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Minecraft:Far Lands: Difference between revisions

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{{About|the world generation bug|the region in {{MCSM}}|MCSM:Far Lands|other uses|Distance effects}}
{{About|the world generation bug|the region in {{MCSM}}|MCSM:Far Lands|other uses|Distance effects}}
{{Outdated feature|This bug used to be in the game but has since been fixed. Notice that they still technically exist, just far beyond the world border.}}
{{needs update|Re-addition in 26.3; need to talk about this as primary, with the old far lands talked about separately if different.}}
{{msgbox|class=msgbox-blue|image={{BlockSprite|Rose|scale=2}}|imageisraw=y|title=This page describes content that was previously removed from the game but has been re-added in development versions for {{JE}}.[[Category:Removed features]][[Category:In development]][[Category:In development Java Edition]]|text=The Far Lands can be generated in vanilla bounds by using the <code>ENABLE_FARLANDS</code> [[Minecraft:debug property]].{{upcoming|java 26.3}} They only generate in the [[Minecraft:Nether]] and [[Minecraft:The End]].}}
{{Outdated feature|edition=bedrock|The Far Lands are no longer reachable in vanilla bounds since [[Minecraft:Bedrock Edition 1.17.30|1.17.30]], and are only accessible through modifying the game.}}
{{Infobox structure
{{Infobox structure
| image = Farlands 2.png
| image = Farlands 2.png
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}}
}}
{{relevant tutorial|Far Lands}}
{{relevant tutorial|Far Lands}}
The '''far lands''',<ref>{{tweet|notch|97216060708753408|/v/ is petitioning me to change the name from "Endermen" to "Farlanders". How about we just rename the "far lands" to "the end" instead? ;D|July 30, 2011|archive=|archiveid=}}</ref><ref>{{citation|url=http://notch.tumblr.com/post/3746989361/terrain-generation-part-1|title=Terrain generation, Part 1|section=|website=[[Minecraft:The Word of Notch]]|author=[[Minecraft:Markus Persson]]|date=March 9, 2011|quote=|archive-url=https://web.archive.org/web/20110322154638/http://notch.tumblr.com/post/3746989361/terrain-generation-part-1}}</ref> also spelled '''farlands'''<ref>{{Tweet|notch|1274136017956716545|Turns out I was wrong about nobody ever walking to farlands!}}</ref> was a terrain generation bug and a [[Minecraft:Java Edition hard limits|hard world boundary]] that appeared when [[Minecraft:noise generator]]s responsible for terrain shape malfunctioned due to {{w|integer overflow}}. It resulted in massive, spongy walls of terrain appearing around 12,550,821 blocks from the [[Minecraft:world spawn]]. The far lands looked like regular terrain that was pulled and stretched apart, with layers of [[Minecraft:stone]], [[Minecraft:dirt]], and other [[Minecraft:block]]s forming fragmented formations.
The '''far lands''',<ref name=":farlander0">{{tweet|notch|97216060708753408|/v/ is petitioning me to change the name from "Endermen" to "Farlanders". How about we just rename the "far lands" to "the end" instead? ;D|July 30, 2011|archive=|archiveid=}}</ref><ref>{{twon|3746989361|Terrain generation, Part 1|March 9, 2011}}</ref> also spelled '''farlands'''<ref>{{Tweet|notch|1274136017956716545|Turns out I was wrong about nobody ever walking to farlands!}}</ref> are a terrain generation bug and a [[Minecraft:Java Edition hard limits|hard world boundary]] that appear when [[Minecraft:noise generator]]s responsible for terrain shape malfunction due to {{w|integer overflow}}. It typically results in massive, spongy walls of terrain. They retain a legacy as one of the franchise's most famous [[Minecraft:glitch]]es, and have been referenced in official games such as {{MCSM}} and ''[[Minecraft:Super Smash Bros. Ultimate]]''.


The insides of the Far Lands were long dark tunnels, with sharp edges and extreme landscapes. The top and corners of the Far Lands were mostly flat, filled with [[Minecraft:tree]]s and occasionally [[Minecraft:village]]s {{only|Bedrock}}. At around 1,004,065,811 blocks from spawn, the noise generation further broke down and produced even more stretched terrain, often being called the "[[Minecraft:Java_Edition_Far_Lands/Infdev_20100327_to_Beta_1.7.3#Farther_Lands|Farther Lands]]".
The insides of the Far Lands consist of long dark tunnels, with sharp edges and extreme landscapes. The top and corners of the Far Lands are mostly flat, filled with [[Minecraft:tree]]s and other generated structures.


The Far Lands were fixed in [[Minecraft:Beta 1.8 Pre-release]], and an intentional [[Minecraft:world border]] was placed more than twice as far as the former hard boundary on [[Minecraft:Java Edition 1.8]]. The Far Lands retain a legacy as one of the franchise's most famous [[Minecraft:glitch]]es, and are referenced in official games such as ''[[Minecraft: Story Mode]]'' and ''[[Minecraft:Super Smash Bros. Ultimate]]''.
The Far Lands were fixed in [[Minecraft:Beta 1.8 Pre-release]] {{In|JE}}, and [[Minecraft:Bedrock Edition 1.17.30|1.17.30]] {{In|BE}}. They no longer generate in the vanilla game without the use of mods or the <code>ENABLE_FARLANDS</code> [[Minecraft:debug property]]{{upcoming|java 26.3}} (except in the [[Minecraft:Overworld]] due to other terrain generation bugs caused by said debug property). An intentional [[Minecraft:world border]] was placed more than twice as far as the former boundary in [[Minecraft:Java Edition 1.8]].  


== By edition ==
== By edition ==
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== General information ==
== General information ==
 
{{Cleanup|Only general Far Lands information should be here, not edition specific information}}
=== Post-1.14 ===
[[File:Farlands1113.png|thumb|Far Lands at 1,808,764,368,955,220,466,364,897 blocks out.]]
[[File:Farlands1118.png|thumb|Far Lands at 1.8 septillion blocks near stretched terrain.]]
[[File:1.20.1 Corner Far Lands.png|alt=Corner Far Lands|thumb|Corner Far Lands occurring at 1,808,764,368,955,220,466,364,904 blocks out on both axes.]]
[[File:Farlands1114.png|thumb|Smooth biome blending begins to break down.]]
Using a Big Integer [[Minecraft:mod]], it is possible to remove the hard world border so that a player can travel outwards indefinitely. This allows for a version of the Far Lands to be seen at 1.8 septillion blocks out.
 
These Far Lands look different from the solid wall at 12,550,824. Biome blending begins to break down, stretching the terrain. Further out, elevation begins to break down too, making the terrain solid. Due to biome blending breaking down along both axes, the Corner Far Lands generate as almost completely flat formations composed of stacked terrain layers. Decorators still generate well beyond this point, including geodes.
 
The Far Lands do not disintegrate into the Fringe Lands and then into a bedrock ocean like they would pre-1.14; instead the terrain completely stops generating at extreme large distances, and a infinite [[Minecraft:ocean]] of [[Minecraft:water]]/[[Minecraft:lava]] generates. Due to how 1.18 changed terrain, bedrock disappears along with the terrain due to bedrock being a part of world generation instead of being a separate layer like [[Minecraft:water]]/[[Minecraft:lava]], this is why the Nether Far Lands roof generates with layers of bedrock missing.
 
The End Far Lands are affected by the End ring glitch generating in slices.
 
=== What the Far Lands are not ===
=== What the Far Lands are not ===
{{:Far Lands/What the Far Lands are not}}
{{:Far Lands/What the Far Lands are not}}
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| rowspan="2" | 12,550,824
| rowspan="2" | 12,550,824
| rowspan="2" | inf-20100327
| rowspan="2" | inf-20100327
| rowspan="2" | present{{fn|name=betaonepointeight|No longer overflows within vanilla bounds as of [[Minecraft:Java Edition Beta 1.8 Pre-release|Beta 1.8 Pre-release]]}}
| rowspan="2" | present{{fn|name=betaonepointeight|Does not overflow within vanilla bounds unless the <code>ENABLE_FARLANDS</code> [[Minecraft:debug property]] is enabled{{upcoming|JE 26.3}}}}
| rowspan="2" | Jointly responsible for the Far Lands
| rowspan="2" | Jointly responsible for the Far Lands
|-
|-
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Walking to the Far Lands is a time-consuming challenge involving a terrestrial journey {{abbr|c.|circa}} 12.5 million blocks out of the world spawn. The most common version used among players is [[Minecraft:Java Edition Beta 1.7.3|Beta 1.7.3]], as it is the last version to contain the Far Lands and has the conveniences such as [[Minecraft:bed]]s that other previous versions do not have.
Walking to the Far Lands is a time-consuming challenge involving a terrestrial journey {{abbr|c.|circa}} 12.5 million blocks out of the world spawn. The most common version used among players is [[Minecraft:Java Edition Beta 1.7.3|Beta 1.7.3]], as it is the last version to contain the Far Lands and has the conveniences such as [[Minecraft:bed]]s that other previous versions do not have.


Over +35 players have attempted the feat legitimately as of 2024,<ref name="the far lands walkers list">{{cite|url=https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/|title=The Far Lands Walkers 2 &vert; COMPLETE LIST 2024 [30+ players]|website=Premium Minecraft Blog|archive-url=https://web.archive.org/web/20260404171042/https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/}}</ref> with about {{frac|1|3}} having completed the journey, {{frac|1|2}} currently in progress, and {{frac|1|6}} having gone inactive (including one real life death, TinfoilChef).<ref>{{tweet|wabbedu|1558483091357896709|I’m not sure how to tell you all, but sadly @tinfoilchef passed away this morning. He will be missed|August 13, 2022}}</ref>
Over +120 journeys to the Far Lands have been tracked as of 2026,<ref name="the far lands walkers list">{{cite|url=https://farlands.cc/|title=Farlands Database|website=farlands.cc|archive-url=https://web.archive.org/web/20260731232035/https://farlands.cc/}}</ref> with approximately {{frac|1|6}} completed, {{frac|1|3}} currently in progress, and about {{frac|1|2}} inactive/abandoned (including one real life death, TinfoilChef).<ref>{{tweet|wabbedu|1558483091357896709|I’m not sure how to tell you all, but sadly @tinfoilchef passed away this morning. He will be missed|August 13, 2022}}</ref>


The first player to complete the journey (without using [[Minecraft:the Nether]] as a means of shortcut) was KilloCrazyMan in June 2020.<ref>{{ytl|VAvQ_kT73W4|Killo's Journey To The Far Lands - Grand Finale|KilloCrazyMan|June 19, 2020}}</ref> [[Minecraft:Notch]] awarded him $6,000 through two separate donations, as a result of the feat.<ref>{{ytl|VAvQ_kT73W4|Killo's Journey To The Far Lands - Grand Finale @ 13m20s|t=800s}}</ref> The most widenly known example comes from KurtJMac's {{w|Far Lands or Bust}} series, through which he helped raise over $530,000 USD for charity over the course of 14 years.<ref>{{cite|url=https://farlandsorbust.com/charity.html|title=Charity Fundraising at Far Lands or Bust - An expedition in search of adventure, exploration, and for charity!|website=farlandsorbust.com|archive-url=https://web.archive.org/web/20260502171349/https://farlandsorbust.com/charity.html}}</ref> KurtJMac completed his journey to the Far Lands on October 4, 2025.<ref>{{ytl|fOS10VEgpuk|FLoB-a-Thon 2025 - Day 69 - "THE FAR LANDS"|Far Lands or Bust with KurtJMac|October 5, 2025}}</ref> In May 2, 2026, KurtJMac was featured in a short documentary video on ''Minecraft''{{'}}s [[Minecraft:YouTube]] channel.<ref>{{ytl|T82Ex9ZImhQ|He Walked in Minecraft for 14 YEARS|Minecraft|May 2, 2026}}</ref>
The first player to complete the journey (without using [[Minecraft:the Nether]] as a means of shortcut) was KilloCrazyMan in June 2020.<ref>{{ytl|VAvQ_kT73W4|Killo's Journey To The Far Lands - Grand Finale|KilloCrazyMan|June 19, 2020}}</ref> [[Minecraft:Notch]] awarded him $6,000 through two separate donations, as a result of the feat.<ref>{{ytl|VAvQ_kT73W4|Killo's Journey To The Far Lands - Grand Finale|t=800s}} at 13m20s</ref> The most widely known example comes from KurtJMac's {{w|Far Lands or Bust}} series, through which he helped raise over $530,000 USD for charity over the course of 14 years.<ref>{{cite|url=https://farlandsorbust.com/charity.html|title=Charity Fundraising at Far Lands or Bust - An expedition in search of adventure, exploration, and for charity!|website=farlandsorbust.com|archive-url=https://web.archive.org/web/20260502171349/https://farlandsorbust.com/charity.html}} Retrieved May 2, 2026.</ref> KurtJMac completed his journey to the Far Lands on October 4, 2025.<ref>{{ytl|fOS10VEgpuk|FLoB-a-Thon 2025 - Day 69 - "THE FAR LANDS"|Far Lands or Bust with KurtJMac|October 5, 2025}}</ref> In May 2, 2026, KurtJMac was featured in a short documentary video on ''Minecraft''{{'}}s [[Minecraft:YouTube]] channel.<ref>{{ytl|T82Ex9ZImhQ|He Walked in Minecraft for 14 YEARS|Minecraft|May 2, 2026}}</ref>


3 players have attempted walking to the Nether Far Lands legitimately, with Xelanater being the first to have completed the journey in June 2022,<ref>{{ytl|6yY3QrlBv1o|Reaching the Nether Far Lands {{=}}{{=}} UMP 2221|Xelanater Ellevanox|June 18, 2022}}</ref> and about {{frac|2|3}} having succeeded, while {{frac|1|3}} having gone inactive.<ref name="the far lands walkers list"/>
6 journeys to the Nether Far Lands have been tracked, with Xelanater being the first to complete in June 2022,<ref>{{ytl|6yY3QrlBv1o|Reaching the Nether Far Lands {{=}}{{=}} UMP 2221|Xelanater Ellevanox|June 18, 2022}}</ref> and {{frac|1|2}} completed, while {{frac|1|2}} are currently in progress.<ref name="the far lands walkers list"/>


Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a traveled distance of 92,880 blocks every day. Walking to the 12.5 million Far Lands would take just under 136 days at this rate.
Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a traveled distance of 92,880 blocks every day. Walking to the 12.5 million Far Lands would take just under 136 days at this rate.


== History ==
== Trivia ==
=== ''Java Edition'' ===
* Because of the debates over renaming [[Minecraft:endermen]] to "Far Landers", [[Minecraft:Notch]] jokingly suggested to rename the Far Lands to The End instead.<ref name=":farlander" /> This then became the name for the [[Minecraft:The End|dimension]] where the [[Minecraft:ender dragon]] resides.
{{HistoryTable
* One of the random [[Minecraft:splash]]es reads: "Check out the far lands!". Ironically, the splash was added to the game ''after'' the Far Lands were fixed.
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|All generation past 33,554,432 blocks would be solid stone, extending vertically from the bottom of the world to the height limit, continuing out to the 32-bit limit.
|These are the first truly visible appearance of the Far Lands, although very visually distinct from convention.}}
|{{HistoryLine||20100313|A world boundary has been added at +/-32,000,000 blocks. The Far Lands can no longer be seen without modifying the game.}}
|{{HistoryLine||20100320|Reimplemented [[Minecraft:Ore (feature)|ores]], which can generate in the Far Lands.}}
|{{HistoryLine||20100325-1545|Reimplemented [[Minecraft:Cave|caves]], which can carve into the Far Lands.}}
|{{HistoryLine||20100327|The rewrite of world generation caused the Far Lands to take on a [[Minecraft:Far Lands (Java Edition)/Infdev 20100327 to Beta 1.7.3|more familiar form]].
|First confirmed appearance of the true Far Lands.}}
|{{HistoryLine||20100611|The shape of the Far Lands now more closely resembles what they do in Alpha/Beta, with a subtle vertical stretching.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|The Far Lands ceiling is unchanged as Beta 1.6 eliminates the ability to normally place blocks at Y{{=}}127.}}
|{{HistoryLine||1.8|dev=Pre-release|The Far Lands, as well as several floating point precision errors (notably the [[Minecraft:Java Edition distance effects/Historical effects|world render jitter/offset]]) no longer occur within vanilla bounds, effectively patching them out of the game.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w07a|The height limit has been increased to 256, and as such the Far Lands now generate to that height.}}
|{{HistoryLine||1.8|dev=14w17a|Added [[Minecraft:Old Customized|customized]] world generation, making it possible to create the Sky and Void Far Lands without mods.}}
|{{HistoryLine||1.13|dev=18w06a|Removed customized worlds. The Sky and Void Far Lands can no longer be created without mods.}}
|{{HistoryLine||1.14|dev=18w46a|The Far Lands now begin at ~1.8 septillion blocks instead of ~53 quadrillion blocks due to world generation changes.}}
|{{HistoryLine||1.21.11|dev=25w46a|Added the splash "One does not simply walk to the Far Lands".|References [[Minecraft:kurtjmac]], who completed his 14-year Far Lands walk a month prior.|Despite the release article stating that this was disproven on 4 October 2025, it was in fact disproven [[Minecraft:Far Lands#Walking to the Far Lands|over five years earlier]], on 19 June 2020, by KilloCrazyMan.}}
}}
 
=== ''Bedrock Edition'' ===
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||0.9.0|dev=build 1|The Far Lands was first seen in this version.}}
|{{HistoryLine||0.16.0|dev=build 1|Added {{command|tp}}, which makes accessing to high coordinates or the Far Lands without modifying the game or world files feasible.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|The skygrid no longer generates.}}
|{{HistoryLine||1.2.10|The skygrid now generates again.}}
|{{HistoryLine||1.16.30|dev=beta 1.16.20.50|The Far Lands generation has changed – the skygrid no longer generates in the Overworld, but still generates in the Nether and the End.}}
|{{HistoryLine||1.16.100|The Far Lands layout has been reverted to its prior form.}}
|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|The world height limit has been increased, so the Far Lands height has been increased to average 133 and changed with it (may variants height of far lands depending of the area, seeds and coordinates). Sometimes, the Far Lands can generate monoliths after Y{{=}}128 or it can generate to the height limit. Any world previously created before 1.16.220.50 will not generate monoliths.}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.56|Stack of terrain connected with pillars now generate on the corner of the Far Lands at positive X coordinates.|An elevated land now generates at the negative X coordinates of the Far Lands.}}
|{{HistoryLine||1.17.10|The skygrid now generates in the Overworld again.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Like in [[Minecraft:Java Edition Beta 1.8]], the [[Minecraft:Far Lands (Bedrock Edition)|Far Lands]], nothingness and the [[Minecraft:skygrid]] have now removed and has been pushed past the maximum signed 32-bit integer limit (or just fixed) in all dimensions, and terrain beyond X/Z ±12,550,821 for the most part changes to normal terrain and generates normally (until 53.9 quadrillion where the [[Minecraft:Far Lands (Bedrock Edition)|Far Lands]] begin in 1.17.30, beta 1.17.20.20 and onwards).|However, 3D distortion, the Stripe Lands, non-solid blocks and other distance effects still occur.}}
}}


== Trivia ==
=== Publicity ===
* In {{el|be}}, the Far Lands were first introduced with the infinite terrain generation in [[Minecraft:0.9.0 alpha]], and were removed in [[Minecraft:Bedrock Edition 1.17.30|1.17.30]] ([[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]).
* In the fourth episode of {{MCSM}}, {{MCSM|Jesse}} and their group visit the {{MCSM|Far Lands}}, in which a {{MCSM|Ivor's Cottage|secret lab}} is located. {{MCSM|Ivor}} describes the Far Lands as "a happy accident", and "nature's way of keeping life interesting". The bizarre terrain is featured and observed by the characters, although understandably, the glitches associated with it are not present.
* The Far Lands are referenced as a [[Minecraft:splash]], which reads "One does not simply walk to the Far Lands".
* A reference to the Far Lands is featured in the title for [[Minecraft:Steve]]'s Classic Mode in ''[[Minecraft:Super Smash Bros. Ultimate]]'', called "Journey to the Far Lands".
* In [[Minecraft:A Minecraft Movie DLC]], a painting can be found in the Mansion Stealth minigame depicting the Far Lands.
* In [[Minecraft:A Minecraft Movie DLC]], a painting can be found in the Mansion Stealth minigame depicting the Far Lands.
* Within the [[Minecraft:skin packs]] [[Minecraft:Campfire Tales Skin Pack|Campfire Tales]] and [[Minecraft:Strangers - Biome Settlers 3]], several skins hailing from the Far Lands appear, depicted as misshapen and unstable.
* Within [[Minecraft:vivid/stasis]], the main character Saturday makes reference to the “Far Place” in a game called Mineblast, a reference to the Far Lands in ''Minecraft''.
* During an installment of [[Minecraft:Minecraft Now]], the [[Minecraft:YouTube]] creator AntVenom hosts a segment all about the Far Lands.
* During [[Minecraft:Minecraft Celebrates the Community! (Yes, that means you!)]], the Far Lands can be seen in the distance of a [[Minecraft:beach]].


== Gallery ==
== Gallery ==
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=== In other media ===
=== In other media ===
<gallery>
<gallery>
Far.jpg|The [[Minecraft:Campfire Tales Skin Pack|Farlander]] in what appears to be the Far Lands.
Far.jpg|The [[Minecraft:Campfire Tales Skin Pack|Farlander]] in what appears to be the Far Lands
FarLands1.jpg|Soren looking at the {{MCSM|Far Lands}} in {{MCSM}}.
FarLands1.jpg|{{MCSM|Soren}} looking at the {{MCSM|Far Lands}} in {{MCSM}}
FarLands2.jpg|The entrance to The Maze and Ivor's Cottage in the Far Lands.
FarLands2.jpg|The entrance to {{MCSM|Far Lands Maze|The Maze}} and {{MCSM|Ivor's Cottage}} in the Far Lands
File:FarLands3.png|The Far Lands as depicted in the [https://www.youtube.com/watch?v=LMCt-gSvEqU official Minecraft 1 trillion views celebration video].
</gallery>
</gallery>


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== Navigation ==
== Navigation ==
{{Navbox removed features}}{{Featured}}
{{Navbox removed features}}


[[Category:Terrain features]]
[[Category:Terrain features]]

Latest revision as of 11:04, 8 September 2026

Template:Needs update Template:Msgbox Template:Outdated feature Template:Infobox structure Template:Relevant tutorial The far lands,<ref name=":farlander0">Template:Tweet</ref><ref>Template:Twon</ref> also spelled farlands<ref>Template:Tweet</ref> are a terrain generation bug and a hard world boundary that appear when Minecraft:noise generators responsible for terrain shape malfunction due to Template:W. It typically results in massive, spongy walls of terrain. They retain a legacy as one of the franchise's most famous Minecraft:glitches, and have been referenced in official games such as Template:MCSM and Minecraft:Super Smash Bros. Ultimate.

The insides of the Far Lands consist of long dark tunnels, with sharp edges and extreme landscapes. The top and corners of the Far Lands are mostly flat, filled with Minecraft:trees and other generated structures.

The Far Lands were fixed in Minecraft:Beta 1.8 Pre-release Template:In, and 1.17.30 Template:In. They no longer generate in the vanilla game without the use of mods or the ENABLE_FARLANDS Minecraft:debug propertyTemplate:Upcoming (except in the Minecraft:Overworld due to other terrain generation bugs caused by said debug property). An intentional Minecraft:world border was placed more than twice as far as the former boundary in Minecraft:Java Edition 1.8.

By edition

Java Edition

Template:Main

Bedrock Edition

Template:Main

General information

Template:Cleanup

What the Far Lands are not

Far Lands/What the Far Lands are not

Types of Far Lands

The Far Lands comprise a very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).

Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".

A full list of Template:El noise generators known to break down and give rise to their own unique effects is as follows. Note that it assumes that the X and Z axes are identical, and ignores the Y axis; in many cases, the Y axis has a different value from the X and Z axes, whereas in other cases the noise generator is entirely 2D.

Noise generator Breaks down at...
(32-bit)
Version range Notes
First Last
Low noise 12,550,824 inf-20100327 presentTemplate:Fn Jointly responsible for the Far Lands
High noise
Selector noise 1,004,065,924 inf-20100327 presentTemplate:Fn Responsible for the Farther Lands
Depth noise 42,949,672 Template:Info needed presentTemplate:Fn Causes the terrain to rise up several blocks.
"Stretching effects" are rare.
Impossible to see unless made to start before low and high noise overflow.
Scale noise 7,662,742,722 Template:Info needed Beta 1.7.3 Superseded by biome-based terrain height in Beta 1.8.
Classic world noise 33,554,432 Template:Info needed inf-20100325 Causes the famous "stone wall" of Infdev.
Island carver noise 933,688,542 Template:Info needed in-20100223 Used to create Floating maps in Indev.
Due to their limited world size,
this breaks far beyond what can generate.
Soil depth 34,359,738,368 Template:Info needed presentTemplate:Fn Causes large regions of exposed stone in earlier versions,
or gravel in later versions.
Sand beaches 68,719,476,736 Template:Info needed Beta 1.7.3 Determines whether beaches use sand or not.
In the Nether, this controls soul sand.
Gravel beaches 68,719,476,736 Template:Info needed Beta 1.7.3 Determines whether beaches use gravel or not.
Also exists in the Nether for gravel.

Template:Fnlist

Walking to the Far Lands

Walking to the Far Lands is a time-consuming challenge involving a terrestrial journey Template:Abbr 12.5 million blocks out of the world spawn. The most common version used among players is Beta 1.7.3, as it is the last version to contain the Far Lands and has the conveniences such as Minecraft:beds that other previous versions do not have.

Over +120 journeys to the Far Lands have been tracked as of 2026,<ref name="the far lands walkers list">Template:Cite</ref> with approximately Template:Frac completed, Template:Frac currently in progress, and about Template:Frac inactive/abandoned (including one real life death, TinfoilChef).<ref>Template:Tweet</ref>

The first player to complete the journey (without using Minecraft:the Nether as a means of shortcut) was KilloCrazyMan in June 2020.<ref>Template:Ytl</ref> Minecraft:Notch awarded him $6,000 through two separate donations, as a result of the feat.<ref>Template:Ytl at 13m20s</ref> The most widely known example comes from KurtJMac's Template:W series, through which he helped raise over $530,000 USD for charity over the course of 14 years.<ref>Template:Cite Retrieved May 2, 2026.</ref> KurtJMac completed his journey to the Far Lands on October 4, 2025.<ref>Template:Ytl</ref> In May 2, 2026, KurtJMac was featured in a short documentary video on MinecraftTemplate:'s Minecraft:YouTube channel.<ref>Template:Ytl</ref>

6 journeys to the Nether Far Lands have been tracked, with Xelanater being the first to complete in June 2022,<ref>Template:Ytl</ref> and Template:Frac completed, while Template:Frac are currently in progress.<ref name="the far lands walkers list"/>

Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a traveled distance of 92,880 blocks every day. Walking to the 12.5 million Far Lands would take just under 136 days at this rate.

Trivia

  • Because of the debates over renaming Minecraft:endermen to "Far Landers", Minecraft:Notch jokingly suggested to rename the Far Lands to The End instead.<ref name=":farlander" /> This then became the name for the dimension where the Minecraft:ender dragon resides.
  • One of the random Minecraft:splashes reads: "Check out the far lands!". Ironically, the splash was added to the game after the Far Lands were fixed.

Publicity

Gallery

Screenshots

Recreations

These screenshots are made using Minecraft:mods or any other means that would not be possible in the vanilla game.

In other media

References

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