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Minecraft:Bedrock Edition Preview 26.50.22: Difference between revisions

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| editorver = 26.50.22
| editorver = 26.50.22
| type = Preview
| type = Preview
| build = '''Windows''': 48327621<br>'''Android''':<br>48327607 (armeabi-v7a)<br>48327614 (arm64-v8a)<br>'''iOS/iPadOS''': 48327606
| build = '''Windows''': 48327621<br>'''Android''':<br>48327607 (armeabi-v7a)<br>48327614 (arm64-v8a)<br>'''iOS, iPadOS''': 48327606
| internal = '''Windows, Xbox''': 1.26.5022.0<br>'''Android''': 1.26.50.22
| internal = '''Windows, Xbox''': 1.26.5022.0<br>'''Android''': 1.26.50.22
| versioncode = '''Android''':<br />
| versioncode = '''Android''':<br />
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| parent = 26.50
| parent = 26.50
| prev = Preview 26.50.20
| prev = Preview 26.50.20
| prevparent = 26.40
| prevparent = 26.45
| next = Preview 26.50.24
| next = Preview 26.50.24
| nextparent = 26.60
| nextparent = 26.51
}}
}}
<onlyinclude>
<onlyinclude>
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'''[[Minecraft:Monster]]s'''
'''[[Minecraft:Monster]]s'''
* [[Minecraft:Armor stand]]s and [[Minecraft:drowned]] are now harder for hostile mobs to detect while invisible.
* [[Minecraft:Armor stand]]s and [[Minecraft:drowned]] are now harder for mobs to detect while invisible.


=== World generation ===
=== World generation ===
Line 163: Line 163:
|181173|Teleporting non-player entities between dimensions by commands will cause them appear in wrong position.
|181173|Teleporting non-player entities between dimensions by commands will cause them appear in wrong position.
|227980|Same stronghold has variable eyes of ender count.
|227980|Same stronghold has variable eyes of ender count.
|238926|Memory leak from moving blocks that are far from the player.
|239320|Furnace recipe book preferences are not saved after reloading a world.
|239320|Furnace recipe book preferences are not saved after reloading a world.
|239639|Pressing Tab repeatedly while dying freezes/crashes the game.
|239639|Pressing Tab repeatedly while dying freezes/crashes the game.
|239802|The Japanese font is no longer Noto Sans.
|239802|The Japanese font is no longer Noto Sans.
|238926|Memory leak from moving blocks that are far from the player.
|240016|[Experimental] Can be given wool double slabs.
|240016|[Experimental] Can be given wool double slabs.
|240031|Orange popular leaves are placed before red in the creative inventory.
|240031|Orange popular leaves are placed before red in the creative inventory.
Line 174: Line 174:
|240721|Very long item catalog group names crash the game.
|240721|Very long item catalog group names crash the game.
|240792|Cushions are not placed immediately after beds in the Creative inventory.
|240792|Cushions are not placed immediately after beds in the Creative inventory.
|240823|{{cd|minecraft:corner}} no longer as a valid block states in stairs.
|;dev
|;dev
|240906|Cushion group name in Creative inventory uses singular form instead of plural.
|240906|Cushion group name in Creative inventory uses singular form instead of plural.

Latest revision as of 11:05, 7 October 2026

Template:Infobox version


Beta 26.50.22 (ChromeOS, Android) or Preview 26.50.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview for Minecraft:Bedrock Edition 26.50, released on July 25, 2026, for iOS and iPadOS, and on July 28, 2026, for all remaining devices,<ref>Template:Cite</ref> which fixes bugs.

Changes

Blocks

Minecraft:Poplar leaves

  • No longer show black pixels while held in hand on Simple graphics with Fancy Leaves enabled.

Minecraft:Shelf mushroom

Mobs

Minecraft:Bat

Minecraft:Monsters

World generation

Minecraft:Abandoned camp

  • Modified existing abandoned camps and added more campsites.

General

Minecraft:Experiments

  • Removed the "Drop 3 of 2026" experiment and implemented all features in vanilla gameplay.

Graphical

  • "Automatic" upscaling quality now defaults to native resolution when using the Custom graphics preset.

Minecraft:Realms

  • Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails.

UI

  • Text strings on world tile buttons across My World, My Templates, and Servers menus are no longer truncated by ellipses.
  • Screenshots can now be set as world thumbnails without triggering an assertion.
  • Trusted servers no longer prompt players for confirmation after restarting the client.
  • Updated the Adjust brightness screen in the video settings with Minecraft:Ore UI.
  • Added an empty-state message for the Marketplace Wishlist with a Browse Marketplace call to action.
  • Ported in Ore UI the deletion modal used by the Storage list.

Technical

AI Components

  • Made schema for the Template:Cd component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.

AI Goals

Minecraft:API

Blocks

  • Minecraft:Fences:
    • Vanilla fence blocks now expose per-direction connection block states (Template:Cd, Template:Cd, Template:Cd, Template:Cd), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later.
  • Minecraft:Stairs
    • Vanilla stair blocks now expose a Template:Cd block state (Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting the corner shape formed with adjacent stairs.
    • For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.

Minecraft:Camera

  • Camera presets that inherit from Template:Cd no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later.

DDUI

Entity components

  • Immunity to the freezing from Minecraft:powder snow is no longer hardcoded at runtime and is instead defined by the Template:Cd component.
  • The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by Template:Cd.
    • Previously the ambient sound event name of an entity would be overwritten in these conditions:
      • If its head was in water then it would become Template:Cd.
      • If it was not on the ground then it would become Template:Cd.
      • If it would otherwise play ambient sounds and it was a baby then it would become Template:Cd.
    • If any of these conditions were true then it would override any user-defined entry in the Template:Cd parameter of Template:Cd.
    • Now this will no longer happen and only the event name specified by Template:Cd will be used.
    • Entities defined in any older version will fall back to the original overriding path as a Template:Cd component will be added.
    • The Template:Cd is deprecated as users should now specify the indended behavior in Template:Cd.
  • Deprecated Template:Cd's Template:Cd field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy.
    • Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy.

Minecraft:Features

  • A new value, Template:Cd, to the field Template:Cd has been added to the schema of Template:Cd, which allows the feature to be snapped to walls as well as ceilings and floors.
  • A new field Template:Cd has been added to the schema of Template:Cd, which allows specifying whether the snapped feature can be snapped through solid blocks.
    • If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.
  • Renamed the field Template:Cd to Template:Cd in the schema for Template:Cd.

Minecraft:Loot tables

  • Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated.

Mobs

  • Many mob properties are no longer saved if their values are the default.

Minecraft:Molang

  • Added new query Template:Cd which checks if the head of the entity is in water.

Script Debugger

  • Added the Template:Cd server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" Minecraft:experimental toggle.

Changes

Technical

Minecraft:API

Fixes

Template:Fixes Other

  • Fixed a bug where damage calculation did not apply correctly to Minecraft:Players falling from certain heights through one block of Minecraft:water.
  • Fixed an issue that could cause players who died while inside a Minecraft:Nether portal to respawn in the Minecraft:Nether.
  • Fixed tears in the dithering effect when looking through models in Minecraft:Vibrant Visuals.
  • Fixed downloading a copy of a Realm world never happening if the settings were changed.
  • Fixed height on the members search bar.
  • Fixed the string Core and Plus sometimes being translated in other languages than the selected one.
  • Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world.
  • Fixed vertical menu screen reader narration in Settings screens.
  • Fixed capes causing visual discrepancies between the in game model and the model shown in the Dressing Room.
  • Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues.
  • Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy.
  • Fixed input and HUD delay after closing Data Driven UI screens.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition beta 26.50.22 Minecraft:es:Bedrock Edition Preview 26.50.22 Minecraft:pt:Edição Bedrock Preview 26.50.22 Minecraft:ru:Preview 26.50.22 (Bedrock Edition) Minecraft:zh:基岩版26.50.22