Minecraft:Transportation: Difference between revisions
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'''Transportation''' is how players move around the world or between [[Minecraft:dimension]]s (the [[Minecraft:Overworld]], [[Minecraft:the Nether]], and [[Minecraft:the End]]). | '''Transportation''' is how players move around the world or between [[Minecraft:dimension]]s (the [[Minecraft:Overworld]], [[Minecraft:the Nether]], and [[Minecraft:the End]]). | ||
== Methods == | == Methods == | ||
{{missing info|section| | {{missing info|section|horse/donkey/mule/camel swimming speed; nautilus dash speed; sprint-jumping on ice}} | ||
These speeds assume that the form of transportation is not under the effect of the [[Minecraft:Speed]] or [[Minecraft:Slowness]] status effects if they can be, unless mentioned. {{IN|be}}, there is a speed limit of 320 m/s, or 16 blocks per tick. | These speeds assume that the form of transportation is not under the effect of the [[Minecraft:Speed]] or [[Minecraft:Slowness]] status effects if they can be, unless mentioned. {{IN|be}}, there is a speed limit of 320 m/s, or 16 blocks per tick. | ||
'''Note:''' As 1 block is 1 m<sup>3</sup>, 1 m/s is equal to 1 block per second. Thus for convenience, all speeds are shown in SI units. 1 m/s equals 3.28 ft/s and 1 km/h equals 0.621 mph. | '''Note:''' As 1 block is 1 m<sup>3</sup>, 1 m/s is equal to 1 block per second. Thus for convenience, all speeds are shown in SI units. 1 m/s equals around 3.28 ft/s and 1 km/h equals 0.621 mph. | ||
{| class="wikitable center sortable" data-description="Speed" | {| class="wikitable center sortable" data-description="Speed" | ||
!Method | !Method | ||
!Conditions | !Conditions | ||
!Running start effective? | !Running start effective?{{more info|Please explain somewhere the meaning of this column. At least 2 people have posted on talk page about having no idea what this means.}} | ||
!data-sort-type="number" |Average speed in m/s (blocks per second){{note|name=times-8|Multiply the value by 8 to get the Overworld equivalent when doing this in the Nether.}} | !data-sort-type="number" |Average speed in m/s (blocks per second){{note|name=times-8|Multiply the value by 8 to get the Overworld equivalent when doing this in the Nether.}} | ||
!data-sort-type="number" |Average speed in km/h (1000 blocks per hour){{note|name=times-8}}{{note|name=game-day|Divide by 3 to get kilometres per game day, or by 6 to get kilometres per half-day (from dawn to sunset)}} | !data-sort-type="number" |Average speed in km/h (1000 blocks per hour){{note|name=times-8}}{{note|name=game-day|Divide by 3 to get kilometres per game day, or by 6 to get kilometres per half-day (from dawn to sunset)}} | ||
| Line 199: | Line 199: | ||
|{{BlockLink|Blue Ice|Flat blue ice}} | |{{BlockLink|Blue Ice|Flat blue ice}} | ||
|{{tc|No}} | |{{tc|No}} | ||
|72.73 m/s{{note|Actual number is 72 and 8/11ths; it was rounded | |72.73 m/s{{note|Actual number is 72 and 8/11ths; it was rounded to nearest hundredths}} | ||
|261.82 km/h | |261.82 km/h | ||
|{{tc|Yes}} | |{{tc|Yes}} | ||
| Line 284: | Line 284: | ||
|{{tc|Yes}} | |{{tc|Yes}} | ||
|- | |- | ||
|rowspan="2" |{{EntityLink|Horse}} | |rowspan="2" |{{EntityLink|Horse}}{{note|Horses vary in speed. They are the fastest method of land transportation on open but unprepared terrain. {{IN|JE}}, this is also true for donkeys and mules.}} | ||
|Flat terrain (average horse speed) | |Flat terrain (average horse speed) | ||
|{{tc|No}} | |{{tc|No}} | ||
| Line 291: | Line 291: | ||
|{{tc|Yes}} | |{{tc|Yes}} | ||
|- | |- | ||
|Flat terrain, fastest possible | |Flat terrain, fastest possible breed | ||
|{{tc|No}} | |{{tc|No}} | ||
|14.57 m/s | |14.57 m/s | ||
| Line 297: | Line 297: | ||
|{{tc|Yes}} | |{{tc|Yes}} | ||
|- | |- | ||
|{{EntityLink|Donkey}}<br>{{EntityLink|Mule}} | |rowspan="2" |{{EntityLink|Donkey}}<br>{{EntityLink|Mule}} | ||
|Flat terrain | |Flat terrain, naturally spawned or {{edition|bedrock}} | ||
|{{tc|No}} | |{{tc|No}} | ||
|7.38 m/s | |7.38 m/s | ||
|26.56 km/h | |26.56 km/h | ||
|{{tc|Yes}} | |||
|- | |||
|Flat terrain, fastest possible breed{{only|java}} | |||
|{{tc|No}} | |||
|14.57 m/s | |||
|52.45 km/h | |||
|{{tc|Yes}} | |||
|- | |||
|rowspan="2" |{{EntityLink|Zombie horse}}{{note|Zombie horses cannot breed, so their theoretical maximum speeds may not be so relevant.}} | |||
|Flat terrain, {{edition|java|short=yes}} average | |||
|{{tc|No}} | |||
|10.752 m/s | |||
|38.707 km/h | |||
|{{tc|Yes}} | |{{tc|Yes}} | ||
|- | |- | ||
|{{ | |Flat terrain, {{edition|bedrock|short=yes}} average | ||
|{{tc|No}} | |||
|10.361 m/s | |||
|37.300 km/h | |||
|{{tc|Yes}} | |||
|- | |||
|{{EntityLink|Skeleton horse}} | |||
|Flat terrain | |Flat terrain | ||
|{{tc|No}} | |{{tc|No}} | ||
| Line 322: | Line 341: | ||
|0.88 m/s | |0.88 m/s | ||
|3.17 km/h | |3.17 km/h | ||
|{{tc| | |{{tc|partial|Temporarily{{note|name=no-water}}{{note|name=dehydration|Nautiluses will die of dehydration when outside of water for more than 15 seconds, limiting how long you can use this method of transport unless the nautilus is being constantly healed.}}}} | ||
|- | |- | ||
|rowspan="2" |{{EntityLink|Zombie nautilus}} | |rowspan="2" |{{EntityLink|Zombie nautilus}} | ||
| Line 810: | Line 829: | ||
== Trivia == | == Trivia == | ||
* Sprinting with Soul Speed | * Sprinting with [[Minecraft:Soul Speed]] III on [[Minecraft:soul sand]] while having [[Minecraft:Speed]] 2 is almost as fast as the fastest possible [[Minecraft:horse]] breed (12.6896 m/sec). | ||
== References == | == References == | ||
Latest revision as of 11:12, 20 October 2026
Transportation is how players move around the world or between Minecraft:dimensions (the Minecraft:Overworld, Minecraft:the Nether, and Minecraft:the End).
Methods
Template:Missing info These speeds assume that the form of transportation is not under the effect of the Minecraft:Speed or Minecraft:Slowness status effects if they can be, unless mentioned. Template:IN, there is a speed limit of 320 m/s, or 16 blocks per tick.
Note: As 1 block is 1 m3, 1 m/s is equal to 1 block per second. Thus for convenience, all speeds are shown in SI units. 1 m/s equals around 3.28 ft/s and 1 km/h equals 0.621 mph.
| Method | Conditions | Running start effective?Template:More info | Average speed in m/s (blocks per second)Template:Note | Average speed in km/h (1000 blocks per hour)Template:NoteTemplate:Note | Works in the Nether? |
|---|---|---|---|---|---|
| Template:ItemSprite Minecraft:Walking | Flat terrain | Template:Tc | 4.317 m/s | 15.54 km/h | Template:Tc |
| Diagonally | Template:Tc | 4.405 m/s | 15.858 km/h | Template:Tc | |
| Minecraft:Soul Speed I | Template:Tc | 6.066 m/s | 21.84 km/h | Template:Tc | |
| Minecraft:Soul Speed II | Template:Tc | 6.519 m/s | 23.47 km/h | Template:Tc | |
| Minecraft:Soul Speed III | Template:Tc | 6.972 m/s | 25.1 km/h | Template:Tc | |
| Template:EffectSprite Minecraft:Sprinting | Flat terrain | Template:Tc | 5.612 m/s | 20.2 km/h | Template:Tc |
| Minecraft:Soul Speed I | Template:Tc | 7.885 m/s | 28.39 km/h | Template:Tc | |
| Minecraft:Soul Speed II | Template:Tc | 8.475 m/s | 30.51 km/h | Template:Tc | |
| Minecraft:Soul Speed III | Template:Tc | 9.064 m/s | 32.63 km/h | Template:Tc | |
| Template:EffectSprite Sprint-jumping | Flat terrain | Template:Tc | 7.127 m/s | 25.66 km/h | Template:Tc |
| Elevation momentum (+1 block)Template:Note | Template:Tc | 7.508 m/s | 27.03 km/h | Template:Tc | |
| 2-block-high passageTemplate:Note | Template:Tc | 9.732 m/s | 35.04 km/h | Template:Tc | |
| Template:EffectSprite Minecraft:Sneaking | Flat terrain | Template:Tc | 1.3 m/s | 4.68 km/h | Template:Tc |
| +/- 45 angle | Template:Tc | 1.83 m/s | 6.59 km/h | Template:Tc | |
| Minecraft:Swift Sneak I | Template:Tc | 1.94 m/s | 6.98 km/h | Template:Tc | |
| Minecraft:Swift Sneak II | Template:Tc | 2.59 m/s | 9.32 km/h | Template:Tc | |
| Minecraft:Swift Sneak III | Template:Tc | 3.24 m/s | 11.66 km/h | Template:Tc | |
| Minecraft:Swift Sneak III and +/- 45 angle | Template:Tc | 4.41 m/s | 15.88 km/h | Template:Tc | |
| Minecraft:Soul Speed I | Template:Tc | 1.819 m/s | 6.55 km/h | Template:Tc | |
| Minecraft:Soul Speed II | Template:Tc | 1.949 m/s | 7.02 km/h | Template:Tc | |
| Minecraft:Soul Speed III | Template:Tc | 2.92 m/s | 10.51 km/h | Template:Tc | |
| Minecraft:Swift Sneak III and Minecraft:Soul Speed III | Template:Tc | 5.23 m/s | 18.83 km/h | Template:Tc | |
| Minecraft:Swift Sneak III and Minecraft:Soul Speed III and +/- 45 angle | Template:Tc | 7.11 m/s | 25.6 km/h | Template:Tc | |
| Template:ItemLink | Template:BlockSprite Powered Track | Template:Tc | 8.0 m/s | 28.8 km/h | Template:Tc |
| Template:Frac slope track | Template:Tc | 7.1 m/s | 25.56 km/h | Template:Tc | |
| Template:ItemLink Template:Only | Template:Tc | 4.0 m/s | 14.4 km/h | Template:Tc | |
| Template:ItemLink<ref group="note">Boat acceleration takes 9.4 seconds—the difference in time between a running start and not, is halved, or 4.7 seconds.</ref> | Template:Frac slope rapids | Template:Tc | 7.3 m/s | 26.28 km/h | Template:Tc |
| Template:Frac slope rapids | Template:Tc | 7.0 m/s | 25.2 km/h | Template:Tc | |
| Template:BlockLink Template:BlockLink Template:BlockLink | Template:Tc | 40.0 m/s | 144.0 km/h | Template:Tc | |
| Template:BlockLink | Template:Tc | 72.73 m/sTemplate:Note | 261.82 km/h | Template:Tc | |
| Template:BlockLink | Template:Tc | 8.0 m/s | 28.8 km/h | Template:Tc | |
| Template:BlockLink, reverse | Template:Tc | 1.01 m/s | 3.636 km/h | Template:Tc | |
| Flat land | Template:Tc | 2.00 m/s | 7.20 km/h | Template:Tc | |
| Flat land, reverse | Template:Tc | 0.24 m/s | 0.864 km/h | Template:Tc | |
| Template:BlockLink | Template:Tc | 1.18 m/s | 4.25 km/h | Template:Tc | |
| Template:BlockLink | Template:Tc | 1.06 m/s | 3.81 km/h | Template:Tc | |
| Template:EntityLink | Flat terrain | Template:Tc | 2.42 m/s | 3.712 km/h | Template:Tc |
| Flat terrain, average speed using Template:ItemLink | Template:Tc | 4.19 m/s | 15.08 km/h | Template:Tc | |
| Template:EntityLink | Flat land, without boost | Template:Tc | 1.78 m/s | 6.41 km/h | Template:Tc |
| Flat Minecraft:lava surface, without boost | Template:Tc | 4.24 m/s | 15.26 km/h | Template:Tc | |
| Flat Minecraft:lava surface, average speed with boost | Template:Tc | 7.34 m/s | 26.42 km/h | Template:Tc | |
| Template:EntityLink | Flat terrain, walking | Template:Tc | 3.794 m/s | 13.66 km/h | Template:Tc |
| Flat terrain, sprinting | Template:Tc | 8.0 m/s | 28.8 km/h | Template:Tc | |
| Template:EntityLinkTemplate:Note | Flat terrain (average horse speed) | Template:Tc | 9.49 m/s | 34.15 km/h | Template:Tc |
| Flat terrain, fastest possible breed | Template:Tc | 14.57 m/s | 52.45 km/h | Template:Tc | |
| Template:EntityLink Template:EntityLink |
Flat terrain, naturally spawned or Template:Edition | Template:Tc | 7.38 m/s | 26.56 km/h | Template:Tc |
| Flat terrain, fastest possible breedTemplate:Only | Template:Tc | 14.57 m/s | 52.45 km/h | Template:Tc | |
| Template:EntityLinkTemplate:Note | Flat terrain, Template:Edition average | Template:Tc | 10.752 m/s | 38.707 km/h | Template:Tc |
| Flat terrain, Template:Edition average | Template:Tc | 10.361 m/s | 37.300 km/h | Template:Tc | |
| Template:EntityLink | Flat terrain | Template:Tc | 8.43 m/s | 30.35 km/h | Template:Tc |
| Template:EntityLink | Underwater | Template:Tc | 6.5 m/s | 23.4 km/h | Template:Tc |
| On land | Template:Tc | 0.88 m/s | 3.17 km/h | Template:Tc | |
| Template:EntityLink | Underwater | Template:Tc | 7.15 m/s | 25.74 km/h | Template:Tc |
| On land | Template:Tc | 0.97 m/s | 3.49 km/h | Template:Tc | |
| Template:EffectSprite Minecraft:Swimming | Still water, surface<ref group="note">The swimming speeds are not affected by Swiftness potions. The surface speed refers to "skimming" across the top of the water by holding Template:Key.</ref> | Template:Tc | 2.20 m/s | 7.92 km/h | Template:Tc |
| Still water, underwater<ref group="note">Underwater refers to any part of the body submerged in water and walking on flat terrain. The Player travels the same speed regardless of if the water is 1 block deep or 2 (in observed cases).</ref> | Template:Tc | 1.97 m/s | 7.09 km/h | Template:Tc | |
| Upstream, underwater | Template:Tc | 0.39 m/s | 1.40 km/h | Template:Tc | |
| Downstream, underwater | Template:Tc | 1.81 m/sTemplate:Verify | 6.52 km/hTemplate:Verify | Template:Tc | |
| While diving | Template:Tc | 0.39 m/s | 1.40 km/h | Template:Tc | |
| Downstream, underwater, standing | Template:Tc | 1.37 m/s | 4.93 km/h | Template:Tc | |
| Minecraft:Sprint-swimming | Template:Tc | 3.918 m/s | 14.1 km/h | Template:Tc | |
| Sprint-swimming with Depth Strider III | Template:Tc | 5.305 m/s | 19.1 km/h | Template:Tc | |
| Minecraft:Dolphin's Grace status effect | Template:Tc | 9.800 m/s | 28.8 km/h | Template:Tc | |
| Minecraft:Dolphin's Grace status effect with Minecraft:Depth Strider III | Template:Tc | 36.75 m/s | 132.3 km/h | Template:Tc | |
| Minecraft:Dolphin's Grace status effect with Minecraft:Depth Strider III and Minecraft:Soul Speed III on a layer of Minecraft:soul soil underwater <ref group="note">Data based on https://youtu.be/PuXX2zkEs48?t=178.</ref> | Template:Tc | 75.0 m/s | 270 km/h | Template:Tc | |
| Minecraft:Dolphin's Grace status effect with Minecraft:Depth Strider III, Minecraft:Soul Speed III on a layer of Minecraft:soul soil, and Minecraft:Speed II status effect underwater <ref group="note">Data based on https://youtu.be/nNm5mOeH4pE.</ref> | Template:Tc | 144 m/s | 518.4 km/h | Template:Tc | |
| Minecraft:Dolphin's Grace status effect with Minecraft:Depth Strider III and Minecraft:Soul Speed III on a layer of Minecraft:soul soil, and Minecraft:Speed II status effect underwater, aligned at a +/-45 degree angle depending on travel direction, and holding forward/sideways/sprint keys <ref group="note">Data based on https://youtu.be/ySREkWjks6A.</ref> | Template:Tc | 146.965 m/s | 529.074 km/h | Template:Tc | |
| Template:ItemSprite Minecraft:Flying (horizontal)<ref group="note">Flying speed can be varied.</ref> | Template:BlockSprite Minecraft:Creative mode | Template:Tc | 11.0 m/s | 39.6 km/h | Template:Tc |
| Template:BlockSprite Minecraft:Creative mode Sprint-flying |
Template:Tc | 22.0 m/s | 79.2 km/h | Template:Tc | |
| Template:BlockSprite Minecraft:Spectator mode Maximum speed |
Template:Tc | 43.556 m/s | 156.8016 km/h | Template:Tc | |
| Template:BlockSprite Minecraft:Spectator mode Maximum speed Sprint-flying |
Template:Tc | 87.111 m/s | 313.5996 km/h | Template:Tc | |
| Template:ItemLink | Thrown 15° above horizontal | Template:Tc | ~23.0 m/s | ~82.8 km/h | Template:Tc |
| Template:EntityLink | Flying at 0° pitch | Template:Tc | 3.611 m/s | 13 km/h | Template:Tc |
| Gliding at 0° pitch | Template:Tc | 30.0 m/s | 108.0 km/h | Template:Tc | |
| Continuous rocket boost | Template:Tc | 33.5 m/s | 120.6 km/h | Template:Tc | |
| Gliding at 52° pitch down | Template:Tc | 67.3 m/s | 242.3 km/h | Template:Tc | |
| Gliding at 90° pitch down | Template:Tc | 78.4 m/s | 282.2 km/h | Template:TcTemplate:Note | |
| Minecraft:Trident with Minecraft:Riptide III | Template:Tc | ~375 m/s | 1,350 km/h (Mach 1.13) | Template:Tc | |
| Minecraft:Trident with Minecraft:Riptide III (perfect timing) | Template:Tc | 632.0 m/s Template:Note | 2,275.2 km/h (Mach 1.85) | Template:Tc |
- Notes
Potions
Using Minecraft:effects from Minecraft:potions or Minecraft:beacons, walking and sprinting speeds become competitive with other methods of transportation.
Each additional level of Template:EffectLink allows the player to walk at nearly the sprinting speed of the previous level, and sprinting with Speed II is only slightly slower than a minecart at full speed or a boosted Minecraft:pig. With adequate food and potion supplies, sprinting may be more cost-effective than building high-speed transportation systems.
| Effect level | Walking speed (m/s) | Sprinting speed (m/s) |
|---|---|---|
| none | 4.317 m/s | 5.612 m/s |
| Template:EffectLink | 5.181 m/s | 6.735 m/s |
| Template:EffectLink II | 6.044 m/s | 7.857 m/s |
Commands
Using the Template:Cmd Minecraft:command, extremely high or low speeds become reachable. At exceedingly high levels (100+), the player moves faster than the chunks can load.
| Effect level | Sneaking speed (m/s) | Walking speed (m/s) | Sprinting speed (m/s) |
|---|---|---|---|
| Template:EffectLink 50 | 14.25 m/s | 47.49 m/s | 61.74 m/s |
| Template:EffectLink 127 | 34.19 m/s | 113.97 m/s | 148.17 m/s |
| Template:EffectLink 255 | 67.61 m/s | 225.36 m/s | 292.96 m/s |
Vertical transportation
There are some examples of purely vertical transportation methods:
| Method | Conditions | Average speed (m/s) |
|---|---|---|
| Template:EffectSprite Minecraft:Jumping<ref group="note">The player can jump up a distance of Template:Frac blocks. With Minecraft:Jump Boost I, that increases to Template:Frac blocks, and with Jump Boost II, that increases to Template:Frac blocks.</ref> | Climbing slope without stairs, Minecraft:pillar jumping, etc. | 2.0 m/s |
| Template:BlockLink | Ascending | 3.2 m/s |
| Descending | 3.6 m/s | |
| #climbable (e.g. ladders, vines...) | Ascending | 2.35 m/s |
| Descending | 3.0 m/s | |
| Template:BlockLink | Ascending in water | 14.0 m/sTemplate:Note |
| Template:BlockLink | Descending in water | 6.0 m/sTemplate:Note |
| Template:BlockLink | No adjacent blocks | 2.0 m/s |
| Ascending, with adjacent blocks | 0.6 m/s | |
| Descending, with adjacent blocks | 3.4 m/s | |
| Template:BlockLink (measured in Java Edition) | Ascending, by holding Template:Control | 2.23 m/s |
| Sprint-swimming upward while holding Template:Control | 6.98 m/s | |
| Template:BlockLink | Using a Potion of Fire Resistance | 0.8 m/s |
| Template:EffectLink | Level 1 | 0.9 m/s |
| Template:ItemSprite Minecraft:Flying | Template:BlockSprite Minecraft:Creative Template:BlockSprite Minecraft:Spectator |
7.49 m/s |
| Template:EffectSprite Falling | Player, terminal velocity | 78.39992374 m/s |
| Item, terminal velocity | 40.0 m/s | |
| Template:EntityLink, terminal velocity | 100.0 m/s | |
| Minecraft:Falling block, terminal velocity | 40.0 m/s | |
| Template:EffectSprite Minecraft:Swimming | Template:BlockLink | 0.39 m/s |
| Template:BlockLink (measured Template:In) | Ascending | 1.2 m/s |
| Descending | 2.94 m/s | |
| Template:BlockLink (measured Template:In) | Ascending | 2.352 m/s |
| Descending | 3.000 m/s | |
| Template:EntityLink (measured Template:In) | Ascending | 1.75 m/s |
| Descending | 3.5 m/s |
Falling speed is more complex: Every tick (Template:Frac second), non-flying players and mobs have their vertical speed decremented (less upward motion, more downward motion) by 0.08 blocks per tick (1.6 m/s), then multiplied by 0.98.<ref group="note">Horses have their vertical speed multiplied by 0.98 a second time in the same tick. This may or may not apply to some other mobs.</ref> This can be described as a formula:
<math>v(t) = 0.98 \times (v(t-1) - 0.08)</math>
Where <math>v(t)</math>is the speed (in blocks/second) at the <math>t</math>-th tick. <math>v(1)</math> corresponds to the initial speed of the jump: <math>v(1) = \begin{Bmatrix} 0 & \quad Free\;fall \\ 0.42 + 0.1E_{JumpBoost} & \quad Jumping \end{Bmatrix}</math> where <math>E_{JumpBoost}</math> is the level of the jump boost. Because "Speed" (in Minecraft) is defined as the Y coordinate difference between the current tick and the previous tick, the initial speed is <math>v(1)</math> instead of <math>v(0)</math>.
This would produce a terminal velocity of 3.92 blocks per tick or 78.4 m/s. However, the sky isn't quite high enough for that: Falling from layer 320 to bedrock takes around 8 seconds, with impact at 3.70925 blocks per tick (74.185 m/s). It is possible to fly higher in Creative mode, or by flying with an elytra and then removing it, reaching terminal velocity by falling from "above the sky". Template:Notelist
By solving the recurrence relation, it is possible to get an exact function to calculate the vertical speed of a falling player:
<math>v(t) = 0.98^{t-1}(v(1) + 3.92) - 3.92</math>
Where the velocity <math>v</math> is in blocks (meters) per tick, the time <math>t</math> is in ticks and downward motion is negative. Note that if the initial velocity is zero, the function can be simplified to <math>v(t) = 3.92 \times (0.98^t - 1)</math>.
An exact function to calculate the displacement of the player is the following:
<math>d(t) = d(0) + 50(v(1)+3.92)(1-0.98^{t}) - 3.92t</math>
Where the displacement <math>d</math> is in blocks (meters), the time <math>t</math> is in ticks, <math>d(0)</math> is the initial displacement and downward displacement is negative. If the initial velocity and displacement is zero, it can be written as:
<math>d(t) = 3.92 \times (50 \times (1 - 0.98^t) - t)</math>
An approximate function to calculate the time it takes to fall from some height is the following:
<math>t(d) = 50 + 0.255102d + 49.498316 \times W_{0}(-0.367861 \times 0.994859^d)</math>
Where the height <math>d</math> is in blocks (meters), the time <math>t</math> is in ticks, initial velocity and displacement is zero, downward displacement is negative and <math>W</math> is the Lambert W function.
Other modes of transportation
- Players are also able to use Minecraft:pistons for transport.
- It is possible to construct complex flying machines using pistons, Minecraft:blocks of redstone, Minecraft:slime blocks, and Minecraft:honey blocks.
- Minecraft:Dying is an instant mode of transportation to the player's Minecraft:bed or spawn point, but at the cost of all items and XP (if the
keepInventorygamerule is disabled) and the world (on Hardcore).- If the player has already defeated the Minecraft:ender dragon, and is near a Minecraft:stronghold/Minecraft:end portal, they can enter and exit Minecraft:the End to instantly be transported to their bed or spawn point without dying.
- Minecraft:Explosion knockback can send an adjacent player flying for a short distance, depending on the strength of the explosion. This is not recommended in Minecraft:Survival mode without strong Minecraft:armor and/or a Minecraft:totem of undying.
- It is possible to position Minecraft:boats in a line with each boat being 4-5 blocks (inclusive) from each other. By rapidly pressing the Template:Control button. This also works with saddled Minecraft:pigs (provided they stay in position. (placed on posts)) and Minecraft:minecarts, however those are much more expensive.
Calculator
Achievements
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Trivia
- Sprinting with Minecraft:Soul Speed III on Minecraft:soul sand while having Minecraft:Speed 2 is almost as fast as the fastest possible Minecraft:horse breed (12.6896 m/sec).
References
Minecraft:cs:Doprava Minecraft:de:Fortbewegungsmittel Minecraft:es:Transporte Minecraft:fr:Transport Minecraft:ja:運送 Minecraft:ko:수송 Minecraft:nl:Transport Minecraft:pl:Transport Minecraft:pt:Transporte Minecraft:ru:Способы передвижения Minecraft:th:การขนส่ง Minecraft:zh:移动