Minecraft:Atlas.terrain: Difference between revisions
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{{DISPLAYTITLE:<samp>atlas.terrain</samp>}} | {{DISPLAYTITLE:<samp>atlas.terrain</samp>}} | ||
{{ | {{MC/For|a comprehensive history of block texture changes|Bedrock Edition history of textures/Blocks}} | ||
{{ | {{MC/Exclusive|bedrock|education}} | ||
{{ | {{MC/Stub}} | ||
[[File:atlas.terrain 1.21.111.png|thumb|atlas.terrain as of 1.21.111.]] | [[File:atlas.terrain 1.21.111.png|thumb|atlas.terrain as of 1.21.111.]] | ||
'''atlas.terrain''' is a | '''atlas.terrain''' is a texture atlas used to store all [[Minecraft:block]] textures defined in {{MC/Code|terrain_textures.json}}. | ||
== Format == | == Format == | ||
{{ | {{MC/Info needed section| | ||
* Is it deterministic like ''Java Edition''<nowiki/>'s? | * Is it deterministic like ''Java Edition''<nowiki/>'s? | ||
* If ''Minecraft Earth'' was based on the BE engine, does it also have this atlas? | * If ''Minecraft Earth'' was based on the BE engine, does it also have this atlas? | ||
* Does ''Minecraft Education'' have the same atlas as ''Bedrock Edition''? | * Does ''Minecraft Education'' have the same atlas as ''Bedrock Edition''? | ||
}} | }} | ||
<samp>atlas.terrain</samp> is a 2048×1024 pixel file that is usually split into 16×16-pixel squares with 8 pixels of padding for blocks. Its textures are generated from {{ | <samp>atlas.terrain</samp> is a 2048×1024 pixel file that is usually split into 16×16-pixel squares with 8 pixels of padding for blocks. Its textures are generated from {{MC/Cd|terrain_textures.json}}, ordered alphabetically by entry, when a world is loaded. Textures with animations (defined in {{MC/Code|flipbook_textures.json}}) are placed at the end, due to the texture being large, and are additionally animated within the atlas texture. If a texture file is referenced in multiple entries within {{MC/Code|terrain_textures.json}}, it will appear once in the first spot it occurs. If a broken or nonexistent texture is referenced, a missing texture will appear in its spot, even if there is a missing texture occured before it. This does not necessarily mean that the missing texture ends up being visible in-game for relevant such blocks. | ||
Any textures added to {{ | Any textures added to {{MC/Code|terrain_textures.json}} in loaded resource packs will show up in atlas.terrain, including those in [[Minecraft:add-on]]s and in internal packs such as {{MC/Code|chemistry}}. | ||
== Viewing == | == Viewing == | ||
{{ | {{MC/Info needed section| | ||
* method to export or even just see the atlas from versions a0.15.0-b1 to 1.1.7 without external programs | * method to export or even just see the atlas from versions a0.15.0-b1 to 1.1.7 without external programs | ||
* method to get mipmapped versions without external programs}} | * method to get mipmapped versions without external programs}} | ||
The file generated for atlas.terrain can be extracted by using a | The file generated for atlas.terrain can be extracted by using a structure block to 3D export a structure. There has to be a semi-transparent block like stained glass to export the right image.{{MC/Needs testing}} The exported file can then be converted into an OBJ file, where its UV, identical to the atlas, can be accessed.{{MC/Info needed|check if this works in beta 1.2.0.2, or if it only became possible later}} | ||
Like other atlases {{ | Like other atlases {{MC/In|BE}}, atlas.terrain can also be viewed in-game by applying the resource location "atlas.terrain" to another object (e.g. an entity or a [[Minecraft:Particles (Bedrock Edition)|particle]]). {{MC/Info needed|How far back do these work?}} | ||
=== External programs === | === External programs === | ||
{{ | {{MC/Missing info|section|can this be used to obtain blocks-atlas and items-atlas from 13w18a to 13w37b? From testing it crashes in older versions.}} | ||
{{ | {{MC/Disclaimer|section=1}} | ||
Using external programs such as RenderDoc, you can obtain the texture atlas and its mipmapped versions. The image needs to be flipped vertically after being downloaded as a png. | Using external programs such as RenderDoc, you can obtain the texture atlas and its mipmapped versions. The image needs to be flipped vertically after being downloaded as a png. | ||
== History == | == History == | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Added atlas.terrain following the deprecation of | |{{MC/HistoryLine||v0.15.0|dev=build 1|Added atlas.terrain following the deprecation of terrain-atlas.tga | ||
|Empty areas which are not used by any textures are solid black.}} | |Empty areas which are not used by any textures are solid black.}} | ||
|{{HistoryLine|||dev=?|Mipmapped versions now have anisotropic filtering.}} | |{{MC/HistoryLine|||dev=?|Mipmapped versions now have anisotropic filtering.}} | ||
|{{HistoryLine|?}} | |{{MC/HistoryLine|?}} | ||
|{{HistoryLine||?|Mipmapped versions use normal padding again. | |{{HistoryLine||?|Mipmapped versions use normal padding again. | ||
|Unused space is no longer filled with black.{{ | |Unused space is no longer filled with black.{{MC/More info|Which of these came first and when?}}}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Improved logic for handling very large textures within atlases.}} | |{{MC/HistoryLine||1.21.60|dev=Preview 1.21.60.21|Improved logic for handling very large textures within atlases.}} | ||
}} | }} | ||
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|- | |- | ||
| [[Minecraft:Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] | | [[Minecraft:Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] | ||
| | | build 1 | ||
| [[File:Atlas.terrain v0.15.0 alpha build 1.png|1024px]] | | [[File:Atlas.terrain v0.15.0 alpha build 1.png|1024px]] | ||
| colspan="3" style="text-align:center"| ''Introduction'' | | colspan="3" style="text-align:center"| ''Introduction'' | ||
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| [[Minecraft:Bedrock Edition Preview 1.21.110.20|Preview 1.21.110.20]] | | [[Minecraft:Bedrock Edition Preview 1.21.110.20|Preview 1.21.110.20]] | ||
| [[File:Atlas.terrain 1.21.110.20.png|2048px]] | | [[File:Atlas.terrain 1.21.110.20.png|2048px]] | ||
| Added shelves.{{ | | Added shelves.{{MC/Verify}} | ||
| | | | ||
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| [[Minecraft:Bedrock Edition Preview 1.21.110.22|Preview 1.21.110.22]] | | [[Minecraft:Bedrock Edition Preview 1.21.110.22|Preview 1.21.110.22]] | ||
| [[File:Atlas.terrain 1.21.110.22.png|2048px]] | | [[File:Atlas.terrain 1.21.110.22.png|2048px]] | ||
| Added lightning rod oxidization states.{{ | | Added lightning rod oxidization states.{{MC/Verify}} | ||
| | | | ||
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| [[Minecraft:Bedrock Edition Preview 1.21.110.23|Preview 1.21.110.23]] | | [[Minecraft:Bedrock Edition Preview 1.21.110.23|Preview 1.21.110.23]] | ||
| [[File:Atlas.terrain 1.21.111.png|2048px]] | | [[File:Atlas.terrain 1.21.111.png|2048px]] | ||
| Added copper bars, copper chain, copper lantern, and copper torch.{{ | | Added copper bars, copper chain, copper lantern, and copper torch.{{MC/Verify}} | ||
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==== Mipmapped versions ==== | ==== Mipmapped versions ==== | ||
{{ | {{MC/Empty Section}} | ||
==== ''Minecraft Education'' features ==== | ==== ''Minecraft Education'' features ==== | ||
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| [[Minecraft:Bedrock Edition Preview 1.21.110.20]] | | [[Minecraft:Bedrock Edition Preview 1.21.110.20]] | ||
| [[File:Atlas.terrain ME features 1.21.110.20.png|2048px]] | | [[File:Atlas.terrain ME features 1.21.110.20.png|2048px]] | ||
| Added shelves.{{ | | Added shelves.{{MC/Verify}} | ||
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| [[Minecraft:Bedrock Edition Preview 1.21.110.22]] | | [[Minecraft:Bedrock Edition Preview 1.21.110.22]] | ||
| [[File:Atlas.terrain ME features 1.21.110.22.png|2048px]] | | [[File:Atlas.terrain ME features 1.21.110.22.png|2048px]] | ||
| Added lightning rod oxidization states.{{ | | Added lightning rod oxidization states.{{MC/Verify}} | ||
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| [[Minecraft:Bedrock Edition Preview 1.21.110.23|Preview 1.21.110.23]] | | [[Minecraft:Bedrock Edition Preview 1.21.110.23|Preview 1.21.110.23]] | ||
| [[File:Atlas.terrain ME features 1.21.110.23.png|2048px]] | | [[File:Atlas.terrain ME features 1.21.110.23.png|2048px]] | ||
| Added copper bars, copper chain, copper lantern, and copper torch.{{ | | Added copper bars, copper chain, copper lantern, and copper torch.{{MC/Verify}} | ||
| | | | ||
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===== Mipmapped versions ===== | ===== Mipmapped versions ===== | ||
{{ | {{MC/Empty Section}} | ||
== Navigation == | == Navigation == | ||
{{Navbox texture atlases}} | {{MC/Navbox texture atlases}} | ||
Latest revision as of 19:02, 9 April 2026
Template:Hatnote Script error: No such module "Exclusive". Template:Message box
atlas.terrain is a texture atlas used to store all Minecraft:block textures defined in terrain_textures.json.
Format
- REDIRECT Template:Incomplete section
atlas.terrain is a 2048×1024 pixel file that is usually split into 16×16-pixel squares with 8 pixels of padding for blocks. Its textures are generated from
- REDIRECT Template:Code
Template:Redr, ordered alphabetically by entry, when a world is loaded. Textures with animations (defined in flipbook_textures.json) are placed at the end, due to the texture being large, and are additionally animated within the atlas texture. If a texture file is referenced in multiple entries within terrain_textures.json, it will appear once in the first spot it occurs. If a broken or nonexistent texture is referenced, a missing texture will appear in its spot, even if there is a missing texture occured before it. This does not necessarily mean that the missing texture ends up being visible in-game for relevant such blocks.
Any textures added to terrain_textures.json in loaded resource packs will show up in atlas.terrain, including those in Minecraft:add-ons and in internal packs such as chemistry.
Viewing
- REDIRECT Template:Incomplete section
The file generated for atlas.terrain can be extracted by using a structure block to 3D export a structure. There has to be a semi-transparent block like stained glass to export the right image.<needs testing></needs testing> The exported file can then be converted into an OBJ file, where its UV, identical to the atlas, can be accessed.<more information needed></more information needed>
Like other atlases in Template:Editions, atlas.terrain can also be viewed in-game by applying the resource location "atlas.terrain" to another object (e.g. an entity or a particle). <more information needed></more information needed>
External programs
- REDIRECT Template:Missing information
Template:Redr Template:Message box Using external programs such as RenderDoc, you can obtain the texture atlas and its mipmapped versions. The image needs to be flipped vertically after being downloaded as a png.
History
Versions of the atlas
| Game version | Atlas | Additions | Changes | Removals | Notes | |
|---|---|---|---|---|---|---|
| Main | Development | |||||
| v0.15.0 alpha | build 1 | File:Atlas.terrain v0.15.0 alpha build 1.png | Introduction | |||
| More information needed | ||||||
| 1.21.111 | Preview 1.21.110.20 | File:Atlas.terrain 1.21.110.20.png | Added shelves.{{
#vardefine: verifyedition | }} #vardefine: verifyedition | }} |
|||
| Preview 1.21.110.22 | File:Atlas.terrain 1.21.110.22.png | Added lightning rod oxidization states.{{
#vardefine: verifyedition | }} #vardefine: verifyedition | }} |
||||
| Preview 1.21.110.23 | File:Atlas.terrain 1.21.111.png | Added copper bars, copper chain, copper lantern, and copper torch.{{
#vardefine: verifyedition | }} #vardefine: verifyedition | }} |
||||
| 1.21.120 | Preview 1.21.120.21 | File:Atlas.terrain 1.21.120.png | Changed copper lanterns, copper torches, and weathered copper bars. | |||
Mipmapped versions
- Redirect Template:Empty section
Minecraft Education features
Mipmapped versions
- Redirect Template:Empty section
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