Minecraft:Bedrock Edition Preview 1.20.10.20: Difference between revisions
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'''Beta 1.20.10.20''' (Android) or '''Preview 1.20.10.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.10]], released on May 25, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/16116960508813|title=Minecraft Beta & Preview - 1.20.10.20|website=Minecraft Feedback|date=May 25, 2023}}</ref>, which adds the | '''Beta 1.20.10.20''' (Android) or '''Preview 1.20.10.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.10]], released on May 25, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/16116960508813|title=Minecraft Beta & Preview - 1.20.10.20|website=Minecraft Feedback|date=May 25, 2023}}</ref>, which adds the crawl ability behind the experimental gameplay, brings more parity from {{MC/JE}}, and fixes bugs. | ||
== Additions == | == Additions == | ||
| Line 35: | Line 35: | ||
* Released the <code>minecraft:repairable</code> item component out of experimental in JSON formats 1.20.10 and higher. | * Released the <code>minecraft:repairable</code> item component out of experimental in JSON formats 1.20.10 and higher. | ||
''' | '''Recipe''' | ||
* Added <code>unlock</code> field to the recipe JSON format. | * Added <code>unlock</code> field to the recipe JSON format. | ||
| Line 41: | Line 41: | ||
=== Blocks === | === Blocks === | ||
'''[[Minecraft:Barrel]]''' | '''[[Minecraft:Barrel]]''' | ||
* Recipe now use [[Minecraft:planks]] instead of [[Minecraft:stick]]s to match {{JE}}. | * Recipe now use [[Minecraft:planks]] instead of [[Minecraft:stick]]s to match {{MC/JE}}. | ||
'''[[Minecraft:Concrete]]''' | '''[[Minecraft:Concrete]]''' | ||
| Line 47: | Line 47: | ||
'''[[Minecraft:Decorated Pot]]s''' | '''[[Minecraft:Decorated Pot]]s''' | ||
* If they crafted with at least one | * If they crafted with at least one pottery sherd now have a hover tooltip displaying the pottery sherd and [[Minecraft:brick]] ingredients. | ||
'''[[Minecraft:Note Block]]s''' | '''[[Minecraft:Note Block]]s''' | ||
* Now produces the "harp" sound instead of "snare" using | * Now produces the "harp" sound instead of "snare" using soul soil. | ||
'''[[Minecraft:Packed Mud]]''' | '''[[Minecraft:Packed Mud]]''' | ||
| Line 57: | Line 57: | ||
'''[[Minecraft:Sculk Sensor]]''' | '''[[Minecraft:Sculk Sensor]]''' | ||
* Can now detect the following events: | * Can now detect the following events: | ||
** Placing, rotating, or removing an item in an | ** Placing, rotating, or removing an item in an item frame or a glow item frame. | ||
** Charging a | ** Charging a respawn anchor. | ||
** Scraping or applying wax to blocks of the copper block set. | ** Scraping or applying wax to blocks of the copper block set. | ||
** Switching a | ** Switching a daylight detector to an inverted daylight detector or vice-versa. | ||
** Adding food to a [[Minecraft:campfire]]. | ** Adding food to a [[Minecraft:campfire]]. | ||
** Adding or removing a | ** Adding or removing a music disc to a [[Minecraft:jukebox]]. | ||
** [[Minecraft:Mud]] turning into [[Minecraft:clay]]. | ** [[Minecraft:Mud]] turning into [[Minecraft:clay]]. | ||
** Harvesting | ** Harvesting sweet berries. | ||
** Placing an | ** Placing an eye of ender in an end portal frame. | ||
** | ** Bees entering or exiting a [[Minecraft:beehive]] or a bee nest. | ||
** Interacting with [[Minecraft:composter]]. | ** Interacting with [[Minecraft:composter]]. | ||
** Attaching or detaching a [[Minecraft:lead]] from a [[Minecraft:fence]]. | ** Attaching or detaching a [[Minecraft:lead]] from a [[Minecraft:fence]]. | ||
** Attaching or detaching a [[Minecraft:lead]] from a mob. | ** Attaching or detaching a [[Minecraft:lead]] from a mob. | ||
** Dying a | ** Dying a sheep. | ||
** Picking | ** Picking glow berries. | ||
** [[Minecraft:Farmland]] turning into [[Minecraft:dirt]]. | ** [[Minecraft:Farmland]] turning into [[Minecraft:dirt]]. | ||
** Using a | ** Using a spawn egg on a monster spawner. | ||
** | ** Silverfish merging with blocks. | ||
** Using a [[Minecraft:hoe]] on | ** Using a [[Minecraft:hoe]] on rooted dirt. | ||
** Using a [[Minecraft:shovel]] to create | ** Using a [[Minecraft:shovel]] to create dirt paths. | ||
** Placing a [[Minecraft:door]]. | ** Placing a [[Minecraft:door]]. | ||
** Planting seeds in [[Minecraft:farmland]]. | ** Planting seeds in [[Minecraft:farmland]]. | ||
| Line 84: | Line 84: | ||
=== Command format === | === Command format === | ||
''' | '''Block states''' | ||
* Now "equals" (<code>=</code>) are used instead of "colons" (<code>:</code>) to match {{JE}}. | * Now "equals" (<code>=</code>) are used instead of "colons" (<code>:</code>) to match {{MC/JE}}. | ||
** Example: <code>oak_log["pillar_axis"''':'''"x"]</code> -> <code>oak_log["pillar_axis"'''='''"x"]</code> | ** Example: <code>oak_log["pillar_axis"''':'''"x"]</code> -> <code>oak_log["pillar_axis"'''='''"x"]</code> | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Sound''' | ||
* Camera position is now used for audio listening and ambient sounds. | * Camera position is now used for audio listening and ambient sounds. | ||
** Previously the player position and rotation were sometimes used for audio listening. | ** Previously the player position and rotation were sometimes used for audio listening. | ||
''' | '''Rendering engine''' | ||
* Rendering of snow or rain is now based on camera position instead of player position. | * Rendering of snow or rain is now based on camera position instead of player position. | ||
=== General === | === General === | ||
''' | '''Experiments''' | ||
* Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling". | * Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling". | ||
** Now also contains the ability to | ** Now also contains the ability to crawl. | ||
=== Items === | === Items === | ||
'''[[Minecraft:Boat]]s''' | '''[[Minecraft:Boat]]s''' | ||
* Recipe no longer needs a [[Minecraft:shovel]] to match {{JE}}. | * Recipe no longer needs a [[Minecraft:shovel]] to match {{MC/JE}}. | ||
** Except [[Minecraft:boat|bamboo raft]]. | ** Except [[Minecraft:boat|bamboo raft]]. | ||
'''[[Minecraft:Cobweb]]s''' | '''[[Minecraft:Cobweb]]s''' | ||
* Now can't craft into [[Minecraft:string]]s to match {{JE}}. | * Now can't craft into [[Minecraft:string]]s to match {{MC/JE}}. | ||
=== Mobs === | === Mobs === | ||
'''[[Minecraft:Horse]], | '''[[Minecraft:Horse]], Mule, and Donkey''' | ||
* Can now be tempted using a | * Can now be tempted using a golden apple, golden carrot, or enchanted golden apple. | ||
''' | '''Llama''' | ||
* Can now be tempted using a | * Can now be tempted using a hay bale. | ||
''' | '''Magma Cube''' | ||
* Can now be affected from | * Can now be affected from Jump Boost. | ||
=== World generation === | === World generation === | ||
| Line 138: | Line 138: | ||
=== Additions === | === Additions === | ||
==== Gameplay ==== | ==== Gameplay ==== | ||
''' | '''Crawling''' | ||
* Added the ability to | * Added the ability to crawl. | ||
** Created new player crawling animation. | ** Created new player crawling animation. | ||
** Players will now begin crawling when in a 1 block gap, similar to sneaking. | ** Players will now begin crawling when in a 1 block gap, similar to sneaking. | ||
** Crawling is the same speed as sneaking. | ** Crawling is the same speed as sneaking. | ||
** Players will automatically stand up or begin | ** Players will automatically stand up or begin sneaking if they leave the 1 block gap. | ||
=== Changes === | === Changes === | ||
==== Command format ==== | ==== Command format ==== | ||
'''{{ | '''{{MC/Cmd|camera}}''' | ||
* Changed camera command fade color to take integer values from <code>0</code> to <code>255</code> rather than <code>0.0</code> to <code>1.0</code> fractional values. | * Changed camera command fade color to take integer values from <code>0</code> to <code>255</code> rather than <code>0.0</code> to <code>1.0</code> fractional values. | ||
* Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between <code>0</code> and <code>10</code> seconds. | * Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between <code>0</code> and <code>10</code> seconds. | ||
| Line 212: | Line 212: | ||
|122663|Player model isn't centered when swimming. | |122663|Player model isn't centered when swimming. | ||
|142918|Holding two shields in RTX only shows you one. | |142918|Holding two shields in RTX only shows you one. | ||
|152002|<code>hasitem</code> doesn't check items in the cursor, unlike {{ | |152002|<code>hasitem</code> doesn't check items in the cursor, unlike {{MC/Cmd|clear}}. | ||
|155371|Sculk sensor doesn't detect composter changes. | |155371|Sculk sensor doesn't detect composter changes. | ||
|155372|Placing an eye of ender doesn't produce a vibration. | |155372|Placing an eye of ender doesn't produce a vibration. | ||
| Line 229: | Line 229: | ||
|168056|Block state values don't autocomplete unless you type a space after the colon. | |168056|Block state values don't autocomplete unless you type a space after the colon. | ||
|168129|Invalid objects in entitiy component <code>minecraft:behavior.nearest_attackable</code> crash the game. | |168129|Invalid objects in entitiy component <code>minecraft:behavior.nearest_attackable</code> crash the game. | ||
|168368|{{ | |168368|{{MC/Cmd|inputpermission}} doesn't send you successful messages after executing it. | ||
|169974|{{ | |169974|{{MC/Cmd|execute positioned}} gets syntax error after 1.19.80 update. | ||
|170610|Forced crouch interacts with entities as if the sneak button was being held. | |170610|Forced crouch interacts with entities as if the sneak button was being held. | ||
|170613|Player is able to crouch while riding a camel. | |170613|Player is able to crouch while riding a camel. | ||
| Line 247: | Line 247: | ||
* Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens. | * Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens. | ||
* Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled. | * Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled. | ||
* Command positions will now use the current position/rotation when running mcfunctions via {{ | * Command positions will now use the current position/rotation when running mcfunctions via {{MC/Cd|execute}}. | ||
</onlyinclude> | </onlyinclude> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.20.10 betas]] | [[Category:Bedrock Edition 1.20.10 betas]] | ||
de:Bedrock Edition beta 1.20.10.20 | |||
es:Bedrock Edition beta 1.20.10.20 | |||
ko:Bedrock Edition 프리뷰 1.20.10.20 | |||
pt:Edição Bedrock Preview 1.20.10.20 | |||
uk:Preview 1.20.10.20 (Bedrock Edition) | |||
zh:基岩版1.20.10.20 | |||
Latest revision as of 19:18, 9 April 2026
Beta 1.20.10.20 (Android) or Preview 1.20.10.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Minecraft:Bedrock Edition 1.20.10, released on May 25, 2023<ref>Template:Cite</ref>, which adds the crawl ability behind the experimental gameplay, brings more parity from Java Edition, and fixes bugs.
Additions
General
- Added the slider "GUI Scale Modifier" to the accessibility section.
- Added "Extra Largue GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices).
Technical
- Released the
minecraft:cooldownitem component out of experimental in JSON formats 1.20.10 and higher. - Released the
minecraft:repairableitem component out of experimental in JSON formats 1.20.10 and higher.
Recipe
- Added
unlockfield to the recipe JSON format.
Changes
Blocks
- Recipe now use Minecraft:planks instead of Minecraft:sticks to match Java Edition.
- The ID's of
concretehave now been split up into their own ID's.
- If they crafted with at least one pottery sherd now have a hover tooltip displaying the pottery sherd and Minecraft:brick ingredients.
- Now produces the "harp" sound instead of "snare" using soul soil.
- Can no longer mine faster with a Minecraft:shovel.
- Can now detect the following events:
- Placing, rotating, or removing an item in an item frame or a glow item frame.
- Charging a respawn anchor.
- Scraping or applying wax to blocks of the copper block set.
- Switching a daylight detector to an inverted daylight detector or vice-versa.
- Adding food to a Minecraft:campfire.
- Adding or removing a music disc to a Minecraft:jukebox.
- Minecraft:Mud turning into Minecraft:clay.
- Harvesting sweet berries.
- Placing an eye of ender in an end portal frame.
- Bees entering or exiting a Minecraft:beehive or a bee nest.
- Interacting with Minecraft:composter.
- Attaching or detaching a Minecraft:lead from a Minecraft:fence.
- Attaching or detaching a Minecraft:lead from a mob.
- Dying a sheep.
- Picking glow berries.
- Minecraft:Farmland turning into Minecraft:dirt.
- Using a spawn egg on a monster spawner.
- Silverfish merging with blocks.
- Using a Minecraft:hoe on rooted dirt.
- Using a Minecraft:shovel to create dirt paths.
- Placing a Minecraft:door.
- Planting seeds in Minecraft:farmland.
- The ID's of
shulker_boxhave now been split up into their own ID's.
Command format
Block states
- Now "equals" (
=) are used instead of "colons" (:) to match Java Edition.- Example:
oak_log["pillar_axis":"x"]->oak_log["pillar_axis"="x"]
- Example:
Gameplay
Sound
- Camera position is now used for audio listening and ambient sounds.
- Previously the player position and rotation were sometimes used for audio listening.
Rendering engine
- Rendering of snow or rain is now based on camera position instead of player position.
General
Experiments
- Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling".
- Now also contains the ability to crawl.
Items
- Recipe no longer needs a Minecraft:shovel to match Java Edition.
- Except bamboo raft.
- Now can't craft into Minecraft:strings to match Java Edition.
Mobs
Minecraft:Horse, Mule, and Donkey
- Can now be tempted using a golden apple, golden carrot, or enchanted golden apple.
Llama
- Can now be tempted using a hay bale.
Magma Cube
- Can now be affected from Jump Boost.
World generation
Minecraft:Chiseled Deepslate and Minecraft:Polished Basalt
- Can no longer be replaced by Minecraft:sculk.
- Can now be replaced by Minecraft:sculk.
Technical
- Added deprecation error message for the
part_visibilitycomponent. - Fixed an issue where adding a
minecraft:peekcomponent to a custom entity would cause the game to crash. - Updated the
minecraft:geometryblock component to allow bone visibility to be defined with a Minecraft:molang expression. - Added a content error when
minecraft:balloonableis used onminecraft:playerto prevent issues as this component is not supported in this way. - Invalid JSON objects within the entity component
minecraft:behavior.nearest_attackable_targetwill no longer crash the game.
Experimental
These additions and changes are accessible by enabling the "Short Sneaking and Crawling", "Experimental Cameras", and "Beta APIs" experimental toggles.
Additions
Gameplay
Crawling
- Added the ability to crawl.
- Created new player crawling animation.
- Players will now begin crawling when in a 1 block gap, similar to sneaking.
- Crawling is the same speed as sneaking.
- Players will automatically stand up or begin sneaking if they leave the 1 block gap.
Changes
Command format
- REDIRECT Template:Command
- Changed camera command fade color to take integer values from
0to255rather than0.0to1.0fractional values. - Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between
0and10seconds. - Ensuring camera pitch can only be between
-90and90degrees. - Added
example:example_player_listenercamera preset.
Technical
API
- Dynamic properties can now optionally have default values.
- Increased dynamic property registration limits:
- Actors:
~1KB->128KB - World:
~10KB->1MB
- Actors:
ScreenDisplay- Removed
clearTitle()-UsesetTitlewith an empty string to clear the title. - Updated
fadeInSeconds,staySeconds,fadeOutSecondstofadeInDuration,stayDuration,fadeOutDurationonTitleDisplayOptions(seconds to ticks). - Updated
setTitleto reset the times per each new title. - Added
RawMessagesupport forsetTitle,updateSubtitle, andsetActionBar.
- Removed
- Entity
- Added
read-onlypropertyisGliding-Returns whether the player is gliding with elytra. - Added
read-onlypropertyisJumping-Returns whether the player is using the jump action. - Added
read-onlypropertysFlying-Returns whether the player is flying (e.g. creative or spectator mode). - Added
read-onlypropertyisSprinting-Returns whether the entity is sprinting. - Added
read-onlypropertyisSwimming-Returns whether the entity is swimming. - Added
read-onlypropertyisClimbing-Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall). - Added
read-onlypropertyisOnGround-Returns whether the entity is on the ground. - Added
read-onlypropertyisInWater-Returns whether the entity is in water. - Added
read-onlypropertyisFalling-Returns whether the entity is falling. - Added
read-onlypropertyfallDistance-Returns the current fall distance (used for calculating fall damage). - Added function
fly-Makes the player fly (e.g. creative or spectator mode). - Added function
stopFlying-Makes the player stop flying (e.g. creative or spectator mode). - Added function
glide-Makes the player glide with elytra. - Added function
stopGliding-Makes the player stop gliding with elytra. - Added function
swim-Makes the player swim. - Added function
stopSwimming-Makes the player stop swimming.
- Added
- Entity effects
- Updated function
addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): voidto return void and to throw if the effect does not exist or the parameters are out of bounds. - Updated function
getEffect(effectType: EffectType | string): Effect | undefinedto throw if the effect does not exist. - Updated function
removeEffect(effectType: EffectType | string): booleanto throw if the effect does not exist.
- Updated function
BlockEvents- Added events
PressurePlatePushEvent,PressurePlatePopEvent,TargetBlockHitEvent, andTripWireTripEvent.
- Added events
ContainerSlot- Removed function
clone-.
- Removed function
EntityHealableComponent- Removed
filters: FilterGroupproperty.
- Removed
EntityAttributeComponent- Added
effectiveMin: numberReturns the minimum possible value for the component. - Added
effectiveMax: numberReturn the maximum possible value for the component. - Renamed
valueproperty todefaultValue. - Renamed
currentproperty tocurrentValue. - Renamed
setCurrentmethod tosetCurrentValue.
- Added
- Added
EntityHealthChangedAfterEventIt is triggered when any health change happens for an entity.
- Items with the
minecraft:block_placercomponent will now place blocks with correct orientation. - Items in format version 1.20.10 and above with the
minecraft:throwablecomponent will trigger "item use" events when thrown. - Custom items with
minecraft:block_placerwill no longer place certain blocks in the wrong location. - Changed
minecraft:shooterto only consume ammo when charging the item ifcharge_on_drawis settrue.
Fixes
Template:Fixes Others
- Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.
- Loyalty tridents will always return to the player's camera.
- Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.
- Players will no longer suffocate when short sneaking in certain scenarios.
- Players without permission to open/close containers can no longer interact with chiseled bookshelves.
- Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.
- Shields no longer flicker when held in both hands on RTX.
- Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.
- Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled.
- Command positions will now use the current position/rotation when running mcfunctions via
- REDIRECT Template:Code
References
<references group="">
</references>
de:Bedrock Edition beta 1.20.10.20 es:Bedrock Edition beta 1.20.10.20 ko:Bedrock Edition 프리뷰 1.20.10.20 pt:Edição Bedrock Preview 1.20.10.20 uk:Preview 1.20.10.20 (Bedrock Edition) zh:基岩版1.20.10.20