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'''Beta 1.20.60.20''' (Android) or '''Preview 1.20.60.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.60]], released on November 15, 2023,<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-preview-1-20-60-20|title=Minecraft Preview 1.20.60.20|website=Minecraft Feedback|date=November 15, 2023}}</ref> which adds the | '''Beta 1.20.60.20''' (Android) or '''Preview 1.20.60.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.60]], released on November 15, 2023,<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-preview-1-20-60-20|title=Minecraft Preview 1.20.60.20|website=Minecraft Feedback|date=November 15, 2023}}</ref> which adds the breeze mob and trial chambers behind an experimental toggle and fixes bugs. | ||
==Changes== | ==Changes== | ||
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*Add an unread post count indicator to the Feed button on the play screen and slots screen | *Add an unread post count indicator to the Feed button on the play screen and slots screen | ||
=== Technical === | === Technical === | ||
''' | '''API''' | ||
*Changed <code>itemStack</code> in <code>ItemReleaseUseAfterEvent</code> to be optional | *Changed <code>itemStack</code> in <code>ItemReleaseUseAfterEvent</code> to be optional | ||
*Released DataDrivenEntityTriggerAfterEvent from <code>beta</code> to 1.8.0 | *Released DataDrivenEntityTriggerAfterEvent from <code>beta</code> to 1.8.0 | ||
| Line 54: | Line 54: | ||
===Additions=== | ===Additions=== | ||
====Mobs==== | ====Mobs==== | ||
''' | '''Breeze''' | ||
*The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers | *The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers | ||
*The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances | *The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances | ||
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*After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks | *After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks | ||
*Wind bursts also have the effect of 'activating' certain blocks: | *Wind bursts also have the effect of 'activating' certain blocks: | ||
**Non-Iron | **Non-Iron Doors and Trapdoors are flipped | ||
** | **Fence Gates are flipped | ||
** | **Buttons are pressed | ||
** | **Levers are flipped | ||
** | **Bells are rung and swung | ||
**Lit | **Lit Candles (both standalone and on cake) are extinguished | ||
*Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal | *Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal | ||
====Blocks==== | ====Blocks==== | ||
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**It can only spawn a mob at positions that are within line of sight | **It can only spawn a mob at positions that are within line of sight | ||
**It can spawn a mob regardless of any light level requirement the mob has | **It can spawn a mob regardless of any light level requirement the mob has | ||
**Spawned | **Spawned mobs are persistent | ||
*Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level | *Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level | ||
**After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs | **After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs | ||
*Trial Spawners cannot be crafted nor obtained by players in | *Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers | ||
*Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Minecraft:Silk Touch]] | *Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Minecraft:Silk Touch]] | ||
*When placed in Creative, Trial Spawners have no mob type set by default | *When placed in Creative, Trial Spawners have no mob type set by default | ||
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*Creative and Spectator players cannot be detected or noticed by Trial Spawners | *Creative and Spectator players cannot be detected or noticed by Trial Spawners | ||
====Structures==== | ====Structures==== | ||
''' | '''Trial Chambers''' | ||
*Trial Chambers are a new structure in the [[Minecraft:Overworld]] where players can explore and take on combat challenges during the mid-game | *Trial Chambers are a new structure in the [[Minecraft:Overworld]] where players can explore and take on combat challenges during the mid-game | ||
**Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small | **Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small | ||
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*The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces | *The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces | ||
**Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials | **Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials | ||
**Reward | **Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment | ||
*Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category: | *Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category: | ||
**Melee | **Melee | ||
***[[Minecraft:Zombie]] | ***[[Minecraft:Zombie]] | ||
***[[Minecraft:Husk]] | ***[[Minecraft:Husk]] | ||
*** | ***Slime | ||
**Small Melee | **Small Melee | ||
*** | ***Spider | ||
*** | ***Cave Spider | ||
*** | ***Baby Zombie | ||
*** | ***Silverfish | ||
**Ranged | **Ranged | ||
*** | ***Skeleton | ||
*** | ***Stray | ||
*Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber | *Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber | ||
**For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons | **For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons | ||
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'''Graphical''' | '''Graphical''' | ||
*Improved performance by fixing a GPU resource allocation bug that resulted in constant reallocations every frame in the Deferred Technical Preview | *Improved performance by fixing a GPU resource allocation bug that resulted in constant reallocations every frame in the Deferred Technical Preview | ||
''' | '''API''' | ||
*PlayerPlaceBlockBeforeEvent | *PlayerPlaceBlockBeforeEvent | ||
**Removed <code>itemStack: ItemStack</code> from event | **Removed <code>itemStack: ItemStack</code> from event | ||
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== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.20.60.20 Preview | ||
|;From released versions before 1.20.0 | |;From released versions before 1.20.0 | ||
|41898|Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently | |41898|Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently | ||
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== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.20.60 betas]] | [[Category:Bedrock Edition 1.20.60 betas]] | ||
de:Bedrock Edition beta 1.20.60.20 | |||
es:Bedrock Edition beta 1.20.60.20 | |||
fr:Édition Bedrock bêta 1.20.60.20 | |||
ko:Bedrock Edition 프리뷰 1.20.60.20 | |||
pt:Edição Bedrock Preview 1.20.60.20 | |||
ru:Beta 1.20.60.20 (Bedrock Edition) | |||
uk:Preview 1.20.60.20 (Bedrock Edition) | |||
zh:基岩版1.20.60.20 | |||
Latest revision as of 19:20, 9 April 2026
Beta 1.20.60.20 (Android) or Preview 1.20.60.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Minecraft:Bedrock Edition 1.20.60, released on November 15, 2023,<ref>Template:Cite</ref> which adds the breeze mob and trial chambers behind an experimental toggle and fixes bugs.
Changes
General
Profile Screen
- In horizontal split screen, second player can now navigate to the profile screen, and both players can now see each others' character changes
- Increased the maximum render distance in Preview on Realms to 20 chunks.
- Add an unread post count indicator to the Feed button on the play screen and slots screen
Technical
API
- Changed
itemStackinItemReleaseUseAfterEventto be optional - Released DataDrivenEntityTriggerAfterEvent from
betato 1.8.0 - Released DataDrivenEntityTriggerAfterEventSignal from
betato 1.8.0 - Released DataDrivenEntityTriggerAfterEventSignalOptions from
betato 1.8.0 - Released DefinitionModifier from
betato 1.8.0 - Released WorldAfterEvents.dataDrivenEntityTriggerEvent from
betato 1.8.0 - Improved error messages for "Unsupported or out of bounds value." errors to include the bounds
Entity
- Entity event response
run_commandhas been renamed toqueue_commandand has been released out of experimental.- Commands run via
queue_commandmay be deferred until the next tick. - If the entity is removed before the command is run, the command will not execute.
- Content using
run_commandunder experimental will still work for now but the experimental feature is now considered deprecated
- Commands run via
Items
- Unrecognized fields in component item jsons will now give a warning to the content log in format versions 1.20.60 and higher
Loot Tables
- Decorated Pots now support the use of loot tables
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Additions
Mobs
Breeze
- The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers
- The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances
- An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
- Wind charges deal a small amount of damage when colliding directly with an entity
- After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
- Wind bursts also have the effect of 'activating' certain blocks:
- Non-Iron Doors and Trapdoors are flipped
- Fence Gates are flipped
- Buttons are pressed
- Levers are flipped
- Bells are rung and swung
- Lit Candles (both standalone and on cake) are extinguished
- Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal
Blocks
- Trial Spawner is a new variant of Minecraft:Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer
- The challenge level will increase for each new player a Trial Spawner notices nearby
- Challenge level will not decrease until it is reset during a Trial Spawner's cooldown
- Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
- It can only spawn a mob at positions that are within line of sight
- It can spawn a mob regardless of any light level requirement the mob has
- Spawned mobs are persistent
- Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
- After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
- Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers
- Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Minecraft:Silk Touch
- When placed in Creative, Trial Spawners have no mob type set by default
- The mob type can be set by interacting with it while holding a Spawn Egg
- Creative and Spectator players cannot be detected or noticed by Trial Spawners
Structures
Trial Chambers
- Trial Chambers are a new structure in the Minecraft:Overworld where players can explore and take on combat challenges during the mid-game
- Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
- Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
- The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces
- Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials
- Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment
- Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
- Melee
- Small Melee
- Spider
- Cave Spider
- Baby Zombie
- Silverfish
- Ranged
- Skeleton
- Stray
- Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
- For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
- The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
Items
- An item that can only be obtained from Trial Spawners
- Trial Keys do not currently have any functionality
Changes
Blocks
- Updated Crafter textures
- Updated Tuff Bricks texture
Technical
Graphical
- Improved performance by fixing a GPU resource allocation bug that resulted in constant reallocations every frame in the Deferred Technical Preview
API
- PlayerPlaceBlockBeforeEvent
- Removed
itemStack: ItemStackfrom event - Added
readonly permutationBeingPlaced: BlockPermutationto event - Updating
createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions)to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled.
- Removed
- Class Player
- Added method
spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;.
Fixes
Script error: No such module "fixes". Others
- Fixed an issue that made Boats clip through blocks when placed.
- Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast Redstone clock
- Improved delay between 100% Loaded and when main menu appears on console platforms
- Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen
References
<references group="">
</references>
de:Bedrock Edition beta 1.20.60.20 es:Bedrock Edition beta 1.20.60.20 fr:Édition Bedrock bêta 1.20.60.20 ko:Bedrock Edition 프리뷰 1.20.60.20 pt:Edição Bedrock Preview 1.20.60.20 ru:Beta 1.20.60.20 (Bedrock Edition) uk:Preview 1.20.60.20 (Bedrock Edition) zh:基岩版1.20.60.20