Minecraft:Bedrock Edition Preview 1.20.70.20: Difference between revisions
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== Additions == | == Additions == | ||
=== General === | === General === | ||
''' | '''Tutorial hints''' | ||
* Added tutorial hints. | * Added tutorial hints. | ||
| Line 35: | Line 35: | ||
'''[[Minecraft:Leaves]]''' | '''[[Minecraft:Leaves]]''' | ||
* The different leaf type | * The different leaf type block states for the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! [[Minecraft:Bedrock Edition data values|Old ID]] | ! [[Minecraft:Bedrock Edition data values|Old ID]] | ||
! [[Minecraft:Bedrock Edition data values|New ID]] | ! [[Minecraft:Bedrock Edition data values|New ID]] | ||
|- | |- | ||
| rowspan="4" | {{ | | rowspan="4" | {{MC/Blocksprite|leaves}} <code>leaves</code> | ||
| {{ | | {{MC/Blocksprite|oak-leaves}} <code>oak_leaves</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|spruce-leaves}} <code>spruce_leaves</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|birch-leaves}} <code>birch_leaves</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|jungle-leaves}} <code>jungle_leaves</code> | ||
|- | |- | ||
| rowspan="2" | {{ | | rowspan="2" | {{MC/Blocksprite|leaves}} <code>leaves2</code> | ||
| {{ | | {{MC/Blocksprite|acacia-leaves}} <code>acacia_leaves</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|dark-oak-leaves}} <code>dark_oak_leaves</code> | ||
|} | |} | ||
'''[[Minecraft:Wooden Slab]]''' | '''[[Minecraft:Wooden Slab]]''' | ||
* The different wood type | * The different wood type block states for the <code>wooden_slab</code> and <code>double_wooden_slab</code> IDs have now been split up into their own IDs. | ||
{|class="mw-collapsible mw-collapsed wikitable" | {|class="mw-collapsible mw-collapsed wikitable" | ||
! [[Minecraft:Bedrock Edition data values|Old ID]] | ! [[Minecraft:Bedrock Edition data values|Old ID]] | ||
! [[Minecraft:Bedrock Edition data values|New ID]] | ! [[Minecraft:Bedrock Edition data values|New ID]] | ||
|- | |- | ||
| rowspan="6" | {{ | | rowspan="6" | {{MC/Blocksprite|wooden-slabs}} <code>wooden_slab</code> | ||
| {{ | | {{MC/Blocksprite|oak-slab}} <code>oak_slab</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|spruce-slab}} <code>spruce_slab</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|birch-slab}} <code>birch_slab</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|jungle-slab}} <code>jungle_slab</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|acacia-slab}} <code>acacia_slab</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|dark-oak-slab}} <code>dark_oak_slab</code> | ||
|- | |- | ||
| rowspan="6" | {{ | | rowspan="6" | {{MC/Blocksprite|double-wooden-slabs}} <code>double_wooden_slab</code> | ||
| {{ | | {{MC/Blocksprite|double-oak-slab}} <code>oak_double_slab</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|double-spruce-slab}} <code>spruce_double_slab</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|double-birch-slab}} <code>birch_double_slab</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|double-jungle-slab}} <code>jungle_double_slab</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|double-acacia-slab}} <code>acacia_double_slab</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|double-dark-oak-slab}} <code>dark_oak_double_slab</code> | ||
|} | |} | ||
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* Removed double narration from the Opt Out button in the Realms settings menu. | * Removed double narration from the Opt Out button in the Realms settings menu. | ||
''' | '''Touch Controls''' | ||
* The button's textures of the "D-Pad & tap to interact" touch control mode have been updated. | * The button's textures of the "D-Pad & tap to interact" touch control mode have been updated. | ||
=== Mobs === | === Mobs === | ||
'''[[Minecraft:Wolf]]''' | '''[[Minecraft:Wolf]]''' | ||
* Wolves can now withstand the same amount of damage as {{ | * Wolves can now withstand the same amount of damage as {{MC/In|JE}}. | ||
** Rather than halving all damage dealt to tamed wolves by entities other than | ** Rather than halving all damage dealt to tamed wolves by entities other than players or [[Minecraft:arrow]]s. | ||
* Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Pre-existing tamed wolves need to be fed to reach the new maximum health. | * Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Pre-existing tamed wolves need to be fed to reach the new maximum health. | ||
** To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled. | ** To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled. | ||
=== Technical === | === Technical === | ||
''' | '''API''' | ||
* Added {{ | * Added {{MC/Cd|ScriptGameRules}} and {{MC/Cd|gameRules}} for accessing & modifying game rules. | ||
* Moved {{ | * Moved {{MC/Cd|ItemDurabilityComponent}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|getAllStates}} API from <code>beta</code> to <code>stable</code>. | ||
* <code>@minecraft/server.WeatherChangeAfterEvent</code> | * <code>@minecraft/server.WeatherChangeAfterEvent</code> | ||
** Moved {{ | ** Moved {{MC/Cd|WeatherChangeAfterEvent}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}. | ||
* Moved {{ | * Moved {{MC/Cd|setOnFire}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|extinguishFire}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|EntityOnFireComponent}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|getEquipmentSlot}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|BlockStateType}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|BlockStates}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|BlockSignComponent}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|DyeColor}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|SignSide}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|ContainerSlot}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|InvalidContainerSlotError}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|getSlot}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|EffectTypes}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|RawText}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|createExplosion}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|ExplosionOptions}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|DimensionType}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
* Moved {{ | * Moved {{MC/Cd|DimensionTypes}} from {{MC/Cd|beta}} to <code>1.9.0</code>. | ||
'''[[Minecraft:JSON]]''' | '''[[Minecraft:JSON]]''' | ||
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** <code>ride_head_y_rotation(clampRotation?) => float</code> | ** <code>ride_head_y_rotation(clampRotation?) => float</code> | ||
''' | '''NBT Parsing''' | ||
* Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored. | * Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored. | ||
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* The texture has been changed. | * The texture has been changed. | ||
''' | '''Armadillo Spawn Egg''' | ||
* The texture has been changed. | * The texture has been changed. | ||
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==== Mobs ==== | ==== Mobs ==== | ||
''' | '''Armadillo''' | ||
* The texture has been updated. | * The texture has been updated. | ||
* Now have a reduced vertical range when scanning for potential threats. | * Now have a reduced vertical range when scanning for potential threats. | ||
* Can now also be found in | * Can now also be found in badlands biome variations. | ||
* Now scare away | * Now scare away spiders and cave spiders, but only when they are not rolled up. | ||
* Now float better and create more splash particles when in water. | * Now float better and create more splash particles when in water. | ||
* Baby armadillos now catch up to their parents a bit faster. | * Baby armadillos now catch up to their parents a bit faster. | ||
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** Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds. | ** Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds. | ||
''' | '''Cave Spiders & Spiders''' | ||
* Are now scared of | * Are now scared of armadillos not in a rolled up state. | ||
'''[[Minecraft:Wolf]]''' | '''[[Minecraft:Wolf]]''' | ||
* The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles. | * The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles. | ||
** The color of the collars is slightly different from {{ | ** The color of the collars is slightly different from {{MC/El|je}}.<ref>{{bug|MCPE-178351}}</ref> | ||
==== Non-mob entities ==== | ==== Non-mob entities ==== | ||
''' | '''Wind Charge Projectile''' | ||
* Updated the model, texture, and animation to give it a more dynamic look and feel. | * Updated the model, texture, and animation to give it a more dynamic look and feel. | ||
==== Technical ==== | ==== Technical ==== | ||
''' | '''API''' | ||
* <code>ItemComponent</code> | * <code>ItemComponent</code> | ||
** Added {{ | ** Added {{MC/Cd|isCooldownCategory(cooldownCategory: string) : boolean}} to {{MC/Cd|ItemCooldownComponent}}. | ||
** Added {{ | ** Added {{MC/Cd|getCooldownTimeRemaining(player: Player) : number}} to {{MC/Cd|ItemCooldownComponent}}. | ||
** Added {{ | ** Added {{MC/Cd|MinecraftCooldownCategoryTypes}} to {{MC/Cd|@minecraft/vanilla-data}}. | ||
*** Added {{ | *** Added {{MC/Cd|getHiddenHudElements(): HudElements[]}}. | ||
*** Added {{ | *** Added {{MC/Cd|isForcedHidden(hudElement: HudElements): Boolean}}. | ||
*** Added {{ | *** Added {{MC/Cd|resetHudElements(): void}}. | ||
*** Added {{ | *** Added {{MC/Cd|setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void}}. | ||
*** Added {{ | *** Added {{MC/Cd|hideAllExcept(hudElements?: HudElements[])}}. | ||
* Added interface {{ | * Added interface {{MC/Cd|BlockFilter}}. Used to include / exclude blocks by tag, type and permutation. | ||
* <code>BlockRaycastOptions</code> | * <code>BlockRaycastOptions</code> | ||
** Added optional member {{ | ** Added optional member {{MC/Cd|BlockFilter}}. | ||
** Updated {{cd|getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit {{!}} undefined}} to throw if the <code>BlockFilter</code> include / exclude types cannot be resolved inside {{ | ** Updated {{cd|getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit {{!}} undefined}} to throw if the <code>BlockFilter</code> include / exclude types cannot be resolved inside {{MC/Cd|BlockRaycastOptions}}. | ||
** Added a {{ | ** Added a {{MC/Cd|disableWatchdog}} method that disable and enable the scripting watchdog in scripts. | ||
* Added function {{ | * Added function {{MC/Cd|playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void}} - Plays a sound at a specified location for all players in the dimension. | ||
* {{ | * {{MC/Cd|clearJob(jobId: number)}} - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks. | ||
'''[[Minecraft:Molang]]''' | '''[[Minecraft:Molang]]''' | ||
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== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.20.70.20 Preview | ||
|;old | |;old | ||
|46152|Stage 1 berry bushes don't slow you down. | |46152|Stage 1 berry bushes don't slow you down. | ||
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* Fixed narration for main panel text and Realm Feed button on Realm Slots screen. | * Fixed narration for main panel text and Realm Feed button on Realm Slots screen. | ||
* Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances. | * Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances. | ||
{{ | {{MC/Fixes|project=REALMS|fixedin=1.20.70.20 Preview | ||
|;old | |;old | ||
|10464|Attempting to remove an item from an item frame in Creative mode destroys the item frame. | |10464|Attempting to remove an item from an item frame in Creative mode destroys the item frame. | ||
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== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.20.70 betas]] | [[Category:Bedrock Edition 1.20.70 betas]] | ||
de:Bedrock Edition beta 1.20.70.20 | |||
es:Bedrock Edition beta 1.20.70.20 | |||
ko:Bedrock Edition 프리뷰 1.20.70.20 | |||
pt:Edição Bedrock Preview 1.20.70.20 | |||
uk:Preview 1.20.70.20 (Bedrock Edition) | |||
zh:基岩版1.20.70.20 | |||
Latest revision as of 19:20, 9 April 2026
Beta 1.20.70.20 (Android) or Preview 1.20.70.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Minecraft:Bedrock Edition 1.20.70, released on January 24, 2024,<ref>Template:Cite</ref> which fixes bugs.
Additions
General
Tutorial hints
- Added tutorial hints.
Changes
Blocks
- The ID has been changed from
grasstograss_block.
- The different leaf type block states for the
leavesandleaves2IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr |
Template:Redr |
Template:Redr |
- The different wood type block states for the
wooden_slabanddouble_wooden_slabIDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr |
Template:Redr |
Template:Redr | |
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Template:Redr |
General
- Updated the Realms Plus landing page to make it more clear how Realms subscriptions work.
- The text-to-speech narrator will now read the filter dropdown menu in the members tab when collapsed.
- The text-to-speech narrator will now read the sort dropdown menu in the members tab when collapsed.
- Added full narration for timestamps in stories and comments.
- Removed double narration from the Opt Out button in the Realms settings menu.
Touch Controls
- The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.
Mobs
- Wolves can now withstand the same amount of damage as in Template:Editions.
- Rather than halving all damage dealt to tamed wolves by entities other than players or Minecraft:arrows.
- Increased the maximum health of tamed wolves from Template:Hp to Template:Hp. Pre-existing tamed wolves need to be fed to reach the new maximum health.
- To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.
Technical
API
- Added
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Template:Redr and
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Template:Redr for accessing & modifying game rules.
- Moved
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Template:Redr from
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Template:Redr to 1.9.0.
- Moved
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Template:Redr API from beta to stable.
@minecraft/server.WeatherChangeAfterEvent- Moved
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- Entities
- The
entity_sensorcomponent’srangefield now supports two values, the first one for horizontal range and the second one for vertical range. - This requires a
format_versionof1.20.70or higher.
- Spawn rules
minecraft:spawns_on_block_filternow supports block descriptors.minecraft:spawns_on_block_prevented_filternow supports block descriptors.minecraft:spawns_above_block_filternow supports block descriptors.
- Added new Molang API’s that give read access to rider body and head rotations:
rider_body_x_rotation(riderIndex) => floatrider_body_y_rotation(riderIndex) => floatrider_head_x_rotation(riderIndex) => floatrider_head_y_rotation(riderIndex,clampRotation?) => floatride_body_x_rotation => floatride_body_y_rotation => floatride_head_x_rotation => floatride_head_y_rotation(clampRotation?) => float
NBT Parsing
- Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored.
Experimental
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.
Changes
Items
- The texture has been changed.
Armadillo Spawn Egg
- The texture has been changed.
- The texture has been changed.
Mobs
Armadillo
- The texture has been updated.
- Now have a reduced vertical range when scanning for potential threats.
- Can now also be found in badlands biome variations.
- Now scare away spiders and cave spiders, but only when they are not rolled up.
- Now float better and create more splash particles when in water.
- Baby armadillos now catch up to their parents a bit faster.
- The armadillo’s roll-up behavior has been enhanced to bolster its defensive capabilities:
- Armadillos are now more resistant to damage when rolled up.
- Armadillos now roll up when attacked by a player or a mob, instead of panicking.
- Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds.
Cave Spiders & Spiders
- Are now scared of armadillos not in a rolled up state.
- The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles.
- The color of the collars is slightly different from
- REDIRECT Template:Edition
Template:Rcat.<ref>Template:Bug</ref>
Non-mob entities
Wind Charge Projectile
- Updated the model, texture, and animation to give it a more dynamic look and feel.
Technical
API
ItemComponent- Added
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- Added interface
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Template:Redr. Used to include / exclude blocks by tag, type and permutation.
BlockRaycastOptions- Added optional member
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- Updated Template:Cd to throw if the
BlockFilterinclude / exclude types cannot be resolved inside
- Updated Template:Cd to throw if the
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- Added a
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Template:Redr method that disable and enable the scripting watchdog in scripts.
- Added function
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Template:Redr - Plays a sound at a specified location for all players in the dimension.
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Template:Redr - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks.
- Removed the following experimental Molang queries:
biome_has_any_tagbiome_has_all_tagsselftargetclient_input_typeget_nearby_entitiesget_nearby_entities_except_self
Fixes
Script error: No such module "fixes". Others
- Fixed lighting artifacts that could occur after suspending/resuming on Android in the Deferred Technical Preview.
- Items held by players now cast shadows when in third-person in the Deferred Technical Preview.
- Items held by mobs now cast shadows in the Deferred Technical Preview.
- Fixed banner staffs not rendering while equipped in hand in the Deferred Technical Preview.
- Improved point light color blending in the Deferred Technical Preview.
- Fixed point lights behind the camera popping in and out in the Deferred Technical Preview.
- Fixed skylight not being updated properly when big gap of air were present between the ceiling and the floor.
- Fixed deleting the last story on a Realms Stories Feed page not redirecting you back to the previous page.
- Realms Stories no longer requires the game to restart after the feature is released.
- Fixed narration for main panel text and Realm Feed button on Realm Slots screen.
- Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances.
Script error: No such module "fixes".
References
<references group="">
</references>
de:Bedrock Edition beta 1.20.70.20 es:Bedrock Edition beta 1.20.70.20 ko:Bedrock Edition 프리뷰 1.20.70.20 pt:Edição Bedrock Preview 1.20.70.20 uk:Preview 1.20.70.20 (Bedrock Edition) zh:基岩版1.20.70.20