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Minecraft:Bedrock Edition Preview 1.20.70.20: Difference between revisions

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== Additions ==
== Additions ==
=== General ===
=== General ===
'''[[Minecraft:Tutorial hints]]'''
'''Tutorial hints'''
* Added tutorial hints.
* Added tutorial hints.


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'''[[Minecraft:Leaves]]'''
'''[[Minecraft:Leaves]]'''
* The different leaf type [[Minecraft:block states]] for the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.
* The different leaf type block states for the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="4" | {{BlockSprite|leaves}} <code>leaves</code>
| rowspan="4" | {{MC/Blocksprite|leaves}} <code>leaves</code>
| {{BlockSprite|oak-leaves}} <code>oak_leaves</code>
| {{MC/Blocksprite|oak-leaves}} <code>oak_leaves</code>
|-
|-
| {{BlockSprite|spruce-leaves}} <code>spruce_leaves</code>
| {{MC/Blocksprite|spruce-leaves}} <code>spruce_leaves</code>
|-
|-
| {{BlockSprite|birch-leaves}} <code>birch_leaves</code>
| {{MC/Blocksprite|birch-leaves}} <code>birch_leaves</code>
|-
|-
| {{BlockSprite|jungle-leaves}} <code>jungle_leaves</code>
| {{MC/Blocksprite|jungle-leaves}} <code>jungle_leaves</code>
|-
|-
| rowspan="2" | {{BlockSprite|leaves}} <code>leaves2</code>
| rowspan="2" | {{MC/Blocksprite|leaves}} <code>leaves2</code>
| {{BlockSprite|acacia-leaves}} <code>acacia_leaves</code>
| {{MC/Blocksprite|acacia-leaves}} <code>acacia_leaves</code>
|-
|-
| {{BlockSprite|dark-oak-leaves}} <code>dark_oak_leaves</code>
| {{MC/Blocksprite|dark-oak-leaves}} <code>dark_oak_leaves</code>
|}
|}


'''[[Minecraft:Wooden Slab]]'''
'''[[Minecraft:Wooden Slab]]'''
* The different wood type [[Minecraft:block states]] for the <code>wooden_slab</code> and <code>double_wooden_slab</code> IDs have now been split up into their own IDs.
* The different wood type block states for the <code>wooden_slab</code> and <code>double_wooden_slab</code> IDs have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="6" | {{BlockSprite|wooden-slabs}} <code>wooden_slab</code>
| rowspan="6" | {{MC/Blocksprite|wooden-slabs}} <code>wooden_slab</code>
| {{BlockSprite|oak-slab}} <code>oak_slab</code>
| {{MC/Blocksprite|oak-slab}} <code>oak_slab</code>
|-
|-
| {{BlockSprite|spruce-slab}} <code>spruce_slab</code>
| {{MC/Blocksprite|spruce-slab}} <code>spruce_slab</code>
|-
|-
| {{BlockSprite|birch-slab}} <code>birch_slab</code>
| {{MC/Blocksprite|birch-slab}} <code>birch_slab</code>
|-
|-
| {{BlockSprite|jungle-slab}} <code>jungle_slab</code>
| {{MC/Blocksprite|jungle-slab}} <code>jungle_slab</code>
|-
|-
| {{BlockSprite|acacia-slab}} <code>acacia_slab</code>
| {{MC/Blocksprite|acacia-slab}} <code>acacia_slab</code>
|-
|-
| {{BlockSprite|dark-oak-slab}} <code>dark_oak_slab</code>
| {{MC/Blocksprite|dark-oak-slab}} <code>dark_oak_slab</code>
|-
|-
| rowspan="6" | {{BlockSprite|double-wooden-slabs}} <code>double_wooden_slab</code>
| rowspan="6" | {{MC/Blocksprite|double-wooden-slabs}} <code>double_wooden_slab</code>
| {{BlockSprite|double-oak-slab}} <code>oak_double_slab</code>
| {{MC/Blocksprite|double-oak-slab}} <code>oak_double_slab</code>
|-
|-
| {{BlockSprite|double-spruce-slab}} <code>spruce_double_slab</code>
| {{MC/Blocksprite|double-spruce-slab}} <code>spruce_double_slab</code>
|-
|-
| {{BlockSprite|double-birch-slab}} <code>birch_double_slab</code>
| {{MC/Blocksprite|double-birch-slab}} <code>birch_double_slab</code>
|-
|-
| {{BlockSprite|double-jungle-slab}} <code>jungle_double_slab</code>
| {{MC/Blocksprite|double-jungle-slab}} <code>jungle_double_slab</code>
|-
|-
| {{BlockSprite|double-acacia-slab}} <code>acacia_double_slab</code>
| {{MC/Blocksprite|double-acacia-slab}} <code>acacia_double_slab</code>
|-
|-
| {{BlockSprite|double-dark-oak-slab}} <code>dark_oak_double_slab</code>
| {{MC/Blocksprite|double-dark-oak-slab}} <code>dark_oak_double_slab</code>
|}
|}


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* Removed double narration from the Opt Out button in the Realms settings menu.
* Removed double narration from the Opt Out button in the Realms settings menu.


'''[[Minecraft:Controls|Touch Controls]]'''
'''Touch Controls'''
* The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.
* The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.


=== Mobs ===
=== Mobs ===
'''[[Minecraft:Wolf]]'''
'''[[Minecraft:Wolf]]'''
* Wolves can now withstand the same amount of damage as {{in|JE}}.
* Wolves can now withstand the same amount of damage as {{MC/In|JE}}.
** Rather than halving all damage dealt to tamed wolves by entities other than [[Minecraft:player]]s or [[Minecraft:arrow]]s.
** Rather than halving all damage dealt to tamed wolves by entities other than players or [[Minecraft:arrow]]s.
* Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Pre-existing tamed wolves need to be fed to reach the new maximum health.
* Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Pre-existing tamed wolves need to be fed to reach the new maximum health.
** To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.
** To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.


=== Technical ===
=== Technical ===
'''[[Minecraft:API]]'''
'''API'''
* Added {{cd|ScriptGameRules}} and {{cd|gameRules}} for accessing & modifying [[Minecraft:game rule]]s.
* Added {{MC/Cd|ScriptGameRules}} and {{MC/Cd|gameRules}} for accessing & modifying game rules.
* Moved {{cd|ItemDurabilityComponent}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|ItemDurabilityComponent}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|getAllStates}} API from <code>beta</code> to <code>stable</code>.
* Moved {{MC/Cd|getAllStates}} API from <code>beta</code> to <code>stable</code>.
* <code>@minecraft/server.WeatherChangeAfterEvent</code>
* <code>@minecraft/server.WeatherChangeAfterEvent</code>
** Moved {{cd|WeatherChangeAfterEvent}} from {{cd|beta}} to {{cd|stable}}.
** Moved {{MC/Cd|WeatherChangeAfterEvent}} from {{MC/Cd|beta}} to {{MC/Cd|stable}}.
* Moved {{cd|setOnFire}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|setOnFire}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|extinguishFire}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|extinguishFire}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|EntityOnFireComponent}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|EntityOnFireComponent}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|getEquipmentSlot}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|getEquipmentSlot}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|BlockStateType}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|BlockStateType}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|BlockStates}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|BlockStates}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|BlockSignComponent}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|BlockSignComponent}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|DyeColor}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|DyeColor}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|SignSide}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|SignSide}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|ContainerSlot}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|ContainerSlot}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|InvalidContainerSlotError}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|InvalidContainerSlotError}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|getSlot}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|getSlot}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|EffectTypes}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|EffectTypes}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|RawText}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|RawText}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|createExplosion}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|createExplosion}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|ExplosionOptions}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|ExplosionOptions}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|DimensionType}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|DimensionType}} from {{MC/Cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|DimensionTypes}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{MC/Cd|DimensionTypes}} from {{MC/Cd|beta}} to <code>1.9.0</code>.


'''[[Minecraft:JSON]]'''
'''[[Minecraft:JSON]]'''
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** <code>ride_head_y_rotation(clampRotation?) => float</code>
** <code>ride_head_y_rotation(clampRotation?) => float</code>


'''[[Minecraft:NBT]] Parsing'''
'''NBT Parsing'''
* Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored.
* Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored.


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* The texture has been changed.
* The texture has been changed.


'''[[Minecraft:Armadillo Spawn Egg]]'''
'''Armadillo Spawn Egg'''
* The texture has been changed.
* The texture has been changed.


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==== Mobs ====
==== Mobs ====
'''[[Minecraft:Armadillo]]'''
'''Armadillo'''
* The texture has been updated.
* The texture has been updated.
* Now have a reduced vertical range when scanning for potential threats.
* Now have a reduced vertical range when scanning for potential threats.
* Can now also be found in [[Minecraft:badlands]] biome variations.
* Can now also be found in badlands biome variations.
* Now scare away [[Minecraft:spider]]s and [[Minecraft:cave spider]]s, but only when they are not rolled up.
* Now scare away spiders and cave spiders, but only when they are not rolled up.
* Now float better and create more splash particles when in water.
* Now float better and create more splash particles when in water.
* Baby armadillos now catch up to their parents a bit faster.
* Baby armadillos now catch up to their parents a bit faster.
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** Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds.
** Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds.


'''[[Minecraft:Cave Spider]]s & [[Minecraft:Spider]]s'''
'''Cave Spiders & Spiders'''
* Are now scared of [[Minecraft:armadillo]]s not in a rolled up state.
* Are now scared of armadillos not in a rolled up state.


'''[[Minecraft:Wolf]]'''
'''[[Minecraft:Wolf]]'''
* The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles.
* The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles.
** The color of the collars is slightly different from {{el|je}}.<ref>{{bug|MCPE-178351}}</ref>
** The color of the collars is slightly different from {{MC/El|je}}.<ref>{{bug|MCPE-178351}}</ref>


==== Non-mob entities ====
==== Non-mob entities ====
'''[[Minecraft:Wind Charge Projectile]]'''
'''Wind Charge Projectile'''
* Updated the model, texture, and animation to give it a more dynamic look and feel.
* Updated the model, texture, and animation to give it a more dynamic look and feel.


==== Technical ====
==== Technical ====
'''[[Minecraft:API]]'''
'''API'''
* <code>ItemComponent</code>
* <code>ItemComponent</code>
** Added {{cd|isCooldownCategory(cooldownCategory: string) : boolean}} to {{cd|ItemCooldownComponent}}.
** Added {{MC/Cd|isCooldownCategory(cooldownCategory: string) : boolean}} to {{MC/Cd|ItemCooldownComponent}}.
** Added {{cd|getCooldownTimeRemaining(player: Player) : number}} to {{cd|ItemCooldownComponent}}.
** Added {{MC/Cd|getCooldownTimeRemaining(player: Player) : number}} to {{MC/Cd|ItemCooldownComponent}}.
** Added {{cd|MinecraftCooldownCategoryTypes}} to {{cd|@minecraft/vanilla-data}}.
** Added {{MC/Cd|MinecraftCooldownCategoryTypes}} to {{MC/Cd|@minecraft/vanilla-data}}.
*** Added {{cd|getHiddenHudElements(): HudElements[]}}.
*** Added {{MC/Cd|getHiddenHudElements(): HudElements[]}}.
*** Added {{cd|isForcedHidden(hudElement: HudElements): Boolean}}.
*** Added {{MC/Cd|isForcedHidden(hudElement: HudElements): Boolean}}.
*** Added {{cd|resetHudElements(): void}}.
*** Added {{MC/Cd|resetHudElements(): void}}.
*** Added {{cd|setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void}}.
*** Added {{MC/Cd|setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void}}.
*** Added {{cd|hideAllExcept(hudElements?: HudElements[])}}.
*** Added {{MC/Cd|hideAllExcept(hudElements?: HudElements[])}}.
* Added interface {{cd|BlockFilter}}. Used to include / exclude blocks by tag, type and permutation.
* Added interface {{MC/Cd|BlockFilter}}. Used to include / exclude blocks by tag, type and permutation.
* <code>BlockRaycastOptions</code>
* <code>BlockRaycastOptions</code>
** Added optional member {{cd|BlockFilter}}.
** Added optional member {{MC/Cd|BlockFilter}}.
** Updated {{cd|getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit {{!}} undefined}} to throw if the <code>BlockFilter</code> include / exclude types cannot be resolved inside {{cd|BlockRaycastOptions}}.
** Updated {{cd|getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit {{!}} undefined}} to throw if the <code>BlockFilter</code> include / exclude types cannot be resolved inside {{MC/Cd|BlockRaycastOptions}}.
** Added a {{cd|disableWatchdog}} method that disable and enable the scripting watchdog in scripts.
** Added a {{MC/Cd|disableWatchdog}} method that disable and enable the scripting watchdog in scripts.
* Added function {{cd|playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void}} - Plays a sound at a specified location for all players in the dimension.
* Added function {{MC/Cd|playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void}} - Plays a sound at a specified location for all players in the dimension.
* {{cd|clearJob(jobId: number)}} - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks.
* {{MC/Cd|clearJob(jobId: number)}} - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks.


'''[[Minecraft:Molang]]'''
'''[[Minecraft:Molang]]'''
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== Fixes ==
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.70.20 Preview
{{MC/Fixes|project=MCPE|fixedin=1.20.70.20 Preview
|;old
|;old
|46152|Stage 1 berry bushes don't slow you down.
|46152|Stage 1 berry bushes don't slow you down.
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* Fixed narration for main panel text and Realm Feed button on Realm Slots screen.
* Fixed narration for main panel text and Realm Feed button on Realm Slots screen.
* Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances.
* Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances.
{{fixes|project=REALMS|fixedin=1.20.70.20 Preview
{{MC/Fixes|project=REALMS|fixedin=1.20.70.20 Preview
|;old
|;old
|10464|Attempting to remove an item from an item frame in Creative mode destroys the item frame.
|10464|Attempting to remove an item from an item frame in Creative mode destroys the item frame.
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== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.20.70 betas]]
[[Category:Bedrock Edition 1.20.70 betas]]
[[Minecraft:de:Bedrock Edition beta 1.20.70.20]]
de:Bedrock Edition beta 1.20.70.20
[[Minecraft:es:Bedrock Edition beta 1.20.70.20]]
es:Bedrock Edition beta 1.20.70.20
[[Minecraft:ko:Bedrock Edition 프리뷰 1.20.70.20]]
ko:Bedrock Edition 프리뷰 1.20.70.20
[[Minecraft:pt:Edição Bedrock Preview 1.20.70.20]]
pt:Edição Bedrock Preview 1.20.70.20
[[Minecraft:uk:Preview 1.20.70.20 (Bedrock Edition)]]
uk:Preview 1.20.70.20 (Bedrock Edition)
[[Minecraft:zh:基岩版1.20.70.20]]
zh:基岩版1.20.70.20

Latest revision as of 19:20, 9 April 2026

Template:Infobox version

Beta 1.20.70.20 (Android) or Preview 1.20.70.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Minecraft:Bedrock Edition 1.20.70, released on January 24, 2024,<ref>Template:Cite</ref> which fixes bugs.

Additions

General

Tutorial hints

  • Added tutorial hints.

Changes

Blocks

Minecraft:Grass Block

  • The ID has been changed from grass to grass_block.

Minecraft:Leaves

  • The different leaf type block states for the leaves and leaves2 IDs have now been split up into their own IDs.
Old ID New ID
  1. redirect Template:BlockSprite

Template:Redr leaves

  1. redirect Template:BlockSprite

Template:Redr oak_leaves

  1. redirect Template:BlockSprite

Template:Redr spruce_leaves

  1. redirect Template:BlockSprite

Template:Redr birch_leaves

  1. redirect Template:BlockSprite

Template:Redr jungle_leaves

  1. redirect Template:BlockSprite

Template:Redr leaves2

  1. redirect Template:BlockSprite

Template:Redr acacia_leaves

  1. redirect Template:BlockSprite

Template:Redr dark_oak_leaves

Minecraft:Wooden Slab

  • The different wood type block states for the wooden_slab and double_wooden_slab IDs have now been split up into their own IDs.
Old ID New ID
  1. redirect Template:BlockSprite

Template:Redr wooden_slab

  1. redirect Template:BlockSprite

Template:Redr oak_slab

  1. redirect Template:BlockSprite

Template:Redr spruce_slab

  1. redirect Template:BlockSprite

Template:Redr birch_slab

  1. redirect Template:BlockSprite

Template:Redr jungle_slab

  1. redirect Template:BlockSprite

Template:Redr acacia_slab

  1. redirect Template:BlockSprite

Template:Redr dark_oak_slab

  1. redirect Template:BlockSprite

Template:Redr double_wooden_slab

  1. redirect Template:BlockSprite

Template:Redr oak_double_slab

  1. redirect Template:BlockSprite

Template:Redr spruce_double_slab

  1. redirect Template:BlockSprite

Template:Redr birch_double_slab

  1. redirect Template:BlockSprite

Template:Redr jungle_double_slab

  1. redirect Template:BlockSprite

Template:Redr acacia_double_slab

  1. redirect Template:BlockSprite

Template:Redr dark_oak_double_slab

General

Minecraft:Realms

  • Updated the Realms Plus landing page to make it more clear how Realms subscriptions work.
  • The text-to-speech narrator will now read the filter dropdown menu in the members tab when collapsed.
  • The text-to-speech narrator will now read the sort dropdown menu in the members tab when collapsed.
  • Added full narration for timestamps in stories and comments.
  • Removed double narration from the Opt Out button in the Realms settings menu.

Touch Controls

  • The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.

Mobs

Minecraft:Wolf

  • Wolves can now withstand the same amount of damage as in Template:Editions.
    • Rather than halving all damage dealt to tamed wolves by entities other than players or Minecraft:arrows.
  • Increased the maximum health of tamed wolves from Template:Hp to Template:Hp. Pre-existing tamed wolves need to be fed to reach the new maximum health.
    • To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.

Technical

API

  • Added
  1. REDIRECT Template:Code

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Minecraft:JSON

Entities
  • The entity_sensor component’s range field now supports two values, the first one for horizontal range and the second one for vertical range.
  • This requires a format_version of 1.20.70 or higher.
Spawn rules
  • minecraft:spawns_on_block_filter now supports block descriptors.
  • minecraft:spawns_on_block_prevented_filter now supports block descriptors.
  • minecraft:spawns_above_block_filter now supports block descriptors.

Minecraft:Molang

  • Added new Molang API’s that give read access to rider body and head rotations:
    • rider_body_x_rotation(riderIndex) => float
    • rider_body_y_rotation(riderIndex) => float
    • rider_head_x_rotation(riderIndex) => float
    • rider_head_y_rotation(riderIndex,clampRotation?) => float
    • ride_body_x_rotation => float
    • ride_body_y_rotation => float
    • ride_head_x_rotation => float
    • ride_head_y_rotation(clampRotation?) => float

NBT Parsing

  • Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored.

Experimental

These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.

Changes

Items

Minecraft:Armadillo Scute

  • The texture has been changed.

Armadillo Spawn Egg

  • The texture has been changed.

Minecraft:Wolf Armor

  • The texture has been changed.

Mobs

Armadillo

  • The texture has been updated.
  • Now have a reduced vertical range when scanning for potential threats.
  • Can now also be found in badlands biome variations.
  • Now scare away spiders and cave spiders, but only when they are not rolled up.
  • Now float better and create more splash particles when in water.
  • Baby armadillos now catch up to their parents a bit faster.
  • The armadillo’s roll-up behavior has been enhanced to bolster its defensive capabilities:
    • Armadillos are now more resistant to damage when rolled up.
    • Armadillos now roll up when attacked by a player or a mob, instead of panicking.
    • Armadillos now keep track of the last player who hit them, regarding them as a threat for 20 seconds.

Cave Spiders & Spiders

  • Are now scared of armadillos not in a rolled up state.

Minecraft:Wolf

  • The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles.
    • The color of the collars is slightly different from
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Non-mob entities

Wind Charge Projectile

  • Updated the model, texture, and animation to give it a more dynamic look and feel.

Technical

API

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    • Added
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    • Added optional member
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  • Added function
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Minecraft:Molang

  • Removed the following experimental Molang queries:
    • biome_has_any_tag
    • biome_has_all_tags
    • self
    • target
    • client_input_type
    • get_nearby_entities
    • get_nearby_entities_except_self

Fixes

Script error: No such module "fixes". Others

  • Fixed lighting artifacts that could occur after suspending/resuming on Android in the Deferred Technical Preview.
  • Items held by players now cast shadows when in third-person in the Deferred Technical Preview.
  • Items held by mobs now cast shadows in the Deferred Technical Preview.
  • Fixed banner staffs not rendering while equipped in hand in the Deferred Technical Preview.
  • Improved point light color blending in the Deferred Technical Preview.
  • Fixed point lights behind the camera popping in and out in the Deferred Technical Preview.
  • Fixed skylight not being updated properly when big gap of air were present between the ceiling and the floor.
  • Fixed deleting the last story on a Realms Stories Feed page not redirecting you back to the previous page.
  • Realms Stories no longer requires the game to restart after the feature is released.
  • Fixed narration for main panel text and Realm Feed button on Realm Slots screen.
  • Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances.

Script error: No such module "fixes".

References

<references group="">

 </references>

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