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Minecraft:Bedrock Edition Preview 1.21.60.23: Difference between revisions

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'''UI'''
'''UI'''
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Minecraft:Trial]] Mode.
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in Trial Mode.
*Removed the Profile button from the Pause Menu in Trial Mode.
*Removed the Profile button from the Pause Menu in Trial Mode.


=== World generation ===
=== World generation ===
'''[[Minecraft:Eyeblossom]]s and [[Minecraft:Pale Moss Carpet]]s '''
'''[[Minecraft:Eyeblossom]]s and [[Minecraft:Pale Moss Carpet]]s '''
*They no longer generate inside [[Minecraft:pale oak]] tree trunks.
*They no longer generate inside pale oak tree trunks.


'''[[Minecraft:Vegetation]]'''
'''Vegetation'''
*The vegetation of many [[Minecraft:Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
*The vegetation of many [[Minecraft:Overworld]] biomes has been updated to more closely match {{MC/JE}} and align with the intended look and feel of Minecraft:
**Overworld (applies to all biomes):
**Overworld (applies to all biomes):
***[[Minecraft:Pumpkin]]s now generate in larger patches.
***[[Minecraft:Pumpkin]]s now generate in larger patches.
***[[Minecraft:Dandelion]]s are now alternated with [[Minecraft:poppies]] when generating in flower patches.
***[[Minecraft:Dandelion]]s are now alternated with poppies when generating in flower patches.
***[[Minecraft:Sugar cane]]s no longer generate through other blocks.
***Sugar canes no longer generate through other blocks.
**[[Minecraft:Plains]]:
**Plains:
***[[Minecraft:Short grass]] now generates more frequently and in larger amounts.
***Short grass now generates more frequently and in larger amounts.
***[[Minecraft:Tall grass]] now generates less frequently but in larger patches
***Tall grass now generates less frequently but in larger patches
***Flower patches now contain mixed flowers, are larger and generate more frequently
***Flower patches now contain mixed flowers, are larger and generate more frequently
**[[Minecraft:Sunflower Plains]]:
**Sunflower Plains:
***[[Minecraft:Sunflower]]s now generate in more cohesive patches.
***[[Minecraft:Sunflower]]s now generate in more cohesive patches.
**[[Minecraft:Mushroom Fields]]:
**Mushroom Fields:
***[[Minecraft:Mushroom]]s now generate in larger patches.
***[[Minecraft:Mushroom]]s now generate in larger patches.
**[[Minecraft:Savanna]]:
**Savanna:
***[[Minecraft:Short grass]] now generates more frequently and in larger amounts.
***Short grass now generates more frequently and in larger amounts.
***[[Minecraft:Tall grass]] now generates less frequently but in larger patches.
***Tall grass now generates less frequently but in larger patches.
**[[Minecraft:Flower Forest]]:
**Flower Forest:
***[[Minecraft:Tree]]s are now denser.
***Trees are now denser.
***[[Minecraft:Flower]]s now generate in more cohesive patches.
***[[Minecraft:Flower]]s now generate in more cohesive patches.
**[[Minecraft:Taiga]]:
**Taiga:
***Small ferns now generate more frequently.
***Small ferns now generate more frequently.
***[[Minecraft:Large fern]]s now generate less frequently.
***Large ferns now generate less frequently.
***[[Minecraft:Sweet berry bush]]es now generate in larger patches.
***Sweet berry bushes now generate in larger patches.
**[[Minecraft:Old Growth Spruce Taiga]] and [[Minecraft:Old Growth Pine Taiga]]:
**Old Growth Spruce Taiga and [[Minecraft:Old Growth Pine Taiga]]:
***Mushrooms now generate in larger and more cohesive patches.
***Mushrooms now generate in larger and more cohesive patches.
***[[Minecraft:Fern]]s now generate more frequently.
***[[Minecraft:Fern]]s now generate more frequently.
***Sweet berry bushes patches now generate.
***Sweet berry bushes patches now generate.
**[[Minecraft:Jungle]]:
**Jungle:
***Trees are now denser.
***Trees are now denser.
***Big jungle trees now generate more frequently.
***Big jungle trees now generate more frequently.
***[[Minecraft:Jungle bush]]es are now larger.
***Jungle bushes are now larger.
***[[Minecraft:Melon]] patches now generate more frequently.
***[[Minecraft:Melon]] patches now generate more frequently.
**[[Minecraft:Bamboo Jungle]]:
**Bamboo Jungle:
***[[Minecraft:Bamboo]] now generates in larger and denser patches.
***[[Minecraft:Bamboo]] now generates in larger and denser patches.
***The width of bamboo is now consistent across the entire plant.
***The width of bamboo is now consistent across the entire plant.
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***Big jungle trees now generate more frequently.
***Big jungle trees now generate more frequently.
***Jungle bushes are now larger.
***Jungle bushes are now larger.
**[[Minecraft:Sparse Jungle]]:
**Sparse Jungle:
***[[Minecraft:Bamboo]] no longer generates
***[[Minecraft:Bamboo]] no longer generates
***[[Minecraft:Fern]]s and Short Grass now generate more frequently
***[[Minecraft:Fern]]s and Short Grass now generate more frequently
***Jungle Bushes are now larger
***Jungle Bushes are now larger
***Melon patches now generate more frequently
***Melon patches now generate more frequently
**[[Minecraft:Meadow]]:
**Meadow:
***[[Minecraft:Short grass]] now generates more frequently.
***Short grass now generates more frequently.
***[[Minecraft:Tall grass]] now generates more frequently.
***Tall grass now generates more frequently.
***Flowers now generate in patches instead of being homogeneously spread across the biome.
***Flowers now generate in patches instead of being homogeneously spread across the biome.
**[[Minecraft:Swamp]]:
**Swamp:
***[[Minecraft:Blue orchid]]s now generate more frequently and in larger patches.
***Blue orchids now generate more frequently and in larger patches.
***Swamp oaks now generate slightly more frequently.
***Swamp oaks now generate slightly more frequently.
***Swamp oaks no longer generate in direct contact with the ground.
***Swamp oaks no longer generate in direct contact with the ground.
***[[Minecraft:Lily pad]]s now generate more frequently.
***Lily pads now generate more frequently.
**[[Minecraft:Mangrove Swamp]]:
**Mangrove Swamp:
***Mangroves are now sparser.
***Mangroves are now sparser.
***Mangroves now generate over water.
***Mangroves now generate over water.
***Lily pads now generate more frequently.
***Lily pads now generate more frequently.
**[[Minecraft:Badlands]] and [[Minecraft:Desert]]:
**Badlands and Desert:
***[[Minecraft:Dead bush]]es now generate more frequently.
***Dead bushes now generate more frequently.
**[[Minecraft:Ocean]]s (except Frozen Ocean):
**Oceans (except Frozen Ocean):
***[[Minecraft:Kelp]] now generates more frequently and in denser patches.
***[[Minecraft:Kelp]] now generates more frequently and in denser patches.


=== Technical ===
=== Technical ===
'''[[Minecraft:Add-On]]s and Script Engine'''
'''Add-Ons and Script Engine'''
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{MC/Cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.  
*Item and Block json files now require a namespace for group names in the {{MC/Cd|menu_category}} object.  
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
**This setting is disabled in the [[Minecraft:Editor]].
**This setting is disabled in the Editor.


'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
*Fence gate blocks use state {{MC/Cd|minecraft:cardinal_direction}} instead of {{MC/Cd|minecraft:direction}}. Uses string values ({{MC/Cd|north}}, {{MC/Cd|south}}, {{MC/Cd|east}}, {{MC/Cd|west}}).


'''[[Minecraft:Command]]s'''
'''Commands'''
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
*The {{MC/Cd|mine}} overload of the {{MC/Cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
*The {{cmd|kick}} command now allows use of target selectors on Realms.
*The {{MC/Cmd|kick}} command now allows use of target selectors on Realms.


'''Components'''
'''Components'''
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
*Added the {{MC/Cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
**Appropriate rendering behavior can then be specified in the corresponding {{MC/Cd|minecraft:client_entity}}.


'''Network Protocol'''
'''Network Protocol'''
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
*Added {{MC/Cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.


== Experimental ==
== Experimental ==
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==== Technical ====
==== Technical ====
'''API'''
'''API'''
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
*Added {{MC/Cd|scriptEvent}} method to system object which sends a script event similar to the {{MC/Cmd|scriptevent}} command to {{MC/Cd|beta}}.
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
*Added {{MC/Cd|NamespaceNameError}} error which validates namespace usage to {{MC/Cd|beta}}.
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
*Added {{MC/Cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{MC/Cd|beta}}.
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
*Added new function {{MC/Cd|collectPluginStats}} to {{MC/Cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
**Removed {{MC/Cmd|script watchdog exportstats}} command, deprecated in favor of script API.
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
*Added {{MC/Cd|setDynamicProperties}} method to {{MC/Cd|World}}, {{MC/Cd|Entity}}, {{MC/Cd|ItemStack}} and {{MC/Cd|ContainerSlot}}.
*Added enum {{cd|LiquidType}}:
*Added enum {{MC/Cd|LiquidType}}:
<syntaxhighlight lang="c++">
<syntaxhighlight lang="c++">
export enum LiquidType {
export enum LiquidType {
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</syntaxhighlight>
</syntaxhighlight>
*Added four new bindings to Script Block API (Beta)
*Added four new bindings to Script Block API (Beta)
**{{cd|Block::canBeDestroyedByLiquidSpread}}
**{{MC/Cd|Block::canBeDestroyedByLiquidSpread}}
**{{cd|Block::isLiquidBlocking}}
**{{MC/Cd|Block::isLiquidBlocking}}
**{{cd|Block::liquidSpreadCausesSpawn}}
**{{MC/Cd|Block::liquidSpreadCausesSpawn}}
**{{cd|Block::liquidCanFlowFromDirection}}
**{{MC/Cd|Block::liquidCanFlowFromDirection}}
*Added three new bindings to Script Block Permutation API (Beta)
*Added three new bindings to Script Block Permutation API (Beta)
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
**{{MC/Cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
**{{cd|BlockPermutation::isLiquidBlocking}}
**{{MC/Cd|BlockPermutation::isLiquidBlocking}}
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
**{{MC/Cd|BlockPermutation::liquidSpreadCausesSpawn}}


'''Commands'''
'''Commands'''
*Place: Entities saved within structures will now be placed unless specified.
*Place: Entities saved within structures will now be placed unless specified.
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
*Added two subcommands to the {{MC/Cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
**{{cmd|place feature}}
**{{MC/Cmd|place feature}}
**{{cmd|place featurerule}}
**{{MC/Cmd|place featurerule}}


'''Creator'''
'''Creator'''
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
*Added support for {{MC/Cd|ItemTags}} in {{MC/Cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.


'''Gameplay'''
'''Gameplay'''
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==== Technical ====
==== Technical ====
'''Aim Assist'''
'''Aim Assist'''
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{MC/Cd|categories}} list.


'''API'''
'''API'''
*Moved the following methods from beta to 1.17.0:
*Moved the following methods from beta to 1.17.0:
**{{cd|Block::isWaterlogged}}
**{{MC/Cd|Block::isWaterlogged}}
**{{cd|Block::setWaterlogged}}
**{{MC/Cd|Block::setWaterlogged}}


'''Molang'''
'''Molang'''
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
*Moved {{MC/Cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{MC/Cd|keyboard_and_mouse}}, {{MC/Cd|touch}}, {{MC/Cd|gamepad}}, or {{MC/Cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
*Moved {{MC/Cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.


'''Scripting API'''
'''Scripting API'''
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
*Moved enum {{MC/Cd|InputMode}} from {{MC/Cd|beta}} to {{MC/Cd|1.17.0}}.
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
*Moved class {{MC/Cd|InputInfo}} from {{MC/Cd|beta}} to {{MC/Cd|1.17.0}}.
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
**Moved property {{MC/Cd|lastInputModeUsed}} from {{MC/Cd|beta}} to {{MC/Cd|1.17.0}}.
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
**Moved property {{MC/Cd|touchOnlyAffectsHotbar}} from {{MC/Cd|beta}} to {{MC/Cd|1.17.0}}.
*Class {{cd|Player}}
*Class {{MC/Cd|Player}}
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
**Moved property {{MC/Cd|inputInfo}} from {{MC/Cd|beta}} to {{MC/Cd|1.17.0}}.
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
*Moved class {{MC/Cd|PlayerInputModeChangeAfterEvent}} from {{MC/Cd|beta}} to {{MC/Cd|1.17.0}}.
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
*Moved class {{MC/Cd|PlayerInputModeChangeAfterEventSignal}} from {{MC/Cd|beta}} to {{MC/Cd|1.17.0}}.
*Class {{cd|WorldAfterEvents}}
*Class {{MC/Cd|WorldAfterEvents}}
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
**Moved property {{MC/Cd|playerInputModeChange}} from {{MC/Cd|beta}} to {{MC/Cd|1.17.0}}.
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
*Moved class {{MC/Cd|InvalidEntityError}} from {{MC/Cd|beta}} to {{MC/Cd|1.17.0}}.


== Fixes ==
== Fixes ==
Line 209: Line 209:
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|188040|Some suspicious stew's effect duration is still different from Java
|188040|Some suspicious stew's effect duration is still different from Java
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|188217|Pale oak leaves once again have incorrect {{MC/Cd|ambient_occlusion_exponent}} value
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|;previous
|;previous
Line 223: Line 223:
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{MC/Cmd|clear}} command with a max count of 0.
*Fixed a bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
*Fixed a bug where {{MC/Cd|Block.setWaterlogged}} would create a water source that does not flow.
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
*Resolved a crash that could occur when using {{MC/Cd|top_layer_modification}} in custom jigsaw structures.
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.</onlyinclude>
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.</onlyinclude>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.60 betas]]
[[Category:Bedrock Edition 1.21.60 betas]]
[[Minecraft:de:Bedrock Edition beta 1.21.60.23]]
de:Bedrock Edition beta 1.21.60.23
[[Minecraft:pt:Edição Bedrock Preview 1.21.60.23]]
pt:Edição Bedrock Preview 1.21.60.23
[[Minecraft:ru:Preview 1.21.60.23 (Bedrock Edition)]]
ru:Preview 1.21.60.23 (Bedrock Edition)
[[Minecraft:uk:Preview 1.21.60.23 (Bedrock Edition)]]
uk:Preview 1.21.60.23 (Bedrock Edition)
[[Minecraft:zh:基岩版1.21.60.23]]
zh:基岩版1.21.60.23

Latest revision as of 19:23, 9 April 2026

Template:Infobox version


Beta 1.21.60.23 (ChromeOS, Android) or Preview 1.21.60.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.60, released on December 4, 2024,<ref>Template:Cite</ref> which updates the vegetation generation in the Overworld and fixes bugs.

Changes

General

UI

  • Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
  • Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in Trial Mode.
  • Removed the Profile button from the Pause Menu in Trial Mode.

World generation

Minecraft:Eyeblossoms and Minecraft:Pale Moss Carpets

  • They no longer generate inside pale oak tree trunks.

Vegetation

  • The vegetation of many Minecraft:Overworld biomes has been updated to more closely match Java Edition and align with the intended look and feel of Minecraft:
    • Overworld (applies to all biomes):
      • Minecraft:Pumpkins now generate in larger patches.
      • Minecraft:Dandelions are now alternated with poppies when generating in flower patches.
      • Sugar canes no longer generate through other blocks.
    • Plains:
      • Short grass now generates more frequently and in larger amounts.
      • Tall grass now generates less frequently but in larger patches
      • Flower patches now contain mixed flowers, are larger and generate more frequently
    • Sunflower Plains:
    • Mushroom Fields:
    • Savanna:
      • Short grass now generates more frequently and in larger amounts.
      • Tall grass now generates less frequently but in larger patches.
    • Flower Forest:
    • Taiga:
      • Small ferns now generate more frequently.
      • Large ferns now generate less frequently.
      • Sweet berry bushes now generate in larger patches.
    • Old Growth Spruce Taiga and Minecraft:Old Growth Pine Taiga:
      • Mushrooms now generate in larger and more cohesive patches.
      • Minecraft:Ferns now generate more frequently.
      • Sweet berry bushes patches now generate.
    • Jungle:
      • Trees are now denser.
      • Big jungle trees now generate more frequently.
      • Jungle bushes are now larger.
      • Minecraft:Melon patches now generate more frequently.
    • Bamboo Jungle:
      • Minecraft:Bamboo now generates in larger and denser patches.
      • The width of bamboo is now consistent across the entire plant.
      • Trees are now denser.
      • Big jungle trees now generate more frequently.
      • Jungle bushes are now larger.
    • Sparse Jungle:
      • Minecraft:Bamboo no longer generates
      • Minecraft:Ferns and Short Grass now generate more frequently
      • Jungle Bushes are now larger
      • Melon patches now generate more frequently
    • Meadow:
      • Short grass now generates more frequently.
      • Tall grass now generates more frequently.
      • Flowers now generate in patches instead of being homogeneously spread across the biome.
    • Swamp:
      • Blue orchids now generate more frequently and in larger patches.
      • Swamp oaks now generate slightly more frequently.
      • Swamp oaks no longer generate in direct contact with the ground.
      • Lily pads now generate more frequently.
    • Mangrove Swamp:
      • Mangroves are now sparser.
      • Mangroves now generate over water.
      • Lily pads now generate more frequently.
    • Badlands and Desert:
      • Dead bushes now generate more frequently.
    • Oceans (except Frozen Ocean):

Technical

Add-Ons and Script Engine

  • Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as
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  • Item and Block json files now require a namespace for group names in the
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  • Added new Creator toggle setting "Show Content Log GUI On Error During Load".
    • This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
    • This setting is disabled in the Editor.

Minecraft:Blocks

  • Fence gate blocks use state
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Commands

  • The
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Components

  • Added the
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Network Protocol

  • Added
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Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Aim Assist" experimental toggles.

Additions

Technical

API

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    • Removed
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  • Added
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  • Added enum
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   Water = 'Water'

} </syntaxhighlight>

  • Added four new bindings to Script Block API (Beta)
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  • Added three new bindings to Script Block Permutation API (Beta)
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Commands

  • Place: Entities saved within structures will now be placed unless specified.
  • Added two subcommands to the
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Creator

  • Added support for
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Gameplay

  • Added the option to limit yaw rotations on all cameras with an orbit component.

Graphical

  • Add bilinear upscaling option.
  • Enabled the Deferred Technical Preview for PlayStation 5 and PlayStation 4 in Preview.

Changes

Technical

Aim Assist

  • Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a
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API

  • Moved the following methods from beta to 1.17.0:
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Molang

  • Moved
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  • Moved
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Scripting API

  • Moved enum
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  • Moved class
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Fixes

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  • Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
  • Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
  • Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
  • Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
  • Fixed a bug that would cause messages to report double the items that match the criteria when using the
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  • Fixed a bug where
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  • Resolved a crash that could occur when using
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  • Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.

References

<references group="">

 </references>

Navigation

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