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Minecraft:Bedrock Edition beta 1.18.0.20: Difference between revisions

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}}<onlyinclude>
}}<onlyinclude>


'''Beta 1.18.0.20''' is the first beta version for [[Minecraft:Bedrock Edition 1.18.0]], released on October 6, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410756779405|title=Minecraft Beta - 1.18.0.20 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 6, 2021}}</ref> which moved all [[Minecraft:Caves & Cliffs]] features out from [[Minecraft:experimental gameplay]], and fixes bugs.
'''Beta 1.18.0.20''' is the first beta version for [[Minecraft:Bedrock Edition 1.18.0]], released on October 6, 2021,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4410756779405|title=Minecraft Beta - 1.18.0.20 (Xbox One/Windows 10/Android)|website=feedback.minecraft.net|date=October 6, 2021}}</ref> which moved all Caves & Cliffs features out from experimental gameplay, and fixes bugs.


== Changes ==
== Changes ==
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* Old cave carver placement is now on parity with ''Java Edition''.
* Old cave carver placement is now on parity with ''Java Edition''.


'''[[Minecraft:Mountains]]'''
'''Mountains'''
* Tweaked peaks to look more jagged on small mountains instead of looking like flat hilly mounds.
* Tweaked peaks to look more jagged on small mountains instead of looking like flat hilly mounds.


=== General ===
=== General ===
'''[[Minecraft:Chunk]]s'''
'''Chunks'''
* Improved blending between old and new chunks.
* Improved blending between old and new chunks.


'''[[Minecraft:Experimental Gameplay|Experiments]]'''
'''Experiments'''
* Removed the “Caves and Cliffs” experimental toggle.
* Removed the “Caves and Cliffs” experimental toggle.
** All features previously locked behind this toggle are now available through normal gameplay.
** All features previously locked behind this toggle are now available through normal gameplay.
Line 38: Line 38:
'''Item Scripting'''
'''Item Scripting'''
* Implemented first past of Item Script Components:
* Implemented first past of Item Script Components:
** {{cd|ItemStack}}
** {{MC/Cd|ItemStack}}
*** Exposed interfaces for accessing script-enabled {{cd|ItemComponents}} on {{cd|ItemStack}}
*** Exposed interfaces for accessing script-enabled {{MC/Cd|ItemComponents}} on {{MC/Cd|ItemStack}}
*** {{cd|hasComponent(componentId: string)}} - returns true if the {{cd|ItemStack}} has the component {{cd|[componentId]}} attached to it
*** {{MC/Cd|hasComponent(componentId: string)}} - returns true if the {{MC/Cd|ItemStack}} has the component {{MC/Cd|[componentId]}} attached to it
*** {{cd|getComponent(componentId: string)}} - returns a handle to the component attached to this {{cd|ItemStack}}. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script.
*** {{MC/Cd|getComponent(componentId: string)}} - returns a handle to the component attached to this {{MC/Cd|ItemStack}}. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script.
*** {{cd|getComponents()}} - returns an array of all attached script-enabled components on this {{cd|ItemStack}}.
*** {{MC/Cd|getComponents()}} - returns an array of all attached script-enabled components on this {{MC/Cd|ItemStack}}.
** {{cd|NumberRange}}
** {{MC/Cd|NumberRange}}
*** A class to describe a random value between a min and max number
*** A class to describe a random value between a min and max number
*** Property {{cd|min}} - the minimum value in the range
*** Property {{MC/Cd|min}} - the minimum value in the range
*** Property {{cd|max}} - the maximum value in the range
*** Property {{MC/Cd|max}} - the maximum value in the range
*** {{cd|next()}} - returns a random number between min and max.
*** {{MC/Cd|next()}} - returns a random number between min and max.
** {{cd|Items}} registry
** {{MC/Cd|Items}} registry
*** Added {{cd|Items}} registry class to get all {{cd|Items}} by name.
*** Added {{MC/Cd|Items}} registry class to get all {{MC/Cd|Items}} by name.
*** {{cd|get(itemId: string)}} - returns a handle to an {{cd|ItemType}} if a type by the given name exists.
*** {{MC/Cd|get(itemId: string)}} - returns a handle to an {{MC/Cd|ItemType}} if a type by the given name exists.
** Script-enabled item components
** Script-enabled item components
*** {{cd|minecraft:food}}
*** {{MC/Cd|minecraft:food}}
**** Read-only property {{cd|nutrition}} - number that describes how much nutrition the food item gives the player when eaten
**** Read-only property {{MC/Cd|nutrition}} - number that describes how much nutrition the food item gives the player when eaten
**** Read-only property {{cd|saturationModifier}} - number that is the saturation modifier used to apply the saturation buff when eaten
**** Read-only property {{MC/Cd|saturationModifier}} - number that is the saturation modifier used to apply the saturation buff when eaten
**** Read-only property {{cd|canAlwaysEat}} - if true the player can always eat the specified item (even when not hungry).
**** Read-only property {{MC/Cd|canAlwaysEat}} - if true the player can always eat the specified item (even when not hungry).
**** Read-only property {{cd|usingConvertsTo}} - string name of the item that the food item will be converted into when eaten. If empty, the item will not convert into anything else.
**** Read-only property {{MC/Cd|usingConvertsTo}} - string name of the item that the food item will be converted into when eaten. If empty, the item will not convert into anything else.
*** {{cd|minecraft:durability}}
*** {{MC/Cd|minecraft:durability}}
**** Read-only property {{cd|maxDurability}} - the number that is the amount of damage this item can take before breaking
**** Read-only property {{MC/Cd|maxDurability}} - the number that is the amount of damage this item can take before breaking
**** Read-only property {{cd|damageRange}} - a {{cd|NumberRange}} describing the chance of the item losing durability
**** Read-only property {{MC/Cd|damageRange}} - a {{MC/Cd|NumberRange}} describing the chance of the item losing durability
**** Property {{cd|damage}} - gets or sets the current damage on the {{cd|ItemStack}}.
**** Property {{MC/Cd|damage}} - gets or sets the current damage on the {{MC/Cd|ItemStack}}.
**** {{cd|<nowiki>getDamageChance(unbreaking: number = <level>)</nowiki>}} - gets the maximum chance that the item would be damaged using the {{cd|damageRange}} property if given an {{cd|unbreaking}} level. The incoming {{cd|unbreaking}} parameter must be greater than 0
**** {{MC/Cd|<nowiki>getDamageChance(unbreaking: number = <level>)</nowiki>}} - gets the maximum chance that the item would be damaged using the {{MC/Cd|damageRange}} property if given an {{MC/Cd|unbreaking}} level. The incoming {{MC/Cd|unbreaking}} parameter must be greater than 0


== Fixes ==
== Fixes ==
'''Caves & Cliffs'''
'''Caves & Cliffs'''
* Water no longer generates floating in caves. ({{bug|MCPE-141424}})
* Water no longer generates floating in caves. ({{bug|MCPE-141424}})
* [[Minecraft:Meadow]] flowers no longer replace blocks in [[Minecraft:villages]] or other structures. ({{bug|MCPE-141378}})
* Meadow flowers no longer replace blocks in villages or other structures. ({{bug|MCPE-141378}})
* Tuff [[Minecraft:Blob|blob features]] now generate below y=0. ({{bug|MCPE-141452}})
* Tuff blob features now generate below y=0. ({{bug|MCPE-141452}})
* [[Minecraft:Deepslate]] patches no longer generate above y=0. ({{bug|MCPE-141330}})
* [[Minecraft:Deepslate]] patches no longer generate above y=0. ({{bug|MCPE-141330}})
* [[Minecraft:Amethyst geode]]s now get placed in the correct y-range during [[Minecraft:world generation]]. ({{bug|MCPE-141326}})
* Amethyst geodes now get placed in the correct y-range during [[Minecraft:world generation]]. ({{bug|MCPE-141326}})
* [[Minecraft:Mineshaft]] tunnels cannot replace bedrock anymore. ({{bug|MCPE-141123}})
* Mineshaft tunnels cannot replace bedrock anymore. ({{bug|MCPE-141123}})
* Fixed an issue that prevented large trees from growing below y=0. ({{bug|MCPE-126254}})
* Fixed an issue that prevented large trees from growing below y=0. ({{bug|MCPE-126254}})
* Small [[Minecraft:dripleaf]] now properly generates as part of the Lush Caves biome. ({{bug|MCPE-125799}})
* Small dripleaf now properly generates as part of the Lush Caves biome. ({{bug|MCPE-125799}})


'''Stability and Performance'''
'''Stability and Performance'''
* Players are no longer disconnected if the server and client have different runtime [[Minecraft:block IDs]].
* Players are no longer disconnected if the server and client have different runtime block IDs.
* Optimized the time it takes to place vines in [[Minecraft:the Overworld]].
* Optimized the time it takes to place vines in the Overworld.


'''Accessibility'''
'''Accessibility'''
* Added the missing [[Minecraft:Narrator|screen reader]] on the “Controller lost connection” prompt.
* Added the missing screen reader on the “Controller lost connection” prompt.


'''Commands'''
'''Commands'''
* Order of function calls triggered by {{cd|[[Minecraft:Commands/execute|/execute]]}} inside a function is now consistent. ({{bug|MCPE-111849}})
* Order of function calls triggered by {{MC/Cd|[[Minecraft:Commands/execute|/execute]]}} inside a function is now consistent. ({{bug|MCPE-111849}})


'''Gameplay'''
'''Gameplay'''
* Corrected [[Minecraft:nether portal]] locations when the portal was moved but the location was not updated. ({{bug|MCPE-28765}})
* Corrected nether portal locations when the portal was moved but the location was not updated. ({{bug|MCPE-28765}})
* Breaking a block below fire no longer creates an invisible fire block when the {{cd|doFireTick}} [[Minecraft:gamerule]] is disabled. ({{bug|MCPE-101371}})
* Breaking a block below fire no longer creates an invisible fire block when the {{MC/Cd|doFireTick}} gamerule is disabled. ({{bug|MCPE-101371}})


'''General'''
'''General'''
* Players with higher than recommended [[Minecraft:render distance]] settings are now prompted to change it to the recommended value.
* Players with higher than recommended render distance settings are now prompted to change it to the recommended value.
* Render distance default and max settings have been updated for better performance
* Render distance default and max settings have been updated for better performance
* A prompt now warns players that they will be taken back to the main menu if they sign in while in-game.
* A prompt now warns players that they will be taken back to the main menu if they sign in while in-game.
* Added caching support for [[Minecraft:subchunk]] requests and fixed issues with holes in the terrain.
* Added caching support for subchunk requests and fixed issues with holes in the terrain.
* Fixed a rendering error that could occur when attempting to render a [[Minecraft:vanilla]] [[Minecraft:mob]] in a base game version prior to the version that mob was introduced through JSON files.
* Fixed a rendering error that could occur when attempting to render a vanilla [[Minecraft:mob]] in a base game version prior to the version that mob was introduced through JSON files.
* Most content errors and warnings now only display once per [[Minecraft:world]]. ({{bug|MCPE-135153}})
* Most content errors and warnings now only display once per world. ({{bug|MCPE-135153}})


'''Graphical'''
'''Graphical'''
* The [[Minecraft:carved pumpkin]] enchantment glint now only covers the item instead of the entire slot. ({{bug|MCPE-68219}})
* The carved pumpkin enchantment glint now only covers the item instead of the entire slot. ({{bug|MCPE-68219}})
* Fixed a bug that could occur on older worlds where looking up in a [[Minecraft:minecart]] would display the inside of the minecart, blocking the player's view.
* Fixed a bug that could occur on older worlds where looking up in a [[Minecraft:minecart]] would display the inside of the minecart, blocking the player's view.
* Updated item rendering so [[Minecraft:enchanted]] items are no longer invisible in [[Minecraft:the Nether]]. ({{bug|MCPE-116880}})
* Updated item rendering so enchanted items are no longer invisible in [[Minecraft:the Nether]]. ({{bug|MCPE-116880}})


'''Marketplace'''
'''Marketplace'''
Line 105: Line 105:


'''Mobs'''
'''Mobs'''
* [[Minecraft:Mobs]] can now path over [[Minecraft:trapdoors]].
* Mobs can now path over trapdoors.
* Mobs no longer walk through [[Minecraft:campfires]]. ({{bug|MCPE-142054}})
* Mobs no longer walk through campfires. ({{bug|MCPE-142054}})
* [[Minecraft:Axolotl]]s now animate correctly when airborne. ({{bug|MCPE-131322}})
* Axolotls now animate correctly when airborne. ({{bug|MCPE-131322}})
* [[Minecraft:Axolotl]]s can no longer spawn in [[Minecraft:The End]], as well as [[Minecraft:The Nether]] if there is a large amount of water. ({{bug|MCPE-130734}})
* Axolotls can no longer spawn in [[Minecraft:The End]], as well as [[Minecraft:The Nether]] if there is a large amount of water. ({{bug|MCPE-130734}})
**This fix was not mentioned in the changelog.
**This fix was not mentioned in the changelog.
* [[Minecraft:Sweet berry bush]]es now damage mobs. ({{bug|MCPE-56142}}, {{bug|MCPE-140012}})
* Sweet berry bushes now damage mobs. ({{bug|MCPE-56142}}, {{bug|MCPE-140012}})
* Mobs no longer try to path through sweet berry bushes.
* Mobs no longer try to path through sweet berry bushes.


'''User Interface'''
'''User Interface'''
* [[Minecraft:Structure block]]s can now be saved and loaded within the current [[Minecraft:dimension]]'s height limits. ({{bug|MCPE-122643}})
* Structure blocks can now be saved and loaded within the current [[Minecraft:dimension]]'s height limits. ({{bug|MCPE-122643}})
* Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message.
* Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message.
* Fixed overlapping text on offerings occurring on 4:3 resolution screens.
* Fixed overlapping text on offerings occurring on 4:3 resolution screens.
Line 121: Line 121:


'''Vanilla Parity'''
'''Vanilla Parity'''
* Changed the raid [[Minecraft:bossbar]] color from pink to red. ({{bug|MCPE-46047}})
* Changed the raid bossbar color from pink to red. ({{bug|MCPE-46047}})
* [[Minecraft:Raid]] mobs now despawn after a raid ends if every player moves far away enough from them.
* Raid mobs now despawn after a raid ends if every player moves far away enough from them.
* [[Minecraft:Vindicators]] no longer naturally spawn in [[Minecraft:patrols]].
* Vindicators no longer naturally spawn in patrols.


'''Villages'''
'''Villages'''
*The [[Minecraft:Hero of the Village]] effect now applies to all players who helped kill a [[Minecraft:raider]] once a raid is defeated; the effect also remains on the players, even if they travel outside the [[Minecraft:village]]. ({{bug|MCPE-53384}})</onlyinclude>
*The Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated; the effect also remains on the players, even if they travel outside the village. ({{bug|MCPE-53384}})</onlyinclude>


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
{{MC/Navbox Bedrock Edition versions|1.1x}}


[[Minecraft:de:Bedrock Edition beta 1.18.0.20]]
de:Bedrock Edition beta 1.18.0.20
[[Minecraft:es:Bedrock Edition beta 1.18.0.20]]
es:Bedrock Edition beta 1.18.0.20
[[Minecraft:ja:Bedrock Edition beta 1.18.0.20]]
ja:Bedrock Edition beta 1.18.0.20
[[Minecraft:pt:Edição Bedrock beta 1.18.0.20]]
pt:Edição Bedrock beta 1.18.0.20
[[Minecraft:ru:Beta 1.18.0.20 (Bedrock Edition)]]
ru:Beta 1.18.0.20 (Bedrock Edition)
[[Minecraft:zh:基岩版1.18.0.20]]
zh:基岩版1.18.0.20

Latest revision as of 19:32, 9 April 2026

Template:Infobox version

Beta 1.18.0.20 is the first beta version for Minecraft:Bedrock Edition 1.18.0, released on October 6, 2021,<ref>Template:Cite</ref> which moved all Caves & Cliffs features out from experimental gameplay, and fixes bugs.

Changes

World generation

Minecraft:Caves

  • Old caves can now reach all the way to the surface.
  • Old cave carver placement is now on parity with Java Edition.

Mountains

  • Tweaked peaks to look more jagged on small mountains instead of looking like flat hilly mounds.

General

Chunks

  • Improved blending between old and new chunks.

Experiments

  • Removed the “Caves and Cliffs” experimental toggle.
    • All features previously locked behind this toggle are now available through normal gameplay.

Technical

Item Scripting

  • Implemented first past of Item Script Components:
  1. REDIRECT Template:Code

Template:Redr

      • Exposed interfaces for accessing script-enabled
  1. REDIRECT Template:Code

Template:Redr on

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr - returns true if the

  1. REDIRECT Template:Code

Template:Redr has the component

  1. REDIRECT Template:Code

Template:Redr attached to it

  1. REDIRECT Template:Code

Template:Redr - returns a handle to the component attached to this

  1. REDIRECT Template:Code

Template:Redr. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script.

  1. REDIRECT Template:Code

Template:Redr - returns an array of all attached script-enabled components on this

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr

      • A class to describe a random value between a min and max number
      • Property
  1. REDIRECT Template:Code

Template:Redr - the minimum value in the range

      • Property
  1. REDIRECT Template:Code

Template:Redr - the maximum value in the range

  1. REDIRECT Template:Code

Template:Redr - returns a random number between min and max.

  1. REDIRECT Template:Code

Template:Redr registry

      • Added
  1. REDIRECT Template:Code

Template:Redr registry class to get all

  1. REDIRECT Template:Code

Template:Redr by name.

  1. REDIRECT Template:Code

Template:Redr - returns a handle to an

  1. REDIRECT Template:Code

Template:Redr if a type by the given name exists.

    • Script-enabled item components
  1. REDIRECT Template:Code

Template:Redr

        • Read-only property
  1. REDIRECT Template:Code

Template:Redr - number that describes how much nutrition the food item gives the player when eaten

        • Read-only property
  1. REDIRECT Template:Code

Template:Redr - number that is the saturation modifier used to apply the saturation buff when eaten

        • Read-only property
  1. REDIRECT Template:Code

Template:Redr - if true the player can always eat the specified item (even when not hungry).

        • Read-only property
  1. REDIRECT Template:Code

Template:Redr - string name of the item that the food item will be converted into when eaten. If empty, the item will not convert into anything else.

  1. REDIRECT Template:Code

Template:Redr

        • Read-only property
  1. REDIRECT Template:Code

Template:Redr - the number that is the amount of damage this item can take before breaking

        • Read-only property
  1. REDIRECT Template:Code

Template:Redr - a

  1. REDIRECT Template:Code

Template:Redr describing the chance of the item losing durability

        • Property
  1. REDIRECT Template:Code

Template:Redr - gets or sets the current damage on the

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr - gets the maximum chance that the item would be damaged using the

  1. REDIRECT Template:Code

Template:Redr property if given an

  1. REDIRECT Template:Code

Template:Redr level. The incoming

  1. REDIRECT Template:Code

Template:Redr parameter must be greater than 0

Fixes

Caves & Cliffs

Stability and Performance

  • Players are no longer disconnected if the server and client have different runtime block IDs.
  • Optimized the time it takes to place vines in the Overworld.

Accessibility

  • Added the missing screen reader on the “Controller lost connection” prompt.

Commands

  • Order of function calls triggered by
  1. REDIRECT Template:Code

Template:Redr inside a function is now consistent. (Template:Bug)

Gameplay

  • Corrected nether portal locations when the portal was moved but the location was not updated. (Template:Bug)
  • Breaking a block below fire no longer creates an invisible fire block when the
  1. REDIRECT Template:Code

Template:Redr gamerule is disabled. (Template:Bug)

General

  • Players with higher than recommended render distance settings are now prompted to change it to the recommended value.
  • Render distance default and max settings have been updated for better performance
  • A prompt now warns players that they will be taken back to the main menu if they sign in while in-game.
  • Added caching support for subchunk requests and fixed issues with holes in the terrain.
  • Fixed a rendering error that could occur when attempting to render a vanilla Minecraft:mob in a base game version prior to the version that mob was introduced through JSON files.
  • Most content errors and warnings now only display once per world. (Template:Bug)

Graphical

  • The carved pumpkin enchantment glint now only covers the item instead of the entire slot. (Template:Bug)
  • Fixed a bug that could occur on older worlds where looking up in a Minecraft:minecart would display the inside of the minecart, blocking the player's view.
  • Updated item rendering so enchanted items are no longer invisible in Minecraft:the Nether. (Template:Bug)

Marketplace

  • The store update prompt no longer appears without internet connection or on session start failure.

Mobs

User Interface

  • Structure blocks can now be saved and loaded within the current Minecraft:dimension's height limits. (Template:Bug)
  • Fixed an issue where searching for non-existent content brought up the incorrect "1 result" message.
  • Fixed overlapping text on offerings occurring on 4:3 resolution screens.
  • Fixed Minecraft:Java Edition parity while lying in bed in multiplayer game. A message will show how many players are lying in Minecraft:bed while waiting for all players to fall asleep.
  • Provided better visual feedback and hints for different render distance settings.

Vanilla Parity

  • Changed the raid bossbar color from pink to red. (Template:Bug)
  • Raid mobs now despawn after a raid ends if every player moves far away enough from them.
  • Vindicators no longer naturally spawn in patrols.

Villages

  • The Hero of the Village effect now applies to all players who helped kill a raider once a raid is defeated; the effect also remains on the players, even if they travel outside the village. (Template:Bug)

References

<references group="">

 </references>

Navigation

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