Minecraft:Conduit: Difference between revisions
More actions
imported>Voicefulbread66 |
Fix template calls: add MC/ prefix |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{For}} | {{MC/For}} | ||
{{Infobox block | {{Infobox block | ||
| imagecaption = Inactive | | imagecaption = Inactive | ||
| Line 19: | Line 19: | ||
| waterloggable = Yes | | waterloggable = Yes | ||
}} | }} | ||
A '''conduit''' is a [[Minecraft:block]] that can be placed [[Minecraft:Water|underwater]] and surrounded by | A '''conduit''' is a [[Minecraft:block]] that can be placed [[Minecraft:Water|underwater]] and surrounded by prismarine to activate it. Once active, it empowers nearby players touching water or rain, prevents them from drowning, and attacks wet [[Minecraft:monster]]s. | ||
== Obtaining == | == Obtaining == | ||
{{ | {{MC/Relevant tutorial|Acquiring a conduit}} | ||
=== Breaking === | === Breaking === | ||
A conduit drops as an [[Minecraft:item (entity)|item]] when broken with any [[Minecraft:tool]] or by hand, but a [[Minecraft:pickaxe]] is the fastest way to break it. | A conduit drops as an [[Minecraft:item (entity)|item]] when broken with any [[Minecraft:tool]] or by hand, but a [[Minecraft:pickaxe]] is the fastest way to break it. | ||
Like other precious blocks such as [[Minecraft:beacon]]s and | Like other precious blocks such as [[Minecraft:beacon]]s and shulker boxes, it always drops when destroyed by an explosion. | ||
{{ | {{MC/Breaking row|horizontal=1|Conduit|Pickaxe}} | ||
=== Crafting === | === Crafting === | ||
| Line 49: | Line 49: | ||
=== Conduit Power === | === Conduit Power === | ||
{{FakeImage| | {{FakeImage| | ||
{{ | {{MC/Layered blueprint|scale=2|name=Conduit Activation|c=+waterlogged-Conduit-top|p=Prismarine|w=Water+top | ||
|----1| | |----1| | ||
p | p | ||
| Line 85: | Line 85: | ||
}} | }} | ||
When activated, conduits give the " | When activated, conduits give the "Conduit Power" effect to all players in contact with rain or [[Minecraft:water]], within a spherical range of 32-96 blocks. The effect has the same benefits as Water Breathing, Night Vision, and Haste, but does not stack with them. The effect is "ambient", which means that the effect in the HUD has a blue border, similar to effects from [[Minecraft:beacon]]s. Fully-constructed conduits also damage any hostile mobs, like drowned, guardians, and elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any [[Minecraft:biome]] and at any height or depth. | ||
To activate, a conduit needs to be in the center of a 3×3×3 volume of [[Minecraft:water]] (26 source blocks, flowing water, and/or | To activate, a conduit needs to be in the center of a 3×3×3 volume of [[Minecraft:water]] (26 source blocks, flowing water, and/or waterlogged blocks, with the conduit also waterlogged in the center), which must be enclosed within an activation frame. The frame can be built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only [[Minecraft:prismarine]], dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 [[Minecraft:block]]s are required and produce an effective range of 32 blocks. Prismarine-type [[Minecraft:slab]]s (including double slabs), [[Minecraft:stairs]], and [[Minecraft:wall]]s cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks from the conduit (frame blocks) deactivates the conduit.{{note|1=Conduits can be activated only by full blocks by design; see {{bug|MC-128661}}}} | ||
The effective radius of the conduit is 16 [[Minecraft:block]]s for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. When the frame is complete, the center of the conduit displays an orange iris-like shape. | The effective radius of the conduit is 16 [[Minecraft:block]]s for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. When the frame is complete, the center of the conduit displays an orange iris-like shape. | ||
| Line 93: | Line 93: | ||
<gallery> | <gallery> | ||
File:Conduit block placement.png|Valid block placements for conduit activation; note that the conduit itself must also be surrounded by [[Minecraft:water]]. | File:Conduit block placement.png|Valid block placements for conduit activation; note that the conduit itself must also be surrounded by [[Minecraft:water]]. | ||
File:Conduit Block Placement for 16 blocks.png|Basic arrangements of 16 | File:Conduit Block Placement for 16 blocks.png|Basic arrangements of 16 prismarine bricks to activate a conduit. | ||
File:Conduit Block Placements for greater range.png|Adding additional [[Minecraft:block]]s around a conduit can extend the range of effect. | File:Conduit Block Placements for greater range.png|Adding additional [[Minecraft:block]]s around a conduit can extend the range of effect. | ||
File:Conduit setup.png|One possible setup to activate a conduit. | File:Conduit setup.png|One possible setup to activate a conduit. | ||
| Line 100: | Line 100: | ||
=== Attacking mobs === | === Attacking mobs === | ||
A complete frame also carries the additional advantage of damaging | A complete frame also carries the additional advantage of damaging hostile mobs within 8 blocks of the conduit, dealing {{hp|4}} magic damage every 2 seconds, if they are in contact with [[Minecraft:water]] or rain.{{note|1=Completed conduits only damage one mob at a time; see {{bug|MC-198923}}}} | ||
[[Minecraft:Monster]]s that are attacked by the conduit: | [[Minecraft:Monster]]s that are attacked by the conduit: | ||
{{columns-list|colwidth=20em| | {{columns-list|colwidth=20em| | ||
*{{ | *{{MC/Entitylink|Blaze}} | ||
*{{ | *{{MC/Entitylink|Bogged}} | ||
*{{ | *{{MC/Entitylink|Breeze}} | ||
*{{ | *{{MC/Entitylink|Cave Spider}} | ||
*{{ | *{{MC/Entitylink|Creaking}} | ||
*{{ | *{{MC/Entitylink|Creeper}} | ||
*{{ | *{{MC/Entitylink|Drowned}} | ||
*{{ | *{{MC/Entitylink|Elder Guardian}} | ||
*{{ | *{{MC/Entitylink|Ender Dragon}} | ||
*{{ | *{{MC/Entitylink|Enderman}} | ||
*{{ | *{{MC/Entitylink|Endermite}} | ||
*{{ | *{{MC/Entitylink|Evoker}} | ||
*{{ | *{{MC/Entitylink|Ghast}} | ||
*{{ | *{{MC/Entitylink|Giant}}{{only|java|short=1}} | ||
*{{ | *{{MC/Entitylink|Guardian}} | ||
*{{ | *{{MC/Entitylink|Hoglin}} | ||
*{{ | *{{MC/Entitylink|Husk}} | ||
*{{ | *{{MC/Entitylink|Illusioner}}{{only|java|short=1}} | ||
*{{ | *{{MC/Entitylink|Magma Cube}} | ||
*{{ | *{{MC/Entitylink|Parched}} | ||
*{{ | *{{MC/Entitylink|Phantom}} | ||
*{{ | *{{MC/Entitylink|Piglin}} | ||
*{{ | *{{MC/Entitylink|Piglin Brute}} | ||
*{{ | *{{MC/Entitylink|Pillager}} | ||
*{{ | *{{MC/Entitylink|Ravager}} | ||
*{{ | *{{MC/Entitylink|Shulker}} | ||
*{{ | *{{MC/Entitylink|Silverfish}} | ||
*{{ | *{{MC/Entitylink|Skeleton}} | ||
*{{ | *{{MC/Entitylink|Slime}} | ||
*{{ | *{{MC/Entitylink|Spider}} | ||
*{{ | *{{MC/Entitylink|Stray}} | ||
*{{ | *{{MC/Entitylink|Vex}} | ||
*{{ | *{{MC/Entitylink|Vindicator}} | ||
*{{ | *{{MC/Entitylink|Warden}} | ||
*{{ | *{{MC/Entitylink|Witch}} | ||
*{{ | *{{MC/Entitylink|Wither}} | ||
*{{ | *{{MC/Entitylink|Wither Skeleton}} | ||
*{{ | *{{MC/Entitylink|Zoglin}} | ||
*{{ | *{{MC/Entitylink|Zombie}} | ||
*{{ | *{{MC/Entitylink|Zombie Villager}} | ||
*{{ | *{{MC/Entitylink|Zombified Piglin}} | ||
}} | }} | ||
=== Light source === | === Light source === | ||
Conduits emit a | Conduits emit a light level of 15, the brightest light level in the game, whether activated or not, and even on land. | ||
== Sounds == | == Sounds == | ||
=== Generic === | === Generic === | ||
{{Sound table/Block/Stone}} | {{MC/Sound table/Block/Stone}} | ||
=== Unique === | === Unique === | ||
{{ | {{MC/El|je}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 222: | Line 222: | ||
}} | }} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 275: | Line 275: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 292: | Line 292: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table2 | {{ID table2 | ||
|edition=bedrock | |edition=bedrock | ||
| Line 312: | Line 312: | ||
=== Block states === | === Block states === | ||
{{ | {{MC/See also|Block states}} | ||
{{ | {{MC/El|je}}: | ||
{{bst|waterlogged|true|false,true|Whether or not there's water in the same place as this conduit.|foot=1}} | {{bst|waterlogged|true|false,true|Whether or not there's water in the same place as this conduit.|foot=1}} | ||
| Line 320: | Line 320: | ||
A conduit has a [[Minecraft:block entity]] associated with it that holds additional data about the block. | A conduit has a [[Minecraft:block entity]] associated with it that holds additional data about the block. | ||
{{ | {{MC/El|java}}: | ||
{{ | {{MC/See also|Block entity format}} | ||
<section begin="block data"/><div class="treeview"> | <section begin="block data"/><div class="treeview"> | ||
* {{ | * {{MC/Nbt|compound}} Block entity data | ||
** {{ | ** {{MC/Nbt inherit/blockentity}} | ||
** {{ | ** {{MC/Nbt|int-array|Target}}: The [[Minecraft:UUID]] of the hostile mob the conduit is currently attacking, stored as four ints. May not be present. | ||
</div><section end="block data"/> | </div><section end="block data"/> | ||
{{ | {{MC/El|bedrock}}: | ||
: See [[Minecraft:Bedrock Edition level format/Block entity format]]. | : See [[Minecraft:Bedrock Edition level format/Block entity format]]. | ||
== Achievements == | == Achievements == | ||
{{ | {{MC/Load achievements|Moskstraumen}} | ||
== Advancements == | == Advancements == | ||
{{ | {{MC/Load advancements|How Did We Get Here?}} | ||
== History == | == History == | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=18w15a|[[File:Conduit JE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}} | |{{MC/HistoryLine||1.13|dev=18w15a|[[File:Conduit JE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}} | ||
|{{HistoryLine|||dev=18w16a|[[File:Conduit (closed core).gif|32px]] The | |{{MC/HistoryLine|||dev=18w16a|[[File:Conduit (closed core).gif|32px]] The particle effect for the conduit has been changed to the (previously unused) entity_core texture file.}} | ||
|{{HistoryLine|||dev=18w19a|Conduits now produce | |{{MC/HistoryLine|||dev=18w19a|Conduits now produce sounds.}} | ||
|{{HistoryLine|||dev=18w20b|The eye of the conduit now shows whether it's hunting for | |{{MC/HistoryLine|||dev=18w20b|The eye of the conduit now shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise.}} | ||
|{{HistoryLine|||dev=18w20c| | |{{MC/HistoryLine|||dev=18w20c|Dark prismarine can now be used to activate a conduit.}} | ||
|{{HistoryLine|||dev=18w21a|The rarity of conduits has been changed from "Common" to "Rare".}} | |{{MC/HistoryLine|||dev=18w21a|The rarity of conduits has been changed from "Common" to "Rare".}} | ||
|{{HistoryLine||1.13.1|dev=18w31a|Conduits are now properly | |{{MC/HistoryLine||1.13.1|dev=18w31a|Conduits are now properly waterlogged.}} | ||
|{{HistoryLine||1.18|dev=pre1|The assigned tool is now the pickaxe.}} | |{{MC/HistoryLine||1.18|dev=pre1|The assigned tool is now the pickaxe.}} | ||
|{{HistoryLine||1.21.2|dev=24w33a|The rarity of conduits has been changed from "Rare" to "Uncommon".}} | |{{MC/HistoryLine||1.21.2|dev=24w33a|The rarity of conduits has been changed from "Rare" to "Uncommon".}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|[[File:Conduit BE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}} | |{{MC/HistoryLine||1.5.0|dev=beta 1.5.0.1|[[File:Conduit BE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}} | ||
|{{HistoryLine|||dev=beta 1.5.0.4|Conduits now produce | |{{MC/HistoryLine|||dev=beta 1.5.0.4|Conduits now produce sounds.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Conduits can now give | |{{MC/HistoryLine||1.16.0|dev=beta 1.15.0.51|Conduits can now give Conduit Power to nearby players in rain.}} | ||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of conduits has been changed from "Common" to "Uncommon".}} | |{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of conduits has been changed from "Common" to "Uncommon".}} | ||
|{{HistoryLine||26.0|dev=Preview 26.0.27| | |{{MC/HistoryLine||26.0|dev=Preview 26.0.27|Conduits no longer damage camel husks, skeleton horses, zombie horses and zombie nautiluses.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Conduit BE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}} | |{{MC/HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Conduit BE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{Issue list}} | {{MC/Issue list}} | ||
== Trivia == | == Trivia == | ||
* When it is activated, the conduit displays the | * When it is activated, the conduit displays the heart of the sea's texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye. | ||
* The [[Minecraft:achievement]] obtained by activating a conduit refers to | * The [[Minecraft:achievement]] obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway. | ||
== Gallery == | == Gallery == | ||
=== Renders === | === Renders === | ||
<gallery> | <gallery> | ||
File:Conduit (Fast) BE.gif|A conduit with "Fancy Graphics" disabled {{ | File:Conduit (Fast) BE.gif|A conduit with "Fancy Graphics" disabled {{MC/In|bedrock}}. | ||
</gallery> | </gallery> | ||
| Line 384: | Line 384: | ||
<gallery> | <gallery> | ||
File:Powered Conduit.png|Closer look at the activated conduit. | File:Powered Conduit.png|Closer look at the activated conduit. | ||
File:Conduit Attack.png|A conduit attacking a | File:Conduit Attack.png|A conduit attacking a drowned. | ||
File:Activated conduit.gif|Animation of an activated conduit (click to enlarge). | File:Activated conduit.gif|Animation of an activated conduit (click to enlarge). | ||
File:Conduit placement.png|Optimal placement of fully powered conduits around a central conduit. North should be negative Z. | File:Conduit placement.png|Optimal placement of fully powered conduits around a central conduit. North should be negative Z. | ||
| Line 394: | Line 394: | ||
== See also == | == See also == | ||
* {{ | * {{MC/Blocklink|Beacon}} | ||
== External links == | == External links == | ||
| Line 400: | Line 400: | ||
== Navigation == | == Navigation == | ||
{{Navbox blocks|Utility}} | {{MC/Navbox blocks|Utility}} | ||
{{Navbox environment}} | {{MC/Navbox environment}} | ||
[[Category:Player-built structures]] | [[Category:Player-built structures]] | ||
| Line 410: | Line 410: | ||
[[Category:Hazardous blocks]] | [[Category:Hazardous blocks]] | ||
de:Aquisator | |||
es:Canalizador | |||
fr:Conduit | |||
it:Condotto | |||
ja:コンジット | |||
ko:전달체 | |||
pl:Przewodnia | |||
pt:Conduto | |||
ru:Морской проводник | |||
th:ศิรา | |||
uk:Провідник | |||
zh:潮涌核心 | |||
Latest revision as of 20:15, 9 April 2026
Template:Hatnote Template:Infobox block A conduit is a Minecraft:block that can be placed underwater and surrounded by prismarine to activate it. Once active, it empowers nearby players touching water or rain, prevents them from drowning, and attacks wet Minecraft:monsters.
Obtaining
Breaking
A conduit drops as an item when broken with any Minecraft:tool or by hand, but a Minecraft:pickaxe is the fastest way to break it.
Like other precious blocks such as Minecraft:beacons and shulker boxes, it always drops when destroyed by an explosion.
Script error: No such module "breaking row".
Crafting
Usage
Conduit Power
When activated, conduits give the "Conduit Power" effect to all players in contact with rain or Minecraft:water, within a spherical range of 32-96 blocks. The effect has the same benefits as Water Breathing, Night Vision, and Haste, but does not stack with them. The effect is "ambient", which means that the effect in the HUD has a blue border, similar to effects from Minecraft:beacons. Fully-constructed conduits also damage any hostile mobs, like drowned, guardians, and elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any Minecraft:biome and at any height or depth.
To activate, a conduit needs to be in the center of a 3×3×3 volume of Minecraft:water (26 source blocks, flowing water, and/or waterlogged blocks, with the conduit also waterlogged in the center), which must be enclosed within an activation frame. The frame can be built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only Minecraft:prismarine, dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 Minecraft:blocks are required and produce an effective range of 32 blocks. Prismarine-type Minecraft:slabs (including double slabs), Minecraft:stairs, and Minecraft:walls cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks from the conduit (frame blocks) deactivates the conduit.Template:Note
The effective radius of the conduit is 16 Minecraft:blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. When the frame is complete, the center of the conduit displays an orange iris-like shape.
-
Valid block placements for conduit activation; note that the conduit itself must also be surrounded by Minecraft:water.
-
Basic arrangements of 16 prismarine bricks to activate a conduit.
-
Adding additional Minecraft:blocks around a conduit can extend the range of effect.
-
One possible setup to activate a conduit.
-
An unusual, but valid setup of 16 Minecraft:prismarine blocks.
Attacking mobs
A complete frame also carries the additional advantage of damaging hostile mobs within 8 blocks of the conduit, dealing Template:Hp magic damage every 2 seconds, if they are in contact with Minecraft:water or rain.Template:Note
Minecraft:Monsters that are attacked by the conduit:
Light source
Conduits emit a light level of 15, the brightest light level in the game, whether activated or not, and even on land.
Sounds
Generic
Template:Edition: Template:Sound table/Block/Stone/JE
Template:Edition: Template:Sound table/Block/Stone/BE
Unique
- REDIRECT Template:Edition
Template:Rcat: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table2 Template:ID table
Block states
{{#vardefine:params|0 }}Template:Hatnote
- REDIRECT Template:Edition
Block data
A conduit has a Minecraft:block entity associated with it that holds additional data about the block.
- REDIRECT Template:Edition
Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote
<section begin="block data"/>
- Template:Nbt/sprite Block entity data
- Template:Nbt inherit
- Template:Nbt/sprite Target: The Minecraft:UUID of the hostile mob the conduit is currently attacking, stored as four ints. May not be present.
<section end="block data"/>
- REDIRECT Template:Edition
Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Script error: No such module "Issue list".
Trivia
- When it is activated, the conduit displays the heart of the sea's texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
- The Minecraft:achievement obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway.
Gallery
Renders
-
A conduit with "Fancy Graphics" disabled in Template:Editions.
Screenshots
-
Closer look at the activated conduit.
-
A conduit attacking a drowned.
-
Animation of an activated conduit (click to enlarge).
-
Optimal placement of fully powered conduits around a central conduit. North should be negative Z.
-
A conduit won't be activated if not waterlogged.
Notes
See also
- redirect Template:blockLink
External links
- Taking Inventory: Conduit – Minecraft.net on April 30, 2020
Template:Article otherTemplate:Article other
| Geography | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Sky and fog | |||||||||
| Weather |
| ||||||||
| Dimensions | |||||||||
| World types |
| ||||||||
| Player constructions |
| ||||||||
| Matter | |||||||||
| Sound | |||||||||
| Joke |
| ||||||||
| Bugs |
| ||||||||
| Removed |
|
de:Aquisator es:Canalizador fr:Conduit it:Condotto ja:コンジット ko:전달체 pl:Przewodnia pt:Conduto ru:Морской проводник th:ศิรา uk:Провідник zh:潮涌核心