Minecraft:Eye of Ender: Difference between revisions
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{{about|the item in {{MC}}|the {{MCD|item}} in {{MCD}}|MCD:Eye of Ender|the | {{about|the item in {{MC/MC}}|the {{MC/MCD|item}} in {{MC/MCD}}|MCD:Eye of Ender|the object in ''Minecraft Mini-Series''|Enchanted Ender Eye}} | ||
{{Infobox item entity | {{Infobox item entity | ||
| image = Eye of Ender.png | | image = Eye of Ender.png | ||
| Line 8: | Line 8: | ||
| networkid = | | networkid = | ||
}} | }} | ||
An '''eye of ender''' is a | An '''eye of ender''' is a craftable [[Minecraft:item]] that can be {{MC/Control|thrown}} in the [[Minecraft:Overworld]] to show the direction of the nearest stronghold, which may break the eye. Up to 12 eyes of ender are required to activate a stronghold's [[Minecraft:End portal]], which leads to the End dimension. | ||
== Obtaining == | == Obtaining == | ||
| Line 23: | Line 23: | ||
[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]] | [[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]] | ||
To locate | To locate strongholds (and the [[Minecraft:End portal]]s they house): | ||
* Pressing {{ | * Pressing {{MC/Control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for endermen and ender chests. | ||
** The eye leads to the | ** The eye leads to the chunk where a spiral staircase, the first room generated in the stronghold, is located. | ||
** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk). | ** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk). | ||
* While over 12 blocks away from the northwest corner of the staircase chunk, the eye travels upward to offer an easily-visible indication of the horizontal direction the player must travel. | * While over 12 blocks away from the northwest corner of the staircase chunk, the eye travels upward to offer an easily-visible indication of the horizontal direction the player must travel. | ||
* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye travels downward, to indicate the player is above a stronghold and must mine downward. | * When closer than 12 blocks to the northwest corner of the staircase chunk, the eye travels downward, to indicate the player is above a stronghold and must mine downward. | ||
* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering and an 80% chance of surviving per throw. Therefore, throwing it three times has approximately a 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%). | * After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering and an 80% chance of surviving per throw. Therefore, throwing it three times has approximately a 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%). | ||
* The eye of ender's flying function works only in the [[Minecraft:Overworld]] and only if a stronghold exists or can generate in the world. It does nothing in [[Minecraft:the Nether]], [[Minecraft:the End]], or | * The eye of ender's flying function works only in the [[Minecraft:Overworld]] and only if a stronghold exists or can generate in the world. It does nothing in [[Minecraft:the Nether]], [[Minecraft:the End]], or custom dimensions, unless a structure able to generate in that dimension has been added to the <code>#minecraft:eye_of_ender_located</code> structure tag. | ||
Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>{{bug|MC-135996}}</ref> | Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>{{bug|MC-135996}}</ref> | ||
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=== Activating End portals === | === Activating End portals === | ||
[[File:Active End Portal.png|thumb|right|An End portal activated with eyes of ender.]] | [[File:Active End Portal.png|thumb|right|An End portal activated with eyes of ender.]] | ||
Once an End portal is found, eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty | Once an End portal is found, eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty End portal frames by pressing {{MC/Control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Because there is a 10% chance of for each individual End portal frame to contain an eye, there is a 1 in 1 trillion chance that every frame will have an eye in it, thereby activating the portal automatically. | ||
{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
|+End portal pre-filled eyes | |+End portal pre-filled eyes | ||
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== Sounds == | == Sounds == | ||
{{Edition|Java}}:<br> | {{MC/Edition|Java}}:<br> | ||
Eyes of ender use the Friendly Creatures sound category for | Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events. | ||
{{SoundTable | {{SoundTable | ||
| Line 115: | Line 115: | ||
}} | }} | ||
{{Edition|Bedrock}}: | {{MC/Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 146: | Line 146: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 166: | Line 166: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 194: | Line 194: | ||
The purple particles left by eyes of ender have entity data that define various properties of the entity. | The purple particles left by eyes of ender have entity data that define various properties of the entity. | ||
{{ | {{MC/El|java}}: | ||
{{ | {{MC/Main|Entity format}} | ||
<section begin="entity data"/><div class="treeview" style="margin-top: 0;"> | <section begin="entity data"/><div class="treeview" style="margin-top: 0;"> | ||
* {{ | * {{MC/Nbt|compound}} Entity data | ||
** {{ | ** {{MC/Nbt inherit/entity}} | ||
** {{ | ** {{MC/Nbt|compound|Item}}: The item to render as, may be absent. | ||
*** {{ | *** {{MC/Nbt inherit/itemnoslot|indent=***}} | ||
</div><section end="entity data"/> | </div><section end="entity data"/> | ||
{{ | {{MC/El|bedrock}}: | ||
:See [[Minecraft:Bedrock Edition level format/Entity format]]. | :See [[Minecraft:Bedrock Edition level format/Entity format]]. | ||
== Advancements == | == Advancements == | ||
{{ | {{MC/Load advancements|Eye Spy}} | ||
== Videos == | == Videos == | ||
{{Video note|This video does not mention that eyes of ender can be used to craft | {{MC/Video note|This video does not mention that eyes of ender can be used to craft ender chests or End crystals.}} | ||
<div style="text-align:center">{{ | <div style="text-align:center">{{MC/Yt|E0AhoxYLomc}}</div> | ||
== History == | == History == | ||
{{ | {{MC/More sounds|section=1|type=old|Sounds before RC1}} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. | |{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. | ||
|Eyes of ender can be used on a | |Eyes of ender can be used on a portal block to repair them, but repairing them does nothing.}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Each eye can now be placed in a | |{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 4|Each eye can now be placed in a portal block or used to hone in on a stronghold. Jeb demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[Minecraft:End portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks. | ||
|In older worlds with chunks generated before [[Minecraft:Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the | |In older worlds with chunks generated before [[Minecraft:Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the player to a place where there isn't a stronghold at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3, strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}} | |{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}} | ||
|{{HistoryLine|||dev=RC1|The throwing sound of eyes of ender has been changed.}} | |{{MC/HistoryLine|||dev=RC1|The throwing sound of eyes of ender has been changed.}} | ||
|{{HistoryLine||1.3.1|dev=12w21a|Eyes of ender can now be used to craft | |{{MC/HistoryLine||1.3.1|dev=12w21a|Eyes of ender can now be used to craft ender chests. | ||
|Priest [[Minecraft:villager]]s would | |Priest [[Minecraft:villager]]s would buy 2–3 eyes of ender for one [[Minecraft:emerald]].}} | ||
|{{HistoryLine|||dev=12w22a|Priest villagers no longer buy eyes of ender, instead sell them for 7–10 emeralds.}} | |{{MC/HistoryLine|||dev=12w22a|Priest villagers no longer buy eyes of ender, instead sell them for 7–10 emeralds.}} | ||
|{{HistoryLine||1.6.4|dev=1.6.3|Eyes of ender now lead to | |{{MC/HistoryLine||1.6.4|dev=1.6.3|Eyes of ender now lead to strongholds based on the structure data saved in the world file instead of calculating their approximate location via the world seed. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}} | ||
|{{HistoryLine||1.7.2|dev=13w41a|Eyes of ender now lead to the entrance of a stronghold instead of the portal room.}} | |{{MC/HistoryLine||1.7.2|dev=13w41a|Eyes of ender now lead to the entrance of a stronghold instead of the portal room.}} | ||
|{{HistoryLine||1.8|dev=14w02a|With changes that have been made to villagers and the | |{{MC/HistoryLine||1.8|dev=14w02a|With changes that have been made to villagers and the trading system, cleric villagers now sell eyes of ender for 7–11 [[Minecraft:emerald]]s, as one of their tier III trades.}} | ||
|{{HistoryLine|||dev=14w06a|Eyes of ender now spawn at the player's feet when thrown instead of their eyes.<ref>{{bug|MC-51203}}</ref>}} | |{{HistoryLine|||dev=14w06a|Eyes of ender now spawn at the player's feet when thrown instead of their eyes.<ref>{{bug|MC-51203}}</ref>}} | ||
|{{HistoryLine||1.9|dev=15w41a|Eyes of ender are no longer | |{{MC/HistoryLine||1.9|dev=15w41a|Eyes of ender are no longer sold by cleric [[Minecraft:villager]]s.}} | ||
|{{HistoryLine|||dev=15w44b|An eye of ender is now used to craft an | |{{MC/HistoryLine|||dev=15w44b|An eye of ender is now used to craft an End crystal.}} | ||
|{{HistoryLine|||dev=16w07a|Eyes of ender now spawn at the player's chest when thrown instead of their feet.}} | |{{MC/HistoryLine|||dev=16w07a|Eyes of ender now spawn at the player's chest when thrown instead of their feet.}} | ||
|{{HistoryLine|||dev=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173|||Fixed}}</ref>}} | |{{HistoryLine|||dev=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173|||Fixed}}</ref>}} | ||
|{{HistoryLine||1.11|dev=16w35a|Throwing an eye of ender now slows down the player for the time that the {{ctrl|use}} button is held down, similar to eating, drinking etc..<ref>{{bug|MC-107185}}</ref> This was done to prevent it from also causing the item in the offhand to be used.<ref>{{bug|MC-83337}}</ref>}} | |{{HistoryLine||1.11|dev=16w35a|Throwing an eye of ender now slows down the player for the time that the {{ctrl|use}} button is held down, similar to eating, drinking etc..<ref>{{bug|MC-107185}}</ref> This was done to prevent it from also causing the item in the offhand to be used.<ref>{{bug|MC-83337}}</ref>}} | ||
|{{HistoryLine||1.12|dev=17w17a|Added a new sound when placing eyes of ender to the portal frames, and a new ''pop'' sound when a thrown eye of ender bursts.}} | |{{MC/HistoryLine||1.12|dev=17w17a|Added a new sound when placing eyes of ender to the portal frames, and a new ''pop'' sound when a thrown eye of ender bursts.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} | |{{MC/HistoryLine||1.14|dev=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} | ||
|{{HistoryLine||1.19|dev=22w11a|Eyes of ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8, ~, 8).<ref>{{bug|MC-253394}}</ref>}} | |{{HistoryLine||1.19|dev=22w11a|Eyes of ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8, ~, 8).<ref>{{bug|MC-253394}}</ref>}} | ||
}} | }} | ||
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=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} | |{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} | |{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|The | |{{HistoryLine||1.16.0|dev=beta 1.15.0.51|The particles of eyes of ender have been changed to match {{MC/El|je}}.}} | ||
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|The sprites of eyes of ender, when rendered in the world, now have the correct scaling and positional offset.|They now match {{JE}} and also match better with their collider.}} | |{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|The sprites of eyes of ender, when rendered in the world, now have the correct scaling and positional offset.|They now match {{MC/JE}} and also match better with their collider.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. They can be used to locate stronghold, but cannot be inserted into | |{{MC/HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. They can be used to locate stronghold, but cannot be inserted into End portal frames.}} | ||
|{{HistoryLine||xbox=TU9|Eyes of ender can be placed in empty End portal frames.}} | |{{MC/HistoryLine||xbox=TU9|Eyes of ender can be placed in empty End portal frames.}} | ||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Eyes of ender can now be used to craft | |{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Eyes of ender can now be used to craft ender chests.|Priest villagers now sell eyes of ender for 7–10 emeralds.}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|With changes that have been made to villagers and the | |{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|With changes that have been made to villagers and the trading system, cleric villagers now sell eyes of ender for 7–11 [[Minecraft:emerald]]s, as one of their tier III trades.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Eyes of ender are no longer | |{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Eyes of ender are no longer sold by cleric [[Minecraft:villager]]s.|An eye of ender is now used to craft an End crystal.|Eyes of enders now spawn at the player's chest when thrown instead of their eyes.}} | ||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|A new ''pop'' | |{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|A new ''pop'' sound has been added when a thrown eye of ender bursts.}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Throwing an eye of ender now slows down the player for the time that the {{ctrl|use}} button is held down, similar to eating, drinking etc..}} | |{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Throwing an eye of ender now slows down the player for the time that the {{ctrl|use}} button is held down, similar to eating, drinking etc..}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new 3ds}} | |{{MC/HistoryLine|new 3ds}} | ||
|{{HistoryLine||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} | |{{MC/HistoryLine||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} | ||
}} | }} | ||
| Line 277: | Line 277: | ||
=== Data history === | === Data history === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.11|dev=16w32a|The | |{{MC/HistoryLine||1.11|dev=16w32a|The entity ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 381.{{MC/Info needed|and what was the numerical entity ID?}}}} | ||
|{{HistoryLine|||dev=pre5|The | |{{MC/HistoryLine|||dev=pre5|The entity ID has been changed to <code>eye_of_ender</code>.}} | ||
|{{HistoryLine||1.14|dev=18w50a|Now have an optional {{ | |{{HistoryLine||1.14|dev=18w50a|Now have an optional {{MC/Code|Item}} tag that can specify a different item stack to render.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{MC/Issue list}} | ||
== Trivia == | == Trivia == | ||
*When thrown in third-person view, the eyes of ender fly out from the player's chest instead of their hand. | *When thrown in third-person view, the eyes of ender fly out from the player's chest instead of their hand. | ||
*{{ | *{{MC/In|bedrock}} the eye of ender flies out of the top right of the screen above the player head. | ||
*{{ | *{{MC/In|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{MC/Cmd|locate}} command. | ||
== Gallery == | == Gallery == | ||
| Line 297: | Line 297: | ||
<gallery> | <gallery> | ||
File:Stronghold Portal Room.png|An End portal frame containing a few eyes of ender. | File:Stronghold Portal Room.png|An End portal frame containing a few eyes of ender. | ||
File:EnderChestexample.png|An | File:EnderChestexample.png|An ender chest depicting an eye of ender on the front. | ||
File:Enchanted Eye of Ender obtained with commands.png|An enchanted eye of ender obtained with commands being thrown. Eyes of ender retain their components, including name and enchantments, when used. | File:Enchanted Eye of Ender obtained with commands.png|An enchanted eye of ender obtained with commands being thrown. Eyes of ender retain their components, including name and enchantments, when used. | ||
</gallery> | </gallery> | ||
| Line 305: | Line 305: | ||
File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX. | File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX. | ||
File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender. | File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender. | ||
File:MC Vol 1 6.jpg| | File:MC Vol 1 6.jpg|Tyler throwing an eye of ender in Volume 1. | ||
</gallery> | </gallery> | ||
| Line 315: | Line 315: | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox items|Utilities}} | {{MC/Navbox items|Utilities}} | ||
{{Navbox entities|Other}} | {{MC/Navbox entities|Other}} | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
cs:Oko z Endu | |||
de:Enderauge | |||
es:Ojo de ender | |||
fr:Oeil de l'Ender | |||
hu:Végzet szeme | |||
it:Occhio di ender | |||
ja:エンダーアイ | |||
ko:엔더의 눈 | |||
nl:Enderoog | |||
pl:Oko Endera | |||
pt:Olho de Ender | |||
ru:Око Края | |||
th:ดวงตาแห่งเอนเดอร์ | |||
uk:Око Енду | |||
zh:末影之眼 | |||
Latest revision as of 20:23, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox item entity An eye of ender is a craftable Minecraft:item that can be {{#vardefine: control | right click on mouse or left trigger on gamepad }}thrown in the Minecraft:Overworld to show the direction of the nearest stronghold, which may break the eye. Up to 12 eyes of ender are required to activate a stronghold's Minecraft:End portal, which leads to the End dimension.
Obtaining
Crafting
Usage
Locating strongholds
To locate strongholds (and the Minecraft:End portals they house):
- Pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for endermen and ender chests.
- The eye leads to the chunk where a spiral staircase, the first room generated in the stronghold, is located.
- The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
- While over 12 blocks away from the northwest corner of the staircase chunk, the eye travels upward to offer an easily-visible indication of the horizontal direction the player must travel.
- When closer than 12 blocks to the northwest corner of the staircase chunk, the eye travels downward, to indicate the player is above a stronghold and must mine downward.
- After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering and an 80% chance of surviving per throw. Therefore, throwing it three times has approximately a 50% overall chance to shatter the eye (0.83=51.2%).
- The eye of ender's flying function works only in the Minecraft:Overworld and only if a stronghold exists or can generate in the world. It does nothing in Minecraft:the Nether, Minecraft:the End, or custom dimensions, unless a structure able to generate in that dimension has been added to the
#minecraft:eye_of_ender_locatedstructure tag.
Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>Template:Bug</ref>
Activating End portals
Once an End portal is found, eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty End portal frames by pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use on them until the entire ring of 12 is filled, thereby activating the portal. Because there is a 10% chance of for each individual End portal frame to contain an eye, there is a 1 in 1 trillion chance that every frame will have an eye in it, thereby activating the portal automatically.
| Eyes | 0 | 1 | 2 | 3 | 4 | 5-12 |
|---|---|---|---|---|---|---|
| Exactly | 28% | 38% | 23% | 9% | 2% | <1% |
| Or more | 100% | 72% | 34% | 11% | 3% | <1% |
The probability that a specific number of eyes are generated was calculated using the probability mass function:
pX(k) = P(X = k) = <math>\binom{12}{k} \cdot 0.1^k \cdot(1-0.1)^{12-k}</math>
where k is the number of eyes and pX(k) is the probability that a particular End portal contains k eyes when it is generated.
Crafting ingredient
Sounds
Template:!((Java EditionTemplate:))!:
Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table
Entity data
The purple particles left by eyes of ender have entity data that define various properties of the entity.
- REDIRECT Template:Edition
Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote
<section begin="entity data"/>
- Template:Nbt/sprite Entity data
- Template:Nbt inherit
- Template:Nbt/sprite Item: The item to render as, may be absent.
<section end="entity data"/>
- REDIRECT Template:Edition
Advancements
Script error: No such module "Advancement".
Videos
- REDIRECT Template:YouTube
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
-
The eye of ender used to appear large in third-person view.
Data history
Issues
Script error: No such module "Issue list".
Trivia
- When thrown in third-person view, the eyes of ender fly out from the player's chest instead of their hand.
- in Template:Editions the eye of ender flies out of the top right of the screen above the player head.
- in Template:Editions if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the
- REDIRECT Template:Command
Template:Redr command.
Gallery
Screenshots
-
An End portal frame containing a few eyes of ender.
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An ender chest depicting an eye of ender on the front.
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An enchanted eye of ender obtained with commands being thrown. Eyes of ender retain their components, including name and enchantments, when used.
In other media
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Official T-shirt artwork "Eye of Ender" sold by JINX.
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A Halloween T-Shirt design featuring an eye of ender.
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Tyler throwing an eye of ender in Volume 1.
External links
References
<references group="">
</references>
Template:Article otherTemplate:Article other
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cs:Oko z Endu de:Enderauge es:Ojo de ender fr:Oeil de l'Ender hu:Végzet szeme it:Occhio di ender ja:エンダーアイ ko:엔더의 눈 nl:Enderoog pl:Oko Endera pt:Olho de Ender ru:Око Края th:ดวงตาแห่งเอนเดอร์ uk:Око Енду zh:末影之眼