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Minecraft:Iron Bars: Difference between revisions

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{{Redirect|Iron Bar|the item|Iron Ingot}}
{{MC/Redirect|Iron Bar|the item|Iron Ingot}}
{{Infobox block
{{Infobox block
| image = Iron Bars (EW).png
| image = Iron Bars (EW).png
Line 13: Line 13:
| waterloggable = Yes
| waterloggable = Yes
}}
}}
'''Iron bars''' are the [[Minecraft:iron]] variant of [[Minecraft:bars]].
'''Iron bars''' are the iron variant of [[Minecraft:bars]].


== Obtaining ==
== Obtaining ==
Line 19: Line 19:
Iron bars can be mined using any [[Minecraft:pickaxe]]. If mined without a pickaxe, it drops nothing.
Iron bars can be mined using any [[Minecraft:pickaxe]]. If mined without a pickaxe, it drops nothing.


{{breaking row|horizontal=1|Iron Bars|Pickaxe|Wood}}
{{MC/Breaking row|horizontal=1|Iron Bars|Pickaxe|Wood}}


=== Natural generation ===
=== Natural generation ===
Iron bars can generate in [[Minecraft:stronghold]]s, [[Minecraft:woodland mansion]]s, [[Minecraft:savanna]] [[Minecraft:village]]s, [[Minecraft:desert]] villages, [[Minecraft:plains]] villages, [[Minecraft:igloo]] basements, [[Minecraft:ruined portal]]s, and [[Minecraft:trail ruins]].
Iron bars can generate in strongholds, woodland mansions, savanna villages, desert villages, plains villages, igloo basements, ruined portals, and trail ruins.


In [[Minecraft:the End]], there are two [[Minecraft:End spike]]s that have iron bars around their [[Minecraft:End crystal]]s.
In [[Minecraft:the End]], there are two End spikes that have iron bars around their End crystals.


=== Crafting ===
=== Crafting ===
Line 37: Line 37:
|type= Decoration block
|type= Decoration block
}}
}}
Iron bars are not a source of iron. Once crafted, iron bars cannot be [[Minecraft:smelt]]ed into [[Minecraft:iron nugget]]s or ingots.
Iron bars are not a source of iron. Once crafted, iron bars cannot be smelted into iron nuggets or ingots.


=== Post-generation ===
=== Post-generation ===
Iron bars regenerate on the [[Minecraft:end spike]]s whenever the [[Minecraft:ender dragon]] is respawned.
Iron bars regenerate on the end spikes whenever the ender dragon is respawned.


== Usage ==
== Usage ==
{{for|information about the placement mechanics of all bars|Bars#Usage}}
{{MC/For|information about the placement mechanics of all bars|Bars#Usage}}


=== Curing ===
=== Curing ===
Iron bars speed up the curing process of [[Minecraft:zombie villager]]s.
Iron bars speed up the curing process of zombie villagers.


== Sounds ==
== Sounds ==
{{Sound table/Block/Iron}}
{{MC/Sound table/Block/Iron}}


== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 67: Line 67:
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 82: Line 82:


=== Block states ===
=== Block states ===
{{see also|Block states}}
{{MC/See also|Block states}}


{{#lst:Bars|block states}}
{{#lst:Bars|block states}}


== Videos ==
== Videos ==
{{yt|koqOorpSBPA}}
{{MC/Yt|koqOorpSBPA}}


== History ==
== History ==
{{more sounds|section=1|type=old|Sounds before 25w02a}}
{{MC/More sounds|section=1|type=old|Sounds before 25w02a}}
{{See asset history|type=block}}
{{MC/See asset history|type=block}}
=== Reveal ===
=== Reveal ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||July 11, 2011|link=http://www.minecraftforum.net/topic/467338-18-updates-ravines-strongholds/page__st__100__p__6173261#entry6173261|[[Minecraft:Notch]] revealed two new screenshots of a [[Minecraft:stronghold]] (in two different brightness settings) where the bars can be clearly seen alongside other common stronghold [[Minecraft:block]]s. The [[Minecraft:light]]ing differences have been explained a bit (though not necessarily completely correctly) by a user on the [[Minecraft:Minecraft Forum|forums]].}}
|{{MC/HistoryLine||July 11, 2011|link=http://www.minecraftforum.net/topic/467338-18-updates-ravines-strongholds/page__st__100__p__6173261#entry6173261|Notch revealed two new screenshots of a stronghold (in two different brightness settings) where the bars can be clearly seen alongside other common stronghold [[Minecraft:block]]s. The lighting differences have been explained a bit (though not necessarily completely correctly) by a user on the forums.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Iron Bars (EW) JE1.png|32px]] [[File:Iron Bars (texture) JE1 BE1.png|32px]] Added iron bars.
|{{MC/HistoryLine||1.8|dev=Pre-release|[[File:Iron Bars (EW) JE1.png|32px]] [[File:Iron Bars (texture) JE1 BE1.png|32px]] Added iron bars.
|[[File:Iron Bars (connected vertical) JE1.png|32px]] Iron bars currently do not render their side edge faces. Also, their top and bottom faces are correctly not rendered when connected to other [[Minecraft:block]]s.}}
|[[File:Iron Bars (connected vertical) JE1.png|32px]] Iron bars currently do not render their side edge faces. Also, their top and bottom faces are correctly not rendered when connected to other [[Minecraft:block]]s.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|The breaking time for iron bars is now greatly reduced, and depends on the [[Minecraft:tiers|pickaxe's material]].}}
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|The breaking time for iron bars is now greatly reduced, and depends on the pickaxe's material.}}
|{{HistoryLine||1.4.2|dev=12w32a|[[Minecraft:Zombie villager]]s can now be cured. Putting iron bars close to the zombie villager helps speed up the process.}}
|{{MC/HistoryLine||1.4.2|dev=12w32a|Zombie villagers can now be cured. Putting iron bars close to the zombie villager helps speed up the process.}}
|{{HistoryLine||?|Iron bars now connect to [[Minecraft:glass]].}}
|{{MC/HistoryLine||?|Iron bars now connect to [[Minecraft:glass]].}}
|{{HistoryLine||1.7.2|dev=13w41a|[[File:Iron Bars (EW) JE2.png|32px]] Iron bars now use the "prismatic" model shape glass panes now use. However, there are issues with mapping and plane rendering directions; this change was presumably unintended.
|{{MC/HistoryLine||1.7.2|dev=13w41a|[[File:Iron Bars (EW) JE2.png|32px]] Iron bars now use the "prismatic" model shape glass panes now use. However, there are issues with mapping and plane rendering directions; this change was presumably unintended.
|Iron bars now connect to [[Minecraft:glass pane]]s.}}
|Iron bars now connect to glass panes.}}
|{{HistoryLine|||dev=13w41b|[[File:Iron Bars (EW) JE3.png|32px]] Iron bars' model has been reverted to its prior appearance (a thin central plane with thick rims).}}
|{{MC/HistoryLine|||dev=13w41b|[[File:Iron Bars (EW) JE3.png|32px]] Iron bars' model has been reverted to its prior appearance (a thin central plane with thick rims).}}
|{{HistoryLine||1.8|dev=14w03a|[[File:Iron Bars (EW) JE4.png|32px]] Iron bars now appear completely opaque.}}
|{{MC/HistoryLine||1.8|dev=14w03a|[[File:Iron Bars (EW) JE4.png|32px]] Iron bars now appear completely opaque.}}
|{{HistoryLine|||dev=14w03b|[[File:Iron Bars (EW) JE5.png|32px]] Iron bars now render as normal again.<ref>{{bug|MC-44990}}</ref>}}
|{{HistoryLine|||dev=14w03b|[[File:Iron Bars (EW) JE5.png|32px]] Iron bars now render as normal again.<ref>{{bug|MC-44990}}</ref>}}
|{{HistoryLine|||dev=14w04a|[[File:Iron Bars (in minecart) 14w04a.png|32px]] If iron bars are set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, they now appears as this (previously they would be entirely invisible).}}
|{{MC/HistoryLine|||dev=14w04a|[[File:Iron Bars (in minecart) 14w04a.png|32px]] If iron bars are set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, they now appears as this (previously they would be entirely invisible).}}
|{{HistoryLine|||dev=14w10a|[[File:Iron Bars (EW) JE6.png|32px]] Textures are now mapped differently, and there are now connected edge texture planes.
|{{HistoryLine|||dev=14w10a|[[File:Iron Bars (EW) JE6.png|32px]] Textures are now mapped differently, and there are now connected edge texture planes.
|[[File:Iron Bars (connected vertical) JE2.png|32px]] Iron bars on top of one another now display a texture at the top/bottom joint of the two [[Minecraft:block]]s.<ref>{{bug|MC-50349||Iron Bars and glass panes are rendered incorrectly when connected}}</ref>
|[[File:Iron Bars (connected vertical) JE2.png|32px]] Iron bars on top of one another now display a texture at the top/bottom joint of the two [[Minecraft:block]]s.<ref>{{bug|MC-50349||Iron Bars and glass panes are rendered incorrectly when connected}}</ref>
|Culling no longer works horizontally, either.}}
|Culling no longer works horizontally, either.}}
|{{HistoryLine|||dev=?<!--works correct in 14w11b, but the fix version may be earlier-->|Horizontal culling for iron bars is fixed.}}
|{{MC/HistoryLine|||dev=?<!--works correct in 14w11b, but the fix version may be earlier-->|Horizontal culling for iron bars is fixed.}}
|{{HistoryLine|||dev=14w25a|[[File:Iron Bars (EW) JE7.png|32px]] Now subject to directional shading.}}
|{{MC/HistoryLine|||dev=14w25a|[[File:Iron Bars (EW) JE7.png|32px]] Now subject to directional shading.}}
|{{HistoryLine||1.9|dev=15w31a|[[File:Iron Bars (unconnected) JE1.png|32px]] Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE7.png|32px]].)
|{{MC/HistoryLine||1.9|dev=15w31a|[[File:Iron Bars (unconnected) JE1.png|32px]] Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE7.png|32px]].)
|[[File:Iron Bars (EW) JE6.png|32px]] The outside edges of iron bars now have textures.
|[[File:Iron Bars (EW) JE6.png|32px]] The outside edges of iron bars now have textures.
|The tallest obsidian pillars had iron bars around their end crystals, until [[Minecraft:Java Edition 16w07a|16w07a]].
|The tallest obsidian pillars had iron bars around their end crystals, until 16w07a.
|The [[Minecraft:ender dragon]] can no longer destroy iron bars.}}
|The ender dragon can no longer destroy iron bars.}}
|{{HistoryLine|||dev=15w43a|Iron bars now generate within [[Minecraft:igloo]] basements.}}
|{{MC/HistoryLine|||dev=15w43a|Iron bars now generate within igloo basements.}}
|{{HistoryLine|||dev=15w46a|Iron bars center beams now have both edge side texture, which has changed the textures from [[File:Iron Bars (E) JE8.png|32px]] [[File:Iron Bars (S) JE9.png|32px]] to [[File:Iron Bars (E) JE9.png|32px]] [[File:Iron Bars (S) JE10.png|32px]].}}
|{{MC/HistoryLine|||dev=15w46a|Iron bars center beams now have both edge side texture, which has changed the textures from [[File:Iron Bars (E) JE8.png|32px]] [[File:Iron Bars (S) JE9.png|32px]] to [[File:Iron Bars (E) JE9.png|32px]] [[File:Iron Bars (S) JE10.png|32px]].}}
|{{HistoryLine|||dev=16w07a|Iron bars have been removed from [[Minecraft:end spike]]s.}}
|{{MC/HistoryLine|||dev=16w07a|Iron bars have been removed from end spikes.}}
|{{HistoryLine|||dev=pre1|Two of the shorter, thinner end spikes in [[Minecraft:the End]] now have a cage of iron bars around their [[Minecraft:end crystal]]s.}}
|{{MC/HistoryLine|||dev=pre1|Two of the shorter, thinner end spikes in [[Minecraft:the End]] now have a cage of iron bars around their end crystals.}}
|{{HistoryLine||1.11|dev=16w39a|Iron bars now generate in [[Minecraft:woodland mansion]]s.}}
|{{MC/HistoryLine||1.11|dev=16w39a|Iron bars now generate in woodland mansions.}}
|{{HistoryLine||1.12|dev=17w15a|Iron bars now connect to the solid back sides of [[Minecraft:stairs]].}}
|{{MC/HistoryLine||1.12|dev=17w15a|Iron bars now connect to the solid back sides of [[Minecraft:stairs]].}}
|{{HistoryLine||1.13|dev=18w10c|[[Minecraft:Water]] can now be placed on the same block as iron bars.}}
|{{MC/HistoryLine||1.13|dev=18w10c|[[Minecraft:Water]] can now be placed on the same block as iron bars.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Iron Bars (EW) JE9.png|32px]] [[File:Iron Bars (texture) JE2 BE2.png|32px]] The textures of iron bars have been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Iron Bars (EW) JE9.png|32px]] [[File:Iron Bars (texture) JE2 BE2.png|32px]] The textures of iron bars have been changed.}}
|{{HistoryLine||1.14.3|dev=pre3|[[Minecraft:Torch]]es can now be placed on iron bars.}}
|{{MC/HistoryLine||1.14.3|dev=pre3|[[Minecraft:Torch]]es can now be placed on iron bars.}}
|{{HistoryLine||1.16|dev=20w15a|[[Minecraft:Wall]]s now connect to the bottom and sides of iron bars.}}
|{{MC/HistoryLine||1.16|dev=20w15a|[[Minecraft:Wall]]s now connect to the bottom and sides of iron bars.}}
|{{HistoryLine|||dev=20w16a|Iron bars can now generate as part of [[Minecraft:ruined portal]]s.}}
|{{MC/HistoryLine|||dev=20w16a|Iron bars can now generate as part of ruined portals.}}
|{{HistoryLine||1.20|dev=23w12a|Iron bars can now generate in [[Minecraft:trail ruins]].}}
|{{MC/HistoryLine||1.20|dev=23w12a|Iron bars can now generate in trail ruins.}}
|{{HistoryLine||1.21.5|dev=25w02a|Added new break, place, step, fall and hit sounds.}}
|{{MC/HistoryLine||1.21.5|dev=25w02a|Added new break, place, step, fall and hit sounds.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Iron Bars (EW) JE1.png|32px]]{{verify|Bedrock Edition had--and still has--subtle mapping differences}} [[File:Iron Bars (texture) JE1 BE1.png|32px]] Added iron bars.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Iron Bars (EW) JE1.png|32px]]{{MC/Verify|Bedrock Edition had--and still has--subtle mapping differences}} [[File:Iron Bars (texture) JE1 BE1.png|32px]] Added iron bars.}}
|{{HistoryLine||v0.9.0|dev=build 1|Iron bars now spawn naturally in [[Minecraft:stronghold]]s and [[Minecraft:village]]s.
|{{MC/HistoryLine||v0.9.0|dev=build 1|Iron bars now spawn naturally in strongholds and villages.
|[[File:Iron Bars (EW) BE2.png|32px]] Iron bars now render their back sides.}}
|[[File:Iron Bars (EW) BE2.png|32px]] Iron bars now render their back sides.}}
|{{HistoryLine|||dev=build 2|Iron bars now render as normal again.}}
|{{MC/HistoryLine|||dev=build 2|Iron bars now render as normal again.}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Iron bars now generate on top of [[Minecraft:end spike]]s.
|{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Iron bars now generate on top of end spikes.
|Iron bars now generate within [[Minecraft:igloo]] basements.}}
|Iron bars now generate within igloo basements.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron bars now generate in [[Minecraft:woodland mansion]]s.}}
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron bars now generate in woodland mansions.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Iron Bars (unconnected) BE2.png|32px]] Iron bars without any connecting [[Minecraft:block]]s are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE6.png|32px]].) {{check version|At least up to 1.2 was cross-shaped, but at 1.9 it is already stick-shaped.}}}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Iron Bars (unconnected) BE2.png|32px]] Iron bars without any connecting [[Minecraft:block]]s are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE6.png|32px]].) {{check version|At least up to 1.2 was cross-shaped, but at 1.9 it is already stick-shaped.}}}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Iron Bars (EW) JE7.png|32px]]{{verify}} {{InvSprite|Iron Bars BE}}  The textures of iron bars have been changed.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Iron Bars (EW) JE7.png|32px]]{{MC/Verify}} {{MC/InvSprite|Iron Bars BE}}  The textures of iron bars have been changed.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|[[File:Iron Bars (texture) JE2 BE2.png|32px]] The inventory icon of iron bars has now been changed to match {{el|je}}'s.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|[[File:Iron Bars (texture) JE2 BE2.png|32px]] The inventory icon of iron bars has now been changed to match {{MC/El|je}}'s.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Iron bars can now generate as part of [[Minecraft:ruined portal]]s.}}
|{{MC/HistoryLine|||dev=beta 1.16.0.57|Iron bars can now generate as part of ruined portals.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.25|Added new break, place, step, fall and hit sounds.}}
|{{MC/HistoryLine||1.21.60|dev=Preview 1.21.60.25|Added new break, place, step, fall and hit sounds.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Iron Bars (N) LCE1.png|32px]] [[File:Iron Bars (E) LCE1.png|32px]] [[File:Iron Bars (S) LCE1.png|32px]] [[File:Iron Bars (W) LCE1.png|32px]] [[File:Iron Bars (NS) LCE1.png|32px]] [[File:Iron Bars (EW) LCE1.png|32px]] [[File:Iron Bars (NE) LCE1.png|32px]] [[File:Iron Bars (ES) LCE1.png|32px]] [[File:Iron Bars (SW) LCE1.png|32px]] [[File:Iron Bars (NW) LCE1.png|32px]] [[File:Iron Bars (ESW) LCE1.png|32px]] [[File:Iron Bars (NSW) LCE1.png|32px]] [[File:Iron Bars (NEW) LCE1.png|32px]] [[File:Iron Bars (NES) LCE1.png|32px]] [[File:Iron Bars (NESW) LCE1.png|32px]] Added iron bars.
|{{MC/HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Iron Bars (N) LCE1.png|32px]] [[File:Iron Bars (E) LCE1.png|32px]] [[File:Iron Bars (S) LCE1.png|32px]] [[File:Iron Bars (W) LCE1.png|32px]] [[File:Iron Bars (NS) LCE1.png|32px]] [[File:Iron Bars (EW) LCE1.png|32px]] [[File:Iron Bars (NE) LCE1.png|32px]] [[File:Iron Bars (ES) LCE1.png|32px]] [[File:Iron Bars (SW) LCE1.png|32px]] [[File:Iron Bars (NW) LCE1.png|32px]] [[File:Iron Bars (ESW) LCE1.png|32px]] [[File:Iron Bars (NSW) LCE1.png|32px]] [[File:Iron Bars (NEW) LCE1.png|32px]] [[File:Iron Bars (NES) LCE1.png|32px]] [[File:Iron Bars (NESW) LCE1.png|32px]] Added iron bars.
|Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point.
|Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point.
|Iron bars can be found in the Miscellaneous tab in the [[Minecraft:Creative inventory]].
|Iron bars can be found in the Miscellaneous tab in the [[Minecraft:Creative inventory]].
|Iron bars now generate in [[Minecraft:stronghold]]s.}}
|Iron bars now generate in strongholds.}}
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Iron bars now generate on the two tallest [[Minecraft:end spike]]s in [[Minecraft:the End]].}}
|{{MC/HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Iron bars now generate on the two tallest end spikes in [[Minecraft:the End]].}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved iron bars to the "Building Blocks" tab in the Creative inventory.}}
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved iron bars to the "Building Blocks" tab in the Creative inventory.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Iron bars now connect to [[Minecraft:glass]],{{verify|in TU9 they already connect to glass. so TU25 cannot be the start version of this behaviour}} [[Minecraft:stained glass]], and [[Minecraft:glass pane]]s.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Iron bars now connect to [[Minecraft:glass]],{{MC/Verify|in TU9 they already connect to glass. so TU25 cannot be the start version of this behaviour}} stained glass, and glass panes.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Iron bars now generate within [[Minecraft:igloo]] basements.}}
|{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Iron bars now generate within igloo basements.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Iron Bars (connected vertical) JE2.png|32px]] Iron bars on top of one another now display a texture at the top/bottom joint of the two blocks.
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Iron Bars (connected vertical) JE2.png|32px]] Iron bars on top of one another now display a texture at the top/bottom joint of the two blocks.
|[[File:Iron Bars (unconnected) JE2.png|32px]] Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE1.png|32px]].)}}
|[[File:Iron Bars (unconnected) JE2.png|32px]] Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE1.png|32px]].)}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Iron bars now generate in [[Minecraft:woodland mansion]]s.
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Iron bars now generate in woodland mansions.
|Iron bars now connect to the solid back side of [[Minecraft:stairs]].}}
|Iron bars now connect to the solid back side of [[Minecraft:stairs]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Iron Bars (EW) JE7.png|32px]]{{verify}} [[File:Iron Bars (texture) JE2 BE2.png|32px]] The textures of iron bars have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Iron Bars (EW) JE7.png|32px]]{{MC/Verify}} [[File:Iron Bars (texture) JE2 BE2.png|32px]] The textures of iron bars have been changed.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Iron Bars (EW) JE1.png|32px]]{{verify|Is this model correct for this edition or are there differences from Java Edition?}} [[File:Iron Bars (texture) JE1 BE1.png|32px]]  Added iron bars.}}
|{{HistoryLine||0.1.0|[[File:Iron Bars (EW) JE1.png|32px]]{{MC/Verify|Is this model correct for this edition or are there differences from Java Edition?}} [[File:Iron Bars (texture) JE1 BE1.png|32px]]  Added iron bars.}}
}}
}}


=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this block's numeral ID was 101.}}
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 101.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
* {{IN|java}}, a 2×2 area made of iron bars can make a square-shaped hole big enough for the [[Minecraft:player]] and most [[Minecraft:mob]]s to fit through, but not [[Minecraft:rain]], [[Minecraft:water]], etc. that can be used as an easy entrance for an underwater house, and even an exit if [[Minecraft:piston]]s are used. [[Minecraft:Glass pane]]s work in the same way.
* {{MC/In|java}}, a 2×2 area made of iron bars can make a square-shaped hole big enough for the player and most [[Minecraft:mob]]s to fit through, but not rain, [[Minecraft:water]], etc. that can be used as an easy entrance for an underwater house, and even an exit if [[Minecraft:piston]]s are used. Glass panes work in the same way.
* If a [[Minecraft:sign]] or a [[Minecraft:painting]] is placed on iron bars, it appears to float in the air.
* If a [[Minecraft:sign]] or a [[Minecraft:painting]] is placed on iron bars, it appears to float in the air.
* Despite apparently being thin enough to do so, iron bars do not let a [[Minecraft:ghast]]'s explosion touch the block beneath them as long as the block is protected from other angles of the explosion affecting it.
* Despite apparently being thin enough to do so, iron bars do not let a ghast's explosion touch the block beneath them as long as the block is protected from other angles of the explosion affecting it.
* If an iron bar is connected to a block and a [[Minecraft:rail]] is placed on the block, the top texture of the iron bar disappears.
* If an iron bar is connected to a block and a [[Minecraft:rail]] is placed on the block, the top texture of the iron bar disappears.
* While curing a [[Minecraft:zombie villager]], iron bars placed nearby speed up the healing process. The same happens with [[Minecraft:bed]]s, and both these things occur in the stereotypical prison cell.
* While curing a zombie villager, iron bars placed nearby speed up the healing process. The same happens with [[Minecraft:bed]]s, and both these things occur in the stereotypical prison cell.
* [[Minecraft:Arrow]]s cannot be shot through iron bars in Bedrock Edition.
* [[Minecraft:Arrow]]s cannot be shot through iron bars in Bedrock Edition.
* Because iron bars are 1 block high, the player can normally jump over iron bars, unlike fences.
* Because iron bars are 1 block high, the player can normally jump over iron bars, unlike fences.
Line 222: Line 222:
<gallery>
<gallery>
Arrow Slits.png|Iron bars used to create arrow slits.
Arrow Slits.png|Iron bars used to create arrow slits.
Iron bars connected to stone bricks.png|The first image of the bars that [[Minecraft:Jens Bergensten]] posted, where the iron bars can be seen to the right of the center.
Iron bars connected to stone bricks.png|The first image of the bars that Jens Bergensten posted, where the iron bars can be seen to the right of the center.
Ruins1.png|An image posted by [[Minecraft:Markus Persson|Notch]], here we can see iron bars to the left and right of the center.
Ruins1.png|An image posted by Notch, here we can see iron bars to the left and right of the center.
Iron bars next to lava in village.png|Naturally occurring iron bars at a [[Minecraft:Village/Structure/Blueprints#Weaponsmith 1 3|blacksmith]]'s shop in a [[Minecraft:village]].
Iron bars next to lava in village.png|Naturally occurring iron bars at a blacksmith's shop in a village.
Cell 1.8.png|A jail cell made out of iron bars and [[Minecraft:cobblestone]].
Cell 1.8.png|A jail cell made out of iron bars and [[Minecraft:cobblestone]].
Underwater iron bars.png|[[Minecraft:Water]] does not flow through the holes in the bars, but the [[Minecraft:player]] can fit inside them.
Underwater iron bars.png|[[Minecraft:Water]] does not flow through the holes in the bars, but the player can fit inside them.
CagedEnderCrystal.png|Natural-generated iron bars found in [[Minecraft:the End]] surrounding an [[Minecraft:end crystal]].
CagedEnderCrystal.png|Natural-generated iron bars found in [[Minecraft:the End]] surrounding an end crystal.
Iron Bars 0.jpeg|A social media rendering of a [[Minecraft:zombie]] trying to pry through iron bars outside [[Minecraft:Kai]]’s house.<ref>{{tweet|Minecraft|1729541672348852510|Iron bars: 1  Zombies: 0|November 28, 2023}}</ref>
Iron Bars 0.jpeg|A social media rendering of a [[Minecraft:zombie]] trying to pry through iron bars outside Kai’s house.<ref>{{tweet|Minecraft|1729541672348852510|Iron bars: 1  Zombies: 0|November 28, 2023}}</ref>
</gallery>
</gallery>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== See also ==
== See also ==
*{{BlockLink|Copper Bars}}
*{{MC/Blocklink|Copper Bars}}


== Navigation ==
== Navigation ==
{{Navbox iron}}
{{MC/Navbox iron}}
{{Navbox blocks|Decoration}}
{{MC/Navbox blocks|Decoration}}


[[Category:Manufactured blocks]]
[[Category:Manufactured blocks]]
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[[Category:Natural blocks]]
[[Category:Natural blocks]]


[[Minecraft:cs:Železné mříže]]
cs:Železné mříže
[[Minecraft:de:Eisengitter]]
de:Eisengitter
[[Minecraft:it:Sbarre di ferro]]
it:Sbarre di ferro
[[Minecraft:es:Barrotes de hierro]]
es:Barrotes de hierro
[[Minecraft:fr:Barreaux de fer]]
fr:Barreaux de fer
[[Minecraft:ja:鉄格子]]
ja:鉄格子
[[Minecraft:ko:철 창살]]
ko:철 창살
[[Minecraft:lzh:鐵檻]]
lzh:鐵檻
[[Minecraft:nl:Tralies]]
nl:Tralies
[[Minecraft:pl:Żelazne kraty]]
pl:Żelazne kraty
[[Minecraft:pt:Barras de Ferro]]
pt:Barras de Ferro
[[Minecraft:ru:Железная решётка]]
ru:Железная решётка
[[Minecraft:uk:Залізні ґрати]]
uk:Залізні ґрати
[[Minecraft:zh:铁栏杆]]
zh:铁栏杆

Latest revision as of 20:29, 9 April 2026

Template:Hatnote Template:Infobox block Iron bars are the iron variant of Minecraft:bars.

Obtaining

Breaking

Iron bars can be mined using any Minecraft:pickaxe. If mined without a pickaxe, it drops nothing.

Script error: No such module "breaking row".

Natural generation

Iron bars can generate in strongholds, woodland mansions, savanna villages, desert villages, plains villages, igloo basements, ruined portals, and trail ruins.

In Minecraft:the End, there are two End spikes that have iron bars around their End crystals.

Crafting

Template:Crafting Iron bars are not a source of iron. Once crafted, iron bars cannot be smelted into iron nuggets or ingots.

Post-generation

Iron bars regenerate on the end spikes whenever the ender dragon is respawned.

Usage

Template:Hatnote

Curing

Iron bars speed up the curing process of zombie villagers.

Sounds

Template:Edition: Template:Sound table/Block/Iron/JE

Template:Edition: Template:Sound table/Block/Iron/BE

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

{{#lst:Bars|block states}}

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Template:Message box Template:Hatnote

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • in Template:Editions, a 2×2 area made of iron bars can make a square-shaped hole big enough for the player and most Minecraft:mobs to fit through, but not rain, Minecraft:water, etc. that can be used as an easy entrance for an underwater house, and even an exit if Minecraft:pistons are used. Glass panes work in the same way.
  • If a Minecraft:sign or a Minecraft:painting is placed on iron bars, it appears to float in the air.
  • Despite apparently being thin enough to do so, iron bars do not let a ghast's explosion touch the block beneath them as long as the block is protected from other angles of the explosion affecting it.
  • If an iron bar is connected to a block and a Minecraft:rail is placed on the block, the top texture of the iron bar disappears.
  • While curing a zombie villager, iron bars placed nearby speed up the healing process. The same happens with Minecraft:beds, and both these things occur in the stereotypical prison cell.
  • Minecraft:Arrows cannot be shot through iron bars in Bedrock Edition.
  • Because iron bars are 1 block high, the player can normally jump over iron bars, unlike fences.

Gallery

Renders

Screenshots

References

<references group="">

 </references>

See also

  1. redirect Template:blockLink

Template:Redr

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cs:Železné mříže de:Eisengitter it:Sbarre di ferro es:Barrotes de hierro fr:Barreaux de fer ja:鉄格子 ko:철 창살 lzh:鐵檻 nl:Tralies pl:Żelazne kraty pt:Barras de Ferro ru:Железная решётка uk:Залізні ґрати zh:铁栏杆