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Minecraft:Deep Dark: Difference between revisions

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| dryfoliagecolor = {{color|#A37546}}
| dryfoliagecolor = {{color|#A37546}}
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#44AFF5}}{{only|bedrock|short=y}}
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#44AFF5}}{{only|bedrock|short=y}}
| structures= {{EnvLink|Ancient City}}<br/>{{EnvLink|Stronghold}}
| structures= {{MC/EnvLink|Ancient City}}<br/>{{MC/EnvLink|Stronghold}}
| features = {{EnvLink|Amethyst Geode}}<br/>{{EnvLink|Monster Room}}
| features = {{MC/EnvLink|Amethyst Geode}}<br/>{{MC/EnvLink|Monster Room}}
| blocks = {{BlockLink|Sculk}}<br/>{{BlockLink|Sculk Vein}}<br/>{{BlockLink|Sculk Sensor}}<br/>{{BlockLink|Sculk Catalyst}}<br/>{{BlockLink|Sculk Shrieker}}
| blocks = {{MC/Blocklink|Sculk}}<br/>{{MC/Blocklink|Sculk Vein}}<br/>{{MC/Blocklink|Sculk Sensor}}<br/>{{MC/Blocklink|Sculk Catalyst}}<br/>{{MC/Blocklink|Sculk Shrieker}}
}}
}}
The '''deep dark''' is a [[Minecraft:cave biome]] that generates deep underground in the [[Minecraft:Overworld]] under [[Minecraft:Mountains|mountainous]] areas.
The '''deep dark''' is a cave biome that generates deep underground in the [[Minecraft:Overworld]] under mountainous areas.


== Generation ==
== Generation ==
Line 30: Line 30:
The biomes the deep dark generates under are the ones with the least [[Minecraft:World generation#Biomes|erosion]] and high altitudes. These are:
The biomes the deep dark generates under are the ones with the least [[Minecraft:World generation#Biomes|erosion]] and high altitudes. These are:


* Most often: [[Minecraft:jagged peaks]], [[Minecraft:stony peaks]], [[Minecraft:frozen peaks]], [[Minecraft:snowy slopes]], and [[Minecraft:grove]]s
* Most often: jagged peaks, stony peaks, frozen peaks, snowy slopes, and groves
* Often (plateaus): [[Minecraft:cherry grove]]s, [[Minecraft:meadow]]s, and [[Minecraft:savanna plateau]]s
* Often (plateaus): cherry groves, meadows, and savanna plateaus
* Less often: [[Minecraft:badlands]], [[Minecraft:wooded badlands]], and [[Minecraft:eroded badlands]]
* Less often: badlands, wooded badlands, and eroded badlands
* Never: [[Minecraft:ocean]]s, [[Minecraft:river]]s, [[Minecraft:swamp]]s or [[Minecraft:desert]]s.
* Never: oceans, rivers, swamps or deserts.


== Description ==
== Description ==
The deep dark is covered in large patches of [[Minecraft:sculk]] blocks surrounded by [[Minecraft:sculk vein]]s, which include sculk-related blocks such as [[Minecraft:sculk shrieker]]s, [[Minecraft:sculk sensor]]s and [[Minecraft:sculk catalyst]]s.
The deep dark is covered in large patches of [[Minecraft:sculk]] blocks surrounded by sculk veins, which include sculk-related blocks such as sculk shriekers, sculk sensors and sculk catalysts.


The biome is dimly lit; there is almost no [[Minecraft:glow lichen]], with the only natural light sources being sculk catalysts and [[Minecraft:lava]]. No regular [[Minecraft:mob spawning]] occurs in this biome, but other mechanics are unaffected: [[Minecraft:monster room]]s can still spawn mobs,<ref>{{bug|MC-249361||Dungeons can spawn in the deep dark, potentially distracting the upcoming warden|WAI}}</ref> and in very specific cases [[Minecraft:Phantom|phantoms]]<ref>[[Minecraft:bugtracker:MC/issues/MC-305640|MC-305640]]</ref> and skeleton horse traps also still spawn.<ref>[[Minecraft:bugtracker:MC/issues/MC-306181|MC-305630]]</ref> Furthermore, the [[Minecraft:warden]] may appear if four [[Minecraft:Sculk Shrieker|shriekers]] are triggered, giving the player the [[Minecraft:Darkness]] effect.
The biome is dimly lit; there is almost no glow lichen, with the only natural light sources being sculk catalysts and [[Minecraft:lava]]. No regular mob spawning occurs in this biome, but other mechanics are unaffected: monster rooms can still spawn mobs,<ref>{{bug|MC-249361||Dungeons can spawn in the deep dark, potentially distracting the upcoming warden|WAI}}</ref> and in very specific cases phantoms<ref>MC-305640</ref> and skeleton horse traps also still spawn.<ref>MC-305630</ref> Furthermore, the [[Minecraft:warden]] may appear if four [[Minecraft:Sculk Shrieker|shriekers]] are triggered, giving the player the Darkness effect.
The deep dark is the only biome where [[Minecraft:ancient cities]] can generate. Other structures and features that can be found in the deep dark include [[Minecraft:monster room]]s, [[Minecraft:stronghold]]s, and [[Minecraft:amethyst geode]]s. [[Minecraft:Mineshaft]]s and [[Minecraft:trial chambers]] never generate in a deep dark biome, although they may extend into one.
The deep dark is the only biome where ancient cities can generate. Other structures and features that can be found in the deep dark include monster rooms, strongholds, and amethyst geodes. Mineshafts and trial chambers never generate in a deep dark biome, although they may extend into one.


The deep dark can be a great biome for mining [[Minecraft:diamond]]s since they are most frequent at the deepest layers of the world and generate less frequently when exposed to air which the [[Minecraft:sculk]] protects them from. The [[Minecraft:sculk]] floors and walls can easily be destroyed with a [[Minecraft:hoe]], yielding a large amount of [[Minecraft:experience]], effective for hoes with [[Minecraft:Mending]].
The deep dark can be a great biome for mining [[Minecraft:diamond]]s since they are most frequent at the deepest layers of the world and generate less frequently when exposed to air which the [[Minecraft:sculk]] protects them from. The [[Minecraft:sculk]] floors and walls can easily be destroyed with a [[Minecraft:hoe]], yielding a large amount of experience, effective for hoes with Mending.


While certain [[Minecraft:ore]]s that are exposed to [[Minecraft:air]] blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it. Other mobs do not spawn, so the warden is the only threat, which can be safely avoided by destroying all nearby shriekers.
While certain [[Minecraft:ore]]s that are exposed to [[Minecraft:air]] blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it. Other mobs do not spawn, so the warden is the only threat, which can be safely avoided by destroying all nearby shriekers.


Deep dark is the only Overworld biome that [[Minecraft:lava lake]]s can't appear in, even if deep dark generates above Y=0.
Deep dark is the only Overworld biome that lava lakes can't appear in, even if deep dark generates above Y=0.


== Sounds ==
== Sounds ==
=== Music ===
=== Music ===
These [[Minecraft:music]] tracks play when the [[Minecraft:player]] is in the deep dark.
These music tracks play when the player is in the deep dark.


{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
! '''Filename<br>in Minecraft'''
! '''Filename<br>in Minecraft'''
! [[Minecraft:Gameplay]]
! Gameplay
! '''Soundtrack Title'''
! '''Soundtrack Title'''
! Soundtrack
! Soundtrack
Line 62: Line 62:
! ancestry.ogg
! ancestry.ogg
|[[Minecraft:Deep Dark]]
|[[Minecraft:Deep Dark]]
|"[[Minecraft:Ancestry]]"
|"Ancestry"
| {{sort||''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 3}}
| {{sort||'' Caves & Cliffs (Original Game Soundtrack)'' No. 3}}
|[[File:Ancestry.ogg]]
|[[File:Ancestry.ogg]]
| 1
| 1
|-
|-
! deeper.ogg
! deeper.ogg
|[[Minecraft:Deep Dark]], [[Minecraft:Dripstone Caves]], and [[Minecraft:Sulfur Caves]]{{upcoming|Chaos Cubed}}
|[[Minecraft:Deep Dark]], Dripstone Caves, and [[Minecraft:Sulfur Caves]]{{MC/Upcoming|Chaos Cubed}}
|"[[Minecraft:Deeper]]"
|"Deeper"
|{{sort|TT07|''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' No. 7}}
|{{sort|TT07|'' Tricky Trials (Original Game Soundtrack)'' No. 7}}
|[[File:Deeper.ogg]]
|[[File:Deeper.ogg]]
| 1
| 1
Line 77: Line 77:
== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 86: Line 86:
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|shownumericids=1
|shownumericids=1
Line 97: Line 97:


== Achievements ==
== Achievements ==
{{load achievements|Adventuring Time}}
{{MC/Load achievements|Adventuring Time}}


== Advancements ==
== Advancements ==
{{load advancements|Adventuring Time}}
{{MC/Load advancements|Adventuring Time}}


== Videos ==
== Videos ==
{{yt|Z4haZTbU9ZA|align=inline}}
{{MC/Yt|Z4haZTbU9ZA|align=inline}}
{{yt|rpKieiahBBU|align=inline}}
{{MC/Yt|rpKieiahBBU|align=inline}}


== History ==
== History ==
=== Announcement ===
=== Announcement ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=44m13s}}|The Deep Dark biome is announced at [[Minecraft:Minecraft Live 2020]].}}
|{{HistoryLine||October 3, 2020|link={{MC/Ytl|DWZIfsaIgtE|t=44m13s}}|The Deep Dark biome is announced at Minecraft Live 2020.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the deep dark biome.}}
|{{MC/HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the deep dark biome.}}
|{{HistoryLine|||dev=22w11a|Officially added the deep dark.|[[Minecraft:Sculk]] patches in the deep dark now also replace part of the terrain's walls or ceilings, and are larger in general.
|{{MC/HistoryLine|||dev=22w11a|Officially added the deep dark.|[[Minecraft:Sculk]] patches in the deep dark now also replace part of the terrain's walls or ceilings, and are larger in general.
|[[Minecraft:Ancient cities]] in the deep dark from the Experimental Snapshot 1 have not been implemented.}}
|Ancient cities in the deep dark from the Experimental Snapshot 1 have not been implemented.}}
|{{HistoryLine|||dev=22w13a|Ancient cities now generate inside the deep dark.}}
|{{MC/HistoryLine|||dev=22w13a|Ancient cities now generate inside the deep dark.}}
|{{HistoryLine|||dev=22w19a|Mineshafts can no longer intersect the deep dark biome.}}
|{{MC/HistoryLine|||dev=22w19a|Mineshafts can no longer intersect the deep dark biome.}}
|{{HistoryLine||1.19.3|dev=Pre-release 1|Large copper ores no longer generates in the deep dark.<ref>{{bug|MC-255133||Extra copper ore generates in deep dark|Fixed}}</ref>}}
|{{HistoryLine||1.19.3|dev=Pre-release 1|Large copper ores no longer generates in the deep dark.<ref>{{bug|MC-255133||Extra copper ore generates in deep dark|Fixed}}</ref>}}
|{{HistoryLine||1.21|dev=24w21a|[[Minecraft:Trial chambers]] are less likely to generate in the deep dark.}}
|{{MC/HistoryLine||1.21|dev=24w21a|Trial chambers are less likely to generate in the deep dark.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.29|Added the deep dark biome behind the "Wild Update" [[Minecraft:experimental]] toggle.}}
|{{MC/HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.29|Added the deep dark biome behind the "Wild Update" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.18.30.33|Ancient cities now generate inside the deep dark.}}
|{{MC/HistoryLine|||dev=Preview 1.18.30.33|Ancient cities now generate inside the deep dark.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|The deep dark biome is now available without enabling the "Wild Update" experimental toggle.}}
|{{MC/HistoryLine||1.19.0|dev=Preview 1.19.0.21|The deep dark biome is now available without enabling the "Wild Update" experimental toggle.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
* The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.<ref>{{ytl|Z4haZTbU9ZA|The Secrets of Minecraft's Deep Dark @ 2:57|Minecraft|June 24, 2022|t=177s}}</ref>
* The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.<ref>{{MC/Ytl|Z4haZTbU9ZA|The Secrets of Minecraft's Deep Dark @ 2:57|Minecraft|June 24, 2022|t=177s}}</ref>
* If a [[Minecraft:single biome]] world is generated using the deep dark as the biome, it appears similar to a [[Minecraft:plains]] world with [[Minecraft:sculk]] patches present across the world's surface. [[Minecraft:Sculk shrieker]]s can spawn anywhere, making the [[Minecraft:warden]] a near constant threat. No other mobs spawn, with these exceptions:
* If a single biome world is generated using the deep dark as the biome, it appears similar to a plains world with [[Minecraft:sculk]] patches present across the world's surface. Sculk shriekers can spawn anywhere, making the [[Minecraft:warden]] a near constant threat. No other mobs spawn, with these exceptions:
** [[Minecraft:Pillager patrol]]s and [[Minecraft:phantom]]s still spawn naturally.
** Pillager patrols and phantoms still spawn naturally.
** [[Minecraft:Silverfish]] spawn via naturally generated [[Minecraft:infested stone bricks]].
** Silverfish spawn via naturally generated infested stone bricks.
** [[Minecraft:Bee]]s spawn via naturally generated [[Minecraft:beehive]]s.
** Bees spawn via naturally generated [[Minecraft:beehive]]s.
* In a few images shown by [[Minecraft:Kingbdogz]] during the [[Minecraft:The Wild Update|1.19]] development cycle showed [[Minecraft:fossil]]s generating in this [[Minecraft:biome]] covered in [[Minecraft:sculk vein]]s which was confirmed to have been something they were "just testing out", and it never made it into the game.<ref>{{Tweet|kingbdogz|1499449439756431363|Just to calm your expectations: the bone blocks are a test where we were seeing what it would look like if normal fossils might generate in the Deep Dark exposed. No idea if we'll actually use that idea.|March 3, 2022}}</ref>
* In a few images shown by Kingbdogz during the 1.19 development cycle showed [[Minecraft:fossil]]s generating in this [[Minecraft:biome]] covered in sculk veins which was confirmed to have been something they were "just testing out", and it never made it into the game.<ref>{{Tweet|kingbdogz|1499449439756431363|Just to calm your expectations: the bone blocks are a test where we were seeing what it would look like if normal fossils might generate in the Deep Dark exposed. No idea if we'll actually use that idea.|March 3, 2022}}</ref>


== Gallery ==
== Gallery ==
Line 147: Line 147:
<gallery>
<gallery>
File:Deep Dark.png|A deep dark biome
File:Deep Dark.png|A deep dark biome
File:Sculk in a Geode.png|An [[Minecraft:amethyst geode]] in the deep dark.
File:Sculk in a Geode.png|An amethyst geode in the deep dark.
File:Deep Dark Mineshaft from below.png|A [[Minecraft:mineshaft]] spreads into the deep dark and they blend together (before snapshot 22w19a).
File:Deep Dark Mineshaft from below.png|A mineshaft spreads into the deep dark and they blend together (before snapshot 22w19a).
File:Deep Dark and Dripstone Caves.png|A [[Minecraft:dripstone cave]] intersects the deep dark.
File:Deep Dark and Dripstone Caves.png|A dripstone cave intersects the deep dark.
File:Deep dark biome in a stronghold.png|A [[Minecraft:stronghold]] intersects the deep dark.
File:Deep dark biome in a stronghold.png|A stronghold intersects the deep dark.
File:Chiwi Deep Dark.jpg|Mining in the deep dark.
File:Chiwi Deep Dark.jpg|Mining in the deep dark.
File:Deep Dark Lush Cave.jpg|A [[Minecraft:lush cave]] meets the deep dark.
File:Deep Dark Lush Cave.jpg|A lush cave meets the deep dark.
File:Deep Dark Fossil.jpg|A [[Minecraft:fossil]] in the deep dark.
File:Deep Dark Fossil.jpg|A [[Minecraft:fossil]] in the deep dark.
File:Monster room in a deep dark biome.png|A [[Minecraft:monster room]] in the deep dark.
File:Monster room in a deep dark biome.png|A monster room in the deep dark.
File:Deep Bright.png|A pocket of lava in a deep dark.
File:Deep Bright.png|A pocket of lava in a deep dark.
File:Deep Drip.png|A dripstone cave above an ancient city in a pit.
File:Deep Drip.png|A dripstone cave above an ancient city in a pit.
Line 162: Line 162:
=== Development images ===
=== Development images ===
<gallery>
<gallery>
File:Deepdark.png|The deep dark as seen during [[Minecraft:Minecraft Live 2020]].
File:Deepdark.png|The deep dark as seen during Minecraft Live 2020.
File:Deep Darkness.jpg|Ditto.
File:Deep Darkness.jpg|Ditto.
File:Deep Dark Structure.png|Deep dark structure recreation render.
File:Deep Dark Structure.png|Deep dark structure recreation render.
Line 184: Line 184:
<gallery>
<gallery>
File:Looping warden.gif|The [[Minecraft:warden]] running through an endless tunnel in the Deep Dark.
File:Looping warden.gif|The [[Minecraft:warden]] running through an endless tunnel in the Deep Dark.
File:Evade the sculk.gif|[[Minecraft:Sunny]], [[Minecraft:Efe]], and a [[Minecraft:chicken]] running through the biome.
File:Evade the sculk.gif|Sunny, [[Minecraft:Efe]], and a chicken running through the biome.
File:Minecraft Journey to the World's End Volume 7.jpg|The Deep Dark on the cover of ''[[Minecraft: The Manga]]''.
File:Minecraft Journey to the World's End Volume 7.jpg|The Deep Dark on the cover of '' The Manga''.
</gallery>
</gallery>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 196: Line 196:


== Navigation ==
== Navigation ==
{{Navbox biomes|overworld}}
{{MC/Navbox biomes|overworld}}


[[Minecraft:de:Tiefes Dunkel]]
de:Tiefes Dunkel
[[Minecraft:es:Oscuridad profunda]]
es:Oscuridad profunda
[[Minecraft:fr:Abîmes]]
fr:Abîmes
[[Minecraft:ja:ディープダーク]]
ja:ディープダーク
[[Minecraft:ko:깊은 어둠]]
ko:깊은 어둠
[[Minecraft:lzh:黯淵]]
lzh:黯淵
[[Minecraft:pl:Mroczna głębia]]
pl:Mroczna głębia
[[Minecraft:pt:Profundezas sombrias]]
pt:Profundezas sombrias
[[Minecraft:ru:Тёмные глубины]]
ru:Тёмные глубины
[[Minecraft:uk:Темні глибини]]
uk:Темні глибини
[[Minecraft:zh:深暗之域]]
zh:深暗之域

Latest revision as of 20:18, 9 April 2026

Template:Infobox biome The deep dark is a cave biome that generates deep underground in the Minecraft:Overworld under mountainous areas.

Generation

The deep dark is a cave biome that generates deep underground beneath areas with a low erosion value. The deep dark usually stays within the Minecraft:deepslate layer, although it can occasionally reach into the Minecraft:stone layer. Rarely, it can generate at up to y=124.

The biomes the deep dark generates under are the ones with the least erosion and high altitudes. These are:

  • Most often: jagged peaks, stony peaks, frozen peaks, snowy slopes, and groves
  • Often (plateaus): cherry groves, meadows, and savanna plateaus
  • Less often: badlands, wooded badlands, and eroded badlands
  • Never: oceans, rivers, swamps or deserts.

Description

The deep dark is covered in large patches of Minecraft:sculk blocks surrounded by sculk veins, which include sculk-related blocks such as sculk shriekers, sculk sensors and sculk catalysts.

The biome is dimly lit; there is almost no glow lichen, with the only natural light sources being sculk catalysts and Minecraft:lava. No regular mob spawning occurs in this biome, but other mechanics are unaffected: monster rooms can still spawn mobs,<ref>Template:Bug</ref> and in very specific cases phantoms<ref>MC-305640</ref> and skeleton horse traps also still spawn.<ref>MC-305630</ref> Furthermore, the Minecraft:warden may appear if four shriekers are triggered, giving the player the Darkness effect.

The deep dark is the only biome where ancient cities can generate. Other structures and features that can be found in the deep dark include monster rooms, strongholds, and amethyst geodes. Mineshafts and trial chambers never generate in a deep dark biome, although they may extend into one.

The deep dark can be a great biome for mining Minecraft:diamonds since they are most frequent at the deepest layers of the world and generate less frequently when exposed to air which the Minecraft:sculk protects them from. The Minecraft:sculk floors and walls can easily be destroyed with a Minecraft:hoe, yielding a large amount of experience, effective for hoes with Mending.

While certain Minecraft:ores that are exposed to Minecraft:air blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it. Other mobs do not spawn, so the warden is the only threat, which can be safely avoided by destroying all nearby shriekers.

Deep dark is the only Overworld biome that lava lakes can't appear in, even if deep dark generates above Y=0.

Sounds

Music

These music tracks play when the player is in the deep dark.

Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview Weight
ancestry.ogg Minecraft:Deep Dark "Ancestry" Template:Sort File:Ancestry.ogg 1
deeper.ogg Minecraft:Deep Dark, Dripstone Caves, and Minecraft:Sulfur Caves​{{#vardefine: $version | Chaos Cubed

}}{{#vardefine: $version2 | }}<upcoming: Template:Version link & Template:Version link></upcoming: Template:Version link & Template:Version link>

"Deeper" Template:Sort File:Deeper.ogg 1

Data values

ID

Template:!((Java EditionTemplate:))!Template:ID table

Template:!((Bedrock EditionTemplate:))!Template:ID table

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

Videos

  1. REDIRECT Template:YouTube

Template:Redr

  1. REDIRECT Template:YouTube

Template:Redr

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • The deep dark was originally "going to feel like an underwater biome, but with the water missing" along with "lots of floating jellyfish in the air and ghostly looking blocks." White, orange, teal, and lime green were some of the color themes meant for the deep dark. In these versions, the only source of light would have been bioluminescent blocks.<ref>
  1. redirect Template:YouTube link

Template:Redr</ref>

  • If a single biome world is generated using the deep dark as the biome, it appears similar to a plains world with Minecraft:sculk patches present across the world's surface. Sculk shriekers can spawn anywhere, making the Minecraft:warden a near constant threat. No other mobs spawn, with these exceptions:
    • Pillager patrols and phantoms still spawn naturally.
    • Silverfish spawn via naturally generated infested stone bricks.
    • Bees spawn via naturally generated Minecraft:beehives.
  • In a few images shown by Kingbdogz during the 1.19 development cycle showed Minecraft:fossils generating in this Minecraft:biome covered in sculk veins which was confirmed to have been something they were "just testing out", and it never made it into the game.<ref>Template:Tweet</ref>

Gallery

Screenshots

Development images

Concept artwork

In other media

References

<references group="">

 </references>

External links

Navigation

Landforms
Snowy
Cold
Temperate
Warm
Ocean
Caves
Specialized
Template:El only
Unused
Template:El only
Proto-biomes
Removed
Unimplemented
Joke
20w14∞
24w14potato
Others

Template:Article other

de:Tiefes Dunkel es:Oscuridad profunda fr:Abîmes ja:ディープダーク ko:깊은 어둠 lzh:黯淵 pl:Mroczna głębia pt:Profundezas sombrias ru:Тёмные глубины uk:Темні глибини zh:深暗之域