Minecraft:Bedrock Edition Preview 1.20.60.20: Difference between revisions
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'''Beta 1.20.60.20''' (Android) or '''Preview 1.20.60.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.60]], released on November 15, 2023,<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-preview-1-20-60-20|title=Minecraft Preview 1.20.60.20|website=Minecraft Feedback|date=November 15, 2023}}</ref> which adds the breeze mob and trial chambers behind an experimental toggle and fixes bugs. | '''Beta 1.20.60.20''' (Android) or '''Preview 1.20.60.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.60]], released on November 15, 2023,<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-preview-1-20-60-20|title=Minecraft Preview 1.20.60.20|website=Minecraft Feedback|date=November 15, 2023}}</ref> which adds the [[Minecraft:breeze]] mob and trial chambers behind an experimental toggle and fixes bugs. | ||
==Changes== | ==Changes== | ||
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*Add an unread post count indicator to the Feed button on the play screen and slots screen | *Add an unread post count indicator to the Feed button on the play screen and slots screen | ||
=== Technical === | === Technical === | ||
'''API''' | '''[[Minecraft:API]]''' | ||
*Changed <code>itemStack</code> in <code>ItemReleaseUseAfterEvent</code> to be optional | *Changed <code>itemStack</code> in <code>ItemReleaseUseAfterEvent</code> to be optional | ||
*Released DataDrivenEntityTriggerAfterEvent from <code>beta</code> to 1.8.0 | *Released DataDrivenEntityTriggerAfterEvent from <code>beta</code> to 1.8.0 | ||
| Line 54: | Line 54: | ||
===Additions=== | ===Additions=== | ||
====Mobs==== | ====Mobs==== | ||
'''Breeze''' | '''[[Minecraft:Breeze]]''' | ||
*The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers | *The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers | ||
*The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances | *The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances | ||
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*After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks | *After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks | ||
*Wind bursts also have the effect of 'activating' certain blocks: | *Wind bursts also have the effect of 'activating' certain blocks: | ||
**Non-Iron Doors and Trapdoors are flipped | **Non-Iron [[Minecraft:Doors]] and [[Minecraft:Trapdoors]] are flipped | ||
**Fence Gates are flipped | **[[Minecraft:Fence Gates]] are flipped | ||
**Buttons are pressed | **[[Minecraft:Buttons]] are pressed | ||
**Levers are flipped | **[[Minecraft:Levers]] are flipped | ||
**Bells are rung and swung | **[[Minecraft:Bells]] are rung and swung | ||
**Lit Candles (both standalone and on cake) are extinguished | **Lit [[Minecraft:Candles]] (both standalone and on cake) are extinguished | ||
*Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal | *Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal | ||
====Blocks==== | ====Blocks==== | ||
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**It can only spawn a mob at positions that are within line of sight | **It can only spawn a mob at positions that are within line of sight | ||
**It can spawn a mob regardless of any light level requirement the mob has | **It can spawn a mob regardless of any light level requirement the mob has | ||
**Spawned mobs are persistent | **Spawned [[Minecraft:mobs]] are persistent | ||
*Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level | *Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level | ||
**After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs | **After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs | ||
*Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers | *Trial Spawners cannot be crafted nor obtained by players in [[Minecraft:Survival]] - instead, they can be found naturally placed throughout Trial Chambers | ||
*Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Minecraft:Silk Touch]] | *Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Minecraft:Silk Touch]] | ||
*When placed in Creative, Trial Spawners have no mob type set by default | *When placed in Creative, Trial Spawners have no mob type set by default | ||
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*Creative and Spectator players cannot be detected or noticed by Trial Spawners | *Creative and Spectator players cannot be detected or noticed by Trial Spawners | ||
====Structures==== | ====Structures==== | ||
'''Trial Chambers''' | '''[[Minecraft:Trial Chambers]]''' | ||
*Trial Chambers are a new structure in the [[Minecraft:Overworld]] where players can explore and take on combat challenges during the mid-game | *Trial Chambers are a new structure in the [[Minecraft:Overworld]] where players can explore and take on combat challenges during the mid-game | ||
**Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small | **Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small | ||
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*The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces | *The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces | ||
**Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials | **Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials | ||
**Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment | **Reward [[Minecraft:chests]] are guarded by challenges in each room, and can be a source of enchanted books and equipment | ||
*Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category: | *Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category: | ||
**Melee | **Melee | ||
***[[Minecraft:Zombie]] | ***[[Minecraft:Zombie]] | ||
***[[Minecraft:Husk]] | ***[[Minecraft:Husk]] | ||
***Slime | ***[[Minecraft:Slime]] | ||
**Small Melee | **Small Melee | ||
***Spider | ***[[Minecraft:Spider]] | ||
***Cave Spider | ***[[Minecraft:Cave Spider]] | ||
***Baby Zombie | ***[[Minecraft:Baby Zombie]] | ||
***Silverfish | ***[[Minecraft:Silverfish]] | ||
**Ranged | **Ranged | ||
***Skeleton | ***[[Minecraft:Skeleton]] | ||
***Stray | ***[[Minecraft:Stray]] | ||
*Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber | *Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber | ||
**For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons | **For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons | ||
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'''Graphical''' | '''Graphical''' | ||
*Improved performance by fixing a GPU resource allocation bug that resulted in constant reallocations every frame in the Deferred Technical Preview | *Improved performance by fixing a GPU resource allocation bug that resulted in constant reallocations every frame in the Deferred Technical Preview | ||
'''API''' | '''[[Minecraft:API]]''' | ||
*PlayerPlaceBlockBeforeEvent | *PlayerPlaceBlockBeforeEvent | ||
**Removed <code>itemStack: ItemStack</code> from event | **Removed <code>itemStack: ItemStack</code> from event | ||
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{{Navbox Bedrock Edition versions|1.2x}} | {{Navbox Bedrock Edition versions|1.2x}} | ||
[[ | [[Minecraft:de:Bedrock Edition beta 1.20.60.20]] | ||
[[Minecraft:es:Bedrock Edition beta 1.20.60.20]] | |||
de:Bedrock Edition beta 1.20.60.20 | [[Minecraft:fr:Édition Bedrock bêta 1.20.60.20]] | ||
es:Bedrock Edition beta 1.20.60.20 | [[Minecraft:ko:Bedrock Edition 프리뷰 1.20.60.20]] | ||
fr:Édition Bedrock bêta 1.20.60.20 | [[Minecraft:pt:Edição Bedrock Preview 1.20.60.20]] | ||
ko:Bedrock Edition 프리뷰 1.20.60.20 | [[Minecraft:ru:Beta 1.20.60.20 (Bedrock Edition)]] | ||
pt:Edição Bedrock Preview 1.20.60.20 | [[Minecraft:uk:Preview 1.20.60.20 (Bedrock Edition)]] | ||
ru:Beta 1.20.60.20 (Bedrock Edition) | [[Minecraft:zh:基岩版1.20.60.20]] | ||
uk:Preview 1.20.60.20 (Bedrock Edition) | |||
zh:基岩版1.20.60.20 | |||
Latest revision as of 11:06, 27 May 2026
Beta 1.20.60.20 (Android) or Preview 1.20.60.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Minecraft:Bedrock Edition 1.20.60, released on November 15, 2023,<ref>Template:Cite</ref> which adds the Minecraft:breeze mob and trial chambers behind an experimental toggle and fixes bugs.
Changes
General
Profile Screen
- In horizontal split screen, second player can now navigate to the profile screen, and both players can now see each others' character changes
- Increased the maximum render distance in Preview on Realms to 20 chunks.
- Add an unread post count indicator to the Feed button on the play screen and slots screen
Technical
- Changed
itemStackinItemReleaseUseAfterEventto be optional - Released DataDrivenEntityTriggerAfterEvent from
betato 1.8.0 - Released DataDrivenEntityTriggerAfterEventSignal from
betato 1.8.0 - Released DataDrivenEntityTriggerAfterEventSignalOptions from
betato 1.8.0 - Released DefinitionModifier from
betato 1.8.0 - Released WorldAfterEvents.dataDrivenEntityTriggerEvent from
betato 1.8.0 - Improved error messages for "Unsupported or out of bounds value." errors to include the bounds
Entity
- Entity event response
run_commandhas been renamed toqueue_commandand has been released out of experimental.- Commands run via
queue_commandmay be deferred until the next tick. - If the entity is removed before the command is run, the command will not execute.
- Content using
run_commandunder experimental will still work for now but the experimental feature is now considered deprecated
- Commands run via
Items
- Unrecognized fields in component item jsons will now give a warning to the content log in format versions 1.20.60 and higher
Loot Tables
- Decorated Pots now support the use of loot tables
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Additions
Mobs
- The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers
- The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances
- An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
- Wind charges deal a small amount of damage when colliding directly with an entity
- After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
- Wind bursts also have the effect of 'activating' certain blocks:
- Non-Iron Minecraft:Doors and Minecraft:Trapdoors are flipped
- Minecraft:Fence Gates are flipped
- Minecraft:Buttons are pressed
- Minecraft:Levers are flipped
- Minecraft:Bells are rung and swung
- Lit Minecraft:Candles (both standalone and on cake) are extinguished
- Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal
Blocks
- Trial Spawner is a new variant of Minecraft:Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer
- The challenge level will increase for each new player a Trial Spawner notices nearby
- Challenge level will not decrease until it is reset during a Trial Spawner's cooldown
- Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
- It can only spawn a mob at positions that are within line of sight
- It can spawn a mob regardless of any light level requirement the mob has
- Spawned Minecraft:mobs are persistent
- Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
- After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
- Trial Spawners cannot be crafted nor obtained by players in Minecraft:Survival - instead, they can be found naturally placed throughout Trial Chambers
- Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Minecraft:Silk Touch
- When placed in Creative, Trial Spawners have no mob type set by default
- The mob type can be set by interacting with it while holding a Spawn Egg
- Creative and Spectator players cannot be detected or noticed by Trial Spawners
Structures
- Trial Chambers are a new structure in the Minecraft:Overworld where players can explore and take on combat challenges during the mid-game
- Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
- Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
- The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces
- Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials
- Reward Minecraft:chests are guarded by challenges in each room, and can be a source of enchanted books and equipment
- Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
- Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
- For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
- The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
Items
- An item that can only be obtained from Trial Spawners
- Trial Keys do not currently have any functionality
Changes
Blocks
- Updated Crafter textures
- Updated Tuff Bricks texture
Technical
Graphical
- Improved performance by fixing a GPU resource allocation bug that resulted in constant reallocations every frame in the Deferred Technical Preview
- PlayerPlaceBlockBeforeEvent
- Removed
itemStack: ItemStackfrom event - Added
readonly permutationBeingPlaced: BlockPermutationto event - Updating
createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions)to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled.
- Removed
- Class Player
- Added method
spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;.
Fixes
Template:Fixes Others
- Fixed an issue that made Boats clip through blocks when placed.
- Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast Redstone clock
- Improved delay between 100% Loaded and when main menu appears on console platforms
- Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.20.60.20 Minecraft:es:Bedrock Edition beta 1.20.60.20 Minecraft:fr:Édition Bedrock bêta 1.20.60.20 Minecraft:ko:Bedrock Edition 프리뷰 1.20.60.20 Minecraft:pt:Edição Bedrock Preview 1.20.60.20 Minecraft:ru:Beta 1.20.60.20 (Bedrock Edition) Minecraft:uk:Preview 1.20.60.20 (Bedrock Edition) Minecraft:zh:基岩版1.20.60.20