Minecraft:Bedrock Edition Preview 1.21.130.24: Difference between revisions
More actions
Remove broken links to missing pages |
Fix template calls: add MC/ prefix |
||
| Line 28: | Line 28: | ||
== Additions == | == Additions == | ||
=== Items === | === Items === | ||
{{Animate|Invicon Camel Husk Spawn_Egg.png; Invicon Parched Spawn Egg.png|32px|class=pixel-image}} '''[[Minecraft:Spawn Egg]]s''' | {{MC/Animate|Invicon Camel Husk Spawn_Egg.png; Invicon Parched Spawn Egg.png|32px|class=pixel-image}} '''[[Minecraft:Spawn Egg]]s''' | ||
* Added camel husk and parched spawn eggs. | * Added camel husk and parched spawn eggs. | ||
| Line 60: | Line 60: | ||
== Changes == | == Changes == | ||
=== Mobs === | === Mobs === | ||
{{Animate|Camel JE1 BE2.png; Donkey JE5.png; White Horse.png; Mule JE5.png|32px}} '''Camel''', '''Donkey''', '''[[Minecraft:Horse]]''', and '''Mule''' | {{MC/Animate|Camel JE1 BE2.png; Donkey JE5.png; White Horse.png; Mule JE5.png|32px}} '''Camel''', '''Donkey''', '''[[Minecraft:Horse]]''', and '''Mule''' | ||
* No longer sink in water while ridden by a player. | * No longer sink in water while ridden by a player. | ||
| Line 83: | Line 83: | ||
=== Items === | === Items === | ||
{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]''' | {{MC/Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]''' | ||
* The wielder's base attack damage now contributes to damage dealt by spears. | * The wielder's base attack damage now contributes to damage dealt by spears. | ||
* The spears item group in the [[Minecraft:Creative inventory]] is now labeled as "Spears" instead of "Spear". | * The spears item group in the [[Minecraft:Creative inventory]] is now labeled as "Spears" instead of "Spear". | ||
| Line 117: | Line 117: | ||
=== Technical === | === Technical === | ||
'''AI Goals''' | '''AI Goals''' | ||
* Added two new fields to {{ | * Added two new fields to {{MC/Cd|behavior.float}} to enable more control of floating and how long the vehicle can be underwater before dismounting its passengers. | ||
** {{ | ** {{MC/Cd|chance_per_tick_to_float}}: The chance per tick to cause an upward impulse. | ||
** {{ | ** {{MC/Cd|time_under_water_to_dismount_passengers}}: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismount. | ||
'''API''' | '''API''' | ||
* Moved Loot Table Discovery APIs from {{ | * Moved Loot Table Discovery APIs from {{MC/Cd|beta}} into {{MC/Cd|2.4.0}}. | ||
* Released {{ | * Released {{MC/Cd|BlockRedstoneProducerComponent}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* Released {{ | * Released {{MC/Cd|InvalidBlockComponentError}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* Released {{ | * Released {{MC/Cd|LiquidSettings}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* {{ | * {{MC/Cd|JigsawPlaceOptions}}: | ||
** Moved {{ | ** Moved {{MC/Cd|LiquidSettings}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
* {{ | * {{MC/Cd|JigsawStructurePlaceOptions}}: | ||
** Moved {{ | ** Moved {{MC/Cd|LiquidSettings}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}. | ||
'''Entity Components''' | '''Entity Components''' | ||
* Upgraded the {{ | * Upgraded the {{MC/Cd|minecraft:addrider}} entity component, allowing it to take an array of riders. | ||
** Description: | ** Description: | ||
*** Allows a rideable mob to spawn with one or more riders. | *** Allows a rideable mob to spawn with one or more riders. | ||
** Fields: | ** Fields: | ||
*** {{ | *** {{MC/Cd|"riders"}}: Array of riders to add to the entity, with the mandatory field {{MC/Cd|entity_type}} and optional field {{MC/Cd|spawn_event}}. | ||
** {{ | ** {{MC/Cd|riders}} Fields: | ||
*** {{ | *** {{MC/Cd|entity_type}}: The type of mob to spawn. | ||
*** {{ | *** {{MC/Cd|spawn_event}}: An optional event to spawn with the mob. | ||
** Requirements: | ** Requirements: | ||
*** The mob must have a {{ | *** The mob must have a {{MC/Cd|minecraft:rideable}} entity component. | ||
*** The array of riders must be no longer than {{ | *** The array of riders must be no longer than {{MC/Cd|minecraft:rideable}} has {{MC/Cd|seat_count}}. | ||
* Added new boolean field {{ | * Added new boolean field {{MC/Cd|can_dehydrate}} to {{MC/Cd|minecraft:breathable}}. | ||
** The field defaults to {{ | ** The field defaults to {{MC/Cd|false}} to preserve previous breathable behavior. When set to {{MC/Cd|true}}, entities that only breathe water will take dehydration damage when out of water. | ||
* Renamed the {{ | * Renamed the {{MC/Cd|minecraft:body_rotation_locked_to_vehicle}} component to {{MC/Cd|minecraft:rotation_locked_to_vehicle}}. | ||
** The component now aligns both the entity's body rotation and its overall rotation with that of its mounted vehicle. | ** The component now aligns both the entity's body rotation and its overall rotation with that of its mounted vehicle. | ||
* Added a lunge field to the {{ | * Added a lunge field to the {{MC/Cd|minecraft:exhaustion_values}} component. | ||
** Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level. | ** Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level. | ||
'''[[Minecraft:Molang]]''' | '''[[Minecraft:Molang]]''' | ||
* Added new Pack Settings Molang queries: | * Added new Pack Settings Molang queries: | ||
** {{ | ** {{MC/Cd|query.get_pack_setting('ns:slider_name')}}, the value of a slider. | ||
** {{ | ** {{MC/Cd|query.is_pack_setting_enabled('ns:toggle_name')}}, check if toggle is enabled. | ||
** {{ | ** {{MC/Cd|query.is_pack_setting_selected('ns:dropdown_name', 'dropdown_option_name')}}, if a dropdown option is selected. | ||
'''Network''' | '''Network''' | ||
* Added new Level Sound Event, {{ | * Added new Level Sound Event, {{MC/Cd|imitate.camel_husk}}. | ||
* Added new Level Sound Event, {{ | * Added new Level Sound Event, {{MC/Cd|imitate.parched}}. | ||
* Renamed {{ | * Renamed {{MC/Cd|ActorFlags::BODY_ROTATION_LOCKED_TO_VEHICLE}} to {{MC/Cd|ActorFlags::ROTATION_LOCKED_TO_VEHICLE}}. | ||
'''UI''' | '''UI''' | ||
* String multiplication in UI expressions is now limited exclusively to {{ | * String multiplication in UI expressions is now limited exclusively to {{MC/Cd|%.<number>s}}. | ||
== Experimental == | == Experimental == | ||
| Line 169: | Line 169: | ||
==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
* Added {{ | * Added {{MC/Cd|EntitySwingSource}} for providing context of player swings to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|PlayerSwingStartAfterEvent.swingSource}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|PlayerSwingEventOptions.swingSource}} to {{MC/Cd|beta}}. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
* Added new state {{ | * Added new state {{MC/Cd|minecraft:corner_and_cardinal_direction}} to the {{MC/Cd|minecraft:placement_direction}} block trait, which enables the {{MC/Cd|minecraft:corner}} with values {{MC/Cd|none}}, {{MC/Cd|inner_left}}, {{MC/Cd|inner_right}}, {{MC/Cd|outer_left}}, and {{MC/Cd|outer_right}} to provide similar behavior to how stairs in Vanilla work. | ||
** When this is set, you can use the field {{ | ** When this is set, you can use the field {{MC/Cd|blocks_to_corner_with}} to decide the criteria with an array of block descriptors to determine what blocks to form a corner with. | ||
*** With the Beta APIs toggle on, Vanilla Stairs have the tag {{ | *** With the Beta APIs toggle on, Vanilla Stairs have the tag {{MC/Cd|minecraft:cornerable_stairs}} available, and can corner with custom blocks with the same tag if the block also uses {{MC/Cd|minecraft:cardinal_direction}} block states. | ||
*** The default behavior for this field is to corner with the same block name. | *** The default behavior for this field is to corner with the same block name. | ||
**** This all requires the Beta APIs toggle to be enabled on a world and the {{ | **** This all requires the Beta APIs toggle to be enabled on a world and the {{MC/Cd|use_beta_features}} flag on your block. | ||
== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.21.130.24 Preview | ||
|;old | |;old | ||
|223049|Vibrant Visuals breaks /camera fade color. | |223049|Vibrant Visuals breaks /camera fade color. | ||
| Line 212: | Line 212: | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.130 betas]] | [[Category:Bedrock Edition 1.21.130 betas]] | ||
Latest revision as of 19:22, 9 April 2026
Beta 1.21.130.24 (ChromeOS, Android) or Preview 1.21.130.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 29, 2025,<ref>Template:Cite</ref><ref>Template:Mcnet</ref> which adds the parched, camel husk, and fixes bugs.
Additions
Items
Script error: No such module "animate". Minecraft:Spawn Eggs
- Added camel husk and parched spawn eggs.
Mobs
File:Camel Husk JE1.png Camel Husk
- New undead camel variant.
- Spawns at 0 light level in deserts.
- Spawns with two riders: A Minecraft:husk wielding a spear and a parched.
- Does not burn in sunlight, following the husk's spawning rules.
- Does not spawn in caves, following the husk's spawning rules.
- Is hostile if the rider is a hostile mob.
- Passive without a rider.
- Despawns like other hostile mobs, but becomes persistent when ridden by a player.
- Favourite food is rabbit foot.
- Cannot be bred.
- As a mount they work similar to normal camels.
File:Parched JE1 BE1.png Parched
- New skeleton variant.
- Spawns at 0 light level in deserts replacing some of the regular skeletons.
- Does not spawn in caves, following the husk's spawning rules.
- Does not burn in sunlight.
- Shoots arrows of Weakness.
- Has a slower rate of fire compared to normal skeletons, similar to bogged.
Gameplay
Death messages
- Added the following death message:
- "<entity> died from dehydration"
Changes
Mobs
Script error: No such module "animate". Camel, Donkey, Minecraft:Horse, and Mule
- No longer sink in water while ridden by a player.
File:Nautilus BE1.png Nautilus
- Cooldown charge attack of nautiluses is now 4 seconds.
- Increased dash speed from 10 blocks/second to 14 blocks/second.
- Now prioritizes breeding over tempting when offered food.
- Charge attack now deals 3 damage.
File:Zombie Horse BE3.png Zombie Horse
- Now has a hint text for dismounting the zombie horse.
- Now avoid areas with sunlight.
- Now flee sunlight instead of running around wildly in a panic.
File:Zombie Nautilus BE1.png Zombie Nautilus
- The charge attack cooldown of zombie nautiluses is now 4 seconds.
- Increased dash speed from 10 blocks/second to 14 blocks/second.
- Sounds are now affected by the "Friendly Mobs" slider instead of the "Hostile mobs" slider.
- Will now attack nearby pufferfish.
- Will now attack if provoked.
- Charge attack now deals 3 damage.
Items
Script error: No such module "animate". Minecraft:Spear
- The wielder's base attack damage now contributes to damage dealt by spears.
- The spears item group in the Minecraft:Creative inventory is now labeled as "Spears" instead of "Spear".
- Updated the netherite spear icon.
- Slightly increased the post-attack cooldown of some spears, for balance and parity purposes.
- Tweaked the reflectiveness of spears when Minecraft:Vibrant Visuals is enabled.
Gameplay
Enchantments
- Reduced the amount of additional durability damage done by Lunge to 1 per use across all levels.
- Using Lunge now consumes hunger points equal to the level of the enchantment.
General
Input
- Automatically selects the Chat screen text field on opening for Windows when using keyboard and mouse, enabling text input as soon as screen opens.
Music
- Reenabled missing music for several biomes.
Performance
- Now automatically attempts to join the local copy if syncing world from cloud on Xbox fails.
- Realms Manage Feed is now located within Minecraft:Realms Stories instead of Realms Settings.
Video Settings Screen
- Updated the video settings tab with Minecraft:Ore UI.
Graphical
- The partial transparency applied to mobs when close to the camera now also applies to players.
Technical
AI Goals
- Added two new fields to
- REDIRECT Template:Code
Template:Redr to enable more control of floating and how long the vehicle can be underwater before dismounting its passengers.
- REDIRECT Template:Code
Template:Redr: The chance per tick to cause an upward impulse.
- REDIRECT Template:Code
Template:Redr: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismount.
API
- Moved Loot Table Discovery APIs from
- REDIRECT Template:Code
Template:Redr into
- REDIRECT Template:Code
- Released
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Released
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Released
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
Entity Components
- Upgraded the
- REDIRECT Template:Code
Template:Redr entity component, allowing it to take an array of riders.
- Description:
- Allows a rideable mob to spawn with one or more riders.
- Fields:
- Description:
- REDIRECT Template:Code
Template:Redr: Array of riders to add to the entity, with the mandatory field
- REDIRECT Template:Code
Template:Redr and optional field
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr Fields:
- REDIRECT Template:Code
Template:Redr: The type of mob to spawn.
- REDIRECT Template:Code
Template:Redr: An optional event to spawn with the mob.
- Requirements:
- The mob must have a
- Requirements:
- REDIRECT Template:Code
Template:Redr entity component.
- The array of riders must be no longer than
- REDIRECT Template:Code
Template:Redr has
- REDIRECT Template:Code
- Added new boolean field
- REDIRECT Template:Code
- REDIRECT Template:Code
- The field defaults to
- REDIRECT Template:Code
Template:Redr to preserve previous breathable behavior. When set to
- REDIRECT Template:Code
Template:Redr, entities that only breathe water will take dehydration damage when out of water.
- Renamed the
- REDIRECT Template:Code
Template:Redr component to
- REDIRECT Template:Code
- The component now aligns both the entity's body rotation and its overall rotation with that of its mounted vehicle.
- Added a lunge field to the
- REDIRECT Template:Code
Template:Redr component.
- Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level.
- Added new Pack Settings Molang queries:
- REDIRECT Template:Code
Template:Redr, the value of a slider.
- REDIRECT Template:Code
Template:Redr, check if toggle is enabled.
- REDIRECT Template:Code
Template:Redr, if a dropdown option is selected.
Network
- Added new Level Sound Event,
- REDIRECT Template:Code
- Added new Level Sound Event,
- REDIRECT Template:Code
- Renamed
- REDIRECT Template:Code
- REDIRECT Template:Code
UI
- String multiplication in UI expressions is now limited exclusively to
- REDIRECT Template:Code
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.
Additions
Technical
API
- Added
- REDIRECT Template:Code
Template:Redr for providing context of player swings to
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added new state
- REDIRECT Template:Code
Template:Redr to the
- REDIRECT Template:Code
Template:Redr block trait, which enables the
- REDIRECT Template:Code
Template:Redr with values
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, and
- REDIRECT Template:Code
Template:Redr to provide similar behavior to how stairs in Vanilla work.
- When this is set, you can use the field
- REDIRECT Template:Code
Template:Redr to decide the criteria with an array of block descriptors to determine what blocks to form a corner with.
- With the Beta APIs toggle on, Vanilla Stairs have the tag
- REDIRECT Template:Code
Template:Redr available, and can corner with custom blocks with the same tag if the block also uses
- REDIRECT Template:Code
Template:Redr block states.
- The default behavior for this field is to corner with the same block name.
- This all requires the Beta APIs toggle to be enabled on a world and the
- The default behavior for this field is to corner with the same block name.
- REDIRECT Template:Code
Template:Redr flag on your block.
Fixes
Script error: No such module "fixes". Other
- Fixed missing hint text for dismounting the zombie horse.
- Fixed a bug where zombie horses would not spawn in ice plains.
- Fixed a bug where the zombie horse feeding sound effect would not obey the Friendly Mob Audio setting.
- Fixed a bug preventing players from growing pink petals, Minecraft:wildflowers, or leaf litter by targeting side of a block.
- Fixed snowflakes flickering during player movement.
- Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world.
- Fixed a bug that caused dialogues with bold text to appear truncated in certain DLC maps.
- Fixed a bug causing breakpoints to miss under certain conditions.
- Fixed rotation and mirroring of Minecraft:vines during structure placement.
- Fixed snowflakes flickering during player movement.
- Custom blocks will no longer be overly bright when flying between two inventory slots.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.130.24 es:Bedrock Edition Preview 1.21.130.24 pt:Edição Bedrock Preview 1.21.130.24 ru:Preview 1.21.130.24 (Bedrock Edition) zh:基岩版1.21.130.24