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Minecraft:Dragon Head: Difference between revisions

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{{Infobox block
{{Infobox block
| othernames = Ender Dragon Head ({{tooltip|NZ|New Zealand}})
| othernames = Ender Dragon Head ({{MC/Tooltip|NZ|New Zealand}})
| image = Dragon Head.png
| image = Dragon Head.png
| transparent = Yes
| transparent = Yes
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| flammable = No
| flammable = No
| lavasusceptible = No
| lavasusceptible = No
| waterloggable = {{jebe|No|Yes}}
| waterloggable = {{MC/JEBE|No|Yes}}
| rarity = Epic
| rarity = Epic
}}
}}
A '''dragon head'''{{fn|'''Ender Dragon Head''' in New Zealand English.}} is a [[Minecraft:block]] that resembles a smaller version of the ender dragon's [[Minecraft:head]]. It can only be obtained from End ships.
A '''dragon head'''{{MC/Fn|'''Ender Dragon Head''' in New Zealand English.}} is a [[Minecraft:block]] that resembles a smaller version of the ender dragon's [[Minecraft:head]]. It can only be obtained from End ships.


== Obtaining ==
== Obtaining ==
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=== Breaking ===
=== Breaking ===
No tool can accelerate the breaking process of dragon head.<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref>
No tool can accelerate the breaking process of dragon head.<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref>
{{breaking row|horizontal=1|Dragon Head}}
{{MC/Breaking row|horizontal=1|Dragon Head}}
Dragon head drops itself when it's destroyed.
Dragon head drops itself when it's destroyed.
When destroyed by an explosion, the dragon head will always drop as an item.
When destroyed by an explosion, the dragon head will always drop as an item.
Line 33: Line 33:


=== Wearing ===
=== Wearing ===
{{See also|#Renders}}
{{MC/See also|#Renders}}
The player can wear dragon heads, similarly to [[Minecraft:pumpkin]]s or helmets. This overlays the second layer of the player's skin.
The player can wear dragon heads, similarly to [[Minecraft:pumpkin]]s or helmets. This overlays the second layer of the player's skin.


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|Curse of Binding
|Curse of Binding
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|-
|-
|Curse of Vanishing
|Curse of Vanishing
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|-
|-
|}
|}


=== Note blocks ===
=== Note blocks ===
Placing a dragon head above a note block causes the note block to play the ender dragon's {{cd|ambient}} sound when activated.
Placing a dragon head above a note block causes the note block to play the ender dragon's {{MC/Cd|ambient}} sound when activated.


The block below the note block does not affect the mob sound it creates.
The block below the note block does not affect the mob sound it creates.
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== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{Sound table/Block/Stone}}
{{MC/Sound table/Block/Stone}}


=== Unique ===
=== Unique ===
{{Edition|Java}}:
{{MC/Edition|Java}}:
{{SoundTable
{{SoundTable
| type = java
| type = java
Line 123: Line 123:


<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
{{Edition|Bedrock}}:
{{MC/Edition|Bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
Line 152: Line 152:
== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 198: Line 198:


=== Block states ===
=== Block states ===
{{see also|Block states}}
{{MC/See also|Block states}}


{{#lst:Head|block states}}
{{#lst:Head|block states}}
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A dragon head has a block entity associated with it that holds additional data about the block.
A dragon head has a block entity associated with it that holds additional data about the block.


{{el|java}}:
{{MC/El|java}}:
{{see also|Block entity format}}
{{MC/See also|Block entity format}}
{{#lst:Head|block data}}
{{#lst:Head|block data}}


{{el|bedrock}}:
{{MC/El|bedrock}}:
: See [[Minecraft:Bedrock Edition level format/Block entity format]].
: See [[Minecraft:Bedrock Edition level format/Block entity format]].


== History ==
== History ==
{{See asset history|type=block}}
{{MC/See asset history|type=block}}
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.9|dev=15w31a|[[File:Dragon Head (S) JE1.png|32px]] Added dragon heads.
|{{MC/HistoryLine||1.9|dev=15w31a|[[File:Dragon Head (S) JE1.png|32px]] Added dragon heads.
|Dragon heads are currently available only in Creative mode.}}
|Dragon heads are currently available only in Creative mode.}}
|{{HistoryLine|||dev=15w32c|Dragon heads now generate on End ships, meaning they are now obtainable in Survival.}}
|{{MC/HistoryLine|||dev=15w32c|Dragon heads now generate on End ships, meaning they are now obtainable in Survival.}}
|{{HistoryLine|||dev=15w39a|[[Minecraft:Dispenser]]s can now equip dragon heads onto players, [[Minecraft:mob]]s, and armor stands.}}
|{{MC/HistoryLine|||dev=15w39a|[[Minecraft:Dispenser]]s can now equip dragon heads onto players, [[Minecraft:mob]]s, and armor stands.}}
|{{HistoryLine|||dev=15w49a|Dragon heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
|{{HistoryLine|||dev=15w49a|Dragon heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
|{{HistoryLine||1.11|dev=pre1|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.<ref>{{bug|MC-164679}}</ref>}}
|{{HistoryLine||1.11|dev=pre1|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.<ref>{{bug|MC-164679}}</ref>}}
|{{HistoryLine||1.13|dev=17w47a|Dragon heads now play a sound when placed.
|{{HistoryLine||1.13|dev=17w47a|Dragon heads now play a sound when placed.
|Dragon heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
|Dragon heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
|{{HistoryLine|||dev=18w21a|The rarity of dragon heads has been changed from "Common" to "Uncommon".}}
|{{MC/HistoryLine|||dev=18w21a|The rarity of dragon heads has been changed from "Common" to "Uncommon".}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Dragon heads can now be placed on top of note blocks without sneaking.}}
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Dragon heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.19.4|dev=23w05a|Dragon heads can now be swapped with other pieces of headgear in the ''head'' [[Minecraft:inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.19.4|dev=23w05a|Dragon heads can now be swapped with other pieces of headgear in the ''head'' [[Minecraft:inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w33a|The rarity of dragon heads has been changed from "Uncommon" to "Epic".}}
|{{MC/HistoryLine||1.21.2|dev=24w33a|The rarity of dragon heads has been changed from "Uncommon" to "Epic".}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.  
|{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.  
|Dragon heads use a two-dimensional sprite, unlike Java does.}}
|Dragon heads use a two-dimensional sprite, unlike Java does.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Dragon heads can now be used to craft firework stars.}}
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Dragon heads can now be used to craft firework stars.}}
|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Dragon Head (item) BE2.png|32px]] Dragon heads in inventories and when held by mobs/players now display as [[Minecraft:block]]s.}}
|{{MC/HistoryLine|||dev=beta 1.2.0.11|[[File:Dragon Head (item) BE2.png|32px]] Dragon heads in inventories and when held by mobs/players now display as [[Minecraft:block]]s.}}
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Dragon heads can now be placed on top of note blocks without sneaking.}}
|{{MC/HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Dragon heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of dragon heads has been changed from "Common" to "Epic".}}
|{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of dragon heads has been changed from "Common" to "Epic".}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Dragon heads are now held the same way as on ''Java Edition'' in first person.}}
|{{MC/HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Dragon heads are now held the same way as on ''Java Edition'' in first person.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
|{{MC/HistoryLine||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
}}
}}


Line 260: Line 260:
==== ''Java Edition'' ====
==== ''Java Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.}}
|{{MC/HistoryLine||1.13|dev=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.}}
|{{HistoryLine||?|Added a "powered" block state.}}
|{{MC/HistoryLine||?|Added a "powered" block state.}}
}}
}}


==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Minecraft:Bedrock Edition data values|data values]] have been split up into their own IDs.}}
|{{MC/HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Minecraft:Bedrock Edition data values|data values]] have been split up into their own IDs.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Gallery ==
== Gallery ==
Line 301: Line 301:


== Notes ==
== Notes ==
{{fnlist}}
{{MC/Fnlist}}


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox blocks|Utility}}
{{MC/Navbox blocks|Utility}}
{{Navbox combat|armor}}
{{MC/Navbox combat|armor}}
{{Navbox The End}}
{{MC/Navbox The End}}


[[Category:Utility blocks]]
[[Category:Utility blocks]]

Latest revision as of 20:20, 9 April 2026

Template:Infobox block A dragon head<ref group="fn">Ender Dragon Head in New Zealand English.</ref> is a Minecraft:block that resembles a smaller version of the ender dragon's Minecraft:head. It can only be obtained from End ships.

Obtaining

Unlike other mob heads obtainable in survival, the dragon head does not drop when its corresponding mob is killed by a charged creeper.<ref>Template:Bug</ref>

Breaking

No tool can accelerate the breaking process of dragon head.<ref>Template:Bug</ref> Script error: No such module "breaking row". Dragon head drops itself when it's destroyed. When destroyed by an explosion, the dragon head will always drop as an item.

Natural generation

Dragon heads generate on End ships found in End cities.

Usage

Decoration

Dragon heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to Minecraft:signs. They can be placed on top of, or beside each other by shift clicking.

When placed and powered by redstone, the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1).

Wearing

{{#vardefine:params|0 }}Template:Hatnote The player can wear dragon heads, similarly to Minecraft:pumpkins or helmets. This overlays the second layer of the player's skin.

Disguise

Unlike most other heads, wearing a dragon head does not impact the behavior of a corresponding mob: the ender dragon attacks the player as usual.

Wearing a dragon head makes the player invisible to other players on a locator map and the locator bar.

Dispensers

A Minecraft:dispenser can equip a dragon head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Crafting ingredient

Template:Crafting

Enchantments

Dragon heads can receive the following enchantments, but only through an Minecraft:anvil.

Name Max level Method
Curse of Binding I
  1. redirect Template:blockLink

Template:Redr

Curse of Vanishing I
  1. redirect Template:blockLink

Template:Redr

Note blocks

Placing a dragon head above a note block causes the note block to play the ender dragon's

  1. REDIRECT Template:Code

Template:Redr sound when activated.

The block below the note block does not affect the mob sound it creates.

Piston interactivity

Dragon head is destroyed when the Minecraft:piston tries to push it. It can't be pulled by the sticky piston.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Stone/JE

Template:Edition: Template:Sound table/Block/Stone/BE

Unique

Template:!((Java EditionTemplate:))!: Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable | Template:SoundLine }}

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

{{#lst:Head|block states}}

Block data

A dragon head has a block entity associated with it that holds additional data about the block.

  1. REDIRECT Template:Edition

Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote {{#lst:Head|block data}}

  1. REDIRECT Template:Edition

Template:Rcat:

See Minecraft:Bedrock Edition level format/Block entity format.

History

Template:Hatnote

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Renders

Screenshots

In other media

Notes

<references group="fn"></references>

References

<references group="">

 </references>

Navigation

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es:Cabeza ko:드래곤 머리 lzh:龍首 pt:Cabeça do Dragão zh:龙首