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Minecraft:Eyeblossom: Difference between revisions

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Fix template calls: add MC/ prefix
 
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| light = No
| light = No
| transparent = Yes
| transparent = Yes
| flammable = {{jebe|Yes (60)|Yes (30)}}
| flammable = {{MC/JEBE|Yes (60)|Yes (30)}}
| lavasusceptible = No
| lavasusceptible = No
| mapcolor =  
| mapcolor =  
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An eyeblossom also breaks if [[Minecraft:water]] or [[Minecraft:lava]] runs over its location, if a [[Minecraft:piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
An eyeblossom also breaks if [[Minecraft:water]] or [[Minecraft:lava]] runs over its location, if a [[Minecraft:piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed.


{{breaking row|Eyeblossom|horizontal=1}}
{{MC/Breaking row|Eyeblossom|horizontal=1}}


=== Natural generation ===
=== Natural generation ===
Eyeblossoms generate naturally on grass blocks or pale moss blocks in the pale garden biome.
Eyeblossoms generate naturally on grass blocks or pale moss blocks in the pale garden biome.
{{Block distribution}}
{{MC/Block Distribution}}


=== Trading ===
=== Trading ===
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=== Mob loot ===
=== Mob loot ===
{{IN|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 open eyeblossom when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].
{{MC/In|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 open eyeblossom when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].


=== Post-generation ===
=== Post-generation ===
When bone meal is applied to a grass block in a pale garden biome, eyeblossoms have a chance of generating on the targeted [[Minecraft:block]] and adjacent grass blocks in a 15×5×15 area {{in|Java}}, or a 7×5×7 area {{in|Bedrock}}. {{IN|java}}, eyeblossoms generate closed or open depending on the time of day, while {{in|bedrock}} they always generate closed, even during the night.
When bone meal is applied to a grass block in a pale garden biome, eyeblossoms have a chance of generating on the targeted [[Minecraft:block]] and adjacent grass blocks in a 15×5×15 area {{MC/In|Java}}, or a 7×5×7 area {{MC/In|Bedrock}}. {{MC/In|java}}, eyeblossoms generate closed or open depending on the time of day, while {{MC/In|bedrock}} they always generate closed, even during the night.


{{IN|Bedrock}}, when bone meal is applied to an eyeblossom in any biome, more eyeblossoms appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. These eyeblossoms are either open or closed depending on the state of the original eyeblossom.
{{MC/In|Bedrock}}, when bone meal is applied to an eyeblossom in any biome, more eyeblossoms appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. These eyeblossoms are either open or closed depending on the state of the original eyeblossom.


== Usage ==
== Usage ==
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=== Suspicious stew ===
=== Suspicious stew ===
{{main|Suspicious Stew}}
{{MC/Main|Suspicious Stew}}


Suspicious stew that is created using an open eyeblossom imparts the {{EffectLink|Blindness}} effect for 11 seconds {{in|java}} or 7 seconds {{in|bedrock}}. Suspicious stew created with a closed eyeblossom imparts the {{EffectLink|Nausea}} effect for 7 seconds. Suspicious stew can be crafted using an eyeblossom or produced by feeding an eyeblossom to a brown mooshroom and then milking it with a [[Minecraft:bowl]].
Suspicious stew that is created using an open eyeblossom imparts the {{MC/Effectlink|Blindness}} effect for 11 seconds {{MC/In|java}} or 7 seconds {{MC/In|bedrock}}. Suspicious stew created with a closed eyeblossom imparts the {{MC/Effectlink|Nausea}} effect for 7 seconds. Suspicious stew can be crafted using an eyeblossom or produced by feeding an eyeblossom to a brown mooshroom and then milking it with a [[Minecraft:bowl]].


{{Crafting
{{Crafting
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|Open Eyeblossom
|Open Eyeblossom
|Output=Suspicious Stew
|Output=Suspicious Stew
|description=Gives the {{EffectLink|Blindness}} effect.
|description=Gives the {{MC/Effectlink|Blindness}} effect.
|shapeless=true
|shapeless=true
}}
}}
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|Closed Eyeblossom
|Closed Eyeblossom
|Output=Suspicious Stew
|Output=Suspicious Stew
|description=Gives the {{EffectLink|Nausea}} effect.
|description=Gives the {{MC/Effectlink|Nausea}} effect.
|shapeless=true
|shapeless=true
|foot=1
|foot=1
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=== Bees ===
=== Bees ===
When a bee touches an open eyeblossom on any difficulty other than Peaceful, it is inflicted with the Poison effect for {{convert|1.25|second|game tick}}. Despite this, bees can still pollinate open eyeblossoms as they do with other flowers.
When a bee touches an open eyeblossom on any difficulty other than Peaceful, it is inflicted with the Poison effect for {{MC/Convert|1.25|second|game tick}}. Despite this, bees can still pollinate open eyeblossoms as they do with other flowers.


Open eyeblossoms can be used to lead bees, but cannot be used to breed them or grow baby bees. Feeding a bee an open eyeblossom inflicts it with the Poison effect for {{convert|1.25|second|game tick}}, without angering the bee.
Open eyeblossoms can be used to lead bees, but cannot be used to breed them or grow baby bees. Feeding a bee an open eyeblossom inflicts it with the Poison effect for {{MC/Convert|1.25|second|game tick}}, without angering the bee.


Bees do not interact with closed eyeblossoms. They are not attracted by closed eyeblossoms, do not get poisoned if they touch one, and cannot be fed one.
Bees do not interact with closed eyeblossoms. They are not attracted by closed eyeblossoms, do not get poisoned if they touch one, and cannot be fed one.
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== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{Sound table/Block/Grass}}
{{MC/Sound table/Block/Grass}}


=== Unique ===
=== Unique ===
{{Edition|Java}}:
{{MC/Edition|Java}}:
{{SoundTable
{{SoundTable
|type=java
|type=java
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}}
}}


{{Edition|Bedrock}}:
{{MC/Edition|Bedrock}}:
{{SoundTable
{{SoundTable
|type=bedrock
|type=bedrock
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{MC/JE}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{BE}}:
{{MC/BE}}:
{{ID table2
{{ID table2
|edition=bedrock
|edition=bedrock
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=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.21.4|dev=24w44a|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom BE1.png|32px]] Added eyeblossoms.}}
|{{MC/HistoryLine||1.21.4|dev=24w44a|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom BE1.png|32px]] Added eyeblossoms.}}
|{{HistoryLine|||dev=24w45a|Eyeblossoms are now found at the end of the flowers in the Creative inventory.|Bees are no longer attracted by and can no longer interact with closed eyeblossoms.}}
|{{MC/HistoryLine|||dev=24w45a|Eyeblossoms are now found at the end of the flowers in the Creative inventory.|Bees are no longer attracted by and can no longer interact with closed eyeblossoms.}}
|{{HistoryLine|||dev=24w46a|Bees no longer get poisoned when they touch a closed eyeblossom.}}
|{{MC/HistoryLine|||dev=24w46a|Bees no longer get poisoned when they touch a closed eyeblossom.}}
|{{HistoryLine||1.21.5|dev=25w02a|The transition between the states of eyeblossoms is now based on the fixed day time.}}
|{{MC/HistoryLine||1.21.5|dev=25w02a|The transition between the states of eyeblossoms is now based on the fixed day time.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom BE1.png|32px]] Added eyeblossoms.}}
|{{MC/HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom BE1.png|32px]] Added eyeblossoms.}}
|{{HistoryLine|||dev=Preview 1.21.50.26|Eyeblossoms now play sounds when opening and closing.
|{{MC/HistoryLine|||dev=Preview 1.21.50.26|Eyeblossoms now play sounds when opening and closing.
|Open eyeblossoms now emit ambient sounds when placed on a pale moss block.
|Open eyeblossoms now emit ambient sounds when placed on a pale moss block.
|Eyeblossoms placed in world and in flower pots now emit a particle when opening/closing.
|Eyeblossoms placed in world and in flower pots now emit a particle when opening/closing.
|Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking.}}
|Open and closed eyeblossoms can now be used on mooshrooms to obtain their respective suspicious stews when milking.}}
|{{HistoryLine|||dev=Preview 1.21.50.28|Bees no longer interact with or pollinate closed eyeblossoms.
|{{MC/HistoryLine|||dev=Preview 1.21.50.28|Bees no longer interact with or pollinate closed eyeblossoms.
|Feeding bees open eyeblossoms now applies the Poison effect.}}
|Feeding bees open eyeblossoms now applies the Poison effect.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Eyeblossoms no longer appear mirrored when viewed from certain angles.<ref>{{bug|MCPE-40646||Cross models are displayed wrongly from east and west sides|Fixed}}</ref>
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Eyeblossoms no longer appear mirrored when viewed from certain angles.<ref>{{bug|MCPE-40646||Cross models are displayed wrongly from east and west sides|Fixed}}</ref>
|Open and closed eyeblossoms now increase the probability of a nearby [[Minecraft:sapling]] to grow into a tree with a bee nest.}}
|Open and closed eyeblossoms now increase the probability of a nearby [[Minecraft:sapling]] to grow into a tree with a bee nest.}}
|{{HistoryLine|||dev=Preview 1.21.60.23|Eyeblossoms no longer generate inside pale oak tree trunks.}}
|{{MC/HistoryLine|||dev=Preview 1.21.60.23|Eyeblossoms no longer generate inside pale oak tree trunks.}}
|{{HistoryLine|||dev=Preview 1.21.60.25|They now open when the moon starts rising, and close when the moon has completely set.}}
|{{MC/HistoryLine|||dev=Preview 1.21.60.25|They now open when the moon starts rising, and close when the moon has completely set.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Gallery ==
== Gallery ==
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== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox flower}}
{{MC/Navbox flower}}
{{Navbox blocks|Natural}}
{{MC/Navbox blocks|Natural}}


[[Category:Plants]]
[[Category:Plants]]

Latest revision as of 20:23, 9 April 2026

Template:Infobox block An eyeblossom is a unique Minecraft:flower found in the pale garden biome. It changes state depending on the daylight cycle, closing during the day and opening at night. Its "eye", visible only when the flower is open, glows in the dark but does not emit light in its surroundings.

Obtaining

Breaking

An eyeblossom can be broken instantly with any item or by hand, dropping itself in its current state.

An eyeblossom also breaks if Minecraft:water or Minecraft:lava runs over its location, if a Minecraft:piston extends or pushes a block into its location, or if a block under the plant is moved or destroyed.

Script error: No such module "breaking row".

Natural generation

Eyeblossoms generate naturally on grass blocks or pale moss blocks in the pale garden biome.

  1. REDIRECT Template:Block distribution

Trading

Wandering traders may sell an open eyeblossom for 1 Minecraft:emerald. Wandering traders do not sell closed eyeblossoms. Template:Trade sources

Mob loot

in Template:Editions, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 open eyeblossom when killed while showing the item as trade offer, if the player holds an Minecraft:emerald.

Post-generation

When bone meal is applied to a grass block in a pale garden biome, eyeblossoms have a chance of generating on the targeted Minecraft:block and adjacent grass blocks in a 15×5×15 area in Template:Editions, or a 7×5×7 area in Template:Editions. in Template:Editions, eyeblossoms generate closed or open depending on the time of day, while in Template:Editions they always generate closed, even during the night.

in Template:Editions, when bone meal is applied to an eyeblossom in any biome, more eyeblossoms appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. These eyeblossoms are either open or closed depending on the state of the original eyeblossom.

Usage

Like other flowers, eyeblossoms can be used as decoration and planted on grass blocks, Minecraft:dirt, coarse dirt, rooted dirt, Minecraft:farmlandMinecraft:podzolMinecraft:mycelium, moss blocks, pale moss blocks, Minecraft:mud, or muddy mangrove roots.

Eyeblossoms can be placed in flower pots.

The eye section remains at maximum brightness regardless of the surrounding light level. This affects placed and potted open eyeblossoms, however the item form of open eyeblossoms still appears at the surrounding brightness level.<ref>Template:Bug</ref>

Opening and closing

File:Eyeblossoms opening.gif
A field of eyeblossoms opening at night

Eyeblossoms close during the day and open at night, emitting particles when they do so. Eyeblossoms communicate with other nearby eyeblossoms, telling them to open or close. Eyeblossoms never change their state when placed in Minecraft:the Nether or Minecraft:the End.

When an eyeblossom receives a random tick, it checks if it has the correct state for the time of day. If the eyeblossom should change states from open to closed, or closed to open, it does so and checks for other eyeblossoms within a 7×5×7 block area centered on the eyeblossom (i.e. 3 blocks horizontally, and 2 blocks vertically). If other eyeblossoms are found, they receive a scheduled tick to perform the same process of checking their state and looking for nearby eyeblossoms.

Potted eyeblossoms can change state, but do so only upon receiving a random tick; they cannot communicate with other eyeblossoms, whether potted or not.

Eyeblossoms are detected by Minecraft:observers and sculk sensors when they open or close.

Crafting ingredient

Template:Crafting usage

Suspicious stew

{{#vardefine:params|0 }}Template:Hatnote

Suspicious stew that is created using an open eyeblossom imparts the

  1. REDIRECT Template:EffectLink effect for 11 seconds in Template:Editions or 7 seconds in Template:Editions. Suspicious stew created with a closed eyeblossom imparts the
  2. REDIRECT Template:EffectLink effect for 7 seconds. Suspicious stew can be crafted using an eyeblossom or produced by feeding an eyeblossom to a brown mooshroom and then milking it with a Minecraft:bowl.

Template:Crafting Template:Crafting

Bees

When a bee touches an open eyeblossom on any difficulty other than Peaceful, it is inflicted with the Poison effect for Script error: No such module "convert".. Despite this, bees can still pollinate open eyeblossoms as they do with other flowers.

Open eyeblossoms can be used to lead bees, but cannot be used to breed them or grow baby bees. Feeding a bee an open eyeblossom inflicts it with the Poison effect for Script error: No such module "convert"., without angering the bee.

Bees do not interact with closed eyeblossoms. They are not attracted by closed eyeblossoms, do not get poisoned if they touch one, and cannot be fed one.

Bee nests

Oak, birch, and cherry trees grown from Minecraft:saplings planted within 2 blocks of an eyeblossom have a 5% chance to grow with a bee nest and 2-3 bees in it.

Composting

Placing an eyeblossom into a Minecraft:composter has a 65% chance of raising the compost level by 1.

Ambient sounds

An open eyeblossom emits subtle eerie sounds when it is planted on a pale moss block.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Grass/JE

Template:Edition: Template:Sound table/Block/Grass/BE

Unique

Template:!((Java EditionTemplate:))!: Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Java Edition: Template:ID table Template:ID table

Bedrock Edition: Template:ID table2 Template:ID table2

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Screenshots

Development images

Mojang screenshots

In other media

References

<references group="">

 </references>

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