Minecraft:Anvil: Difference between revisions
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{{ | {{For}} | ||
{{Infobox block | {{Infobox block | ||
| group = Undamaged | | group = Undamaged | ||
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| group3 = Damaged | | group3 = Damaged | ||
| 1-1 = Anvil.png | | 1-1 = Anvil.png | ||
| 1-1caption = {{ | | 1-1caption = {{JE}} | ||
| 1-2 = Anvil BE.png | | 1-2 = Anvil BE.png | ||
| 1-2caption = {{ | | 1-2caption = {{BE}} | ||
| 2-1 = Chipped Anvil.png | | 2-1 = Chipped Anvil.png | ||
| 2-1caption = {{ | | 2-1caption = {{JE}} | ||
| 2-2 = Chipped Anvil (N) BE3.png | | 2-2 = Chipped Anvil (N) BE3.png | ||
| 2-2caption = {{ | | 2-2caption = {{BE}} | ||
| 3-1 = Damaged Anvil.png | | 3-1 = Damaged Anvil.png | ||
| 3-1caption = {{ | | 3-1caption = {{JE}} | ||
| 3-2 = Damaged Anvil (N) BE3.png | | 3-2 = Damaged Anvil (N) BE3.png | ||
| 3-2caption = {{ | | 3-2caption = {{BE}} | ||
| invimage = Anvil | | invimage = Anvil | ||
| invimage2 = Chipped Anvil | | invimage2 = Chipped Anvil | ||
| invimage3 = Damaged Anvil | | invimage3 = Damaged Anvil | ||
| transparent = '''JE''': Yes<br>'''BE''': Partial <small>(diffuses sky light, -2 to light)</small> | | transparent = '''[[Minecraft:JE]]''': Yes<br>'''[[Minecraft:BE]]''': Partial <small>(diffuses sky light, -2 to light)</small> | ||
| light = No | | light = No | ||
| tool = wooden pickaxe | | tool = wooden pickaxe | ||
| renewable = Yes | | renewable = Yes | ||
| stackable = Yes (64), same damage state only | | stackable = Yes (64), same damage state only | ||
| waterloggable = {{ | | waterloggable = {{jebe|No|Yes}} | ||
| flammable = No | | flammable = No | ||
| lavasusceptible = No | | lavasusceptible = No | ||
}} | }} | ||
An '''anvil''' is a gravity-affected utility [[Minecraft:block]] used to rename items, combine | An '''anvil''' is a gravity-affected utility [[Minecraft:block]] used to rename items, combine [[Minecraft:enchantment]]s and repair items without losing the enchantments. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a '''chipped anvil''', then a '''damaged anvil''', then breaks and vanishes. | ||
== Obtaining == | == Obtaining == | ||
=== Breaking === | === Breaking === | ||
The suitable tool to break an anvil is a [[Minecraft:pickaxe]]. Anvil needs to be broken using a pickaxe, otherwise the breaking time will increase and the block drops nothing. | The suitable tool to break an anvil is a [[Minecraft:pickaxe]]. Anvil needs to be broken using a pickaxe, otherwise the breaking time will increase and the block drops nothing. | ||
{{ | {{breaking row|horizontal=1|Anvil|Pickaxe|Wood}} | ||
Anvil drops itself when it's destroyed. | Anvil drops itself when it's destroyed. | ||
=== Natural generation === | === Natural generation === | ||
A damaged anvil generates in the "Forge room" of the woodland mansion and in trail ruins. | A damaged anvil generates in the "Forge room" of the [[Minecraft:woodland mansion]] and in [[Minecraft:trail ruins]]. | ||
=== Crafting === | === Crafting === | ||
A total of 31 iron ingots (including 27 for three blocks of iron) are required to craft an anvil. | A total of 31 iron ingots (including 27 for three [[Minecraft:blocks of iron]]) are required to craft an anvil. | ||
{{Crafting | {{Crafting | ||
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[[File:Anvil GUI.png|thumb|right|The GUI of the anvil.]] | [[File:Anvil GUI.png|thumb|right|The GUI of the anvil.]] | ||
{{ | {{main|Anvil mechanics}} | ||
Anvils have two modes to repair items that have a durability rating: | Anvils have two modes to repair items that have a durability rating: | ||
* As with the [[Minecraft:grindstone]], a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items. | * As with the [[Minecraft:grindstone]], a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items. | ||
* Alternatively, a player can use materials originally required in the crafting of the item (iron | * Alternatively, a player can use materials originally required in the crafting of the item ([[Minecraft:iron ingot]]s for iron items with durability, [[Minecraft:diamond]]s for diamond items with durability) to repair a single item. One material can repair 25% of the target's maximum durability. This is a good deal in the case of a [[Minecraft:chestplate]], for example; a full repair (four materials) would total only half of the item's original cost (eight materials). In the case of tools and weapons, however, this may be a significantly less economical option; combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain. | ||
If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if [[#Renaming|renaming]] the item to a valid name. | If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if [[#Renaming|renaming]] the item to a valid name. | ||
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==== Repairing ==== | ==== Repairing ==== | ||
{{ | {{See also|Repair}} | ||
[[File:Anvil3.png|thumb|Example showing a repair of two diamond pickaxes.]] | [[File:Anvil3.png|thumb|Example showing a repair of two diamond pickaxes.]] | ||
Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an ''iron'' pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, turtle | Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an ''iron'' pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, [[Minecraft:turtle shell]]s can be repaired with [[Minecraft:turtle scute]]s, [[Minecraft:mace]]s can be repaired with [[Minecraft:breeze rod]]s, and [[Minecraft:elytra]] can be repaired with [[Minecraft:phantom membrane]]s. The repair does not need to be complete; one material repairs {{frac|1|4}} of the item's maximum durability. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The exception is armor, which consumes less material at the cost of experience levels. | ||
Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe. | Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe. | ||
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==== Renaming ==== | ==== Renaming ==== | ||
Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 characters{{only|Bedrock|short=1}} or 50 characters{{only|Java|short=1}}. Renamed items are italicized by default, but formatting codes beginning with <code>§</code> are available {{ | Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 characters{{only|Bedrock|short=1}} or 50 characters{{only|Java|short=1}}. Renamed items are italicized by default, but [[Minecraft:formatting codes]] beginning with <code>§</code> are available {{in|bedrock}}. | ||
[[File:Rename & Enchant demonstration reupload.png|thumb|Example of an item being enchanted and renamed using an Anvil]] | [[File:Rename & Enchant demonstration reupload.png|thumb|Example of an item being enchanted and renamed using an Anvil]] | ||
Some items have special effects when renamed: | Some items have special effects when renamed: | ||
* A name tag must be renamed before it can be used. | * A [[Minecraft:name tag]] must be renamed before it can be used. | ||
* Renaming a bucket of fish, axolotl, or tadpole renames the mob inside as well, meaning a fish, axolotl or tadpole can be named without a name tag.{{only|java}}<ref>{{bug|MCPE-57604}}</ref> | * Renaming a [[Minecraft:Bucket of aquatic mob|bucket of fish, axolotl, or tadpole]] renames the mob inside as well, meaning a fish, axolotl or tadpole can be named without a name tag.{{only|java}}<ref>{{bug|MCPE-57604}}</ref> | ||
* A renamed item (can be any item, doesn't need to be a weapon) that kills another player or tamed mob causes the name to appear in the death message.{{only|java}} | * A renamed item (can be any item, doesn't need to be a weapon) that kills another player or tamed mob causes the name to appear in the death message.{{only|java}} | ||
* A renamed spawn egg produces a mob with the same name. | * A renamed [[Minecraft:spawn egg]] produces a mob with the same name. | ||
* [[Minecraft:Chest]]s, trapped | * [[Minecraft:Chest]]s, [[Minecraft:trapped chest]]s, [[Minecraft:shulker box]]es, [[Minecraft:furnace]]s, [[Minecraft:hopper]]s, [[Minecraft:dropper]]s, [[Minecraft:dispenser]]s, [[Minecraft:minecarts with chest]]s, [[Minecraft:minecarts with hopper]]s, [[Minecraft:enchanting table]]s, [[Minecraft:barrel]]s, [[Minecraft:smoker]]s, [[Minecraft:blast furnace]]s and [[Minecraft:brewing stand]]s display the name in their GUI when placed. | ||
* Renamed command | * Renamed [[Minecraft:command block]]s use their name in chat messages instead of {{code|[@]}}{{Only|Java}} or {{code|[!]}}{{Only|Bedrock}}. | ||
Any name changes to items are applied to the item stack component <code>{components:{"minecraft:custom_name":"<name>"}}</code>.{{only|JE}} | Any name changes to items are applied to the [[Minecraft:Data component format|item stack component]] <code>{components:{"minecraft:custom_name":"<name>"}}</code>.{{only|JE}} | ||
If the item name field is left blank, or is only whitespace or {{ | If the item name field is left blank, or is only whitespace or {{w|non-breaking space}}s (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI. | ||
Named items do not stack with unnamed or differently-named items of the same type. | Named items do not stack with unnamed or differently-named items of the same type. | ||
=== Enchanted books === | === Enchanted books === | ||
Enchanted | [[Minecraft:Enchanted book]]s can be used to enchant tools, armor and weapons. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil an alternative to the [[Minecraft:enchanting table]]. | ||
=== Falling anvils === | === Falling anvils === | ||
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| title = Falling Anvil | | title = Falling Anvil | ||
| image = <gallery widths="150" heights="150"> | | image = <gallery widths="150" heights="150"> | ||
Anvil.png|{{ | Anvil.png|{{JE}} | ||
Anvil BE.png|{{ | Anvil BE.png|{{BE}} | ||
</gallery> | </gallery> | ||
|imagesize=150px | |imagesize=150px | ||
|id='''PC''': 104<br/>'''PE''': 102 | |id='''PC''': 104<br/>'''[[Minecraft:PE]]''': 102 | ||
|networkid='''PC:''' 68 | |networkid='''PC:''' 68 | ||
|entityid='''PC''': ghast fireball | |entityid='''PC''': ghast fireball | ||
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}} | }} | ||
{{ | {{main|Falling Block}} | ||
When there is no supporting block below an anvil, the anvil falls in the same way [[Minecraft:sand]], [[Minecraft:gravel]], concrete powder, and dragon | When there is no supporting block below an anvil, the anvil falls in the same way [[Minecraft:sand]], [[Minecraft:gravel]], [[Minecraft:concrete powder]], and [[Minecraft:dragon egg]]s fall. A placed anvil cannot be pushed or pulled by [[Minecraft:piston]]s,{{only|java}} but a falling anvil can be pushed (though cannot be pulled), as it is an [[Minecraft:entity]]. This is different {{in|be}} where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land. | ||
A falling anvil damages any player or mob that it falls on, with a mechanism distinct from suffocation damage caused by other falling blocks such as sand when landing. The damage amount depends on fall distance: {{hp|2}} per block fallen after the first (e.g., an anvil that falls 4 blocks deals {{hp|6}} damage). The damage is capped at {{hp|40}}, no matter how far the anvil falls. [[Minecraft:Helmet]]s take twice as much durability damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.<ref name="falling_block">Per [[Talk:Damage/Archive 1#Falling_Block]], helmets no longer provide a 25% damage reduction to falling blocks.</ref> When a player dies by an anvil falling on them, the death message '''"<''player''> was squashed by a falling anvil"''' appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located. | A falling anvil damages any player or mob that it falls on, with a mechanism distinct from suffocation damage caused by other falling blocks such as sand when landing. The damage amount depends on fall distance: {{hp|2}} per block fallen after the first (e.g., an anvil that falls 4 blocks deals {{hp|6}} damage). The damage is capped at {{hp|40}}, no matter how far the anvil falls. [[Minecraft:Helmet]]s take twice as much [[Minecraft:durability]] damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.<ref name="falling_block">Per [[Talk:Damage/Archive 1#Falling_Block]], helmets no longer provide a 25% damage reduction to falling blocks.</ref> When a player dies by an anvil falling on them, the [[Minecraft:death message]] '''"<''player''> was squashed by a falling anvil"''' appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located. | ||
If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced ([[Minecraft:torch]], [[Minecraft:slab]], etc.), it breaks and drops as an [[Minecraft:item (entity)|item]]. | If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced ([[Minecraft:torch]], [[Minecraft:slab]], etc.), it breaks and drops as an [[Minecraft:item (entity)|item]]. | ||
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=== Maps === | === Maps === | ||
{{ | {{main|Map}}{{Exclusive|bedrock|section=1}} | ||
An anvil can be used instead of a crafting table to zoom a map out, to clone a map, or to place a player position marker on a map. | An anvil can be used instead of a [[Minecraft:crafting table]] to zoom a map out, to clone a map, or to place a player position marker on a map. | ||
{{:Map/BE}} | {{:Map/BE}} | ||
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== Creative mode == | == Creative mode == | ||
In creative mode, the anvil functions a little differently than other game | In [[Minecraft:creative mode]], the anvil functions a little differently than other [[Minecraft:game mode]]s: | ||
* Any repair/enchant/rename operation may be done, regardless of the player's experience level. {{ | * Any repair/enchant/rename operation may be done, regardless of the player's experience level. {{IN|je}}, incompatible enchantments are allowed as well. | ||
** The experience cost is not taken from the player. | ** The experience cost is not taken from the player. | ||
* The repair cost of tools ''does'' still increase. | * The repair cost of tools ''does'' still increase. | ||
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=== Unique === | === Unique === | ||
{{ | {{edition|java}} | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
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}} | }} | ||
{{ | {{edition|bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
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== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
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|foot=1}} | |foot=1}} | ||
{{ | {{edition|bedrock}}: | ||
{{ID table2 | {{ID table2 | ||
|edition=bedrock | |edition=bedrock | ||
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=== Block states === | === Block states === | ||
{{ | {{see also|Block states}} | ||
{{ | {{el|je}}: | ||
{{bst|facing|north|east,north,south,west|An anvil pointing north or south is aligned with its long dimension pointing north–south.<br>An anvil pointing east or west is aligned with its long dimension pointing east–west.<br>This value is 90° clockwise from the direction a player faces while placing an anvil.|foot=1}} | {{bst|facing|north|east,north,south,west|An anvil pointing north or south is aligned with its long dimension pointing north–south.<br>An anvil pointing east or west is aligned with its long dimension pointing east–west.<br>This value is 90° clockwise from the direction a player faces while placing an anvil.|foot=1}} | ||
{{ | {{el|be}}: | ||
{{bst|showaux=1|bits=|minecraft:cardinal_direction|south|east,north,south,west|An anvil pointing north or south is aligned with its long dimension pointing north–south.<br>An anvil pointing east or west is aligned with its long dimension pointing east–west.<br>This value is 90° clockwise from the direction a player faces while placing an anvil.|Unsupported|foot=1}} | {{bst|showaux=1|bits=|minecraft:cardinal_direction|south|east,north,south,west|An anvil pointing north or south is aligned with its long dimension pointing north–south.<br>An anvil pointing east or west is aligned with its long dimension pointing east–west.<br>This value is 90° clockwise from the direction a player faces while placing an anvil.|Unsupported|foot=1}} | ||
=== Falling block entity === | === Falling block entity === | ||
{{ | {{main|Falling Block}} | ||
{{#lst:Falling Block|entity data}} | {{#lst:Falling Block|entity data}} | ||
== Achievements == | == Achievements == | ||
{{ | {{Load achievements|Organizational Wizard}} | ||
== History == | == History == | ||
=== Development === | === Development === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine||February 5, 2010|link=https://web.archive.org/web/20140427004847/https://notch.tumblr.com/post/372480972/you-can-now-change-the-difficulty-from-the-options|Anvils were mentioned by [[Minecraft:Notch]].}} | ||
|{{HistoryLine||October 6, 2012|link={{tweet|Dinnerbone|254689806309797888}}|Dinnerbone tweets the first images of the anvil's interface.}} | |{{HistoryLine||October 6, 2012|link={{tweet|Dinnerbone|254689806309797888}}|[[Minecraft:Dinnerbone]] tweets the first images of the anvil's interface.}} | ||
|{{HistoryLine||October 10, 2012|link={{tweet|Dinnerbone|255956096693440512}}|[[File:Anvil (N) (pre-release).png|32px]] Dinnerbone tweets the first screenshot of the anvil.}} | |{{HistoryLine||October 10, 2012|link={{tweet|Dinnerbone|255956096693440512}}|[[File:Anvil (N) (pre-release).png|32px]] Dinnerbone tweets the first screenshot of the anvil.}} | ||
}} | }} | ||
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=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.4.2|dev=12w41a|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory. | |{{HistoryLine||1.4.2|dev=12w41a|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory. | ||
|Anvils currently require one iron ingot and six blocks of iron: | |Anvils currently require one [[Minecraft:iron ingot]] and six [[Minecraft:blocks of iron]]: | ||
{{Crafting | {{Crafting | ||
|A1=Block of Iron | |A1=Block of Iron | ||
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|ignoreusage=1 | |ignoreusage=1 | ||
}} | }} | ||
|It is now possible to repair [[Minecraft:tool]]s using anvils, by using more of the material it is made of (such as adding [[Minecraft:diamond]]s to a nearly broken diamond pickaxe). | |It is now possible to repair [[Minecraft:tool]]s using anvils, by using more of the material it is made of (such as adding [[Minecraft:diamond]]s to a nearly broken [[Minecraft:diamond pickaxe]]). | ||
|[[Minecraft:Item]]s that are renamed now have item names that appear as italic text. | |[[Minecraft:Item]]s that are renamed now have item names that appear as italic text. | ||
|The ''# Levels'' information inside anvils has been renamed to ''Enchantment cost''.}} | |The ''# Levels'' information inside anvils has been renamed to ''Enchantment cost''.}} | ||
|{{ | |{{HistoryLine|||dev=1.4|Added new [[Minecraft:sound]]s for the anvil. | ||
|Anvils no longer enforce the level cap in creative mode.}} | |Anvils no longer enforce the level cap in creative mode.}} | ||
|{{ | |{{HistoryLine||1.4.6|dev=12w49a|[[Minecraft:Enchanted book]]s have been added, which can be used only with the anvil.}} | ||
|{{ | |{{HistoryLine|||dev=12w50a|[[Minecraft:Enchanting]] non-[[Minecraft:tool]]s with enchanted books using the anvil now works only in [[Minecraft:creative]] mode. | ||
|[[Minecraft:Silk Touch]] can now be applied to [[Minecraft:shears]] by using the anvil, meaning [[Minecraft:cobweb]]s can now be harvested.}} | |[[Minecraft:Silk Touch]] can now be applied to [[Minecraft:shears]] by using the anvil, meaning [[Minecraft:cobweb]]s can now be harvested.}} | ||
|{{ | |{{HistoryLine||1.5|dev=13w02a|[[Minecraft:Mob]]s spawned from renamed [[Minecraft:spawn egg]]s, from using the anvil, have the name of their spawn egg, and their names appear in the death message of them killing a [[Minecraft:player]]. | ||
|Mobs that are spawned from renamed spawn eggs, from using the anvil, can now display their custom name as nametag using an NBT tag. | |Mobs that are spawned from renamed spawn eggs, from using the anvil, can now display their custom name as nametag using an NBT tag. | ||
|Brewing | |[[Minecraft:Brewing stand]]s, [[Minecraft:chest]]s, [[Minecraft:dispenser]]s, [[Minecraft:enchantment table]]s, [[Minecraft:furnace]]s and [[Minecraft:trapped chest]]s that are renamed using anvils now display their new name in their GUI where the normal name used to appear.}} | ||
|{{ | |{{HistoryLine|||dev=13w04a|Mobs now show their custom name above their head when the [[Minecraft:player]] looks directly at them within hitting range.}} | ||
|{{ | |{{HistoryLine||1.6.1|dev=1.6|Giving a mob a custom name of "[[Minecraft:Dinnerbone]]" or "[[Minecraft:Grumm]]" now causes the [[Minecraft:mob]] to spawn upside down.}} | ||
|{{ | |{{HistoryLine||1.7.4|dev=13w48b|Giving a [[Minecraft:sheep]] a custom name of "jeb_" now causes the [[Minecraft:sheep]] to spawn with multicolored wool.}} | ||
|{{ | |{{HistoryLine||1.8|dev=14w02a|The costs of using anvils have been reduced to balance out with the new [[Minecraft:enchanting]] system. | ||
|Renaming [[Minecraft:item]]s using anvils now costs only 1 level. | |Renaming [[Minecraft:item]]s using anvils now costs only 1 level. | ||
|Repairing costs using anvils have been reduced, 1 level per raw material or sacrifice regardless of durability restored. | |Repairing costs using anvils have been reduced, 1 level per raw material or sacrifice regardless of durability restored. | ||
|Extra costs for repairing an enchanted [[Minecraft:tool]] using anvils have been eliminated. Costs for combining enchantments have been reduced. | |Extra costs for repairing an [[Minecraft:enchanting|enchanted]] [[Minecraft:tool]] using anvils have been eliminated. Costs for combining enchantments have been reduced. | ||
|Repairing costs while using anvils can no longer be kept down by renaming [[Minecraft:item]]s.}} | |Repairing costs while using anvils can no longer be kept down by renaming [[Minecraft:item]]s.}} | ||
|{{ | |{{HistoryLine|||dev=14w04a|Prior work cost increase while using anvils has been changed from linear (1 per repair) to exponential (times 2 plus 1 per repair). | ||
|Repairing with a "sacrifice" while using anvils now costs 2 levels rather than only 1.}} | |Repairing with a "sacrifice" while using anvils now costs 2 levels rather than only 1.}} | ||
|{{ | |{{HistoryLine|||dev=14w10a|[[File:Anvil (N) JE2.png|32px]] [[File:Chipped Anvil (N) JE2.png|32px]] [[File:Damaged Anvil (N) JE2.png|32px]] The models of anvils have been changed.}} | ||
|{{ | |{{HistoryLine||1.9|dev=15w42a|Renaming an [[Minecraft:item]] while using anvils no longer incurs a [[Minecraft:Anvil mechanics#Prior Work penalty|prior work penalty]].}} | ||
|{{ | |{{HistoryLine||1.10|dev=16w20a|Falling dust [[Minecraft:particles]] for unsupported anvils have been added.}} | ||
|{{ | |{{HistoryLine||1.11|dev=16w32a|Anvils now give [[Minecraft:sound]]s when they break.}} | ||
|{{ | |{{HistoryLine|||dev=16w35a|Renamed items from anvils now keep their name when picked back up.}} | ||
|{{ | |{{HistoryLine|||dev=16w39a|A damaged anvil now generates in [[Minecraft:woodland mansion]]s.}} | ||
|{{ | |{{HistoryLine||1.11.1|dev=release|Anvils no longer allow [[Minecraft:enchanted book]]s to apply to [[Minecraft:item]]s, if no change in [[Minecraft:enchanting|enchantments]] would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.}} | ||
|{{ | |{{HistoryLine||1.12|dev=17w13a|Closing the anvil interface now returns the [[Minecraft:item]]s from the input slots to the [[Minecraft:inventory]], if space allows instead of dropping the items on the ground.}} | ||
|{{ | |{{HistoryLine||1.13|dev=17w47a|"Slightly Damaged Anvil" and "Very Damaged Anvil" renamed to "Chipped Anvil" and "Damaged Anvil", respectively. | ||
|Anvil collision and interaction boxes now much more closely match its model. | |Anvil collision and interaction boxes now much more closely match its model. | ||
|Anvils no longer replace non-solid but irreplaceable blocks when landing.}} | |Anvils no longer replace non-solid but irreplaceable blocks when landing.}} | ||
|{{ | |{{HistoryLine||1.14|dev=18w43a|[[File:Anvil (N) JE3.png|32px]] [[File:Chipped Anvil (N) JE3.png|32px]] [[File:Damaged Anvil (N) JE3.png|32px]] The textures of anvils have been changed.}} | ||
|{{ | |{{HistoryLine||1.17|dev=21w19a|The maximum length of names in the anvil UI has been increased from 35 to 50.}} | ||
|{{ | |{{HistoryLine||1.18|dev=pre5|The texture of GUI hammer has been changed.}} | ||
|{{HistoryLine||1.20|dev=pre5|Falling anvils no longer destroy [[Minecraft:item (entity)|item entities]].<ref>{{bug|MC-120158 | |{{HistoryLine||1.20|dev=pre5|Falling anvils no longer destroy [[Minecraft:item (entity)|item entities]].<ref>{{bug|MC-120158 | ||
||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}} | ||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}</ref>}} | ||
|{{ | |{{HistoryLine||1.21.11|dev=25w41a|Anvil destroy, land, place and use sounds now play at a slightly lower volume.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|pocket alpha}} | ||
|{{ | |{{HistoryLine||v0.12.1|dev=build 1|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.}} | ||
|{{ | |{{HistoryLine||v0.14.0|dev=build 1|Anvils are now needed to add the markers onto [[Minecraft:map]]s by putting a map and a [[Minecraft:compass]] in.}} | ||
|{{ | |{{HistoryLine||v0.15.0|dev=build 1|Anvils can now be moved by [[Minecraft:piston]]s.}} | ||
|{{ | |{{HistoryLine|pocket}} | ||
|{{ | |{{HistoryLine||?|Renamed [[Minecraft:item]]s using anvils now keep their name when picked back up.}} | ||
|{{ | |{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Very damaged anvils now generate in [[Minecraft:woodland mansion]]s.}} | ||
|{{ | |{{HistoryLine|bedrock}} | ||
|{{ | |{{HistoryLine||?|[[File:Deprecated Anvil (N) BE1.png|32px]] Added an [[Minecraft:Deprecated Anvil|unused variant]].}} | ||
|{{ | |{{HistoryLine||1.2.13|dev=beta 1.2.13.5|[[File:Anvil (N) BE2.png|32px]] [[File:Chipped Anvil (N) BE2.png|32px]] [[File:Damaged Anvil (N) BE2.png|32px]] Changed models of anvils. The models of anvils now also use top texture on top face of the raised portion. Mirrored textures vertically on sides.}} | ||
|{{ | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Anvil (N) BE3.png|32px]] [[File:Chipped Anvil (N) BE3.png|32px]] [[File:Damaged Anvil (N) BE3.png|32px]] [[File:Deprecated Anvil BE2.png|32px]] The textures of anvils have been changed.}} | ||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Slightly Damaged Anvil" and "Very Damaged Anvil" to "Chipped Anvil" and "Damaged Anvil", respectively, to match {{ | |{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Slightly Damaged Anvil" and "Very Damaged Anvil" to "Chipped Anvil" and "Damaged Anvil", respectively, to match {{JE}}.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|console}} | ||
|{{ | |{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. Unlike other editions, only the undamaged anvil can be obtained inside the [[Minecraft:Creative inventory]].}} | ||
|{{ | |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Anvil repairing has been rebalanced as per [[Minecraft:Java Edition 1.8|Java 1.8]] changes.}} | ||
|{{ | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Falling dust [[Minecraft:particles]] for unsupported anvils have been added.}} | ||
|{{ | |{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|A damaged anvil now generates in [[Minecraft:woodland mansion]]s.|Closing the anvil interface now returns the [[Minecraft:item]]s from the input slots to the [[Minecraft:inventory]], if space allows instead of dropping the items on the ground.}} | ||
|{{ | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Anvil (N) JE3.png|32px]] [[File:Chipped Anvil (N) JE3.png|32px]] [[File:Damaged Anvil (N) JE3.png|32px]] The textures of anvils have been changed.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|new 3ds}} | ||
|{{ | |{{HistoryLine||0.1.0|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.}} | ||
|{{ | |{{HistoryLine||1.9.19|Anvils can now generate in [[Minecraft:woodland mansion]]s.}} | ||
}} | }} | ||
| Line 425: | Line 425: | ||
==== ''Java Edition'' ==== | ==== ''Java Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|The different anvil damage block states for the {{ | |{{HistoryLine||1.13|dev=17w47a|The different anvil damage block states for the {{code|anvil}} ID have been split up into their own IDs. | ||
|Prior to ''The Flattening'', this block's numeral ID was 145.}} | |Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this block's numeral ID was 145.}} | ||
}} | }} | ||
==== ''Bedrock Edition'' ==== | ==== ''Bedrock Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|bedrock}} | ||
|{{ | |{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Anvils now use the <code>minecraft:cardinal_direction</code> [[Minecraft:block state]] instead of <code>direction</code>.}} | ||
|{{ | |{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different damage [[Minecraft:block states]] for the <code>anvil</code> ID have been split up into their own IDs.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{Issue list}} | ||
== Trivia == | == Trivia == | ||
* If placed on top of exploding [[Minecraft:TNT]] blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed. | * If placed on top of exploding [[Minecraft:TNT]] blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed. | ||
* Before they were added to ''Minecraft'', anvils were already present in ''Minicraft''. | * Before they were added to ''[[Minecraft:Minecraft]]'', anvils were already present in ''[[Minecraft:Minicraft]]''. | ||
* Within the files of {{ | * Within the files of {{MCD}} (<code>Game\UI\Materials\Merchant\slot</code>), a [[Minecraft::File:Chipped Anvil (N) JE2.png|render]] of an anvil made for this wiki can be found. | ||
== Gallery == | == Gallery == | ||
| Line 482: | Line 482: | ||
=== In other media === | === In other media === | ||
<gallery> | <gallery> | ||
File:Pretty Scary Update poster.png|A anvil in promotional artwork for the Pretty Scary Update. | File:Pretty Scary Update poster.png|A anvil in promotional artwork for the [[Minecraft:Pretty Scary Update]]. | ||
File:AYIB Zuri.jpeg|Zuri sleeping next to an anvil. | File:AYIB Zuri.jpeg|[[Minecraft:Zuri]] sleeping next to an anvil. | ||
File:Lit anvil.png|An anvil as seen in ''A Minecraft Movie''. | File:Lit anvil.png|An anvil as seen in ''[[Minecraft:A Minecraft Movie]]''. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
* {{ | * {{BlockLink|Deprecated Anvil}} | ||
== References == | == References == | ||
{{ | {{reflist}} | ||
== External links == | == External links == | ||
| Line 497: | Line 497: | ||
== Navigation == | == Navigation == | ||
{{ | {{Navbox blocks|Utility}} | ||
{{ | {{Navbox entities|Other}} | ||
[[Category:Utility blocks]] | [[Category:Utility blocks]] | ||
| Line 507: | Line 507: | ||
[[Category:Falling blocks]] | [[Category:Falling blocks]] | ||
cs:Kovadlina | [[Minecraft:cs:Kovadlina]] | ||
de:Amboss | [[Minecraft:de:Amboss]] | ||
es:Yunque | [[Minecraft:es:Yunque]] | ||
fr:Enclume | [[Minecraft:fr:Enclume]] | ||
hu:Üllő | [[Minecraft:hu:Üllő]] | ||
it:Incudine | [[Minecraft:it:Incudine]] | ||
ja:金床 | [[Minecraft:ja:金床]] | ||
ko:모루 | [[Minecraft:ko:모루]] | ||
nl:Aambeeld | [[Minecraft:nl:Aambeeld]] | ||
pl:Kowadło | [[Minecraft:pl:Kowadło]] | ||
pt:Bigorna | [[Minecraft:pt:Bigorna]] | ||
ru:Наковальня | [[Minecraft:ru:Наковальня]] | ||
th:ทั่ง | [[Minecraft:th:ทั่ง]] | ||
uk:Ковадло | [[Minecraft:uk:Ковадло]] | ||
zh:铁砧 | [[Minecraft:zh:铁砧]] | ||
Latest revision as of 11:02, 14 April 2026
Template:For Template:Infobox block An anvil is a gravity-affected utility Minecraft:block used to rename items, combine Minecraft:enchantments and repair items without losing the enchantments. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a chipped anvil, then a damaged anvil, then breaks and vanishes.
Obtaining
Breaking
The suitable tool to break an anvil is a Minecraft:pickaxe. Anvil needs to be broken using a pickaxe, otherwise the breaking time will increase and the block drops nothing. Template:Breaking row Anvil drops itself when it's destroyed.
Natural generation
A damaged anvil generates in the "Forge room" of the Minecraft:woodland mansion and in Minecraft:trail ruins.
Crafting
A total of 31 iron ingots (including 27 for three Minecraft:blocks of iron) are required to craft an anvil.
Usage
Repairing and renaming items
Anvils have two modes to repair items that have a durability rating:
- As with the Minecraft:grindstone, a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items.
- Alternatively, a player can use materials originally required in the crafting of the item (Minecraft:iron ingots for iron items with durability, Minecraft:diamonds for diamond items with durability) to repair a single item. One material can repair 25% of the target's maximum durability. This is a good deal in the case of a Minecraft:chestplate, for example; a full repair (four materials) would total only half of the item's original cost (eight materials). In the case of tools and weapons, however, this may be a significantly less economical option; combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain.
If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if renaming the item to a valid name.
In addition, the player can rename any item – not just items with durability – by using an anvil.
Repairing
Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an iron pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, Minecraft:turtle shells can be repaired with Minecraft:turtle scutes, Minecraft:maces can be repaired with Minecraft:breeze rods, and Minecraft:elytra can be repaired with Minecraft:phantom membranes. The repair does not need to be complete; one material repairs Template:Frac of the item's maximum durability. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The exception is armor, which consumes less material at the cost of experience levels.
Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe.
In both cases, the resulting durability is limited to the item's maximum, and there is no discount for "over-repair".
As a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. Two Sharpness II swords can be combined to make a Sharpness III sword, for example, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can produce enchantments and combinations that are not possible with an enchanting table. But even so, some enchantments cannot be combined if they are similar, or contradicting, in terms of what they do. If the target is damaged, the player has to pay for the repair as well as the transfer.
Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge. The anvil has a limit of 39 levels; beyond that, repairs are refused. This limit is not present in Creative mode.
Every time armor or tools are repaired, the minimum experience cost doubles (e.g., 1 level, 2 levels, 4 levels, 8 levels, etc.).
Renaming
Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 charactersTemplate:Only or 50 charactersTemplate:Only. Renamed items are italicized by default, but Minecraft:formatting codes beginning with § are available Template:In.
Some items have special effects when renamed:
- A Minecraft:name tag must be renamed before it can be used.
- Renaming a bucket of fish, axolotl, or tadpole renames the mob inside as well, meaning a fish, axolotl or tadpole can be named without a name tag.Template:Only<ref>Template:Bug</ref>
- A renamed item (can be any item, doesn't need to be a weapon) that kills another player or tamed mob causes the name to appear in the death message.Template:Only
- A renamed Minecraft:spawn egg produces a mob with the same name.
- Minecraft:Chests, Minecraft:trapped chests, Minecraft:shulker boxes, Minecraft:furnaces, Minecraft:hoppers, Minecraft:droppers, Minecraft:dispensers, Minecraft:minecarts with chests, Minecraft:minecarts with hoppers, Minecraft:enchanting tables, Minecraft:barrels, Minecraft:smokers, Minecraft:blast furnaces and Minecraft:brewing stands display the name in their GUI when placed.
- Renamed Minecraft:command blocks use their name in chat messages instead of Template:CodeTemplate:Only or Template:CodeTemplate:Only.
Any name changes to items are applied to the item stack component {components:{"minecraft:custom_name":"<name>"}}.Template:Only
If the item name field is left blank, or is only whitespace or Template:Ws (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI.
Named items do not stack with unnamed or differently-named items of the same type.
Enchanted books
Minecraft:Enchanted books can be used to enchant tools, armor and weapons. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil an alternative to the Minecraft:enchanting table.
Falling anvils
When there is no supporting block below an anvil, the anvil falls in the same way Minecraft:sand, Minecraft:gravel, Minecraft:concrete powder, and Minecraft:dragon eggs fall. A placed anvil cannot be pushed or pulled by Minecraft:pistons,Template:Only but a falling anvil can be pushed (though cannot be pulled), as it is an Minecraft:entity. This is different Template:In where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land.
A falling anvil damages any player or mob that it falls on, with a mechanism distinct from suffocation damage caused by other falling blocks such as sand when landing. The damage amount depends on fall distance: Template:Hp per block fallen after the first (e.g., an anvil that falls 4 blocks deals Template:Hp damage). The damage is capped at Template:Hp, no matter how far the anvil falls. Minecraft:Helmets take twice as much Minecraft:durability damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.<ref name="falling_block">Per Talk:Damage/Archive 1#Falling_Block, helmets no longer provide a 25% damage reduction to falling blocks.</ref> When a player dies by an anvil falling on them, the Minecraft:death message "<player> was squashed by a falling anvil" appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located.
If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced (Minecraft:torch, Minecraft:slab, etc.), it breaks and drops as an item.
Like other falling block entities, an anvil drops as an item after falling for more than 600 ticks (30 seconds).
Maps
Template:MainTemplate:Exclusive An anvil can be used instead of a Minecraft:crafting table to zoom a map out, to clone a map, or to place a player position marker on a map.
Becoming damaged
With each use, an anvil has a 12% chance to become damaged – degrading one stage at a time, first becoming chipped, then damaged, then eventually destroyed. On average, an anvil survives for 25 uses, although it can also break much earlier or later (the standard deviation is approximately 13.5 anvil uses).
An anvil can also be damaged and destroyed from falling. If it falls from a height greater than one block, the chance of degrading by one stage is 5% × the number of blocks fallen.
The damage state does not affect the anvil's function, but only anvils of the same damage state can stack in inventory.
When an anvil is destroyed, the player automatically leaves the anvil GUI and it disappears.
Creative mode
In Minecraft:creative mode, the anvil functions a little differently than other Minecraft:game modes:
- Any repair/enchant/rename operation may be done, regardless of the player's experience level. Template:IN, incompatible enchantments are allowed as well.
- The experience cost is not taken from the player.
- The repair cost of tools does still increase.
- It continues doubling with each repair, past the usual limit of 39 levels.
- When it reaches the capacity of signed 32-bit integers, no repair cost is shown and the "product" item cannot be taken out of the anvil. Tools in this state also cannot be renamed or enchanted.
- Anvils are not damaged on use.
Sounds
Generic
Despite being composed entirely of iron, anvils do not use iron sounds.<ref>Template:Bug</ref>
Template:Sound table/Block/Anvil
Unique
Data values
ID
Template:Edition: Template:ID table Template:ID table Template:ID table
Template:Edition: Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2
Block states
Falling block entity
Template:Main {{#lst:Falling Block|entity data}}
Achievements
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Java Edition
Bedrock Edition
Issues
Trivia
- If placed on top of exploding Minecraft:TNT blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed.
- Before they were added to Minecraft:Minecraft, anvils were already present in Minecraft:Minicraft.
- Within the files of Template:MCD (
Game\UI\Materials\Merchant\slot), a [[Minecraft::File:Chipped Anvil (N) JE2.png|render]] of an anvil made for this wiki can be found.
Gallery
Renders
Java Edition
-
Anvil
-
Chipped Anvil
-
Damaged Anvil
Bedrock Edition
-
Anvil
-
Chipped Anvil
-
Damaged Anvil
Screenshots
-
The old anvil GUI in Pocket Edition (now Minecraft:Bedrock Edition)
-
Top down view of the three stages of anvils. From left to right: anvil, chipped anvil, damaged anvilTop down view of the three stages of anvils. From left to right: anvil, chipped anvil, damaged anvil
-
3D view of the three stages of anvils. From left to right: anvil, chipped anvil, damaged anvil
-
An example of the Anvil's repairing mechanic
-
An example of an item being enchanted & renamed using an Anvil
Development images
-
Merging pickaxe with Efficiency IV.
-
With Fortune I and Unbreaking II.
-
The result is a pickaxe with Efficiency IV, Fortune I, and Unbreaking II for 33 levels.
-
Merging resulting pickaxe.
-
With Efficiency IV and Unbreaking III.
-
The result is a pickaxe with Efficiency V, Fortune I, and Unbreaking III for 46 levels.
-
The first screenshot of the anvil itself.
In other media
-
A anvil in promotional artwork for the Minecraft:Pretty Scary Update.
-
Minecraft:Zuri sleeping next to an anvil.
-
An anvil as seen in Minecraft:A Minecraft Movie.
See also
References
External links
- Taking Inventory: Anvil – Minecraft.net on November 26, 2020
Template:Navbox blocks Template:Navbox entities
Minecraft:cs:Kovadlina Minecraft:de:Amboss Minecraft:es:Yunque Minecraft:fr:Enclume Minecraft:hu:Üllő Minecraft:it:Incudine Minecraft:ja:金床 Minecraft:ko:모루 Minecraft:nl:Aambeeld Minecraft:pl:Kowadło Minecraft:pt:Bigorna Minecraft:ru:Наковальня Minecraft:th:ทั่ง Minecraft:uk:Ковадло Minecraft:zh:铁砧