Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Bedrock Edition 1.21.111: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Dangerous version|edition=bedrock|version=release|type=file-damage|The {{MC/W|PlayStation 5}} release of this version has a chance of corrupting worlds loaded from previous versions.<ref>{{Bug|MCPE-228500||World Deleted/Reset on Load|Fixed}}</ref>}}
{{Dangerous version|edition=bedrock|version=release|type=file-damage|The {{w|PlayStation 5}} release of this version has a chance of corrupting worlds loaded from previous versions.<ref>{{Bug|MCPE-228500||World Deleted/Reset on Load|Fixed}}</ref>}}
{{Infobox version
{{Infobox version
| title = v1.21.111
| title = v1.21.111
| edition = Bedrock
| edition = Bedrock
| image = Bedrock 1.21.111.png
| image = Bedrock 1.21.111.png
| name = The Copper Age
| name = [[Minecraft:The Copper Age]]
| editorver = 1.1.0
| editorver = 1.1.0
| type =  
| type =  
Line 30: Line 30:
}}
}}
[[File:Bedrock 1.21.111 PatchNotes.jpg|thumb|Key artwork]]
[[File:Bedrock 1.21.111 PatchNotes.jpg|thumb|Key artwork]]
{{MC/Relevant guide|Bedrock Edition guides/The Copper Age}}
{{Relevant guide|Bedrock Edition guides/The Copper Age}}
'''1.21.111''', the release of '''The Copper Age''', is a game drop for ''[[Minecraft:Bedrock Edition]]'' released on September 30, 2025.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/39932063411213-Minecraft-Bedrock-Edition-1-21-111-The-Copper-Age|title=Minecraft: Bedrock Edition 1.21.111 - The Copper Age|website=Minecraft Feedback|date=September 30, 2025}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.110?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.110 Update Notes for Creators|website=Microsoft Learn|date=September 30, 2025}}</ref> It adds copper armor and [[Minecraft:tool]]s, copper nuggets, various copper decorations, copper golems, and shelves.
'''1.21.111''', the release of '''[[Minecraft:The Copper Age]]''', is a game drop for ''[[Minecraft:Bedrock Edition]]'' released on September 30, 2025.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/39932063411213-Minecraft-Bedrock-Edition-1-21-111-The-Copper-Age|title=Minecraft: Bedrock Edition 1.21.111 - The Copper Age|website=Minecraft Feedback|date=September 30, 2025}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.110?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.110 Update Notes for Creators|website=Microsoft Learn|date=September 30, 2025}}</ref> It adds [[Minecraft:copper armor]] and [[Minecraft:tool]]s, [[Minecraft:copper nugget]]s, various copper decorations, [[Minecraft:copper golem]]s, and [[Minecraft:shelves]].


What was going to be 1.21.110 merged into this update.
What was going to be 1.21.110 merged into this update.


This version was reuploaded on Xbox One on October 14, as [[Minecraft:Bedrock Edition 1.21.113]], which had been sent out to that platform the day before, was unplayable on Xbox One.{{MC/More information needed|What is the internal version number of this reupload?}}
This version was reuploaded on Xbox One on October 14, as [[Minecraft:Bedrock Edition 1.21.113]], which had been sent out to that platform the day before, was unplayable on Xbox One.{{more information needed|What is the internal version number of this reupload?}}


== Additions ==
== Additions ==
Line 114: Line 114:


=== Blocks ===
=== Blocks ===
'''{{MC/Animate|Copper_Bars.png; Exposed_Copper_Bars.png; Weathered_Copper_Bars.png; Oxidized_Copper_Bars.png|32px}} Copper bars'''
'''{{animate|Copper_Bars.png; Exposed_Copper_Bars.png; Weathered_Copper_Bars.png; Oxidized_Copper_Bars.png|32px}} [[Minecraft:Copper bars]]'''
* Functions like the existing iron bars, but can be waxed.
* Functions like the existing [[Minecraft:iron bar]]s, but can be waxed.
* Copper bars oxidize over time and can be waxed like other copper blocks.
* Copper bars oxidize over time and can be waxed like other copper blocks.
* Sixteen copper bars can be crafted using six copper ingots.
* Sixteen copper bars can be crafted using six [[Minecraft:copper ingot]]s.
{{crafting
{{crafting
|A1= Copper Ingot
|A1= Copper Ingot
Line 129: Line 129:
}}
}}


'''{{MC/Animate|Copper Chain.png; Exposed Copper Chain.png; Weathered_Copper_Chain.png; Oxidized Copper Chain.png|32px}} Copper chain'''
'''{{animate|Copper Chain.png; Exposed Copper Chain.png; Weathered_Copper_Chain.png; Oxidized Copper Chain.png|32px}} [[Minecraft:Copper chain]]'''
* Functions like the existing iron chain, but can be waxed.
* Functions like the existing [[Minecraft:iron chain]], but can be waxed.
* Copper chains oxidize over time and can be waxed like other copper blocks.
* Copper chains oxidize over time and can be waxed like other copper blocks.
* Copper chains can be crafted using a copper ingot and two copper nuggets.
* Copper chains can be crafted using a [[Minecraft:copper ingot]] and two [[Minecraft:copper nugget]]s.
{{crafting
{{crafting
|B1=Copper Nugget
|B1=Copper Nugget
Line 141: Line 141:
}}
}}


'''{{MC/Animate|Copper Chest.png; Exposed Copper Chest.png; Weathered Copper Chest.png; Oxidized Copper Chest.png|32px}} Copper chest'''
'''{{animate|Copper Chest.png; Exposed Copper Chest.png; Weathered Copper Chest.png; Oxidized Copper Chest.png|32px}} [[Minecraft:Copper chest]]'''
* A new type of chest that has waxed and oxidized variants.
* A new type of chest that has waxed and oxidized variants.
* Copper chests oxidize over time and can be waxed like other copper blocks.
* Copper chests oxidize over time and can be waxed like other copper blocks.
* Copper chests can be crafted using a [[Minecraft:chest]] and copper ingots.
* Copper chests can be crafted using a [[Minecraft:chest]] and [[Minecraft:copper ingot]]s.
{{crafting
{{crafting
|A1 = Copper Ingot
|A1 = Copper Ingot
Line 159: Line 159:
}}
}}


'''{{MC/Animate|Copper Golem Statue.png; Exposed Copper Golem Statue.png; Weathered Copper Golem Statue.png; Oxidized Copper Golem Statue.png|20px}} [[Minecraft:Copper Golem Statue]]'''
'''{{animate|Copper Golem Statue.png; Exposed Copper Golem Statue.png; Weathered Copper Golem Statue.png; Oxidized Copper Golem Statue.png|20px}} [[Minecraft:Copper golem statue]]'''
* The block form of a copper golem.
* The block form of a copper golem.
* Oxidizes over time and can be waxed like copper blocks.
* Oxidizes over time and can be waxed like copper blocks.
* The pose can be changed by interacting with it.
* The pose can be changed by interacting with it.
* {{ctrl|Using}} an axe on it when it is unoxidized and unwaxed turns it back into a copper golem.
* {{ctrl|Using}} an axe on it when it is unoxidized and unwaxed turns it back into a copper golem.
* When connected to a redstone comparator, the copper golem statue block emits a redstone signal based on its current pose.
* When connected to a [[Minecraft:redstone comparator]], the copper golem statue block emits a redstone signal based on its current pose.


'''{{MC/Animate|Copper Lantern.gif; Exposed Copper Lantern.gif; Weathered Copper Lantern.gif; Oxidized Copper Lantern.gif|32px}} Copper lantern'''
'''{{animate|Copper Lantern.gif; Exposed Copper Lantern.gif; Weathered Copper Lantern.gif; Oxidized Copper Lantern.gif|32px}} [[Minecraft:Copper lantern]]'''
* Crafted using copper nuggets and one copper torch.
* Crafted using [[Minecraft:copper nugget]]s and one [[Minecraft:copper torch]].
* The lantern itself oxidizes, changing its look as it ages.
* The lantern itself oxidizes, changing its look as it ages.
* Can be waxed.
* Can be waxed.
Line 186: Line 186:
}}
}}


'''[[File:Copper Torch.gif|32px]] Copper torch'''
'''[[File:Copper Torch.gif|32px]] [[Minecraft:Copper torch]]'''
* A green variant of the torch crafted from a copper nugget, [[Minecraft:coal]], and [[Minecraft:stick]].
* A green variant of the torch crafted from a [[Minecraft:copper nugget]], [[Minecraft:coal]], and [[Minecraft:stick]].
* Functionally identical to the [[Minecraft:torch]].
* Functionally identical to the [[Minecraft:torch]].
{{Crafting
{{Crafting
Line 198: Line 198:
}}
}}


'''{{MC/Animate|Spruce Shelf.png; Oak Shelf.png; Birch Shelf.png; Dark Oak Shelf.png; Pale Oak Shelf.png; Mangrove Shelf.png; Cherry Shelf.png; Crimson Shelf.png; Warped Shelf.png; Bamboo Shelf.png|32px}} [[Minecraft:Shelf]]'''
'''{{animate|Spruce Shelf.png; Oak Shelf.png; Birch Shelf.png; Dark Oak Shelf.png; Pale Oak Shelf.png; Mangrove Shelf.png; Cherry Shelf.png; Crimson Shelf.png; Warped Shelf.png; Bamboo Shelf.png|32px}} [[Minecraft:Shelf]]'''
* A new type of decorative storage block which comes in all wood variants.
* A new type of decorative storage block which comes in all wood variants.
* Crafted from stripped logs.
* Crafted from [[Minecraft:stripped log]]s.
{{Crafting
{{Crafting
|A1 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|A1 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
Line 220: Line 220:


=== Items ===
=== Items ===
'''{{MC/Itemlink|Copper Horse Armor}}'''
'''{{InvSprite|Copper Helmet}}{{InvSprite|Copper Chestplate}}{{InvSprite|Copper Leggings}}{{InvSprite|Copper Boots}}<br>[[File:Copper Helmet JE1 BE1.png|32px]][[File:Copper Chestplate JE1 BE1.png|32px]][[File:Copper Leggings JE1 BE1.png|32px]][[File:Copper Boots JE1 BE1.png|32px]] [[Minecraft:Copper armor]]'''
* A new variant of horse armor.
* Added [[Minecraft:copper helmet]], [[Minecraft:copper chestplate]], [[Minecraft:copper leggings]] and [[Minecraft:copper boots]].
* Has the same loot table and chance of generating as iron horse armor.
* Copper armor has higher [[Minecraft:armor points]] than [[Minecraft:leather armor]] but less than [[Minecraft:golden armor]]. Its [[Minecraft:durability]] is higher than golden armor but less than [[Minecraft:chainmail armor|chainmail]] and [[Minecraft:iron armor]]. It has an [[Minecraft:enchantability]] of 8, less than iron armor (9) and giving it the lowest enchantability out of any armor type.
* Has an armor value of {{MC/Armor|4}}.
* Provides a total of {{armor|10}} armor points.
* Hostile monsters have a chance to spawn with or pick up and use copper armor.
 
'''{{InvSprite|Copper Golem Spawn Egg}} [[Minecraft:Copper golem spawn egg]]'''
* Used to spawn a [[Minecraft:copper golem]].
** Does not generate a [[Minecraft:copper chest]].
 
'''{{InvSprite|Copper Horse Armor}}[[File:Copper Horse Armor JE1 BE1.png|32px]] [[Minecraft:Copper horse armor]]'''
* A new type of [[Minecraft:horse armor]].
* Provides {{armor|4}} armor points.
* Generates in the same loot tables with the same chances as [[Minecraft:iron horse armor]].
* Cannot be crafted.
* Cannot be crafted.
'''{{InvSprite|Copper Nugget}} [[Minecraft:Copper nugget]]'''
* Copper equipment turns into copper nuggets when smelted.
* Nine copper nuggets can be turned into a [[Minecraft:copper ingot]], and vice versa.
'''{{InvSprite|Copper Axe}} {{InvSprite|Copper Hoe}} {{InvSprite|Copper Pickaxe}} {{InvSprite|Copper Shovel}} {{InvSprite|Copper Sword}} [[Minecraft:Copper tools]] and [[Minecraft:weapons]]'''
* Added [[Minecraft:copper axe]]s, [[Minecraft:copper hoe]]s, [[Minecraft:copper pickaxe]]s, [[Minecraft:copper shovel]]s, and [[Minecraft:copper sword]]s.
* Copper [[Minecraft:tool]]s and [[Minecraft:weapon]]s are crafted and repaired using [[Minecraft:copper ingot]]s. They do the same amount of damage as stone but have higher [[Minecraft:durability]]. Copper tools have higher [[Minecraft:mining efficiency]] than stone tools, but less than iron tools. Copper tools have an [[Minecraft:enchantability]] of 13, higher than diamond (10) but less than iron (14).
* Hostile monsters have a chance to spawn with or pick up and use copper weapons.
=== Mobs ===
'''{{Animate|Copper Golem BE1.png;Exposed Copper Golem BE1.png;Weathered Copper Golem BE1.png;Oxidized Copper Golem BE1.png|30px}} [[Minecraft:Copper golem]]'''
* A [[Minecraft:passive]] [[Minecraft:mob]] that can be built with a [[Minecraft:carved pumpkin]] or [[Minecraft:jack o'lantern]] placed on a [[Minecraft:block of copper]], creating a [[Minecraft:copper chest]] along with the golem.
* [[File:Copper golem spin JE1 BE1.gif|50px]] Occasionally spins its head.
* Drops between 1 and 3 [[Minecraft:copper ingot]]s when killed.
* [[File:Copper golem take item JE1 BE1.gif|50px]] Automatically picks up [[Minecraft:item]]s from [[Minecraft:copper chest]]s and sort them into [[Minecraft:chest]]s and [[Minecraft:trapped chest]]s.
** The golem does this by taking an item out and carrying the item in its hand to a chest.
** Will only put the item in a chest that is empty or already has 1 or more of the item.
** Can pick up a max of 16 items in a stack at a time.
*** The holding item can be picked.
* Can open non-iron [[Minecraft:door]]s.
* Oxidizes just like copper blocks do, can be waxed, and loses [[Minecraft:oxidation]] when struck by [[Minecraft:lightning]]. It does not take [[Minecraft:damage]] from lightning.
** When it fully oxidizes, it becomes a [[Minecraft:copper golem statue]] and freezes in a random pose.
* [[File:Copper Golem Flower JE1 BE1.png|20px]] Can have a [[Minecraft:poppy]] placed on its head when interacted by an [[Minecraft:iron golem]] in which case said poppy can be sheared.
** The poppy pops off when the golem gets fully oxidized.


=== General ===
=== General ===
'''[[Minecraft:Settings]]'''
'''[[Minecraft:Settings]]'''
* Added an option (called "Hide Sky Flashes") to hide End flashes when playing with [[Minecraft:Vibrant Visuals]].
* Added an option (called "Hide Sky Flashes") to hide [[Minecraft:End flash]]es when playing with [[Minecraft:Vibrant Visuals]].


== Changes ==
== Changes ==
Line 235: Line 270:
* Double chests now visually open when a copper golem opens the second half.
* Double chests now visually open when a copper golem opens the second half.


'''[[Minecraft:Copper Door]]'''
'''[[Minecraft:Copper door]]'''
* Copper doors can now be opened by [[Minecraft:villager]]s and copper golems.
* Copper doors can now be opened by [[Minecraft:villager]]s and [[Minecraft:copper golem]]s.


'''[[Minecraft:Copper Trapdoor]]'''
'''[[Minecraft:Copper trapdoor]]'''
* The crafting recipe now uses 4 copper ingots, instead of 6.
* The crafting recipe now uses 4 [[Minecraft:copper ingots]], instead of 6.
* The old recipe is now used by copper bars.
* The old recipe is now used by copper bars.
** The above change has not been mentioned in the changelog.
** The above change has not been mentioned in the changelog.
Line 258: Line 293:
* Glass blocks will now catch fire with flint and steel or fire explosion.
* Glass blocks will now catch fire with flint and steel or fire explosion.


'''[[Minecraft:Iron Chain]]'''
'''[[Minecraft:Iron chain]]'''
* Renamed from "Chain" due to the addition of the copper chain.
* Renamed from "Chain" due to the addition of the copper chain.


'''[[Minecraft:Lightning Rod]]'''
'''[[Minecraft:Lightning rod]]'''
* Lightning rods now oxidize like other copper blocks and the lightning rod on the copper golem.
* Lightning rods now oxidize like other copper blocks and the lightning rod on the copper golem.
* All lightning rods now flash white when hit by lightning like in {{MC/JE}}.
* All lightning rods now flash white when hit by lightning like in {{JE}}.


'''[[Minecraft:Wall]]'''
'''[[Minecraft:Wall]]s'''
* Prevented wall blocks from connecting to crimson fungus, warped fungus and bamboo.
* Prevented wall blocks from connecting to crimson fungus, warped fungus and bamboo.


=== Items ===
=== Items ===
'''Copper armor and tools'''
'''{{Animate|Black Dye BE2.png;Blue Dye BE2.png;Brown Dye BE2.png;Cyan Dye BE3.png;Gray Dye BE3.png;Green Dye BE4.png;Light Blue Dye BE3.png;Light Gray BE3.png;Lime Dye BE3.png;Magenta Dye BE3.png;Orange Dye BE3.png;Pink Dye BE3.png;Purple Dye BE3.png;Red Dye BE4.png;White Dye BE2.png;Yellow Dye BE3.png|32px}} [[Minecraft:Dye]]s'''
* Hostile monsters now have a chance to spawn with copper armor equipped.
* Hostile monsters can pick up and use copper weapons and armor.
 
'''{{MC/Animate|Black Dye BE2.png;Blue Dye BE2.png;Brown Dye BE2.png;Cyan Dye BE3.png;Gray Dye BE3.png;Green Dye BE4.png;Light Blue Dye BE3.png;Light Gray BE3.png;Lime Dye BE3.png;Magenta Dye BE3.png;Orange Dye BE3.png;Pink Dye BE3.png;Purple Dye BE3.png;Red Dye BE4.png;White Dye BE2.png;Yellow Dye BE3.png|32px}} [[Minecraft:Dye]]s'''
* Dye colors now have updated icons.
* Dye colors now have updated icons.
* The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility.
* The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility.


=== Mobs ===
=== Mobs ===
'''Copper Golem'''
'''[[Minecraft:Fox]]'''
* If the copper golem has fully oxidized it will turn into a copper golem statue block.
* Foxes now consider [[Minecraft:honey bottle]]s to be a food item and will prioritize picking them up the same way it does other food items.
* When turned into a copper golem statue block, it will freeze in a random pose.
* When turned into a copper golem statue the copper golem will drop any item it may be holding.
* A copper golem turned into a copper golem statue will keep its name if named with a name tag.
* When leashed the copper golem will no longer try and transport items.
* Reduced the collision box so the copper golem can fit through doors properly like other mobs.
* The copper golem will now queue next to the chest or copper chest when it is opened by a player.
* The copper golem will now look toward the container it is walking toward.
* Decorative flowers can now be planted on them by iron golems.
** These flowers can be removed with [[Minecraft:shears]].
** Drop upon turning into a [[Minecraft:Copper Golem Statue|statue]].
* Copper golems can now pathfind through 1 block high passages.
* The copper golem will no longer interact with chests and copper chests that it cannot see.
* Chests now close immediately when a copper golem starts panicking while looking inside.


'''Fox'''
'''[[Minecraft:Iron golem]]'''
* Foxes now consider honey bottles to be a food item and will prioritize picking them up the same way it does other food items.
 
'''Iron Golem'''
* They will sometimes plant a decorative flower onto a nearby copper golem.
* They will sometimes plant a decorative flower onto a nearby copper golem.


'''[[Minecraft:Wolf]]'''
'''[[Minecraft:Wolf]]'''
* No longer start shaking off [[Minecraft:water]] if they are already shaking off water.
* No longer start shaking off [[Minecraft:water]] if they are already shaking off water.
=== World generation ===
'''Blending'''
* Enabled blending for legacy chunks.
** This fixes an issue where blocks were missing from the terrain after loading into the world on some starter biomes.


=== Gameplay ===
=== Gameplay ===
Line 308: Line 328:


=== General ===
=== General ===
'''Accessibility'''
'''[[Minecraft:Experiments]]'''
* Text to Speech support has been added to all dressing room pages.
* Removed the "Drop 3 2025" and "Custom Biome" experimental toggles and implemented all features in regular gameplay.
 
'''Blending'''
* Enabled blending for legacy chunks.
** This fixes an issue where blocks were missing from the terrain after loading into the world on some starter biomes.
 
'''Experiments'''
* Removed the "Drop 3 2025" and "Custom Biome" experimental toggle.


'''Graphical'''
'''Graphical'''
Line 324: Line 337:
* Increased thickness on block selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled.
* Increased thickness on block selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled.


'''Panorama'''
'''[[Minecraft:Panorama]]'''
* Updated the panorama to show a scene with copper golems in a village.
* Updated the panorama to reflect The Copper Age.


'''UI'''
'''UI'''
Line 336: Line 349:
* Updated the Marketplace error animations to display at the correct resolution.
* Updated the Marketplace error animations to display at the correct resolution.
* Added new icons for the Sale banners to fit the pixelated style of the UI.
* Added new icons for the Sale banners to fit the pixelated style of the UI.
* Text to Speech support has been added to all dressing room pages.


=== Technical ===
=== Technical ===
'''Add-Ons and Script Engine'''
'''[[Minecraft:Add-on]]s and script engine'''
* Moved the properties {{MC/Cd|ash}}, {{MC/Cd|red_spores}}, {{MC/Cd|blue_spores}}, and {{MC/Cd|white_ash}} from the {{MC/Cd|minecraft:climate}} biome component to the new client biome component {{MC/Cd|minecraft:precipitation}}.
* Moved the properties {{cd|ash}}, {{cd|red_spores}}, {{cd|blue_spores}}, and {{cd|white_ash}} from the {{cd|minecraft:climate}} biome component to the new client biome component {{cd|minecraft:precipitation}}.


'''AI Goals'''
'''AI goals'''
* Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions {{MC/Cd|1.21.110}} and newer:
* Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions {{cd|1.21.110}} and newer:
** {{MC/Cd|minecraft:behavior.roar}}
** {{cd|minecraft:behavior.roar}}
** {{MC/Cd|minecraft:behavior.slime_attack}}
** {{cd|minecraft:behavior.slime_attack}}
** {{MC/Cd|minecraft:behavior.slime_float}}
** {{cd|minecraft:behavior.slime_float}}
** {{MC/Cd|minecraft:behavior.slime_keep_on_jumping}}
** {{cd|minecraft:behavior.slime_keep_on_jumping}}
** {{MC/Cd|minecraft:behavior.slime_random_direction}}
** {{cd|minecraft:behavior.slime_random_direction}}
** {{MC/Cd|minecraft:behavior.sniff}}
** {{cd|minecraft:behavior.sniff}}
** {{MC/Cd|minecraft:behavior.sonic_boom}}
** {{cd|minecraft:behavior.sonic_boom}}
** {{MC/Cd|minecraft:behavior.stay_near_noteblock}}
** {{cd|minecraft:behavior.stay_near_noteblock}}
** {{MC/Cd|minecraft:behavior.swim_idle}}
** {{cd|minecraft:behavior.swim_idle}}
** {{MC/Cd|minecraft:behavior.swim_up_for_breath}}
** {{cd|minecraft:behavior.swim_up_for_breath}}
** {{MC/Cd|minecraft:behavior.swim_wander}}
** {{cd|minecraft:behavior.swim_wander}}
** {{MC/Cd|minecraft:behavior.swoop_attack}}
** {{cd|minecraft:behavior.swoop_attack}}
* Transport Items Goal
* Transport Items Goal
** Mobs with the goal will now queue when players are interacting with their target container if {{MC/Cd|allow_simultaneous_interaction}} is {{MC/Cd|true}}.
** Mobs with the goal will now queue when players are interacting with their target container if {{cd|allow_simultaneous_interaction}} is {{cd|true}}.
* The {{MC/Cd|minecraft:behavior.transport_items}} AI goal now checks that the entity can see the container it tries to interact with:
* The {{cd|minecraft:behavior.transport_items}} AI goal now checks that the entity can see the container it tries to interact with:
** It checks once before starting to queue at the container and once before starting to interact.
** It checks once before starting to queue at the container and once before starting to interact.
** If it does not see the container, it fails to open it.
** If it does not see the container, it fails to open it.


'''API'''
'''[[Minecraft:API]]'''
:{{MC/Cd|@minecraft/server}}
:{{cd|@minecraft/server}}
* Added {{MC/Cd|@minecraft/server}} version {{MC/Cd|2.3.0-beta}}.
* Added {{cd|@minecraft/server}} version {{cd|2.3.0-beta}}.
* Added {{MC/Cd|@minecraft/server}} version {{MC/Cd|2.2.0}}.
* Added {{cd|@minecraft/server}} version {{cd|2.2.0}}.
* Enabled {{MC/Cd|Player.applyImpulse}} and {{MC/Cd|Player.clearVelocity}}.
* Enabled {{cd|Player.applyImpulse}} and {{cd|Player.clearVelocity}}.
*class {{MC/Cd|AimAssistRegistry}}
*class {{cd|AimAssistRegistry}}
** Added readonly property {{MC/Cd|DefaultCategoryId}}.
** Added readonly property {{cd|DefaultCategoryId}}.
* Updated {{MC/Cd|System.sendScriptEvent}} to be able to be called in "before" events.
* Updated {{cd|System.sendScriptEvent}} to be able to be called in "before" events.
* Moved {{MC/Cd|LootTableManager}} API from beta into 2.2.0.
* Moved {{cd|LootTableManager}} API from beta into 2.2.0.
* Changed the following methods on {{MC/Cd|Dimension}} to have the read-only privilege so they can be called in "before" events:
* Changed the following methods on {{cd|Dimension}} to have the read-only privilege so they can be called in "before" events:
** {{MC/Cd|getWeather}}, {{MC/Cd|findClosestBiome}}, {{MC/Cd|getBlockAbove}}, {{MC/Cd|getBlockBelow}}, {{MC/Cd|getTopmostBlock}},
** {{cd|getWeather}}, {{cd|findClosestBiome}}, {{cd|getBlockAbove}}, {{cd|getBlockBelow}}, {{cd|getTopmostBlock}},
** {{MC/Cd|getLightLevel}}, {{MC/Cd|getSkyLightLevel}}.
** {{cd|getLightLevel}}, {{cd|getSkyLightLevel}}.
* Moved {{MC/Cd|ItemBookComponent}} from {{MC/Cd|beta}} to {{MC/Cd|V2.2.0}}.
* Moved {{cd|ItemBookComponent}} from {{cd|beta}} to {{cd|V2.2.0}}.
* Moved {{MC/Cd|BookError}} from {{MC/Cd|beta}} to {{MC/Cd|V2.2.0}}.
* Moved {{cd|BookError}} from {{cd|beta}} to {{cd|V2.2.0}}.
* Moved {{MC/Cd|BookPageContentError}} from {{MC/Cd|beta}} to {{MC/Cd|V2.2.0}}.
* Moved {{cd|BookPageContentError}} from {{cd|beta}} to {{cd|V2.2.0}}.
* Moved {{MC/Cd|BookErrorReason}} from {{MC/Cd|beta}} to {{MC/Cd|V2.2.0}}.
* Moved {{cd|BookErrorReason}} from {{cd|beta}} to {{cd|V2.2.0}}.
* Moved {{MC/Cd|InvalidItemStackError}} from {{MC/Cd|beta}} to {{MC/Cd|V2.2.0}}.
* Moved {{cd|InvalidItemStackError}} from {{cd|beta}} to {{cd|V2.2.0}}.
* Camera
* Camera
** Moved {{MC/Cd|setFov(fovCameraOptions?: CameraFovOptions): void}} from {{MC/Cd|beta}} to {{MC/Cd|V2.2.0}}.
** Moved {{cd|setFov(fovCameraOptions?: CameraFovOptions): void}} from {{cd|beta}} to {{cd|V2.2.0}}.
*** Moved {{MC/Cd|setLore(loreList?: (RawMessage | string)[]): void}} from {{MC/Cd|beta}} to {{MC/Cd|V2.2.0}}.
*** Moved {{cd|setLore(loreList?: (RawMessage | string)[]): void}} from {{cd|beta}} to {{cd|V2.2.0}}.
*** Moved {{MC/Cd|getRawLore(): RawMessage[]}} from {{MC/Cd|beta}} to {{MC/Cd|V2.2.0}}.
*** Moved {{cd|getRawLore(): RawMessage[]}} from {{cd|beta}} to {{cd|V2.2.0}}.
** {{MC/Cd|ContainerSlot}}
** {{cd|ContainerSlot}}
*** Moved {{MC/Cd|setLore(loreList?: (RawMessage | string)[]): void}} from {{MC/Cd|beta}} to {{MC/Cd|V2.2.0}}.
*** Moved {{cd|setLore(loreList?: (RawMessage | string)[]): void}} from {{cd|beta}} to {{cd|V2.2.0}}.
*** Moved {{MC/Cd|getRawLore(): RawMessage[]}} from {{MC/Cd|beta}} to {{MC/Cd|V2.2.0}}.
*** Moved {{cd|getRawLore(): RawMessage[]}} from {{cd|beta}} to {{cd|V2.2.0}}.


'''[[Minecraft:Biome]]s'''
'''[[Minecraft:Biome]]s'''
* Added content errors in server side biome components that were missing them to more easily identify issues and how to fix them.
* Added content errors in server side biome components that were missing them to more easily identify issues and how to fix them.
* Pre Caves and Cliffs components {{MC/Cd|minecraft:overworld_generation_rules}} and {{MC/Cd|minecraft:multinoise_generation_rules}} do nothing with biome generation and will return a content error when used in custom biomes.
* Pre Caves and Cliffs components {{cd|minecraft:overworld_generation_rules}} and {{cd|minecraft:multinoise_generation_rules}} do nothing with biome generation and will return a content error when used in custom biomes.
* Custom biomes are now out of experimental.
* Custom biomes are now out of experimental.
* Added {{MC/Cd|underwater_music}} parameter to {{MC/Cd|minecraft:biome_music}} client biome component that enables the underwater music for the biome.
* Added {{cd|underwater_music}} parameter to {{cd|minecraft:biome_music}} client biome component that enables the underwater music for the biome.
* Added {{MC/Cd|max_puddle_depth_below_sea_level}} to the {{MC/Cd|surface_builder}} biome component for the swamp builder type. The component will set the search depth for how far below sea level to search for a surface to add a puddle.
* Added {{cd|max_puddle_depth_below_sea_level}} to the {{cd|surface_builder}} biome component for the swamp builder type. The component will set the search depth for how far below sea level to search for a surface to add a puddle.
* Removed support for loading custom biomes for base game versions 1.21.100 and below.
* Removed support for loading custom biomes for base game versions 1.21.100 and below.
* Removed the 1.20.60 format version for server side biome JSON files. All server side biome JSON files should be version 1.21.110 or higher.
* Removed the 1.20.60 format version for server side biome JSON files. All server side biome JSON files should be version 1.21.110 or higher.
Line 399: Line 413:
* Custom block geometry no longer produces a warning when fully contained within the first or last 1/16ths of the unit cube volume in any axis.
* Custom block geometry no longer produces a warning when fully contained within the first or last 1/16ths of the unit cube volume in any axis.
** A warning is still produced if the geometry doesn't have at least one corner overlapping the unit cube volume, not counting its boundary.
** A warning is still produced if the geometry doesn't have at least one corner overlapping the unit cube volume, not counting its boundary.
* Added {{MC/Cd|mossy_stone_brick_double_slab}}, {{MC/Cd|smooth_quartz_double_slab}}, {{MC/Cd|normal_stone_double_slab}}, {{MC/Cd|cut_sandstone_double_slab}}, and {{MC/Cd|cut_red_sandstone_double_slab}} definitions to {{MC/Cd|blocks.json}}.
* Added {{cd|mossy_stone_brick_double_slab}}, {{cd|smooth_quartz_double_slab}}, {{cd|normal_stone_double_slab}}, {{cd|cut_sandstone_double_slab}}, and {{cd|cut_red_sandstone_double_slab}} definitions to {{cd|blocks.json}}.
 
'''Cameras'''
* Camera custom FOV command no longer requires the "Experimental Creator Cameras" experimental toggle.


'''[[Minecraft:Commands]]'''
'''[[Minecraft:Commands]]'''
* Updated {{MC/Cmd|locate biome}} to support underground biomes:
* Updated {{cmd|locate biome}} to support underground biomes:
** Y axis is more accurate to exactly where the biome is.
** Y axis is more accurate to exactly where the biome is.


'''Components'''
'''Components'''
* Content warnings will log missing references in {{MC/Cd|Jigsaw Structure}}, {{MC/Cd|Processor List}}, {{MC/Cd|Template Pool}}, and {{MC/Cd|Structure Sets}} JSON.
* Content warnings will log missing references in {{cd|Jigsaw Structure}}, {{cd|Processor List}}, {{cd|Template Pool}}, and {{cd|Structure Sets}} JSON.
* Content warnings will log missing references in {{MC/Cd|Camera Preset}}, {{MC/Cd|Camera List}}, {{MC/Cd|Aim Assist Preset}}, and {{MC/Cd|Aim Assist Categories}} JSON.
* Content warnings will log missing references in {{cd|Camera Preset}}, {{cd|Camera List}}, {{cd|Aim Assist Preset}}, and {{cd|Aim Assist Categories}} JSON.
* Content warnings will log missing item references in {{MC/Cd|Crafting Items Catalog}} JSON.
* Content warnings will log missing item references in {{cd|Crafting Items Catalog}} JSON.
* Changes to {{MC/Cd|minecraft:input_air_controlled}}.
* Changes to {{cd|minecraft:input_air_controlled}}.
** Renamed to {{MC/Cd|minecraft:free_camera_controlled}}.
** Renamed to {{cd|minecraft:free_camera_controlled}}.
** Removed upward movement behavior when holding the jump action from this component.
** Removed upward movement behavior when holding the jump action from this component.
* Added new component {{MC/Cd|minecraft:vertical_movement_action}}.
* Added new component {{cd|minecraft:vertical_movement_action}}.
** Adds the functionality of upward or downward movement when holding the jump action.
** Adds the functionality of upward or downward movement when holding the jump action.
** This component is automatically added to any entity that uses the old {{MC/Cd|minecraft:input_air_controlled}} with format version 1.21.100 or older.
** This component is automatically added to any entity that uses the old {{cd|minecraft:input_air_controlled}} with format version 1.21.100 or older.
* Updates to {{MC/Cd|minecraft:dash}}.
* Updates to {{cd|minecraft:dash}}.
** Renamed to {{MC/Cd|minecraft:dash_action}} to improve clarity.
** Renamed to {{cd|minecraft:dash_action}} to improve clarity.
* Updates to {{MC/Cd|minecraft:dash_action}}:
* Updates to {{cd|minecraft:dash_action}}:
** Added new field {{MC/Cd|direction}} taking either {{MC/Cd|entity}} or {{MC/Cd|passenger}} as its value. Defaults to {{MC/Cd|entity}}:
** Added new field {{cd|direction}} taking either {{cd|entity}} or {{cd|passenger}} as its value. Defaults to {{cd|entity}}:
*** {{MC/Cd|entity}}:
*** {{cd|entity}}:
**** Behaves like before.
**** Behaves like before.
*** {{MC/Cd|passenger}}:
*** {{cd|passenger}}:
**** Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the {{MC/Cd|horizontal_momentum}} as forward momentum and {{MC/Cd|vertical_momentum}} as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upward.
**** Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the {{cd|horizontal_momentum}} as forward momentum and {{cd|vertical_momentum}} as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upward.
*** Old schemas with format version older than {{MC/Cd|1.21.110}} will automatically receive the {{MC/Cd|entity}} direction.
*** Old schemas with format version older than {{cd|1.21.110}} will automatically receive the {{cd|entity}} direction.


'''Entity Components'''
'''Entity components'''
* Added {{MC/Cd|slot.weapon.mainhand}} and {{MC/Cd|slot.weapon.offhand}} as valid slots for {{MC/Cd|minecraft:interact}} component operations.
* Added {{cd|slot.weapon.mainhand}} and {{cd|slot.weapon.offhand}} as valid slots for {{cd|minecraft:interact}} component operations.
* Changed the schema for the {{MC/Cd|minecraft:experience_reward}} entity component so that the {{MC/Cd|on_bred}} and {{MC/Cd|on_death}} members no longer accept arrays; only single Molang expressions are now supported for each member.
* Changed the schema for the {{cd|minecraft:experience_reward}} entity component so that the {{cd|on_bred}} and {{cd|on_death}} members no longer accept arrays; only single Molang expressions are now supported for each member.


'''Entity Event Responses'''
'''Entity event responses'''
* Added the {{MC/Cd|drop_item}} entity event response, which allows an entity to drop its item in a given slot.
* Added the {{cd|drop_item}} entity event response, which allows an entity to drop its item in a given slot.
 
'''Experimental'''
* Camera custom FOV command no longer requires the "Experimental Creator Cameras" experimental toggle.
* The experimental "Custom Biomes" option has been removed.
** This change has not been mentioned in the changelog.


'''Gameplay'''
'''[[Minecraft:Gameplay]]'''
* From {{MC/Cd|1.21.110}} onward, the free camera and fixed boom cameras use camera relative strafe as default scheme.
* From {{cd|1.21.110}} onward, the free camera and fixed boom cameras use camera relative strafe as default scheme.


'''General'''
'''General'''
Line 446: Line 458:
* Changed defaults for color grading contrast and saturation fields to 1. Previously the defaults were 1.2 and 1.05 respectively.
* Changed defaults for color grading contrast and saturation fields to 1. Previously the defaults were 1.2 and 1.05 respectively.


'''Item Components'''
'''Item components'''
* Repairing an item using the {{MC/Cd|minecraft:repairable}} item component no longer fails when a stack larger than strictly needed is used as repair material.
* Repairing an item using the {{cd|minecraft:repairable}} item component no longer fails when a stack larger than strictly needed is used as repair material.
* Added the new {{MC/Cd|minecraft:fire_resistant}} item component, which determines whether an item is immune to burning when dropped in fire or lava.
* Added the new {{cd|minecraft:fire_resistant}} item component, which determines whether an item is immune to burning when dropped in fire or lava.
** Functions like netherite items.
** Functions like [[Minecraft:netherite]] items.


'''[[Minecraft:Item]]s'''
'''[[Minecraft:Item]]s'''
* Setting the {{MC/Cd|minecraft:use_modifiers}} component's {{MC/Cd|movement_modifier}} field to 1.0 now allows using the item while sprinting, and starting to sprint while using the item.
* Setting the {{cd|minecraft:use_modifiers}} component's {{cd|movement_modifier}} field to 1.0 now allows using the item while sprinting, and starting to sprint while using the item.
* {{MC/Cd|poly_mesh}} is no longer treated or documented as an experimental feature.
* {{cd|poly_mesh}} is no longer treated or documented as an experimental feature.
* {{MC/Cd|texture_meshes}} is no longer treated or documented as an experimental feature.
* {{cd|texture_meshes}} is no longer treated or documented as an experimental feature.
* The {{MC/Cd|scale}} field can now adjust the depth of {{MC/Cd|texture_meshes}}, since its value is no longer ignored.
* The {{cd|scale}} field can now adjust the depth of {{cd|texture_meshes}}, since its value is no longer ignored.
* Added the {{MC/Cd|use_pixel_depth}} option to {{MC/Cd|texture_meshes}} to control how geometry depth relates to texture resolution.
* Added the {{cd|use_pixel_depth}} option to {{cd|texture_meshes}} to control how geometry depth relates to texture resolution.
** If set to {{MC/Cd|true}}, the geometry will have a depth of one pixel (in entity space, not texture space).
** If set to {{cd|true}}, the geometry will have a depth of one pixel (in entity space, not texture space).
*** This causes textures with a resolution different from 16×16 to appear stretched.
*** This causes textures with a resolution different from 16×16 to appear stretched.
** If set to {{MC/Cd|false}}, the geometry will be built from perfectly cubic voxels, regardless of the texture's aspect ratio.
** If set to {{cd|false}}, the geometry will be built from perfectly cubic voxels, regardless of the texture's aspect ratio.
** Defaults to {{MC/Cd|true}} to ensure backward compatibility.
** Defaults to {{cd|true}} to ensure backward compatibility.
* {{MC/Cd|poly_mesh}} is now documented as a deprecated feature:
* {{cd|poly_mesh}} is now documented as a deprecated feature:
** It was already treated as deprecated, but the documentation did not reflect this.
** It was already treated as deprecated, but the documentation did not reflect this.
* {{MC/Cd|texture_meshes}} is no longer documented as an experimental feature:
* {{cd|texture_meshes}} is no longer documented as an experimental feature:
** It was already treated as non-experimental, but the documentation did not reflect this.
** It was already treated as non-experimental, but the documentation did not reflect this.
* All items that can be eaten now have the [[Minecraft:item tag (Bedrock Edition)|tag]] {{MC/Cd|minecraft:is_food}}, except {{MC/Cd|glow_berries}}.
* All items that can be eaten now have the [[Minecraft:item tag (Bedrock Edition)|tag]] {{cd|minecraft:is_food}}, except {{cd|glow_berries}}.
* Merged the inventory item for the iron chain ({{MC/Cd|chain}}) with the direct item form of the iron chain block ({{MC/Cd|item.chain}}). The merged item now has the ID {{MC/Cd|iron_chain}} (due to the renaming of the chain to iron chain) and has the numeric ID of the former {{MC/Cd|item.chain}}.
* Merged the inventory item for the iron chain ({{cd|chain}}) with the direct item form of the iron chain block ({{cd|item.chain}}). The merged item now has the ID {{cd|iron_chain}} (due to the renaming of the chain to iron chain) and has the numeric ID of the former {{cd|item.chain}}.


'''[[Minecraft:Mob]]s'''
'''[[Minecraft:Mob]]s'''
* The {{MC/Cd|minecraft:shareables}} component now also accepts item entries specifying item tags to name all items tagged as that to become shareable with the given settings.
* The {{cd|minecraft:shareables}} component now also accepts item entries specifying item tags to name all items tagged as that to become shareable with the given settings.
* Foxes now use the {{MC/Cd|minecraft:is_food}} tag instead of listing all foods manually, except {{MC/Cd|glow_berries}} which is still listed manually.
* Foxes now use the {{cd|minecraft:is_food}} tag instead of listing all foods manually, except {{cd|glow_berries}} which is still listed manually.


'''Molang'''
'''Molang'''
* Renamed {{MC/Cd|query.is_cooldown_type}} to {{MC/Cd|query.is_cooldown_category}}, to better reflect what it does.
* Renamed {{cd|query.is_cooldown_type}} to {{cd|query.is_cooldown_category}}, to better reflect what it does.


'''Network Protocol'''
'''Network protocol'''
* Modified the binary format of {{MC/Cd|PlayerArmorDamagePacket}}.
* Modified the binary format of {{cd|PlayerArmorDamagePacket}}.


== Experimental ==
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" experimental toggles.
These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" [[Minecraft:experimental]] toggles.


=== Additions ===
=== Additions ===
==== Technical ====
==== Technical ====
'''API'''
'''API'''
:{{MC/Cd|@minecraft/server}}
:{{cd|@minecraft/server}}
* Added methods to {{MC/Cd|Dimension}} scripting API that allows creators to get the total light level and the sky light level at a specific position.
* Added methods to {{cd|Dimension}} scripting API that allows creators to get the total light level and the sky light level at a specific position.
* Added {{MC/Cd|Dimension.getBiome(location: Vector3)}} which can be used to locate the biome of a given location.
* Added {{cd|Dimension.getBiome(location: Vector3)}} which can be used to locate the biome of a given location.
* Added {{MC/Cd|Entity.getBlockStandingOn(options?: GetBlocksStandingOnOptions): Block | undefined}} method to {{MC/Cd|beta}}.
* Added {{cd|Entity.getBlockStandingOn(options?: GetBlocksStandingOnOptions): Block | undefined}} method to {{cd|beta}}.
* Added {{MC/Cd|Entity.getAllBlocksStandingOn(options?: GetBlocksStandingOnOptions): Block[];}} methods to {{MC/Cd|beta}}.
* Added {{cd|Entity.getAllBlocksStandingOn(options?: GetBlocksStandingOnOptions): Block[];}} methods to {{cd|beta}}.
* Added {{MC/Cd|GetBlocksStandingOnOptions}} interface:
* Added {{cd|GetBlocksStandingOnOptions}} interface:
** Optional parameter {{MC/Cd|blockFilter?: BlockFilter}} filters the block being returned.
** Optional parameter {{cd|blockFilter?: BlockFilter}} filters the block being returned.
** Optional parameter {{MC/Cd|ignoreThinBlocks?: boolean}} determines if blocks of height 0.2 or lower are ignored.
** Optional parameter {{cd|ignoreThinBlocks?: boolean}} determines if blocks of height 0.2 or lower are ignored.
* Added method {{MC/Cd|Camera.setCameraWithEase(cameraPreset: string, easeOptions: EaseOptions): void}} to {{MC/Cd|beta}}.
* Added method {{cd|Camera.setCameraWithEase(cameraPreset: string, easeOptions: EaseOptions): void}} to {{cd|beta}}.
:{{MC/Cd|@minecraft/diagnostics}}
:{{cd|@minecraft/diagnostics}}
* Added method {{MC/Cd|captureException}} to Sentry which allows capturing of exceptions that are gracefully caught with a try/catch block.
* Added method {{cd|captureException}} to Sentry which allows capturing of exceptions that are gracefully caught with a try/catch block.
* Added methods {{MC/Cd|setAfterBatchMethod}} and {{MC/Cd|setBeforeBatchMethod}} to {{MC/Cd|GameTest}}, which can be used to add methods that will be run before and after test batches.
* Added methods {{cd|setAfterBatchMethod}} and {{cd|setBeforeBatchMethod}} to {{cd|GameTest}}, which can be used to add methods that will be run before and after test batches.
* Added methods to Block scripting API that allows creators to get the total light level and the sky light level at a specific position.
* Added methods to Block scripting API that allows creators to get the total light level and the sky light level at a specific position.
* Added {{MC/Cd|InvalidPotionDeliveryTypeError}} and {{MC/Cd|InvalidPotionEffectTypeError}} errors to {{MC/Cd|beta}}.
* Added {{cd|InvalidPotionDeliveryTypeError}} and {{cd|InvalidPotionEffectTypeError}} errors to {{cd|beta}}.
* Potions
* Potions
** Added {{cd|resolve(potionEffectType: PotionEffectType {{!}} T, potionDeliveryType: PotionDeliveryType {{!}} U): ItemStack}} method to {{MC/Cd|beta}}.
** Added {{cd|resolve(potionEffectType: PotionEffectType {{!}} T, potionDeliveryType: PotionDeliveryType {{!}} U): ItemStack}} method to {{cd|beta}}.
*** This replaces the {{MC/Cd|createPotion(options: PotionOptions): ItemStack}} that was removed from {{MC/Cd|ItemStack}}.
*** This replaces the {{cd|createPotion(options: PotionOptions): ItemStack}} that was removed from {{cd|ItemStack}}.
** Added {{MC/Cd|getAllDeliveryTypes(): PotionDeliveryType[]}} method to {{MC/Cd|beta}}.
** Added {{cd|getAllDeliveryTypes(): PotionDeliveryType[]}} method to {{cd|beta}}.
*** This returns all the potion delivery types.
*** This returns all the potion delivery types.
** Added {{MC/Cd|getAllEffectTypes(): PotionEffectType[]}} method to {{MC/Cd|beta}}.
** Added {{cd|getAllEffectTypes(): PotionEffectType[]}} method to {{cd|beta}}.
*** This returns all the potion effect types.
*** This returns all the potion effect types.
* {{MC/Cd|PotionEffectType}}
* {{cd|PotionEffectType}}
** Added {{MC/Cd|readonly durationTicks?: number}} property to {{MC/Cd|beta}}.
** Added {{cd|readonly durationTicks?: number}} property to {{cd|beta}}.
*** This is the number of ticks the effect will last for. Undefined means the effect does not expire.
*** This is the number of ticks the effect will last for. Undefined means the effect does not expire.
* Added new method {{MC/Cd|isChunkLoaded}} to {{MC/Cd|Dimension}} which returns true if a chunk at an area is loaded and ticking.
* Added new method {{cd|isChunkLoaded}} to {{cd|Dimension}} which returns true if a chunk at an area is loaded and ticking.
* Added enum {{MC/Cd|HeldItemOption}} to {{MC/Cd|beta}} for {{MC/Cd|PlayerSwingEventOptions}}. This specifies options related to the item currently being held at the time of a player swing:
* Added enum {{cd|HeldItemOption}} to {{cd|beta}} for {{cd|PlayerSwingEventOptions}}. This specifies options related to the item currently being held at the time of a player swing:
<syntaxhighlight lang="c++">
<syntaxhighlight lang="c++">
export enum HeldItemOption {   
export enum HeldItemOption {   
Line 516: Line 528:
}
}
</syntaxhighlight>
</syntaxhighlight>
* Added interface {{MC/Cd|PlayerSwingEventOptions}} to {{MC/Cd|beta}}. Event options/filters for {{MC/Cd|PlayerSwingStartAfterEvent}}. - Field {{MC/Cd|heldItemOption?: HeldItemOption}}
* Added interface {{cd|PlayerSwingEventOptions}} to {{cd|beta}}. Event options/filters for {{cd|PlayerSwingStartAfterEvent}}. - Field {{cd|heldItemOption?: HeldItemOption}}
** Added class {{MC/Cd|PlayerSwingStartAfterEvent}} to {{MC/Cd|beta}}. This contains information regarding a player starting to swing their arm:
** Added class {{cd|PlayerSwingStartAfterEvent}} to {{cd|beta}}. This contains information regarding a player starting to swing their arm:
*** Field {{MC/Cd|heldItemStack?: ItemStack}}.
*** Field {{cd|heldItemStack?: ItemStack}}.
*** Field {{MC/Cd|player: Player}}.
*** Field {{cd|player: Player}}.
** Added class {{MC/Cd|PlayerSwingStartAfter.EventSignal}} to {{MC/Cd|beta}}. This event is fired at the start of a player's swing (e.g. attacking, using an item, interacting). It can be subscribed/unsubscribed via {{MC/Cd|world.afterEvents.playerSwingStart}} and optionally filtered by passing in {{MC/Cd|PlayerSwingEventOptions}}.
** Added class {{cd|PlayerSwingStartAfter.EventSignal}} to {{cd|beta}}. This event is fired at the start of a player's swing (e.g. attacking, using an item, interacting). It can be subscribed/unsubscribed via {{cd|world.afterEvents.playerSwingStart}} and optionally filtered by passing in {{cd|PlayerSwingEventOptions}}.


'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
* Added component {{MC/Cd|minecraft:redstone_producer}} behind the Upcoming Creator Features toggle.
* Added component {{cd|minecraft:redstone_producer}} behind the Upcoming Creator Features toggle.


'''Components'''
'''Components'''
* Added new block component {{MC/Cd|minecraft:flower_pottable}}:
* Added new block component {{cd|minecraft:flower_pottable}}:
** It is an empty component defined as such: {{cd|minecraft:flower_pottable: <nowiki>{}</nowiki>}}.
** It is an empty component defined as such: {{cd|minecraft:flower_pottable: <nowiki>{}</nowiki>}}.
** When the component is present on the block, > a player can interact with an empty flowerpot when holding the block in order to embed it.
** When the component is present on the block, > a player can interact with an empty flowerpot when holding the block in order to embed it.
Line 532: Line 544:
** The component requires the Upcoming Creator Features toggle.
** The component requires the Upcoming Creator Features toggle.
** Pottable not potable.
** Pottable not potable.
* Added new block component {{MC/Cd|minecraft:embedded_visual}}:
* Added new block component {{cd|minecraft:embedded_visual}}:
** The component has two required fields, {{MC/Cd|geometry}} and {{MC/Cd|material_instances}}, similarly to {{MC/Cd|minecraft:item_visual}}.
** The component has two required fields, {{cd|geometry}} and {{cd|material_instances}}, similarly to {{cd|minecraft:item_visual}}.
** When the component is present on the block, it defines which {{MC/Cd|geometry}} and {{MC/Cd|material_instances}} to use when the block is embedded into another block, eg. into a flowerpot.
** When the component is present on the block, it defines which {{cd|geometry}} and {{cd|material_instances}} to use when the block is embedded into another block, eg. into a flowerpot.
*** If the component is not present, embedded blocks fallback to their innate {{MC/Cd|geometry}} and {{MC/Cd|material_instances}}.
*** If the component is not present, embedded blocks fallback to their innate {{cd|geometry}} and {{cd|material_instances}}.
*** The component cannot be defined in the {{MC/Cd|permutations}} section; only one embedded visual can be achieved per block type.
*** The component cannot be defined in the {{cd|permutations}} section; only one embedded visual can be achieved per block type.
** The component requires the Upcoming Creator Features toggle.
** The component requires the Upcoming Creator Features toggle.
* Added new field {{MC/Cd|embedded}} to the {{MC/Cd|item_display_transforms}} object:
* Added new field {{cd|embedded}} to the {{cd|item_display_transforms}} object:
** The field defines the overall transformation this geometry should be subject to when embedded into a block, eg. a flowerpot.
** The field defines the overall transformation this geometry should be subject to when embedded into a block, eg. a flowerpot.
** If the field is not defined, the default transformation is a 0.75x scale, similar to the one applied to most Vanilla flowers.
** If the field is not defined, the default transformation is a 0.75x scale, similar to the one applied to most Vanilla flowers.
Line 545: Line 557:
==== Technical ====
==== Technical ====
'''API'''
'''API'''
:{{MC/Cd|@minecraft/server-gametest}}
:{{cd|@minecraft/server-gametest}}
* {{MC/Cd|GameTest}} objects will now throw a {{MC/Cd|GameTestCompletedError}} if accessed after completion for support functions or during clean up for test based functions.
* {{cd|GameTest}} objects will now throw a {{cd|GameTestCompletedError}} if accessed after completion for support functions or during clean up for test based functions.
:{{MC/Cd|@minecraft/diagnostics}}
:{{cd|@minecraft/diagnostics}}
* Renamed enum {{MC/Cd|SentryBreadcrumbLevel}} to {{MC/Cd|SentryEventLevel}}.
* Renamed enum {{cd|SentryBreadcrumbLevel}} to {{cd|SentryEventLevel}}.
* Updated methods on Sentry to be callable in all contexts, including read-only (before events).
* Updated methods on Sentry to be callable in all contexts, including read-only (before events).
* Removed {{MC/Cd|PotionModifierType}} from {{MC/Cd|beta}}.
* Removed {{cd|PotionModifierType}} from {{cd|beta}}.
* Removed {{MC/Cd|PotionOptions}} from {{MC/Cd|beta}}.
* Removed {{cd|PotionOptions}} from {{cd|beta}}.
* Renamed {{MC/Cd|PotionLiquidType}} to {{MC/Cd|PotionDeliveryType}} in {{MC/Cd|beta}}.
* Renamed {{cd|PotionLiquidType}} to {{cd|PotionDeliveryType}} in {{cd|beta}}.
* Potions
* Potions
** Removed {{cd|getPotionModifierType(potionModifierId: string): PotionModifierType {{!}} undefined}} from {{MC/Cd|beta}}.
** Removed {{cd|getPotionModifierType(potionModifierId: string): PotionModifierType {{!}} undefined}} from {{cd|beta}}.
** Renamed {{MC/Cd|getPotionEffectType}} to {{MC/Cd|getEffectType}} in {{MC/Cd|beta}}.
** Renamed {{cd|getPotionEffectType}} to {{cd|getEffectType}} in {{cd|beta}}.
** Renamed {{MC/Cd|getPotionLiquidType}} to {{MC/Cd|getDeliveryType}} in {{MC/Cd|beta}}.
** Renamed {{cd|getPotionLiquidType}} to {{cd|getDeliveryType}} in {{cd|beta}}.
* {{MC/Cd|ItemPotionComponent}}
* {{cd|ItemPotionComponent}}
** Removed {{MC/Cd|readonly potionLiquidType: PotionLiquidType}} property in {{MC/Cd|beta}}.
** Removed {{cd|readonly potionLiquidType: PotionLiquidType}} property in {{cd|beta}}.
** Renamed {{MC/Cd|readonly potionLiquidType: PotionLiquidType}} property to {{MC/Cd|readonly potionDeliveryType: PotionDeliveryType}} in {{MC/Cd|beta}}.
** Renamed {{cd|readonly potionLiquidType: PotionLiquidType}} property to {{cd|readonly potionDeliveryType: PotionDeliveryType}} in {{cd|beta}}.
* {{MC/Cd|PotionEffectType}}
* {{cd|PotionEffectType}}
** Removed {{MC/Cd|static createPotion(options: PotionOptions): ItemStack}} method from {{MC/Cd|beta}}.
** Removed {{cd|static createPotion(options: PotionOptions): ItemStack}} method from {{cd|beta}}.
*** This was replaced by {{MC/Cd|Potions.resolve}}.
*** This was replaced by {{cd|Potions.resolve}}.
* Expanded {{MC/Cd|LootTableManager}} {{MC/Cd|beta}} functionality, which now allows for loot table discovery via the new {{MC/Cd|getLootTable}} method.
* Expanded {{cd|LootTableManager}} {{cd|beta}} functionality, which now allows for loot table discovery via the new {{cd|getLootTable}} method.


'''Components'''
'''Components'''
* Modified {{MC/Cd|minecraft:material_instances}} to support weighted variations textures with these requirements:
* Modified {{cd|minecraft:material_instances}} to support weighted variations textures with these requirements:
** {{MC/Cd|format_version}} must be greater than or equal to {{MC/Cd|1.21.110}}.
** {{cd|format_version}} must be greater than or equal to {{cd|1.21.110}}.
** World must have "Upcoming Creator Features" experiment enabled.
** World must have "Upcoming Creator Features" experiment enabled.


Line 573: Line 585:
{{fixes|project=MCPE|fixedin=1.21.110.20 Preview,1.21.110.22 Preview,1.21.110.23 Preview,1.21.110.24 Preview,1.21.110.25 Preview,1.21.110.26 Preview
{{fixes|project=MCPE|fixedin=1.21.110.20 Preview,1.21.110.22 Preview,1.21.110.23 Preview,1.21.110.24 Preview,1.21.110.25 Preview,1.21.110.26 Preview
|;old
|;old
|33203|Attempting to place paintings in invalid positions spams the placement sound
|62252|Block directional placement is asymmetrical for command blocks when certain coordinates are negative
|62252|Block directional placement is asymmetrical for command blocks when certain coordinates are negative
|63099|Arrow icon in furnace still appears filled after smelting an item
|63099|Arrow icon in furnace still appears filled after smelting an item
|135298|Pick block doesn't work on light blocks.
|135298|Pick block doesn't work on light blocks.
|136930|{{MC/Cmd|getlocalplayername}} and {{MC/Cmd|geteduclientinfo}} commands are available outside of Education Edition
|136930|{{cmd|getlocalplayername}} and {{cmd|geteduclientinfo}} commands are available outside of Education Edition
|152962|Armor pieces don't display toughness stat
|152962|Armor pieces don't display toughness stat
|177977|Planks and Stone variants haven't been given separate definitions in {{MC/Cd|blocks.json}}.
|177977|Planks and Stone variants haven't been given separate definitions in {{cd|blocks.json}}.
|179110|Invert Y-Axis for touch controls does not work in Spectator mode
|179110|Invert Y-Axis for touch controls does not work in Spectator mode
|179261|Vibrant Visuals: First person arm and attachables are desaturated
|181306|Paintings randomly breaking after reloading chunks
|181306|Paintings randomly breaking after reloading chunks
|181924|Scrolling Down the List of Any Featured Server Brings You Back to the Very Top When Message of the Day Updates
|181924|Scrolling Down the List of Any Featured Server Brings You Back to the Very Top When Message of the Day Updates
|184808|"Switch sneaking and jumping" option also changes flying and swimming up
|184808|"Switch sneaking and jumping" option also changes flying and swimming up
|184856|Fly, swim and entity dismount buttons cannot be hidden using {{MC/Cmd|hud}}.
|184856|Fly, swim and entity dismount buttons cannot be hidden using {{cmd|hud}}.
|184858|Horse jump/Camel dash bar cannot be hidden using {{MC/Cmd|hud}}.
|184858|Horse jump/Camel dash bar cannot be hidden using {{cmd|hud}}.
|186346|Text shadows are missing on action bar background and text background.
|186346|Text shadows are missing on action bar background and text background.
|189106|Upon loading dimension, Nether Portal offsets player toward NW
|189106|Upon loading dimension, Nether Portal offsets player toward NW
|189154|PlayStation: Stats are not affected by playing
|189214|Blindness doesn't create a black fog cloud when using "infinite" duration
|189611|Copper block group order in creative inventory is wrong
|189611|Copper block group order in creative inventory is wrong
|189996|Updating the world causes some loaded unchanged chunks to regenerate incorrectly.
|189996|Updating the world causes some loaded unchanged chunks to regenerate incorrectly.
|190430|Secondary material in non-opaque custom blocks may not render.
|190430|Secondary material in non-opaque custom blocks may not render.
|191029|Block breaking animation does not stop after pausing the game
|194521|Option to pause the game disappears when clearing the cache and entering the game without an internet connection/while offline
|199636|When clicking in the bed the player will sleep in a strange position for a few seconds.
|217493|Vibrant Visuals: Unlit candles and cakes with unlit candles do not cast point light shadows
|217580|Sun and clouds use Vibrant Visuals textures on unsupported devices or when using Fancy/Fast graphics mode
|218044|Using a bucket on a waterlogged block does not pick up the water server side
|218044|Using a bucket on a waterlogged block does not pick up the water server side
|218184|Breaking particles render too dark when they are inside of a block
|218184|Breaking particles render too dark when they are inside of a block
|218703|Vibrant Visuals does not work with colored text on signs
|220172|Using right click to equip armor while aiming at an entity will create a ghost item in hand
|220172|Using right click to equip armor while aiming at an entity will create a ghost item in hand
|221341|Vibrant Visuals: Nether Portal screen effect is black in the Overworld
|221341|Vibrant Visuals: Nether Portal screen effect is black in the Overworld
Line 599: Line 621:
|223011|Parity issue: Glass blocks held by endermen are visually opaque
|223011|Parity issue: Glass blocks held by endermen are visually opaque
|223147|Some Camera Easing Types Cause a Massive Lag-Spike or Crashes Game
|223147|Some Camera Easing Types Cause a Massive Lag-Spike or Crashes Game
|223481|There is an extra space between a word and a bracket in the friends tab
|223559|3D export from structure blocks shows missing texture
|223559|3D export from structure blocks shows missing texture
|223737|Copper chests make stone stepping sounds.
|223737|Copper chests make stone stepping sounds.
Line 609: Line 632:
|223758|Copper golems ignore trapped chests
|223758|Copper golems ignore trapped chests
|223764|Copper golem chest animation won't stop if hit
|223764|Copper golem chest animation won't stop if hit
|223782|Killing a copper golem carrying an item will not drop the carried item
|223790|Upper part of the bottom of copper chest has a wooden texture
|223790|Upper part of the bottom of copper chest has a wooden texture
|223825|All copper chests' inner textures are incorrectly mirrored
|223825|All copper chests' inner textures are incorrectly mirrored
|223833|Copper Golem does not sort empty bundles
|223833|Copper Golem does not sort empty bundles
|223837|Copper Golems can include chests they can't pathfind to in their list of 10 chests.
|223837|Copper Golems can include chests they can't pathfind to in their list of 10 chests.
|223857|There's a {{MC/Cd|_}} in the file name of {{MC/Cd|copper_golem/regular/step4_.fsb}}.
|223857|There's a {{cd|_}} in the file name of {{cd|copper_golem/regular/step4_.fsb}}.
|223867|You can hear the sounds of the copper golems from too far
|223867|You can hear the sounds of the copper golems from too far
|223876|Copper Golem takes fall damage
|223876|Copper Golem takes fall damage
|223898|Vex has no face in Minecraft Classic texture pack
|223910|Grass color in the Swamp and Mangrove Swamp biomes is now much more green than it should be
|223910|Grass color in the Swamp and Mangrove Swamp biomes is now much more green than it should be
|223966|The closing sound of copper chests isn't perfectly synced with their animations
|223966|The closing sound of copper chests isn't perfectly synced with their animations
Line 621: Line 646:
|224403|After killing the ender dragon in the End, it freezes, preventing me from getting the egg and leaving the End
|224403|After killing the ender dragon in the End, it freezes, preventing me from getting the egg and leaving the End
|224504|Music Disc "Lava Chicken" audio is not categorized as "Jukebox/Note Blocks" when played from a jukebox
|224504|Music Disc "Lava Chicken" audio is not categorized as "Jukebox/Note Blocks" when played from a jukebox
|224535|Copper golem got stuck on the edge of open doors
|225194|Non-full blocks can be put on shelves
|226102|{{cd|c{{=}}-1}} target selector is broken
|226102|{{cd|c{{=}}-1}} target selector is broken
|226366|"Your version is not supported" when attempting to connect to servers
|226960|Ore UI text fields can no longer be deselected with a controller
|227793|Vibrant Visuals: Rain is unusually lit up above light sources
|otherissuescount=52}}
|otherissuescount=52}}
'''Other'''
'''Other'''
Line 645: Line 675:
* Fixed Blade row missing Marketplace pass chevron.
* Fixed Blade row missing Marketplace pass chevron.
* Fixed a bug that caused default editor movement speed to initialize incorrectly.
* Fixed a bug that caused default editor movement speed to initialize incorrectly.
* Fixed the documentation of {{MC/Cd|minecraft:on_death}} claiming the component only works on the Ender dragon, it works on all entities.
* Fixed the documentation of {{cd|minecraft:on_death}} claiming the component only works on the Ender dragon, it works on all entities.
* Fixed an issue where the player behaved incorrectly with the fixed boom camera when using the {{MC/Cd|locked_player_relative_strafe}} control scheme. Player movement is now consistent with the free camera in this scenario.
* Fixed an issue where the player behaved incorrectly with the fixed boom camera when using the {{cd|locked_player_relative_strafe}} control scheme. Player movement is now consistent with the free camera in this scenario.
* Fixed сandles not casting point light shadows.
* Fixed сandles not casting point light shadows.
* Fixed position of copper golem spawn egg to be after the iron golem spawn egg.
* Fixed position of copper golem spawn egg to be after the iron golem spawn egg.
Line 663: Line 693:
* Fixed the copper golem cloning its item when turning into a statue. <!--(MCPE-225251)-->
* Fixed the copper golem cloning its item when turning into a statue. <!--(MCPE-225251)-->
* Fixed the copper golem attempting to pathfind to any block below a floating copper chest that is too far for it to open.
* Fixed the copper golem attempting to pathfind to any block below a floating copper chest that is too far for it to open.
* Fixed a bug where custom items' {{MC/Cd|menu_category}} {{MC/Cd|is_hidden_in_commands}} value was not sent to client and the items would show up in commands' autocomplete when they shouldn't.
* Fixed a bug where custom items' {{cd|menu_category}} {{cd|is_hidden_in_commands}} value was not sent to client and the items would show up in commands' autocomplete when they shouldn't.
* Fixed a bug where the {{MC/Cd|minecraft:shareables}} component would mix attributes of duplicated entries in its {{MC/Cd|items}} list. E.g. the {{MC/Cd|priority}} would be taken from the first duplicated element and the {{MC/Cd|max_amount}} from the last, now the first {{MC/Cd|matching}} entry will fully shadow those coming after it. Consider this items list in a {{MC/Cd|minecraft:shareables}} using the new {{MC/Cd|tag}} functionality:<syntaxhighlight lang="json">
* Fixed a bug where the {{cd|minecraft:shareables}} component would mix attributes of duplicated entries in its {{cd|items}} list. E.g. the {{cd|priority}} would be taken from the first duplicated element and the {{cd|max_amount}} from the last, now the first {{cd|matching}} entry will fully shadow those coming after it. Consider this items list in a {{cd|minecraft:shareables}} using the new {{cd|tag}} functionality:<syntaxhighlight lang="json">
"items": [   
"items": [   
   { "item": "minecraft:apple", "priority": 1, "max_amount": 2 },
   { "item": "minecraft:apple", "priority": 1, "max_amount": 2 },
   { "item": "minecraft:is_food", "priority": 0, "max_amount": 1 }]
   { "item": "minecraft:is_food", "priority": 0, "max_amount": 1 }]
</syntaxhighlight> Previously {{MC/Cd|minecraft:apple}} would have had {{MC/Cd|priority}} 1 but {{MC/Cd|max_amount}} 1 instead of 2, now it will correctly use all data from that first item apple entry.
</syntaxhighlight> Previously {{cd|minecraft:apple}} would have had {{cd|priority}} 1 but {{cd|max_amount}} 1 instead of 2, now it will correctly use all data from that first item apple entry.
* Fixed the copper torch recipe only giving one torch instead of four.
* Fixed the copper torch recipe only giving one torch instead of four.
* Fixed an issue where the control scheme set via control scheme commands would not be retained if a later-activated camera did not support it. The scheme will now persist as intended until explicitly cleared via {{MC/Cmd|controlscheme clear}}, beginning since base game version 1.21.110.
* Fixed an issue where the control scheme set via control scheme commands would not be retained if a later-activated camera did not support it. The scheme will now persist as intended until explicitly cleared via {{cmd|controlscheme clear}}, beginning since base game version 1.21.110.
* Fixed block breaking texture being double the size for shelf blocks.
* Fixed block breaking texture being double the size for shelf blocks.
* Fixed an issue preventing {{MC/Cmd|place}} from working correctly in flat worlds.
* Fixed an issue preventing {{cmd|place}} from working correctly in flat worlds.
* Fixed an issue where using {{MC/Cmd|reload}} in the command console throws a {{MC/Cd|Gametest}} error if using the {{MC/Cd|GameTest.setAfterBatchCallback}} method.
* Fixed an issue where using {{cmd|reload}} in the command console throws a {{cd|Gametest}} error if using the {{cd|GameTest.setAfterBatchCallback}} method.
* Fix for biome music component being removed from some biomes.
* Fix for biome music component being removed from some biomes.
* Fixed issue where a default surface builder was not chosen leading to bare surfaces in some biomes.
* Fixed issue where a default surface builder was not chosen leading to bare surfaces in some biomes.
* Fixed a bug where setting the precipitation of a biome to 0 in {{MC/Cd|biome.json}} files would not stop rain from occurring in the biome.
* Fixed a bug where setting the precipitation of a biome to 0 in {{cd|biome.json}} files would not stop rain from occurring in the biome.
* Fixed a bug where putting items in a bundle as it is being transferred from one Hopper to another would delete the item.
* Fixed a bug where putting items in a bundle as it is being transferred from one Hopper to another would delete the item.
* Fixed a crash that occurred when treatment packs were removed while loading game or loading into a world.
* Fixed a crash that occurred when treatment packs were removed while loading game or loading into a world.
Line 682: Line 712:


== Videos ==
== Videos ==
:'''Updates for Creators'''
:'''Updates for creators'''
{{MC/Yt|1=WQzKqgwhfhM}}
{{yt|1=WQzKqgwhfhM}}


== Trivia ==
== Trivia ==
* 1.21.111 is the first non-experimental content update for {{MC/BE}} with a version number that does not end with a 0 on any platform.
* 1.21.111 is the first non-experimental content update for {{BE}} with a version number that does not end with a 0 on any platform.
** If including {{MC/PE}}, it is the first such version to be released since Pocket Edition 1.1.3.
** If including {{PE}}, it is the first such version to be released since [[Minecraft:Pocket Edition 1.1.3]].
** According to Mojang employee David Carlton, the reason for this is that there was "one more fix to add".<ref>{{tweet|CornerHardMC|1973553144413167712|We had one more fix to add|October 2, 2025}}</ref>
** According to Mojang employee [[Minecraft:David Carlton]], the reason for this is that there was "one more fix to add".<ref>{{tweet|CornerHardMC|1973553144413167712|We had one more fix to add|October 2, 2025}}</ref>
* 1.21.110 is the 8th skipped version for {{MC/BE}}. The previous skipped versions were {{MC/Vl|be 1.3.0|}}, {{MC/Vl|be 1.15.0|}}, {{MC/Vl|be 1.16.230|}}, {{MC/Vl|be 1.17.20|}}, {{MC/Vl|be 1.18.20|}}, {{MC/Vl|be 1.20.20|}}, and {{MC/Vl|be 1.21.10|}}.


== References ==
== References ==
{{MC/Reflist}}
{{reflist}}


== Navigation ==
== Navigation ==
{{MC/Navbox Bedrock Edition versions|1.2x}}
{{Navbox Bedrock Edition versions|1.2x}}


de:Bedrock Edition 1.21.111
[[Minecraft:de:Bedrock Edition 1.21.111]]
es:Bedrock Edition 1.21.111
[[Minecraft:es:Bedrock Edition 1.21.111]]
ja:Bedrock Edition 1.21.111
[[Minecraft:ja:Bedrock Edition 1.21.111]]
pt:Edição Bedrock 1.21.111
[[Minecraft:pt:Edição Bedrock 1.21.111]]
ru:1.21.111 (Bedrock Edition)
[[Minecraft:ru:1.21.111 (Bedrock Edition)]]
uk:1.21.111 (Bedrock Edition)
[[Minecraft:uk:1.21.111 (Bedrock Edition)]]
zh:基岩版1.21.111
[[Minecraft:zh:基岩版1.21.111]]

Latest revision as of 11:03, 24 October 2026

Template:Dangerous version Template:Infobox version

File:Bedrock 1.21.111 PatchNotes.jpg
Key artwork

Template:Relevant guide 1.21.111, the release of Minecraft:The Copper Age, is a game drop for Minecraft:Bedrock Edition released on September 30, 2025.<ref>Template:Cite</ref><ref>Template:Cite</ref> It adds Minecraft:copper armor and Minecraft:tools, Minecraft:copper nuggets, various copper decorations, Minecraft:copper golems, and Minecraft:shelves.

What was going to be 1.21.110 merged into this update.

This version was reuploaded on Xbox One on October 14, as Minecraft:Bedrock Edition 1.21.113, which had been sent out to that platform the day before, was unplayable on Xbox One.Template:More information needed

Additions

Template:Additions table

Blocks

Template:Animate Minecraft:Copper bars

Template:Crafting

Template:Animate Minecraft:Copper chain

Template:Crafting

Template:Animate Minecraft:Copper chest

  • A new type of chest that has waxed and oxidized variants.
  • Copper chests oxidize over time and can be waxed like other copper blocks.
  • Copper chests can be crafted using a Minecraft:chest and Minecraft:copper ingots.

Template:Crafting

Template:Animate Minecraft:Copper golem statue

  • The block form of a copper golem.
  • Oxidizes over time and can be waxed like copper blocks.
  • The pose can be changed by interacting with it.
  • Template:Ctrl an axe on it when it is unoxidized and unwaxed turns it back into a copper golem.
  • When connected to a Minecraft:redstone comparator, the copper golem statue block emits a redstone signal based on its current pose.

Template:Animate Minecraft:Copper lantern

Template:Crafting

File:Copper Torch.gif Minecraft:Copper torch

Template:Crafting

Template:Animate Minecraft:Shelf

Template:Crafting

  • Can store up to 3 item stacks:
    • Interacting with a slot swaps the player's main hand item with the content of that slot.
  • The shelf displays all items it contains in front of it, similar to an item frame.
  • When powered by redstone:
    • The slots of the shelf connect together, and shelves of the same type connect too.
    • These can be used to connect 3, 6, or 9 slots of the hotbar at a time.

Items

Template:InvSpriteTemplate:InvSpriteTemplate:InvSpriteTemplate:InvSprite
File:Copper Helmet JE1 BE1.pngFile:Copper Chestplate JE1 BE1.pngFile:Copper Leggings JE1 BE1.pngFile:Copper Boots JE1 BE1.png Minecraft:Copper armor

Template:InvSprite Minecraft:Copper golem spawn egg

Template:InvSpriteFile:Copper Horse Armor JE1 BE1.png Minecraft:Copper horse armor

Template:InvSprite Minecraft:Copper nugget

  • Copper equipment turns into copper nuggets when smelted.
  • Nine copper nuggets can be turned into a Minecraft:copper ingot, and vice versa.

Template:InvSprite Template:InvSprite Template:InvSprite Template:InvSprite Template:InvSprite Minecraft:Copper tools and Minecraft:weapons

Mobs

Template:Animate Minecraft:Copper golem

General

Minecraft:Settings

Changes

Blocks

Minecraft:Chest

  • Double chests now visually open when a copper golem opens the second half.

Minecraft:Copper door

Minecraft:Copper trapdoor

  • The crafting recipe now uses 4 Minecraft:copper ingots, instead of 6.
  • The old recipe is now used by copper bars.
    • The above change has not been mentioned in the changelog.

Template:Crafting

Minecraft:Fire

  • Some blocks that could catch fire with flint and steel, like the top stone slab or wood stair, will now also catch fire during fire explosion, such as those from fireballs.
  • Glass blocks will now catch fire with flint and steel or fire explosion.

Minecraft:Iron chain

  • Renamed from "Chain" due to the addition of the copper chain.

Minecraft:Lightning rod

  • Lightning rods now oxidize like other copper blocks and the lightning rod on the copper golem.
  • All lightning rods now flash white when hit by lightning like in Template:JE.

Minecraft:Walls

  • Prevented wall blocks from connecting to crimson fungus, warped fungus and bamboo.

Items

Template:Animate Minecraft:Dyes

  • Dye colors now have updated icons.
  • The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility.

Mobs

Minecraft:Fox

  • Foxes now consider Minecraft:honey bottles to be a food item and will prioritize picking them up the same way it does other food items.

Minecraft:Iron golem

  • They will sometimes plant a decorative flower onto a nearby copper golem.

Minecraft:Wolf

  • No longer start shaking off Minecraft:water if they are already shaking off water.

World generation

Blending

  • Enabled blending for legacy chunks.
    • This fixes an issue where blocks were missing from the terrain after loading into the world on some starter biomes.

Gameplay

Camera

  • Rider rotation lock now applies to cameras when using camera relative movement.

General

Minecraft:Experiments

  • Removed the "Drop 3 2025" and "Custom Biome" experimental toggles and implemented all features in regular gameplay.

Graphical

  • Update volumetric fog configs for PC to have more consistent steps in performance impact, while also maximizing image quality for cost.
  • Added support for subsurface scattering on particle textures.
  • Updated max render distance to 28 on PC for Vibrant Visuals.
  • Increased thickness on block selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled.

Minecraft:Panorama

  • Updated the panorama to reflect The Copper Age.

UI

  • Resized the "Textures & More" button icon to be in line with the other button icons.
  • Updated the Marketplace Pass chevron on tiles and the purchase buttons to have the correct scaling.
  • Resized the icons on the marketplace sidebar to match the icon's proper size.
  • Resized the icons on the inventory category selection to match the icon's proper size.
  • Added a properly sized "My Library" button for the top bar to use.
  • Changed a couple locations where the information bulb appears to be the correct resolution.
  • Updated the Marketplace error animations to display at the correct resolution.
  • Added new icons for the Sale banners to fit the pixelated style of the UI.
  • Text to Speech support has been added to all dressing room pages.

Technical

Minecraft:Add-ons and script engine

AI goals

Minecraft:API

Template:Cd

Minecraft:Biomes

  • Added content errors in server side biome components that were missing them to more easily identify issues and how to fix them.
  • Pre Caves and Cliffs components Template:Cd and Template:Cd do nothing with biome generation and will return a content error when used in custom biomes.
  • Custom biomes are now out of experimental.
  • Added Template:Cd parameter to Template:Cd client biome component that enables the underwater music for the biome.
  • Added Template:Cd to the Template:Cd biome component for the swamp builder type. The component will set the search depth for how far below sea level to search for a surface to add a puddle.
  • Removed support for loading custom biomes for base game versions 1.21.100 and below.
  • Removed the 1.20.60 format version for server side biome JSON files. All server side biome JSON files should be version 1.21.110 or higher.
  • Updated the server side biome file format version to be 1.21.110.

Minecraft:Blocks

  • Custom block geometry no longer produces a warning when fully contained within the first or last 1/16ths of the unit cube volume in any axis.
    • A warning is still produced if the geometry doesn't have at least one corner overlapping the unit cube volume, not counting its boundary.
  • Added Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd definitions to Template:Cd.

Cameras

  • Camera custom FOV command no longer requires the "Experimental Creator Cameras" experimental toggle.

Minecraft:Commands

  • Updated Template:Cmd to support underground biomes:
    • Y axis is more accurate to exactly where the biome is.

Components

Entity components

Entity event responses

  • Added the Template:Cd entity event response, which allows an entity to drop its item in a given slot.

Minecraft:Gameplay

  • From Template:Cd onward, the free camera and fixed boom cameras use camera relative strafe as default scheme.

General

  • Adding custom biomes to a world that already has custom biomes is more stable now.

Graphical

  • Changed defaults for color grading contrast and saturation fields to 1. Previously the defaults were 1.2 and 1.05 respectively.

Item components

  • Repairing an item using the Template:Cd item component no longer fails when a stack larger than strictly needed is used as repair material.
  • Added the new Template:Cd item component, which determines whether an item is immune to burning when dropped in fire or lava.

Minecraft:Items

  • Setting the Template:Cd component's Template:Cd field to 1.0 now allows using the item while sprinting, and starting to sprint while using the item.
  • Template:Cd is no longer treated or documented as an experimental feature.
  • Template:Cd is no longer treated or documented as an experimental feature.
  • The Template:Cd field can now adjust the depth of Template:Cd, since its value is no longer ignored.
  • Added the Template:Cd option to Template:Cd to control how geometry depth relates to texture resolution.
    • If set to Template:Cd, the geometry will have a depth of one pixel (in entity space, not texture space).
      • This causes textures with a resolution different from 16×16 to appear stretched.
    • If set to Template:Cd, the geometry will be built from perfectly cubic voxels, regardless of the texture's aspect ratio.
    • Defaults to Template:Cd to ensure backward compatibility.
  • Template:Cd is now documented as a deprecated feature:
    • It was already treated as deprecated, but the documentation did not reflect this.
  • Template:Cd is no longer documented as an experimental feature:
    • It was already treated as non-experimental, but the documentation did not reflect this.
  • All items that can be eaten now have the tag Template:Cd, except Template:Cd.
  • Merged the inventory item for the iron chain (Template:Cd) with the direct item form of the iron chain block (Template:Cd). The merged item now has the ID Template:Cd (due to the renaming of the chain to iron chain) and has the numeric ID of the former Template:Cd.

Minecraft:Mobs

  • The Template:Cd component now also accepts item entries specifying item tags to name all items tagged as that to become shareable with the given settings.
  • Foxes now use the Template:Cd tag instead of listing all foods manually, except Template:Cd which is still listed manually.

Molang

Network protocol

Experimental

These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" Minecraft:experimental toggles.

Additions

Technical

API

Template:Cd
Template:Cd

<syntaxhighlight lang="c++"> export enum HeldItemOption {

   AnyItem = 'AnyItem',       
   NoItem = 'NoItem'  

} </syntaxhighlight>

Minecraft:Blocks

  • Added component Template:Cd behind the Upcoming Creator Features toggle.

Components

  • Added new block component Template:Cd:
    • It is an empty component defined as such: Template:Cd.
    • When the component is present on the block, > a player can interact with an empty flowerpot when holding the block in order to embed it.
    • Similar to other Vanilla pottable blocks, a player can remove the potted block by interacting with the pot with an empty hand.
    • The component requires the Upcoming Creator Features toggle.
    • Pottable not potable.
  • Added new block component Template:Cd:
    • The component has two required fields, Template:Cd and Template:Cd, similarly to Template:Cd.
    • When the component is present on the block, it defines which Template:Cd and Template:Cd to use when the block is embedded into another block, eg. into a flowerpot.
      • If the component is not present, embedded blocks fallback to their innate Template:Cd and Template:Cd.
      • The component cannot be defined in the Template:Cd section; only one embedded visual can be achieved per block type.
    • The component requires the Upcoming Creator Features toggle.
  • Added new field Template:Cd to the Template:Cd object:
    • The field defines the overall transformation this geometry should be subject to when embedded into a block, eg. a flowerpot.
    • If the field is not defined, the default transformation is a 0.75x scale, similar to the one applied to most Vanilla flowers.

Changes

Technical

API

Template:Cd
  • Template:Cd objects will now throw a Template:Cd if accessed after completion for support functions or during clean up for test based functions.
Template:Cd

Components

  • Modified Template:Cd to support weighted variations textures with these requirements:
    • Template:Cd must be greater than or equal to Template:Cd.
    • World must have "Upcoming Creator Features" experiment enabled.

Fixes

Template:Fixes Other

  • Unwaxing or scraping the copper golem using an axe now affects the durability of the axe.
  • Copper golem now sorts differently named items of the same type together.
  • Copper golem chest interaction sounds now match the animation more closely.
  • The copper golem now turns its head when looking at the player.
  • Fixed an issue where the player sleeping animation would start before the player climbed into bed.
  • Fixed rain and snow lighting up far above the light source in Vibrant Visuals.
  • Fixed an issue causing chests to appear desaturated while held in hand in Vibrant Visuals.
  • Fixed an issue causing attachables such as bows to appear desaturated in Vibrant Visuals.
  • Fixed a bug where vanilla mob flame textures are missing.
  • Progress of leaves turning white in snow is now correctly set when entering a world, and this color change now works correctly in custom biomes.
  • Fixed unlit candles not casting shadows.
  • Fixed unlit cake candles not casting shadows.
  • Fixed glass block depth issues with candles.
  • Fixed water depth buffer issues with cake candles.
  • Fixed infinite duration blindness effect visuals.
  • The RTX and Marketplace Pass icon will no longer show up on the same item.
  • The RTX Chevron will now show up correctly on the Marketplace search screen.
  • Recipe book can no longer show duplicate icons if user has recipe book hidden when acquiring new recipes.
  • Fixed Marketplace pass chevron priority on hero row items.
  • Fixed Blade row missing Marketplace pass chevron.
  • Fixed a bug that caused default editor movement speed to initialize incorrectly.
  • Fixed the documentation of Template:Cd claiming the component only works on the Ender dragon, it works on all entities.
  • Fixed an issue where the player behaved incorrectly with the fixed boom camera when using the Template:Cd control scheme. Player movement is now consistent with the free camera in this scenario.
  • Fixed сandles not casting point light shadows.
  • Fixed position of copper golem spawn egg to be after the iron golem spawn egg.
  • Fixed an issue with being unable to continue destroying valid blocks in adventure mode when they are behind water.
  • Fixed the shelf place and take item sounds not playing.
  • Fixed the shelf power on and off sounds not playing.
  • Fixed attempting to place a painting on a block that already has a painting spamming its place sound effect even though it cannot be placed.
  • Colored text on signs no longer appear dark in Vibrant Visuals.
  • Fixed Realms crash in liquid sensing system.
  • Fixed a crash when wearing some character creator pieces that support custom colorization.
  • Fix for custom biomes no longer appearing in game.
  • Fixed the pose of the statue not always updating in multiplayer and split screen.
  • Fixed only unoxidized lightning rods emitting a redstone signal when struck by lightning.
  • Fixed not being able to leash copper golems to other entities.
  • Fixed position when sitting in boats.
  • Fixed the copper golem cloning its item when turning into a statue.
  • Fixed the copper golem attempting to pathfind to any block below a floating copper chest that is too far for it to open.
  • Fixed a bug where custom items' Template:Cd Template:Cd value was not sent to client and the items would show up in commands' autocomplete when they shouldn't.
  • Fixed a bug where the Template:Cd component would mix attributes of duplicated entries in its Template:Cd list. E.g. the Template:Cd would be taken from the first duplicated element and the Template:Cd from the last, now the first Template:Cd entry will fully shadow those coming after it. Consider this items list in a Template:Cd using the new Template:Cd functionality:<syntaxhighlight lang="json">

"items": [

 { "item": "minecraft:apple", "priority": 1, "max_amount": 2 },
 { "item": "minecraft:is_food", "priority": 0, "max_amount": 1 }]

</syntaxhighlight> Previously Template:Cd would have had Template:Cd 1 but Template:Cd 1 instead of 2, now it will correctly use all data from that first item apple entry.

  • Fixed the copper torch recipe only giving one torch instead of four.
  • Fixed an issue where the control scheme set via control scheme commands would not be retained if a later-activated camera did not support it. The scheme will now persist as intended until explicitly cleared via Template:Cmd, beginning since base game version 1.21.110.
  • Fixed block breaking texture being double the size for shelf blocks.
  • Fixed an issue preventing Template:Cmd from working correctly in flat worlds.
  • Fixed an issue where using Template:Cmd in the command console throws a Template:Cd error if using the Template:Cd method.
  • Fix for biome music component being removed from some biomes.
  • Fixed issue where a default surface builder was not chosen leading to bare surfaces in some biomes.
  • Fixed a bug where setting the precipitation of a biome to 0 in Template:Cd files would not stop rain from occurring in the biome.
  • Fixed a bug where putting items in a bundle as it is being transferred from one Hopper to another would delete the item.
  • Fixed a crash that occurred when treatment packs were removed while loading game or loading into a world.
  • Fixed a crash when downloading packs from a multiplayer world on Xbox.

Videos

Updates for creators

Template:Yt

Trivia

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition 1.21.111 Minecraft:es:Bedrock Edition 1.21.111 Minecraft:ja:Bedrock Edition 1.21.111 Minecraft:pt:Edição Bedrock 1.21.111 Minecraft:ru:1.21.111 (Bedrock Edition) Minecraft:uk:1.21.111 (Bedrock Edition) Minecraft:zh:基岩版1.21.111