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Minecraft:Conduit: Difference between revisions

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{{MC/For}}
{{For}}
{{Infobox block
{{Infobox block
| imagecaption = Inactive
| imagecaption = Inactive
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| waterloggable = Yes
| waterloggable = Yes
}}
}}
A '''conduit''' is a [[Minecraft:block]] that can be placed [[Minecraft:Water|underwater]] and surrounded by prismarine to activate it. Once active, it empowers nearby players touching water or rain, prevents them from drowning, and attacks wet [[Minecraft:monster]]s.
A '''conduit''' is a [[Minecraft:block]] that can be placed [[Minecraft:Water|underwater]] and surrounded by [[Minecraft:Prismarine_(disambiguation)|prismarine]] to activate it. Once active, it [[Minecraft:Conduit Power|empowers]] nearby [[Minecraft:player]]s touching water or [[Minecraft:rain]], prevents them from [[Minecraft:drowning]], and attacks wet [[Minecraft:monster]]s.


== Obtaining ==
== Obtaining ==
{{MC/Relevant tutorial|Acquiring a conduit}}
{{relevant tutorial|Acquiring a conduit}}


=== Breaking ===
=== Breaking ===
A conduit drops as an [[Minecraft:item (entity)|item]] when broken with any [[Minecraft:tool]] or by hand, but a [[Minecraft:pickaxe]] is the fastest way to break it.
A conduit drops as an [[Minecraft:item (entity)|item]] when broken with any [[Minecraft:tool]] or by hand, but a [[Minecraft:pickaxe]] is the fastest way to break it.


Like other precious blocks such as [[Minecraft:beacon]]s and shulker boxes, it always drops when destroyed by an explosion.
Like other rare blocks such as [[Minecraft:beacon]]s and [[Minecraft:shulker box]]es, it always drops when destroyed by an [[Minecraft:explosion]].


{{MC/Breaking row|horizontal=1|Conduit|Pickaxe}}
{{breaking row|horizontal=1|Conduit|Pickaxe}}


=== Crafting ===
=== Crafting ===
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=== Conduit Power ===
=== Conduit Power ===
{{FakeImage|
{{FakeImage|
{{MC/Layered blueprint|scale=2|name=Conduit Activation|c=+waterlogged-Conduit-top|p=Prismarine|w=Water+top
{{layered blueprint|scale=2|name=Conduit Activation|c=+waterlogged-Conduit-top|p=Prismarine|w=Water+top
|----1|
|----1|
   p   
   p   
Line 85: Line 85:
}}
}}


When activated, conduits give the "Conduit Power" effect to all players in contact with rain or [[Minecraft:water]], within a spherical range of 32-96 blocks. The effect has the same benefits as Water Breathing, Night Vision, and Haste, but does not stack with them. The effect is "ambient", which means that the effect in the HUD has a blue border, similar to effects from [[Minecraft:beacon]]s. Fully-constructed conduits also damage any hostile mobs, like drowned, guardians, and elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any [[Minecraft:biome]] and at any height or depth.
When activated, conduits give the "[[Minecraft:Conduit Power]]" effect to all [[Minecraft:player]]s in contact with [[Minecraft:rain]] or [[Minecraft:water]], within a spherical range of 32-96 blocks. The effect has the same benefits as [[Minecraft:Water Breathing]], [[Minecraft:Night Vision]], and [[Minecraft:Haste]], but does not stack with them. The effect is "ambient", which means that the effect in the [[Minecraft:HUD]] has a blue border, similar to effects from [[Minecraft:beacon]]s. Fully-constructed conduits also damage any hostile mobs, like [[Minecraft:drowned]], [[Minecraft:guardian]]s, and [[Minecraft:elder guardian]]s, within a range of 8 blocks of the conduit. Conduits can be activated in any [[Minecraft:biome]] and at any height or depth.


To activate, a conduit needs to be in the center of a 3×3×3 volume of [[Minecraft:water]] (26 source blocks, flowing water, and/or waterlogged blocks, with the conduit also waterlogged in the center), which must be enclosed within an activation frame. The frame can be built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only [[Minecraft:prismarine]], dark prismarine, prismarine bricks, and sea lantern blocks in the frame contribute to activation. A minimum of 16 [[Minecraft:block]]s are required and produce an effective range of 32 blocks. Prismarine-type [[Minecraft:slab]]s (including double slabs), [[Minecraft:stairs]], and [[Minecraft:wall]]s cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks from the conduit (frame blocks) deactivates the conduit.{{note|1=Conduits can be activated only by full blocks by design; see {{bug|MC-128661}}}}
To activate, a conduit needs to be in the center of a 3×3×3 volume of [[Minecraft:water]] (26 source blocks, flowing water, and/or [[Minecraft:waterlogged]] blocks, with the conduit also waterlogged in the center), which must be enclosed within an activation frame. The frame can be built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only [[Minecraft:prismarine]], [[Minecraft:dark prismarine]], [[Minecraft:prismarine bricks]], and [[Minecraft:sea lantern]] blocks in the frame contribute to activation. A minimum of 16 [[Minecraft:block]]s are required and produce an effective range of 32 blocks. Prismarine-type [[Minecraft:slab]]s (including double slabs), [[Minecraft:stairs]], and [[Minecraft:wall]]s cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks from the conduit (frame blocks) deactivates the conduit.{{note|1=Conduits can be activated only by full blocks by design; see {{bug|MC-128661}}}}


The effective radius of the conduit is 16 [[Minecraft:block]]s for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. When the frame is complete, the center of the conduit displays an orange iris-like shape.
The effective radius of the conduit is 16 [[Minecraft:block]]s for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. When the frame is complete, the center of the conduit displays an orange iris-like shape.
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<gallery>
<gallery>
File:Conduit block placement.png|Valid block placements for conduit activation; note that the conduit itself must also be surrounded by [[Minecraft:water]].
File:Conduit block placement.png|Valid block placements for conduit activation; note that the conduit itself must also be surrounded by [[Minecraft:water]].
File:Conduit Block Placement for 16 blocks.png|Basic arrangements of 16 prismarine bricks to activate a conduit.
File:Conduit Block Placement for 16 blocks.png|Basic arrangements of 16 [[Minecraft:prismarine bricks]] to activate a conduit.
File:Conduit Block Placements for greater range.png|Adding additional [[Minecraft:block]]s around a conduit can extend the range of effect.
File:Conduit Block Placements for greater range.png|Adding additional [[Minecraft:block]]s around a conduit can extend the range of effect.
File:Conduit setup.png|One possible setup to activate a conduit.
File:Conduit setup.png|One possible setup to activate a conduit.
Line 100: Line 100:


=== Attacking mobs ===
=== Attacking mobs ===
A complete frame also carries the additional advantage of damaging hostile mobs within 8 blocks of the conduit, dealing {{hp|4}} magic damage every 2 seconds, if they are in contact with [[Minecraft:water]] or rain.{{note|1=Completed conduits only damage one mob at a time; see {{bug|MC-198923}}}}
A complete frame also carries the additional advantage of damaging [[Minecraft:hostile mob]]s within 8 blocks of the conduit, dealing {{hp|4}} [[Minecraft:magic damage]] every 2 seconds, if they are in contact with [[Minecraft:water]] or [[Minecraft:rain]].{{note|1=Completed conduits only damage one mob at a time; see {{bug|MC-198923}}}}


[[Minecraft:Monster]]s that are attacked by the conduit:
[[Minecraft:Monster]]s that are attacked by the conduit:


{{columns-list|colwidth=20em|
{{columns-list|colwidth=20em|
*{{MC/Entitylink|Blaze}}
*{{EntityLink|Blaze}}
*{{MC/Entitylink|Bogged}}
*{{EntityLink|Bogged}}
*{{MC/Entitylink|Breeze}}
*{{EntityLink|Breeze}}
*{{MC/Entitylink|Cave Spider}}
*{{EntityLink|Camel Husk}}{{only|education}}
*{{MC/Entitylink|Creaking}}
*{{EntityLink|Cave Spider}}
*{{MC/Entitylink|Creeper}}
*{{EntityLink|Creaking}}
*{{MC/Entitylink|Drowned}}
*{{EntityLink|Creeper}}
*{{MC/Entitylink|Elder Guardian}}
*{{EntityLink|Drowned}}
*{{MC/Entitylink|Ender Dragon}}
*{{EntityLink|Elder Guardian}}
*{{MC/Entitylink|Enderman}}
*{{EntityLink|Ender Dragon}}
*{{MC/Entitylink|Endermite}}
*{{EntityLink|Enderman}}
*{{MC/Entitylink|Evoker}}
*{{EntityLink|Endermite}}
*{{MC/Entitylink|Ghast}}
*{{EntityLink|Evoker}}
*{{MC/Entitylink|Giant}}{{only|java|short=1}}
*{{EntityLink|Ghast}}
*{{MC/Entitylink|Guardian}}
*{{EntityLink|Giant}}{{only|java|short=1}}
*{{MC/Entitylink|Hoglin}}
*{{EntityLink|Guardian}}
*{{MC/Entitylink|Husk}}
*{{EntityLink|Hoglin}}
*{{MC/Entitylink|Illusioner}}{{only|java|short=1}}
*{{EntityLink|Husk}}
*{{MC/Entitylink|Magma Cube}}
*{{EntityLink|Illusioner}}{{only|java|short=1}}
*{{MC/Entitylink|Parched}}
*{{EntityLink|Magma Cube}}
*{{MC/Entitylink|Phantom}}
*{{EntityLink|Parched}}
*{{MC/Entitylink|Piglin}}
*{{EntityLink|Phantom}}
*{{MC/Entitylink|Piglin Brute}}
*{{EntityLink|Piglin}}
*{{MC/Entitylink|Pillager}}
*{{EntityLink|Piglin Brute}}
*{{MC/Entitylink|Ravager}}
*{{EntityLink|Pillager}}
*{{MC/Entitylink|Shulker}}
*{{EntityLink|Ravager}}
*{{MC/Entitylink|Silverfish}}
*{{EntityLink|Shulker}}
*{{MC/Entitylink|Skeleton}}
*{{EntityLink|Silverfish}}
*{{MC/Entitylink|Slime}}
*{{EntityLink|Skeleton}}
*{{MC/Entitylink|Spider}}
*{{EntityLink|Skeleton Horse}}{{only|education}}
*{{MC/Entitylink|Stray}}
*{{EntityLink|Slime}}
*{{MC/Entitylink|Vex}}
*{{EntityLink|Spider}}
*{{MC/Entitylink|Vindicator}}
*{{EntityLink|Stray}}
*{{MC/Entitylink|Warden}}
*{{EntityLink|Vex}}
*{{MC/Entitylink|Witch}}
*{{EntityLink|Vindicator}}
*{{MC/Entitylink|Wither}}
*{{EntityLink|Warden}}
*{{MC/Entitylink|Wither Skeleton}}
*{{EntityLink|Witch}}
*{{MC/Entitylink|Zoglin}}
*{{EntityLink|Wither}}
*{{MC/Entitylink|Zombie}}
*{{EntityLink|Wither Skeleton}}
*{{MC/Entitylink|Zombie Villager}}
*{{EntityLink|Zoglin}}
*{{MC/Entitylink|Zombified Piglin}}
*{{EntityLink|Zombie}}
*{{EntityLink|Zombie Horse}}{{only|education}}
*{{EntityLink|Zombie Nautilus}}{{only|education}}
*{{EntityLink|Zombie Villager}}
*{{EntityLink|Zombified Piglin}}
}}
}}


=== Light source ===
=== Light source ===
Conduits emit a light level of 15, the brightest light level in the game, whether activated or not, and even on land.
Conduits emit a [[Minecraft:light]] level of 15, the brightest light level in the game, whether activated or not, and even on land.


== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{MC/Sound table/Block/Stone}}
{{Sound table/Block/Stone}}


=== Unique ===
=== Unique ===
{{MC/El|je}}:
{{el|je}}:
{{SoundTable
{{SoundTable
| type = java
| type = java
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}}
}}


{{MC/Edition|bedrock}}:
{{edition|bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{MC/Edition|java}}:
{{edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{MC/Edition|bedrock}}:
{{edition|bedrock}}:
{{ID table2
{{ID table2
|edition=bedrock
|edition=bedrock
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=== Block states ===
=== Block states ===
{{MC/See also|Block states}}
{{see also|Block states}}


{{MC/El|je}}:
{{el|je}}:
{{bst|waterlogged|true|false,true|Whether or not there's water in the same place as this conduit.|foot=1}}
{{bst|waterlogged|true|false,true|Whether or not there's water in the same place as this conduit.|foot=1}}


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A conduit has a [[Minecraft:block entity]] associated with it that holds additional data about the block.
A conduit has a [[Minecraft:block entity]] associated with it that holds additional data about the block.


{{MC/El|java}}:
{{el|java}}:
{{MC/See also|Block entity format}}
{{see also|Block entity format}}
<section begin="block data"/><div class="treeview">
<section begin="block data"/><div class="treeview">
* {{MC/Nbt|compound}} Block entity data
* {{nbt|compound}} Block entity data
** {{MC/Nbt inherit/blockentity}}
** {{nbt inherit/blockentity}}
** {{MC/Nbt|int-array|Target}}: The [[Minecraft:UUID]] of the hostile mob the conduit is currently attacking, stored as four ints. May not be present.
** {{nbt|int-array|Target}}: The [[Minecraft:UUID]] of the hostile mob the conduit is currently attacking, stored as four ints. May not be present.
</div><section end="block data"/>
</div><section end="block data"/>


{{MC/El|bedrock}}:
{{el|bedrock}}:
: See [[Minecraft:Bedrock Edition level format/Block entity format]].
: See [[Minecraft:Bedrock Edition level format/Block entity format]].


== Achievements ==
== Achievements ==
{{MC/Load achievements|Moskstraumen}}
{{load achievements|Moskstraumen}}


== Advancements ==
== Advancements ==
{{MC/Load advancements|How Did We Get Here?}}
{{load advancements|How Did We Get Here?}}


== History ==
== History ==
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{MC/HistoryLine||1.13|dev=18w15a|[[File:Conduit JE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}}
|{{HistoryLine||1.13|dev=18w15a|[[File:Conduit JE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}}
|{{MC/HistoryLine|||dev=18w16a|[[File:Conduit (closed core).gif|32px]] The particle effect for the conduit has been changed to the (previously unused) entity_core texture file.}}
|{{HistoryLine|||dev=18w16a|[[File:Conduit (closed core).gif|32px]] The [[Minecraft:particle]] effect for the conduit has been changed to the (previously unused) entity_core texture file.}}
|{{MC/HistoryLine|||dev=18w19a|Conduits now produce sounds.}}
|{{HistoryLine|||dev=18w19a|Conduits now produce [[Minecraft:sound]]s.}}
|{{MC/HistoryLine|||dev=18w20b|The eye of the conduit now shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise.}}
|{{HistoryLine|||dev=18w20b|The eye of the conduit now shows whether it's hunting for [[Minecraft:hostile mob]]s or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise.}}
|{{MC/HistoryLine|||dev=18w20c|Dark prismarine can now be used to activate a conduit.}}
|{{HistoryLine|||dev=18w20c|[[Minecraft:Dark prismarine]] can now be used to activate a conduit.}}
|{{MC/HistoryLine|||dev=18w21a|The rarity of conduits has been changed from "Common" to "Rare".}}
|{{HistoryLine|||dev=18w21a|The rarity of conduits has been changed from "Common" to "Rare".}}
|{{MC/HistoryLine||1.13.1|dev=18w31a|Conduits are now properly waterlogged.}}
|{{HistoryLine||1.13.1|dev=18w31a|Conduits are now properly [[Minecraft:waterlogged]].}}
|{{MC/HistoryLine||1.18|dev=pre1|The assigned tool is now the pickaxe.}}
|{{HistoryLine||1.18|dev=pre1|The assigned tool is now the pickaxe.}}
|{{MC/HistoryLine||1.21.2|dev=24w33a|The rarity of conduits has been changed from "Rare" to "Uncommon".}}
|{{HistoryLine||1.21.2|dev=24w33a|The rarity of conduits has been changed from "Rare" to "Uncommon".}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine||1.5.0|dev=beta 1.5.0.1|[[File:Conduit BE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|[[File:Conduit BE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}}
|{{MC/HistoryLine|||dev=beta 1.5.0.4|Conduits now produce sounds.}}
|{{HistoryLine|||dev=beta 1.5.0.4|Conduits now produce [[Minecraft:sound]]s.}}
|{{MC/HistoryLine||1.16.0|dev=beta 1.15.0.51|Conduits can now give Conduit Power to nearby players in rain.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Conduits can now give [[Minecraft:Conduit Power]] to nearby [[Minecraft:player]]s in [[Minecraft:rain]].}}
|{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of conduits has been changed from "Common" to "Uncommon".}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of conduits has been changed from "Common" to "Uncommon".}}
|{{MC/HistoryLine||26.0|dev=Preview 26.0.27|Conduits no longer damage camel husks, skeleton horses, zombie horses and zombie nautiluses.}}
|{{HistoryLine||26.0|dev=Preview 26.0.27|[[Minecraft:Conduits]] no longer damage [[Minecraft:camel husks]], [[Minecraft:skeleton horses]], [[Minecraft:zombie horses]] and [[Minecraft:zombie nautiluses]].}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|console}}
|{{HistoryLine|console}}
|{{MC/HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Conduit BE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}}
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Conduit BE1.gif|32px]] [[File:Conduit JE1 BE1.png|32px]] Added conduits.}}
}}
}}


== Issues ==
== Issues ==
{{MC/Issue list}}
{{Issue list}}


== Trivia ==
== Trivia ==
* When it is activated, the conduit displays the heart of the sea's texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
* When it is activated, the conduit displays the [[Minecraft:heart of the sea]]'s texture in the center of its model. However, when all 42 blocks have been placed (when the conduit is fully activated) the heart opens like an orange eye.
* The [[Minecraft:achievement]] obtained by activating a conduit refers to the system of whirlpools in Nordland county, Norway.
* The [[Minecraft:achievement]] obtained by activating a conduit refers to [[Minecraft:wikipedia:Moskstraumen|the system of whirlpools]] in Nordland county, [[Minecraft:wikipedia:Norway|Norway]].


== Gallery ==
== Gallery ==
=== Renders ===
=== Renders ===
<gallery>
<gallery>
File:Conduit (Fast) BE.gif|A conduit with "Fancy Graphics" disabled {{MC/In|bedrock}}.
File:Conduit (Fast) BE.gif|A conduit with "Fancy Graphics" disabled {{in|bedrock}}.
</gallery>
</gallery>


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<gallery>
<gallery>
File:Powered Conduit.png|Closer look at the activated conduit.
File:Powered Conduit.png|Closer look at the activated conduit.
File:Conduit Attack.png|A conduit attacking a drowned.
File:Conduit Attack.png|A conduit attacking a [[Minecraft:drowned]].
File:Activated conduit.gif|Animation of an activated conduit (click to enlarge).
File:Activated conduit.gif|Animation of an activated conduit (click to enlarge).
File:Conduit placement.png|Optimal placement of fully powered conduits around a central conduit. North should be negative Z.
File:Conduit placement.png|Optimal placement of fully powered conduits around a central conduit. North should be negative Z.
File:Conduit unwaterlogged.png|A conduit won't be activated if not waterlogged.
File:Conduit unwaterlogged.png|A conduit won't be activated if not waterlogged.
</gallery>
====In other media====
<gallery>
File:Minecraft Dungeons Conduit.gif|A {{MCD|conduit}} as seen in {{MCD}}
</gallery>
</gallery>


Line 394: Line 402:


== See also ==
== See also ==
* {{MC/Blocklink|Beacon}}
* {{BlockLink|Beacon}}


== External links ==
== External links ==
Line 400: Line 408:


== Navigation ==
== Navigation ==
{{MC/Navbox blocks|Utility}}
{{Navbox blocks|Utility}}
{{MC/Navbox environment}}
{{Navbox environment}}


[[Category:Player-built structures]]
[[Category:Player-built structures]]
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[[Category:Hazardous blocks]]
[[Category:Hazardous blocks]]


de:Aquisator
[[Minecraft:de:Aquisator]]
es:Canalizador
[[Minecraft:es:Canalizador]]
fr:Conduit
[[Minecraft:fr:Conduit]]
it:Condotto
[[Minecraft:it:Condotto]]
ja:コンジット
[[Minecraft:ja:コンジット]]
ko:전달체
[[Minecraft:ko:전달체]]
pl:Przewodnia
[[Minecraft:pl:Przewodnia]]
pt:Conduto
[[Minecraft:pt:Conduto]]
ru:Морской проводник
[[Minecraft:ru:Морской проводник]]
th:ศิรา
[[Minecraft:th:ศิรา]]
uk:Провідник
[[Minecraft:uk:Провідник]]
zh:潮涌核心
[[Minecraft:zh:潮涌核心]]

Latest revision as of 11:02, 8 June 2026

Template:For Template:Infobox block A conduit is a Minecraft:block that can be placed underwater and surrounded by prismarine to activate it. Once active, it empowers nearby Minecraft:players touching water or Minecraft:rain, prevents them from Minecraft:drowning, and attacks wet Minecraft:monsters.

Obtaining

Template:Relevant tutorial

Breaking

A conduit drops as an item when broken with any Minecraft:tool or by hand, but a Minecraft:pickaxe is the fastest way to break it.

Like other rare blocks such as Minecraft:beacons and Minecraft:shulker boxes, it always drops when destroyed by an Minecraft:explosion.

Template:Breaking row

Crafting

Template:Crafting

Usage

Conduit Power

Template:FakeImage

When activated, conduits give the "Minecraft:Conduit Power" effect to all Minecraft:players in contact with Minecraft:rain or Minecraft:water, within a spherical range of 32-96 blocks. The effect has the same benefits as Minecraft:Water Breathing, Minecraft:Night Vision, and Minecraft:Haste, but does not stack with them. The effect is "ambient", which means that the effect in the Minecraft:HUD has a blue border, similar to effects from Minecraft:beacons. Fully-constructed conduits also damage any hostile mobs, like Minecraft:drowned, Minecraft:guardians, and Minecraft:elder guardians, within a range of 8 blocks of the conduit. Conduits can be activated in any Minecraft:biome and at any height or depth.

To activate, a conduit needs to be in the center of a 3×3×3 volume of Minecraft:water (26 source blocks, flowing water, and/or Minecraft:waterlogged blocks, with the conduit also waterlogged in the center), which must be enclosed within an activation frame. The frame can be built out of blocks in three 5×5 open squares centered on the conduit, one around each axis. Only Minecraft:prismarine, Minecraft:dark prismarine, Minecraft:prismarine bricks, and Minecraft:sea lantern blocks in the frame contribute to activation. A minimum of 16 Minecraft:blocks are required and produce an effective range of 32 blocks. Prismarine-type Minecraft:slabs (including double slabs), Minecraft:stairs, and Minecraft:walls cannot be used to activate the conduit. Any blocks (of any type) that are not part of the activation frame itself but are in the 5×5×5 outer shell likewise have no effect. Once activated, removing any blocks from the conduit (frame blocks) deactivates the conduit.Template:Note

The effective radius of the conduit is 16 Minecraft:blocks for every seven blocks in the frame, though the effect does not activate until the minimum of 16 blocks is included in the build. Thus, it extends to 48 at 21 blocks, 64 at 28 blocks, 80 at 35 blocks, and 96 with a complete frame of 42 blocks. When the frame is complete, the center of the conduit displays an orange iris-like shape.

Attacking mobs

A complete frame also carries the additional advantage of damaging Minecraft:hostile mobs within 8 blocks of the conduit, dealing Template:Hp Minecraft:magic damage every 2 seconds, if they are in contact with Minecraft:water or Minecraft:rain.Template:Note

Minecraft:Monsters that are attacked by the conduit:

Template:Columns-list

Light source

Conduits emit a Minecraft:light level of 15, the brightest light level in the game, whether activated or not, and even on land.

Sounds

Generic

Template:Sound table/Block/Stone

Unique

Template:El: Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table

Template:Edition: Template:ID table2 Template:ID table

Block states

Template:See also

Template:El: Template:Bst

Block data

A conduit has a Minecraft:block entity associated with it that holds additional data about the block.

Template:El: Template:See also

<section begin="block data"/>

<section end="block data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

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