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Minecraft:Player Head: Difference between revisions

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{{Infobox block
{{Infobox block
| image = Player Head.png
| image = Player Head.png
| imagecaption = {{JE}}
| image2 = Player Head (S) JE1.png
| image2caption = {{BE}}
| invimage = Player Head
| invimage = Player Head
| invimage2 = Player Head BE
| transparent = Yes
| transparent = Yes
| light = No
| light = No
Line 9: Line 13:
| flammable = No
| flammable = No
| lavasusceptible = No
| lavasusceptible = No
| waterloggable = {{MC/JEBE|No|Yes}}
| waterloggable = {{jebe|No|Yes}}
| rarity = Uncommon
| rarity = Uncommon
}}
}}
The '''player head''' is a [[Minecraft:block]] based on the [[Minecraft:head]] of a player's skin (Steve by default). Player heads cannot be obtained in Survival.
The '''player head''' is a [[Minecraft:block]] based on the [[Minecraft:head]] of a [[Minecraft:player]]'s [[Minecraft:skin]] ([[Minecraft:Steve]] by default). Player heads cannot be obtained in [[Minecraft:Survival]].


== Obtaining ==
== Obtaining ==
The player head can be obtained only by using [[Minecraft:Creative inventory]], {{MC/Control|picking block}} or executing {{MC/Cmd|give}}.
The player head can be obtained only by using [[Minecraft:Creative inventory]], {{control|picking block}} or executing {{cmd|give}}.
=== Breaking ===
=== Breaking ===
No tool can accelerate the breaking process of player head.<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref>
No tool can accelerate the breaking process of player head.<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref>


{{MC/Breaking row|horizontal=1|Player Head}}
{{breaking row|horizontal=1|Player Head}}


Player head drops itself when it's destroyed.
Player head drops itself when it's destroyed.


When destroyed by an explosion, the player head always drops as an item.
When destroyed by an [[Minecraft:explosion]], the player head always drops as an item.


== Usage ==
== Usage ==
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=== Wearing ===
=== Wearing ===
The player can wear player heads, similarly to [[Minecraft:pumpkin]]s or helmets. This overlays the second layer of the player's skin.
The player can wear player heads, similarly to [[Minecraft:pumpkin]]s or helmets. This overlays the second layer of the player's [[Minecraft:skin]].


=== Dispensers ===
=== Dispensers ===
A [[Minecraft:dispenser]] can equip a player head on a player, [[Minecraft:mob]], or [[Minecraft:Armor Stand|armor stand]] with an empty helmet slot, within the block the dispenser is facing.
A [[Minecraft:dispenser]] can equip a player head on a [[Minecraft:player]], [[Minecraft:mob]], or [[Minecraft:Armor Stand|armor stand]] with an empty helmet slot, within the block the dispenser is facing.


=== Enchantments ===
=== Enchantments ===
Player heads can receive the following enchantments, but only through an [[Minecraft:anvil]].
Player heads can receive the following [[Minecraft:enchantment]]s, but only through an [[Minecraft:anvil]].


{| class="wikitable col-2-center col-3-right"
{| class="wikitable col-2-center col-3-right"
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!Name
!Name
!Max level
!Max level
!Method
![[Minecraft:Enchantment#Obtaining|Method]]
|-
|-
|Curse of Binding
|[[Minecraft:Curse of Binding]]
|I
|I
|{{MC/Blocklink|Anvil}}
|{{BlockLink|Anvil}}
|-
|-
|Curse of Vanishing
|[[Minecraft:Curse of Vanishing]]
|I
|I
|{{MC/Blocklink|Anvil}}
|{{BlockLink|Anvil}}
|-
|-
|}
|}


=== Piston interactivity ===
=== Piston interactivity ===
Player head is destroyed when the [[Minecraft:piston]] tries to push it. It can't be pulled by the sticky piston.
Player head is destroyed when the [[Minecraft:piston]] tries to push it. It can't be pulled by the [[Minecraft:sticky piston]].
== Player skins ==
== Player skins ==
{{MC/Exclusive|java|section=1}}
{{exclusive|java|section=1}}
Player heads can be given NBT data so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.
Player heads can be given [[Minecraft:Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.


The command to give the player a head with the skin of another player is {{cmd|1=give @s minecraft:player_head[minecraft:profile={name:PlayerName}]}}. This command will give a dynamic player head, which will update when the player updates their skin. A static player head instead saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref> The command to get a static player is twofold: first type {{MC/Cmd|1=fetchprofile name PlayerName}}, then click on the "Give Item" option to give yourself a static player head of the player named.
The command to give the player a head with the skin of another player is {{cmd|1=give @s minecraft:player_head[minecraft:profile={name:PlayerName}]}}. This command will give a dynamic player head, which will update when the player updates their skin. A static player head instead saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref> The command to get a static player is twofold: first type {{cmd|1=fetchprofile name PlayerName}}, then click on the "Give Item" option to give yourself a static player head of the player named.


Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
When they are loaded for the first time by the client, the skins textures are cached in {{MC/Code|.minecraft\assets\skins\(subfolders)\(files)}}.
When they are loaded for the first time by the client, the skins textures are cached in {{code|[[Minecraft:.minecraft]]\assets\skins\(subfolders)\(files)}}.
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{MC/Code|.minecraft\assets\skins\(subfolder)}}, then restarting the game.
Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[Minecraft:.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.


=== Marc's Head Format ===
=== Marc's Head Format ===
[[File:Allmobheads.png|thumb|right|All of the MHF mob heads.]]
[[File:Allmobheads.png|thumb|right|All of the MHF mob heads.]]


{{MC/Exclusive|Java|section=1}}
{{exclusive|Java|section=1}}


Marc Watson created a number of accounts with specific skins so map makers could use common player heads without the risk of someone changing their skins.<ref>{{MC/Reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a zombified piglin head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the Texture Update, and are outdated.
[[Minecraft:Marc Watson]] created a number of accounts with specific skins so map makers could use common player heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[Minecraft:zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Minecraft:Texture Update]], and are outdated.


Because these are names of player accounts, these player heads are obtained or placed using the <code>minecraft:profile</code> component, for instance: {{MC/Cmd|1=/give @s minecraft:player_head[minecraft:profile=MHF_<name>]}}.
Because these are names of player accounts, these player heads are obtained or placed using the <code>minecraft:profile</code> component, for instance: {{cmd|1=/give @s minecraft:player_head[minecraft:profile=MHF_<name>]}}.


The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref>
The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref>
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;Mobs
;Mobs
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{MC/InvSprite|MHF Alex}} MHF_Alex
* {{InvSprite|MHF Alex}} MHF_Alex
* {{MC/InvSprite|MHF Blaze}} MHF_Blaze
* {{InvSprite|MHF Blaze}} MHF_Blaze
* {{MC/InvSprite|MHF CaveSpider}} MHF_CaveSpider
* {{InvSprite|MHF CaveSpider}} MHF_CaveSpider
* {{MC/InvSprite|MHF Chicken}} MHF_Chicken
* {{InvSprite|MHF Chicken}} MHF_Chicken
* {{MC/InvSprite|MHF Cow}} MHF_Cow
* {{InvSprite|MHF Cow}} MHF_Cow
* {{MC/InvSprite|MHF Creeper}} MHF_Creeper
* {{InvSprite|MHF Creeper}} MHF_Creeper
* {{MC/InvSprite|MHF Enderman}} MHF_Enderman
* {{InvSprite|MHF Enderman}} MHF_Enderman
* {{MC/InvSprite|MHF Ghast}} MHF_Ghast
* {{InvSprite|MHF Ghast}} MHF_Ghast
* {{MC/InvSprite|MHF Golem}} MHF_Golem
* {{InvSprite|MHF Golem}} MHF_Golem
* {{MC/InvSprite|MHF Herobrine}} MHF_Herobrine
* {{InvSprite|MHF Herobrine}} MHF_Herobrine
* {{MC/InvSprite|MHF LavaSlime}} MHF_LavaSlime
* {{InvSprite|MHF LavaSlime}} MHF_LavaSlime
* {{MC/InvSprite|MHF MushroomCow}} MHF_MushroomCow
* {{InvSprite|MHF MushroomCow}} MHF_MushroomCow
* {{MC/InvSprite|MHF Ocelot}} MHF_Ocelot
* {{InvSprite|MHF Ocelot}} MHF_Ocelot
* {{MC/InvSprite|MHF Pig}} MHF_Pig
* {{InvSprite|MHF Pig}} MHF_Pig
* {{MC/InvSprite|MHF PigZombie}} MHF_PigZombie
* {{InvSprite|MHF PigZombie}} MHF_PigZombie
* {{MC/InvSprite|MHF Sheep}} MHF_Sheep
* {{InvSprite|MHF Sheep}} MHF_Sheep
* {{MC/InvSprite|MHF Skeleton}} MHF_Skeleton
* {{InvSprite|MHF Skeleton}} MHF_Skeleton
* {{MC/InvSprite|MHF Slime}} MHF_Slime
* {{InvSprite|MHF Slime}} MHF_Slime
* {{MC/InvSprite|MHF Spider}} MHF_Spider
* {{InvSprite|MHF Spider}} MHF_Spider
* {{MC/InvSprite|MHF Squid}} MHF_Squid
* {{InvSprite|MHF Squid}} MHF_Squid
* {{MC/InvSprite|Player Head}} MHF_Steve
* {{InvSprite|Player Head}} MHF_Steve
* {{MC/InvSprite|MHF Villager}} MHF_Villager
* {{InvSprite|MHF Villager}} MHF_Villager
* {{MC/InvSprite|MHF WSkeleton}} MHF_WSkeleton
* {{InvSprite|MHF WSkeleton}} MHF_WSkeleton
* {{MC/InvSprite|MHF Zombie}} MHF_Zombie
* {{InvSprite|MHF Zombie}} MHF_Zombie
</div>
</div>


;Blocks
;Blocks
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{MC/InvSprite|MHF Cactus}} MHF_Cactus
* {{InvSprite|MHF Cactus}} MHF_Cactus
* {{MC/InvSprite|MHF Cake}} MHF_Cake
* {{InvSprite|MHF Cake}} MHF_Cake
* {{MC/InvSprite|MHF Chest}} MHF_Chest
* {{InvSprite|MHF Chest}} MHF_Chest
* {{MC/InvSprite|MHF CoconutB}} MHF_CoconutB
* {{InvSprite|MHF CoconutB}} MHF_CoconutB
* {{MC/InvSprite|MHF CoconutG}} MHF_CoconutG
* {{InvSprite|MHF CoconutG}} MHF_CoconutG
* {{MC/InvSprite|MHF Melon}} MHF_Melon
* {{InvSprite|MHF Melon}} MHF_Melon
* {{MC/InvSprite|MHF OakLog}} MHF_OakLog
* {{InvSprite|MHF OakLog}} MHF_OakLog
* {{MC/InvSprite|MHF Present1}} MHF_Present1
* {{InvSprite|MHF Present1}} MHF_Present1
* {{MC/InvSprite|MHF Present2}} MHF_Present2
* {{InvSprite|MHF Present2}} MHF_Present2
* {{MC/InvSprite|MHF Pumpkin}} MHF_Pumpkin
* {{InvSprite|MHF Pumpkin}} MHF_Pumpkin
* {{MC/InvSprite|MHF TNT}} MHF_TNT
* {{InvSprite|MHF TNT}} MHF_TNT
* {{MC/InvSprite|MHF TNT2}} MHF_TNT2
* {{InvSprite|MHF TNT2}} MHF_TNT2
</div>
</div>


;Bonus
;Bonus
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{MC/InvSprite|MHF ArrowUp}} MHF_ArrowUp
* {{InvSprite|MHF ArrowUp}} MHF_ArrowUp
* {{MC/InvSprite|MHF ArrowDown}} MHF_ArrowDown
* {{InvSprite|MHF ArrowDown}} MHF_ArrowDown
* {{MC/InvSprite|MHF ArrowLeft}} MHF_ArrowLeft
* {{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft
* {{MC/InvSprite|MHF ArrowRight}} MHF_ArrowRight
* {{InvSprite|MHF ArrowRight}} MHF_ArrowRight
* {{MC/InvSprite|MHF Exclamation}} MHF_Exclamation
* {{InvSprite|MHF Exclamation}} MHF_Exclamation
* {{MC/InvSprite|MHF Question}} MHF_Question
* {{InvSprite|MHF Question}} MHF_Question
</div>
</div>


== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{MC/Sound table/Block/Stone}}
{{Sound table/Block/Stone}}


=== Unique ===
=== Unique ===
{{MC/Edition|Java}}:
{{Edition|Java}}:
{{SoundTable
{{SoundTable
| type = java
| type = java
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}}
}}


{{MC/Edition|Bedrock}}:
{{Edition|Bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{MC/Edition|java}}:
{{edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{MC/Edition|bedrock}}:
{{edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
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=== Item data ===
=== Item data ===
{{MC/JE}}:
{{JE}}:
{{MC/See also|Data component format}}
{{see also|Data component format}}
<div class="treeview">
<div class="treeview">
* {{MC/Nbt|compound|components}}: the item's '''components''' tag.
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/custom_name}}
{{:Data component format/custom_name}}
{{:Data component format/note_block_sound}}
{{:Data component format/note_block_sound}}
Line 242: Line 246:


=== Block states ===
=== Block states ===
{{MC/See also|Block states}}
{{see also|Block states}}


{{#lst:Head|block states}}
{{#lst:Head|block states}}
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A player head has a block entity associated with it that holds additional data about the block.
A player head has a block entity associated with it that holds additional data about the block.


{{MC/El|java}}:
{{el|java}}:
{{MC/See also|Block entity format}}
{{see also|Block entity format}}
{{#lst:Head|block data}}
{{#lst:Head|block data}}


{{MC/El|bedrock}}:
{{el|bedrock}}:
: See [[Minecraft:Bedrock Edition level format/Block entity format]].
: See [[Minecraft:Bedrock Edition level format/Block entity format]].


== History ==
== History ==
{{MC/See asset history|type=block}}
{{See asset history|type=block}}
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{MC/HistoryLine||1.4.2|dev=12w36a|[[File:Player Head (S) JE1.png|32px]][[File:Player Head (item) JE1.png|32px]] Added heads, obtainable only from the [[Minecraft:Creative inventory]].}}
|{{HistoryLine||1.4.2|dev=12w36a|[[File:Player Head (S) JE1.png|32px]][[File:Player Head (item) JE1.png|32px]] Added heads, obtainable only from the [[Minecraft:Creative inventory]].}}
|{{HistoryLine|||dev=12w37a|[[File:Player Head (item) JE1 BE1.png|32px]] Changed item textures.
|{{HistoryLine|||dev=12w37a|[[File:Player Head (item) JE1 BE1.png|32px]] Changed item textures.
|Added as a hidden and disabled feature, player heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{MC/Cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref>  
|Added as a hidden and disabled feature, player heads can now have the [[Minecraft:skin]] of a specific [[Minecraft:player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref>  
|Heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[Minecraft:item]]s.<ref name="playerheads">{{MC/Reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
|Heads do not [[Minecraft:drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[Minecraft:NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[Minecraft:item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
|{{MC/HistoryLine||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|Jeb states that the official opinion is that "&#91;dropping&#93; player heads &#91;on player kills&#93; are a bit too gory for ''Minecraft'', so it's better suited for a plugin or mod."}}
|{{HistoryLine||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Minecraft:Jeb]] states that the official opinion is that "&#91;dropping&#93; player heads &#91;on player kills&#93; are a bit too gory for ''[[Minecraft:Minecraft]]'', so it's better suited for a plugin or mod."}}
|{{MC/HistoryLine||1.4.6|dev=12w49a|A head can now be used to craft a firework star with creeper-face effect.}}
|{{HistoryLine||1.4.6|dev=12w49a|A head can now be used to [[Minecraft:craft]] a [[Minecraft:firework star]] with [[Minecraft:creeper]]-face effect.}}
|{{HistoryLine||1.7.2|dev=13w36a|Custom heads can now be obtained without third party programs via {{MC/Cmd|give}}.}}
|{{HistoryLine||1.7.2|dev=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}
|{{MC/HistoryLine||1.8|dev=14w03a|Heads now show the skin's hat layer (this also works when a [[Minecraft:mob]]/player wears the head).}}
|{{HistoryLine||1.8|dev=14w03a|Heads now show the [[Minecraft:skin]]'s hat layer (this also works when a [[Minecraft:mob]]/player wears the head).}}
|{{MC/HistoryLine|||dev=14w29a|Heads now display a cracking animation.}}
|{{HistoryLine|||dev=14w29a|Heads now display a cracking animation.}}
|{{MC/HistoryLine|||dev=14w30a|[[File:Player Head (item) JE2.png|32px]] Heads in inventories and held by mobs/players now display as [[Minecraft:block]]s.  
|{{HistoryLine|||dev=14w30a|[[File:Player Head (item) JE2.png|32px]] Heads in [[Minecraft:inventories]] and held by mobs/players now display as [[Minecraft:block]]s.  
|Heads worn by [[Minecraft:mob]]s and players are now displayed on the armor layer. Previously, the head replaced the mob/player's head texture; the hat layer appeared over the player head.}}
|Heads worn by [[Minecraft:mob]]s and [[Minecraft:player]]s are now displayed on the armor layer. Previously, the head replaced the mob/player's head texture; the hat layer appeared over the player head.}}
|{{MC/HistoryLine||1.8.4|dev=release|For security reasons, custom heads can now have textures only from mojang.com and minecraft.net.}}
|{{HistoryLine||1.8.4|dev=release|For security reasons, custom heads can now have textures only from [[Minecraft:mojang.com]] and [[Minecraft:minecraft.net]].}}
|{{MC/HistoryLine||1.9|dev=15w31a|Heads now appear larger in the [[Minecraft:inventory]].}}
|{{HistoryLine||1.9|dev=15w31a|Heads now appear larger in the [[Minecraft:inventory]].}}
|{{MC/HistoryLine|||dev=15w39a|[[Minecraft:Dispenser]]s can now equip heads onto players, [[Minecraft:mob]]s, and armor stands.}}
|{{HistoryLine|||dev=15w39a|[[Minecraft:Dispenser]]s can now equip heads onto [[Minecraft:player]]s, [[Minecraft:mob]]s, and [[Minecraft:armor stand]]s.}}
|{{HistoryLine|||dev=15w49a|Heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
|{{HistoryLine|||dev=15w49a|Heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
|{{HistoryLine||1.13|dev=17w47a|Renamed "Head" to "Player Head".|Player heads now play a sound when placed.
|{{HistoryLine||1.13|dev=17w47a|Renamed "Head" to "Player Head".|Player heads now play a sound when placed.
|Player heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
|Player heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
|{{MC/HistoryLine|||dev=18w21a|The rarity of player heads has been changed from "Common" to "Uncommon".}}
|{{HistoryLine|||dev=18w21a|The rarity of player heads has been changed from "Common" to "Uncommon".}}
|{{MC/HistoryLine||1.19.3|dev=22w45a|[[File:Player Head (S) JE2.png|32px]] The texture of the player head has been changed.}}
|{{HistoryLine||1.19.3|dev=22w45a|[[File:Player Head (S) JE2.png|32px]] The texture of the player head has been changed.}}
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Player heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Player heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.19.4|dev=23w05a|Player heads can now be swapped with other pieces of headgear in the ''head'' [[Minecraft:inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.19.4|dev=23w05a|Player heads can now be swapped with other pieces of headgear in the ''head'' [[Minecraft:inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
}}
}}
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=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine||v0.12.1|dev=build 1|[[File:Player Head (item) JE1 BE1.png|32px]] Added heads.  
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Player Head (item) JE1 BE1.png|32px]] Added heads.  
|They use the Java textures prior to 14w30a.}}  
|They use the [[Minecraft:Java]] textures prior to [[Minecraft:14w30a]].}}  
|{{MC/HistoryLine||v0.14.0|dev=build 1|Heads can now be worn as armor.}}
|{{HistoryLine||v0.14.0|dev=build 1|Heads can now be worn as armor.}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Heads can now be used to craft firework stars.}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Heads can now be used to craft [[Minecraft:firework star]]s.}}
|{{MC/HistoryLine|||dev=beta 1.2.0.11|[[File:Head (item) BE2.png|32px]] Heads in inventories and when held by mobs/players now display as [[Minecraft:block]]s.}}
|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Head (item) BE2.png|32px]] Heads in [[Minecraft:inventories]] and when held by mobs/players now display as [[Minecraft:block]]s.}}
|{{MC/HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Head" to "Player Head" to match {{MC/JE}}.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Head" to "Player Head" to match {{JE}}.}}
|{{HistoryLine|||dev=Preview 1.21.30.21|The rarity of player heads has been changed from "Common" to "Uncommon" to match {{MC/JE}}.}}
|{{HistoryLine|||dev=Preview 1.21.30.21|The rarity of player heads has been changed from "Common" to "Uncommon" to match {{JE}}.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|console}}
|{{HistoryLine|console}}
|{{MC/HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Player Head (item) JE1 BE1.png|32px]] Added player heads to the [[Minecraft:Creative inventory]].}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Player Head (item) JE1 BE1.png|32px]] Added player heads to the [[Minecraft:Creative inventory]].}}
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A player head can now be used to craft a firework star with creeper-face effect.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A player head can now be used to [[Minecraft:craft]] a [[Minecraft:firework star]] with [[Minecraft:creeper]]-face effect.}}
|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Player heads can now be swapped with other pieces of headgear in the ''head'' [[Minecraft:inventory]] slot by {{ctrl|using}} them.}}
|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Player heads can now be swapped with other pieces of headgear in the ''head'' [[Minecraft:inventory]] slot by {{ctrl|using}} them.}}
|{{MC/HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Player heads are now held the same way as on ''Java Edition'' in first person.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Player heads are now held the same way as on ''Java Edition'' in first person.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine||0.1.0|[[File:Player Head (item) JE1 BE1.png|32px]] Added player heads.}}
|{{HistoryLine||0.1.0|[[File:Player Head (item) JE1 BE1.png|32px]] Added player heads.}}
}}
}}


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==== ''Java Edition'' ====
==== ''Java Edition'' ====
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.20.5|dev=24w10a|Now stores item name in <code>custom_name</code> tag.
|{{HistoryLine||1.20.5|dev=24w10a|Now stores item name in <code>custom_name</code> tag.
|NBT tag {{MC/Cd|SkullOwner}} and {{MC/Cd|ExtraType}} is replaced with <code>profile</code> to keep a consistent format with the item component form.}}
|NBT tag {{cd|SkullOwner}} and {{cd|ExtraType}} is replaced with <code>profile</code> to keep a consistent format with the item component form.}}
|{{HistoryLine||1.21.9|dev=25w34a|The {{MC/Cd|profile}} field has been changed to match {{MC/Cd|minecraft:profile}} component. That means that it also becomes immutable and is resolved only when necessary.}}
|{{HistoryLine||1.21.9|dev=25w34a|The {{cd|profile}} field has been changed to match {{cd|minecraft:profile}} component. That means that it also becomes immutable and is resolved only when necessary.}}
}}
}}


==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Minecraft:Bedrock Edition data values|data values]] have been split up into their own IDs.}}
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Minecraft:Bedrock Edition data values|data values]] have been split up into their own IDs.}}
}}
}}


== Issues ==
== Issues ==
{{MC/Issue list}}
{{Issue list}}


== Trivia ==
== Trivia ==
* When breaking a player head, the particle effect of breaking it is the same as soul sand.
* When [[Minecraft:breaking]] a player head, the particle effect of breaking it is the same as [[Minecraft:soul sand]].
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.


Line 343: Line 347:
=== Development images ===
=== Development images ===
<gallery>
<gallery>
Minecart with chest and head thing.png|Notch's head in a minecart with chest.
Minecart with chest and head thing.png|Notch's head in a [[Minecraft:minecart with chest]].
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
Line 349: Line 353:


== References ==
== References ==
{{MC/Reflist}}
{{reflist}}


== Navigation ==
== Navigation ==
{{MC/Navbox blocks|Creative}}
{{Navbox blocks|Creative}}
{{MC/Navbox combat|armor}}
{{Navbox combat|armor}}


[[Category:Utility blocks]]
[[Category:Utility blocks]]
Line 359: Line 363:
[[Category:Creative or commands only blocks]]
[[Category:Creative or commands only blocks]]


es:Cabeza
[[Minecraft:es:Cabeza#Jugador]]
ko:플레이어 머리
[[Minecraft:ko:플레이어 머리]]
pt:Cabeça de Jogador
[[Minecraft:pt:Cabeça de Jogador]]
zh:玩家的头
[[Minecraft:zh:玩家的头]]

Latest revision as of 11:16, 16 April 2026

Template:Infobox block The player head is a Minecraft:block based on the Minecraft:head of a Minecraft:player's Minecraft:skin (Minecraft:Steve by default). Player heads cannot be obtained in Minecraft:Survival.

Obtaining

The player head can be obtained only by using Minecraft:Creative inventory, Template:Control or executing Template:Cmd.

Breaking

No tool can accelerate the breaking process of player head.<ref>Template:Bug</ref>

Template:Breaking row

Player head drops itself when it's destroyed.

When destroyed by an Minecraft:explosion, the player head always drops as an item.

Usage

Decoration

Player heads can be oriented in 16 different directions when placed on top of a block, and in 4 directions when placed on the sides of blocks, similar to signs. They can be placed either on top of or beside blocks by shift-clicking.

Wearing

The player can wear player heads, similarly to Minecraft:pumpkins or helmets. This overlays the second layer of the player's Minecraft:skin.

Dispensers

A Minecraft:dispenser can equip a player head on a Minecraft:player, Minecraft:mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Enchantments

Player heads can receive the following Minecraft:enchantments, but only through an Minecraft:anvil.

Name Max level Method
Minecraft:Curse of Binding I Template:BlockLink
Minecraft:Curse of Vanishing I Template:BlockLink

Piston interactivity

Player head is destroyed when the Minecraft:piston tries to push it. It can't be pulled by the Minecraft:sticky piston.

Player skins

Template:Exclusive Player heads can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.

The command to give the player a head with the skin of another player is Template:Cmd. This command will give a dynamic player head, which will update when the player updates their skin. A static player head instead saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>Template:Tweet</ref> The command to get a static player is twofold: first type Template:Cmd, then click on the "Give Item" option to give yourself a static player head of the player named.

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used. When they are loaded for the first time by the client, the skins textures are cached in Template:Code. If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached. Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in Template:Code, then restarting the game.

Marc's Head Format

File:Allmobheads.png
All of the MHF mob heads.

Template:Exclusive

Minecraft:Marc Watson created a number of accounts with specific skins so map makers could use common player heads without the risk of someone changing their skins.<ref>Template:Reddit</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format MHF_<name>, for example MHF_PigZombie is the name of a Minecraft user with a Minecraft:zombified piglin head. MHF stands for "Marc's Head Format".<ref>Template:Tweet</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the Minecraft:Texture Update, and are outdated.

Because these are names of player accounts, these player heads are obtained or placed using the minecraft:profile component, for instance: Template:Cmd.

The following names/heads have been made available:<ref>Template:Tweet</ref>

Mobs
Blocks
Bonus

Sounds

Generic

Template:Sound table/Block/Stone

Unique

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table

Item data

Template:JE: Template:See also

Block states

Template:See also

{{#lst:Head|block states}}

Block data

A player head has a block entity associated with it that holds additional data about the block.

Template:El: Template:See also {{#lst:Head|block data}}

Template:El:

See Minecraft:Bedrock Edition level format/Block entity format.

History

Template:See asset history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • When Minecraft:breaking a player head, the particle effect of breaking it is the same as Minecraft:soul sand.
  • Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.

Gallery

Screenshots

Development images

References

Template:Reflist

Navigation

Template:Navbox blocks Template:Navbox combat

Minecraft:es:Cabeza#Jugador Minecraft:ko:플레이어 머리 Minecraft:pt:Cabeça de Jogador Minecraft:zh:玩家的头