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Minecraft:Armor Stand

From SAS Gaming Wiki

Template:For Template:Infobox item entity An armor stand is an inanimate Minecraft:mob-like Minecraft:entity that can wear Minecraft:armor. Template:IN, armor stands can also hold Minecraft:items and be posed without the use of Minecraft:commands.

Obtaining

Breaking

An armor stand can be broken by quickly Template:Control it twice, causing it to drop itself and any armor or item placed onto it. Players in Minecraft:Adventure mode cannot break armor stands.<ref>Template:Bug</ref> Using any tool costs two durability, with no additional benefit.

Template:IN, if an armor stand is killed by an Minecraft:effect while holding a Minecraft:totem of undying, then the armor stand revives instead of dropping the totem, as with any Minecraft:mob holding a totem of undying.

Natural generation

Two armor stands are found in each taiga Minecraft:village outdoor armory, one equipped with an Minecraft:iron helmet and the other with an Minecraft:iron chestplate.

Crafting

Template:Crafting

Usage

Minecraft:Players can use armor stands to hold Minecraft:armor, Minecraft:mob heads, Minecraft:carved pumpkins, and Minecraft:elytra, or other items and blocks if it has arms. The stand does not have a GUI, so players interact with it directly. Armor stands can be placed in 8 different orientations. Armor stands cannot be placed if there is not enough room (i.e. the space is occupied by other entities or solid blocks).

Despite being inanimate, armor stands are living Minecraft:entities, allowing them to be pushed by Minecraft:pistons, moved by flowing Minecraft:water, pulled with Minecraft:fishing rods, pushed by attacks that inflict knockback, and bounced by Minecraft:slime blocks.

Equipping armor

Template:Control armor on a stand places the armor in the appropriate slot; if the slot is already equipped with armor, the old armor is swapped with the armor held by the player. Pressing the Template:Control control on armor with a bare hand removes the armor and places it in the highlighted hotbar slot.

Equipping items

Template:IN, armor stands have arms by default; Template:In, arms can be made visible only by setting the NBT tag {ShowArms: 1b} via commands or external editors. Pressing the Template:Control control on an armor stand with arms while holding a non-equippable item places it in its main hand. In Java Edition, Minecraft:shields are always placed in the Minecraft:off-hand instead. If the armor stand already holds an item, it is swapped with the item held by the player.

Items from an armor stand's main hand can be retrieved by pressing the Template:Control control in any empty spot in Java Edition, or from the chestplate zone if empty in Bedrock Edition. In Java Edition, items in the off-hand slot can be retrieved only if the main hand slot is empty; in Bedrock Edition, items in the off-hand slot cannot be retrieved unless the armor stand is broken.

In Java Edition, commands can be used to equip items in an armor stand's hands even if its arms are not visible.

Dispensers

Template:IN, Minecraft:dispensers can place armor stands. Dispensers ignore the normal placement rules of armor stands - this means they can place armor stands inside solid blocks, or if the needed space is occupied by other entities.

Armor, mob heads, carved pumpkins, or elytra can be automatically placed on armor stands with a dispenser. Unlike players, dispensers cannot swap armor or items already equipped on the armor stand. Additionally, dispensers can equip shields in an armor stand's off-hand if it has arms; Template:In, this is the only way to equip shields in the off-hand slot without using commands.

Posing

Template:Exclusive

Template:IN, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the Template:Btn button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses.

Naming

File:Dinnerbone Armor Stands.png
Upside-down armor stands Template:In

Template:Control a renamed Minecraft:name tag on an armor stand gives it a custom name. Template:IN, the name is not displayed by default,<ref>Template:Bug</ref> while Template:In it is displayed similarly to renamed mobs. Template:IN, armor stands can also be given custom names by renaming them at an Minecraft:anvil. Template:IN, a renamed armor stand keeps its custom name when broken. Template:IN, armor stands named "Dinnerbone" or "Grumm" turn upside-down.

Further customization

File:Customized armor stands.png
Armor stands that have been customized with commands Template:In (from left to right: arms, no base plate, small, invisible, custom pose)

Minecraft:Commands, such as Template:Cmd Template:In or Template:Cmd Template:In, can be used to give armor stands Minecraft:items that normally cannot be equipped in armor or hand slots. In maps that heavily use Minecraft:command blocks, armor stands can be used to keep Minecraft:scoreboard objectives that are 'global' to the map, run commands, etc.

Template:IN, armor stands can be customized further to have arms, pose, disobey gravity, dual wield, and other things by summoning them using Template:Cmd with customized NBT tags. For example, it is possible to create an armor stand with arms using the Template:Cmd Minecraft:command. It is also possible to change an armor stand without arms into a stand with arms by using the Template:Cmd command. The commands are as follows:

  • /data merge entity @n[type=armor_stand] {ShowArms:1}, which changes the nearest armor stand into an armor stand with arms.
  • /summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}, which summons a new armor stand with arms shown.
  • /summon minecraft:armor_stand ~ ~ ~ {Rotation:[0f,0f]}, which summons a new armor stand that faces a desired direction (dependent on changing "0f,0f" to other numbers like "90f,0f" or "180f,0f", otherwise it faces the same way as a default armor stand).
  • /data merge entity @n[type=armor_stand] {ShowArms:1,Pose:{LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}, which changes the orientation of the arms of the nearest armor stand (the default orientation of the left arm is: [350f,0f,350f] and [345f,0f,10f] for the right arm).

Other examples of customization include removing the stone plate below the armor stand, or giving the armor stand a small size (roughly the same size and proportions as a Minecraft:baby zombie).

Behavior

File:Armor Stand with Night Vision.png
An armor stand affected by a night vision potion Template:In
File:Armor Stand with Wither Effect.png
An armor stand being damaged by the Wither effect potion Template:In

Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full Minecraft:blocks such as Minecraft:enchanting tables, Minecraft:snow layers and Minecraft:slabs. Armor stands can't be Minecraft:leashed and can't ride on Minecraft:boats, but Template:In, they can sit on Minecraft:minecarts.

Armor stands wobble slightly when hit by the player. They are not damaged by Minecraft:cacti and Minecraft:sweet berry bushes, but can be broken by Minecraft:arrows and Minecraft:tridents. An armor stand destroyed by an Minecraft:explosion or a Minecraft:firework rocket does not drop as an item. Armor stands in water and Minecraft:lava at the same time are not consumed by the lava.

Being living entities, armor stands can also have Minecraft:attributes added to them and can be affected by Minecraft:effects.

Minecraft:Sculk catalysts bloom without spreading when an armor stand is destroyed.<ref>Template:Bug</ref>

Template:IN, summoning an armor stand with no Minecraft:health causes the death animation.<ref>Template:Bug</ref>

Minecraft:Advancements count armor stands as Minecraft:mobs, and they can be used for advancements such as Adventure and Minecraft:Arbalistic.

The player cannot consume Minecraft:food while looking at an armor stand.

Non-mob features

Although armor stands are considered mobs, they have some properties set them apart from other mobs:

  • When an armor stand reaches lower than the critical height of the Minecraft:void, it disappears instantly, without playing the animation of being damaged or dying.

Armor

Any Minecraft:armor on the stand drops when the stand is broken. The effects of most (enchanted) armor have no effect when on an armor stand, with a few exceptions:

Status effects

Template:IN, armor stands can be affected by Minecraft:status effects.<ref>Template:Bug</ref> They can be 'killed' by Minecraft:Harming and Minecraft:Decay splash/Minecraft:lingering potions, lava, Minecraft:fire, and Minecraft:campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Minecraft:Instant Damage or the Wither status effect. If the dropped item is any form of Minecraft:weapon, Minecraft:tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".

Template:IN, armor stands can be given status effects only via commands, as they ignore any effect source in regular gameplay (splash potions, Minecraft:area effect clouds, Minecraft:shulker bullets, etc).<ref>Template:Bug</ref> Armor stands with status effects do not emit particles, and are immune to most effects except for Minecraft:Glowing, Minecraft:Levitation, and Minecraft:Slow Falling.

Mob interactions

Minecraft:Zoglins, Minecraft:goats Template:In, and Minecraft:vindicators named Johnny Template:In<ref>Template:Bug</ref> attack armor stands, but the armor stand remains undamaged; Minecraft:pufferfish also inflate when an armor stand is nearby.<ref>Template:Bug</ref> Minecraft:Statistics classify the armor stand as Minecraft:mobs if the player dies while hitting the armor stand with the thorns enchantment.

Invisible and marker armor stands

Template:Exclusive

File:Invisible and marker armor stands.png
An invisible armor stand (left) and a marker armor stand with no base plate (right) in Spectator mode.

Template:IN, armor stands can be made invisible or used as markers by setting the NBT tags {Invisible: 1b} or {Marker: 1b} respectively. Both invisible<ref>Template:Bug</ref> and marker armor stands are invulnerable to all attacks, including explosions and players in Creative mode; they can be removed only using the Template:Cmd command. Mobs ignore invisible and marker armor stands.<ref>Template:Bug</ref>

Invisible armor stands still render any equipped items, have a hitbox, and can be interacted with by players in any game mode. Similar to mobs affected by the Minecraft:Invisibility effect, invisible armor stands can only be seen by players in Minecraft:Spectator mode, players in the same Minecraft:team as the invisible armor stand, or if the stand has the Minecraft:Glowing effect.

Marker armor stands are unaffected by physics (gravity, knockback, flowing water, pistons, etc). They have a hitbox size of 0, meaning that players and dispensers cannot interact with them. Due to the lack of a hitbox, it is possible to place blocks in the space visually occupied by a marker armor stand, or target blocks and entities behind it.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table Template:ID table

Template:BE:

Template:ID table Template:ID table

Item data

Template:JE: Template:See also

Data component format/entity data

Template:BE:

Template:IN, armor stands have no additional item tag.

Template:See also

Entity data

Armor stands have entity data associated with them that contain various properties of the Minecraft:entity.

Template:JE: Template:Main

<section begin="entity data"/>

Disabled slots
Binary Integer number Result
2^0 1 Disable adding or changing mainhand item
2^1 2 Disable adding or changing boots item
2^2 4 Disable adding or changing leggings item
2^3 8 Disable adding or changing chestplate item
2^4 16 Disable adding or changing helmet item
2^5 32 Disable adding or changing offhand item
2^8 256 Disable removing or changing mainhand item
2^9 512 Disable removing or changing boots item
2^10 1024 Disable removing or changing leggings item
2^11 2048 Disable removing or changing chestplate item
2^12 4096 Disable removing or changing helmet item
2^13 8192 Disable removing or changing offhand item
2^16 65536 Disable adding mainhand item
2^17 131072 Disable adding boots item
2^18 262144 Disable adding leggings item
2^19 524288 Disable adding chestplate item
2^20 1048576 Disable adding helmet item
2^21 2097152 Disable adding offhand item

<section end="entity data"/>

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Advancements that apply to all mobs: Template:Collapse

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Videos

Template:Video note Template:Yt

Gallery

Renders

Template:Needs render

Java Edition

Bedrock Edition

Poses

Screenshots

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox items Template:Navbox entities Template:Mojang featured

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