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Minecraft:Adventure: Difference between revisions

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Adventure mode is similar to [[Minecraft:Survival]] in that players receive damage from their environment, dying is possible, and players must manage hunger. However, it is different in many ways as well. {{IN|je}}, blocks can be destroyed only with an item/tool that has the <code>can_break</code> [[Minecraft:Data component format|component]], and cannot be destroyed by the player's fist. Likewise, blocks require the <code>can_place_on</code> component to be placed. {{IN|be}}, similarly, <code>can_destroy</code> and <code>can_place_on</code> NBT tags are required to destroy and place blocks.  
Adventure mode is similar to [[Minecraft:Survival]] in that players receive damage from their environment, dying is possible, and players must manage hunger. However, it is different in many ways as well. {{IN|je}}, blocks can be destroyed only with an item/tool that has the <code>can_break</code> [[Minecraft:Data component format|component]], and cannot be destroyed by the player's fist. Likewise, blocks require the <code>can_place_on</code> component to be placed. {{IN|be}}, similarly, <code>can_destroy</code> and <code>can_place_on</code> NBT tags are required to destroy and place blocks.  


However, players are able to make use of the environment in other ways - including interacting with mobs and other entities (for example, killing them), turning a redstone mechanism (such as a [[Minecraft:lever]]) on or off, and [[Minecraft:trading]] with villagers. Additionally, players are able to craft items as they normally would in any other game mode. Another feature is that players always spawn exactly on the world spawn point, no matter where it is - unlike [[Minecraft:Survival mode]], where players can spawn anywhere within a certain grid.
However, players are able to make use of the environment in other ways - including interacting with mobs and other entities (for example, killing them), turning a redstone mechanism (such as a [[Minecraft:lever]]) on or off, and [[Minecraft:trading]] with villagers. Additionally, players are able to craft items as they normally would in any other game mode. Another feature is that players always spawn exactly on the world spawn point, no matter where it is - unlike Survival mode, where players can spawn anywhere within a certain grid.


Custom ''[[Minecraft:Minecraft]]'' maps make good use of Adventure mode, and many custom maps are set to this game mode; players cannot break blocks or place them, therefore disallowing them to destroy the map, or add anything to it that would ruin the map. Also, it is often used to protect various multiplayer servers from [[Minecraft:griefer]]s. [[Minecraft:Command block]]s are usually used in conjunction with Adventure mode, in servers and custom maps.
Custom ''Minecraft'' maps make good use of Adventure mode, and many custom maps are set to this game mode; players cannot break blocks or place them, therefore disallowing them to destroy the map, or add anything to it that would ruin the map. Also, it is often used to protect various multiplayer servers from [[Minecraft:griefer]]s. [[Minecraft:Command block]]s are usually used in conjunction with Adventure mode, in servers and custom maps.


Players with the ability worldbuilder set to true can break and place blocks freely on Adventure mode.{{only|bedrock|education}}
Players with the ability worldbuilder set to true can break and place blocks freely on Adventure mode.{{only|bedrock|education}}

Latest revision as of 11:02, 16 April 2026

Template:DistinguishTemplate:For Adventure is a Minecraft:game mode intended for player-created maps, limiting some of the gameplay in Minecraft:Minecraft. In this mode, the player cannot directly destroy any blocks with any tools or place any blocks, in order to avoid spoiling adventure maps or Minecraft:griefing servers.

Gameplay

Adventure mode is similar to Minecraft:Survival in that players receive damage from their environment, dying is possible, and players must manage hunger. However, it is different in many ways as well. Template:IN, blocks can be destroyed only with an item/tool that has the can_break component, and cannot be destroyed by the player's fist. Likewise, blocks require the can_place_on component to be placed. Template:IN, similarly, can_destroy and can_place_on NBT tags are required to destroy and place blocks.

However, players are able to make use of the environment in other ways - including interacting with mobs and other entities (for example, killing them), turning a redstone mechanism (such as a Minecraft:lever) on or off, and Minecraft:trading with villagers. Additionally, players are able to craft items as they normally would in any other game mode. Another feature is that players always spawn exactly on the world spawn point, no matter where it is - unlike Survival mode, where players can spawn anywhere within a certain grid.

Custom Minecraft maps make good use of Adventure mode, and many custom maps are set to this game mode; players cannot break blocks or place them, therefore disallowing them to destroy the map, or add anything to it that would ruin the map. Also, it is often used to protect various multiplayer servers from Minecraft:griefers. Minecraft:Command blocks are usually used in conjunction with Adventure mode, in servers and custom maps.

Players with the ability worldbuilder set to true can break and place blocks freely on Adventure mode.Template:Only

A player can switch to Adventure mode from any other game mode by using the command Template:Cmd when Minecraft:commands are enabled.

Possible interactions

Template:IN, if no custom data components are used, interactions with the world are divided in the following way:

Type Possible in Adventure mode Impossible in Adventure mode
General
Block creation Placing down Minecraft:lily pads and Minecraft:frogspawn on water, due to Template:Bug
Creating Minecraft:frosted ice with Minecraft:Frost Walker boots
Placing down any other block by Template:Ctrl it
Block destruction Destroying blocks using indirect methods (e.g. using Minecraft:explosions, degrading an Minecraft:anvil, eating a Minecraft:cake, trampling Minecraft:turtle eggs, pushing some blocks with Minecraft:pistons) Destroying any block by Template:Ctrl it
Entities Using items (e.g. Minecraft:shears) on Minecraft:entities and interacting with them
Damaging entities
Placing down Minecraft:boats and Minecraft:boats with chests
Placing down other entities (Minecraft:item frames, Minecraft:glow item frames, Minecraft:paintings, Minecraft:end crystals, Minecraft:armor stands, Minecraft:fireworks, any type of Minecraft:minecart)
GUIs Accessing GUIs that the player in Survival can access (e.g. Minecraft:crafting table, Minecraft:brewing stand, Minecraft:trading) Accessing GUIs that only players in Creative can access (e.g. Minecraft:command block, Minecraft:structure block)
Using items on blocks and interacting with blocks
Redstone components Activating Minecraft:buttons, Minecraft:levers, and Minecraft:pressure plates
Opening and closing Minecraft:fence gates, copper and wooden Minecraft:doors and Minecraft:trapdoors
Ringing a Minecraft:bell
Tuning a Minecraft:note block
Changing the state of Minecraft:redstone comparators, Minecraft:redstone repeaters, Minecraft:daylight detectors and unconnected Minecraft:redstone dust
Shears Using Minecraft:shears on a Minecraft:pumpkin, filled Minecraft:bee nest or filled Minecraft:beehive Using shears on Minecraft:kelp, Minecraft:weeping vines, Minecraft:twisting vines or Minecraft:cave vines
Buckets Filling a Minecraft:cauldron with a Minecraft:water bucket, Minecraft:lava bucket, or Minecraft:powder snow bucket, filling a Minecraft:bucket from the cauldron Placing down a water bucket, lava bucket, powder snow bucket or Minecraft:bucket of aquatic mob
Filling an empty bucket with Minecraft:lava, Minecraft:water or Minecraft:powder snow
Bottles Filling a Minecraft:cauldron with Minecraft:water bottles, filling a Minecraft:glass bottle from the cauldron or water source
Using a glass bottle on filled Minecraft:bee nest or filled Minecraft:beehive
Using a water bottle on dirt to create Minecraft:mud
Setting fire Using Minecraft:flint and steel or Minecraft:fire charge on Minecraft:TNT
Shooting flaming projectiles to light up Minecraft:candles, Minecraft:candle cakes or Minecraft:campfires
Using flint and steel or fire charge to create Minecraft:fire, to light up candles, candle cakes or campfires
Farming Harvesting Minecraft:sweet berries and Minecraft:glow berries
Composting any compostable item, and emptying a full composter
Turning Minecraft:farmland into Minecraft:dirt by jumping on it, which destroys crops planted on the farmland
Using Minecraft:bone meal on any block
Other Charging up Minecraft:respawn anchors with Minecraft:glowstone
Setting spawn point on a respawn anchor or Minecraft:bed
Causing an explosion of a respawn anchor or bed, if they are placed in an incorrect dimension
Using a Minecraft:honeycomb on any block
Using an Minecraft:axe to scrap Minecraft:oxidation or wax from the block
Placing a Minecraft:candle on a Minecraft:cake
Using a Minecraft:trial key on a Minecraft:vault or an Minecraft:ominous trial key on an Minecraft:ominous vault
Editing text on Minecraft:signs or Minecraft:hanging signs
Using Minecraft:dyes or Minecraft:glow ink sacs on signs
Inserting items into a Minecraft:jukebox, Minecraft:chiseled bookshelf, Minecraft:lectern, Minecraft:flower pot, Minecraft:decorated pot or Minecraft:shelf
Removing items from these containers
Inserting an Minecraft:eye of ender into an Minecraft:end portal frame
Using a Minecraft:compass on a Minecraft:lodestone
Using a Minecraft:map on a Minecraft:banner to mark it
Using Minecraft:spawn eggs to summon mobs directly or inside Minecraft:monster spawners or Minecraft:trial spawners
Minecraft:Leashing entities to Minecraft:fences Using an Minecraft:axe to strip Minecraft:wood or Minecraft:log
Using a Minecraft:shovel to create Minecraft:dirt path or to extinguish a Minecraft:campfire
Using a Minecraft:hoe to create Minecraft:dirt from Minecraft:rooted dirt or Minecraft:coarse dirt, or to create Minecraft:farmland
Using a brush on Minecraft:suspicious blocks
Using a Minecraft:debug stick to change block states

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

See also

References

Template:Reflist

Navigation

Template:Navbox game modes

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