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Minecraft:Deep Dark: Difference between revisions

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{{Infobox biome
{{Infobox biome
| title = Deep Dark
<!--|image1= Deep Dark 1.19.png-->
| group = Regular
| group = Regular
| 1-1 = Deep Dark Light.png
| 1-1 = Deep Dark Light.png
Line 22: Line 20:
| blocks = {{BlockLink|Sculk}}<br/>{{BlockLink|Sculk Vein}}<br/>{{BlockLink|Sculk Sensor}}<br/>{{BlockLink|Sculk Catalyst}}<br/>{{BlockLink|Sculk Shrieker}}
| blocks = {{BlockLink|Sculk}}<br/>{{BlockLink|Sculk Vein}}<br/>{{BlockLink|Sculk Sensor}}<br/>{{BlockLink|Sculk Catalyst}}<br/>{{BlockLink|Sculk Shrieker}}
| mobs = {{EntityLink|Skeleton}} (from monster rooms)<br/>{{EntityLink|Spider}} (from monster rooms)<br/>{{EntityLink|Warden}} (from sculk shrieker)<br/>{{EntityLink|Zombie}} (from monster rooms)
| mobs = {{EntityLink|Skeleton}} (from monster rooms)<br/>{{EntityLink|Spider}} (from monster rooms)<br/>{{EntityLink|Warden}} (from sculk shrieker)<br/>{{EntityLink|Zombie}} (from monster rooms)
|atmospherics = Default
| atmospherics = Default
|lighting = Default
| lighting = Default
|volumetric = Default
| volumetric = Default
|colorgrading = Default
| colorgrading = Default
}}
}}
The '''deep dark''' is a [[Minecraft:cave biome]] that generates deep underground in the [[Minecraft:Overworld]] under [[Minecraft:Mountains|mountainous]] areas.
The '''deep dark''' is a [[Minecraft:cave biome]] that generates deep underground in the [[Minecraft:Overworld]] under [[Minecraft:Mountains|mountainous]] areas. Covered in [[Minecraft:sculk]], no hostile mobs spawn here except for the [[Minecraft:warden]] which appears after activating [[Minecraft:sculk shrieker]]s.


== Generation ==
== Generation ==
The deep dark is a [[Minecraft:Biome#Cave biomes|cave biome]] that generates deep underground beneath areas with a low [[Minecraft:World generation#Biomes|erosion]] value. The deep dark usually stays within the [[Minecraft:deepslate]] layer, although it can occasionally reach into the [[Minecraft:stone]] layer. Rarely, it can generate at up to y=124.
The deep dark is a [[Minecraft:Biome#Cave biomes|cave biome]] that generates deep underground beneath areas with a low [[Minecraft:World generation#Biomes|erosion]] value. The deep dark usually stays within the [[Minecraft:deepslate]] layer, although it can occasionally reach into the [[Minecraft:stone]] layer when mountains above reach higher altitudes.


The biomes the deep dark generates under are the ones with the least [[Minecraft:World generation#Biomes|erosion]] and high altitudes. These are:
The following biomes are usually an indicator of deep dark. Note that it can also generate under most medium biomes when near mountains.


* Most often: [[Minecraft:jagged peaks]], [[Minecraft:stony peaks]], [[Minecraft:frozen peaks]], [[Minecraft:snowy slopes]], and [[Minecraft:grove]]s
* Most often: [[Minecraft:jagged peaks]], [[Minecraft:stony peaks]], [[Minecraft:frozen peaks]], [[Minecraft:snowy slopes]], and [[Minecraft:grove]]s
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The deep dark is covered in large patches of [[Minecraft:sculk]] blocks surrounded by [[Minecraft:sculk vein]]s, which include sculk-related blocks such as [[Minecraft:sculk shrieker]]s, [[Minecraft:sculk sensor]]s and [[Minecraft:sculk catalyst]]s.
The deep dark is covered in large patches of [[Minecraft:sculk]] blocks surrounded by [[Minecraft:sculk vein]]s, which include sculk-related blocks such as [[Minecraft:sculk shrieker]]s, [[Minecraft:sculk sensor]]s and [[Minecraft:sculk catalyst]]s.


The biome is dimly lit; there is almost no [[Minecraft:glow lichen]], with the only natural light sources being sculk catalysts and [[Minecraft:lava]]. No regular [[Minecraft:mob spawning]] occurs in this biome, but other mechanics are unaffected: [[Minecraft:monster room]]s can still spawn mobs,<ref>{{bug|MC-249361||Dungeons can spawn in the deep dark, potentially distracting the upcoming warden|WAI}}</ref> and in very specific cases [[Minecraft:Phantom|phantoms]]<ref>[[Minecraft:bugtracker:MC/issues/MC-305640|MC-305640]]</ref> and skeleton horse traps also still spawn.<ref>[[Minecraft:bugtracker:MC/issues/MC-306181|MC-305630]]</ref> Furthermore, the [[Minecraft:warden]] may appear if four [[Minecraft:Sculk Shrieker|shriekers]] are triggered, giving the player the [[Minecraft:Darkness]] effect.
The biome is dimly lit; there is almost no [[Minecraft:glow lichen]], with the only natural light sources being sculk catalysts and [[Minecraft:lava]]. No regular [[Minecraft:mob spawning]] occurs in this biome, but other mechanics are unaffected: [[Minecraft:monster room]]s can still spawn mobs,<ref>{{bug|MC-249361||Dungeons can spawn in the deep dark, potentially distracting the upcoming warden|WAI}}</ref> and in very specific cases [[Minecraft:Phantom|phantoms]]<ref>[[Minecraft:bugtracker:MC/issues/MC-305640|MC-305640]]</ref>{{only|je|short=1}} and skeleton horse traps also still spawn.<ref>[[Minecraft:bugtracker:MC/issues/MC-306181|MC-305630]]</ref> Furthermore, the [[Minecraft:warden]] may appear if four [[Minecraft:Sculk Shrieker|shriekers]] are triggered, giving the player the [[Minecraft:Darkness]] effect.
 
The deep dark is the only biome where [[Minecraft:ancient cities]] can generate. Other structures and features that can be found in the deep dark include [[Minecraft:monster room]]s, [[Minecraft:stronghold]]s, and [[Minecraft:amethyst geode]]s. [[Minecraft:Mineshaft]]s and [[Minecraft:trial chambers]] never generate in a deep dark biome, although they may extend into one.
The deep dark is the only biome where [[Minecraft:ancient cities]] can generate. Other structures and features that can be found in the deep dark include [[Minecraft:monster room]]s, [[Minecraft:stronghold]]s, and [[Minecraft:amethyst geode]]s. [[Minecraft:Mineshaft]]s and [[Minecraft:trial chambers]] never generate in a deep dark biome, although they may extend into one.


The deep dark can be a great biome for mining [[Minecraft:diamond]]s since they are most frequent at the deepest layers of the world and generate less frequently when exposed to air which the [[Minecraft:sculk]] protects them from. The [[Minecraft:sculk]] floors and walls can easily be destroyed with a [[Minecraft:hoe]], yielding a large amount of [[Minecraft:experience]], effective for hoes with [[Minecraft:Mending]].
While certain [[Minecraft:ore]]s that are exposed to [[Minecraft:air]] blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it.
 
While certain [[Minecraft:ore]]s that are exposed to [[Minecraft:air]] blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it. Other mobs do not spawn, so the warden is the only threat, which can be safely avoided by destroying all nearby shriekers.


Deep dark is the only Overworld biome that [[Minecraft:lava lake]]s can't appear in, even if deep dark generates above Y=0.
The deep dark is the only Overworld biome that [[Minecraft:lava lake]]s can't appear in, even if deep dark generates above Y=0.


== Sounds ==
== Sounds ==
=== Music ===
=== Music ===
These [[Minecraft:music]] tracks play when the [[Minecraft:player]] is in the deep dark.
These [[Minecraft:music]] tracks play when the player is in the deep dark.


{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"

Revision as of 11:04, 8 May 2026

Template:Infobox biome The deep dark is a Minecraft:cave biome that generates deep underground in the Minecraft:Overworld under mountainous areas. Covered in Minecraft:sculk, no hostile mobs spawn here except for the Minecraft:warden which appears after activating Minecraft:sculk shriekers.

Generation

The deep dark is a cave biome that generates deep underground beneath areas with a low erosion value. The deep dark usually stays within the Minecraft:deepslate layer, although it can occasionally reach into the Minecraft:stone layer when mountains above reach higher altitudes.

The following biomes are usually an indicator of deep dark. Note that it can also generate under most medium biomes when near mountains.

Description

The deep dark is covered in large patches of Minecraft:sculk blocks surrounded by Minecraft:sculk veins, which include sculk-related blocks such as Minecraft:sculk shriekers, Minecraft:sculk sensors and Minecraft:sculk catalysts.

The biome is dimly lit; there is almost no Minecraft:glow lichen, with the only natural light sources being sculk catalysts and Minecraft:lava. No regular Minecraft:mob spawning occurs in this biome, but other mechanics are unaffected: Minecraft:monster rooms can still spawn mobs,<ref>Template:Bug</ref> and in very specific cases phantoms<ref>MC-305640</ref>Template:Only and skeleton horse traps also still spawn.<ref>MC-305630</ref> Furthermore, the Minecraft:warden may appear if four shriekers are triggered, giving the player the Minecraft:Darkness effect.

The deep dark is the only biome where Minecraft:ancient cities can generate. Other structures and features that can be found in the deep dark include Minecraft:monster rooms, Minecraft:strongholds, and Minecraft:amethyst geodes. Minecraft:Mineshafts and Minecraft:trial chambers never generate in a deep dark biome, although they may extend into one.

While certain Minecraft:ores that are exposed to Minecraft:air blocks have a chance to not generate, sculk blocks are considered a solid block during generation, causing many ores to be revealed under it.

The deep dark is the only Overworld biome that Minecraft:lava lakes can't appear in, even if deep dark generates above Y=0.

Sounds

Music

These Minecraft:music tracks play when the player is in the deep dark.

Filename
in Minecraft
Minecraft:Gameplay Soundtrack Title Soundtrack Track preview Weight
ancestry.ogg Minecraft:Deep Dark "Minecraft:Ancestry" Template:Sort File:Ancestry.ogg 1
deeper.ogg Minecraft:Deep Dark, Minecraft:Dripstone Caves, and Minecraft:Sulfur CavesTemplate:Upcoming "Minecraft:Deeper" Template:Sort File:Deeper.ogg 1

Data values

ID

Template:EditionTemplate:ID table

Template:EditionTemplate:ID table

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt Template:Yt

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Screenshots

Development images

Concept artwork

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox biomes

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