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Minecraft:Jumping: Difference between revisions

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|{{HistoryLine|Java Edition}}
|{{HistoryLine|Java Edition}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|When the player jumps, their [[Minecraft:experience]] increases by a number between 1 and 100.|Continuous jumping by holding down the jump key is no longer possible.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|When the player jumps, their [[Minecraft:experience]] increases by a number between 1 and 100.|Continuous jumping by holding down the jump key is no longer possible.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|Removed the ability of gaining experience when jumping.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|Removed the ability of gaining experience when jumping.|Holding the jump key now has a delay of half a second before jumping again.<ref>{{bug|MC-184409||Holding the jump key under a two block high space does not cause the player to jump again immediately after hitting the floor|WAI}}</ref>}}
|{{HistoryLine|||dev=?|Holding the jump key now has a delay of half a second before jumping again.<ref>{{bug|MC-184409||Holding the jump key under a two block high space does not cause the player to jump again immediately after hitting the floor|WAI}}</ref>}}
|{{HistoryLine||1.9|dev=15w45a|Player's jump height is increased from 1.24919 blocks to 1.2522 blocks.}}
|{{HistoryLine||1.9|dev=15w45a|Player's jump height is increased from 1.24919 blocks to 1.2522 blocks.}}
|{{HistoryLine||1.10|dev=16w20a|A new 'Auto-jump' toggle has been added, which automatically makes the player jump when running towards a one block tall obstacle. This option is enabled by default.}}
|{{HistoryLine||1.10|dev=16w20a|A new 'Auto-jump' toggle has been added, which automatically makes the player jump when running towards a one block tall obstacle. This option is enabled by default.}}

Latest revision as of 11:09, 29 May 2026

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File:Jumping preview.png
Steve jumping.

Jumping is a form of movement that elevates the Minecraft:player by approximately 1.25 blocks into the air. Mobs can also jump, as part of their behavior.

Mechanic

Activation

Jumping is done by pressing the Template:Control key (which defaults to Template:Key on a keyboard) or button (e.g. the Template:Xbutton button on an Xbox controller). When the auto-jump setting is enabled, and the player walks towards the edge of a block, the player automatically jumps.

Usage

When the player jumps, a specific upward velocity is added to the player. A player always starts a jump with the same speed moving upward.

Minecraft:Sneaking and Minecraft:crawling, when activated by suffocation prevention Template:In, prevent players from jumping due to the reduced space. These two actions normally do not prevent players from jumping.

Jump height

Jumping normally lets the player climb up 1.2522 blocks. Players with Minecraft:Jump Boost I can jump 1.8361 blocks, and 2.5168 blocks for level II.

Calculators/Jump boost

Sprint-jumping

Jumping can be combined with Minecraft:sprinting to increase the player's movement speed. A single jump while sprinting costs four times as much hunger as a normal jump.

Mobs

Most land-based Minecraft:mobs are able to jump when they are walking up blocks. However, they only jump when they need to in order to climb hills, except in (but not limited to) these cases:

These mobs are able to walk up full-sized blocks without jumping:

Flying mobs (Minecraft:ghasts, Minecraft:phantoms, etc.) and water mobs (except Minecraft:turtles) do not jump.

Blocks

Blocks affected by jumping on or near them
  • Minecraft:Farmland reverts to a standard Minecraft:dirt block if an entity jumps and/or lands on it. This also causes any seeds and crops planted in the farmland to pop out. Entities do not need to jump for this to occur, as simply landing on farmland from a fall causes the same effect.
  • Minecraft:Turtle eggs can be broken by being jumped/landed on enough times.
  • A Minecraft:sculk sensor is able to detect almost any interaction or movement from an entity. A sculk sensor cannot sense when an entity jumps, but can sense when one lands. Jumping or landing while sneaking cannot be detected by the sensor. Walking or landing on a Minecraft:wool block nullifies the vibrations, so the sculk sensor cannot detect that either. Wool can also nullify vibrations that are between both the source of the disturbance and the sensor itself.
    • The vibration of an entity hitting the ground causes the sculk sensor to output a Minecraft:redstone signal with a strength of 5.
Blocks affecting entities that jump on them
  • Minecraft:Soul sand causes entities to sink down by 2 pixels, also lowering jump height by that much.
  • Minecraft:Honey blocks make players jump Template:Frac of a block from them, which is an 85% jump-height reduction.
  • Minecraft:Slime blocks bounce entities back up to a height proportional to their downward velocity. Holding the jump key while falling on a slime block causes the player to jump just at the moment of making contact with the slime block. This can be done without suffering any fall damage. Holding the Template:Control key while landing on a slime block completely negates the bouncing.
  • A Minecraft:pointed dripstone that is pointing upward (also known as a stalagmite) hurts any player or mob that falls on it. Standing on a stalagmite and then jumping harms the entity repeatedly. The farther a fall before landing on a stalagmite, the more damage it does even more so than standard Minecraft:fall damage.
Jumping over walls
Jumping in or from blocks
  • Minecraft:Water or Minecraft:lava prevents any entity from jumping while in it. However, if a player is above the surface of the liquid, holding the jump key and in tandem with moving up against a block, the player attempts to jump out of the liquid in an effort to land on the block that the player moved toward.
    • Pressing the jump key while submerged in water or lava makes the player ascend in it.
  • Minecraft:Ladders and Minecraft:vines can be climbed by holding the jump key while being close enough to them. Simply moving forward into them achieves the same effect.
  • Minecraft:Cobwebs and Minecraft:sweet berry bushes prevent players from jumping from them.

Trivia

  • Jumping was one of the first transportation mechanics added.
  • The longest possible distance a Minecraft:player can jump without status Minecraft:effects is a little over 9 blocks, by sprint-jumping out of a 2-block tall corridor of Minecraft:ice.
  • The longest possible distance a player can jump with obtainable effects in Minecraft:Survival is over 11 blocks, by using a potion of Leaping, Swiftness and Slow Falling combined with Soul Speed III boots on soul sand.
  • The longest possible distance a player can jump without effects or Minecraft:ice is 5 blocks by just Minecraft:sprinting.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

References

Template:Reflist

Navigation

Template:Navbox gameplay

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