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Dragonwilds:Imaru/Strategies: Difference between revisions

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==Recommended setup==
==Recommended setup==
As Imaru is a [[Dragonwilds:power level]] 5 entity, she can only be survived by players who are at least power level 5 or above. It is also suggested to look for some [[Dragonwilds:Sanguine Urn]]<nowiki/>s that are located around Fellhollow and the region before.
As Imaru is a [[Dragonwilds:power level]] 5 entity, she will be difficult to defeat without wearing power Level 5 or higher gear and being prepared. It is also suggested that you gather enough [[Dragonwilds:Sanguine Urn]]<nowiki/>s, so you have enough [[Dragonwilds:Health]] to survive.


===Inventory===
===Inventory===
Players should have in their inventory the following:
Players should have the following items in their inventory:
* Good [[Dragonwilds:food]] with good healing and combination [[Dragonwilds:perks]]
* Good [[Dragonwilds:food]] with good healing and combination [[Dragonwilds:perks]]
* Infusion drinks
** The strongest perk is [[Dragonwilds:Soul Food]], which not only provides +80 healing, it will slowly restore [[Dragonwilds:Health]] over time.
* [[Dragonwilds:Infusions]] drinks
** [[Dragonwilds:Ferocious Infusion]]s for Melee fighters
** [[Dragonwilds:Ferocious Infusion]]s for Melee fighters
** [[Dragonwilds:Relentless Infusion]]s for Ranged fighters
** [[Dragonwilds:Relentless Infusion]]s for Ranged fighters
** [[Dragonwilds:Arcane Infusion]]s for Magic fighters
** [[Dragonwilds:Arcane Infusion]]s for Magic fighters
* [[Dragonwilds:Fire Rune]]s and [[Dragonwilds:Air Rune]]s to cast [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Tempest Shield]], respectively
 
* [[Dragonwilds:Magical Focus]] if using magic for attacking Imaru
==== Other Consumables and Ammunition ====
* Runes to cast [[Dragonwilds:Spectral Arrows]] if using 2-handed Ranged attacks
[[Dragonwilds:Potions]], [[Dragonwilds:Whetstone|Whetstones]], and [[Dragonwilds:Magical Focus]]:
* Plenty of [[Dragonwilds:Law Rune]]s for [[Dragonwilds:Lodestone]] teleportation to/from Imaru's Lair
 
* [[Dragonwilds:Lesser Magic Potion]] if using [[Dragonwilds:Magic]] and [[Dragonwilds:Lesser Attack Potion]] if using [[Dragonwilds:Attack]], but note that only one potion effect can be active at once, so you must choose between these and the [[Dragonwilds:Antifire Potion]].
* [[Dragonwilds:Whetstone|Whetstones]] if using [[Dragonwilds:Attack]], [[Dragonwilds:Magical Focus]] if using [[Dragonwilds:Magic]], and [[Dragonwilds:Enchanted Mithril Bolts|Enchanted]], or regular arrow ammunition if using [[Dragonwilds:Ranged]].
 
==== Runes ====
[[Dragonwilds:Runes]] to use [[Dragonwilds:Magic]] attacks and cast the following spells:
 
* [[Dragonwilds:Surge]] is incredibly valuable for every combat style, as it will not only increase the distance and remove the stamina cost for three dodges, but the first dodge with its upgraded version will leave behind an [[Dragonwilds:Afterimage]], to trick the [[Dragonwilds:Rotsworn Thrall]]<nowiki/>s.
* [[Dragonwilds:Tempest Shield]] may only work for melee and crossbows, but it is still incredibly valuable, as it will enable blocking many otherwise unblockable attacks, including some that will then apply [[Dragonwilds:Burning]], dealing further damage. Unfortunately, even with a high [[Dragonwilds:Attack]] level, it will expire before it comes off cooldown, therefore will not always be available.
* [[Dragonwilds:Enchant Weapon: Air]] increases the attack speed and damage of your equipped melee weapon if using [[Dragonwilds:Attack]].
* [[Dragonwilds:Enchant Weapon: Fire]] applies burning effect on enemies.
* Although [[Dragonwilds:Spectral Arrows]] primary purpose is to enable arrows to pierce, it also increases their damage done, and is worth maintaining over the course of the fight if using [[Dragonwilds:Ranged]].
* Lastly, don't forget to use [[Dragonwilds:Internal Alchemy]] to maintain your [[Dragonwilds:Infusion]] and [[Dragonwilds:Food]] [[Dragonwilds:Perks]] if they are going to fall off during the fight, and use [[Dragonwilds:Magical Mending]] to keep your gear ship-shape in the event of your death or while farming
 
=== Gear setup ===
 
===Preset===
===Preset===
Players should equip any level 5 [[Dragonwilds:armour]] of their combat choice, as they have the same set effect and stats. Below is a set up of a '''basic''' and '''advanced'''
Players should equip any level 5 [[Dragonwilds:armour]] of their combat choice, as they have the same set effect and stats. Below is a set up of a '''basic''' and '''advanced.''' In the inventory, there is a suggested item to either switch to or use if you prefer them over the ones listed in the equipment or hotbar slots.
In the inventory, there is a suggested item to either switch to or use if you prefer them over the ones listed in the equipment or hotbar slots.
====Basic Preset====
====Basic Preset====
The basic preset is for casual players who are looking for a more basic set up, requiring less resources and materials. This set up will require a timely dodge, parry and attacks to avoid taking too much damage.  
The basic preset is for casual players who are looking for a more basic set up, requiring less resources and materials. This set up will require a timely dodge, parry and attacks to avoid taking too much damage.  
''The + signs on the items indicates  that you should might need more than the number you see below.''
<tabber>
<tabber>
Basic Melee=
Basic Melee=
Line 71: Line 88:
</tabber>
</tabber>
====Advance Preset====
====Advance Preset====
The advance preset is for players who are looking to do more damage while tanking enough damage as well, require a bit more resources and material. This set up will still require timely dodges and attacks to avoid going through your potions and wardstones. This setup is recommended against Imaru's Hard Mode strategy.
The advance preset is for players who are looking to do more damage while tanking enough damage as well, require a bit more resources and material. This set up will still require timely dodges and attacks to avoid going through your foods. This setup is recommended against Imaru's Hard Mode strategy.
<tabber>
<tabber>
Advance Melee=
Advance Melee=
Line 148: Line 165:
Before entering Imaru's tower, drink an Infusion. Once you enter Imaru's tower, do the following:
Before entering Imaru's tower, drink an Infusion. Once you enter Imaru's tower, do the following:


* '''Melee''', immediately cast [[Dragonwilds:Enchant Weapon: Fire]] on your main melee weapon and cast the [[Dragonwilds:Tempest Shield]] spell. Imaru will appear on the platform within five seconds, so be prepared to run towards Imaru to avoid any of her ground spike attacks.
* '''Melee''', immediately cast [[Dragonwilds:Enchant Weapon: Fire]]/[[Dragonwilds:Enchant Weapon: Air]] on your main melee weapon and cast the [[Dragonwilds:Tempest Shield]] spell. Imaru will appear on the platform within five seconds, so be prepared to run towards Imaru to avoid any of her ground spike attacks.


* '''Magic'',''''' use [[Dragonwilds:Magical Focus]],  ''you can also cast [[Dragonwilds:Surge]] if you want to avoid her attacks easier''
* '''Magic'',''''' use [[Dragonwilds:Magical Focus]],  ''you can also cast [[Dragonwilds:Surge]] if you want to avoid her attacks easier''

Revision as of 11:07, 7 August 2026

This is a strategy guide page on defeating Dragonwilds:Imaru. Depending on your world's difficulty setting (Normal or Hard), refer to the relevant section.

Recommended setup

As Imaru is a Dragonwilds:power level 5 entity, she will be difficult to defeat without wearing power Level 5 or higher gear and being prepared. It is also suggested that you gather enough Dragonwilds:Sanguine Urns, so you have enough Dragonwilds:Health to survive.

Inventory

Players should have the following items in their inventory:

Other Consumables and Ammunition

Dragonwilds:Potions, Whetstones, and Dragonwilds:Magical Focus:

Runes

Dragonwilds:Runes to use Dragonwilds:Magic attacks and cast the following spells:

Gear setup

Preset

Players should equip any level 5 Dragonwilds:armour of their combat choice, as they have the same set effect and stats. Below is a set up of a basic and advanced. In the inventory, there is a suggested item to either switch to or use if you prefer them over the ones listed in the equipment or hotbar slots.

Basic Preset

The basic preset is for casual players who are looking for a more basic set up, requiring less resources and materials. This set up will require a timely dodge, parry and attacks to avoid taking too much damage.

The + signs on the items indicates that you should might need more than the number you see below. <tabber> Basic Melee= Template:Inventory |-| Basic Ranged= Template:Inventory |-| Basic Magic= Template:Inventory </tabber>

Advance Preset

The advance preset is for players who are looking to do more damage while tanking enough damage as well, require a bit more resources and material. This set up will still require timely dodges and attacks to avoid going through your foods. This setup is recommended against Imaru's Hard Mode strategy. <tabber> Advance Melee= Template:Inventory |-| Advance Ranged= Template:Inventory |-| Advance Magic= Template:Inventory </tabber>

Normal Mode: Strategy

With Imaru in normal mode, Imaru can be soloed or done with more players in the party.

Imaru's main attacks are energy bolts that launch towards you when flying, fire-breathing sweeps when she is on the platform, and foot stomps, which can launch a rot, earth spike-like attack towards the player, which fills up the Dragonwilds:Wither status.

Phase 1

Before entering Imaru's tower, drink an Infusion. Once you enter Imaru's tower, do the following:

Once Imaru starts attacking, avoid as much as you can and start aiming to do damage to her. For critical damages, try aiming these attacks towards her heart, which will be hard to hit unless using melee. You will be able to dodge most of her attacks, such as her foot stomp rot attack, which will aim directly at you (unless you are under her belly). Her next attack is a fire-breathing spell that sweeps from the player's right to left (or vice versa in her next iterations). This can be avoided by staying under her belly. Once she has performed both attacks, she will fly away and reappear after five seconds. Be sure to check your vitals and see if you need to replenish your lifeward and/or health.

Her next attack is spitting three rot bolts that will build up wither effect whilst in the air, so if you're using melee, you will need to wait till she is out of this attack style. If using Range or Magic, it is advised to attack her only twice to have time to dodge the rot bolt attacks. Make sure you time your dodge; they are like missiles and will still hit if you dodge too early.

Imaru will use the same mechanics as in the rest of the fight, flying for about 2–3 seconds and then slamming onto the platform, aiming her rot spikes at the player. Be sure to dodge these attacks (as well as the fire sweeping attack) whilst running towards her belly. Spam click your main (or special) attack onto her belly again, until she flies back up and hides in the wither pool.

Phase 2

Imaru will reappear again, but will land in the centre as a spectral form and be immune to all damage. She will charge up an attack that can do a ton of damage, possibly killing you in one hit, or taking half of your health. In order to stop her, you must enter Dragonwilds:Soul Rifting to do enough damage. Be aware Dragonwilds:Rotsworn Thralls will appear to attack you. Once she falls to the ground, quickly head over to a Dragonwilds:Purification Pool before time runs out. If time is not short, get rid of the thralls. If it's the right time, Imaru should still be on the ground; quickly attack her. It is advised that you aim for an exposed chest.

Phase 3

Once Imaru's health is below 50%, in five seconds, she will land in the middle of the platform, immediately aiming her rot spikes at the player and standing on both. She will then perform a combination of her rot spikes and fire sweep, and these fire sweeps will leave random withered marks on the platform. Be sure to avoid these withered marks by staying close to her. If you become withered, simply aim for a pool before time runs out. She will fly in the air and breathe fire around the arena, stay in the centre until she stops, and be ready to avoid her slam and rot spike. During the end of Phase 3, she will summon explosive rot rocks near you, be sure to avoid them.

Once Imaru is in her spectral version again, become withered, and start attacking her until you encounter more Rotsworn enemies. Kill these enemies quickly, as you will also have 40 seconds to kill the Rotsworn enemies, knock Imaru out of her spectral version, and cleanse yourself with the Purification Pool. After this phase ends, she will continue until the final phase. During these mechanics, you can replenish your health, hunger, thirst or life if needed.

Phase 4

She will continue to repeat all of her mechanics until she is below 10% of her health, and she will enter her spectral form for the last time. Become withered, kill the Rotsworn enemies first, and then attack her spectral version until she is knocked out. Cleanse yourself with the Purification Pools again (all under 40 seconds), and attack her heart once more. Once she is dead, her head will automatically spawn in your quest inventory. If you kill Imaru whilst you are withered, you will automatically go back to normal, and nearby Rotsworn enemies will die in the process.

Hard Mode: Strategy

In this section, we will describe how to fight Imaru in Hard mode.

Imaru's hard mode will summon thralls earlier, and most mechanics will be done earlier as well. While it is possible to do it alone, it may be easier with a group of 2 or more.

Depending on your style of combat, it is recommended that you do the following during the short grace period when entering the boss instance:

Her phases are just like normal mode, but the main difference is that her mechanics are activated earlier, and her thralls appear earlier as well.