Minecraft:Bedrock Edition 26.50: Difference between revisions
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{{Relevant guide|Bedrock Edition guides/Third Drop 2026}} | {{Relevant guide|Bedrock Edition guides/Third Drop 2026}} | ||
'''26.50''' (also known as '''1.26.50'''), the release of the [[Minecraft:Third Drop 2026|third game drop of 2026]], is an upcoming [[Minecraft:game drop]] for {{BE}} set to release in the third quarter of 2026, which adds the [[Minecraft:dappled forest]] biome, including [[Minecraft:red shrub]]s, [[Minecraft:shelf mushroom]]s, [[Minecraft:wool stairs]] and [[Minecraft:Wool Slab|slab]]s, [[Minecraft:straw beds]], [[Minecraft:cushion]]s, and a new [[Minecraft:abandoned camp]] structure. | '''26.50''' (also known as '''1.26.50'''), the release of the [[Minecraft:Third Drop 2026|third game drop of 2026]], is an upcoming [[Minecraft:game drop]] for {{BE}} set to release in the third quarter of 2026, which adds the [[Minecraft:dappled forest]] biome, including [[Minecraft:red shrub]]s, [[Minecraft:shelf mushroom]]s, [[Minecraft:wool stairs]] and [[Minecraft:Wool Slab|slab]]s, [[Minecraft:concrete stairs]] and [[Minecraft:Concrete Slab|slab]]s, [[Minecraft:straw beds]], [[Minecraft:cushion]]s, and a new [[Minecraft:abandoned camp]] structure. | ||
== Additions == | == Additions == | ||
| Line 39: | Line 39: | ||
|Red Shrub | |Red Shrub | ||
|Shelf Mushroom | |Shelf Mushroom | ||
|White Wool Stairs | |||
|White Wool Slab | |White Wool Slab | ||
|White Cushion | |White Cushion | ||
|Light Gray Wool Stairs | |||
|Light Gray Wool Slab | |Light Gray Wool Slab | ||
|Light Gray Cushion | |Light Gray Cushion | ||
|Gray Wool Stairs | |||
|Gray Wool Slab | |Gray Wool Slab | ||
|Gray Cushion | |Gray Cushion | ||
|Black Wool Stairs | |||
|Black Wool Slab | |Black Wool Slab | ||
|Black Cushion | |Black Cushion | ||
|Brown Wool Stairs | |||
|Brown Wool Slab | |Brown Wool Slab | ||
|Brown Cushion | |Brown Cushion | ||
|Red Wool Stairs | |||
|Red Wool Slab | |Red Wool Slab | ||
|Red Cushion | |Red Cushion | ||
|Orange Wool Stairs | |||
|Orange Wool Slab | |Orange Wool Slab | ||
|Orange Cushion | |Orange Cushion | ||
|Yellow Wool Stairs | |||
|Yellow Wool Slab | |Yellow Wool Slab | ||
|Yellow Cushion | |Yellow Cushion | ||
|Lime Wool Stairs | |||
|Lime Wool Slab | |Lime Wool Slab | ||
|Lime Cushion | |Lime Cushion | ||
|Green Wool Stairs | |||
|Green Wool Slab | |Green Wool Slab | ||
|Green Cushion | |Green Cushion | ||
|Cyan Wool Stairs | |||
|Cyan Wool Slab | |Cyan Wool Slab | ||
|Cyan Cushion | |Cyan Cushion | ||
|Light Blue Wool Stairs | |||
|Light Blue Wool Slab | |Light Blue Wool Slab | ||
|Light Blue Cushion | |Light Blue Cushion | ||
|Blue Wool Stairs | |||
|Blue Wool Slab | |Blue Wool Slab | ||
|Blue Cushion | |Blue Cushion | ||
|Purple Wool Stairs | |||
|Purple Wool Slab | |Purple Wool Slab | ||
|Purple Cushion | |Purple Cushion | ||
|Magenta Wool Stairs | |||
|Magenta Wool Slab | |Magenta Wool Slab | ||
|Magenta Cushion | |Magenta Cushion | ||
|Pink Wool Stairs | |||
|Pink Wool Slab | |Pink Wool Slab | ||
|Pink Cushion | |Pink Cushion | ||
|White Concrete Stairs | |||
|White Concrete Slab | |||
|Light Gray Concrete Stairs | |||
|Light Gray Concrete Slab | |||
|Gray Concrete Stairs | |||
|Gray Concrete Slab | |||
|Black Concrete Stairs | |||
|Black Concrete Slab | |||
|Brown Concrete Stairs | |||
|Brown Concrete Slab | |||
|Red Concrete Stairs | |||
|Red Concrete Slab | |||
|Orange Concrete Stairs | |||
|Orange Concrete Slab | |||
|Yellow Concrete Stairs | |||
|Yellow Concrete Slab | |||
|Lime Concrete Stairs | |||
|Lime Concrete Slab | |||
|Green Concrete Stairs | |||
|Green Concrete Slab | |||
|Cyan Concrete Stairs | |||
|Cyan Concrete Slab | |||
|Light Blue Concrete Stairs | |||
|Light Blue Concrete Slab | |||
|Blue Concrete Stairs | |||
|Blue Concrete Slab | |||
|Purple Concrete Stairs | |||
|Purple Concrete Slab | |||
|Magenta Concrete Stairs | |||
|Magenta Concrete Slab | |||
|Pink Concrete Stairs | |||
|Pink Concrete Slab | |||
|Straw Bed BE | |Straw Bed BE | ||
|Ancient City Map | |||
|Mineshaft Map | |||
|Desert Pyramid Map | |||
|Warm Ocean Ruins Map | |||
|Bamboo Jungle Abandoned Camp Map | |||
|Birch Forest Abandoned Camp Map | |||
|Cherry Grove Abandoned Camp Map | |||
|Dappled Forest Abandoned Camp Map | |||
|Flower Forest Abandoned Camp Map | |||
|Pale Garden Abandoned Camp Map | |||
|Swamp Abandoned Camp Map | |||
|Windswept Forest Abandoned Camp Map | |||
}} | }} | ||
=== Blocks === | === Blocks === | ||
'''[[File:Straw Bed.png|32px]] [[Minecraft:Straw bed]]''' | '''[[File:Straw Bed.png|32px]] [[Minecraft:Straw bed]]''' | ||
| Line 137: | Line 182: | ||
* Can be used to make [[Minecraft:mushroom stew]] and [[Minecraft:suspicious stew]]. | * Can be used to make [[Minecraft:mushroom stew]] and [[Minecraft:suspicious stew]]. | ||
* Sold by [[Minecraft:wandering trader]]s. | * Sold by [[Minecraft:wandering trader]]s. | ||
'''{{Animate|White Concrete Stairs (N) JE1.png;Light Gray Concrete Stairs (N) JE1.png;Gray Concrete Stairs (N) JE1.png;Black Concrete Stairs (N) JE1.png;Brown Concrete Stairs (N) JE1.png;Red Concrete Stairs (N) JE1.png;Orange Concrete Stairs (N) JE1.png;Yellow Concrete Stairs (N) JE1.png;Lime Concrete Stairs (N) JE1.png;Green Concrete Stairs (N) JE1.png;Cyan Concrete Stairs (N) JE1.png;Light Blue Concrete Stairs (N) JE1.png;Blue Concrete Stairs (N) JE1.png;Purple Concrete Stairs (N) JE1.png;Magenta Concrete Stairs (N) JE1.png;Pink Concrete Stairs (N) JE1.png|32px}}{{Animate|White Concrete Slab JE1.png;Light Gray Concrete Slab JE1.png;Gray Concrete Slab JE1.png;Black Concrete Slab JE1.png;Brown Concrete Slab JE1.png;Red Concrete Slab JE1.png;Orange Concrete Slab JE1.png;Yellow Concrete Slab JE1.png;Lime Concrete Slab JE1.png;Green Concrete Slab JE1.png;Cyan Concrete Slab JE1.png;Light Blue Concrete Slab JE1.png;Blue Concrete Slab JE1.png;Purple Concrete Slab JE1.png;Magenta Concrete Slab JE1.png;Pink Concrete Slab JE1.png|32px}} [[Minecraft:Concrete stairs]] and [[Minecraft:Concrete Slab|slabs]]''' | |||
* New variants of [[Minecraft:concrete]] blocks that can be dyed in sixteen colors. | |||
'''{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]''' | '''{{Animate|White Wool Stairs (N) JE1.png;Light Gray Wool Stairs (N) JE1.png;Gray Wool Stairs (N) JE1.png;Black Wool Stairs (N) JE1.png;Brown Wool Stairs (N) JE1.png;Red Wool Stairs (N) JE1.png;Orange Wool Stairs (N) JE1.png;Yellow Wool Stairs (N) JE1.png;Lime Wool Stairs (N) JE1.png;Green Wool Stairs (N) JE1.png;Cyan Wool Stairs (N) JE1.png;Light Blue Wool Stairs (N) JE1.png;Blue Wool Stairs (N) JE1.png;Purple Wool Stairs (N) JE1.png;Magenta Wool Stairs (N) JE1.png;Pink Wool Stairs (N) JE1.png|32px}}{{Animate|White Wool Slab JE1.png;Light Gray Wool Slab JE1.png;Gray Wool Slab JE1.png;Black Wool Slab JE1.png;Brown Wool Slab JE1.png;Red Wool Slab JE1.png;Orange Wool Slab JE1.png;Yellow Wool Slab JE1.png;Lime Wool Slab JE1.png;Green Wool Slab JE1.png;Cyan Wool Slab JE1.png;Light Blue Wool Slab JE1.png;Blue Wool Slab JE1.png;Purple Wool Slab JE1.png;Magenta Wool Slab JE1.png;Pink Wool Slab JE1.png|32px}} [[Minecraft:Wool stairs]] and [[Minecraft:Wool Slab|slabs]]''' | ||
* New variants of [[Minecraft:wool]] blocks that can be dyed in sixteen colors. | * New variants of [[Minecraft:wool]] blocks that can be dyed in sixteen colors. | ||
=== Items === | |||
'''[[Minecraft:Explorer map]]s''' | |||
* [[File:Abandoned_Campsite_Map_JE1.png|32px]] Added abandoned campsite maps showing the location of other [[Minecraft:abandoned camp]]s in the following biomes: | |||
** {{BiomeLink|Bamboo Jungle}} | |||
** {{BiomeLink|Cherry Grove}} | |||
** {{BiomeLink|Birch Forest}} | |||
** {{BiomeLink|Dappled Forest}} | |||
** {{BiomeLink|Flower Forest}} | |||
** {{BiomeLink|Pale Garden}} | |||
** {{BiomeLink|Swamp}} | |||
** {{BiomeLink|Windswept Forest}} | |||
* Added explorer maps for the following structures: | |||
** [[File:Ancient_City_Map_JE1.png|32px]] [[Minecraft:Ancient City]] | |||
** [[File:Mineshaft_Map_JE1.png|32px]] [[Minecraft:Mineshaft]] | |||
** [[File:Desert_Pyramid_Map_JE1.png|32px]] [[Minecraft:Desert Pyramid]] | |||
** [[File:Warm_Ocean_Ruins_Map_JE1.png|32px]] [[Minecraft:Warm Ocean Ruins]] | |||
==== Non-mob entities ==== | ==== Non-mob entities ==== | ||
| Line 241: | Line 306: | ||
* Screenshots can now be set as world thumbnails without triggering an assertion. | * Screenshots can now be set as world thumbnails without triggering an assertion. | ||
* Trusted servers no longer prompt players for confirmation after restarting the client. | * Trusted servers no longer prompt players for confirmation after restarting the client. | ||
* Skins can now have names consisting entirely of numbers. | |||
* Friend profiles now have a Realm-specific join button when the Realm is available. | |||
* Updated the Chat Settings UI to increase readability of the Chat Color and My Mentions Color dropdowns. | |||
* Added Marketplace wishlist pagination with gamepad bumper navigation. | |||
* Added dynamic wishlist grid row sizing for Marketplace wishlist cards. | |||
* Improved inventory item tooltips with a new description in <span style="color:Blue;">blue</span>: | |||
{{collapse|content= | |||
* {{BlockLink|Anvil}}, {{BlockLink|Chipped Anvil}}, {{BlockLink|Damaged Anvil}}: Repair & enchant tools | |||
* {{BlockLink|Barrel}}, {{BlockLink|Chest}}, {{BlockLink|Shulker Box}}: Storage | |||
* {{BlockLink|Blast Furnace}}: Smelt metal faster | |||
* {{BlockLink|Brewing Stand}}: Brew potions | |||
* {{ItemLink|Brush}}: Excavate & brush | |||
* {{BlockLink|Cartography Table}}: Modify Maps | |||
* {{BlockLink|Cauldron}}: Holds liquids & potions | |||
* {{ItemLink|Compass}}: Points to world spawn | |||
* {{BlockLink|Composter}}: Make bone meal | |||
* {{BlockLink|Crafter}}: Automate crafting | |||
* {{BlockLink|Crafting Table}}: Make stuff | |||
* {{BlockLink|Dispenser}}: Automate actions | |||
* {{BlockLink|Dropper}}: Eject items | |||
* {{BlockLink|Enchanting Table}}: Enchant tools & books | |||
* {{ItemLink|Flint and Steel}}: Make fire | |||
* {{BlockLink|Furnace}}: Smelt & cook | |||
* {{BlockLink|Grindstone}}: Remove enchantments | |||
* {{BlockLink|Hopper}}: Add items to chest | |||
* {{BlockLink|Lectern}}: Display books | |||
* {{BlockLink|Loom}}: Decorate banners | |||
* {{BlockLink|Observer}}: Detects change | |||
* {{BlockLink|Piston}}: Push blocks | |||
* {{ItemLink|Recovery Compass}}: See where you died | |||
* {{BlockLink|Redstone Comparator}}: Reads signal strength | |||
* {{ItemLink|Shears}}: Cut & trim | |||
* {{BlockLink|Smithing Table}}: Upgrade tools & armor | |||
* {{BlockLink|Smoker}}: Cook food faster | |||
* {{BlockLink|Sticky Piston}}: Pull blocks | |||
* {{BlockLink|Stonecutter}}: Cut stone & copper | |||
* Redstone conductors: <span style="color:Red;">Redstone conductor</span> | |||
** {{BlockLink|Block of Redstone}} | |||
** {{BlockLink|Redstone Dust}} | |||
* Redstone-powered blocks: <span style="color:Red;">Redstone powered</span> | |||
** {{BlockLink|Crafter}} | |||
** {{BlockLink|Dispenser}} | |||
** {{BlockLink|Dropper}} | |||
** {{BlockLink|Piston}} | |||
** {{BlockLink|Powered Rail}} | |||
** {{BlockLink|Redstone Lamp}} | |||
** {{BlockLink|Sticky Piston}} | |||
* Redstone power sources: <span style="color:Red;">Redstone power source</span> | |||
** {{BlockLink|Daylight Detector}} | |||
** {{BlockLink|Observer}} | |||
** {{BlockLink|Redstone Comparator}} | |||
** {{BlockLink|Redstone Torch}} | |||
}} | |||
* [[Minecraft:Axe]]s now show their "Chop Efficiency" on the tooltip. | |||
=== Items === | |||
'''{{animate|Buried_Treasure_Map_JE3.png;Desert_Village_Map_JE2.png;Plains_Village_Map_JE2.png;Savanna_Village_Map_JE2.png;Snowy_Village_Map_JE2.png;Taiga_Village_Map_JE2.png;Jungle_Pyramid_Explorer_Map_JE2.png;Swamp_Hut_Explorer_Map_JE2.png;Ocean_Monument_Explorer_Map_JE3.png;Woodland_Mansion_Explorer_Map_JE3.png;Trial_Chambers_Explorer_Map_JE2.png|32px}} [[Minecraft:Explorer map]]s''' | |||
* Updated existing inventory icons. | |||
* The player icon on maps shows the facing direction when outside the map once again, with a new texture. | |||
* Explorer maps can no longer be zoomed out, neither in a [[Minecraft:crafting table]] nor in a [[Minecraft:cartography table]]. | |||
'''[[Minecraft:Locator map]]''', '''map''', and '''empty map''' | |||
* [[File:Empty_Map_JE4.png|32px]] [[File:Map_(item)_JE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Updated inventory icons texture. | |||
=== Mobs === | === Mobs === | ||
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** {{cd|follow_target}} makes the entity continue moving toward its target while within attack range. | ** {{cd|follow_target}} makes the entity continue moving toward its target while within attack range. | ||
* Actor goal {{cd|minecraft:behavior.ranged_attack}} now takes a float range for {{cd|attack_range}} instead of {{cd|attack_radius_min}} and {{cd|attack_radius}} for format versions 1.26.50 and newer. | * Actor goal {{cd|minecraft:behavior.ranged_attack}} now takes a float range for {{cd|attack_range}} instead of {{cd|attack_radius_min}} and {{cd|attack_radius}} for format versions 1.26.50 and newer. | ||
* Made the schema for {{cd|minecraft:behavior.follow_mob}} stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.50 and newer. | |||
'''[[Minecraft:API]]''' | '''[[Minecraft:API]]''' | ||
| Line 320: | Line 449: | ||
* Released the class {{cd|BlockDynamicPropertiesComponent}} from {{cd|beta}} to {{cd|v2.10.0}}. | * Released the class {{cd|BlockDynamicPropertiesComponent}} from {{cd|beta}} to {{cd|v2.10.0}}. | ||
* Released the class {{cd|ItemBlockDynamicPropertiesComponent}} from {{cd|beta}} to {{cd|v2.10.0}}. | * Released the class {{cd|ItemBlockDynamicPropertiesComponent}} from {{cd|beta}} to {{cd|v2.10.0}}. | ||
* {{cd|Entity.teleport}} now throws an Error when the entity has passengers and the target dimension is different from the entity's current dimension. Passengers must be dismounted before teleporting to another dimension. Current solution is scoped to fix current game breaking interruptions with future improvements backlogged. | |||
* Tamed pets no longer attempt to follow their owner when the owner travels to or from a custom dimension. | |||
* The {{cd|rotation}} property of {{cd|DebugShape}} now applies to {{cd|DebugLine}}, {{cd|DebugArrow}}, {{cd|DebugCircle}}, {{cd|DebugSphere}}, and {{cd|DebugBox}}. | |||
* World now exposes a {{cd|soundDefinitionRegistry}} property that returns a {{cd|SoundDefinitionRegistry}} for querying registered server sound definitions. | |||
* Added {{cd|SoundDefinitionRegistry}} with a {{cd|getDefinitions()}} method that returns the registered SoundDefinition entries and accepts an optional {{cd|SoundDefinitionFilter}}. | |||
* Added {{cd|SoundDefinition}} with a {{cd|soundEventId}} property, a {{cd|durationInfo}} property, a {{cd|musicInfo}} property, and a {{cd|tags}} property. | |||
* Added {{cd|SoundDefinitionDurationInfo}} with a {{cd|duration}} property. | |||
* Added {{cd|SoundDefinitionMusicInfo}} with {{cd|genres}}, {{cd|moods}}, {{cd|artist}}, and {{cd|title}} properties. | |||
* Added {{cd|SoundDefinitionFilter}} with {{cd|minDuration}}, {{cd|maxDuration}}, {{cd|genres}}, {{cd|moods}}, {{cd|artists}}, {{cd|titles}}, and {{cd|tags}} properties. | |||
* {{cd|Player.playSound}} now accepts a {{cd|SoundDefinition}} in addition to a sound event id. | |||
'''[[Minecraft:Block components]]''' | |||
* Thin [[Minecraft:fence]]s and [[Minecraft:tripwire]]: | |||
** Vanilla [[Minecraft:glass pane]]s, [[Minecraft:iron bars]], [[Minecraft:copper bars]], and tripwire blocks now expose {{cd|minecraft:connection_north}}, {{cd|minecraft:connection_east}}, {{cd|minecraft:connection_south}}, and {{cd|minecraft:connection_west}} block states reflecting which cardinal neighbors they connect to. | |||
** For new worlds, thin fence and tripwire connection state changes now trigger neighbor block updates for parity with {{JE}}; existing worlds keep the prior client-only update behavior. | |||
'''Blocks''' | '''Blocks''' | ||
| Line 327: | Line 471: | ||
** Vanilla stair blocks now expose a {{cd|minecraft:corner}} block state ({{cd|none}}, {{cd|inner_left}}, {{cd|inner_right}}, {{cd|outer_left}}, {{cd|outer_right}}) reflecting the corner shape formed with adjacent stairs. | ** Vanilla stair blocks now expose a {{cd|minecraft:corner}} block state ({{cd|none}}, {{cd|inner_left}}, {{cd|inner_right}}, {{cd|outer_left}}, {{cd|outer_right}}) reflecting the corner shape formed with adjacent stairs. | ||
** For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with ''Java Edition''; existing worlds keep the prior client-only update behavior. | ** For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with ''Java Edition''; existing worlds keep the prior client-only update behavior. | ||
* Extended {{cmd|fill}} command behaviour with multi-blocks to Scripting fill block APIs, such as {{cd|Dimension.fillBlocks}}. | |||
* The block component minecraft:block_entity no longer requires the experimental toggle from format version 1.26.20 onward. | |||
* Removed {{cd|minecraft:block_entity}} component restrictions for multi-blocks, each part will have its own block entity by design. | |||
'''[[Minecraft:Camera]]''' | '''[[Minecraft:Camera]]''' | ||
* Camera presets that inherit from {{cd|minecraft:follow_orbit}} no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later. | * Camera presets that inherit from {{cd|minecraft:follow_orbit}} no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later. | ||
'''[[Minecraft:Command]]s''' | |||
* Added the {{cmd|serveridentity}} command, which lets dedicated-server operators save, delete, and check the status of the server identity key. | |||
'''DDUI''' | '''DDUI''' | ||
* Added {{cd|fixedFormatDigits}} to {{cd|SliderOptions}} within {{cd|@minecraft/server-ui}} so the slider display can format to a certain decimal point. | * Added {{cd|fixedFormatDigits}} to {{cd|SliderOptions}} within {{cd|@minecraft/server-ui}} so the slider display can format to a certain decimal point. | ||
* Released {{cd|CustomForm.image}} and {{cd|ImageOptions}} to version 2.2.0 of {{cd|@minecraft/server-ui}}. | * Released {{cd|CustomForm.image}} and {{cd|ImageOptions}} to version 2.2.0 of {{cd|@minecraft/server-ui}}. | ||
'''[[Minecraft:Dedicated server]]''' | |||
* {{cd|NetherNet}} is now the default transport used by dedicated servers. | |||
* Windows dedicated servers now use the correct application data directory. | |||
* Added a dedicated server option to unpack optimized creator packs into loose files. | |||
'''Entity components''' | '''Entity components''' | ||
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* Deprecated {{cd|minecraft:projectile}}'s {{cd|owner_launch_immunity_ticks}} field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy. | * Deprecated {{cd|minecraft:projectile}}'s {{cd|owner_launch_immunity_ticks}} field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy. | ||
** Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy. | ** Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy. | ||
* Made the {{cd|minecraft:instant_despawn}} component schema stricter for entity JSON at format version 1.26.50 and later. | |||
* Added the {{cd|minecraft:can_stand_on_powder_snow}} component for entity definitions with a format version of 1.26.50 and later. | |||
** Entities with this component can stand on top of [[Minecraft:powder snow]]. | |||
** The {{cd|lightweight}} type family no longer grants this behavior to entity definitions using format version 1.26.50 or later. | |||
** Entity definitions using an older format version that include the {{cd|lightweight}} type family are automatically upgraded to include this component. | |||
** The [[Minecraft:endermite]], [[Minecraft:fox]], [[Minecraft:rabbit]], and [[Minecraft:silverfish]] entity definitions no longer include the {{cd|lightweight}} type family. | |||
* Added the {{cd|minecraft:block_movement_slowdown_immunity}} entity component. | |||
** When set, the entity is immune to movement slowdown from the specified blocks. | |||
'''[[Minecraft:Feature]]s''' | '''[[Minecraft:Feature]]s''' | ||
| Line 405: | Line 568: | ||
'''Server''' | '''Server''' | ||
* Released version {{cd|2.2.0}} of {{cd|@minecraft/server-ui}}. | * Released version {{cd|2.2.0}} of {{cd|@minecraft/server-ui}}. | ||
'''[[Minecraft:Sounds]]''' | |||
* Released {{cd|minecaft:sound}} block component out of experimental. | |||
** It can be used to assign a set of sounds to block and its permutations similar to sound field in <samp>blocks.json</samp>. | |||
** <samp>blocks.json</samp> overrides values of {{cd|minecraft:sound}} component, including values in all permutations. | |||
'''Structure Files''' | |||
* Added version 2 of the structure ({{cd|.mcstructure}}) file format. | |||
** The {{cd|block_indices}} arrays are now stored as NBT IntArrayTags instead of a ListTag containing one IntTag per block, which significantly reduces the time and memory needed to save and load structures. | |||
** The second {{cd|block_indices}} array is now optional in version 2 structure ({{cd|.mcstructure}}) files, and is left out when nothing is stored in the extra block layer, making those files ~50% smaller. | |||
** Version 1 structures still load correctly, and are upgraded to version 2 the next time they are saved. | |||
== Experimental == | == Experimental == | ||
| Line 421: | Line 595: | ||
* {{cd|ChatSendBeforeEvent}}: | * {{cd|ChatSendBeforeEvent}}: | ||
** The {{cd|targets}} property can now be modified to control which players receive the chat message. | ** The {{cd|targets}} property can now be modified to control which players receive the chat message. | ||
* Added new tech and support for using scripting to interface with the VS Code debugger live diagnostics: | |||
** Added the class {{cd|DiagnosticsManager}} to access the new debugger diagnostics tech. | |||
** Added the class {{cd|DiagnosticsTab}}, used to represent a tab view in the debugger live diagnostics page. | |||
** Added the class {{cd|DiagnosticsView}}, used to represent a single display view within a tab. | |||
** Added the class {{cd|DiagnosticsStat}} for representing data to be used with the live diagnostics. | |||
** Added the class {{cd|DiagnosticsError}} for diagnostics related errors. | |||
* Added the {{cd|WorldClock}} class to {{cd|@minecraft/server}} in {{cd|beta}}. | |||
** Has properties for {{cd|name}}, {{cd|time}}, and {{cd|isPaused}} to retrieve state of the world clock. | |||
* Added {{cd|WorldClockRegistry}} class to {{cd|@minecraft/server}} in {{cd|beta}}. | |||
** Has a {{cd|registerClock}} function to allow registrations of new world clocks during startup. | |||
* Added the {{cd|WorldClockRegistrationError}} class to {{cd|@minecraft/server}} in {{cd|beta}}. This is thrown by {{cd|WorldClockRegistry.registerClock}} when registration of a world clock fails. | |||
* Added the {{cd|WorldClockReloadNewWorldClockError}} class to {{cd|@minecraft/server}} in {{cd|beta}}. This is thrown when trying to register a new world clock after reloading scripts. | |||
* Added the {{cd|WorldClockInvalidRegistryError}} class to {{cd|@minecraft/server}} in {{cd|beta}}. This is thrown when trying to register world clocks outside of the {{cd|BeforeStartupEvent}}. | |||
* Added the {{cd|WorldClockNotFoundError}} class to {{cd|@minecraft/server}} in {{cd|beta}}. This is thrown by {{cd|World.getClock}} when a world clock does not exist. | |||
* Added the {{cd|theWorldClockRegistry}} to {{cd|BeforeStartupEvent}} in {{cd|beta}} | |||
* Added the {{cd|getClock}} function to the {{cd|World}} class in {{cd|beta}} | |||
* {{cd|BlockUtilityTasks}}: | |||
** Added the optional {{cd|directionMask}} parameter to {{cd|floodSearch}} for restricting traversal directions. | |||
'''Blocks''' | '''Blocks''' | ||
| Line 440: | Line 632: | ||
* Added interface {{cd|MessageBoxButtonOptions}}. | * Added interface {{cd|MessageBoxButtonOptions}}. | ||
* The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played. | * The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played. | ||
'''[[Minecraft:Feature]]s''' | |||
* Added scripting API to query Points of Interest in the current dimension. | |||
== Fixes == | == Fixes == | ||
| Line 449: | Line 644: | ||
|167490|The space droppers and crafters check to push into storage entities is offset by -0.5 X, Y, and Z. | |167490|The space droppers and crafters check to push into storage entities is offset by -0.5 X, Y, and Z. | ||
|181173|Teleporting non-player entities between dimensions by commands will cause them appear in wrong position. | |181173|Teleporting non-player entities between dimensions by commands will cause them appear in wrong position. | ||
|184162|PlayStation: Eye of Ender death explode particle crashes the game. | |||
|186514|Achievement page displays about "Preview" while using beta version. | |186514|Achievement page displays about "Preview" while using beta version. | ||
|227980|Same stronghold has variable eyes of ender count. | |227980|Same stronghold has variable eyes of ender count. | ||
|234311|Game no longer registers every individual scroll wheel step. | |234311|Game no longer registers every individual scroll wheel step. | ||
|234954|Player skin model becomes visually distorted during gameplay, causing limbs and body parts to appear misaligned or rotated incorrectly. | |||
|235086|Idle framerate reduction increases CPU usage, power consumption, and clock speed when the CPU is being lightly loaded. | |||
|235450|Text going off a book and cannot see. | |235450|Text going off a book and cannot see. | ||
|237771|Sulfur cube spawn egg MERS is inconsistent with its item texture. | |237771|Sulfur cube spawn egg MERS is inconsistent with its item texture. | ||
| Line 463: | Line 661: | ||
|240016|[Experimental] Can be given wool double slabs. | |240016|[Experimental] Can be given wool double slabs. | ||
|240018|[Experimental] The new single wool slabs and stairs conduct redstone. | |240018|[Experimental] The new single wool slabs and stairs conduct redstone. | ||
|240019|No color of poplar leaves smelts into leaf litter. | |||
|240031|Orange popular leaves are placed before red in the creative inventory. | |240031|Orange popular leaves are placed before red in the creative inventory. | ||
|240038|Torches and Stonecutters cannot be crafted using the Recipe Book. | |||
|240050|Placing two double slabs together turns into normal slabs. | |240050|Placing two double slabs together turns into normal slabs. | ||
|240461|Cushion name (as entity) displays raw translation key. | |240461|Cushion name (as entity) displays raw translation key. | ||
|240464|Cushion item and color in order with creative inventory goes wrong. | |240464|Cushion item and color in order with creative inventory goes wrong. | ||
|240465|Some new subtitles added in 26.40.30 preview have placeholder text. | |240465|Some new subtitles added in 26.40.30 preview have placeholder text. | ||
|240467|You can clip under solid blocks if a cushion is broken while sitting in it. | |||
|240468|Cushions float slightly above the block it is placed on. | |240468|Cushions float slightly above the block it is placed on. | ||
|240483|A pixel of the straw bed appears more reflecting than others on straw bed MERS texture. | |||
|240484|Straw Bed breaking texture is heavily corrupted and patchy. | |240484|Straw Bed breaking texture is heavily corrupted and patchy. | ||
|240499|Player sitting in cushion are positioned much higher compared to ''Java Edition''. | |240499|Player sitting in cushion are positioned much higher compared to ''Java Edition''. | ||
|240504|Players sitting on the cushion will sink one block after using /kill to clear the cushion. | |||
|240527|Arrows shot downwards get stuck in the player's own hitbox. | |240527|Arrows shot downwards get stuck in the player's own hitbox. | ||
|240546|Baby Foxes have no texture. | |240546|Baby Foxes have no texture. | ||
|240721|Very long item catalog group names crash the game. | |240721|Very long item catalog group names crash the game. | ||
|240723|The texture of straw beds does not align with the texture of sideways hay bales. | |240723|The texture of straw beds does not align with the texture of sideways hay bales. | ||
|240730|Renamed cushions do not display their custom name when placed. | |||
|240731|Cushion does not produce breaking particle and sound when break due to no supporting block. | |||
|240792|Cushions are not placed immediately after beds in the Creative inventory. | |240792|Cushions are not placed immediately after beds in the Creative inventory. | ||
|otherissuescount= | |240849|Cushions do not break over lava and water. | ||
|otherissuescount=44 | |||
}} | }} | ||
'''Other''' | '''Other''' | ||
| Line 512: | Line 718: | ||
* Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy. | * Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy. | ||
* Fixed input and HUD delay after closing Data Driven UI screens. | * Fixed input and HUD delay after closing Data Driven UI screens. | ||
* Fixed the [[Minecraft:straw bed]] texture so it no longer contains floating pixels or extra pixels that are never visible in-game. | |||
* Fixed [[Minecraft:totem of undying]] activation not synchronizing [[Minecraft:health]] when final health equals the original value. | |||
* Fixed an issue where players and [[Minecraft:mob]]s could load in a world at (0,0,0) and lose all their [[Minecraft:item]]s after reloading world. | |||
* Fixed a bug with item in hand jittering with temporal anti-aliasing upscaling enabled. | |||
* Fixed a bug where [[Minecraft:spider]]s and [[Minecraft:cave spider]]s would occasionally be slowed by [[Minecraft:cobweb]]s. | |||
* Fixed an issue where mobs and players could reload with an inconsistent movement speed. | |||
* Fixed realm role actions not showing correctly for certain roles. | |||
* Fixed a crash that could occur while retrieving network addresses on Android. | |||
* Fixed 'out of space' error displaying when attempting to download large items regardless of available space. | |||
* Fixed an issue where setting the Cheats toggle to OFF during world creation would not reset cheats to default values. | |||
* Fixed the {{cd|scale}} property on {{cd|DebugShape}} when used with {{cd|DebugCone}}, {{cd|DebugEllipsoid}}, {{cd|DebugPyramid}}, and {{cd|DebugCylinder}}. | |||
* Fixed screens visited not mounting if another global route action happened while the screen was unmounting. | |||
* Fixed [[Minecraft:book and quill]]'s lighting value when on a [[Minecraft:lectern]] when block Light quality is set to volumetric lights or above. | |||
* Fixed an issue that caused the brightness of some point lights to oscillate. | |||
== Navigation == | == Navigation == | ||
Revision as of 11:06, 6 August 2026
Template:Infobox version Template:Relevant guide
26.50 (also known as 1.26.50), the release of the third game drop of 2026, is an upcoming Minecraft:game drop for Template:BE set to release in the third quarter of 2026, which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, Minecraft:concrete stairs and slabs, Minecraft:straw beds, Minecraft:cushions, and a new Minecraft:abandoned camp structure.
Additions
Blocks
File:Straw Bed.png Minecraft:Straw bed
- A new type of Minecraft:bed which can be used to sleep through the night without changing the spawn point.
- It can only be used once and will be destroyed after use.
- Cannot be used in the Minecraft:Nether or the Minecraft:End. It is destroyed upon use.
- Generates in Minecraft:abandoned camps.
- 4 straw beds are crafted with 3 Minecraft:hay bales.
File:Poplar Sapling.png Minecraft:Poplar sapling
- A new sapling which grows into any one of red, orange, or yellow poplar trees.
- Sold by Minecraft:wandering traders.
Template:Animate Minecraft:Poplar leaves
- Added three new types of leaves that grow on their respective poplar tree variants.
- Randomly play ambient block sounds.
File:Poplar Log.png Minecraft:Poplar log
- A new log found in poplar trees.
- File:Stripped Poplar Log.png Can be stripped.
File:Poplar Wood.png Minecraft:Poplar wood
- A new wood crafted from poplar logs.
- File:Stripped Poplar Wood.png Can be stripped.
File:Poplar Planks.png Minecraft:Poplar planks
- A new type of planks crafted from poplar logs.
- Can be used to craft poplar File:Poplar Stairs.png stairs, File:Poplar Slab.png slabs, File:Poplar Fence (EW).png fences, File:Poplar Fence Gate.png fence gates, width=32x32 signs, File:Poplar Hanging Sign.png hanging signs, File:Poplar Button.png buttons, File:Poplar Pressure Plate.png pressure plates, File:Poplar Door.png doors, File:Poplar Trapdoor.png trapdoors, File:Poplar Boat.png boats, File:Poplar Boat with Chest.png boats with chests, and width=32x32 shelves.
File:Red Shrub.png Minecraft:Red shrub
- A Minecraft:bush-like plant block found in dappled forests.
- Can be composted and renewed by applying Minecraft:bone meal.
- Can be Minecraft:snowlogged.
File:Shelf Mushroom.png Minecraft:Shelf mushroom
- A mushroom variant found on the sides of log blocks.
- Comes in two sizes.
- Small shelf mushrooms can be grown into large with bone meal.
- Large shelf mushrooms drop two shelf mushroom items.
- Is bouncy when fallen on by entities.
- Can be used to make Minecraft:mushroom stew and Minecraft:suspicious stew.
- Sold by Minecraft:wandering traders.
Template:AnimateTemplate:Animate Minecraft:Concrete stairs and slabs
- New variants of Minecraft:concrete blocks that can be dyed in sixteen colors.
Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs
- New variants of Minecraft:wool blocks that can be dyed in sixteen colors.
Items
- File:Abandoned Campsite Map JE1.png Added abandoned campsite maps showing the location of other Minecraft:abandoned camps in the following biomes:
- Added explorer maps for the following structures:
Non-mob entities
Template:Animate Minecraft:Cushion
- A new Minecraft:entity that players can interact with to sit on.
- Has 16 color variants, crafted with its respective variant of Minecraft:wool slab.
- Can be placed on any flat surface.
- Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
- Breaks if the supporting block is removed.
- Cannot be moved.
- Does not have collision and can overlap with other objects (except other cushions).
World generation
- An autumn-themed forest biome which can be found near cold biomes that consists of Minecraft:poplar trees, Minecraft:red shrubs, Minecraft:leaf litter, Minecraft:brown mushrooms, Minecraft:shelf mushrooms, and rarely Minecraft:spruce trees.
- Poplar trees and fallen poplar trees generate here. Fallen poplar trees generate more frequently than other trees.
- Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
- The following passive and neutral mobs spawn in dappled forests, using their cold variants where applicable:
Template:Animate Minecraft:Poplar tree
- A Minecraft:tree that generates in dappled forests.
- Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
- File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
File:Abandoned Camp.png Minecraft:Abandoned camp
- A structure that generates in the following biomes:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Abandoned camps of each structure have their own different variants, consisting of Minecraft:wool stairs of various colors, or having Minecraft:leaves, Minecraft:cobwebs, a Minecraft:tree, or a Minecraft:crop farm. There are also utility blocks such as Minecraft:straw beds and Minecraft:cushions.
- Minecraft:Chests and Minecraft:barrels can be found around the structure with loot.
Changes
Blocks
File:Hay Bale (UD) JE3 BE3.png Minecraft:Hay bale
- Updated sides texture from File:Hay Bale (UD) JE2 BE2.png so that the two red twines appear symmetrically distant from the top/bottom edges.
General
- Removed the "Drop 3 of 2026" experiment and implemented all features in vanilla gameplay.
Graphical
- "Automatic" upscaling quality now defaults to native resolution when using the Custom graphics preset.
- Disabled an expired Realm's Renew button when renewal is not supported on current device.
- Users are now warned when applying custom packs to their Realm and how they will appear when profanity filter is enabled. Custom pack names and descriptions are filtered when viewing in Edit world when profanity filter is enabled.
- Added support for Realm name changed and Realm description changed admin log events.
- Add different default values for some subscription details information that can come back null from Realms services to avoid blocking players from viewing subscription related screens with an error modal.
- Added guards for cases where callbacks are fired after facet goes out of scope in the Create new world flow.
- Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails.
- Renamed Point Light Quality to Block Light Quality in the video settings.
- Moved the Block Light Quality setting out of the Render Dragon Features for Creators experiment.
- Removed the "Text to Speech with Device Settings" option.
- Added a Clear Layout Cache action to Storage settings for cached server tab content.
UI
- New social/friends drawer infrastructure with performance fixes.
- Updated the Wishlist Minecraft:Marketplace tab with Minecraft:Ore UI.
- Added high-resolution Korean font support and fixed Korean text showing as question marks on mobile.
- Added missing translation text to layout button of the achievements screen.
- Selecting a featured item from the Dressing Room no longer requires 2 clicks to select the item.
- Ported the party eligibility check when joining multiplayer from JSON to the Ore UI.
- Added a new grid option for viewing achievements and some general UX improvements.
- Removed flickering icon and world card texture on layout change in the Play screen.
- The Play screen column layout now alternate between 4, 3 and 2 columns depending on GUI scale.
- Updated the inventory panel in the Loom, Stonecutter, Cartography Table, Villager, and Wandering Trader screens in Pocket UI to match the header style used by the Inventory and Crafting Table screens.
- Added Acquired date as the default sort option for the Owned by me tab in Create from template, showing the most recently acquired templates first.
- Text strings on world tile buttons across My World, My Templates, and Servers menus are no longer truncated by ellipses.
- Screenshots can now be set as world thumbnails without triggering an assertion.
- Trusted servers no longer prompt players for confirmation after restarting the client.
- Skins can now have names consisting entirely of numbers.
- Friend profiles now have a Realm-specific join button when the Realm is available.
- Updated the Chat Settings UI to increase readability of the Chat Color and My Mentions Color dropdowns.
- Added Marketplace wishlist pagination with gamepad bumper navigation.
- Added dynamic wishlist grid row sizing for Marketplace wishlist cards.
- Improved inventory item tooltips with a new description in blue:
- Minecraft:Axes now show their "Chop Efficiency" on the tooltip.
Items
Template:Animate Minecraft:Explorer maps
- Updated existing inventory icons.
- The player icon on maps shows the facing direction when outside the map once again, with a new texture.
- Explorer maps can no longer be zoomed out, neither in a Minecraft:crafting table nor in a Minecraft:cartography table.
Minecraft:Locator map, map, and empty map
- File:Empty Map JE4.png File:Map (item) JE3.png File:Locked Map (item) BE2.png Updated inventory icons texture.
Mobs
- Now spawns in all Minecraft:Overworld biomes except the Minecraft:deep dark, as long as the light level is low enough.
- Minecraft:Armor stands and Minecraft:drowned are now harder for hostile mobs to detect while invisible.
Technical
Actor Components
- Made the Template:Cd schema stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer.
AI Components
- Made schemas for the following components stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- The Template:Cd, Template:Cd, and Template:Cd fields has changed to only take arrays.
- Alternate names for fields are no longer valid.
- Template:Cd and Template:Cd fields under Template:Cd now take floats in the range Template:Cd - Template:Cd.
- Template:Cd field now takes the following string values instead of integers: Template:Cd, Template:Cd, Template:Cd.
- Template:Cd field under Template:Cd now takes an object with Template:Cd and Template:Cd fields.
- Template:Cd field under Template:Cd now now takes an array of mob instances.
AI Goals
- Added Template:Cd to Template:Cd for format versions 1.26.50 and newer.
- Template:Cd makes the entity hold its position while within attack range.
- Template:Cd makes the entity continue moving toward its target while within attack range.
- Actor goal Template:Cd now takes a float range for Template:Cd instead of Template:Cd and Template:Cd for format versions 1.26.50 and newer.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
- Released Template:Cd version 2.10.0.
- Added Template:Cd version 2.11.0-beta.
- Template:Cd now exposes an Template:Cd property that returns a unique identifier for the instance.
- Template:Cd now exposes a Template:Cd property that reports the sound event the instance was started with.
- Template:Cd now exposes a Template:Cd property that returns the Player the sound was played for, or undefined for broadcast sounds.
- Template:Cd now exposes a Template:Cd property that returns a Template:Cd when the underlying sound definition includes duration information, otherwise undefined.
- Added Template:Cd with a Template:Cd property, an Template:Cd property, and a Template:Cd getter that returns the elapsed playback time in seconds.
- Template:Cd now exposes a Template:Cd signal with a Template:Cd property that matches the id of the Template:Cd that completed, which fires when a tracked sound's declared duration elapses.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Changed function Template:Cd to use Template:Cd in Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Released enum Template:Cd from Template:Cd to Template:Cd.
- Renamed Template:Cd to Template:Cd for consistency.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Released property Template:Cd from Template:Cd to Template:Cd.
- Released property Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd into Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the interface Template:Cd from Template:Cd to Template:Cd.
- Released the property Template:Cd from Template:Cd to Template:Cd.
- Released the property Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Template:Cd now throws an Error when the entity has passengers and the target dimension is different from the entity's current dimension. Passengers must be dismounted before teleporting to another dimension. Current solution is scoped to fix current game breaking interruptions with future improvements backlogged.
- Tamed pets no longer attempt to follow their owner when the owner travels to or from a custom dimension.
- The Template:Cd property of Template:Cd now applies to Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- World now exposes a Template:Cd property that returns a Template:Cd for querying registered server sound definitions.
- Added Template:Cd with a Template:Cd method that returns the registered SoundDefinition entries and accepts an optional Template:Cd.
- Added Template:Cd with a Template:Cd property, a Template:Cd property, a Template:Cd property, and a Template:Cd property.
- Added Template:Cd with a Template:Cd property.
- Added Template:Cd with Template:Cd, Template:Cd, Template:Cd, and Template:Cd properties.
- Added Template:Cd with Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, and Template:Cd properties.
- Template:Cd now accepts a Template:Cd in addition to a sound event id.
- Thin Minecraft:fences and Minecraft:tripwire:
- Vanilla Minecraft:glass panes, Minecraft:iron bars, Minecraft:copper bars, and tripwire blocks now expose Template:Cd, Template:Cd, Template:Cd, and Template:Cd block states reflecting which cardinal neighbors they connect to.
- For new worlds, thin fence and tripwire connection state changes now trigger neighbor block updates for parity with Template:JE; existing worlds keep the prior client-only update behavior.
Blocks
- Minecraft:Fences:
- Vanilla fence blocks now expose per-direction connection block states (Template:Cd, Template:Cd, Template:Cd, Template:Cd), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later.
- Minecraft:Stairs
- Vanilla stair blocks now expose a Template:Cd block state (Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting the corner shape formed with adjacent stairs.
- For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
- Extended Template:Cmd command behaviour with multi-blocks to Scripting fill block APIs, such as Template:Cd.
- The block component minecraft:block_entity no longer requires the experimental toggle from format version 1.26.20 onward.
- Removed Template:Cd component restrictions for multi-blocks, each part will have its own block entity by design.
- Camera presets that inherit from Template:Cd no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later.
- Added the Template:Cmd command, which lets dedicated-server operators save, delete, and check the status of the server identity key.
DDUI
- Added Template:Cd to Template:Cd within Template:Cd so the slider display can format to a certain decimal point.
- Released Template:Cd and Template:Cd to version 2.2.0 of Template:Cd.
- Template:Cd is now the default transport used by dedicated servers.
- Windows dedicated servers now use the correct application data directory.
- Added a dedicated server option to unpack optimized creator packs into loose files.
Entity components
- Added Template:Cd teleportation fields to the Template:Cd component.
- Template:Cd determines whether the entity attempts to teleport away from an incoming projectile and defaults to Template:Cd.
- Template:Cd defines the conditions an incoming projectile must meet to trigger a teleport attempt.
- Added type families to vanilla projectile entities.
- All vanilla projectile entities now include the Template:Cd family.
- Each projectile includes a type-specific family, such as Template:Cd, Template:Cd, or Template:Cd.
- The Template:Cd field on the Template:Cd component is now defaulted to false with format version 1.26.50 and above while remaining defaulted to true otherwise.
- Made the schema for Template:Cd stricter for format version 1.26.50 and later.
- Immunity to the freezing from Minecraft:powder snow is no longer hardcoded at runtime and is instead defined by the Template:Cd component.
- The following mobs will be upgraded to automatically have this component:
- All non-mob entities are implicitly immune.
- The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by Template:Cd.
- Previously the ambient sound event name of an entity would be overwritten in these conditions:
- If its head was in water then it would become Template:Cd.
- If it was not on the ground then it would become Template:Cd.
- If it would otherwise play ambient sounds and it was a baby then it would become Template:Cd.
- If any of these conditions were true then it would override any user-defined entry in the Template:Cd parameter of Template:Cd.
- Now this will no longer happen and only the event name specified by Template:Cd will be used.
- Entities defined in any older version will fall back to the original overriding path as a Template:Cd component will be added.
- The Template:Cd is deprecated as users should now specify the indended behavior in Template:Cd.
- Previously the ambient sound event name of an entity would be overwritten in these conditions:
- Deprecated Template:Cd's Template:Cd field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy.
- Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy.
- Made the Template:Cd component schema stricter for entity JSON at format version 1.26.50 and later.
- Added the Template:Cd component for entity definitions with a format version of 1.26.50 and later.
- Entities with this component can stand on top of Minecraft:powder snow.
- The Template:Cd type family no longer grants this behavior to entity definitions using format version 1.26.50 or later.
- Entity definitions using an older format version that include the Template:Cd type family are automatically upgraded to include this component.
- The Minecraft:endermite, Minecraft:fox, Minecraft:rabbit, and Minecraft:silverfish entity definitions no longer include the Template:Cd type family.
- Added the Template:Cd entity component.
- When set, the entity is immune to movement slowdown from the specified blocks.
- Added the Template:Cd feature which places features based on a collection of conditions evaluated in order.
- The Template:Cd field is an array of objects, each containing a Template:Cd reference and an optional Molang condition expression.
- The Template:Cd field controls when evaluation stops: Template:Cd stops at the first condition that passes, Template:Cd stops at the first successful placement, and Template:Cd (default) evaluates all entries without stopping early.
- Added the Template:Cd that places an ordered column made of 1–4 block types: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Its default growth direction is Template:Cd.
- The blocks used depend on the generated column height:
- 1 block: Template:Cd
- 2 blocks: Template:Cd + Template:Cd
- 3 blocks: Template:Cd + Template:Cd + Template:Cd
- 4+ blocks: Template:Cd + one or more Template:Cd + Template:Cd + Template:Cd
- The restrictions include: Template:Cd which restricts valid placement surfaces and Template:Cd to restrict which existing blocks may be replaced (omit to allow any).
- A new value, Template:Cd, to the field Template:Cd has been added to the schema of Template:Cd, which allows the feature to be snapped to walls as well as ceilings and floors.
- A new field Template:Cd has been added to the schema of Template:Cd, which allows specifying whether the snapped feature can be snapped through solid blocks.
- If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.
- Renamed the field Template:Cd to Template:Cd in the schema for Template:Cd.
- Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated.
- Template:Cd and Template:Cd apply when the condition evaluates to Template:Cd.
- Template:Cd and Template:Cd apply when the condition evaluates to Template:Cd
- Omitting operator preserves the existing behavior and is equivalent to using Template:Cd.
Mobs
- Many mob properties are no longer saved if their values are the default.
- Added Template:Cd world generation Molang query that returns Template:Cd if the biome at the current placement position has all of the specified tags.
- Added Template:Cd world generation Molang query that returns Template:Cd if the biome at the current placement position has at least one of the specified tags.
- Added new query Template:Cd which checks if the head of the entity is in water.
Packs
- System packs are now sorted into alpha-numeric ordering before being added to the stack.
Script Debugger
- Added the Template:Cd server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode.
Server
- Released version Template:Cd of Template:Cd.
- Released Template:Cd block component out of experimental.
- It can be used to assign a set of sounds to block and its permutations similar to sound field in blocks.json.
- blocks.json overrides values of Template:Cd component, including values in all permutations.
Structure Files
- Added version 2 of the structure (Template:Cd) file format.
- The Template:Cd arrays are now stored as NBT IntArrayTags instead of a ListTag containing one IntTag per block, which significantly reduces the time and memory needed to save and load structures.
- The second Template:Cd array is now optional in version 2 structure (Template:Cd) files, and is left out when nothing is stored in the extra block layer, making those files ~50% smaller.
- Version 1 structures still load correctly, and are upgraded to version 2 the next time they are saved.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", and new "Creator World Clocks Features" Minecraft:experimental toggles.
Changes
Technical
- Added Template:Cd property to Template:Cd and Template:Cd.
- Changed the following beta APIs in Template:Cd:
- Changed arguments for Template:Cd take an Template:Cd and boolean to allow this player to ignore player limits when joining the server.
- Changed arguments for Template:Cd to take an Template:Cd.
- Changed arguments for Template:Cd to take an Template:Cd.
- Added property Template:Cd to Template:Cd.
- Added new Template:Cd.
- Template:Cd:
- The Template:Cd property can now be modified to control which players receive the chat message.
- Added new tech and support for using scripting to interface with the VS Code debugger live diagnostics:
- Added the class Template:Cd to access the new debugger diagnostics tech.
- Added the class Template:Cd, used to represent a tab view in the debugger live diagnostics page.
- Added the class Template:Cd, used to represent a single display view within a tab.
- Added the class Template:Cd for representing data to be used with the live diagnostics.
- Added the class Template:Cd for diagnostics related errors.
- Added the Template:Cd class to Template:Cd in Template:Cd.
- Has properties for Template:Cd, Template:Cd, and Template:Cd to retrieve state of the world clock.
- Added Template:Cd class to Template:Cd in Template:Cd.
- Has a Template:Cd function to allow registrations of new world clocks during startup.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by Template:Cd when registration of a world clock fails.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown when trying to register a new world clock after reloading scripts.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown when trying to register world clocks outside of the Template:Cd.
- Added the Template:Cd class to Template:Cd in Template:Cd. This is thrown by Template:Cd when a world clock does not exist.
- Added the Template:Cd to Template:Cd in Template:Cd
- Added the Template:Cd function to the Template:Cd class in Template:Cd
- Template:Cd:
- Added the optional Template:Cd parameter to Template:Cd for restricting traversal directions.
Blocks
- Blocks defined with the Template:Cd trait cannot also define the Template:Cd component if the multi-block direction field is horizontal.
DDUI
- Added support to show icons for buttons.
- Added property Template:Cd in Template:Cd for the following interfaces:
- Added function Template:Cd.
- Added function Template:Cd.
- Added property Template:Cd for the interface Template:Cd.
- Added interface Template:Cd.
- Added interface Template:Cd.
- The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played.
- Added scripting API to query Points of Interest in the current dimension.
Fixes
Template:Fixes Other
- Fixed the Minecraft:poplar sign UI texture to match with Java Edition.
- Fixed the Minecraft:poplar log top texture to have the correct color palette.
- Fixed Minecraft:clouds rendering as bright white spots after switching to Minecraft:Vibrant Visuals in-game with low cloud render distance.
- Fixed a bug when a pack's dependency packs would not load pack settings properly.
- Fixed in-game realms system performance regression.
- Fixed a rare crash that could occur while ticking block entities.
- Fixed a crash that can occur when failing to parse certain resource pack contents.
- Fixed an issue where updates to chunks would sometimes not save correctly when the same chunk was unloaded and loaded rapidly.
- Fixed Template:Cd and Template:Cd so they can be called from before events.
- Fixed a bug where large Images in CustomForms cause the background of the form to be invisible for an extended period of time.
- Fixed MERS not applying to assets in multiple Vanilla content slices:
- 1.21.120 Minecraft:copper chest
- 1.21.120 Minecraft:gray dye, Minecraft:green dye, Minecraft:light blue dye, and Minecraft:light gray dye
- 26.20 baby Minecraft:bee
- 26.20 baby Minecraft:fox
- Fixed Template:Cd not being compatible with certain JSON tools.
- Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures.
- Fixed the alignment of the Minecraft:spruce shelf MERS texture.
- Fixed an issue which sometimes caused Template:Cd from resource packs to have no effect.
- Fixed an issue where transferring to another server with the same resource pack at a different version would cause players to load in with no resource pack applied.
- Fixed dedicated server system packs not loading pack settings.
- Fixed a bug where damage calculation did not apply correctly to Minecraft:Players falling from certain heights through one block of Minecraft:water.
- Fixed an issue that could cause players who died while inside a Minecraft:Nether portal to respawn in the Minecraft:Nether.
- Fixed tears in the dithering effect when looking through models in Vibrant Visuals.
- Fixed downloading a copy of a Realm world never happening if the settings were changed.
- Fixed height on the members search bar.
- Fixed the string Core and Plus sometimes being translated in other languages than the selected one.
- Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world.
- Fixed vertical menu screen reader narration in Settings screens.
- Fixed capes causing visual discrepancies between the in game model and the model shown in the Dressing Room.
- Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues.
- Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy.
- Fixed input and HUD delay after closing Data Driven UI screens.
- Fixed the Minecraft:straw bed texture so it no longer contains floating pixels or extra pixels that are never visible in-game.
- Fixed Minecraft:totem of undying activation not synchronizing Minecraft:health when final health equals the original value.
- Fixed an issue where players and Minecraft:mobs could load in a world at (0,0,0) and lose all their Minecraft:items after reloading world.
- Fixed a bug with item in hand jittering with temporal anti-aliasing upscaling enabled.
- Fixed a bug where Minecraft:spiders and Minecraft:cave spiders would occasionally be slowed by Minecraft:cobwebs.
- Fixed an issue where mobs and players could reload with an inconsistent movement speed.
- Fixed realm role actions not showing correctly for certain roles.
- Fixed a crash that could occur while retrieving network addresses on Android.
- Fixed 'out of space' error displaying when attempting to download large items regardless of available space.
- Fixed an issue where setting the Cheats toggle to OFF during world creation would not reset cheats to default values.
- Fixed the Template:Cd property on Template:Cd when used with Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Fixed screens visited not mounting if another global route action happened while the screen was unmounting.
- Fixed Minecraft:book and quill's lighting value when on a Minecraft:lectern when block Light quality is set to volumetric lights or above.
- Fixed an issue that caused the brightness of some point lights to oscillate.
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 26.50 Minecraft:es:Bedrock Edition 26.50 Minecraft:ja:Bedrock Edition 26.50 Minecraft:ru:26.50 (Bedrock Edition) Minecraft:zh:基岩版26.50