Minecraft:Atlas.terrain: Difference between revisions
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[[File:atlas.terrain 1.21.111.png|thumb|atlas.terrain as of 1.21.111.]] | [[File:atlas.terrain 1.21.111.png|thumb|atlas.terrain as of 1.21.111.]] | ||
'''atlas.terrain''' is a | '''atlas.terrain''' is a texture atlas used to store all [[Minecraft:block]] textures defined in {{code|terrain_textures.json}}. | ||
== Format == | == Format == | ||
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* Does ''Minecraft Education'' have the same atlas as ''Bedrock Edition''? | * Does ''Minecraft Education'' have the same atlas as ''Bedrock Edition''? | ||
}} | }} | ||
<samp>atlas.terrain</samp> is a 2048×1024 pixel file that is usually split into 16×16-pixel squares with 8 pixels of padding for blocks. Its textures are generated from {{cd|terrain_textures.json}}, ordered alphabetically by entry, when a world is loaded. Textures with animations (defined in {{code|flipbook_textures.json}}) are placed at the end, due to the texture being large, and are additionally animated within the atlas texture. If a texture file is referenced in multiple entries within {{code|terrain_textures.json}}, it will appear once in the first spot it occurs. If a broken or nonexistent texture is referenced, a | <samp>atlas.terrain</samp> is a 2048×1024 pixel file that is usually split into 16×16-pixel squares with 8 pixels of padding for blocks. Its textures are generated from {{cd|terrain_textures.json}}, ordered alphabetically by entry, when a world is loaded. Textures with animations (defined in {{code|flipbook_textures.json}}) are placed at the end, due to the texture being large, and are additionally animated within the atlas texture. If a texture file is referenced in multiple entries within {{code|terrain_textures.json}}, it will appear once in the first spot it occurs. If a broken or nonexistent texture is referenced, a missing texture will appear in its spot, even if there is a missing texture occured before it. This does not necessarily mean that the missing texture ends up being visible in-game for relevant such blocks. | ||
Any textures added to {{code|terrain_textures.json}} in loaded | Any textures added to {{code|terrain_textures.json}} in loaded resource packs will show up in atlas.terrain, including those in [[Minecraft:add-on]]s and in internal packs such as {{code|chemistry}}. | ||
== Viewing == | == Viewing == | ||
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* method to export or even just see the atlas from versions a0.15.0-b1 to 1.1.7 without external programs | * method to export or even just see the atlas from versions a0.15.0-b1 to 1.1.7 without external programs | ||
* method to get mipmapped versions without external programs}} | * method to get mipmapped versions without external programs}} | ||
The file generated for atlas.terrain can be extracted by using a | The file generated for atlas.terrain can be extracted by using a structure block to 3D export a structure. There has to be a semi-transparent block like stained glass to export the right image.{{Needs testing}} The exported file can then be converted into an OBJ file, where its UV, identical to the atlas, can be accessed.{{info needed|check if this works in beta 1.2.0.2, or if it only became possible later}} | ||
Like other atlases {{in|BE}}, atlas.terrain can also be viewed in-game by applying the resource location "atlas.terrain" to another object (e.g. an entity or a [[Minecraft:Particles (Bedrock Edition)|particle]]). {{info needed|How far back do these work?}} | Like other atlases {{in|BE}}, atlas.terrain can also be viewed in-game by applying the resource location "atlas.terrain" to another object (e.g. an entity or a [[Minecraft:Particles (Bedrock Edition)|particle]]). {{info needed|How far back do these work?}} | ||
=== External programs === | === External programs === | ||
{{missing info|section|can this be used to obtain | {{missing info|section|can this be used to obtain blocks-atlas and items-atlas from 13w18a to 13w37b? From testing it crashes in older versions.}} | ||
{{disclaimer|section=1}} | {{disclaimer|section=1}} | ||
Using external programs such as RenderDoc, you can obtain the texture atlas and its mipmapped versions. The image needs to be flipped vertically after being downloaded as a png. | Using external programs such as RenderDoc, you can obtain the texture atlas and its mipmapped versions. The image needs to be flipped vertically after being downloaded as a png. | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Added atlas.terrain following the deprecation of | |{{HistoryLine||v0.15.0|dev=build 1|Added atlas.terrain following the deprecation of terrain-atlas.tga | ||
|Empty areas which are not used by any textures are solid black.}} | |Empty areas which are not used by any textures are solid black.}} | ||
|{{HistoryLine|||dev=?|Mipmapped versions now have anisotropic filtering.}} | |{{HistoryLine|||dev=?|Mipmapped versions now have anisotropic filtering.}} | ||
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|- | |- | ||
| [[Minecraft:Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] | | [[Minecraft:Pocket Edition v0.15.0 alpha|v0.15.0 alpha]] | ||
| | | build 1 | ||
| [[File:Atlas.terrain v0.15.0 alpha build 1.png|1024px]] | | [[File:Atlas.terrain v0.15.0 alpha build 1.png|1024px]] | ||
| colspan="3" style="text-align:center"| ''Introduction'' | | colspan="3" style="text-align:center"| ''Introduction'' | ||
Revision as of 15:19, 9 April 2026
Template:For Template:Exclusive Template:Stub
atlas.terrain is a texture atlas used to store all Minecraft:block textures defined in Template:Code.
Format
Template:Info needed section atlas.terrain is a 2048×1024 pixel file that is usually split into 16×16-pixel squares with 8 pixels of padding for blocks. Its textures are generated from Template:Cd, ordered alphabetically by entry, when a world is loaded. Textures with animations (defined in Template:Code) are placed at the end, due to the texture being large, and are additionally animated within the atlas texture. If a texture file is referenced in multiple entries within Template:Code, it will appear once in the first spot it occurs. If a broken or nonexistent texture is referenced, a missing texture will appear in its spot, even if there is a missing texture occured before it. This does not necessarily mean that the missing texture ends up being visible in-game for relevant such blocks.
Any textures added to Template:Code in loaded resource packs will show up in atlas.terrain, including those in Minecraft:add-ons and in internal packs such as Template:Code.
Viewing
Template:Info needed section The file generated for atlas.terrain can be extracted by using a structure block to 3D export a structure. There has to be a semi-transparent block like stained glass to export the right image.Template:Needs testing The exported file can then be converted into an OBJ file, where its UV, identical to the atlas, can be accessed.Template:Info needed
Like other atlases Template:In, atlas.terrain can also be viewed in-game by applying the resource location "atlas.terrain" to another object (e.g. an entity or a particle). Template:Info needed
External programs
Template:Missing info Template:Disclaimer Using external programs such as RenderDoc, you can obtain the texture atlas and its mipmapped versions. The image needs to be flipped vertically after being downloaded as a png.
History
Versions of the atlas
| Game version | Atlas | Additions | Changes | Removals | Notes | |
|---|---|---|---|---|---|---|
| Main | Development | |||||
| v0.15.0 alpha | build 1 | File:Atlas.terrain v0.15.0 alpha build 1.png | Introduction | |||
| More information needed | ||||||
| 1.21.111 | Preview 1.21.110.20 | File:Atlas.terrain 1.21.110.20.png | Added shelves.Template:Verify | |||
| Preview 1.21.110.22 | File:Atlas.terrain 1.21.110.22.png | Added lightning rod oxidization states.Template:Verify | ||||
| Preview 1.21.110.23 | File:Atlas.terrain 1.21.111.png | Added copper bars, copper chain, copper lantern, and copper torch.Template:Verify | ||||
| 1.21.120 | Preview 1.21.120.21 | File:Atlas.terrain 1.21.120.png | Changed copper lanterns, copper torches, and weathered copper bars. | |||
Mipmapped versions
Minecraft Education features
| Game version | Atlas | Additions | Changes | Removals | Notes | |
|---|---|---|---|---|---|---|
| Main | Development | |||||
| More information needed | ||||||
| 1.21.111 | Minecraft:Bedrock Edition Preview 1.21.110.20 | File:Atlas.terrain ME features 1.21.110.20.png | Added shelves.Template:Verify | |||
| Minecraft:Bedrock Edition Preview 1.21.110.22 | File:Atlas.terrain ME features 1.21.110.22.png | Added lightning rod oxidization states.Template:Verify | ||||
| Preview 1.21.110.23 | File:Atlas.terrain ME features 1.21.110.23.png | Added copper bars, copper chain, copper lantern, and copper torch.Template:Verify | ||||
| 1.21.120 | Preview 1.21.120.21 | File:Atlas.terrain ME features 1.21.120.png | Changed copper lanterns, copper torches, and weathered copper bars. | |||