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Minecraft:Bedrock Edition 1.10.0: Difference between revisions

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| image2 = Bedrock 1.10.0.png
| image2 = Bedrock 1.10.0.png
| edition = Bedrock
| edition = Bedrock
| name = [[Minecraft:Texture Update]]
| name = Texture Update
| date = March 19, 2019<ref name="website">{{Mcnet|minecraft-bedrock-update-incoming-|Minecraft Bedrock Update Incoming!|March 19, 2019|Tom Stone}}</ref>
| date = March 19, 2019<ref name="website">{{Mcnet|minecraft-bedrock-update-incoming-|Minecraft Bedrock Update Incoming!|March 19, 2019|Tom Stone}}</ref>
| server = 1.10.0.7
| server = 1.10.0.7
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}}
}}
{{relevant guide|Bedrock Edition guides/Texture Update}}
{{relevant guide|Bedrock Edition guides/Texture Update}}
'''1.10.0''', the release of the '''[[Minecraft:Texture Update]]''' and the third experimental release for '''[[Minecraft:Village & Pillage]]''', is a major update to {{el|be}} released on March 19, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360025059512-Minecraft-1-10-0-Bedrock-|title=Minecraft - 1.10.0 (Bedrock)|date=March 19, 2019}}</ref> It adds some more features of [[Minecraft:Village & Pillage]] that were not added in either 1.8.0 or 1.9.0, such as [[Minecraft:shield]]s, [[Minecraft:pillager outpost]]s, new types of [[Minecraft:villager]]s, new textures and more.
'''1.10.0''', the release of the '''Texture Update''' and the third experimental release for '''Village & Pillage''', is a major update to {{el|be}} released on March 19, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360025059512-Minecraft-1-10-0-Bedrock-|title=Minecraft - 1.10.0 (Bedrock)|date=March 19, 2019}}</ref> It adds some more features of Village & Pillage that were not added in either 1.8.0 or 1.9.0, such as [[Minecraft:shield]]s, pillager outposts, new types of [[Minecraft:villager]]s, new textures and more.


== Additions ==
== Additions ==
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'''[[Minecraft:Composter]]s'''
'''[[Minecraft:Composter]]s'''
* Currently have no functionality.
* Currently have no functionality.
* Available through [[Minecraft:Experimental Gameplay]].
* Available through Experimental Gameplay.


'''[[Minecraft:Campfire]]s'''
'''[[Minecraft:Campfire]]s'''
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* Available through Experimental Gameplay.
* Available through Experimental Gameplay.


'''[[Minecraft:Jigsaw block]]s'''
'''Jigsaw blocks'''
* Currently have no functionality, and can only be obtained via an inventory editor.
* Currently have no functionality, and can only be obtained via an inventory editor.


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* Old stonecutters are still available via an inventory editor.
* Old stonecutters are still available via an inventory editor.


'''[[Minecraft:Sweet berry bush]]es'''
'''Sweet berry bushes'''
* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes.
* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes.
* Can be planted from sweet berries.
* Can be planted from sweet berries.
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=== Items ===
=== Items ===
'''[[Minecraft:Banner pattern]]s'''
'''Banner patterns'''
* Made with the [[Minecraft:Loom]].
* Made with the [[Minecraft:Loom]].
* Can be added to banners to apply designs.
* Can be added to banners to apply designs.
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.


'''[[Minecraft:Spawn egg]]s'''
'''Spawn eggs'''
* Added illager beast and wandering trader spawn eggs, available through [[Minecraft:Experimental Gameplay]].
* Added illager beast and wandering trader spawn eggs, available through Experimental Gameplay.


'''[[Minecraft:Sweet berries]]'''
'''Sweet berries'''
* Collected from sweet berry bushes.
* Collected from sweet berry bushes.
* Can be eaten or planted into bushes.
* Can be eaten or planted into bushes.
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* New tool that can be used to block most incoming attacks.
* New tool that can be used to block most incoming attacks.
* Sneaking or mounting a mob activates the shield when equipped in either hand.
* Sneaking or mounting a mob activates the shield when equipped in either hand.
* Crafted with 6 [[Minecraft:planks]] and 1 [[Minecraft:iron ingot]].
* Crafted with 6 [[Minecraft:planks]] and 1 iron ingot.


=== Mobs ===
=== Mobs ===
'''[[Minecraft:Wandering trader]]s'''
'''Wandering traders'''
* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
* Accompanied by two [[Minecraft:Trader Llama|custom llamas]].
* Accompanied by two custom llamas.
* Available through [[Minecraft:Experimental Gameplay]].
* Available through Experimental Gameplay.


'''[[Minecraft:Ravager|Illager beasts]]'''
'''Illager beasts'''
* Available through Experimental Gameplay.
* Available through Experimental Gameplay.
* Currently only have the basic AI.
* Currently only have the basic AI.
* Drop a saddle when killed.
* Drop a saddle when killed.


'''[[Minecraft:Cat]]'''
'''Cat'''
* Added a new skin: Jellie, the community cat contest winner.
* Added a new skin: Jellie, the community cat contest winner.


=== World generation ===
=== World generation ===
'''[[Minecraft:Pillager outpost]]s'''
'''Pillager outposts'''
* Generate in the same biomes as villages, and pillagers respawn around the tower.
* Generate in the same biomes as villages, and pillagers respawn around the tower.
* Available through [[Minecraft:Experimental Gameplay]].
* Available through Experimental Gameplay.
* Can generate with tall foundation.
* Can generate with tall foundation.
* Generate with black [[Minecraft:banner]]s, instead of illager banners.
* Generate with black [[Minecraft:banner]]s, instead of illager banners.


=== Gameplay ===
=== Gameplay ===
'''[[Minecraft:Achievements]]'''
'''Achievements'''
* Added a new achievement:
* Added a new achievement:
** ''Fruit on the Loom'' - Make a banner using an Enchanted Apple Stencil (20G)
** ''Fruit on the Loom'' - Make a banner using an Enchanted Apple Stencil (20G)
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* Improved and added placement features.
* Improved and added placement features.


'''[[Minecraft:Blast furnace]]s and [[Minecraft:smoker]]s'''
'''Blast furnaces and [[Minecraft:smoker]]s'''
* Still under Experimental Gameplay.
* Still under Experimental Gameplay.
* Added crafting recipe.
* Added crafting recipe.


'''[[Minecraft:Cartography table]]s'''
'''Cartography tables'''
* Still under Experimental Gameplay.
* Still under Experimental Gameplay.
* Added crafting recipe.
* Added crafting recipe.


'''[[Minecraft:Chorus flower]]s'''
'''Chorus flowers'''
* Now break when shot with an arrow.
* Now break when shot with an arrow.


'''[[Minecraft:Crop]]s'''
'''Crops'''
* Now have placement sounds.
* Now have placement sounds.


'''[[Minecraft:Dead bush]]es'''
'''Dead bushes'''
* Can now be used as fuel.
* Can now be used as fuel.


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* Now have a chance to drop 0–2 sticks when decaying.
* Now have a chance to drop 0–2 sticks when decaying.


'''[[Minecraft:Log]]s and [[Minecraft:stripped log]]s'''
'''[[Minecraft:Log]]s and stripped logs'''
* Have been renamed from "Wood" and "Stripped Wood".
* Have been renamed from "Wood" and "Stripped Wood".


'''[[Minecraft:Smithing table]]s'''
'''Smithing tables'''
* Still under Experimental Gameplay.
* Still under Experimental Gameplay.
* Updated texture.
* Updated texture.


'''[[Minecraft:Wet sponge]]s'''
'''Wet sponges'''
* Now dry out immediately when placed in [[Minecraft:the Nether]].
* Now dry out immediately when placed in [[Minecraft:the Nether]].


'''[[Minecraft:Wood]] and [[Minecraft:stripped wood]]'''
'''[[Minecraft:Wood]] and stripped wood'''
* A log block with the bark texture on all 6 sides.
* A log block with the bark texture on all 6 sides.
* Are no longer unused, and can now be crafted with 4 [[Minecraft:log]]s or [[Minecraft:stripped log]]s.
* Are no longer unused, and can now be crafted with 4 [[Minecraft:log]]s or stripped logs.


'''[[Minecraft:Carpet|White carpet]]s and [[Minecraft:glass pane|undyed glass panes]]'''
'''[[Minecraft:Carpet|White carpet]]s and undyed glass panes'''
* Can now be dyed directly in the crafting table.
* Can now be dyed directly in the crafting table.


=== Items ===
=== Items ===
'''[[Minecraft:Beetroot soup]] and [[Minecraft:Rabbit stew]]'''
'''Beetroot soup and Rabbit stew'''
* Now have shapeless crafting recipes.
* Now have shapeless crafting recipes.


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=== Mobs ===
=== Mobs ===
'''[[Minecraft:Cat]]s'''
'''Cats'''
* Feeding cats [[Minecraft:raw cod]] or [[Minecraft:raw salmon]] now replenishes their health.
* Feeding cats raw cod or raw salmon now replenishes their health.


'''[[Minecraft:Creeper]]s'''
'''Creepers'''
* Now have a chance to drop a [[Minecraft:music disc]] when killed by a [[Minecraft:stray]], as well as a [[Minecraft:skeleton]].
* Now have a chance to drop a music disc when killed by a stray, as well as a skeleton.


'''JSON'''
'''JSON'''
* Mob events and behavior can now be scheduled using JSON.
* Mob events and behavior can now be scheduled using JSON.


'''[[Minecraft:Pillager]]s'''
'''Pillagers'''
* Are no longer only available through Experimental Gameplay.
* Are no longer only available through Experimental Gameplay.
* Added new sounds. ({{bug|MCPE-39111}}).
* Added new sounds. ({{bug|MCPE-39111}}).
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* Have been split into two mobs:
* Have been split into two mobs:
** New villagers spawn in new villages.
** New villagers spawn in new villages.
*** Available through [[Minecraft:Experimental Gameplay]].
*** Available through Experimental Gameplay.
** Old villagers still spawn in igloo basements.
** Old villagers still spawn in igloo basements.
* New villager behavior:
* New villager behavior:
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* Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.
* Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.


'''[[Minecraft:Zombie villager]]s'''
'''Zombie villagers'''
* Split into 2 different mobs
* Split into 2 different mobs
** New zombie villagers have biome-specific and profession skin layers.
** New zombie villagers have biome-specific and profession skin layers.
*** Available through Experimental Gameplay.
*** Available through Experimental Gameplay.
** Old zombie villagers still spawn in [[Minecraft:igloo]] basements.
** Old zombie villagers still spawn in igloo basements.


=== World generation ===
=== World generation ===
'''[[Minecraft:Village]]s'''
'''Villages'''
* Have a new look, differing per biome.
* Have a new look, differing per biome.
* Added village job sites and gathering sites.
* Added village job sites and gathering sites.
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* Taiga villages are now more common.
* Taiga villages are now more common.
* Removed zombie villages, due to new village changes.
* Removed zombie villages, due to new village changes.
* Available through [[Minecraft:Experimental Gameplay]].
* Available through Experimental Gameplay.
* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}. {{cmd|locate village}} is not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages.
* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}. {{cmd|locate village}} is not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages.
* No longer generate in Old world type.
* No longer generate in Old world type.
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** Job sites can be built by players by placing job site blocks in village boundaries.
** Job sites can be built by players by placing job site blocks in village boundaries.


'''[[Minecraft:Stronghold]]s'''
'''Strongholds'''
* Most strongholds no longer generate under village wells - they now generate under village meeting points.
* Most strongholds no longer generate under village wells - they now generate under village meeting points.
** Available through Experimental Gameplay.
** Available through Experimental Gameplay.
* Reduced the chance of strongholds generating under villages.
* Reduced the chance of strongholds generating under villages.


'''[[Minecraft:Igloo]]'''
'''Igloo'''
* Now always generate with a red bed, regardless of the biome.
* Now always generate with a red bed, regardless of the biome.


=== General ===
=== General ===
'''[[Minecraft:Texture Update]]'''
'''Texture Update'''
* The new vanilla textures are now set as the default pack.
* The new vanilla textures are now set as the default pack.


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* Updated the how to play section.
* Updated the how to play section.


'''[[Minecraft:Particle]]s'''
'''Particles'''
* Can now be edited using standard JSON formatting.
* Can now be edited using standard JSON formatting.
* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}.
* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}.
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* Improvements to the operator status and permission settings, with the added option to enable cheats or not.
* Improvements to the operator status and permission settings, with the added option to enable cheats or not.


'''[[Minecraft:Resource pack]]s'''
'''Resource packs'''
* Are now separate from world templates and can be updated independently in existing worlds.
* Are now separate from world templates and can be updated independently in existing worlds.


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== See also ==
== See also ==
* [[Minecraft:Java Edition 1.14]]
* Java Edition 1.14
* [[Minecraft:PlayStation 4 Edition 1.90]]
* PlayStation 4 Edition 1.90
* [[Minecraft:Education Edition 1.12]]
* Education Edition 1.12


== References ==
== References ==
Line 458: Line 458:
{{Navbox Bedrock Edition versions|1.1x}}
{{Navbox Bedrock Edition versions|1.1x}}


[[Minecraft:de:Bedrock Edition 1.10.0]]
de:Bedrock Edition 1.10.0
[[Minecraft:es:Bedrock Edition 1.10.0]]
es:Bedrock Edition 1.10.0
[[Minecraft:fr:Édition Bedrock 1.10.0]]
fr:Édition Bedrock 1.10.0
[[Minecraft:ja:Bedrock Edition 1.10.0]]
ja:Bedrock Edition 1.10.0
[[Minecraft:pt:Edição Bedrock 1.10.0]]
pt:Edição Bedrock 1.10.0
[[Minecraft:ru:1.10.0 (Bedrock Edition)]]
ru:1.10.0 (Bedrock Edition)
[[Minecraft:th:รุ่น Bedrock 1.10.0]]
th:รุ่น Bedrock 1.10.0
[[Minecraft:zh:基岩版1.10.0]]
zh:基岩版1.10.0

Revision as of 15:19, 9 April 2026

Template:Infobox version Template:Relevant guide 1.10.0, the release of the Texture Update and the third experimental release for Village & Pillage, is a major update to Template:El released on March 19, 2019.<ref>Template:Cite</ref> It adds some more features of Village & Pillage that were not added in either 1.8.0 or 1.9.0, such as Minecraft:shields, pillager outposts, new types of Minecraft:villagers, new textures and more.

Additions

Template:Additions table

Blocks

Minecraft:Composters

  • Currently have no functionality.
  • Available through Experimental Gameplay.

Minecraft:Campfires

  • Currently have no functionality.
  • Available through Experimental Gameplay.

Jigsaw blocks

  • Currently have no functionality, and can only be obtained via an inventory editor.

Minecraft:Lecterns

  • Placing a book and quill or written book on the lectern allows multiple players to read it together.
  • A book and quill can be read, but not edited when placed on a lectern.

Minecraft:Looms

  • Used to easily make patterns for banners.

Minecraft:Stonecutters

  • New stonecutters are only available through Experimental Gameplay.
  • Still have no functionality.
  • Old stonecutters are still available via an inventory editor.

Sweet berry bushes

  • Can be found in Template:BiomeLink and Template:BiomeLink biomes.
  • Can be planted from sweet berries.
  • Have 4 growth stages.
  • Drop 2-3 sweet berries when harvested.
  • Available through Experimental Gameplay.

Items

Banner patterns

  • Made with the Minecraft:Loom.
  • Can be added to banners to apply designs.
  • 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.

Spawn eggs

  • Added illager beast and wandering trader spawn eggs, available through Experimental Gameplay.

Sweet berries

  • Collected from sweet berry bushes.
  • Can be eaten or planted into bushes.
  • Can be planted into the ground and grown into sweet berry bushes.

Minecraft:Shields

  • New tool that can be used to block most incoming attacks.
  • Sneaking or mounting a mob activates the shield when equipped in either hand.
  • Crafted with 6 Minecraft:planks and 1 iron ingot.

Mobs

Wandering traders

  • A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
  • Accompanied by two custom llamas.
  • Available through Experimental Gameplay.

Illager beasts

  • Available through Experimental Gameplay.
  • Currently only have the basic AI.
  • Drop a saddle when killed.

Cat

  • Added a new skin: Jellie, the community cat contest winner.

World generation

Pillager outposts

  • Generate in the same biomes as villages, and pillagers respawn around the tower.
  • Available through Experimental Gameplay.
  • Can generate with tall foundation.
  • Generate with black Minecraft:banners, instead of illager banners.

Gameplay

Achievements

  • Added a new achievement:
    • Fruit on the Loom - Make a banner using an Enchanted Apple Stencil (20G)

Commands

Template:Cmd

Changes

Blocks

Minecraft:Barrels

  • Still under Experimental Gameplay and cannot be opened.
  • Added crafting recipe.

Minecraft:Bells

  • Still under Experimental Gameplay.
  • Improved and added placement features.

Blast furnaces and Minecraft:smokers

  • Still under Experimental Gameplay.
  • Added crafting recipe.

Cartography tables

  • Still under Experimental Gameplay.
  • Added crafting recipe.

Chorus flowers

  • Now break when shot with an arrow.

Crops

  • Now have placement sounds.

Dead bushes

  • Can now be used as fuel.

Minecraft:Dispensers

  • Dispensers with shears in them can now shear sheep.

Minecraft:Grindstones

  • Still under Experimental Gameplay.
  • Added crafting recipe.
  • Updated texture.

Minecraft:Lanterns

  • Are no longer only available through Experimental Gameplay.
  • Can now be properly attached to the bottom or top of blocks.
  • Now have animated textures.
  • Added crafting recipe.

Minecraft:Leaves

  • Now have a chance to drop 0–2 sticks when decaying.

Minecraft:Logs and stripped logs

  • Have been renamed from "Wood" and "Stripped Wood".

Smithing tables

  • Still under Experimental Gameplay.
  • Updated texture.

Wet sponges

Minecraft:Wood and stripped wood

  • A log block with the bark texture on all 6 sides.
  • Are no longer unused, and can now be crafted with 4 Minecraft:logs or stripped logs.

White carpets and undyed glass panes

  • Can now be dyed directly in the crafting table.

Items

Beetroot soup and Rabbit stew

  • Now have shapeless crafting recipes.

Minecraft:Crossbows

  • Are no longer only available through Experimental Gameplay.

Mobs

Cats

  • Feeding cats raw cod or raw salmon now replenishes their health.

Creepers

  • Now have a chance to drop a music disc when killed by a stray, as well as a skeleton.

JSON

  • Mob events and behavior can now be scheduled using JSON.

Pillagers

  • Are no longer only available through Experimental Gameplay.
  • Added new sounds. (Template:Bug).

Minecraft:Villagers

  • Have been split into two mobs:
    • New villagers spawn in new villages.
      • Available through Experimental Gameplay.
    • Old villagers still spawn in igloo basements.
  • New villager behavior:
    • Implemented some of the new villager schedule behaviors.
    • Implemented new villager sleep behaviors.
    • Villagers may now wander to the village outskirts.
    • Villagers attempt to find a door when it rains during the day, but navigate to their bed at night.
    • Updated and improved pathfinding.
    • Villagers now have a visual-based trading system, and hold up the item they wish to trade.
    • Villagers have new clothing to indicate their level, profession, and biome.
    • Villagers now mingle together around gathering sites in the village.
    • Librarians inspect bookshelves.
    • Villagers can switch professions depending on the job site blocks available in the village.
      • Villagers now interact with beds and corresponding job site blocks.
  • Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.

Zombie villagers

  • Split into 2 different mobs
    • New zombie villagers have biome-specific and profession skin layers.
      • Available through Experimental Gameplay.
    • Old zombie villagers still spawn in igloo basements.

World generation

Villages

  • Have a new look, differing per biome.
  • Added village job sites and gathering sites.
  • Number of houses depends on beds.
  • Taiga villages are now more common.
  • Removed zombie villages, due to new village changes.
  • Available through Experimental Gameplay.
  • Can be located with both Template:Cmd and Template:Cmd. Template:Cmd is not always guaranteed to locate a village, while Template:Cmd always point to villages.
  • No longer generate in Old world type.
  • Meeting points generate with various bell types.
  • Job and gathering sites, that villagers mingle around together, generate in villages.
    • Job sites can be built by players by placing job site blocks in village boundaries.

Strongholds

  • Most strongholds no longer generate under village wells - they now generate under village meeting points.
    • Available through Experimental Gameplay.
  • Reduced the chance of strongholds generating under villages.

Igloo

  • Now always generate with a red bed, regardless of the biome.

General

Texture Update

  • The new vanilla textures are now set as the default pack.

Data-driven animation

  • Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
  • Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
  • Converted sheep and pigs to the new animation system.
  • Move locators to bones.
  • Blend state transitions.
  • Removed cod lead locator.
  • Renamed Template:Cd.
  • Initial poly mesh support.
  • Added TextureMesh geometry.
  • Flipping data-driven entities test to enable new entities to use Template:Cd.
  • Events now have defined data objects containing all event data.
  • Added new villager animations.

Data-driven models

  • Added default parenting to the evoker nose, in line with over villager-derived mobs.

Entity scripting function

  • Is no longer behind Experimental Gameplay.

Help

  • Pressing help button links to the relevant how to play section.
  • Updated the how to play section.

Particles

Permissions

  • Improvements to the operator status and permission settings, with the added option to enable cheats or not.

Resource packs

  • Are now separate from world templates and can be updated independently in existing worlds.

Scripting system

  • Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
  • Updating a player's position with scripting now correctly syncs with the player.
  • Creating actors via script now avoids the spawning logic.
    • This prevents hard-coded logic like ocelots spawning along with baby ocelots.
  • Improved the message wording for players who get disconnected due to unsupported scripts.
  • Allow events to fire without a defined event data object.
  • Renamed Views to Actor/Entity Queries.
  • Added sound events to the scripting API.
  • Add Event Data to Template:Cd.
  • Custom UIs can now be made like regular in-game UI screens.
  • Added 'Global Objects' to the scripting API.
  • Refactored JavaScript object registration.
  • Added the ability to enable and disable scripting error and warning logging.

Fixes

Crashes/performance

  • Fixed several crashes that could occur during gameplay.
  • Fixed several crashes that could occur when loading the game.
  • Fixed several crashes that could occur when connecting to realms.
  • Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
  • Fixed a crash that could occur when rejoining the game in the End dimension.
  • Fixed a crash that could occur when entering a portal on some servers.
  • Resource packs that are nested in an extra folder no longer cause the game to crash.
  • Fixed a crash that could occur when adding a resource pack with a missing pack icon.
  • Stacking slabs to make a double slab no longer crashes the game.
  • Fixed a crash that could occur on Xbox One if a player was not signed in correctly.
  • Fixed a crash that could occur when closing a world and reentering it on Xbox One.
  • Fixed a crash that could occur when using a jukebox on Nintendo Switch.
  • Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch.
  • Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
  • Fixed a crash that could happen after running scripts for a long period of time.
  • Fixed a crash that could occur when loading large world templates.
  • Optimized particles to improve performance.
  • Looping UI animations no longer increase memory usage over time.
  • Removing ticking areas from the game now correctly frees up used memory.
  • Fixed a scripting crash that could occur when using 'Template:Cd' events.

General

  • Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices. (Template:Bug)
  • Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby.
  • Various fixes and improvements to the Marketplace sorting and search results.
  • Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions.
  • Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer. (Template:Bug)

Gameplay

  • Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result. (Template:Bug, Template:Bug)
  • Player position is now accurately saved when exiting and rejoining a world.
  • Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks.
  • The descend button now works correctly when underwater and using touch controls.
  • Fixed a bug where players could respawn some distance away from their beds. (Template:Bug)
  • Fixed a bug where lava could hurt a player through block corners. (Template:Bug)
  • The re-center button on Minecraft VR has been mapped to Y now instead of X.
  • Players using Oculus Rift can no longer fly in Survival mode after swimming. (Template:Bug)

World generation

  • Trapdoors in shipwrecks are now correctly rotated.
  • Snow layers generate around grass and flowers again in snow biomes. (Template:Bug)
  • Strongholds now generate with the correct stair variants again. (Template:Bug)
  • Mutated birch forest biomes now generate with extra tall birch trees again. (Template:Bug)
  • The correct amount of white terracotta now generates in mesa biomes.

Mobs

  • Reduced the number of drowned mobs that can spawn in an area. (Template:Bug)
  • Passive mobs now spawn on the correct block types. (Template:Bug)
  • Turtles no longer levitate above the ground.
  • Damage cooldown no longer hinders other mob attacks.
  • Wither skeletons and vex mobs can now be renamed with nametags. (Template:Bug)
  • Fixed the pathfinding for zombies chasing villagers inside buildings. (Template:Bug)
  • Fixed the wither's ranged and swoop attacks. (Template:Bug)
  • Skeletons once again attack iron golems.
  • Cats are no longer tempted by food when they are too far from the player.
  • Fixed an issue with the sword held by the vex mob.
  • Fixed sleep goal so mobs can get in beds that have blocks on the sides.
  • Mobs can no longer destroy paintings if Mob Griefing is disabled. (Template:Bug)

Blocks

  • Bamboo saplings no longer destroy blocks above them as they grow. (Template:Bug)
  • 'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition.
  • Infested bricks mined with silk touch now drop as its non-infested variant.
  • It is now possible to climb through snow layers placed on top of scaffolding. (Template:Bug)
  • Hanging banners no longer show as floor standing banner variants. (Template:Bug)
  • Scaffolding no longer gets left hanging unsupported when being placed rapidly. (Template:Bug)
  • Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. (Template:Bug)
  • Fixed a bug where kelp would grow in horizontal flowing water. (Template:Bug)

Items

  • Items can no longer be duplicated in the crafting grid. (Template:Bug)
  • Fixed an exploit that allowed players to gain unlimited items from the recipe book. (Template:Bug)
  • The new dye types can now be used to dye shulker mobs. (Template:Bug)

Graphical

  • Players on split-screen no longer have limited visibility underwater. (Template:Bug)
  • Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
  • Fixed an issue that could cause lighting issues in chunks when flying around.
  • Pandas eating bamboo now show correctly colored food particles. (Template:Bug)
  • Food held by pandas is now sized, positioned, and textured correctly. (Template:Bug)
  • Upside-down shulkers now have the correct opening animation. (Template:Bug)
  • Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. (Template:Bug)
  • Colored beacon beam textures no longer appear compressed.
  • Mobs no longer spawn with heart particles.
  • Weapons held by armor stands are now the correct size. (Template:Bug)
  • Fixed skeleton melee attack animation.
  • Firework stars no longer appear black in the Creative inventory.
  • Fixed animations for cow and parrot mobs.
  • Ender dragon attacks now show a particle trail.
  • Cornflowers now render correctly in item frames.
  • Existing armor stands no longer turn white.
  • Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
  • Fixed wither skeleton model geometry issue that was affecting some Marketplace content.
  • Fixed the head rotation of pigmen when non-standard texture packs are used. (Template:Bug)

User interface

  • Menu buttons no longer stay highlighted after being selected (Template:Bug)
  • Worlds no longer show singleplayer only warning message when multiplayer is enabled (Template:Bug)
  • Texture packs applied to a freshly created world are now displayed in the active list
  • Global resource packs no longer show in the active packs list if they are not applied to a specific world
  • The 'Unlock Template World Options' popup no longer has a placeholder message
  • Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
  • Players are prompted to redownload packs if they have been applied to a world but removed from the cache
  • Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
  • Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended
  • Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (Template:Bug)
    • Controller sensitivity setting (touching the screen no longer interferes with controller movement)​.
    • Removed increased build distance in creative including place/mine tooltips​.
    • When the last hotbar slot selected, touching the screen no longer switches to 8th slot.
  • Fixed the ability to unblock players from Realms on the members list for pages two and above.

Commands

  • Giving a cobblestone wall variant with commands no longer crashes the game. (Template:Bug)
  • Chest minecarts now drop their contents if destroyed with the Template:Cmd command.
  • Multiple commands run from Functions now run from the correct point of execution. (Template:Bug, Template:Bug)
  • Players no longer receive command feedback when cheats are disabled. (Template:Bug)
  • Fixed an issue related to scoreboard not showing the correct entries.
  • Using scoreboard selectors no longer adds extra characters to player names.
  • Scoreboards now work correctly with custom-named entities.
  • Scoreboard data is now saved more accurately when exiting a world.
  • Various fixes and improvements to the Template:Cd function.

Add-ons / script engine

  • Renamed blocks in resource packs now keep their custom names.
  • Packs missing 'Template:Cd' don't allow loading UI anymore.
  • Script queries no longer show error messages when detecting dropped item entities. (Template:Bug)
  • 'Template:Cd' component now has consistent naming between scripting and JSON.
  • The scripting event 'Template:Cd' now fires correctly.
  • Fixed an issue with the scripting event 'Template:Cd' not working as expected.
  • Fixed the 'Template:Cd' scripting component that was not working as expected.
  • Scripting can now be used to attach particles to mobs correctly.
  • Fixed issue of region filters not working if inside a custom spawn event.
  • Renamed the 'Template:Cd' scripting event to 'Template:Cd'.
  • Scripting 'Template:Cd' now correctly checks for valid entities only.
  • Fixed incorrect results for 'Template:Cd' on some entity components.

Videos

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Trivia

  • With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates.

See also

  • Java Edition 1.14
  • PlayStation 4 Edition 1.90
  • Education Edition 1.12

References

Template:Reflist

Navigation

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