Minecraft:Golden Helmet: Difference between revisions
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A '''golden helmet''' is a variant of [[Minecraft:helmet]] that is crafted from | A '''golden helmet''' is a variant of [[Minecraft:helmet]] that is crafted from gold ingots. It is the seventh-highest tier of helmet, having higher armor points and durability than a leather cap. Like all golden armor, [[Minecraft:piglin]]s are attracted to golden helmets, and do not attack any player wearing one. | ||
== Obtaining == | == Obtaining == | ||
| Line 31: | Line 31: | ||
=== Mob loot === | === Mob loot === | ||
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, | [[Minecraft:Zombie]]s, [[Minecraft:husk]]s, skeletons, strays, bogged, and [[Minecraft:piglin]]s have a small chance to spawn wearing golden helmets. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19. | ||
== Usage == | == Usage == | ||
When worn, a golden helmet provides {{armor|2}} | When worn, a golden helmet provides {{armor|2}} armor points. | ||
=== Piglins === | === Piglins === | ||
As with other pieces of gold armor, | As with other pieces of gold armor, piglins do not attack players wearing golden helmets unless provoked or attacked. | ||
Piglins are also attracted towards golden helmets on the ground and equip them after inspecting them. | Piglins are also attracted towards golden helmets on the ground and equip them after inspecting them. | ||
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}} | }} | ||
A golden helmet can be repaired in an [[Minecraft:anvil]] by adding | A golden helmet can be repaired in an [[Minecraft:anvil]] by adding gold ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two golden helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments. | ||
=== Enchantments === | === Enchantments === | ||
A golden helmet can receive the following | A golden helmet can receive the following enchantments: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 81: | Line 81: | ||
!Description | !Description | ||
!Max level | !Max level | ||
! | !Method | ||
!Weight | !Weight | ||
|- | |- | ||
| | |Protection<ref name="exc" group="note">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | ||
|Increases overall damage reduction. | |Increases overall damage reduction. | ||
|IV | |IV | ||
| Line 90: | Line 90: | ||
|10 | |10 | ||
|- | |- | ||
| | |Projectile Protection<ref name="exc" group="note" /> | ||
|Increases damage reduction against projectiles. | |Increases damage reduction against projectiles. | ||
|IV | |IV | ||
| Line 96: | Line 96: | ||
|5 | |5 | ||
|- | |- | ||
| | |Blast Protection<ref name="exc" group="note" /> | ||
|Increases damage reduction against explosions. | |Increases damage reduction against explosions. | ||
|IV | |IV | ||
| Line 102: | Line 102: | ||
|2 | |2 | ||
|- | |- | ||
| | |Fire Protection<ref name="exc" group="note" /> | ||
|Increases damage reduction against fire. | |Increases damage reduction against fire. | ||
|IV | |IV | ||
| Line 108: | Line 108: | ||
|5 | |5 | ||
|- | |- | ||
| | |Thorns | ||
|Deals returning damage to attackers. | |Deals returning damage to attackers. | ||
|III | |III | ||
| Line 114: | Line 114: | ||
|1 | |1 | ||
|- | |- | ||
| | |Respiration | ||
|Extends breathing time underwater. | |Extends breathing time underwater. | ||
|III | |III | ||
| Line 120: | Line 120: | ||
|2 | |2 | ||
|- | |- | ||
| | |Aqua Affinity | ||
|Increases underwater mining speed. | |Increases underwater mining speed. | ||
|I | |I | ||
| Line 126: | Line 126: | ||
|2 | |2 | ||
|- | |- | ||
| | |Unbreaking | ||
|Grants a chance to negate durability consumption. | |Grants a chance to negate durability consumption. | ||
|III | |III | ||
| Line 132: | Line 132: | ||
|5 | |5 | ||
|- | |- | ||
| | |Mending | ||
|Repairs the helmet when obtaining | |Repairs the helmet when obtaining experience. | ||
|I | |I | ||
|{{BlockLink|Anvil}} | |{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Curse of Vanishing | ||
|The helmet vanishes on death, not dropping as an item. | |The helmet vanishes on death, not dropping as an item. | ||
|I | |I | ||
| Line 144: | Line 144: | ||
|1 | |1 | ||
|- | |- | ||
| | |Curse of Binding | ||
|Removes the ability to de-equip the helmet. | |Removes the ability to de-equip the helmet. | ||
|I | |I | ||
| Line 153: | Line 153: | ||
=== Armor trimming === | === Armor trimming === | ||
It is possible to upgrade armor with trims. This requires a | It is possible to upgrade armor with trims. This requires a smithing template, a golden helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, [[Minecraft:emerald]], redstone dust, lapis lazuli, amethyst shard, nether quartz, [[Minecraft:diamond]], or resin brick). | ||
These trims have no effect on the gameplay or strength of the armor. | These trims have no effect on the gameplay or strength of the armor. | ||
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|{{HistoryLine||20100206-2034|[[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmets.}} | |{{HistoryLine||20100206-2034|[[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmets.}} | ||
|{{HistoryLine||20100218|[[File:Golden Helmet JE1 BE1.png|32px]] Added models of gold helmets. | |{{HistoryLine||20100218|[[File:Golden Helmet JE1 BE1.png|32px]] Added models of gold helmets. | ||
|Golden helmets can now be | |Golden helmets can now be crafted and worn. | ||
|Golden helmets now function. All helmets give {{Armor|3}}. Helmets have limited | |Golden helmets now function. All helmets give {{Armor|3}}. Helmets have limited durability, with lower tier helmets less durable than higher tier helmets.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} | ||
|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a | |{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a player wearing enchanted armor are revealed.}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Golden helmets can now be | |{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Golden helmets can now be enchanted.}} | ||
|{{HistoryLine||1.2.1|dev=12w06a| | |{{HistoryLine||1.2.1|dev=12w06a|Zombie pigmen now drop golden helmets.}} | ||
|{{HistoryLine||1.4.2|dev=12w32a|[[Minecraft:Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[Minecraft:zombie]]s, | |{{HistoryLine||1.4.2|dev=12w32a|[[Minecraft:Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[Minecraft:zombie]]s, skeletons and zombie pigmen, with the likelihood increasing with difficulty.}} | ||
|{{HistoryLine||1.5|dev=13w04a|Golden helmets in the | |{{HistoryLine||1.5|dev=13w04a|Golden helmets in the player's hand can now be equipped by right-clicking. | ||
|[[Minecraft:Dispenser]]s can now equip nearby players with helmets.}} | |[[Minecraft:Dispenser]]s can now equip nearby players with helmets.}} | ||
|{{HistoryLine||1.8|dev=14w05a|Golden helmets no longer turn red when [[Minecraft:mob]]s and | |{{HistoryLine||1.8|dev=14w05a|Golden helmets no longer turn red when [[Minecraft:mob]]s and players are hurt.}} | ||
|{{HistoryLine||1.9|dev=15w34b|A Golden helmet's | |{{HistoryLine||1.9|dev=15w34b|A Golden helmet's durability now affects armor value.}} | ||
|{{HistoryLine|||dev=15w36a|Armor and armor | |{{HistoryLine|||dev=15w36a|Armor and armor enchantment calculations have been changed. For the original values, see here.}} | ||
|{{HistoryLine|||dev=15w36d|Golden helmet durability affecting value has been removed. | |{{HistoryLine|||dev=15w36d|Golden helmet durability affecting value has been removed. | ||
|Golden helmets now have an [[Minecraft:attribute]] controlling the defense points.}} | |Golden helmets now have an [[Minecraft:attribute]] controlling the defense points.}} | ||
|{{HistoryLine|||dev=16w02a|Golden armor and golden armor enchantment calculations have been changed again.}} | |{{HistoryLine|||dev=16w02a|Golden armor and golden armor enchantment calculations have been changed again.}} | ||
|{{HistoryLine|||dev=16w05a|Golden armor calculations have been changed, once again.}} | |{{HistoryLine|||dev=16w05a|Golden armor calculations have been changed, once again.}} | ||
|{{HistoryLine|||dev=18w09a|Golden helmets now have a chance of generating in | |{{HistoryLine|||dev=18w09a|Golden helmets now have a chance of generating in underwater ruins.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet has been changed.}} | |{{HistoryLine||1.14|dev=18w43a|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet has been changed.}} | ||
|{{HistoryLine|||dev=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[Minecraft:item]]s have been changed.}} | |{{HistoryLine|||dev=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[Minecraft:item]]s have been changed.}} | ||
|{{HistoryLine||1.16|dev=20w07a|[[File:Golden piglin helmet.png|32px]] Added textures and | |{{HistoryLine||1.16|dev=20w07a|[[File:Golden piglin helmet.png|32px]] Added textures and models for golden helmets when they are used by [[Minecraft:piglin]]s.}} | ||
|{{HistoryLine|||dev=20w16a|Golden helmets now generate randomly | |{{HistoryLine|||dev=20w16a|Golden helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests.}} | ||
|{{HistoryLine|||dev=pre3|The special golden helmet | |{{HistoryLine|||dev=pre3|The special golden helmet models and textures created for [[Minecraft:piglin]]s have been removed.}} | ||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Golden helmets can now be trimmed using a | |{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Golden helmets can now be trimmed using a smithing table. | ||
|There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}} | |There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}} | ||
|{{HistoryLine|||dev=23w05a|Golden helmets can now have trims of the same material it is made out of.}} | |{{HistoryLine|||dev=23w05a|Golden helmets can now have trims of the same material it is made out of.}} | ||
|{{HistoryLine||1.19.4|dev=23w05a|Golden helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} | |{{HistoryLine||1.19.4|dev=23w05a|Golden helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} | ||
|{{HistoryLine||1.20.5|dev=24w03a|Golden helmets can now receive | |{{HistoryLine||1.20.5|dev=24w03a|Golden helmets can now receive Thorns through an enchanting table, rather than only through an anvil.}} | ||
|{{HistoryLine||26.1|dev=snap7|[[File:Baby Golden Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | |{{HistoryLine||26.1|dev=snap7|[[File:Baby Golden Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | ||
}} | }} | ||
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|{{HistoryLine|pocket alpha}} | |{{HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.6.0|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}} | |{{HistoryLine||v0.6.0|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}} | ||
|{{HistoryLine||v0.11.0|dev=build 11|Helmets now protect against | |{{HistoryLine||v0.11.0|dev=build 11|Helmets now protect against damage from [[Minecraft:mob]]s only.}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|Helmets can now be worn by mobs.}} | |{{HistoryLine||v0.12.1|dev=build 1|Helmets can now be worn by mobs.}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Helmets can now be obtained from | |{{HistoryLine||v0.15.0|dev=build 1|Helmets can now be obtained from strays and [[Minecraft:husk]]s that naturally spawn with armor.}} | ||
|{{HistoryLine|pocket}} | |{{HistoryLine|pocket}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden helmets can now be | |{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden helmets can now be smelted down into gold nuggets.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Golden helmets can now be found inside | |{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Golden helmets can now be found inside underwater ruins chests.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet has been changed.}} | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet has been changed.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[Minecraft:item]]s have been changed.}} | |{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[Minecraft:item]]s have been changed.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Helmets can now be obtained from [[Minecraft:piglin]]s that naturally spawn with golden helmets.}} | |{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Helmets can now be obtained from [[Minecraft:piglin]]s that naturally spawn with golden helmets.}} | ||
|{{HistoryLine|||dev=beta 1.16.0.57|Golden helmets now generate randomly | |{{HistoryLine|||dev=beta 1.16.0.57|Golden helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant chests.}} | ||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a | |{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a smithing table.}} | ||
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Golden Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | |{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Golden Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | ||
}} | }} | ||
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|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}} | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}} | ||
|{{HistoryLine|xbox=TU5||Added a quick equip for armor to the [[Minecraft:inventory]] interface.}} | |{{HistoryLine|xbox=TU5||Added a quick equip for armor to the [[Minecraft:inventory]] interface.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.05|psvita=1.00|ps4=1.00| | |{{HistoryLine||xbox=TU14|ps3=1.05|psvita=1.00|ps4=1.00|Item repair can now repair helmets.}} | ||
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Golden helmets no longer turn red when [[Minecraft:mob]]s and | |{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Golden helmets no longer turn red when [[Minecraft:mob]]s and players are hurt.}} | ||
|{{HistoryLine||xbox=TU25|xbone=CU13|ps3=1.16|psvita=1.16|ps4=1.16|Golden helmets now have the quick equip functionality.}} | |{{HistoryLine||xbox=TU25|xbone=CU13|ps3=1.16|psvita=1.16|ps4=1.16|Golden helmets now have the quick equip functionality.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden helmets now have an [[Minecraft:attribute]] controlling the defense points.}} | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden helmets now have an [[Minecraft:attribute]] controlling the defense points.}} | ||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden helmets can now be | |{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden helmets can now be smelted down into gold nuggets.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Golden helmets can now be found inside | |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Golden helmets can now be found inside underwater ruins chests.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet item has been changed.}} | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet item has been changed.}} | ||
}} | }} | ||
| Line 352: | Line 352: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numerical ID was 314.}} | ||
}} | }} | ||
== Trivia == | == Trivia == | ||
*{{IN|JE}}, from | *{{IN|JE}}, from Indev 20100206-2034 to Infdev 20100227-1414, the [[Minecraft:apple]] had the golden helmet texture. | ||
== Issues == | == Issues == | ||
| Line 372: | Line 372: | ||
<gallery> | <gallery> | ||
File:Golden Helmet (inventory) MCE.png|A {{MCE|golden helmet}} as it appeared in {{MCE}} | File:Golden Helmet (inventory) MCE.png|A {{MCE|golden helmet}} as it appeared in {{MCE}} | ||
File:Cubeez 2025 Golden Makena.png| | File:Cubeez 2025 Golden Makena.png|Cubeez of Makena in a golden helmet | ||
</gallery> | </gallery> | ||
| Line 383: | Line 383: | ||
{{Navbox items|tools}} | {{Navbox items|tools}} | ||
pt:Capacete de Ouro | |||
uk:Золотий шолом | |||
Revision as of 15:51, 9 April 2026
Template:Infobox item A golden helmet is a variant of Minecraft:helmet that is crafted from gold ingots. It is the seventh-highest tier of helmet, having higher armor points and durability than a leather cap. Like all golden armor, Minecraft:piglins are attracted to golden helmets, and do not attack any player wearing one.
Obtaining
Crafting
Generated loot
Mob loot
Minecraft:Zombies, Minecraft:husks, skeletons, strays, bogged, and Minecraft:piglins have a small chance to spawn wearing golden helmets. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
Usage
When worn, a golden helmet provides Template:Armor armor points.
Piglins
As with other pieces of gold armor, piglins do not attack players wearing golden helmets unless provoked or attacked.
Piglins are also attracted towards golden helmets on the ground and equip them after inspecting them.
Smelting
Repairing
Combining
Template:Crafting Template:Grinding
Unit repair
Template:Main Template:Repairing
A golden helmet can be repaired in an Minecraft:anvil by adding gold ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two golden helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments.
Enchantments
A golden helmet can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Protection<ref name="exc" group="note">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | Increases overall damage reduction. | IV | Template:BlockLinkTemplate:BlockLink | 10 |
| Projectile Protection<ref name="exc" group="note" /> | Increases damage reduction against projectiles. | IV | Template:BlockLinkTemplate:BlockLink | 5 |
| Blast Protection<ref name="exc" group="note" /> | Increases damage reduction against explosions. | IV | Template:BlockLinkTemplate:BlockLink | 2 |
| Fire Protection<ref name="exc" group="note" /> | Increases damage reduction against fire. | IV | Template:BlockLinkTemplate:BlockLink | 5 |
| Thorns | Deals returning damage to attackers. | III | Template:BlockLinkTemplate:BlockLink | 1 |
| Respiration | Extends breathing time underwater. | III | Template:BlockLinkTemplate:BlockLink | 2 |
| Aqua Affinity | Increases underwater mining speed. | I | Template:BlockLinkTemplate:BlockLink | 2 |
| Unbreaking | Grants a chance to negate durability consumption. | III | Template:BlockLinkTemplate:BlockLink | 5 |
| Mending | Repairs the helmet when obtaining experience. | I | Template:BlockLink | 2 |
| Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | Template:BlockLink | 1 |
| Curse of Binding | Removes the ability to de-equip the helmet. | I | Template:BlockLink | 1 |
<references group="note"/>
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, a golden helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, Minecraft:emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, Minecraft:diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor. Template:Smithing
Sounds
Data values
ID
Template:JE: Template:ID table Template:BE: Template:ID table
Achievements
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
- Armor durability from Indev until late Beta
| Leather | Golden | Chainmail | Iron | Diamond |
|---|---|---|---|---|
| 33 | 66 | 66 | 132 | 264 |
Data history
Trivia
- Template:IN, from Indev 20100206-2034 to Infdev 20100227-1414, the Minecraft:apple had the golden helmet texture.
Issues
Gallery
Renders
-
Enchanted appearance when worn
-
Enchanted appearance in inventory
In other media
-
A Template:MCE as it appeared in Template:MCE
-
Cubeez of Makena in a golden helmet
References
<references />
Template:Navbox armor Template:Navbox gold Template:Navbox items
pt:Capacete de Ouro uk:Золотий шолом