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Minecraft:Bedrock Edition Preview 1.21.130.24: Difference between revisions

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== Additions ==
== Additions ==
=== Items ===
=== Items ===
{{Animate|Invicon Camel Husk Spawn_Egg.png; Invicon Parched Spawn Egg.png|32px|class=pixel-image}} '''[[Minecraft:Spawn Egg]]s'''
{{MC/Animate|Invicon Camel Husk Spawn_Egg.png; Invicon Parched Spawn Egg.png|32px|class=pixel-image}} '''[[Minecraft:Spawn Egg]]s'''
* Added camel husk and parched spawn eggs.
* Added camel husk and parched spawn eggs.


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== Changes ==
== Changes ==
=== Mobs ===
=== Mobs ===
{{Animate|Camel JE1 BE2.png; Donkey JE5.png; White Horse.png; Mule JE5.png|32px}}  '''Camel''', '''Donkey''', '''[[Minecraft:Horse]]''', and '''Mule'''
{{MC/Animate|Camel JE1 BE2.png; Donkey JE5.png; White Horse.png; Mule JE5.png|32px}}  '''Camel''', '''Donkey''', '''[[Minecraft:Horse]]''', and '''Mule'''
* No longer sink in water while ridden by a player.
* No longer sink in water while ridden by a player.


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=== Items ===
=== Items ===
{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]'''
{{MC/Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]'''
* The wielder's base attack damage now contributes to damage dealt by spears.
* The wielder's base attack damage now contributes to damage dealt by spears.
* The spears item group in the [[Minecraft:Creative inventory]] is now labeled as "Spears" instead of "Spear".
* The spears item group in the [[Minecraft:Creative inventory]] is now labeled as "Spears" instead of "Spear".
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=== Technical ===
=== Technical ===
'''AI Goals'''
'''AI Goals'''
* Added two new fields to {{cd|behavior.float}} to enable more control of floating and how long the vehicle can be underwater before dismounting its passengers.
* Added two new fields to {{MC/Cd|behavior.float}} to enable more control of floating and how long the vehicle can be underwater before dismounting its passengers.
** {{cd|chance_per_tick_to_float}}: The chance per tick to cause an upward impulse.
** {{MC/Cd|chance_per_tick_to_float}}: The chance per tick to cause an upward impulse.
** {{cd|time_under_water_to_dismount_passengers}}: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismount.
** {{MC/Cd|time_under_water_to_dismount_passengers}}: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismount.


'''API'''
'''API'''
* Moved Loot Table Discovery APIs from {{cd|beta}} into {{cd|2.4.0}}.
* Moved Loot Table Discovery APIs from {{MC/Cd|beta}} into {{MC/Cd|2.4.0}}.
* Released {{cd|BlockRedstoneProducerComponent}} from {{cd|beta}} to {{cd|v2.4.0}}.
* Released {{MC/Cd|BlockRedstoneProducerComponent}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.
* Released {{cd|InvalidBlockComponentError}} from {{cd|beta}} to {{cd|v2.4.0}}.
* Released {{MC/Cd|InvalidBlockComponentError}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.
* Released {{cd|LiquidSettings}} from {{cd|beta}} to {{cd|v2.4.0}}.
* Released {{MC/Cd|LiquidSettings}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.
* {{cd|JigsawPlaceOptions}}:
* {{MC/Cd|JigsawPlaceOptions}}:
** Moved {{cd|LiquidSettings}} from {{cd|beta}} to {{cd|v2.4.0}}.
** Moved {{MC/Cd|LiquidSettings}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.
* {{cd|JigsawStructurePlaceOptions}}:
* {{MC/Cd|JigsawStructurePlaceOptions}}:
** Moved {{cd|LiquidSettings}} from {{cd|beta}} to {{cd|v2.4.0}}.
** Moved {{MC/Cd|LiquidSettings}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.


'''Entity Components'''
'''Entity Components'''
* Upgraded the {{cd|minecraft:addrider}} entity component, allowing it to take an array of riders.
* Upgraded the {{MC/Cd|minecraft:addrider}} entity component, allowing it to take an array of riders.
** Description:
** Description:
*** Allows a rideable mob to spawn with one or more riders.
*** Allows a rideable mob to spawn with one or more riders.
** Fields:
** Fields:
*** {{cd|"riders"}}: Array of riders to add to the entity, with the mandatory field {{cd|entity_type}} and optional field {{cd|spawn_event}}.
*** {{MC/Cd|"riders"}}: Array of riders to add to the entity, with the mandatory field {{MC/Cd|entity_type}} and optional field {{MC/Cd|spawn_event}}.
** {{cd|riders}} Fields:
** {{MC/Cd|riders}} Fields:
*** {{cd|entity_type}}: The type of mob to spawn.
*** {{MC/Cd|entity_type}}: The type of mob to spawn.
*** {{cd|spawn_event}}: An optional event to spawn with the mob.
*** {{MC/Cd|spawn_event}}: An optional event to spawn with the mob.
** Requirements:
** Requirements:
*** The mob must have a {{cd|minecraft:rideable}} entity component.
*** The mob must have a {{MC/Cd|minecraft:rideable}} entity component.
*** The array of riders must be no longer than {{cd|minecraft:rideable}} has {{cd|seat_count}}.
*** The array of riders must be no longer than {{MC/Cd|minecraft:rideable}} has {{MC/Cd|seat_count}}.
* Added new boolean field {{cd|can_dehydrate}} to {{cd|minecraft:breathable}}.
* Added new boolean field {{MC/Cd|can_dehydrate}} to {{MC/Cd|minecraft:breathable}}.
** The field defaults to {{cd|false}} to preserve previous breathable behavior. When set to {{cd|true}}, entities that only breathe water will take dehydration damage when out of water.
** The field defaults to {{MC/Cd|false}} to preserve previous breathable behavior. When set to {{MC/Cd|true}}, entities that only breathe water will take dehydration damage when out of water.
* Renamed the {{cd|minecraft:body_rotation_locked_to_vehicle}} component to {{cd|minecraft:rotation_locked_to_vehicle}}.
* Renamed the {{MC/Cd|minecraft:body_rotation_locked_to_vehicle}} component to {{MC/Cd|minecraft:rotation_locked_to_vehicle}}.
** The component now aligns both the entity's body rotation and its overall rotation with that of its mounted vehicle.
** The component now aligns both the entity's body rotation and its overall rotation with that of its mounted vehicle.
* Added a lunge field to the {{cd|minecraft:exhaustion_values}} component.
* Added a lunge field to the {{MC/Cd|minecraft:exhaustion_values}} component.
** Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level.
** Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level.


'''[[Minecraft:Molang]]'''
'''[[Minecraft:Molang]]'''
* Added new Pack Settings Molang queries:
* Added new Pack Settings Molang queries:
** {{cd|query.get_pack_setting('ns:slider_name')}}, the value of a slider.
** {{MC/Cd|query.get_pack_setting('ns:slider_name')}}, the value of a slider.
** {{cd|query.is_pack_setting_enabled('ns:toggle_name')}}, check if toggle is enabled.
** {{MC/Cd|query.is_pack_setting_enabled('ns:toggle_name')}}, check if toggle is enabled.
** {{cd|query.is_pack_setting_selected('ns:dropdown_name', 'dropdown_option_name')}}, if a dropdown option is selected.
** {{MC/Cd|query.is_pack_setting_selected('ns:dropdown_name', 'dropdown_option_name')}}, if a dropdown option is selected.


'''Network'''
'''Network'''
* Added new Level Sound Event, {{cd|imitate.camel_husk}}.
* Added new Level Sound Event, {{MC/Cd|imitate.camel_husk}}.
* Added new Level Sound Event, {{cd|imitate.parched}}.
* Added new Level Sound Event, {{MC/Cd|imitate.parched}}.
* Renamed {{cd|ActorFlags::BODY_ROTATION_LOCKED_TO_VEHICLE}} to {{cd|ActorFlags::ROTATION_LOCKED_TO_VEHICLE}}.
* Renamed {{MC/Cd|ActorFlags::BODY_ROTATION_LOCKED_TO_VEHICLE}} to {{MC/Cd|ActorFlags::ROTATION_LOCKED_TO_VEHICLE}}.


'''UI'''
'''UI'''
* String multiplication in UI expressions is now limited exclusively to {{cd|%.<number>s}}.
* String multiplication in UI expressions is now limited exclusively to {{MC/Cd|%.<number>s}}.


== Experimental ==
== Experimental ==
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==== Technical ====
==== Technical ====
'''API'''
'''API'''
* Added {{cd|EntitySwingSource}} for providing context of player swings to {{cd|beta}}.
* Added {{MC/Cd|EntitySwingSource}} for providing context of player swings to {{MC/Cd|beta}}.
* Added {{cd|PlayerSwingStartAfterEvent.swingSource}} to {{cd|beta}}.
* Added {{MC/Cd|PlayerSwingStartAfterEvent.swingSource}} to {{MC/Cd|beta}}.
* Added {{cd|PlayerSwingEventOptions.swingSource}} to {{cd|beta}}.
* Added {{MC/Cd|PlayerSwingEventOptions.swingSource}} to {{MC/Cd|beta}}.


'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
* Added new state {{cd|minecraft:corner_and_cardinal_direction}} to the {{cd|minecraft:placement_direction}} block trait, which enables the {{cd|minecraft:corner}} with values {{cd|none}}, {{cd|inner_left}}, {{cd|inner_right}}, {{cd|outer_left}}, and {{cd|outer_right}} to provide similar behavior to how stairs in Vanilla work.
* Added new state {{MC/Cd|minecraft:corner_and_cardinal_direction}} to the {{MC/Cd|minecraft:placement_direction}} block trait, which enables the {{MC/Cd|minecraft:corner}} with values {{MC/Cd|none}}, {{MC/Cd|inner_left}}, {{MC/Cd|inner_right}}, {{MC/Cd|outer_left}}, and {{MC/Cd|outer_right}} to provide similar behavior to how stairs in Vanilla work.
** When this is set, you can use the field {{cd|blocks_to_corner_with}} to decide the criteria with an array of block descriptors to determine what blocks to form a corner with.
** When this is set, you can use the field {{MC/Cd|blocks_to_corner_with}} to decide the criteria with an array of block descriptors to determine what blocks to form a corner with.
*** With the Beta APIs toggle on, Vanilla Stairs have the tag {{cd|minecraft:cornerable_stairs}} available, and can corner with custom blocks with the same tag if the block also uses {{cd|minecraft:cardinal_direction}} block states.
*** With the Beta APIs toggle on, Vanilla Stairs have the tag {{MC/Cd|minecraft:cornerable_stairs}} available, and can corner with custom blocks with the same tag if the block also uses {{MC/Cd|minecraft:cardinal_direction}} block states.
*** The default behavior for this field is to corner with the same block name.
*** The default behavior for this field is to corner with the same block name.
**** This all requires the Beta APIs toggle to be enabled on a world and the {{cd|use_beta_features}} flag on your block.
**** This all requires the Beta APIs toggle to be enabled on a world and the {{MC/Cd|use_beta_features}} flag on your block.


== Fixes ==
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.130.24 Preview
{{MC/Fixes|project=MCPE|fixedin=1.21.130.24 Preview
|;old
|;old
|223049|Vibrant Visuals breaks /camera fade color.
|223049|Vibrant Visuals breaks /camera fade color.
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== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.130 betas]]
[[Category:Bedrock Edition 1.21.130 betas]]

Latest revision as of 19:22, 9 April 2026

Template:Infobox version


Beta 1.21.130.24 (ChromeOS, Android) or Preview 1.21.130.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 29, 2025,<ref>Template:Cite</ref><ref>Template:Mcnet</ref> which adds the parched, camel husk, and fixes bugs.

Additions

Items

Script error: No such module "animate". Minecraft:Spawn Eggs

  • Added camel husk and parched spawn eggs.

Mobs

File:Camel Husk JE1.png Camel Husk

  • New undead camel variant.
  • Spawns at 0 light level in deserts.
  • Spawns with two riders: A Minecraft:husk wielding a spear and a parched.
  • Does not burn in sunlight, following the husk's spawning rules.
  • Does not spawn in caves, following the husk's spawning rules.
  • Is hostile if the rider is a hostile mob.
  • Passive without a rider.
  • Despawns like other hostile mobs, but becomes persistent when ridden by a player.
  • Favourite food is rabbit foot.
  • Cannot be bred.
  • As a mount they work similar to normal camels.

File:Parched JE1 BE1.png Parched

  • New skeleton variant.
  • Spawns at 0 light level in deserts replacing some of the regular skeletons.
  • Does not spawn in caves, following the husk's spawning rules.
  • Does not burn in sunlight.
  • Shoots arrows of Weakness.
  • Has a slower rate of fire compared to normal skeletons, similar to bogged.

Gameplay

Death messages

  • Added the following death message:
    • "<entity> died from dehydration"

Changes

Mobs

Script error: No such module "animate". Camel, Donkey, Minecraft:Horse, and Mule

  • No longer sink in water while ridden by a player.

File:Nautilus BE1.png Nautilus

  • Cooldown charge attack of nautiluses is now 4 seconds.
  • Increased dash speed from 10 blocks/second to 14 blocks/second.
  • Now prioritizes breeding over tempting when offered food.
  • Charge attack now deals 3 damage.

File:Zombie Horse BE3.png Zombie Horse

  • Now has a hint text for dismounting the zombie horse.
  • Now avoid areas with sunlight.
  • Now flee sunlight instead of running around wildly in a panic.

File:Zombie Nautilus BE1.png Zombie Nautilus

  • The charge attack cooldown of zombie nautiluses is now 4 seconds.
  • Increased dash speed from 10 blocks/second to 14 blocks/second.
  • Sounds are now affected by the "Friendly Mobs" slider instead of the "Hostile mobs" slider.
  • Will now attack nearby pufferfish.
  • Will now attack if provoked.
  • Charge attack now deals 3 damage.

Items

Script error: No such module "animate". Minecraft:Spear

  • The wielder's base attack damage now contributes to damage dealt by spears.
  • The spears item group in the Minecraft:Creative inventory is now labeled as "Spears" instead of "Spear".
  • Updated the netherite spear icon.
  • Slightly increased the post-attack cooldown of some spears, for balance and parity purposes.
  • Tweaked the reflectiveness of spears when Minecraft:Vibrant Visuals is enabled.

Gameplay

Enchantments

  • Reduced the amount of additional durability damage done by Lunge to 1 per use across all levels.
  • Using Lunge now consumes hunger points equal to the level of the enchantment.

General

Input

  • Automatically selects the Chat screen text field on opening for Windows when using keyboard and mouse, enabling text input as soon as screen opens.

Music

  • Reenabled missing music for several biomes.

Performance

  • Now automatically attempts to join the local copy if syncing world from cloud on Xbox fails.

Minecraft:Realms

Video Settings Screen

File:New UI - Video Settings Screen Menu (Bedrock Preview 1.21.130.24).png
New Video Settings Screen.

Graphical

  • The partial transparency applied to mobs when close to the camera now also applies to players.

Technical

AI Goals

  • Added two new fields to
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API

  • Moved Loot Table Discovery APIs from
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Entity Components

  • Upgraded the
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    • Description:
      • Allows a rideable mob to spawn with one or more riders.
    • Fields:
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  • Added new boolean field
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    • The field defaults to
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    • The component now aligns both the entity's body rotation and its overall rotation with that of its mounted vehicle.
  • Added a lunge field to the
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    • Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level.

Minecraft:Molang

  • Added new Pack Settings Molang queries:
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Network

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UI

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Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.

Additions

Technical

API

  • Added
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Minecraft:Blocks

  • Added new state
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Fixes

Script error: No such module "fixes". Other

  • Fixed missing hint text for dismounting the zombie horse.
  • Fixed a bug where zombie horses would not spawn in ice plains.
  • Fixed a bug where the zombie horse feeding sound effect would not obey the Friendly Mob Audio setting.
  • Fixed a bug preventing players from growing pink petals, Minecraft:wildflowers, or leaf litter by targeting side of a block.
  • Fixed snowflakes flickering during player movement.
  • Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world.
  • Fixed a bug that caused dialogues with bold text to appear truncated in certain DLC maps.
  • Fixed a bug causing breakpoints to miss under certain conditions.
  • Fixed rotation and mirroring of Minecraft:vines during structure placement.
  • Fixed snowflakes flickering during player movement.
  • Custom blocks will no longer be overly bright when flying between two inventory slots.

References

<references group="">

 </references>

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de:Bedrock Edition beta 1.21.130.24 es:Bedrock Edition Preview 1.21.130.24 pt:Edição Bedrock Preview 1.21.130.24 ru:Preview 1.21.130.24 (Bedrock Edition) zh:基岩版1.21.130.24