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Minecraft:Fishing Rod: Difference between revisions

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{{Dungeons hatnote|type=artifact}}
{{MC/Dungeons hatnote|type=artifact}}
{{About|the item used to fish|the mechanic|Fishing}}
{{About|the item used to fish|the mechanic|Fishing}}
{{Infobox item
{{Infobox item
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| image2 = Cast Fishing Rod.png
| image2 = Cast Fishing Rod.png
| invimage = Fishing Rod
| invimage = Fishing Rod
| durability = {{jebe|64|385}}
| durability = {{MC/JEBE|64|385}}
| enchantability = 1
| enchantability = 1
| renewable = Yes
| renewable = Yes
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===Fishing===
===Fishing===
{{Main|Fishing}}
{{MC/Main|Fishing}}
Enchanted fishing rods are obtainable through fishing, with a 0.8% chance per attempt, while unenchanted ones are obtainable with a 0.2% chance per attempt. See fishing for more details.
Enchanted fishing rods are obtainable through fishing, with a 0.8% chance per attempt, while unenchanted ones are obtainable with a 0.2% chance per attempt. See fishing for more details.


=== Mob loot ===
=== Mob loot ===
Drowned have a 3.75% chance of spawning holding a fishing rod in their main hand, and {{in|bedrock}}, a converted drowned has a 1% chance to spawn with a fishing rod. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.
Drowned have a 3.75% chance of spawning holding a fishing rod in their main hand, and {{MC/In|bedrock}}, a converted drowned has a 1% chance to spawn with a fishing rod. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.


=== Generated loot ===
=== Generated loot ===
{{LootChestItem|enchanted-fishing-rod}}  
{{MC/LootChestItem|enchanted-fishing-rod}}  
{{notelist}}
{{notelist}}


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== Usage ==
== Usage ==
=== Fishing ===
=== Fishing ===
{{main|Fishing}}
{{MC/Main|Fishing}}


Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber entity despawns, unless the fishing rod is moved to the off-hand or it has been swapped with another fishing rod.{{Cn|Cn=Research on the way fishing rods behave when you swap rod or have two equipped (one in the main and one in the off hand) needs to be done}}
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber entity despawns, unless the fishing rod is moved to the off-hand or it has been swapped with another fishing rod.{{MC/Cn|Cn=Research on the way fishing rods behave when you swap rod or have two equipped (one in the main and one in the off hand) needs to be done}}


=== Crafting ingredient ===
=== Crafting ingredient ===
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=== Hooking mobs and other entities ===
=== Hooking mobs and other entities ===
{{see also|Fishing#Fishing rod durability}}
{{MC/See also|Fishing#Fishing rod durability}}


The fishing rod can be used to hook [[Minecraft:mob]]s and some other entities, including [[Minecraft:item (entity)|items]]{{only|java}} and players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a [[Minecraft:mob]] or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between the mob and the player. Hooking entities {{in|BE}} with a flaming bobber cast through fire or lava can ignite the entity.
The fishing rod can be used to hook [[Minecraft:mob]]s and some other entities, including [[Minecraft:item (entity)|items]]{{only|java}} and players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a [[Minecraft:mob]] or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of {{frac|1|10}} the distance between the mob and the player. Hooking entities {{MC/In|BE}} with a flaming bobber cast through fire or lava can ignite the entity.


The maximum distance the player can get between the bobber and themselves is 33 blocks. A hooked entity that exceeds this distance detaches from the bobber.
The maximum distance the player can get between the bobber and themselves is 33 blocks. A hooked entity that exceeds this distance detaches from the bobber.
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Besides mobs and items, entities that can be reeled in include:
Besides mobs and items, entities that can be reeled in include:
* {{ItemLink|id=oak boat|Boats}}
* {{MC/Itemlink|id=oak boat|Boats}}
* {{ItemLink|id=oak boat with chest|Boat with Chest|Boat with Chests}}
* {{MC/Itemlink|id=oak boat with chest|Boat with Chest|Boat with Chests}}
* {{ItemLink|Minecart|Minecarts}} of any type
* {{MC/Itemlink|Minecart|Minecarts}} of any type
* {{ItemLink|Armor Stand|Armor Stands}}
* {{MC/Itemlink|Armor Stand|Armor Stands}}
* {{EntityLink|Shulker Bullet|Shulker Bullets}}
* {{MC/Entitylink|Shulker Bullet|Shulker Bullets}}
* {{EntityLink|Fireball|Fireballs}}
* {{MC/Entitylink|Fireball|Fireballs}}
* {{EntityLink|Wind Charge|Wind Charges}}
* {{MC/Entitylink|Wind Charge|Wind Charges}}
* {{BlockSprite|TNT}} Primed [[Minecraft:TNT]]
* {{MC/Blocksprite|TNT}} Primed [[Minecraft:TNT]]
* Any falling block such as:
* Any falling block such as:
** {{BlockLink|Sand}}
** {{MC/Blocklink|Sand}}
** {{BlockLink|Gravel}}
** {{MC/Blocklink|Gravel}}
** {{BlockLink|Dragon Egg|Dragon Eggs}}
** {{MC/Blocklink|Dragon Egg|Dragon Eggs}}
** {{BlockLink|Concrete Powder}}
** {{MC/Blocklink|Concrete Powder}}
** {{BlockLink|Scaffolding}}
** {{MC/Blocklink|Scaffolding}}
** {{BlockLink|Snow}} {{only|BE}}
** {{MC/Blocklink|Snow}} {{only|BE}}
** {{BlockLink|Anvil|Anvils}}
** {{MC/Blocklink|Anvil|Anvils}}


Some entities can be hooked, but cannot be reeled in:  
Some entities can be hooked, but cannot be reeled in:  
* {{EntitySprite|Horse}} Players or mobs riding vehicles or other mobs {{only|java}}
* {{MC/EntitySprite|Horse}} Players or mobs riding vehicles or other mobs {{only|java}}
* {{EntityLink|Painting|Paintings}}
* {{MC/Entitylink|Painting|Paintings}}
* {{EntityLink|Item Frame|Item Frames}} {{only|JE}}
* {{MC/Entitylink|Item Frame|Item Frames}} {{only|JE}}
* {{EntityLink|id=leash-knot|Lead#Leash Knot|Lead knots}}
* {{MC/Entitylink|id=leash-knot|Lead#Leash Knot|Lead knots}}
* {{EntityLink|End Crystal|End Crystals}}
* {{MC/Entitylink|End Crystal|End Crystals}}
* {{EntityLink|Shulker|Shulkers}}
* {{MC/Entitylink|Shulker|Shulkers}}


Attempting to reel in said entities still costs durability to the rod.
Attempting to reel in said entities still costs durability to the rod.
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==== Dismounting entities ====
==== Dismounting entities ====
{{exclusive|bedrock|section=1}}
{{MC/Exclusive|bedrock|section=1}}
{{IN|be}}, a mob or a player riding a [[Minecraft:minecart]], a [[Minecraft:boat]], or a mob can be dismounted by reeling it in.
{{MC/In|be}}, a mob or a player riding a [[Minecraft:minecart]], a [[Minecraft:boat]], or a mob can be dismounted by reeling it in.


=== Fuel ===
=== Fuel ===
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==== Unit repair ====
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{MC/Main|Anvil mechanics#Unit repair}}
{{Repairing
{{Repairing
|head=1
|head=1
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|Decreases the wait time for hooking.
|Decreases the wait time for hooking.
|III
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
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|Increases fishing luck.
|Increases fishing luck.
|III
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
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|Grants a chance to negate durability consumption.
|Grants a chance to negate durability consumption.
|III
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|5
|5
|-
|-
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|Repairs the fishing rod when obtaining experience.
|Repairs the fishing rod when obtaining experience.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
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|The fishing rod vanishes on death, not dropping as an item.
|The fishing rod vanishes on death, not dropping as an item.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|1
|1
|}
|}
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| networkid = '''JE:''' 90
| networkid = '''JE:''' 90
}}
}}
{{see also|Entity format}}
{{MC/See also|Entity format}}
'''Fishing bobbers''' have entity data associated with them that contain various properties of the entity. {{IN|je}}, they despawn after being on ground for more than 1200 ticks. When fishing bobber enters water ({{nbt|bool|OnGround}} becomes {{cd|false}}), despawn timer resets. {{info needed|How long it takes to despawn on BE?}}
'''Fishing bobbers''' have entity data associated with them that contain various properties of the entity. {{MC/In|je}}, they despawn after being on ground for more than 1200 ticks. When fishing bobber enters water ({{MC/Nbt|bool|OnGround}} becomes {{MC/Cd|false}}), despawn timer resets. {{MC/Info needed|How long it takes to despawn on BE?}}


== Sounds ==
== Sounds ==
{{Edition|Java}}:<br>
{{MC/Edition|Java}}:<br>
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />


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}}
}}


{{Edition|Bedrock}}:
{{MC/Edition|Bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
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=== Entity data ===
=== Entity data ===
{{JE}}:
{{MC/JE}}:
{{main|Entity format}}
{{MC/Main|Entity format}}
<section begin="entity data"/><div class="treeview">
<section begin="entity data"/><div class="treeview">
* {{nbt|compound}} Entity data
* {{MC/Nbt|compound}} Entity data
** {{nbt inherit/entity}}
** {{MC/Nbt inherit/entity}}
</div><section end="entity data"/>
</div><section end="entity data"/>


{{BE}}:
{{MC/BE}}:
: See [[Minecraft:Bedrock Edition level format/Entity format]].
: See [[Minecraft:Bedrock Edition level format/Entity format]].


== Achievements ==
== Achievements ==
{{load achievements|Cow Tipper}}
{{MC/Load achievements|Cow Tipper}}


== Advancements ==
== Advancements ==
{{load advancements|Fishy Business}}
{{MC/Load advancements|Fishy Business}}


== History ==
== History ==
{{more sounds|section=1|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}
{{MC/More sounds|section=1|type=old|Old throwing sound (pre-Sound Update), which was used for fishing rods}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{MC/HistoryLine|java alpha}}
|{{HistoryLine||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|{{MC/HistoryLine||v1.1.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|Fishing rods currently have no function.
|Fishing rods currently have no function.
|Fishing rods are stackable.}}
|Fishing rods are stackable.}}
|{{HistoryLine||v1.2.0|dev=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to catch fish from any body of [[Minecraft:water]].
|{{MC/HistoryLine||v1.2.0|dev=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|Fishing rods have been updated to be able to catch fish from any body of [[Minecraft:water]].
|In first and third person view, fishing rods are now held more realistically, similarly to other [[Minecraft:tool]]s, and they now also use the [[File:Stick JE1 BE1.png|32px]] [[Minecraft:stick]] texture when cast. However, a normal fishing rod is still always shown in the hotbar.
|In first and third person view, fishing rods are now held more realistically, similarly to other [[Minecraft:tool]]s, and they now also use the [[File:Stick JE1 BE1.png|32px]] [[Minecraft:stick]] texture when cast. However, a normal fishing rod is still always shown in the hotbar.
|Fishing rods now have a durability of 64 uses.}}
|Fishing rods now have a durability of 64 uses.}}
|{{HistoryLine||v1.2.2|Fishing rods now work in [[Minecraft:multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
|{{MC/HistoryLine||v1.2.2|Fishing rods now work in [[Minecraft:multiplayer]]. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up.
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
|Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|Fishing rods are no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
|{{MC/HistoryLine||1.6|dev=Test Build 3|Fishing rods are no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever.
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}
|[[File:Cast Fishing Rod JE2 BE1.png|32px]] In first person, cast fishing rods now use a texture without the line to show that it is no longer on the rod. The stick texture is still used in third person, however.}}
|{{HistoryLine||Sound Update|The fishing rod cast sound has been changed.{{check version|Other pages list the change version as RC1. Which is more accurate, and which should we go with?}}}}
|{{HistoryLine||Sound Update|The fishing rod cast sound has been changed.{{check version|Other pages list the change version as RC1. Which is more accurate, and which should we go with?}}}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.3.1|dev=12w17a|Fishing rods now have infinite durability in Creative mode.}}
|{{MC/HistoryLine||1.3.1|dev=12w17a|Fishing rods now have infinite durability in Creative mode.}}
|{{HistoryLine|||dev=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}
|{{MC/HistoryLine|||dev=12w18a|Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.}}
|{{HistoryLine||1.4.2|dev=12w36a|Added the carrot on a stick, which can be crafted using a fishing rod and a [[Minecraft:carrot]].}}
|{{MC/HistoryLine||1.4.2|dev=12w36a|Added the carrot on a stick, which can be crafted using a fishing rod and a [[Minecraft:carrot]].}}
|{{HistoryLine|||dev=12w37a|Fishing now gives the player experience with each fish caught.}}
|{{MC/HistoryLine|||dev=12w37a|Fishing now gives the player experience with each fish caught.}}
|{{HistoryLine||1.4.6|dev=12w49a|Fishing rods can now be enchanted with Unbreaking using enchanted books.}}
|{{MC/HistoryLine||1.4.6|dev=12w49a|Fishing rods can now be enchanted with Unbreaking using enchanted books.}}
|{{HistoryLine||1.7.2|dev=13w36a|Fishing rods now have 2 new enchantments: Lure and Luck of the Sea.
|{{MC/HistoryLine||1.7.2|dev=13w36a|Fishing rods now have 2 new enchantments: Lure and Luck of the Sea.
|Fishing rods can now be enchanted in an enchantment table.
|Fishing rods can now be enchanted in an enchantment table.
|Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.}}
|Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.}}
|{{HistoryLine||1.8|dev=14w02a|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 7–8 [[Minecraft:emerald]]s.}}
|{{MC/HistoryLine||1.8|dev=14w02a|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 7–8 [[Minecraft:emerald]]s.}}
|{{HistoryLine|||dev=14w30a|Fishing rods are now rendered bigger and backwards in first person view.}}
|{{MC/HistoryLine|||dev=14w30a|Fishing rods are now rendered bigger and backwards in first person view.}}
|{{HistoryLine|||dev=14w31a|Fishing rods are no longer rendered backwards in first person, but are still rendered bigger.}}
|{{MC/HistoryLine|||dev=14w31a|Fishing rods are no longer rendered backwards in first person, but are still rendered bigger.}}
|{{HistoryLine|||dev=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
|{{MC/HistoryLine|||dev=14w33b|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
|{{HistoryLine||1.9|dev=15w31a|Cast fishing rods now use the cast texture in the hotbar and [[Minecraft:inventory]].}}
|{{MC/HistoryLine||1.9|dev=15w31a|Cast fishing rods now use the cast texture in the hotbar and [[Minecraft:inventory]].}}
|{{HistoryLine|||dev=15w32a|Fishing rods no longer damage the ender dragon.}}
|{{MC/HistoryLine|||dev=15w32a|Fishing rods no longer damage the ender dragon.}}
|{{HistoryLine|||dev=15w36a|Fishing rods now properly hook entities.
|{{MC/HistoryLine|||dev=15w36a|Fishing rods now properly hook entities.
|Fishing rods no longer cause knockback and pseudo-damage when hooking an entity.
|Fishing rods no longer cause knockback and pseudo-damage when hooking an entity.
|Reeling in while hooked to a non-item entity now costs 5 durability (was 3) to the fishing rod.}}
|Reeling in while hooked to a non-item entity now costs 5 durability (was 3) to the fishing rod.}}
|{{HistoryLine||1.10|dev=16w21a|Fishing rods now hook [[Minecraft:item (entity)|item]]s, which costs 3 durability.}}
|{{MC/HistoryLine||1.10|dev=16w21a|Fishing rods now hook [[Minecraft:item (entity)|item]]s, which costs 3 durability.}}
|{{HistoryLine||1.11|dev=16w33a|Fishing rods can now be used to fuel [[Minecraft:furnace]]s.}}
|{{MC/HistoryLine||1.11|dev=16w33a|Fishing rods can now be used to fuel [[Minecraft:furnace]]s.}}
|{{HistoryLine||1.12|dev=17w13a|The sound of the bobbers of fishing rods being thrown has been changed.}}
|{{MC/HistoryLine||1.12|dev=17w13a|The sound of the bobbers of fishing rods being thrown has been changed.}}
|{{HistoryLine|||dev=17w16a|Added sounds for reeling in fishing bobbers.}}
|{{MC/HistoryLine|||dev=17w16a|Added sounds for reeling in fishing bobbers.}}
|{{HistoryLine||1.13|dev=17w50a|[[Minecraft:Crafting]] a carrot on a stick no longer requires the fishing rod to be at full durability.<ref>{{bug|MC-123196||Carrot on a stick can be crafted using damaged fishing rod|WAI}}</ref>}}
|{{HistoryLine||1.13|dev=17w50a|[[Minecraft:Crafting]] a carrot on a stick no longer requires the fishing rod to be at full durability.<ref>{{bug|MC-123196||Carrot on a stick can be crafted using damaged fishing rod|WAI}}</ref>}}
|{{HistoryLine|||dev=18w09a|Enchanted fishing rods now generate in the [[Minecraft:chest]]s of underwater ruins.}}
|{{MC/HistoryLine|||dev=18w09a|Enchanted fishing rods now generate in the [[Minecraft:chest]]s of underwater ruins.}}
|{{HistoryLine|||dev=18w11a|Added drowned, which have a chance to spawn drop fishing rods upon death.}}
|{{MC/HistoryLine|||dev=18w11a|Added drowned, which have a chance to spawn drop fishing rods upon death.}}
|{{HistoryLine|||dev=18w14a|Catching a fish with the fishing rod now grants the "Fishy Business" advancement.}}
|{{MC/HistoryLine|||dev=18w14a|Catching a fish with the fishing rod now grants the "Fishy Business" advancement.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
|{{HistoryLine|||dev=19w11a|Fisherman villagers now sell enchanted fishing rods for 8-22 emeralds.}}
|{{MC/HistoryLine|||dev=19w11a|Fisherman villagers now sell enchanted fishing rods for 8-22 emeralds.}}
|{{HistoryLine||1.16|dev=20w12a|Enchanted fishing rods can now only be caught when fishing in open water like any other treasure item.}}
|{{MC/HistoryLine||1.16|dev=20w12a|Enchanted fishing rods can now only be caught when fishing in open water like any other treasure item.}}
|{{HistoryLine|||dev=20w13a|Fishing rod is now used to craft warped fungus on a stick.}}
|{{MC/HistoryLine|||dev=20w13a|Fishing rod is now used to craft warped fungus on a stick.}}
|{{HistoryLine|||dev=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[Minecraft:fire]]) [[Minecraft:TNT]], activate [[Minecraft:target]]s and ring [[Minecraft:bell]]s.}}
|{{MC/HistoryLine|||dev=20w14a|The bobber of fishing rods is now considered a projectile and can ignite (if on [[Minecraft:fire]]) [[Minecraft:TNT]], activate [[Minecraft:target]]s and ring [[Minecraft:bell]]s.}}
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager trading.}}
|{{MC/HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Enchantments exclusive to fishing rods are no longer obtainable from villager trading.}}
|{{HistoryLine||1.21.2|dev=24w34a|The bobber of fishing rods can now bounce on the world border if hit.<ref group="note">Although claimed by [https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a minecraft.net] that fishing bobbers bounce on the world border, they don't and instead behave the same way as they did before.</ref>}}
|{{MC/HistoryLine||1.21.2|dev=24w34a|The bobber of fishing rods can now bounce on the world border if hit.<ref group="note">Although claimed by [https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a minecraft.net] that fishing bobbers bounce on the world border, they don't and instead behave the same way as they did before.</ref>}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
|{{MC/HistoryLine||v0.11.0|dev=build 1|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
|{{HistoryLine|||dev=build 8|If an entity is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}
|{{MC/HistoryLine|||dev=build 8|If an entity is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride.}}
|{{HistoryLine|||dev=build 11|Fishing rods are now functional in third person view.}}
|{{MC/HistoryLine|||dev=build 11|Fishing rods are now functional in third person view.}}
|{{HistoryLine||v0.12.1|dev=build 12|Fishing rods now make a less repetitive sound.
|{{MC/HistoryLine||v0.12.1|dev=build 12|Fishing rods now make a less repetitive sound.
|Fishing rods now grant experience when successful.
|Fishing rods now grant experience when successful.
|Fishing rods can now be enchanted.
|Fishing rods can now be enchanted.
|Enchanted fishing rods can now be found as "treasure" from fishing.}}
|Enchanted fishing rods can now be found as "treasure" from fishing.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added the carrot on a stick, which can be crafted using a fishing rod and a [[Minecraft:carrot]].}}
|{{MC/HistoryLine||v0.15.0|dev=build 1|Added the carrot on a stick, which can be crafted using a fishing rod and a [[Minecraft:carrot]].}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods.}}
|{{MC/HistoryLine||1.0.4|dev=alpha 1.0.4.0|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added drowned, which can spawn with and drop fishing rods.}}
|{{MC/HistoryLine||1.2.13|dev=beta 1.2.13.8|Added drowned, which can spawn with and drop fishing rods.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Fishing rods and enchanted fishing rods can now be found in underwater ruins.}}
|{{MC/HistoryLine||1.4.0|dev=beta 1.2.20.1|Fishing rods and enchanted fishing rods can now be found in underwater ruins.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 6 [[Minecraft:emerald]]s as part of their third tier trade.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 6 [[Minecraft:emerald]]s as part of their third tier trade.}}
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.22|Increased thickness of fishing line in [[Minecraft:Vibrant Visuals]] mode so it does not disappear from TAA.}}
|{{MC/HistoryLine||1.21.100|dev=Preview 1.21.100.22|Increased thickness of fishing line in [[Minecraft:Vibrant Visuals]] mode so it does not disappear from TAA.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fishing Rod JE1 BE1.png|32px]] Added fishing rods.
|As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
|As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast.}}
|{{HistoryLine||xbox=TU7|[[File:Cast Fishing Rod JE2 BE1.png|32px]] [[File:Stick JE1 BE1.png|32px]] Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
|{{MC/HistoryLine||xbox=TU7|[[File:Cast Fishing Rod JE2 BE1.png|32px]] [[File:Stick JE1 BE1.png|32px]] Fishing rods no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast.
|The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}
|The cast fishing rod texture appears in first person, while the stick texture is used instead in third person.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the carrot on a stick, which can be crafted using a fishing rod and a [[Minecraft:carrot]].}}
|{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the carrot on a stick, which can be crafted using a fishing rod and a [[Minecraft:carrot]].}}
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
|{{MC/HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Cast fishing rods now use the cast texture in third person, rather than the stick texture.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Fishing rods now have 2 new enchantments: Lure and Luck of the Sea.
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Fishing rods now have 2 new enchantments: Lure and Luck of the Sea.
|Fishing rods can now be enchanted in an enchantment table.
|Fishing rods can now be enchanted in an enchantment table.
|Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 7–8 [[Minecraft:emerald]]s.}}
|Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 7–8 [[Minecraft:emerald]]s.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fishing rods now hook [[Minecraft:item (entity)|item]]s, which costs 3 durability.}}
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fishing rods now hook [[Minecraft:item (entity)|item]]s, which costs 3 durability.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|The fishing rod's holding position in first person view has been updated to match with their Java 1.8 counterpart.}}
|{{MC/HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|The fishing rod's holding position in first person view has been updated to match with their Java 1.8 counterpart.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|The sound of the bobbers of fishing rods being thrown has been changed.|Added sounds for reeling in fishing bobbers.|Fishing rods no longer cause knockback and pseudo-damage when hooking an entity.|Fishing rods can now be used to fuel [[Minecraft:furnace]]s.}}
|{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|The sound of the bobbers of fishing rods being thrown has been changed.|Added sounds for reeling in fishing bobbers.|Fishing rods no longer cause knockback and pseudo-damage when hooking an entity.|Fishing rods can now be used to fuel [[Minecraft:furnace]]s.}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Fishing rods once again cause knockback and pseudo-damage when hooking an entity.{{check version}}}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Fishing rods once again cause knockback and pseudo-damage when hooking an entity.{{check version}}}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Enchanted fishing rods now generate in the [[Minecraft:chest]]s of underwater ruins.
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Enchanted fishing rods now generate in the [[Minecraft:chest]]s of underwater ruins.
|Added drowned, which have a chance to spawn drop fishing rods upon death.}}
|Added drowned, which have a chance to spawn drop fishing rods upon death.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Fishing Rod JE2 BE2.png|32px]] [[File:Cast Fishing Rod JE3 BE2.png|32px]] The textures of fishing rods have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 6 [[Minecraft:emerald]]s as part of their third tier trade.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Fisherman [[Minecraft:villager]]s now sell enchanted fishing rods for 6 [[Minecraft:emerald]]s as part of their third tier trade.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
|{{MC/HistoryLine||0.1.0|[[File:Fishing Rod JE1 BE1.png|32px]] [[File:Cast Fishing Rod JE2 BE1.png|32px]] Added fishing rods.}}
}}
}}


Line 435: Line 435:
==== ''Java Edition'' ====
==== ''Java Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 346.{{info needed|and what was the entity's?}}}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 346.{{MC/Info needed|and what was the entity's?}}}}
|{{HistoryLine|||dev=18w02a|The bobber of fishing rods now has its own entity ID (<code>fishing_bobber</code>), although summoning the bobber alone is still not possible. This allows players to properly select fishing bobbers in commands via the <code>type</code> target selector argument, instead of using <code><nowiki>[name=unknown]</nowiki></code>.|The bobber of fishing rods now has its own translation string ("Fishing Bobber"), and no longer displays as "unknown" in command output strings when called by a target selector.}}
|{{MC/HistoryLine|||dev=18w02a|The bobber of fishing rods now has its own entity ID (<code>fishing_bobber</code>), although summoning the bobber alone is still not possible. This allows players to properly select fishing bobbers in commands via the <code>type</code> target selector argument, instead of using <code><nowiki>[name=unknown]</nowiki></code>.|The bobber of fishing rods now has its own translation string ("Fishing Bobber"), and no longer displays as "unknown" in command output strings when called by a target selector.}}
}}
}}


==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID of fishing rods has been changed from <code>fishinghook</code> to <code>fishing_hook</code>.}}
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID of fishing rods has been changed from <code>fishinghook</code> to <code>fishing_hook</code>.}}
}}
}}


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
Line 464: Line 464:
13w36a banner.png|13w36a snapshot banner
13w36a banner.png|13w36a snapshot banner
Bobber and bubbles.png|Trail of bubbles indicating that a fish is about to bite
Bobber and bubbles.png|Trail of bubbles indicating that a fish is about to bite
Bobber2D.png|Two-dimensional bobber {{in|je}}
Bobber2D.png|Two-dimensional bobber {{MC/In|je}}
Bobber3D.png|Three-dimensional bobber {{in|be}}
Bobber3D.png|Three-dimensional bobber {{MC/In|be}}
Enderman Fishing.png|Bobbers can be attached to mobs, like this [[Minecraft:enderman]]
Enderman Fishing.png|Bobbers can be attached to mobs, like this [[Minecraft:enderman]]
Drowned with Fishing rod.png|A drowned holding a fishing rod.
Drowned with Fishing rod.png|A drowned holding a fishing rod.
Line 480: Line 480:
<gallery>
<gallery>
File:Sunny Fishing.jpg|Sunny reeling back a fishing rod
File:Sunny Fishing.jpg|Sunny reeling back a fishing rod
File:Croc Ad 1.jpg|Noor catching a salmon<ref>{{ytl|e1AJo7jU5MI|Minecraft x Crocs|crocs|February 16, 2023}}</ref>
File:Croc Ad 1.jpg|Noor catching a salmon<ref>{{MC/Ytl|e1AJo7jU5MI|Minecraft x Crocs|crocs|February 16, 2023}}</ref>
File:Fishing Rod SDGP.png|Fishing rod in the [[Minecraft:Super Duper Graphics Pack]]
File:Fishing Rod SDGP.png|Fishing rod in the [[Minecraft:Super Duper Graphics Pack]]
File:Warden Fishing Rod.png|A [[Minecraft:warden]] holding a fishing rod, jokingly suggested by Chi Wong to be “scarier” as a reference to 1.8 PvP<ref>{{Tweet|wChiwi|1494616239041355787|I've made the Warden scarier|February 18,2022}}</ref>
File:Warden Fishing Rod.png|A [[Minecraft:warden]] holding a fishing rod, jokingly suggested by Chi Wong to be “scarier” as a reference to 1.8 PvP<ref>{{Tweet|wChiwi|1494616239041355787|I've made the Warden scarier|February 18,2022}}</ref>
Line 490: Line 490:


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{navbox tools}}
{{MC/Navbox tools}}
{{Navbox items|Tools}}
{{MC/Navbox items|Tools}}
{{Navbox entities|Other}}
{{MC/Navbox entities|Other}}
{{Navbox combat|general}}
{{MC/Navbox combat|general}}


[[Category:Tools]]
[[Category:Tools]]

Latest revision as of 20:24, 9 April 2026

Template:For

Template:Infobox item A fishing rod is a Minecraft:tool that casts a bobber used to fish in Minecraft:water or to hook and pull Minecraft:mobs, itemsTemplate:Only, and some other entities towards the player.

Obtaining

Crafting

Template:Crafting

Fishing

{{#vardefine:params|0 }}Template:Hatnote Enchanted fishing rods are obtainable through fishing, with a 0.8% chance per attempt, while unenchanted ones are obtainable with a 0.2% chance per attempt. See fishing for more details.

Mob loot

Drowned have a 3.75% chance of spawning holding a fishing rod in their main hand, and in Template:Editions, a converted drowned has a 1% chance to spawn with a fishing rod. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

Generated loot

Script error: No such module "lootChest". Template:Notelist

Trading

Template:Trade sources

Carrot/warped fungus on a stick

If a carrot on a stick or a warped fungus on a stick is used to the point of zero durability, it becomes a fishing rod again.

Usage

Fishing

{{#vardefine:params|0 }}Template:Hatnote

Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber entity despawns, unless the fishing rod is moved to the off-hand or it has been swapped with another fishing rod.

  1. REDIRECT Template:Citation needed

Template:Redr

Crafting ingredient

Template:Crafting usage

Hooking mobs and other entities

{{#vardefine:params|0 }}Template:Hatnote

The fishing rod can be used to hook Minecraft:mobs and some other entities, including itemsTemplate:Only and players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a Minecraft:mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of Template:Frac the distance between the mob and the player. Hooking entities in Template:Editions with a flaming bobber cast through fire or lava can ignite the entity.

The maximum distance the player can get between the bobber and themselves is 33 blocks. A hooked entity that exceeds this distance detaches from the bobber.

Calculators/Projectile motion

Multiple players can hook the same entity, and when multiple players reel in the entity at the same time, it flies a larger distance than normal.

Besides mobs and items, entities that can be reeled in include:

  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
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  1. REDIRECT Template:ItemLink
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  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
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Template:Redr Primed Minecraft:TNT

  • Any falling block such as:
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

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Template:Redr

  1. redirect Template:blockLink

Template:Redr Template:Only

  1. redirect Template:blockLink

Template:Redr

Some entities can be hooked, but cannot be reeled in:

  • Script error: No such module "SpriteFile". Players or mobs riding vehicles or other mobs Template:Only
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink Template:Only
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  1. REDIRECT Template:EntityLink

Attempting to reel in said entities still costs durability to the rod.

Any other entities cannot be hooked at all.

Dismounting entities

Script error: No such module "Exclusive". in Template:Editions, a mob or a player riding a Minecraft:minecart, a Minecraft:boat, or a mob can be dismounted by reeling it in.

Fuel

A fishing rod can be used as fuel in Minecraft:furnaces, smelting 1.5 items per fishing rod, regardless of its durability.

Redstone

The hook can also be used to activate wooden pressure plates or weighted pressure plates.

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote Template:Repairing A fishing rod can be combined with another fishing rod in an Minecraft:anvil, preserving the enchantments of both.

Enchantments

A fishing rod can receive the following enchantments:

Name Description Max level Method Weight
Lure Decreases the wait time for hooking. III
  1. redirect Template:blockLink

Template:Redr

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Template:Redr

2
Luck of the Sea Increases fishing luck. III
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Template:Redr

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Template:Redr

2
Unbreaking Grants a chance to negate durability consumption. III
  1. redirect Template:blockLink

Template:Redr

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Template:Redr

5
Mending Repairs the fishing rod when obtaining experience. I
  1. redirect Template:blockLink

Template:Redr

2
Curse of Vanishing The fishing rod vanishes on death, not dropping as an item. I
  1. redirect Template:blockLink

Template:Redr

1

Fishing bobber

Template:Infobox entity {{#vardefine:params|0 }}Template:Hatnote Fishing bobbers have entity data associated with them that contain various properties of the entity. in Template:Editions, they despawn after being on ground for more than 1200 ticks. When fishing bobber enters water (Template:Nbt/sprite OnGround becomes

  1. REDIRECT Template:Code

Template:Redr), despawn timer resets. ​<more information needed></more information needed>

Sounds

Template:!((Java EditionTemplate:))!:
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />

Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table

Entity data

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

<section begin="entity data"/>

<section end="entity data"/>

Bedrock Edition:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

Template:Message box

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • Skeletons can be pulled into their own Minecraft:arrows.
  • When casting the rod into a Nether portal, the bobber may stick to it like a normal Minecraft:block, go through and travel in Minecraft:the Nether, or stop on the next block behind the portal.
  • If the player stands directly in front of a bubble column and casts the line onto a block above the player, the line falls downward, if it is a downwards one.

Gallery

Renders

Screenshots

Mojang screenshots

In other media

Notes

Template:Notelist

References

<references group="">

 </references>

Navigation

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Mechanics
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cs:Rybářský prut de:Angel es:Caña de pescar fr:Canne à pêche hu:Horgászbot it:Canna da pesca ja:釣竿 ko:낚싯대 lzh:漁竿 nl:Vishengel pl:Wędka pt:Vara de Pesca ru:Удочка uk:Вудка zh:钓鱼竿