Minecraft:Java Edition 15w31a: Difference between revisions
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* Drop chorus fruit. | * Drop chorus fruit. | ||
'''{{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|32px}} Chorus flowers''' | '''{{MC/Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|32px}} Chorus flowers''' | ||
* Spawn on the top of the chorus trees. | * Spawn on the top of the chorus trees. | ||
* Break if the supporting block below is broken. | * Break if the supporting block below is broken. | ||
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* A portal block used to transport the player to the new outer regions of the end. | * A portal block used to transport the player to the new outer regions of the end. | ||
** The texture is identical to the [[Minecraft:End portal]] block, but the model is that of a full block rather than plane. | ** The texture is identical to the [[Minecraft:End portal]] block, but the model is that of a full block rather than plane. | ||
* The player cannot use {{ | * The player cannot use {{MC/Control|pick block}} or {{MC/Cmd|give}} to obtain it. | ||
** It can only be set by using {{ | ** It can only be set by using {{MC/Cmd|setblock}}. | ||
* Naturally generate after killing the dragon and traveling someplace new in the End with it. | * Naturally generate after killing the dragon and traveling someplace new in the End with it. | ||
* Show yellow beacon beam when created and used. | * Show yellow beacon beam when created and used. | ||
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* Drop dirt, even when using Silk Touch. | * Drop dirt, even when using Silk Touch. | ||
* Cannot be obtained from the Creative inventory. | * Cannot be obtained from the Creative inventory. | ||
** But unlike farmland, it can be obtained by using the {{ | ** But unlike farmland, it can be obtained by using the {{MC/Control|pick block}} key in Creative. | ||
'''[[File:Purpur Block JE1 BE1.png|32px]] Purpur blocks''' | '''[[File:Purpur Block JE1 BE1.png|32px]] Purpur blocks''' | ||
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'''[[File:Structure Block JE1.png|32px]] Structure blocks''' | '''[[File:Structure Block JE1.png|32px]] Structure blocks''' | ||
* Only placable via {{ | * Only placable via {{MC/Cmd|setblock}}. | ||
* Can be used with NBT parameters ({{ | * Can be used with NBT parameters ({{MC/Cmd|setblock}} or {{MC/Cmd|blockdata}}). | ||
** GUI is only used by Mojang employees. | ** GUI is only used by Mojang employees. | ||
* Have a letter on the texture based on its mode. | * Have a letter on the texture based on its mode. | ||
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* The tip is gold colored, but just in the item model. | * The tip is gold colored, but just in the item model. | ||
* Show mob and player outlines in their respective team color when hit – even when invisible. | * Show mob and player outlines in their respective team color when hit – even when invisible. | ||
* Tag for entities to disable outlines. {{ | * Tag for entities to disable outlines. {{MC/More info|please add corresponding tag here}} | ||
* Tag to force outline: <code>{Glowing:1b}</code>. | * Tag to force outline: <code>{Glowing:1b}</code>. | ||
* The glowing is a status effect. | * The glowing is a status effect. | ||
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** Yields 2 spectral arrows. | ** Yields 2 spectral arrows. | ||
'''{{Animate|Tipped Arrow JE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Fire Resistance JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Weakness JE1 BE1.png|32px}} Tipped arrows''' | '''{{MC/Animate|Tipped Arrow JE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Fire Resistance JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Weakness JE1 BE1.png|32px}} Tipped arrows''' | ||
* Arrows tipped with potions. | * Arrows tipped with potions. | ||
** 14 new arrow types in total. | ** 14 new arrow types in total. | ||
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* Cannot be eaten. | * Cannot be eaten. | ||
'''{{InvSprite|Shulker Spawn Egg Revision 1}} Shulker spawn eggs''' | '''{{MC/InvSprite|Shulker Spawn Egg Revision 1}} Shulker spawn eggs''' | ||
* Used to spawn a shulker. | * Used to spawn a shulker. | ||
* Purple with darker purple spots. | * Purple with darker purple spots. | ||
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=== World generation === | === World generation === | ||
'''{{EnvLink|End City|End cities}}''' | '''{{MC/EnvLink|End City|End cities}}''' | ||
* Generate on the new outer End islands. | * Generate on the new outer End islands. | ||
* Dungeon-type structure fashioned like a branching tower made of End stone and many of the new blocks. | * Dungeon-type structure fashioned like a branching tower made of End stone and many of the new blocks. | ||
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* Generate with shulkers in it. | * Generate with shulkers in it. | ||
'''{{EnvLink|End Ship|End ships}}''' | '''{{MC/EnvLink|End Ship|End ships}}''' | ||
* Can generate up in the air, right next to an End city. | * Can generate up in the air, right next to an End city. | ||
** Always generate sailing away from what appears to be a pier. | ** Always generate sailing away from what appears to be a pier. | ||
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*** The player cannot click both buttons at the same time. | *** The player cannot click both buttons at the same time. | ||
** This is achieved through an extra inventory slot called the "offhand" slot. | ** This is achieved through an extra inventory slot called the "offhand" slot. | ||
*** Pressing {{ | *** Pressing {{MC/Key|F}} (by default) switches whatever item is selected in the hotbar with the item in the offhand (including no item). | ||
*** The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa). | *** The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa). | ||
**** It's also available in the [[Minecraft:inventory]] screen. | **** It's also available in the [[Minecraft:inventory]] screen. | ||
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'''Status effects''' | '''Status effects''' | ||
* {{ | * {{MC/Effectlink|Levitation}} | ||
** Received when the player is hit by shulker projectiles. | ** Received when the player is hit by shulker projectiles. | ||
** Makes player involuntarily float high into the air. | ** Makes player involuntarily float high into the air. | ||
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*** Level 254 results in slow fall (similar to lunar gravity). | *** Level 254 results in slow fall (similar to lunar gravity). | ||
* {{ | * {{MC/Effectlink|Glowing}} | ||
** Received when players or mobs are hit by spectral arrows. | ** Received when players or mobs are hit by spectral arrows. | ||
** Makes player's outline glow, seen even through non-transparent blocks. | ** Makes player's outline glow, seen even through non-transparent blocks. | ||
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'''Resource packs''' | '''Resource packs''' | ||
{{Resource pack format/value|2}} | {{MC/Resource pack format/value|2}} | ||
* Older resource packs require user acknowledgment to use. | * Older resource packs require user acknowledgment to use. | ||
| Line 438: | Line 438: | ||
|56268|Breaking the bedrock below an ender crystal (in the End) creates performance drops, rapidly flickering light. | |56268|Breaking the bedrock below an ender crystal (in the End) creates performance drops, rapidly flickering light. | ||
|68062|Boss health bar only visible when looking at boss. | |68062|Boss health bar only visible when looking at boss. | ||
|69320|Data tag output by {{ | |69320|Data tag output by {{MC/Cmd|entitydata}} and {{MC/Cmd|blockdata}} contains too many commas. | ||
|75082|End music will stop every time the ender dragon loads out of view. | |75082|End music will stop every time the ender dragon loads out of view. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Java Edition versions|1.0}} | {{MC/Navbox Java Edition versions|1.0}} | ||
de:15w31a | de:15w31a | ||
Latest revision as of 20:30, 9 April 2026
15w31a is the first snapshot for Java Edition 1.9, released on July 29, 2015,<ref>Template:Cite</ref> with a large amount of End-related changes. This is the first snapshot released in 2015.<ref group="note">Not counting 15w14a, which was an April Fools' joke snapshot</ref>
Additions
Blocks
File:Chorus Plant JE1 BE1.png Chorus plants
- Generate in Minecraft:the End.
- Can be grown using chorus flowers.
- Breaks in quick succession if the supporting chorus plant below is broken.
- Drop chorus fruit.
Script error: No such module "animate". Chorus flowers
- Spawn on the top of the chorus trees.
- Break if the supporting block below is broken.
- It only drops when mined directly.
- Can only be planted on End stone in any dimension.
- Has a different texture when it can no longer grow.
File:Dragon Head (S) JE1.png Dragon heads
- While worn, the head's mouth opens and closes repeatedly when moving around.
- When powered with redstone while placed on solid block, the jaw starts to open and close.
- Keeps the mouth position of the exact moment it was unpowered.
File:End Gateway JE1.png End gateway blocks
- A portal block used to transport the player to the new outer regions of the end.
- The texture is identical to the Minecraft:End portal block, but the model is that of a full block rather than plane.
- The player cannot use {{#vardefine: control | middle click on mouse }}pick block or
- REDIRECT Template:Command
Template:Redr to obtain it.
- It can only be set by using
- REDIRECT Template:Command
- Naturally generate after killing the dragon and traveling someplace new in the End with it.
- Show yellow beacon beam when created and used.
- Emits light level of 15.
File:End Rod (U) JE1 BE1.png End rods
- Generate in the End cities.
- Placeable horizontally and vertically.
- Emits light level of 14.
- The model has a little base that is oriented against the block it was placed on.
- If placed on top of another rod, then it has the opposite orientation.
- The model has a little base that is oriented against the block it was placed on.
- Produce white particles.
- Used as a lighting source with the same efficacy as torches.
- Unlike torches, they are tangible.
- Horizontal End rods can be stepped up onto like slabs.
File:End Stone Bricks JE1 BE1.png End stone bricks
- Generate in the End cities.
- Can be crafted with 4 blocks of End stone.
File:Dirt Path JE1 BE1.png Grass paths
- Are visually 15/16 block high.
- Obtainable by right-clicking grass blocks with a shovel.
- This reduces the shovel's durability by one.
- Drop dirt, even when using Silk Touch.
- Cannot be obtained from the Creative inventory.
- But unlike farmland, it can be obtained by using the {{#vardefine: control | middle click on mouse }}pick block key in Creative.
File:Purpur Block JE1 BE1.png Purpur blocks
- Generate in the End cities.
- Can be crafted with popped chorus fruit.
File:Purpur Pillar (UD) JE1 BE1.png Purpur pillars
- Generate in the End cities.
- Can be crafted with purpur slabs.
File:Purpur Slab JE1 BE1.png Purpur slabs
- Generate in the End cities.
- Can be crafted with purpur blocks.
File:Purpur Stairs JE1 BE1.png Purpur stairs
- Generate in the End cities.
- Can be crafted with purpur blocks.
File:Structure Block JE1.png Structure blocks
- Only placable via
- REDIRECT Template:Command
- Can be used with NBT parameters (
- REDIRECT Template:Command
- REDIRECT Template:Command
- GUI is only used by Mojang employees.
- Have a letter on the texture based on its mode.
Items
File:Spectral Arrow (item) JE1.png Spectral arrows
- The tip is gold colored, but just in the item model.
- Show mob and player outlines in their respective team color when hit – even when invisible.
- Tag for entities to disable outlines.
- REDIRECT Template:Info needed
- Tag to force outline:
{Glowing:1b}. - The glowing is a status effect.
- Crafted by surrounding an Minecraft:arrow with 4 glowstone dust.
- Yields 2 spectral arrows.
Script error: No such module "animate". Tipped arrows
- Arrows tipped with potions.
- 14 new arrow types in total.
- Each differently tipped arrow is available in the Creative inventory, just like enchanted books.
- Corresponding effect is applied on hit.
File:Beetroot JE1 BE1.png Minecraft:Beetroots
- Restore Template:Hunger.
- Spawn naturally in villages.
- Can be used to craft beetroot soup.
- Can also be used to craft rose red dye.
File:Beetroot Seeds JE1 BE1.png Beetroot seeds
- Used to grow beetroot.
File:Beetroot Soup JE1 BE1.png Beetroot soup
- Restores Template:Hunger.
- Crafted from 6 Minecraft:beetroots and a Minecraft:bowl.
File:Chorus Fruit JE1 BE1.png Chorus fruits
- Obtained from chorus plants.
- Can be eaten even if the player is not hungry, similar to golden apples.
- Teleports the player to a random nearby location when eaten (like an Minecraft:enderman or a shulker).
- Does not heal hunger points if the hunger bar is full.
- Otherwise it heals Template:Hunger.
- Can be cooked in the Minecraft:furnace to obtain popped chorus fruits.
File:Popped Chorus Fruit JE1 BE1.png Popped chorus fruits
- Obtained from cooking chorus fruit.
- Used to craft purpur blocks.
- Cannot be eaten.
Script error: No such module "spriteFile". Shulker spawn eggs
- Used to spawn a shulker.
- Purple with darker purple spots.
Mobs
General
- Mobs have a 5% chance to spawn left-handed, through the new
LeftHandedboolean tag.- Mobs able to hold items hold them according to their dominant hand.
File:Shulker.png Shulkers
- Short for "Shell Lurker".
- Hostile mobs with the appearance of a purple block.
- Only spawn on the ground or at the walls of End cities when they first generate.
- When attacking, they open their shell with a spinning animation, revealing the creature inhabiting.
- The creature looks like a little white cube with big eyes.
- Its attack consists of shooting projectiles.
- The projectiles chase the player until the projectile is out of range.
- They can only move along one of the three grid axes at a time and on integer steps.
- This means they can move only via taxicab geometry.
- They can only move along one of the three grid axes at a time and on integer steps.
- Projectiles can be knocked away by attacking them.
- Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect.
- They take more damage while their shell is open.
- Their shells are considered armor, and bounce arrows off.
- The projectiles chase the player until the projectile is out of range.
- It has an idle animation, where it opens its shells a little to peak through.
- Can be pushed by Minecraft:pistons, and can exist only on coordinates that are integers (except if they are on Minecraft:minecarts).
- Can teleport like an Minecraft:enderman.
- Sometimes does this while being attacked or placed in unusual circumstances:
- Removing its support block.
- Pushing it into a non-air block (except piston heads).
- Pushing a non-air block into its position (except piston heads).
- Sometimes does this while being attacked or placed in unusual circumstances:
- Is one of the few entities (apart from Minecraft:boats and minecarts) that can be stood upon.
- It even displaces the player properly during its attacking and idle animations.
World generation
Script error: No such module "SpriteFile".
- Generate on the new outer End islands.
- Dungeon-type structure fashioned like a branching tower made of End stone and many of the new blocks.
- Resemble a tree house.
- Generate with shulkers in it.
Script error: No such module "SpriteFile".
- Can generate up in the air, right next to an End city.
- Always generate sailing away from what appears to be a pier.
- Composed of many of the same materials as the End city.
- Generate with shulkers in it.
- Have a Minecraft:beacon set to Speed, a brewing stand with Minecraft:potions of Healing, and other loot.
File:Chorus plant.png Chorus trees
- Tree-like arrangements of the new chorus plant and chorus flower blocks.
- Generate on the outer End islands
- The whole structure is destroyed when the bottom-most block is destroyed, like cacti.
- Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
- Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
- This allows the structure to grow around obstacles, like other plants.
- Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
File:End gateway JE1.png End gateways
- Small structures consisting of an End gateway block and two little bulbs of bedrock, at both the bottom and the top.
- Are an alternative way of traveling to the outer End islands, without having to build or fly all the way over there.
- Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing ender pearls at it, or by riding Minecraft:pigs, Minecraft:boats or Minecraft:minecarts.
- The player is teleported to somewhere on the outer End islands.
- The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at.
- One gateway is created for each dragon kill.
- Up to 20 gateways are possible to create this way.
- Gateways spawn in a radius around the End portal.
- Another gateway is created every time the player teleports to a new location.
- The created gateway is linked to the original, so the player has a way back.
Command format
NBT format
- Added tags
HandItems,ArmorItems,HandDropChances, andArmorDropChancestoLiving. - Added tags
HandItemsandArmorItemstoArmorStand. - Added tag
GlowingtoEntity. - Added tag
TeamtoLivingBase. - Added tag
DragonPhasetoEnderDragon - Added entity
Shulker, child ofSnowMan. - Added entity
ShulkerBullet, child ofEntity. - Added entity
DragonFireball, which extendsFireballBaseand has no unique tags. - Added entities
TippedArrowandSpectralArrow, children ofArrow. - Added block
EndGateway, child ofTileEntity. - Added block
Structure, child ofTileEntity. - Added item tag
Potion, child oftag.
Gameplay
Dominant hand option
- An option for players to change their dominant hand on their player model.
- Under "Skin Customization".
- Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa).
Dual wielding
- Players can now use both hands at the same time to do different actions, with the left and right mouse buttons.
- For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
- This happens because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it's being right clicked.
- The player cannot click both buttons at the same time.
- This is achieved through an extra inventory slot called the "offhand" slot.
- Pressing
- For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
- REDIRECT Template:Keys
Template:Redr (by default) switches whatever item is selected in the hotbar with the item in the offhand (including no item).
- The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa).
- It's also available in the Minecraft:inventory screen.
- The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa).
- Only the main hand can be used for attacking.
- Even bows can't be used in the offhand.
- Minecraft:Bows can be used when something else is in the offhand.
- Arrows in the offhand take priority over arrows in the rest of the inventory slots.
- The offhand model is invisible in first person view, while it's empty.
- Some attributes and enchantments apply to the offhand item, while others do not.
Status effects
- REDIRECT Template:EffectLink
- Received when the player is hit by shulker projectiles.
- Makes player involuntarily float high into the air.
- Can be used to get to higher places.
- Listed as a negative effect, due to the potential to kill from fall damage.
- Higher levels of Levitation result in faster floating, except for the last two:
- Level 255 does nothing.
- Level 254 results in slow fall (similar to lunar gravity).
- REDIRECT Template:EffectLink
- Received when players or mobs are hit by spectral arrows.
- Makes player's outline glow, seen even through non-transparent blocks.
- The outline includes the models of the currently held items.
- Listed as a negative effect, because it prevents players from hiding from other players.
- It becomes colored differently if the player is part of a team, to match its team color.
Changes
Blocks
Dead bushes
- Now drop anywhere between 0–2 Minecraft:sticks when broken without Minecraft:shears.
- Changed the shading on acacia, birch, dark oak and jungle doors.
- The block states flip and alt were removed, and the integer state upper was reimplemented as the byte state up.
- This reduced the number of states representing fire from 3072 to 512.
Glass panes and iron bars
- Are now 2×2 pixels in footprint if no blocks connect to them.
- This is compared to the big cross configuration that was the default.
Pressure plates
- Now have a slightly thinner item model.
Redstone wire
- Model was changed somewhat, resulting in subtle appearance differences.
- Before:
File:Inactive Redstone Wire (unconnected) JE1.png File:Inactive Redstone Wire (NS) JE3.png File:Inactive Redstone Wire (EW) JE3.png File:Inactive Redstone Wire (NE) JE3.png File:Inactive Redstone Wire (ES) JE3.png File:Inactive Redstone Wire (SW) JE3.png File:Inactive Redstone Wire (NW) JE3.png File:Inactive Redstone Wire (NEW) JE3.png File:Inactive Redstone Wire (NES) JE3.png File:Inactive Redstone Wire (ESW) JE3.png File:Inactive Redstone Wire (NSW) JE3.png File:Inactive Redstone Wire (NESW) JE3.png
File:Active Redstone Wire (unconnected) JE1.png File:Active Redstone Wire (NS) JE3.png File:Active Redstone Wire (EW) JE3.png File:Active Redstone Wire (NE) JE3.png File:Active Redstone Wire (ES) JE3.png File:Active Redstone Wire (SW) JE3.png File:Active Redstone Wire (NW) JE3.png File:Active Redstone Wire (NEW) JE3.png File:Active Redstone Wire (NES) JE3.png File:Active Redstone Wire (ESW) JE3.png File:Active Redstone Wire (NSW) JE3.png File:Active Redstone Wire (NESW) JE3.png - After:
File:Inactive Redstone Wire (unconnected) JE2.png File:Inactive Redstone Wire (NS) JE4.png File:Inactive Redstone Wire (EW) JE4.png File:Inactive Redstone Wire (NE) JE4.png File:Inactive Redstone Wire (ES) JE4.png File:Inactive Redstone Wire (SW) JE4.png File:Inactive Redstone Wire (NW) JE4.png File:Inactive Redstone Wire (NEW) JE4.png File:Inactive Redstone Wire (NES) JE4.png File:Inactive Redstone Wire (ESW) JE4.png File:Inactive Redstone Wire (NSW) JE4.png File:Inactive Redstone Wire (NESW) JE4.png
File:Active Redstone Wire (unconnected) JE2.pngFile:Active Redstone Wire (NS) JE4.png File:Active Redstone Wire (EW) JE4.png File:Active Redstone Wire (NE) JE4.png File:Active Redstone Wire (ES) JE4.png File:Active Redstone Wire (SW) JE4.png File:Active Redstone Wire (NW) JE4.png File:Active Redstone Wire (NEW) JE4.png File:Active Redstone Wire (NES) JE4.png File:Active Redstone Wire (ESW) JE4.png File:Active Redstone Wire (NSW) JE4.png File:Active Redstone Wire (NESW) JE4.png
- Before:
- Are now rotated 90° in the inventory.
- No longer require supporting blocks.
- Therefore they can be moved by Minecraft:pistons freely.
- An open trapdoor may be climbed like a Minecraft:ladder if it is directly above one and on the same side of the block.
Items
- The bow in the hotbar now shows an animation for drawing back an Minecraft:arrow.
- Arrows in the off hand are prioritized over arrows in the rest of the Minecraft:inventory slots.
Ender pearls
- Can now be thrown in Creative mode.
Fishing rods
- Casting fishing rods now has an animation in the hotbar/inventory.
Item models for chest-like blocks
- Unlike other blocks, Minecraft:chests, trapped chests and ender chests have their item model rotated, to have the front face in view of the player.
- This made it easier to distinguish between trapped and regular chests while being held, since only their front face is different.
- Now display as a mini map when held in the off hand, or if the offhand slot is occupied.
- The (old) large version is visible only when held in the dominant hand with both hands-free.
- Mixed potions' colors now blend.
- Numeric IDs are no longer used. Instead, a "Potion" tag is used.
- e.g. Template:Cmd
- Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
- Added Mundane, Thick and Awkward potions to the Creative inventory.
- Glowstone dust or Minecraft:redstone can no longer be added to extended or tier-II potions, respectively.
- Most recipes for Minecraft:potion of Weakness were removed; only brewing from a water bottle remains.
- Potion of Slowness can no longer be brewed from a potion of Fire Resistance.
- Potion of Harming can no longer be brewed from a Minecraft:potion of Water Breathing.
- Splash potions now have the same duration as drinkable potions.<ref>Template:Bug</ref>
Mobs
Chickens
- Can be led and bred with melon seeds, pumpkin seeds, and beetroot seeds, in addition to regular seeds.
Ender dragons
- Similar to the one on Legacy Console Edition.
- The dragon can be re-spawned indefinitely by creating a creeper face configuration out of Minecraft:clay in Minecraft:the End.
- Subsequent dragons spawn new gateways, but don't drop XP or create new dragon eggs.
- The dragon AI and attacks has been changed:
- Breathes fire/purple particles on players and mobs, while on top of the portal.
- Drops fireballs on top of the player.
- Defends the obsidian pillars more, the further the fight progresses.
- The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.
Endermen
- Remain aggravated towards the player despite being in contact with Minecraft:water.
- Drop the block they were holding when killed.
- Can be led and bred with Minecraft:potatoes and Minecraft:beetroots, in addition to Minecraft:carrots.
Skeletons
- Have an animation for lifting up and drawing back their Minecraft:bow.
- Farmer villagers now harvest beetroot.
Non-mob entities
Armor stands
- Can now be summoned to dual wield with commands in Creative.
Projectiles
- Slightly altered the path of projectiles.<ref>https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/</ref>
World generation
- A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
- The tallest pillars have iron bars around their Minecraft:ender crystal to deflect projectiles.
- The exit portal is pre-generated at the center of the island, but without the dragon egg and portal blocks.
- Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks.
- Mini islands generate between the center and main islands.
- End islands and mini End islands have chorus trees spread throughout them.
- Removed the fog in the Nether.
Villages
- Farms now include Minecraft:beetroot crops.
Command format
NBT format
- Tag
Equipment(underLiving) has become deprecated. - Tag
DropChances(underLiving) has become deprecated.
Gameplay
Crosshair
- No longer shows the crosshair in 3rd person view.
- Rearranged the Survival inventory and the Creative "Survival tab" to accommodate for the new offhand slot.
- Unified the orientation of many items in the inventory.
Status effects
- Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to Minecraft:Pocket Edition).
- They are ordered by the time of infliction from right to left.
- Positive effects are on the top row and negative effects on the bottom row.
- Effects that are about to run out, blink.
- They blink faster when they are closer to running out and start fading away.
General
Attributes
CustomNameVisible:truemakes the name tag on mobs show in the same way as on players.- Entities can now be summoned straight to teams:
{team="TeamName"}. DropChancesandEquipmenttags are no longer used.ArmorItems,HandItems,ArmorDropChancesandHandDropChancesare used instead.
- Proper support for multiple bosses' health bars, so they show at the same time without obstructing each other.
Damage tooltips
- Items can damage differently based on where they are placed to (main hand, offhand, armor slots).
Death messages
- Death messages now are displayed on the player's death screen as well as in the chat.
Models
- Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
- This works on compasses, clocks, and anything that can have a durability bar.
- It also contains additional tags for bows and fishing rods.
- Models can be put together based on block state attributes, such as fences.
- As a result, the vanilla set of block models was reduced by almost 300.
- Block model JSON is now strict: comments and quote-less identifiers are not allowed.
displaytag defaults have changed, and thethirdpersonandfirstpersontags were replaced withthirdperson_righthand,thirdperson_lefthand,firstperson_righthand, andfirstperson_lefthand.parentandelementstags can coexist now, though the top level elements tag overwrites all former ones.- UV is now optional, and if not supplied it automatically generates based on the element's position.
Options
- Removed the Broadcast Settings section, as well as Twitch integration as a whole.
- Removed Super Secret Settings and Alternate Blocks from video settings.
Resource packs
- Updated resource pack Template:Cdto Template:Cd as the following has changed:
- Older resource packs require user acknowledgment to use.
Structure data
- Now comes from
/assets/structures.
Fixes
Videos
Trivia
- Before 18w43a, 15w31a holds the record as having the most content in one developmental release, having nearly twice as much content as Java Edition 1.4.2 had in October 2012.
- The previous record was held by 13w36a for Java Edition 1.7.2.
- 15w31a was previously removed from the launcher for some time, but was added back in September 2018.
Footnotes
References
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