Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Java Edition 26.2-snapshot-1: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Remove broken links to missing pages
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
 
Line 114: Line 114:
=== General ===
=== General ===
'''[[Minecraft:Attribute]]s'''
'''[[Minecraft:Attribute]]s'''
* Added {{cd|minecraft:air_drag_modifier}}
* Added {{MC/Cd|minecraft:air_drag_modifier}}
** Determines how much drag is applied to an entity while in the air.
** Determines how much drag is applied to an entity while in the air.
** Accepts values between {{cd|0.0}} and {{cd|2048.0}}.
** Accepts values between {{MC/Cd|0.0}} and {{MC/Cd|2048.0}}.
** Default value: {{cd|1.0}} – the entity uses existing drag when moving in the air.
** Default value: {{MC/Cd|1.0}} – the entity uses existing drag when moving in the air.
** Minimum value: {{cd|0.0}} – no drag is applied to the entity.
** Minimum value: {{MC/Cd|0.0}} – no drag is applied to the entity.
** Values higher than {{cd|1.0}} increase the drag applied to the entity when moving through the air.
** Values higher than {{MC/Cd|1.0}} increase the drag applied to the entity when moving through the air.


* Added {{cd|minecraft:bounciness}}
* Added {{MC/Cd|minecraft:bounciness}}
** Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
** Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
** When landing on bouncy blocks, like [[Minecraft:bed]]s and slime blocks, the higher bounciness (of the block or the entity) is applied.
** When landing on bouncy blocks, like [[Minecraft:bed]]s and slime blocks, the higher bounciness (of the block or the entity) is applied.
** Accepts values between {{cd|0.0}} and {{cd|1.0}}
** Accepts values between {{MC/Cd|0.0}} and {{MC/Cd|1.0}}
** Default value: {{cd|0.0}} – no velocity is restituted.
** Default value: {{MC/Cd|0.0}} – no velocity is restituted.
** Maximum value: {{cd|1.0}} – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
** Maximum value: {{MC/Cd|1.0}} – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.


* Added {{cd|minecraft:friction_modifier}}
* Added {{MC/Cd|minecraft:friction_modifier}}
** Determines how much ground friction is applied to the entity with regards to the block it is on.
** Determines how much ground friction is applied to the entity with regards to the block it is on.
** Accepts values between {{cd|0.0}} and {{cd|2048.0}}
** Accepts values between {{MC/Cd|0.0}} and {{MC/Cd|2048.0}}
** Default value: {{cd|1.0}} – friction of blocks is not modified.
** Default value: {{MC/Cd|1.0}} – friction of blocks is not modified.
** Minimum value: {{cd|0.0}} – friction of blocks is reduced to zero.
** Minimum value: {{MC/Cd|0.0}} – friction of blocks is reduced to zero.
** Values higher than {{cd|1.0}} increase the friction applied to the entity from the blocks it is on.
** Values higher than {{MC/Cd|1.0}} increase the friction applied to the entity from the blocks it is on.


'''Data component format'''
'''Data component format'''
* Added {{cd|minecraft:sulfur_cube_content}}
* Added {{MC/Cd|minecraft:sulfur_cube_content}}
** Represents the item that is absorbed by the sulfur cube.
** Represents the item that is absorbed by the sulfur cube.
** Format: item that is absorbed by the sulfur cube.
** Format: item that is absorbed by the sulfur cube.
Line 142: Line 142:


'''Game events'''
'''Game events'''
* Added {{cd|minecraft:bounce}}
* Added {{MC/Cd|minecraft:bounce}}
** Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
** Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
** Has a vibration frequency of 2.
** Has a vibration frequency of 2.


'''[[Minecraft:Identifier]]s'''
'''[[Minecraft:Identifier]]s'''
* Added {{cd|minecraft:sulfur_cube_archetype}} registry with the following values:
* Added {{MC/Cd|minecraft:sulfur_cube_archetype}} registry with the following values:
** {{cd|regular}}
** {{MC/Cd|regular}}
** {{cd|bouncy}}
** {{MC/Cd|bouncy}}
** {{cd|slow_flat}}
** {{MC/Cd|slow_flat}}
** {{cd|fast_flat}}
** {{MC/Cd|fast_flat}}
** {{cd|light}}
** {{MC/Cd|light}}
** {{cd|fast_sliding}}
** {{MC/Cd|fast_sliding}}
** {{cd|slow_sliding}}
** {{MC/Cd|slow_sliding}}
** {{cd|high_resistance}}
** {{MC/Cd|high_resistance}}
** {{cd|sticky}}
** {{MC/Cd|sticky}}


* Entry format: Object with fields:
* Entry format: Object with fields:
** {{cd|items}}: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
** {{MC/Cd|items}}: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
** {{cd|buoyant}}: boolean indicating if the Sulfur Cube of this archetype floats in liquids
** {{MC/Cd|buoyant}}: boolean indicating if the Sulfur Cube of this archetype floats in liquids
** {{cd|attribute_modifiers}}: a list of objects with fields:
** {{MC/Cd|attribute_modifiers}}: a list of objects with fields:
*** {{cd|attribute}}: attribute to modify
*** {{MC/Cd|attribute}}: attribute to modify
*** {{cd|id}}: unique identifier for the modifier
*** {{MC/Cd|id}}: unique identifier for the modifier
*** {{cd|amount}}: amount to modify the attribute by
*** {{MC/Cd|amount}}: amount to modify the attribute by
*** {{cd|operation}}: how to modify the attribute, one of {{cd|add_value}}, {{cd|add_multiplied_base}} and {{cd|add_multiplied_total}}
*** {{MC/Cd|operation}}: how to modify the attribute, one of {{MC/Cd|add_value}}, {{MC/Cd|add_multiplied_base}} and {{MC/Cd|add_multiplied_total}}


'''Particles'''
'''Particles'''
* Added {{cd|sulfur_cube_goo}}
* Added {{MC/Cd|sulfur_cube_goo}}
** Particles showing on a sulfur cube mob when hopping around.
** Particles showing on a sulfur cube mob when hopping around.


Line 181: Line 181:
'''Tags'''
'''Tags'''
* Block Tags
* Block Tags
** Added {{cd|#suppresses_bounce}}
** Added {{MC/Cd|#suppresses_bounce}}
*** Contains all blocks that suppress the bounciness of entities when colliding with them.
*** Contains all blocks that suppress the bounciness of entities when colliding with them.
** Added {{cd|#glazed_terracotta}} and {{cd|#concrete}} blocks collection tags
** Added {{MC/Cd|#glazed_terracotta}} and {{MC/Cd|#concrete}} blocks collection tags
** Added {{cd|#shears_extreme_breaking_speed}}  
** Added {{MC/Cd|#shears_extreme_breaking_speed}}  
*** Contains blocks that can be broken with shears with speed 15.
*** Contains blocks that can be broken with shears with speed 15.
** Added {{cd|#shears_major_breaking_speed}}  
** Added {{MC/Cd|#shears_major_breaking_speed}}  
*** Contains blocks that can be broken with shears with speed 5.
*** Contains blocks that can be broken with shears with speed 5.
** Added {{cd|#shears_minor_breaking_speed}}  
** Added {{MC/Cd|#shears_minor_breaking_speed}}  
*** Contains blocks that can be broken with shears with speed 2.
*** Contains blocks that can be broken with shears with speed 2.


* Item Tags
* Item Tags
** Added {{cd|#glazed_terracotta}}, {{cd|#concrete}}, and {{cd|#concrete_powders}} items collection tags.
** Added {{MC/Cd|#glazed_terracotta}}, {{MC/Cd|#concrete}}, and {{MC/Cd|#concrete_powders}} items collection tags.
** Added {{cd|#sulfur_cube_food}}
** Added {{MC/Cd|#sulfur_cube_food}}
*** Contains all items that can be fed to small sulfur cube.
*** Contains all items that can be fed to small sulfur cube.
** Added {{cd|#sulfur_cube_swallowable}}  
** Added {{MC/Cd|#sulfur_cube_swallowable}}  
*** Contains all items that can be placed inside a large sulfur cube.
*** Contains all items that can be placed inside a large sulfur cube.
** Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
** Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
*** {{cd|#sulfur_cube_archetype/regular}}
*** {{MC/Cd|#sulfur_cube_archetype/regular}}
*** {{cd|#sulfur_cube_archetype/bouncy}}
*** {{MC/Cd|#sulfur_cube_archetype/bouncy}}
*** {{cd|#sulfur_cube_archetype/slow_flat}}
*** {{MC/Cd|#sulfur_cube_archetype/slow_flat}}
*** {{cd|#sulfur_cube_archetype/fast_flat}}
*** {{MC/Cd|#sulfur_cube_archetype/fast_flat}}
*** {{cd|#sulfur_cube_archetype/light}}
*** {{MC/Cd|#sulfur_cube_archetype/light}}
*** {{cd|#sulfur_cube_archetype/fast_sliding}}
*** {{MC/Cd|#sulfur_cube_archetype/fast_sliding}}
*** {{cd|#sulfur_cube_archetype/slow_sliding}}
*** {{MC/Cd|#sulfur_cube_archetype/slow_sliding}}
*** {{cd|#sulfur_cube_archetype/high_resistance}}
*** {{MC/Cd|#sulfur_cube_archetype/high_resistance}}
*** {{cd|#sulfur_cube_archetype/sticky}}
*** {{MC/Cd|#sulfur_cube_archetype/sticky}}


* Entity Tags
* Entity Tags
** Added {{cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed.
** Added {{MC/Cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed.


'''Vulkan Support'''
'''Vulkan Support'''
Line 236: Line 236:
=== General ===
=== General ===
'''General'''
'''General'''
* Profiling the game with Tracy (launching with {{cd|--tracy}}) now includes GPU timings.
* Profiling the game with Tracy (launching with {{MC/Cd|--tracy}}) now includes GPU timings.
* Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.
* Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.


'''[[Minecraft:Attribute]]s'''
'''[[Minecraft:Attribute]]s'''
* The minimum value of {{cd|minecraft:knockback_resistance}} is now {{cd|-2.0}}.
* The minimum value of {{MC/Cd|minecraft:knockback_resistance}} is now {{MC/Cd|-2.0}}.


'''Configured features'''
'''Configured features'''
* {{cd|minecraft:geode}}
* {{MC/Cd|minecraft:geode}}
** The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
** The fields {{MC/Cd|cannot_replace}} and {{MC/Cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
* {{cd|minecraft:root_system}}
* {{MC/Cd|minecraft:root_system}}
** The field {{cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag
** The field {{MC/Cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag
* {{cd|minecraft:vegetation_patch}}
* {{MC/Cd|minecraft:vegetation_patch}}
** The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
** The field {{MC/Cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
* {{cd|minecraft:waterlogged_vegetation_patch}}
* {{MC/Cd|minecraft:waterlogged_vegetation_patch}}
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag


'''Data pack'''
'''Data pack'''
* The pack format version is now {{cd|101.2}}.
* The pack format version is now {{MC/Cd|101.2}}.


'''Dimension types'''
'''Dimension types'''
* The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag.
* The field {{MC/Cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag.


'''Resource pack'''
'''Resource pack'''
* The version is now {{cd|85.0}}.
* The version is now {{MC/Cd|85.0}}.


'''Shaders'''
'''Shaders'''
Line 267: Line 267:
'''Sounds'''
'''Sounds'''
* Added sounds for [[Minecraft:sulfur]] block:
* Added sounds for [[Minecraft:sulfur]] block:
** {{cd|block.sulfur.break}}
** {{MC/Cd|block.sulfur.break}}
** {{cd|block.sulfur.hit}}
** {{MC/Cd|block.sulfur.hit}}
** {{cd|block.sulfur.place}}
** {{MC/Cd|block.sulfur.place}}
** {{cd|block.sulfur.step}}
** {{MC/Cd|block.sulfur.step}}
** {{cd|block.sulfur.fall}}
** {{MC/Cd|block.sulfur.fall}}
* Added sounds for potent sulfur:
* Added sounds for potent sulfur:
** {{cd|block.potent_sulfur.break}}
** {{MC/Cd|block.potent_sulfur.break}}
** {{cd|block.potent_sulfur.hit}}
** {{MC/Cd|block.potent_sulfur.hit}}
** {{cd|block.potent_sulfur.place}}
** {{MC/Cd|block.potent_sulfur.place}}
** {{cd|block.potent_sulfur.step}}
** {{MC/Cd|block.potent_sulfur.step}}
** {{cd|block.potent_sulfur.fall}}
** {{MC/Cd|block.potent_sulfur.fall}}
** {{cd|block.potent_sulfur.noxious_gas}}
** {{MC/Cd|block.potent_sulfur.noxious_gas}}
* Added sounds for [[Minecraft:cinnabar]]:
* Added sounds for [[Minecraft:cinnabar]]:
** {{cd|block.cinnabar.break}}
** {{MC/Cd|block.cinnabar.break}}
** {{cd|block.cinnabar.hit}}
** {{MC/Cd|block.cinnabar.hit}}
** {{cd|block.cinnabar.place}}
** {{MC/Cd|block.cinnabar.place}}
** {{cd|block.cinnabar.step}}
** {{MC/Cd|block.cinnabar.step}}
** {{cd|block.cinnabar.fall}}
** {{MC/Cd|block.cinnabar.fall}}
* Added sounds for sulfur cube:
* Added sounds for sulfur cube:
** {{cd|entity.sulfur_cube.jump}}
** {{MC/Cd|entity.sulfur_cube.jump}}
** {{cd|entity.sulfur_cube.squish}}
** {{MC/Cd|entity.sulfur_cube.squish}}
** {{cd|entity.sulfur_cube.hurt}}
** {{MC/Cd|entity.sulfur_cube.hurt}}
** {{cd|entity.sulfur_cube.death}}
** {{MC/Cd|entity.sulfur_cube.death}}
** {{cd|entity.sulfur_cube.absorb}}
** {{MC/Cd|entity.sulfur_cube.absorb}}
** {{cd|entity.sulfur_cube.eject}}
** {{MC/Cd|entity.sulfur_cube.eject}}
** {{cd|entity.sulfur_cube.bounce}}
** {{MC/Cd|entity.sulfur_cube.bounce}}
** {{cd|entity.sulfur_cube.hit}}
** {{MC/Cd|entity.sulfur_cube.hit}}
** {{cd|entity.sulfur_cube.push}}
** {{MC/Cd|entity.sulfur_cube.push}}
* Added sounds for small sulfur cube:
* Added sounds for small sulfur cube:
** {{cd|entity.small_sulfur_cube.jump}}
** {{MC/Cd|entity.small_sulfur_cube.jump}}
** {{cd|entity.small_sulfur_cube.squish}}
** {{MC/Cd|entity.small_sulfur_cube.squish}}
** {{cd|entity.small_sulfur_cube.hurt}}
** {{MC/Cd|entity.small_sulfur_cube.hurt}}
** {{cd|entity.small_sulfur_cube.death}}
** {{MC/Cd|entity.small_sulfur_cube.death}}


'''Structure processors'''
'''Structure processors'''
* {{cd|minecraft:protected_blocks}}
* {{MC/Cd|minecraft:protected_blocks}}
** The field {{cd|value}} now also accepts an ID or a list of IDs in addition to a tag.
** The field {{MC/Cd|value}} now also accepts an ID or a list of IDs in addition to a tag.


'''Tags'''
'''Tags'''
* Block Tags
* Block Tags
** {{cd|#concrete_powder}} collection tag has been renamed to {{cd|#concrete_powders}}
** {{MC/Cd|#concrete_powder}} collection tag has been renamed to {{MC/Cd|#concrete_powders}}


* Entity Tags
* Entity Tags
** Added {{cd|minecraft:sulfur_cube}} to {{cd|non_controlling_rider}}.
** Added {{MC/Cd|minecraft:sulfur_cube}} to {{MC/Cd|non_controlling_rider}}.
** Updated {{cd|not_scary_for_pufferfish}} to include the sulfur cube.
** Updated {{MC/Cd|not_scary_for_pufferfish}} to include the sulfur cube.


'''Textures'''
'''Textures'''
Line 335: Line 335:
'''[[Minecraft:World generation]]'''
'''[[Minecraft:World generation]]'''
* Dripstone features
* Dripstone features
** Renamed the feature type {{cd|pointed_dripstone}} to {{cd|speleothem}}
** Renamed the feature type {{MC/Cd|pointed_dripstone}} to {{MC/Cd|speleothem}}
*** Added the field {{cd|base_block}} – Block State, describes the block forming the base of the speleothem.
*** Added the field {{MC/Cd|base_block}} – Block State, describes the block forming the base of the speleothem.
*** Added the field {{cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem.
*** Added the field {{MC/Cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem.
*** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
*** Added the field {{MC/Cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
*** Renamed the field {{cd|chance_of_taller_dripstone}} to {{cd|chance_of_taller_generation}}
*** Renamed the field {{MC/Cd|chance_of_taller_dripstone}} to {{MC/Cd|chance_of_taller_generation}}
** Renamed the feature type {{cd|dripstone_cluster}} to {{cd|speleothem_cluster}}.
** Renamed the feature type {{MC/Cd|dripstone_cluster}} to {{MC/Cd|speleothem_cluster}}.
*** Added the field {{cd|base_block}} – Block State, describes the block forming the base of the speleothem.
*** Added the field {{MC/Cd|base_block}} – Block State, describes the block forming the base of the speleothem.
*** Added the field {{cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem.
*** Added the field {{MC/Cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem.
*** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
*** Added the field {{MC/Cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
*** Renamed the field {{cd|dripstone_block_layer_thickness}} to {{cd|speleothem_block_layer_thickness}}.
*** Renamed the field {{MC/Cd|dripstone_block_layer_thickness}} to {{MC/Cd|speleothem_block_layer_thickness}}.
*** Renamed the field {{cd|chance_of_dripstone_column_at_max_distance_from_center}} to {{cd|chance_of_speleothem_at_max_distance_from_center}}
*** Renamed the field {{MC/Cd|chance_of_dripstone_column_at_max_distance_from_center}} to {{MC/Cd|chance_of_speleothem_at_max_distance_from_center}}
*** Renamed the field {{cd|max_distance_from_edge_affecting_chance_of_dripstone_column}} to {{cd|max_distance_from_edge_affecting_chance_of_speleothem}}.
*** Renamed the field {{MC/Cd|max_distance_from_edge_affecting_chance_of_dripstone_column}} to {{MC/Cd|max_distance_from_edge_affecting_chance_of_speleothem}}.
** Adjusted the feature type {{cd|large_dripstone}}.
** Adjusted the feature type {{MC/Cd|large_dripstone}}.
*** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
*** Added the field {{MC/Cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.


* Added the {{cd|noise_gradient}} surface rule.
* Added the {{MC/Cd|noise_gradient}} surface rule.
** Replaces blocks based on the specified noise and gradient list.
** Replaces blocks based on the specified noise and gradient list.
** Format: object with fields:
** Format: object with fields:
*** {{cd|noise}} – noise id, the noise to sample.
*** {{MC/Cd|noise}} – noise id, the noise to sample.
*** {{cd|gradient}} – non-empty list of objects with fields, the list to sample based on the noise value:
*** {{MC/Cd|gradient}} – non-empty list of objects with fields, the list to sample based on the noise value:
**** {{cd|state}} (optional) – the block state to select at this index.
**** {{MC/Cd|state}} (optional) – the block state to select at this index.
***** If this field is not defined, the surface rule will not replace any block when sampling this entry.
***** If this field is not defined, the surface rule will not replace any block when sampling this entry.


* Added the {{cd|sequence}} feature type
* Added the {{MC/Cd|sequence}} feature type
** Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
** Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
** Format: object with fields:
** Format: object with fields:
*** {{cd|features}} – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
*** {{MC/Cd|features}} – list of Placed Features or hash-prefixed placed feature tag, the features to generate.


* Added the {{cd|template}} feature type
* Added the {{MC/Cd|template}} feature type
** Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
** Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
** Format: object with fields:
** Format: object with fields:
*** {{cd|templates}} – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
*** {{MC/Cd|templates}} – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
**** {{cd|id}} – The template Identifier.
**** {{MC/Cd|id}} – The template Identifier.
**** {{cd|rotations}} – Optional list of rotations to choose from and apply to this template if it is picked.
**** {{MC/Cd|rotations}} – Optional list of rotations to choose from and apply to this template if it is picked.
***** Allowed values: {{cd|none}}, {{cd|clockwise_90}}, {{cd|180}}, {{cd|counterclockwise_90}}
***** Allowed values: {{MC/Cd|none}}, {{MC/Cd|clockwise_90}}, {{MC/Cd|180}}, {{MC/Cd|counterclockwise_90}}
***** If not specified, defaults to all allowed values.
***** If not specified, defaults to all allowed values.


Line 377: Line 377:
|236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay.
|236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay.
|252814|The clamp density function takes a direct input and doesn't allow a reference.
|252814|The clamp density function takes a direct input and doesn't allow a reference.
|269520|The game freezes when using {{cmd|locate}} in a world without structures enabled.
|269520|The game freezes when using {{MC/Cmd|locate}} in a world without structures enabled.
|269786|"ID" is not capitalized in some strings.
|269786|"ID" is not capitalized in some strings.
|277395|The "{{cd|options.screenEffectScale.tooltip}}" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized.
|277395|The "{{MC/Cd|options.screenEffectScale.tooltip}}" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized.
|277396|Strings referencing nether portals are inconsistently capitalized.
|277396|Strings referencing nether portals are inconsistently capitalized.
|279122|Some strings that contain the abbreviation "id" are improperly capitalized.
|279122|Some strings that contain the abbreviation "id" are improperly capitalized.
|279125|Some {{cmd|locate}} strings are missing articles before the word "reasonable".
|279125|Some {{MC/Cmd|locate}} strings are missing articles before the word "reasonable".
|279126|The "{{cd|mco.configure.world.restore.download.question.line1}}" string incorrectly spells the word "singleplayer" as "single player".
|279126|The "{{MC/Cd|mco.configure.world.restore.download.question.line1}}" string incorrectly spells the word "singleplayer" as "single player".
|279137|The "{{cd|options.directionalAudio.on.tooltip}}" string is missing a hyphen between the words "HRTF" and "compatible".
|279137|The "{{MC/Cd|options.directionalAudio.on.tooltip}}" string is missing a hyphen between the words "HRTF" and "compatible".
|279138|The "{{cd|command.failed}}" string is missing a conjunction.
|279138|The "{{MC/Cd|command.failed}}" string is missing a conjunction.
|279154|The "{{cd|advancements.story.enter_the_nether.description}}" string is missing a serial comma.
|279154|The "{{MC/Cd|advancements.story.enter_the_nether.description}}" string is missing a serial comma.
|279156|The titles within some player reporting and punishment menus are improperly capitalized.
|279156|The titles within some player reporting and punishment menus are improperly capitalized.
|279158|The "I know what I'm doing!" button is improperly capitalized.
|279158|The "I know what I'm doing!" button is improperly capitalized.
|279182|Strings used to describe water and lava conversion game rules are missing commas.
|279182|Strings used to describe water and lava conversion game rules are missing commas.
|279183|The "{{cd|options.allowServerListing.tooltip}}" string is missing a comma.
|279183|The "{{MC/Cd|options.allowServerListing.tooltip}}" string is missing a comma.
|279184|The "{{cd|datapackFailure.title}}" string is missing an article and always pluralizes the word "pack".
|279184|The "{{MC/Cd|datapackFailure.title}}" string is missing an article and always pluralizes the word "pack".
|279186|The "{{cd|build.tooHigh}}" string is missing an article before the word "Height".
|279186|The "{{MC/Cd|build.tooHigh}}" string is missing an article before the word "Height".
|279189|The "{{cd|mco.configure.world.leave.question.line1}}" string is missing a comma.
|279189|The "{{MC/Cd|mco.configure.world.leave.question.line1}}" string is missing a comma.
|302488|Strings that contain the term "Safe Mode" are inconsistently capitalized.
|302488|Strings that contain the term "Safe Mode" are inconsistently capitalized.
|302628|Dolphins don't dismount minecarts when passing over activator rails.
|302628|Dolphins don't dismount minecarts when passing over activator rails.
|304113|Underwater fog is not applied correctly at low render distances.
|304113|Underwater fog is not applied correctly at low render distances.
|304873|The "{{cd|options.textureFiltering.rgss.tooltip}}" string is missing a hyphen between the words "shader" and "based".
|304873|The "{{MC/Cd|options.textureFiltering.rgss.tooltip}}" string is missing a hyphen between the words "shader" and "based".
|304874|The "{{cd|options.textureFiltering.anisotropic.tooltip}}" string is missing a hyphen between the words "hardware" and "based".
|304874|The "{{MC/Cd|options.textureFiltering.anisotropic.tooltip}}" string is missing a hyphen between the words "hardware" and "based".
|305467|The ender dragon's death animation effects render in front of worn armor.
|305467|The ender dragon's death animation effects render in front of worn armor.
|306064|Mobs can be forced to look like they're dying while they aren't by using commands.
|306064|Mobs can be forced to look like they're dying while they aren't by using commands.
Line 408: Line 408:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Java Edition versions|26.x}}
{{MC/Navbox Java Edition versions|26.x}}


de:26.2-snapshot-1
de:26.2-snapshot-1

Latest revision as of 20:31, 9 April 2026

Template:Infobox version


26.2-snapshot-1 (26.2 Snapshot 1) is the first snapshot for Minecraft:Java Edition 26.2, released on April 7, 2026,<ref>Template:Mcnet</ref> which adds the sulfur caves, sulfur cube, Minecraft:sulfur and Minecraft:cinnabar block sets, and an experimental Vulkan renderer.

Additions

Blocks

File:Cinnabar.png Minecraft:Cinnabar (and its block family)

File:Potent Sulfur.png Potent sulfur

  • Generates naturally in water pools inside the sulfur caves biome.
  • Produces bubbles which rise up to 4 water source blocks above it.
  • When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
    • This cloud spreads across adjacent water with a maximum radius of 3 blocks.
  • Can be crafted from 9 Minecraft:sulfur blocks.
  • The potent sulfur block can be crafted into 4 sulfur blocks.

File:Sulfur.png Minecraft:Sulfur (and its block family)

Items

File:Bucket of Sulfur Cube JE1 BE1.png Bucket of sulfur cube

File:Sulfur Cube Spawn Egg JE1 BE1.png Sulfur cube spawn egg

  • Added sulfur cube spawn egg.

Mobs

File:Sulfur Cube JE1.png File:Sulfur Cube JE1.pngSulfur cube

  • Spawns in the new sulfur caves biome.
  • When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
  • With a block inside, a player can also interact with the sulfur cube while holding Minecraft:shears to shear the block.
    • This enables its AI.
  • The sulfur cube will follow a player holding a block it can absorb.
  • The sulfur cube can also look for block items nearby and move towards them to absorb them.
  • When killed, the sulfur cube splits into two smaller sulfur cubes.
  • The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
  • With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing.
  • A large sulfur cube can be picked up using an empty Minecraft:bucket.
  • Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
  • Dispensers can spawn a sulfur cube from a bucket of sulfur cube.
  • With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
    • Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
    • There are the following archetypes:
      • Regular: medium speed, medium bounciness, medium ground friction and low air drag.
      • Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
        • It is buoyant.
        • Used when absorbing wooden blocks.
      • Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
      • Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
        • Used when absorbing organic blocks.
      • Light: slow speed, high bounciness, medium ground friction and high air drag.
      • Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing icy blocks.
      • Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing shroom blocks.
    • There are also two special archetypes:
      • High Resistance: very slow, low drag with low bounce with high friction.
        • Used when absorbing soul sand and soul soil.
      • Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
        • Used when absorbing honeycomb block.

World generation

Sulfur caves

  • Added sulfur caves underground biome.
  • Generates naturally underground and inside hills or mountains.
  • Has bands of Minecraft:sulfur and Minecraft:cinnabar.
  • Spawns the sulfur cube mob as well as cave spiders.
  • Generates with sulfur pools which contain potent sulfur.

Sulfur spring

  • Is a new feature which generates naturally above the sulfur caves biome.
  • Consists of sulfur, potent sulfur and magma blocks.
  • Sulfur springs come in 4 different size variants:
    • Small
    • Medium
    • Large
    • Extra Large

General

Minecraft:Attributes

  • Added
  1. REDIRECT Template:Code

Template:Redr

    • Determines how much drag is applied to an entity while in the air.
    • Accepts values between
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr.

    • Default value:
  1. REDIRECT Template:Code

Template:Redr – the entity uses existing drag when moving in the air.

    • Minimum value:
  1. REDIRECT Template:Code

Template:Redr – no drag is applied to the entity.

    • Values higher than
  1. REDIRECT Template:Code

Template:Redr increase the drag applied to the entity when moving through the air.

  • Added
  1. REDIRECT Template:Code

Template:Redr

    • Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
    • When landing on bouncy blocks, like Minecraft:beds and slime blocks, the higher bounciness (of the block or the entity) is applied.
    • Accepts values between
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr

    • Default value:
  1. REDIRECT Template:Code

Template:Redr – no velocity is restituted.

    • Maximum value:
  1. REDIRECT Template:Code

Template:Redr – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.

  • Added
  1. REDIRECT Template:Code

Template:Redr

    • Determines how much ground friction is applied to the entity with regards to the block it is on.
    • Accepts values between
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr

    • Default value:
  1. REDIRECT Template:Code

Template:Redr – friction of blocks is not modified.

    • Minimum value:
  1. REDIRECT Template:Code

Template:Redr – friction of blocks is reduced to zero.

    • Values higher than
  1. REDIRECT Template:Code

Template:Redr increase the friction applied to the entity from the blocks it is on.

Data component format

  • Added
  1. REDIRECT Template:Code

Template:Redr

    • Represents the item that is absorbed by the sulfur cube.
    • Format: item that is absorbed by the sulfur cube.
      • e.g. minecraft:sulfur_cube_content=green_wool

Game events

  • Added
  1. REDIRECT Template:Code

Template:Redr

    • Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
    • Has a vibration frequency of 2.

Minecraft:Identifiers

  • Added
  1. REDIRECT Template:Code

Template:Redr registry with the following values:

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  • Entry format: Object with fields:
  1. REDIRECT Template:Code

Template:Redr: item tag that contains all items that can be fed to Sulfur Cubes of this archetype

  1. REDIRECT Template:Code

Template:Redr: boolean indicating if the Sulfur Cube of this archetype floats in liquids

  1. REDIRECT Template:Code

Template:Redr: a list of objects with fields:

  1. REDIRECT Template:Code

Template:Redr: attribute to modify

  1. REDIRECT Template:Code

Template:Redr: unique identifier for the modifier

  1. REDIRECT Template:Code

Template:Redr: amount to modify the attribute by

  1. REDIRECT Template:Code

Template:Redr: how to modify the attribute, one of

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr

Particles

  • Added
  1. REDIRECT Template:Code

Template:Redr

    • Particles showing on a sulfur cube mob when hopping around.

Minecraft:Settings

  • Added "Graphics API" in the video settings.
    • There are three values: Default, Prefer Vulkan and Prefer OpenGL.
      • "Default" is the recommend rendering engine the game will use unless there is issues.
        • Currently, it is the same as "Prefer Vulkan"
      • "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
      • "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.

Tags

  • Block Tags
    • Added
  1. REDIRECT Template:Code

Template:Redr

      • Contains all blocks that suppress the bounciness of entities when colliding with them.
    • Added
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr blocks collection tags

    • Added
  1. REDIRECT Template:Code

Template:Redr

      • Contains blocks that can be broken with shears with speed 15.
    • Added
  1. REDIRECT Template:Code

Template:Redr

      • Contains blocks that can be broken with shears with speed 5.
    • Added
  1. REDIRECT Template:Code

Template:Redr

      • Contains blocks that can be broken with shears with speed 2.
  • Item Tags
    • Added
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, and

  1. REDIRECT Template:Code

Template:Redr items collection tags.

    • Added
  1. REDIRECT Template:Code

Template:Redr

      • Contains all items that can be fed to small sulfur cube.
    • Added
  1. REDIRECT Template:Code

Template:Redr

      • Contains all items that can be placed inside a large sulfur cube.
    • Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  • Entity Tags
    • Added
  1. REDIRECT Template:Code

Template:Redr for all damage types that sulfur cubes are immune to when having a block absorbed.

Vulkan Support

  • As previously announced, it is intended to switch the game from OpenGL to Vulkan.
  • Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
  • The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time.
  • Currently an experimental rendering backend, and may not be as performant or stable.
  • Under Vulkan, it is preferred the player's dedicated graphics card over any integrated graphics, which is a change from OpenGL.
  • The player can see which backend is being used in the F3 debug overlay (in the system_specs section).
  • On macOS, MoltenVK is used to translate Vulkan to Metal.

Changes

Mobs

Hoglin and Zoglin

  • Fixed baby hoglin's and zoglin's left ear texture so it's properly mirrored.

Command format

General

  • When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
  • When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.

Gameplay

Minecraft:Vibration

  • When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.

General

General

  • Profiling the game with Tracy (launching with
  1. REDIRECT Template:Code

Template:Redr) now includes GPU timings.

  • Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.

Minecraft:Attributes

  • The minimum value of
  1. REDIRECT Template:Code

Template:Redr is now

  1. REDIRECT Template:Code

Template:Redr.

Configured features

  1. REDIRECT Template:Code

Template:Redr

    • The fields
  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.

  1. REDIRECT Template:Code

Template:Redr

    • The field
  1. REDIRECT Template:Code

Template:Redr in the feature configuration now also accepts an ID or a list of IDs in addition to a tag

  1. REDIRECT Template:Code

Template:Redr

    • The field
  1. REDIRECT Template:Code

Template:Redr in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.

  1. REDIRECT Template:Code

Template:Redr

    • The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag

Data pack

  • The pack format version is now
  1. REDIRECT Template:Code

Template:Redr.

Dimension types

  • The field
  1. REDIRECT Template:Code

Template:Redr now also accepts an ID and a list of IDs in addition to a tag.

Resource pack

  • The version is now
  1. REDIRECT Template:Code

Template:Redr.

Shaders

  • The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
    • Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE

Sounds

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  • Added sounds for potent sulfur:
  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  • Added sounds for sulfur cube:
  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  • Added sounds for small sulfur cube:
  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

  1. REDIRECT Template:Code

Template:Redr

Structure processors

  1. REDIRECT Template:Code

Template:Redr

    • The field
  1. REDIRECT Template:Code

Template:Redr now also accepts an ID or a list of IDs in addition to a tag.

Tags

  • Block Tags
  1. REDIRECT Template:Code

Template:Redr collection tag has been renamed to

  1. REDIRECT Template:Code

Template:Redr

  • Entity Tags
    • Added
  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr.

    • Updated
  1. REDIRECT Template:Code

Template:Redr to include the sulfur cube.

Textures

  • Block sprites
    • Added new block textures:
      • block/chiseled_cinnabar.png
      • block/chiseled_sulfur.png
      • block/cinnabar.png
      • block/cinnabar_bricks.png
      • block/polished_cinnabar.png
      • block/polished_sulfur.png
      • block/potent_sulfur.png
      • block/sulfur.png
      • block/sulfur_bricks.png
  • Item sprites
    • Added new Item sprites:
      • item/sulfur_cube_bucket.png
  • Entity textures
    • Added new entity textures:
      • entity/sulfur_cube/sulfur_cube_outer.png
      • entity/sulfur_cube/sulfur_cube_inner.png

Minecraft:World generation

  • Dripstone features
    • Renamed the feature type
  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr

      • Added the field
  1. REDIRECT Template:Code

Template:Redr – Block State, describes the block forming the base of the speleothem.

      • Added the field
  1. REDIRECT Template:Code

Template:Redr – Block State, describes the block creating the columns of the speleothem.

      • Added the field
  1. REDIRECT Template:Code

Template:Redr – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.

      • Renamed the field
  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr

    • Renamed the feature type
  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr.

      • Added the field
  1. REDIRECT Template:Code

Template:Redr – Block State, describes the block forming the base of the speleothem.

      • Added the field
  1. REDIRECT Template:Code

Template:Redr – Block State, describes the block creating the columns of the speleothem.

      • Added the field
  1. REDIRECT Template:Code

Template:Redr – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.

      • Renamed the field
  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr.

      • Renamed the field
  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr

      • Renamed the field
  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr.

    • Adjusted the feature type
  1. REDIRECT Template:Code

Template:Redr.

      • Added the field
  1. REDIRECT Template:Code

Template:Redr – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.

  • Added the
  1. REDIRECT Template:Code

Template:Redr surface rule.

    • Replaces blocks based on the specified noise and gradient list.
    • Format: object with fields:
  1. REDIRECT Template:Code

Template:Redr – noise id, the noise to sample.

  1. REDIRECT Template:Code

Template:Redr – non-empty list of objects with fields, the list to sample based on the noise value:

  1. REDIRECT Template:Code

Template:Redr (optional) – the block state to select at this index.

          • If this field is not defined, the surface rule will not replace any block when sampling this entry.
  • Added the
  1. REDIRECT Template:Code

Template:Redr feature type

    • Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
    • Format: object with fields:
  1. REDIRECT Template:Code

Template:Redr – list of Placed Features or hash-prefixed placed feature tag, the features to generate.

  • Added the
  1. REDIRECT Template:Code

Template:Redr feature type

    • Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
    • Format: object with fields:
  1. REDIRECT Template:Code

Template:Redr – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.

  1. REDIRECT Template:Code

Template:Redr – The template Identifier.

  1. REDIRECT Template:Code

Template:Redr – Optional list of rotations to choose from and apply to this template if it is picked.

          • Allowed values:
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr

          • If not specified, defaults to all allowed values.

Fixes

Template:Fixes

References

<references group="">

 </references>

Navigation

Template:EnvSprite Asset updates
Template:EntitySprite Joke updates
2010s
2020s
Template:ItemSprite Combat Tests
Template:ItemSpriteCombat Test 7c
Template:ItemSpriteCombat Test 8b
Template:LegacyBlockSprite Private alpha
Template:LegacyBlockSprite Early Classic
Template:EnvSprite Multiplayer Test
Template:Health Survival Test
Template:LegacyBlockSprite Late Classic Creative
Template:EntitySprite Server
Template:LegacyBlockSprite 0.31 Template:ItemSprite December 2009
Template:ItemSprite January 2010
Template:ItemSprite February 2010
Template:ItemSprite Minecraft Indev
Template:ItemSprite v1.0
(Guide)
Template:LegacyBlockSprite Template:Tooltip
Template:LegacyBlockSprite Template:Tooltip
Template:ItemSprite Template:Tooltip
Template:LegacyBlockSprite Template:Tooltip
Template:ItemSprite Template:Tooltip
Template:BlockSprite Template:Tooltip
Template:ItemSprite v1.1
(Guide)
Template:ItemSprite Template:Tooltip
Template:ItemSpriteTemplate:Tooltip
Template:EnvSprite Halloween Update
(Guide)
v1.2.0*
Template:EntitySprite Server
Template:EntitySprite Adventure Update: Part II
(Guide)
1.0.0
Template:ItemSprite 1.1
(Guide)
1.1
Template:EntitySprite 1.2
(Guide)
1.2.1
Template:ItemSprite 1.3
(Guide)
1.3.1
Template:EntitySprite Pretty Scary Update
(Guide)
1.4.2
1.4.4
1.4.5
1.4.6
Template:LegacyBlockSprite Redstone Update
(Guide)
1.5
1.5.1
1.5.2
Template:EntitySprite Horse Update
(Guide)
1.6.1
1.6.2*
1.6.4
Template:LegacyBlockSprite The Update that
Changed the World

(Guide)
1.7.2
1.7.4
1.7.6
1.7.10
Template:EntitySprite Bountiful Update
(Guide)
1.8
1.8.1
1.8.2
Template:ItemSprite Combat Update
(Guide)
1.9
1.9.1
1.9.3
Template:EntitySprite Frostburn Update
(Guide)
1.10
Template:ItemSprite Exploration Update
(Guide)
1.11
1.11.1
Template:BlockSprite World of Color Update
(Guide)
1.12
1.12.1
1.12.2
Template:ItemSprite Update Aquatic
(Guide)
1.13
1.13.1
1.13.2
Template:EffectSprite Village & Pillage
& Template:BlockSprite Texture Update
(Guide)
1.14
1.14.1
1.14.2
1.14.3
1.14.4
Template:EntitySprite Buzzy Bees
(Guide)
1.15
1.15.1
1.15.2
Template:ItemSprite Nether Update
(Guide)
1.16*
1.16.2
1.16.3
1.16.4
1.16.5
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17
1.17.1
Template:ItemSprite Caves & Cliffs: Part II
(Guide)
1.18
1.18.1
1.18.2
Template:BlockSprite The Wild Update
(Guide)
1.19
1.19.1
1.19.2
1.19.3
1.19.4
Template:ItemSprite Trails & Tales
(Guide)
1.20
1.20.1
1.20.2
Template:EntitySprite Bats and Pots
(Guide)
1.20.3
1.20.4
Template:EntitySprite Armored Paws
(Guide)
1.20.5
1.20.6
Template:ItemSprite Tricky Trials
(Guide)
1.21
1.21.1
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.2
Template:BlockSprite The Garden Awakens
(Guide)
1.21.4
Template:BlockSprite Spring to Life
(Guide)
1.21.5
Template:EntitySprite Chase the Skies
(Guide)
1.21.6
1.21.7
1.21.8
Template:EntitySprite The Copper Age
(Guide)
1.21.9
1.21.10
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.11

* indicates a reupload |  indicates a lost version |  indicates a version with a variant

Template:Article other

de:26.2-snapshot-1 es:Java Edition 26.2-snapshot-1 fr:Édition Java 26.2-snapshot-1 ja:Java Edition 26.2 Snapshot 1 lzh:爪哇版二六點二之快照一 pt:Edição Java 26.2-snapshot-1 ru:26.2-snapshot-1 (Java Edition) zh:Java版26.2-snapshot-1