Minecraft:Overworld: Difference between revisions
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{{For||Overworld (disambiguation)}} | {{MC/For||Overworld (disambiguation)}} | ||
[[File:Overworld 1.18.png|thumb|320px|A [[forest]] and a mountain range as seen in the Overworld.]] | [[File:Overworld 1.18.png|thumb|320px|A [[forest]] and a mountain range as seen in the Overworld.]] | ||
[[File:Overworld VV.png|thumb|Modern view of the Overworld with [[Vibrant Visuals]].]] | [[File:Overworld VV.png|thumb|Modern view of the Overworld with [[Vibrant Visuals]].]] | ||
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== Creation == | == Creation == | ||
{{ | {{MC/Main|World generation}} | ||
The Overworld is the only dimension created when the player creates a new world. The other dimensions ([[Minecraft:The Nether]] and [[Minecraft:The End]]) are not created until a player enters the corresponding dimension for the first time, usually using a nether portal or [[Minecraft:end portal]]) | The Overworld is the only dimension created when the player creates a new world. The other dimensions ([[Minecraft:The Nether]] and [[Minecraft:The End]]) are not created until a player enters the corresponding dimension for the first time, usually using a nether portal or [[Minecraft:end portal]]) | ||
=== Seeds === | === Seeds === | ||
{{Main|World seed}} | {{MC/Main|World seed}} | ||
A new world in ''Minecraft'' is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly. If given a non-integer input (such as the word "Glacier"), the game converts it into a corresponding integer (such as 1772835215). | A new world in ''Minecraft'' is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly. If given a non-integer input (such as the word "Glacier"), the game converts it into a corresponding integer (such as 1772835215). | ||
A given seed generates exactly the same world every time, as the algorithm for world generation only uses the seed, provided the same edition, game version, and world type are used. Although the exact spawn point can vary, the [[Minecraft:coordinates]] of all terrain features are the same. All seeds within the 32-bit integer limit {{ | A given seed generates exactly the same world every time, as the algorithm for world generation only uses the seed, provided the same edition, game version, and world type are used. Although the exact spawn point can vary, the [[Minecraft:coordinates]] of all terrain features are the same. All seeds within the 32-bit integer limit {{MC/In|je|be}} may also generate worlds with the same terrain shape and biome map, but the placement of terrain features, structures, and carver caves may vary. | ||
== Environment == | == Environment == | ||
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=== Biomes === | === Biomes === | ||
[[File:River through Mesa.png|thumb|right|A river biome running through the [[badlands]] biome. A ruined portal can also be seen in the distance.]] | [[File:River through Mesa.png|thumb|right|A river biome running through the [[badlands]] biome. A ruined portal can also be seen in the distance.]] | ||
{{Main|Biome}} | {{MC/Main|Biome}} | ||
The Overworld is divided into 54 [[Minecraft:biome]]s of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which mobs can spawn within it and affects how environmental behaviors such as weather are expressed within it. | The Overworld is divided into 54 [[Minecraft:biome]]s of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which mobs can spawn within it and affects how environmental behaviors such as weather are expressed within it. | ||
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=== Natural structures === | === Natural structures === | ||
[[File:Village-1.14-overworld.png|alt=|thumb|right|A [[village]], one of many naturally generated structures in the Overworld.]] | [[File:Village-1.14-overworld.png|alt=|thumb|right|A [[village]], one of many naturally generated structures in the Overworld.]] | ||
{{Main|Generated structures}} | {{MC/Main|Generated structures}} | ||
The Overworld is composed of 17 terrain patterns, called generated structures, whose arrangement varies widely from one seed to another. The exact structures are unique to each world, while the types of structures that can be generated at a given place are determined by the biome type. Structures are meant to represent real-world equivalents such as mountains, [[Minecraft:cave]]s, and lakes. "Impossible" (in the real world) formations, such as floating islands, can also be found throughout the Overworld. | The Overworld is composed of 17 terrain patterns, called generated structures, whose arrangement varies widely from one seed to another. The exact structures are unique to each world, while the types of structures that can be generated at a given place are determined by the biome type. Structures are meant to represent real-world equivalents such as mountains, [[Minecraft:cave]]s, and lakes. "Impossible" (in the real world) formations, such as floating islands, can also be found throughout the Overworld. | ||
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=== Daylight cycle === | === Daylight cycle === | ||
[[File:Day Night.gif|thumb|right|A view of the day-night cycle.]] | [[File:Day Night.gif|thumb|right|A view of the day-night cycle.]] | ||
{{Main|Daylight cycle}} | {{MC/Main|Daylight cycle}} | ||
The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world. | The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world. | ||
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During the daytime, the sun acts as a powerful light source, with a light level of 15, the maximum. Sunlight is strong enough to grow plants and affect the way mobs spawn, among other interesting effects. During the nighttime, the [[Minecraft:moon]] is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during thunderstorms, night time is the only time players may sleep in a [[Minecraft:bed]], which will explode when used in [[Minecraft:The Nether|the nether]] or [[Minecraft:The End|the end]]. | During the daytime, the sun acts as a powerful light source, with a light level of 15, the maximum. Sunlight is strong enough to grow plants and affect the way mobs spawn, among other interesting effects. During the nighttime, the [[Minecraft:moon]] is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during thunderstorms, night time is the only time players may sleep in a [[Minecraft:bed]], which will explode when used in [[Minecraft:The Nether|the nether]] or [[Minecraft:The End|the end]]. | ||
The daylight cycle can effectively be measured using a [[Minecraft:clock]], which allows players to determine the approximate Minecraft time anywhere in the Overworld. Time can also be changed or stopped with the use of the {{ | The daylight cycle can effectively be measured using a [[Minecraft:clock]], which allows players to determine the approximate Minecraft time anywhere in the Overworld. Time can also be changed or stopped with the use of the {{MC/Cmd|time}} command. | ||
The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a [[Minecraft:compass]]. | The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a [[Minecraft:compass]]. | ||
=== Mobs === | === Mobs === | ||
{{Main|Mob}} | {{MC/Main|Mob}} | ||
The Overworld is home to the vast majority of ''Minecraft''<nowiki/>'s mobs. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among many other factors. On occasion, a mob can move between the Overworld and another dimension, such as [[Minecraft:The Nether]], by using a portal, but this is uncommon. Boss mobs like the ender dragon and the [[Minecraft:wither]] cannot enter portals. | The Overworld is home to the vast majority of ''Minecraft''<nowiki/>'s mobs. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among many other factors. On occasion, a mob can move between the Overworld and another dimension, such as [[Minecraft:The Nether]], by using a portal, but this is uncommon. Boss mobs like the ender dragon and the [[Minecraft:wither]] cannot enter portals. | ||
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==== Animals and miscellaneous ==== | ==== Animals and miscellaneous ==== | ||
{{columns-list|colwidth=20em| | {{columns-list|colwidth=20em| | ||
* {{ | * {{MC/Entitylink|Allay}} | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
* {{ | * {{MC/Entitylink|Bat}} | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
* {{ | * {{MC/Entitylink|Camel}} | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Chicken}} | ||
* {{ | * {{MC/Entitylink|Cod}} | ||
* {{ | * {{MC/Entitylink|Copper Golem}} <small>(associated)</small> | ||
* {{ | * {{MC/Entitylink|Cow}} | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
* {{ | * {{MC/Entitylink|Donkey}} | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
* {{ | * {{MC/Entitylink|Frog}} | ||
* {{ | * {{MC/Entitylink|Glow Squid}} | ||
* {{ | * {{MC/Entitylink|Goat}} | ||
* {{ | * {{MC/Entitylink|Happy Ghast}} <small>(associated)</small> | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
* {{ | * {{MC/Entitylink|Iron Golem}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
* {{ | * {{MC/Entitylink|Mule}} <small>(associated)</small> | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Ocelot}} | ||
* {{ | * {{MC/Entitylink|Parrot}} | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
* {{ | * {{MC/Entitylink|Pig}} | ||
* {{ | * {{MC/Entitylink|Polar Bear}} | ||
* {{ | * {{MC/Entitylink|Pufferfish}} | ||
* {{ | * {{MC/Entitylink|Rabbit}} | ||
* {{ | * {{MC/Entitylink|Salmon}} | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
* {{ | * {{MC/Entitylink|Sniffer}} <small>(associated)</small> | ||
* {{ | * {{MC/Entitylink|Snow Golem}} | ||
* {{ | * {{MC/Entitylink|Squid}} | ||
* {{ | * {{MC/Entitylink|Tadpole}} <small>(associated)</small> | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
* {{ | * {{MC/Entitylink|Turtle}} | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
* {{ | * {{MC/Entitylink|Wandering Trader}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
==== Monsters ==== | ==== Monsters ==== | ||
{{columns-list|colwidth=20em| | {{columns-list|colwidth=20em| | ||
* {{ | * {{MC/Entitylink|Bogged}} | ||
* {{ | * {{MC/Entitylink|Breeze}} | ||
* {{ | * {{MC/Entitylink|Camel Husk}} | ||
* {{ | * {{MC/Entitylink|Cave Spider}} | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
* {{ | * {{MC/Entitylink|Creeper}} | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
* {{ | * {{MC/Entitylink|Elder Guardian}} | ||
* {{ | * {{MC/Entitylink|Enderman}} | ||
* {{ | * {{MC/Entitylink|Evoker}} | ||
* {{ | * {{MC/Entitylink|Guardian}} | ||
* {{ | * {{MC/Entitylink|Husk}} | ||
* {{ | * {{MC/Entitylink|Parched}} | ||
* {{ | * {{MC/Entitylink|Phantom}} | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
* {{ | * {{MC/Entitylink|Silverfish}} | ||
* {{ | * {{MC/Entitylink|Skeleton}} | ||
* {{ | * {{MC/Entitylink|Skeleton Horse}} | ||
* {{ | * {{MC/Entitylink|Slime}} | ||
* {{ | * {{MC/Entitylink|Spider}} | ||
* {{ | * {{MC/Entitylink|Stray}} | ||
* {{ | * {{MC/Entitylink|Sulfur Cube}}{{MC/Upcoming|Chaos Cubed}} | ||
* {{ | * {{MC/Entitylink|Vex}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
* {{ | * {{MC/Entitylink|Warden}} | ||
* {{ | * {{MC/Entitylink|Witch}} | ||
* {{ | * {{MC/Entitylink|Zoglin}} <small>(associated)</small> | ||
* {{ | * {{MC/Entitylink|Zombie}} | ||
* {{ | * {{MC/Entitylink|Zombie Horse}} | ||
* {{ | * {{MC/Entitylink|Zombie Nautilus}} | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
}} | }} | ||
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=== Limitations === | === Limitations === | ||
[[File:mc cutoff.png|thumb|left|Visual cutoff point of an old ''Minecraft'' map (Left is normal ''Minecraft'' generation, the right is after limitation.)]] | [[File:mc cutoff.png|thumb|left|Visual cutoff point of an old ''Minecraft'' map (Left is normal ''Minecraft'' generation, the right is after limitation.)]] | ||
{{Main|World boundary}} | {{MC/Main|World boundary}} | ||
While the world is virtually infinite, the number of blocks a player may physically reach is limited with where the limits are depending on the edition of the game and the world type being played. | While the world is virtually infinite, the number of blocks a player may physically reach is limited with where the limits are depending on the edition of the game and the world type being played. | ||
{{ | {{MC/In|je}}, the map contains a world border located by default at X/Z coordinates ±29,999,984. The world border is an animated wall of blue stripes. Standing near the border results in a red vignette appearing around the screen. Most entities are unable to pass the border, except by teleporting. Players who breach the border receive constant damage unless they are in Creative or Spectator mode. The player can teleport past the world border and continue as far as X/Z ±29,999,999, where there is an invisible wall. However, the player can travel a few chunks further by riding horses, pigs, minecarts and boats through it. | ||
In {{ | In {{MC/El|be}}, worlds have no fixed horizontal limits, but either generation stops or normal game behavior begins to break down at extreme distances; the exact details depend on the platform. However, experiments suggest that players can generally reach at least X/Z ±30,000,000 before many such problems occur, as detailed [[Minecraft:Bedrock Edition distance effects|here]]. | ||
{{-}} | {{MC/-}} | ||
=== Terrain features === | === Terrain features === | ||
{{Main|Terrain features}} | {{MC/Main|Terrain features}} | ||
The Overworld contains numerous terrain features, at a wide variety of scales. | The Overworld contains numerous terrain features, at a wide variety of scales. | ||
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"Naturally generated" includes blocks that are created through the [[Minecraft:world seed]]. | "Naturally generated" includes blocks that are created through the [[Minecraft:world seed]]. | ||
{{columns-list|colwidth=18em| | {{columns-list|colwidth=18em| | ||
* {{ | * {{MC/Blocklink|Air}} | ||
* Cave Air{{only|JE|short=1}} | * Cave Air{{only|JE|short=1}} | ||
* Void Air{{only|JE|short=1}} | * Void Air{{only|JE|short=1}} | ||
* {{ | * {{MC/Blocklink|Bedrock}} | ||
* {{ | * {{MC/Blocklink|Stone}} | ||
* {{ | * {{MC/Blocklink|Deepslate}} | ||
* {{ | * {{MC/Blocklink|Granite}} | ||
* {{ | * {{MC/Blocklink|Diorite}} | ||
* {{ | * {{MC/Blocklink|Andesite}} | ||
* {{ | * {{MC/Blocklink|Tuff}} | ||
* {{ | * {{MC/Blocklink|Calcite}} | ||
* {{ | * {{MC/Blocklink|Dripstone Block}} | ||
* {{ | * {{MC/Blocklink|Pointed Dripstone}} | ||
* {{ | * {{MC/Blocklink|Smooth Basalt}} | ||
* {{ | * {{MC/Blocklink|Coal Ore}} | ||
* {{ | * {{MC/Blocklink|Deepslate Coal Ore}} | ||
* {{ | * {{MC/Blocklink|Iron Ore}} | ||
* {{ | * {{MC/Blocklink|Deepslate Iron Ore}} | ||
* {{ | * {{MC/Blocklink|Copper Ore}} | ||
* {{ | * {{MC/Blocklink|Deepslate Copper Ore}} | ||
* {{ | * {{MC/Blocklink|Gold Ore}} | ||
* {{ | * {{MC/Blocklink|Deepslate Gold Ore}} | ||
* {{ | * {{MC/Blocklink|Redstone Ore}} | ||
* {{ | * {{MC/Blocklink|Deepslate Redstone Ore}} | ||
* {{ | * {{MC/Blocklink|Emerald Ore}} | ||
* {{ | * {{MC/Blocklink|Deepslate Emerald Ore}} | ||
* {{ | * {{MC/Blocklink|Lapis Lazuli Ore}} | ||
* {{ | * {{MC/Blocklink|Deepslate Lapis Lazuli Ore}} | ||
* {{ | * {{MC/Blocklink|Diamond Ore}} | ||
* {{ | * {{MC/Blocklink|Deepslate Diamond Ore}} | ||
* {{ | * {{MC/Blocklink|Block of Raw Iron}} | ||
* {{ | * {{MC/Blocklink|Block of Raw Copper}} | ||
* {{ | * {{MC/Blocklink|Block of Amethyst}} | ||
* {{ | * {{MC/Blocklink|Budding Amethyst}} | ||
* {{ | * {{MC/Blocklink|Small Amethyst Bud}} | ||
* {{ | * {{MC/Blocklink|Medium Amethyst Bud}} | ||
* {{ | * {{MC/Blocklink|Large Amethyst Bud}} | ||
* {{ | * {{MC/Blocklink|Amethyst Cluster}} | ||
* {{ | * {{MC/Blocklink|Grass Block}} | ||
* {{ | * {{MC/Blocklink|Mycelium}} | ||
* {{ | * {{MC/Blocklink|Podzol}} | ||
* {{ | * {{MC/Blocklink|Dirt}} | ||
* {{ | * {{MC/Blocklink|Coarse Dirt}} | ||
* {{ | * {{MC/Blocklink|Rooted Dirt}} | ||
* {{ | * {{MC/Blocklink|Moss Block}} | ||
* {{ | * {{MC/Blocklink|Moss Carpet}} | ||
* {{ | * {{MC/Blocklink|Pale Moss Block}} | ||
* {{ | * {{MC/Blocklink|Pale Moss Carpet}} | ||
* {{ | * {{MC/Blocklink|Clay}} | ||
* {{ | * {{MC/Blocklink|Mud}} | ||
* {{ | * {{MC/Blocklink|Water}} | ||
* {{ | * {{MC/Blocklink|Lava}} | ||
* {{ | * {{MC/Blocklink|Sand}} | ||
* {{ | * {{MC/Blocklink|Red Sand}} | ||
* {{ | * {{MC/Blocklink|Gravel}} | ||
* {{ | * {{MC/Blocklink|Sandstone}} | ||
* {{ | * {{MC/Blocklink|Red Sandstone}} | ||
* {{ | * {{MC/Blocklink|Snow}} | ||
* {{ | * {{MC/Blocklink|Snow Block}} | ||
* {{ | * {{MC/Blocklink|Powder Snow}} | ||
* {{ | * {{MC/Blocklink|Ice}} | ||
* {{ | * {{MC/Blocklink|Packed Ice}} | ||
* {{ | * {{MC/Blocklink|Blue Ice}} | ||
* {{ | * {{MC/Blocklink|Oak Log}} | ||
* {{ | * {{MC/Blocklink|Spruce Log}} | ||
* {{ | * {{MC/Blocklink|Birch Log}} | ||
* {{ | * {{MC/Blocklink|Jungle Log}} | ||
* {{ | * {{MC/Blocklink|Acacia Log}} | ||
* {{ | * {{MC/Blocklink|Dark Oak Log}} | ||
* {{ | * {{MC/Blocklink|Mangrove Log}} | ||
* {{ | * {{MC/Blocklink|Cherry Log}} | ||
* {{ | * {{MC/Blocklink|Pale Oak Log}} | ||
* {{ | * {{MC/Blocklink|Oak Leaves}} | ||
* {{ | * {{MC/Blocklink|Spruce Leaves}} | ||
* {{ | * {{MC/Blocklink|Birch Leaves}} | ||
* {{ | * {{MC/Blocklink|Jungle Leaves}} | ||
* {{ | * {{MC/Blocklink|Acacia Leaves}} | ||
* {{ | * {{MC/Blocklink|Dark Oak Leaves}} | ||
* {{ | * {{MC/Blocklink|Azalea Leaves}} | ||
* {{ | * {{MC/Blocklink|Flowering Azalea Leaves}} | ||
* {{ | * {{MC/Blocklink|Mangrove Leaves}} | ||
* {{ | * {{MC/Blocklink|Mangrove Propagule}} | ||
* {{ | * {{MC/Blocklink|Mangrove Roots}} | ||
* {{ | * {{MC/Blocklink|Muddy Mangrove Roots}} | ||
* {{ | * {{MC/Blocklink|Cherry Leaves}} | ||
* {{ | * {{MC/Blocklink|Pale Oak Leaves}} | ||
* {{ | * {{MC/Blocklink|Short Grass}} | ||
* {{ | * {{MC/Blocklink|Tall Grass}} | ||
* {{ | * {{MC/Blocklink|Fern}} | ||
* {{ | * {{MC/Blocklink|Large Fern}} | ||
* {{ | * {{MC/Blocklink|Dead Bush}} | ||
* {{ | * {{MC/Blocklink|Dandelion}} | ||
* {{ | * {{MC/Blocklink|Poppy}} | ||
* {{ | * {{MC/Blocklink|Blue Orchid}} | ||
* {{ | * {{MC/Blocklink|Allium}} | ||
* {{ | * {{MC/Blocklink|Azure Bluet}} | ||
* {{ | * {{MC/Blocklink|Red Tulip}} | ||
* {{ | * {{MC/Blocklink|Orange Tulip}} | ||
* {{ | * {{MC/Blocklink|White Tulip}} | ||
* {{ | * {{MC/Blocklink|Pink Tulip}} | ||
* {{ | * {{MC/Blocklink|Oxeye Daisy}} | ||
* {{ | * {{MC/Blocklink|Cornflower}} | ||
* {{ | * {{MC/Blocklink|Lily of the Valley}} | ||
* {{ | * {{MC/Blocklink|Eyeblossom}} | ||
* {{ | * {{MC/Blocklink|Pink Petals}} | ||
* {{ | * {{MC/Blocklink|Sunflower}} | ||
* {{ | * {{MC/Blocklink|Lilac}} | ||
* {{ | * {{MC/Blocklink|Rose Bush}} | ||
* {{ | * {{MC/Blocklink|Peony}} | ||
* {{ | * {{MC/Blocklink|Brown Mushroom}} | ||
* {{ | * {{MC/Blocklink|Red Mushroom}} | ||
* {{ | * {{MC/Blocklink|Brown Mushroom Block}} | ||
* {{ | * {{MC/Blocklink|Red Mushroom Block}} | ||
* {{ | * {{MC/Blocklink|Mushroom Stem}} | ||
* {{ | * {{MC/Blocklink|Cactus}} | ||
* {{ | * {{MC/Blocklink|Sugar Cane}} | ||
* {{ | * {{MC/Blocklink|Pumpkin}} | ||
* {{ | * {{MC/Blocklink|Melon}} | ||
* {{ | * {{MC/Blocklink|Vines}} | ||
* {{ | * {{MC/Blocklink|Lily Pad}} | ||
* {{ | * {{MC/Blocklink|Cocoa}} | ||
* {{ | * {{MC/Blocklink|Bamboo}} | ||
* {{ | * {{MC/Blocklink|Sweet Berry Bush}} | ||
* {{ | * {{MC/Blocklink|Infested Stone}} | ||
* {{ | * {{MC/Blocklink|Infested Deepslate}} | ||
* {{ | * {{MC/Blocklink|Terracotta}} | ||
* {{ | * {{MC/Blocklink|Red Terracotta}} | ||
* {{ | * {{MC/Blocklink|Orange Terracotta}} | ||
* {{ | * {{MC/Blocklink|Yellow Terracotta}} | ||
* {{ | * {{MC/Blocklink|Brown Terracotta}} | ||
* {{ | * {{MC/Blocklink|White Terracotta}} | ||
* {{ | * {{MC/Blocklink|Light Gray Terracotta}} | ||
* {{ | * {{MC/Blocklink|Magma Block}} | ||
* {{ | * {{MC/Blocklink|Kelp}} | ||
* {{ | * {{MC/Blocklink|Kelp Plant}} | ||
* {{ | * {{MC/Blocklink|Seagrass}} | ||
* {{ | * {{MC/Blocklink|Tall Seagrass}} | ||
* {{ | * {{MC/Blocklink|Sea Pickle}} | ||
* {{ | * {{MC/Blocklink|Bubble Column}} | ||
* {{ | * {{MC/Blocklink|Tube Coral}} | ||
* {{ | * {{MC/Blocklink|Tube Coral Fan}} | ||
* {{ | * {{MC/Blocklink|Tube Coral Block}} | ||
* {{ | * {{MC/Blocklink|Dead Tube Coral}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dead Tube Coral Fan}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dead Tube Coral Block}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Brain Coral}} | ||
* {{ | * {{MC/Blocklink|Brain Coral Fan}} | ||
* {{ | * {{MC/Blocklink|Brain Coral Block}} | ||
* {{ | * {{MC/Blocklink|Dead Brain Coral}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dead Brain Coral Fan}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dead Brain Coral Block}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Bubble Coral}} | ||
* {{ | * {{MC/Blocklink|Bubble Coral Fan}} | ||
* {{ | * {{MC/Blocklink|Bubble Coral Block}} | ||
* {{ | * {{MC/Blocklink|Dead Bubble Coral}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dead Bubble Coral Fan}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dead Bubble Coral Block}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Fire Coral}} | ||
* {{ | * {{MC/Blocklink|Fire Coral Fan}} | ||
* {{ | * {{MC/Blocklink|Fire Coral Block}} | ||
* {{ | * {{MC/Blocklink|Dead Fire Coral}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dead Fire Coral Fan}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dead Fire Coral Block}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Horn Coral}} | ||
* {{ | * {{MC/Blocklink|Horn Coral Fan}} | ||
* {{ | * {{MC/Blocklink|Horn Coral Block}} | ||
* {{ | * {{MC/Blocklink|Dead Horn Coral}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dead Horn Coral Fan}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dead Horn Coral Block}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Bee Nest}} | ||
* {{ | * {{MC/Blocklink|Glow Lichen}} | ||
* {{ | * {{MC/Blocklink|Cave Vines}} | ||
* {{ | * {{MC/Blocklink|Cave Vines Plant}} | ||
* {{ | * {{MC/Blocklink|Azalea}} | ||
* {{ | * {{MC/Blocklink|Flowering Azalea}} | ||
* {{ | * {{MC/Blocklink|Small Dripleaf}} | ||
* {{ | * {{MC/Blocklink|Big Dripleaf}} | ||
* {{ | * {{MC/Blocklink|Big Dripleaf Stem}} | ||
* {{ | * {{MC/Blocklink|Hanging Roots}} | ||
* {{ | * {{MC/Blocklink|Pale Hanging Moss}} | ||
* {{ | * {{MC/Blocklink|Sculk}} | ||
* {{ | * {{MC/Blocklink|Sculk Sensor}} | ||
* {{ | * {{MC/Blocklink|Sculk Catalyst}} | ||
* {{ | * {{MC/Blocklink|Sculk Shrieker}} | ||
* {{ | * {{MC/Blocklink|Sculk Vein}} | ||
* {{ | * {{MC/Blocklink|Bone Block}} <!-- Generates via fossils, which are features, not structures - thus generating without the "generate structure" option enabled !--> | ||
* {{ | * {{MC/Blocklink|Cobblestone}} <!-- This and the following generate via monster rooms, also features !--> | ||
* {{ | * {{MC/Blocklink|Mossy Cobblestone}} | ||
* {{ | * {{MC/Blocklink|Monster Spawner}} | ||
* {{ | * {{MC/Blocklink|Creaking Heart}} | ||
* {{ | * {{MC/Blocklink|Chest}} | ||
* {{ | * {{MC/Blocklink|Suspicious Sand}} <!-- This and the following generate via desert wells, also features !--> | ||
* {{ | * {{MC/Blocklink|Sandstone Slab}} | ||
* {{ | * {{MC/Blocklink|Sulfur}}{{MC/Upcoming|Chaos Cubed}} | ||
* {{ | * {{MC/Blocklink|Cinnabar}}{{MC/Upcoming|Chaos Cubed}} | ||
* {{ | * {{MC/Blocklink|Potent Sulfur}}{{MC/Upcoming|Chaos Cubed}} | ||
}} | }} | ||
| Line 359: | Line 359: | ||
"Naturally created" means a combination of events that cause a new block to be placed by natural causes, not the player. Some of these blocks may also be created as part of world generation. | "Naturally created" means a combination of events that cause a new block to be placed by natural causes, not the player. Some of these blocks may also be created as part of world generation. | ||
{{columns-list|colwidth=18em| | {{columns-list|colwidth=18em| | ||
* {{ | * {{MC/Blocklink|Air}} | ||
* {{ | * {{MC/Blocklink|Small Amethyst Bud}} | ||
* {{ | * {{MC/Blocklink|Medium Amethyst Bud}} | ||
* {{ | * {{MC/Blocklink|Large Amethyst Bud}} | ||
* {{ | * {{MC/Blocklink|Amethyst Cluster}} | ||
* {{ | * {{MC/Blocklink|Grass Block}} | ||
* {{ | * {{MC/Blocklink|Dirt}} | ||
* {{ | * {{MC/Blocklink|Mycelium}} | ||
* {{ | * {{MC/Blocklink|Water}} | ||
* {{ | * {{MC/Blocklink|Red Mushroom}} | ||
* {{ | * {{MC/Blocklink|Brown Mushroom}} | ||
* {{ | * {{MC/Blocklink|Kelp}} | ||
* {{ | * {{MC/Blocklink|Kelp Plant}} | ||
* {{ | * {{MC/Blocklink|Cave Vines}} | ||
* {{ | * {{MC/Blocklink|Cave Vines Plant}} | ||
* {{ | * {{MC/Blocklink|Pointed Dripstone}} | ||
* {{ | * {{MC/Blocklink|Cobblestone}} | ||
* {{ | * {{MC/Blocklink|Stone}} | ||
* {{ | * {{MC/Blocklink|Obsidian}} | ||
* {{ | * {{MC/Blocklink|Fire}} | ||
* {{ | * {{MC/Blocklink|Snow}} | ||
* {{ | * {{MC/Blocklink|Ice}} | ||
* {{ | * {{MC/Blocklink|Cactus}} | ||
* {{ | * {{MC/Blocklink|Sugar Cane}} | ||
* {{ | * {{MC/Blocklink|Vines}} | ||
}} | }} | ||
| Line 389: | Line 389: | ||
These blocks are created only with the "Generate Structures" option enabled. | These blocks are created only with the "Generate Structures" option enabled. | ||
{{columns-list|colwidth=18em| | {{columns-list|colwidth=18em| | ||
* {{ | * {{MC/Blocklink|Polished Granite}} | ||
* {{ | * {{MC/Blocklink|Polished Diorite}} | ||
* {{ | * {{MC/Blocklink|Polished Andesite}} | ||
* {{ | * {{MC/Blocklink|Polished Tuff}} | ||
* {{ | * {{MC/Blocklink|Netherrack}} | ||
* {{ | * {{MC/Blocklink|Soul Sand}} | ||
* {{ | * {{MC/Blocklink|Soul Fire}} | ||
* {{ | * {{MC/Blocklink|Oak Wood}} | ||
* {{ | * {{MC/Blocklink|Spruce Wood}} | ||
* {{ | * {{MC/Blocklink|Acacia Wood}} | ||
* {{ | * {{MC/Blocklink|Stripped Oak Log}} | ||
* {{ | * {{MC/Blocklink|Stripped Spruce Log}} | ||
* {{ | * {{MC/Blocklink|Stripped Jungle Log}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Stripped Acacia Log}} | ||
* {{ | * {{MC/Blocklink|Stripped Dark Oak Log}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Stripped Oak Wood}} | ||
* {{ | * {{MC/Blocklink|Stripped Spruce Wood}} | ||
* {{ | * {{MC/Blocklink|Oak Planks}} | ||
* {{ | * {{MC/Blocklink|Spruce Planks}} | ||
* {{ | * {{MC/Blocklink|Birch Planks}} | ||
* {{ | * {{MC/Blocklink|Jungle Planks}} | ||
* {{ | * {{MC/Blocklink|Acacia Planks}} | ||
* {{ | * {{MC/Blocklink|Dark Oak Planks}} | ||
* {{ | * {{MC/Blocklink|Acacia Sapling}} | ||
* {{ | * {{MC/Blocklink|Dark Oak Sapling}} | ||
* {{ | * {{MC/Blocklink|Chiseled Sandstone}} | ||
* {{ | * {{MC/Blocklink|Cut Sandstone}} | ||
* {{ | * {{MC/Blocklink|Smooth Stone}} | ||
* {{ | * {{MC/Blocklink|Smooth Sandstone}} | ||
* {{ | * {{MC/Blocklink|White Wool}} | ||
* {{ | * {{MC/Blocklink|Red Wool}} | ||
* {{ | * {{MC/Blocklink|Orange Wool}} | ||
* {{ | * {{MC/Blocklink|Light Blue Wool}} | ||
* {{ | * {{MC/Blocklink|Yellow Wool}} | ||
* {{ | * {{MC/Blocklink|Lime Wool}} | ||
* {{ | * {{MC/Blocklink|Gray Wool}} | ||
* {{ | * {{MC/Blocklink|Light Gray Wool}} | ||
* {{ | * {{MC/Blocklink|Cyan Wool}} | ||
* {{ | * {{MC/Blocklink|Blue Wool}} | ||
* {{ | * {{MC/Blocklink|Brown Wool}} | ||
* {{ | * {{MC/Blocklink|Green Wool}} | ||
* {{ | * {{MC/Blocklink|Black Wool}} | ||
* {{ | * {{MC/Blocklink|White Carpet}} | ||
* {{ | * {{MC/Blocklink|Orange Carpet}} | ||
* {{ | * {{MC/Blocklink|Magenta Carpet}} | ||
* {{ | * {{MC/Blocklink|Gray Carpet}} | ||
* {{ | * {{MC/Blocklink|Light Blue Carpet}} | ||
* {{ | * {{MC/Blocklink|Yellow Carpet}} | ||
* {{ | * {{MC/Blocklink|Lime Carpet}} | ||
* {{ | * {{MC/Blocklink|Pink Carpet}} | ||
* {{ | * {{MC/Blocklink|Light Gray Carpet}} | ||
* {{ | * {{MC/Blocklink|Cyan Carpet}} | ||
* {{ | * {{MC/Blocklink|Purple Carpet}} | ||
* {{ | * {{MC/Blocklink|Blue Carpet}} | ||
* {{ | * {{MC/Blocklink|Brown Carpet}} | ||
* {{ | * {{MC/Blocklink|Green Carpet}} | ||
* {{ | * {{MC/Blocklink|Red Carpet}} | ||
* {{ | * {{MC/Blocklink|Black Carpet}} | ||
* {{ | * {{MC/Blocklink|Bricks}} | ||
* {{ | * {{MC/Blocklink|Iron Chain}} | ||
* {{ | * {{MC/Blocklink|Torch}} | ||
* {{ | * {{MC/Blocklink|Lantern}} | ||
* {{ | * {{MC/Blocklink|Soul Lantern}} | ||
* {{ | * {{MC/Blocklink|Candle}} | ||
* {{ | * {{MC/Blocklink|White Candle}} | ||
* {{ | * {{MC/Blocklink|Brown Candle}} | ||
* {{ | * {{MC/Blocklink|Green Candle}} | ||
* {{ | * {{MC/Blocklink|Purple Candle}} | ||
* {{ | * {{MC/Blocklink|Red Candle}} | ||
* {{ | * {{MC/Blocklink|Block of Coal}} | ||
* {{ | * {{MC/Blocklink|Block of Copper}} | ||
* {{ | * {{MC/Blocklink|Oxidized Cut Copper}} | ||
* {{ | * {{MC/Blocklink|Waxed Chiseled Copper}} | ||
* {{ | * {{MC/Blocklink|Waxed Block of Copper}} | ||
* {{ | * {{MC/Blocklink|Waxed Copper Grate}} | ||
* {{ | * {{MC/Blocklink|Waxed Cut Copper}} | ||
* {{ | * {{MC/Blocklink|Waxed Oxidized Chiseled Copper}} | ||
* {{ | * {{MC/Blocklink|Waxed Oxidized Copper}} | ||
* {{ | * {{MC/Blocklink|Waxed Oxidized Copper Grate}} | ||
* {{ | * {{MC/Blocklink|Waxed Oxidized Cut Copper}} | ||
* {{ | * {{MC/Blocklink|Block of Lapis Lazuli}} | ||
* {{ | * {{MC/Blocklink|Block of Gold}} | ||
* {{ | * {{MC/Blocklink|Block of Diamond}} | ||
* {{ | * {{MC/Blocklink|Crying Obsidian}} | ||
* {{ | * {{MC/Blocklink|Trapped Chest}} | ||
* {{ | * {{MC/Blocklink|Furnace}} | ||
* {{ | * {{MC/Blocklink|Crafting Table}} | ||
* {{ | * {{MC/Blocklink|Farmland}} | ||
* {{ | * {{MC/Blocklink|Ladder}} | ||
* {{ | * {{MC/Blocklink|Bookshelf}} | ||
* {{ | * {{MC/Blocklink|Cobweb}} | ||
* {{ | * {{MC/Blocklink|Melon Stem}} | ||
* {{ | * {{MC/Blocklink|Carved Pumpkin}} | ||
* {{ | * {{MC/Blocklink|Jack o'Lantern}} | ||
* {{ | * {{MC/Blocklink|Pumpkin Stem}} | ||
* {{ | * {{MC/Blocklink|Rail}} | ||
* {{ | * {{MC/Blocklink|Lever}} | ||
* {{ | * {{MC/Blocklink|Stone Button}} | ||
* {{ | * {{MC/Blocklink|Oak Button}} | ||
* {{ | * {{MC/Blocklink|Jungle Button}} | ||
* {{ | * {{MC/Blocklink|Stone Pressure Plate}} | ||
* {{ | * {{MC/Blocklink|Oak Pressure Plate}} | ||
* {{ | * {{MC/Blocklink|Spruce Pressure Plate|}} | ||
* {{ | * {{MC/Blocklink|Acacia Pressure Plate}} | ||
* {{ | * {{MC/Blocklink|Oak Fence}} | ||
* {{ | * {{MC/Blocklink|Spruce Fence}} | ||
* {{ | * {{MC/Blocklink|Jungle Fence}} | ||
* {{ | * {{MC/Blocklink|Acacia Fence}} | ||
* {{ | * {{MC/Blocklink|Dark Oak Fence}} | ||
* {{ | * {{MC/Blocklink|Oak Fence Gate}} | ||
* {{ | * {{MC/Blocklink|Spruce Fence Gate}} | ||
* {{ | * {{MC/Blocklink|Jungle Fence Gate}} | ||
* {{ | * {{MC/Blocklink|Acacia Fence Gate}} | ||
* {{ | * {{MC/Blocklink|Dark Oak Fence Gate}} | ||
* {{ | * {{MC/Blocklink|Oak Trapdoor}} | ||
* {{ | * {{MC/Blocklink|Spruce Trapdoor}} | ||
* {{ | * {{MC/Blocklink|Jungle Trapdoor}} | ||
* {{ | * {{MC/Blocklink|Acacia Trapdoor}}{{only|BE|short=1}} | ||
* {{ | * {{MC/Blocklink|Dark Oak Trapdoor}} | ||
* {{ | * {{MC/Blocklink|Iron Trapdoor}} | ||
* {{ | * {{MC/Blocklink|Waxed Oxidized Copper Trapdoor}} | ||
* {{ | * {{MC/Blocklink|Oxidized Copper Trapdoor}} | ||
* {{ | * {{MC/Blocklink|Brick Wall}} | ||
* {{ | * {{MC/Blocklink|Cobblestone Wall}} | ||
* {{ | * {{MC/Blocklink|Diorite Wall}} | ||
* {{ | * {{MC/Blocklink|Granite Wall}} | ||
* {{ | * {{MC/Blocklink|Sandstone Wall}} | ||
* {{ | * {{MC/Blocklink|Cobbled Deepslate Wall}} | ||
* {{ | * {{MC/Blocklink|Polished Deepslate Wall}} | ||
* {{ | * {{MC/Blocklink|Deepslate Brick Wall}} | ||
* {{ | * {{MC/Blocklink|Deepslate Tile Wall}} | ||
* {{ | * {{MC/Blocklink|Iron Bars}} | ||
* {{ | * {{MC/Blocklink|Glass}} | ||
* {{ | * {{MC/Blocklink|White Stained Glass}} | ||
* {{ | * {{MC/Blocklink|Light Gray Stained Glass}} | ||
* {{ | * {{MC/Blocklink|Black Stained Glass}} | ||
* {{ | * {{MC/Blocklink|Glass Pane}} | ||
* {{ | * {{MC/Blocklink|Brown Stained Glass Pane}} | ||
* {{ | * {{MC/Blocklink|White Stained Glass Pane}} | ||
* {{ | * {{MC/Blocklink|Orange Stained Glass Pane}} | ||
* {{ | * {{MC/Blocklink|Yellow Stained Glass Pane}} | ||
* {{ | * {{MC/Blocklink|Stone Bricks}} | ||
* {{ | * {{MC/Blocklink|Cracked Stone Bricks}} | ||
* {{ | * {{MC/Blocklink|Mossy Stone Bricks}} | ||
* {{ | * {{MC/Blocklink|Chiseled Stone Bricks}} | ||
* {{ | * {{MC/Blocklink|Infested Stone Bricks}} | ||
* {{ | * {{MC/Blocklink|Infested Mossy Stone Bricks}} | ||
* {{ | * {{MC/Blocklink|Infested Chiseled Stone Bricks}} | ||
* {{ | * {{MC/Blocklink|Infested Cobblestone}} | ||
* {{ | * {{MC/Blocklink|Cauldron}} | ||
* {{ | * {{MC/Blocklink|Brewing Stand}} | ||
* {{ | * {{MC/Blocklink|End Portal Frame}} | ||
* {{ | * {{MC/Blocklink|End Portal}} | ||
* {{ | * {{MC/Blocklink|Decorated Pot}} | ||
* {{ | * {{MC/Blocklink|Flower Pot}} | ||
* {{ | * {{MC/Blocklink|Potted Dandelion}} | ||
* {{ | * {{MC/Blocklink|Potted Poppy}} | ||
* {{ | * {{MC/Blocklink|Potted Blue Orchid}} | ||
* {{ | * {{MC/Blocklink|Potted Allium}} | ||
* {{ | * {{MC/Blocklink|Potted Azure Bluet}} | ||
* {{ | * {{MC/Blocklink|Potted Red Tulip}} | ||
* {{ | * {{MC/Blocklink|Potted White Tulip}} | ||
* {{ | * {{MC/Blocklink|Potted Oxeye Daisy}} | ||
* {{ | * {{MC/Blocklink|Potted Dead Bush}} | ||
* {{ | * {{MC/Blocklink|Potted Spruce Sapling}} | ||
* {{ | * {{MC/Blocklink|Potted Birch Sapling}} | ||
* {{ | * {{MC/Blocklink|Potted Red Mushroom}} | ||
* {{ | * {{MC/Blocklink|Potted Cactus}} | ||
* {{ | * {{MC/Blocklink|Damaged Anvil}} | ||
* {{ | * {{MC/Blocklink|Hay Bale}} | ||
* {{ | * {{MC/Blocklink|Light Blue Terracotta}} | ||
* {{ | * {{MC/Blocklink|Lime Terracotta}} | ||
* {{ | * {{MC/Blocklink|Gray Terracotta}} | ||
* {{ | * {{MC/Blocklink|Cyan Terracotta}} | ||
* {{ | * {{MC/Blocklink|Blue Terracotta}} | ||
* {{ | * {{MC/Blocklink|Prismarine}} | ||
* {{ | * {{MC/Blocklink|Prismarine Bricks}} | ||
* {{ | * {{MC/Blocklink|Dark Prismarine}} | ||
* {{ | * {{MC/Blocklink|Sea Lantern}} | ||
* {{ | * {{MC/Blocklink|Wet Sponge}} | ||
* {{ | * {{MC/Blocklink|Dirt Path}} | ||
* {{ | * {{MC/Blocklink|Ominous Wall Banner}} | ||
* {{ | * {{MC/Blocklink|Gray Wall Banner}} | ||
* [[File:Master Bedroom Banner.png|16px]] Light Gray Wall Banner | * [[File:Master Bedroom Banner.png|16px]] Light Gray Wall Banner | ||
* {{ | * {{MC/Blocklink|Brown Wall Banner}} | ||
* {{ | * {{MC/Blocklink|Black Wall Banner}} | ||
* {{ | * {{MC/Blocklink|White Glazed Terracotta}} | ||
* {{ | * {{MC/Blocklink|Orange Glazed Terracotta}} | ||
* {{ | * {{MC/Blocklink|Light Blue Glazed Terracotta}} | ||
* {{ | * {{MC/Blocklink|Yellow Glazed Terracotta}} | ||
* {{ | * {{MC/Blocklink|Lime Glazed Terracotta}} | ||
* {{ | * {{MC/Blocklink|Light Gray Glazed Terracotta}} | ||
* {{ | * {{MC/Blocklink|Cyan Glazed Terracotta}} | ||
* {{ | * {{MC/Blocklink|Purple Glazed Terracotta}} | ||
* {{ | * {{MC/Blocklink|Red Glazed Terracotta}} | ||
* {{ | * {{MC/Blocklink|Black Glazed Terracotta}} | ||
* {{ | * {{MC/Blocklink|Iron Door}} | ||
* {{ | * {{MC/Blocklink|Waxed Copper Door}} | ||
* {{ | * {{MC/Blocklink|Waxed Oxidized Copper Door}} | ||
* {{ | * {{MC/Blocklink|Oak Door}} | ||
* {{ | * {{MC/Blocklink|Spruce Door}} | ||
* {{ | * {{MC/Blocklink|Jungle Door}} | ||
* {{ | * {{MC/Blocklink|Acacia Door}} | ||
* {{ | * {{MC/Blocklink|Dark Oak Door}} | ||
* {{ | * {{MC/Blocklink|Oak Wall Sign}} | ||
* {{ | * {{MC/Blocklink|Spruce Wall Sign}} | ||
* {{ | * {{MC/Blocklink|Waxed Cut Copper Stairs}} | ||
* {{ | * {{MC/Blocklink|Waxed Oxidized Cut Copper Stairs}} | ||
* {{ | * {{MC/Blocklink|Oak Stairs}} | ||
* {{ | * {{MC/Blocklink|Birch Stairs}} | ||
* {{ | * {{MC/Blocklink|Spruce Stairs}} | ||
* {{ | * {{MC/Blocklink|Jungle Stairs}} | ||
* {{ | * {{MC/Blocklink|Acacia Stairs}} | ||
* {{ | * {{MC/Blocklink|Dark Oak Stairs}} | ||
* {{ | * {{MC/Blocklink|Diorite Stairs}} | ||
* {{ | * {{MC/Blocklink|Granite Stairs}} | ||
* {{ | * {{MC/Blocklink|Sandstone Stairs}} | ||
* {{ | * {{MC/Blocklink|Smooth Sandstone Stairs}} | ||
* {{ | * {{MC/Blocklink|Cobblestone Stairs}} | ||
* {{ | * {{MC/Blocklink|Mossy Cobblestone Stairs}} | ||
* {{ | * {{MC/Blocklink|Stone Brick Stairs}} | ||
* {{ | * {{MC/Blocklink|Mossy Stone Brick Stairs}} | ||
* {{ | * {{MC/Blocklink|Cobbled Deepslate Stairs}} | ||
* {{ | * {{MC/Blocklink|Polished Deepslate Stairs}} | ||
* {{ | * {{MC/Blocklink|Deepslate Brick Stairs}} | ||
* {{ | * {{MC/Blocklink|Deepslate Tile Stairs}} | ||
* {{ | * {{MC/Blocklink|Brick Stairs}} | ||
* {{ | * {{MC/Blocklink|Mud Brick Stairs}} | ||
* {{ | * {{MC/Blocklink|Oak Slab}} | ||
* {{ | * {{MC/Blocklink|Spruce Slab}} | ||
* {{ | * {{MC/Blocklink|Jungle Slab}} | ||
* {{ | * {{MC/Blocklink|Acacia Slab}} | ||
* {{ | * {{MC/Blocklink|Dark Oak Slab}} | ||
* {{ | * {{MC/Blocklink|Stone Slab}} | ||
* {{ | * {{MC/Blocklink|Smooth Sandstone Slab}} | ||
* {{ | * {{MC/Blocklink|Cobblestone Slab}} | ||
* {{ | * {{MC/Blocklink|Mossy Cobblestone Slab}} | ||
* {{ | * {{MC/Blocklink|Smooth Stone Slab}} | ||
* {{ | * {{MC/Blocklink|Stone Brick Slab}} | ||
* {{ | * {{MC/Blocklink|Polished Tuff Slab}} | ||
* {{ | * {{MC/Blocklink|Mossy Stone Brick Slab}} | ||
* {{ | * {{MC/Blocklink|Cobbled Deepslate Slab}} | ||
* {{ | * {{MC/Blocklink|Polished Deepslate Slab}} | ||
* {{ | * {{MC/Blocklink|Deepslate Brick Slab}} | ||
* {{ | * {{MC/Blocklink|Deepslate Tile Slab}} | ||
* {{ | * {{MC/Blocklink|Brick Slab}} | ||
* {{ | * {{MC/Blocklink|Mud Brick Slab}} | ||
* {{ | * {{MC/Blocklink|Waxed Cut Copper Slab}} | ||
* {{ | * {{MC/Blocklink|Waxed Oxidized Cut Copper Slab}} | ||
* {{ | * {{MC/Blocklink|Tripwire Hook}} | ||
* {{ | * {{MC/Blocklink|Tripwire}} | ||
* {{ | * {{MC/Blocklink|Redstone Dust}} | ||
* {{ | * {{MC/Blocklink|Redstone Repeater}} | ||
* {{ | * {{MC/Blocklink|Redstone Comparator}} | ||
* {{ | * {{MC/Blocklink|Redstone Torch}} | ||
* {{ | * {{MC/Blocklink|Block of Redstone}} | ||
* {{ | * {{MC/Blocklink|Sticky Piston}} | ||
* {{ | * {{MC/Blocklink|Dispenser}} | ||
* {{ | * {{MC/Blocklink|Hopper}} | ||
* {{ | * {{MC/Blocklink|TNT}} | ||
* {{ | * {{MC/Blocklink|Target}} | ||
* {{ | * {{MC/Blocklink|Note Block}} | ||
* {{ | * {{MC/Blocklink|Redstone Lamp}} | ||
* {{ | * {{MC/Blocklink|Waxed Copper Bulb}} | ||
* {{ | * {{MC/Blocklink|Wheat}} | ||
* {{ | * {{MC/Blocklink|Carrots}} | ||
* {{ | * {{MC/Blocklink|Potatoes}} | ||
* {{ | * {{MC/Blocklink|Beetroots}} | ||
* {{ | * {{MC/Blocklink|White Bed}} | ||
* {{ | * {{MC/Blocklink|Brown Bed}} | ||
* {{ | * {{MC/Blocklink|Orange Bed}} | ||
* {{ | * {{MC/Blocklink|Yellow Bed}} | ||
* {{ | * {{MC/Blocklink|Cyan Bed}} | ||
* {{ | * {{MC/Blocklink|Purple Bed}} | ||
* {{ | * {{MC/Blocklink|Magenta Bed}} | ||
* {{ | * {{MC/Blocklink|Blue Bed}} | ||
* {{ | * {{MC/Blocklink|Green Bed}} | ||
* {{ | * {{MC/Blocklink|Red Bed}} | ||
* {{ | * {{MC/Blocklink|Trial Spawner}} | ||
* {{ | * {{MC/Blocklink|Vault}} | ||
* {{ | * {{MC/Blocklink|Bell}} | ||
* {{ | * {{MC/Blocklink|Loom}} | ||
* {{ | * {{MC/Blocklink|Campfire}} | ||
* {{ | * {{MC/Blocklink|Barrel}} | ||
* {{ | * {{MC/Blocklink|Lectern}} | ||
* {{ | * {{MC/Blocklink|Blast Furnace}} | ||
* {{ | * {{MC/Blocklink|Smoker}} | ||
* {{ | * {{MC/Blocklink|Cartography Table}} | ||
* {{ | * {{MC/Blocklink|Composter}} | ||
* {{ | * {{MC/Blocklink|Stonecutter}} | ||
* {{ | * {{MC/Blocklink|Grindstone}} | ||
* {{ | * {{MC/Blocklink|Smithing Table}} | ||
* {{ | * {{MC/Blocklink|Fletching Table}} | ||
* {{ | * {{MC/Blocklink|Skeleton Skull}} | ||
* {{ | * {{MC/Blocklink|Tuff Bricks}} | ||
* {{ | * {{MC/Blocklink|Chiseled Tuff}} | ||
* {{ | * {{MC/Blocklink|Chiseled Tuff Bricks}} | ||
* {{ | * {{MC/Blocklink|Cobbled Deepslate}} | ||
* {{ | * {{MC/Blocklink|Reinforced Deepslate}} | ||
* {{ | * {{MC/Blocklink|Chiseled Deepslate}} | ||
* {{ | * {{MC/Blocklink|Deepslate Bricks}} | ||
* {{ | * {{MC/Blocklink|Cracked Deepslate Bricks}} | ||
* {{ | * {{MC/Blocklink|Deepslate Tiles}} | ||
* {{ | * {{MC/Blocklink|Cracked Deepslate Tiles}} | ||
* {{ | * {{MC/Blocklink|Polished Deepslate}} | ||
* {{ | * {{MC/Blocklink|Polished Basalt}} | ||
* {{ | * {{MC/Blocklink|Mud Bricks}} | ||
* {{ | * {{MC/Blocklink|White Concrete}} | ||
* {{ | * {{MC/Blocklink|Cyan Concrete}} | ||
* {{ | * {{MC/Blocklink|Red Concrete}} | ||
* {{ | * {{MC/Blocklink|Packed Mud}} | ||
* {{ | * {{MC/Blocklink|Suspicious Gravel}} | ||
}} | }} | ||
| Line 716: | Line 716: | ||
=== Folder === | === Folder === | ||
{{ | {{MC/In|je}}, information on the Overworld is stored in the <code>region</code> folder of the <code>.minecraft/saves/worldname</code> directory, with "worldname" being the name of the player's world. | ||
Deleting the <code>region</code> folder resets the Overworld so that all player-made changes and buildings in that dimension are undone. | Deleting the <code>region</code> folder resets the Overworld so that all player-made changes and buildings in that dimension are undone. | ||
== Achievements == | == Achievements == | ||
{{Main|Achievements}} | {{MC/Main|Achievements}} | ||
Some achievements and advancements are obtained only in the Overworld, as their conditions cannot be replicated in the Nether or the End at all. | Some achievements and advancements are obtained only in the Overworld, as their conditions cannot be replicated in the Nether or the End at all. | ||
{{ | {{MC/Load achievements|Adventuring Time;Treasure Hunter;Let It Go!;Atlantis?;Sail the 7 Seas;Ahoy!;Me Gold!;Echolocation}} | ||
== Advancements == | == Advancements == | ||
{{Main|Advancements}} | {{MC/Main|Advancements}} | ||
{{ | {{MC/Load advancements|Eye Spy;Subspace Bubble;Uneasy Alliance;Feels like home;Surge Protector;Sweet Dreams;Star Trader;Adventuring Time;Sound of Music;Very Very Frightening}} | ||
== History == | == History == | ||
{{ | {{MC/Main|History of world generation}} | ||
{{ | {{MC/Missing information|Information about Bedrock Edition and new versions of Java Edition}} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java pre-classic}} | |{{MC/HistoryLine|java pre-classic}} | ||
|{{HistoryLine||Cave game tech test|link=Cave game tech test|The map is originally finite, with randomly-generated terrain.}} | |{{MC/HistoryLine||Cave game tech test|link=Cave game tech test|The map is originally finite, with randomly-generated terrain.}} | ||
|{{HistoryLine||rd-132211|The map terrain is changed to be completely flat.}} | |{{MC/HistoryLine||rd-132211|The map terrain is changed to be completely flat.}} | ||
|{{HistoryLine||rd-160052|The terrain is now composed of hills and valleys.}} | |{{MC/HistoryLine||rd-160052|The terrain is now composed of hills and valleys.}} | ||
|{{HistoryLine|java classic}} | |{{MC/HistoryLine|java classic}} | ||
|{{HistoryLine||0.0.12a|Terrain changed to shallow hills.|The Minecraft world is now surrounded by an ocean with a floor of bedrock.|Pressing N generates a new level.}} | |{{MC/HistoryLine||0.0.12a|Terrain changed to shallow hills.|The Minecraft world is now surrounded by an ocean with a floor of bedrock.|Pressing N generates a new level.}} | ||
|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|New generator showed off with terrain given more cliffs, longer and narrower caves.}} | |{{MC/HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|New generator showed off with terrain given more cliffs, longer and narrower caves.}} | ||
|{{HistoryLine|java indev}} | |{{MC/HistoryLine|java indev}} | ||
|{{HistoryLine||20100212-1210|Added the daylight cycle.}} | |{{MC/HistoryLine||20100212-1210|Added the daylight cycle.}} | ||
|{{HistoryLine|java infdev}} | |{{MC/HistoryLine|java infdev}} | ||
|{{HistoryLine||20100227-1414|First test of infinite world generation, using the same terrain generator as in Indev.}} | |{{MC/HistoryLine||20100227-1414|First test of infinite world generation, using the same terrain generator as in Indev.}} | ||
|{{HistoryLine||20100327|New terrain generator, removing flowers and caves temporarily.|Height limit increased to 128.{{check version}} Previously the build limit was 64{{ | |{{HistoryLine||20100327|New terrain generator, removing flowers and caves temporarily.|Height limit increased to 128.{{check version}} Previously the build limit was 64{{MC/Verify}} (32 blocks above sea level and 32 below).}} | ||
|{{HistoryLine||20100611|Changed terrain generator.}} | |{{MC/HistoryLine||20100611|Changed terrain generator.}} | ||
|{{HistoryLine|java alpha}} | |{{MC/HistoryLine|java alpha}} | ||
|{{HistoryLine||v1.2.3|The {{ | |{{HistoryLine||v1.2.3|The {{MC/Key|F3}} key toggles a debug console that shows the player's exact [[Minecraft:coordinates]].}} | ||
|{{HistoryLine|java beta}} | |{{MC/HistoryLine|java beta}} | ||
|{{HistoryLine||1.3|Players can now specify a world's name and seed.}} | |{{MC/HistoryLine||1.3|Players can now specify a world's name and seed.}} | ||
|{{HistoryLine||1.5|Added weather.}} | |{{MC/HistoryLine||1.5|Added weather.}} | ||
|{{HistoryLine||1.7|An 'f' value was added to the debug console, indicating the direction the player is facing.}} | |{{MC/HistoryLine||1.7|An 'f' value was added to the debug console, indicating the direction the player is facing.}} | ||
|{{HistoryLine||1.8|dev=Pre-release|New terrain generator.|The Far Lands were removed.}} | |{{MC/HistoryLine||1.8|dev=Pre-release|New terrain generator.|The Far Lands were removed.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.2.1|dev=12w07a|The build limit has been increased from 128 to 256.}} | |{{MC/HistoryLine||1.2.1|dev=12w07a|The build limit has been increased from 128 to 256.}} | ||
|{{HistoryLine||1.3.2|dev=pre|The code of each dimension now contains the verbal name of the dimension, which is currently used only in the server console when shutting down. This is the first version in which this dimension was officially named "Overworld".}} | |{{MC/HistoryLine||1.3.2|dev=pre|The code of each dimension now contains the verbal name of the dimension, which is currently used only in the server console when shutting down. This is the first version in which this dimension was officially named "Overworld".}} | ||
|{{HistoryLine||1.7.2|dev=13w36a|Cave Generation was tweaked, making caves less dense and interconnected.<ref>http://www.minecraftforum.net/topic/1981051-it-seems-that-the-underground-is-no-longer-swiss-cheese-anymore/page__hl__cave%20generation%20swiss%20cheese</ref>|New biomes were added and some old biomes were changed.}} | |{{MC/HistoryLine||1.7.2|dev=13w36a|Cave Generation was tweaked, making caves less dense and interconnected.<ref>http://www.minecraftforum.net/topic/1981051-it-seems-that-the-underground-is-no-longer-swiss-cheese-anymore/page__hl__cave%20generation%20swiss%20cheese</ref>|New biomes were added and some old biomes were changed.}} | ||
|{{HistoryLine||1.8|dev=14w17a|Added a world border, which appears one chunk before the world boundary, and can be penetrated.}} | |{{MC/HistoryLine||1.8|dev=14w17a|Added a world border, which appears one chunk before the world boundary, and can be penetrated.}} | ||
|{{HistoryLine||1.13|dev=18w08a|Added the warm ocean, lukewarm ocean, cold ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean biomes.|Frozen oceans now generate again and have been given a new look.}} | |{{MC/HistoryLine||1.13|dev=18w08a|Added the warm ocean, lukewarm ocean, cold ocean, deep lukewarm ocean, deep cold ocean, and deep frozen ocean biomes.|Frozen oceans now generate again and have been given a new look.}} | ||
|{{HistoryLine|||dev=18w15a|Ocean variants now have their own water colors.}} | |{{MC/HistoryLine|||dev=18w15a|Ocean variants now have their own water colors.}} | ||
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Terrain now generates using the multi-noise biome source type.|Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.|Terrain is now smoother and more extreme.|The build limit has been increased by 64 blocks above and 64 blocks below, now reaching from -64 to 320.|Added 3 [[Minecraft:Cave#Noise cave|Noise caves]]: Cheese, spaghetti and noodle.|The values C, E, T, H, and W have been added to the Debug Console under the Multinoise line, representing the biome's continentialness, erosion, temperature, humidity, and weirdness, respectively.|The Terrain line has been added to the Debug Console, which lists values related to terrain generation.}} | |{{MC/HistoryLine||1.18|dev=Experimental Snapshot 1|Terrain now generates using the multi-noise biome source type.|Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.|Terrain is now smoother and more extreme.|The build limit has been increased by 64 blocks above and 64 blocks below, now reaching from -64 to 320.|Added 3 [[Minecraft:Cave#Noise cave|Noise caves]]: Cheese, spaghetti and noodle.|The values C, E, T, H, and W have been added to the Debug Console under the Multinoise line, representing the biome's continentialness, erosion, temperature, humidity, and weirdness, respectively.|The Terrain line has been added to the Debug Console, which lists values related to terrain generation.}} | ||
|{{HistoryLine|||dev=Experimental Snapshot 2|Clouds now spawn at y{{=}}192, rather than y{{=}}128.|Biome generation has been tweaked.|Old Mountains are now labeled as Extreme Hills, and Gravelly Mountains are now Gravelly Hills.}} | |{{HistoryLine|||dev=Experimental Snapshot 2|Clouds now spawn at y{{=}}192, rather than y{{=}}128.|Biome generation has been tweaked.|Old Mountains are now labeled as Extreme Hills, and Gravelly Mountains are now Gravelly Hills.}} | ||
}} | }} | ||
| Line 768: | Line 768: | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|The vegetation of many biomes has been updated to more closely match {{JE}}.}} | |{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|The vegetation of many biomes has been updated to more closely match {{MC/JE}}.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the Overworld.}} | |{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the Overworld.}} | ||
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The build limit has been increased from 128 to 256.}} | |{{MC/HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The build limit has been increased from 128 to 256.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{Issue list}} | {{MC/Issue list}} | ||
== Gallery == | == Gallery == | ||
| Line 798: | Line 798: | ||
File:Island Wallpaper.png|Artwork of an island base. | File:Island Wallpaper.png|Artwork of an island base. | ||
File:Unearthed Anniversary Art.png|Artwork for the 15th anniversary of ''Minecraft'', showing a view of the Overworld with many mobs, including nearly every character. | File:Unearthed Anniversary Art.png|Artwork for the 15th anniversary of ''Minecraft'', showing a view of the Overworld with many mobs, including nearly every character. | ||
File:YouTube Earth.jpeg|The Overworld as it appears in Around the Minecraft World in 80 Biomes.<ref>{{ | File:YouTube Earth.jpeg|The Overworld as it appears in Around the Minecraft World in 80 Biomes.<ref>{{MC/Ytl|z-85xXgFHlE|Trailer - Around the Minecraft World in 80 Biomes|Minecraft|November 6, 2022|t=29s}}</ref> | ||
File:SRCW SGA 1.png|The Overworld as it appears in ''Sonic Racing: CrossWorlds''. | File:SRCW SGA 1.png|The Overworld as it appears in ''Sonic Racing: CrossWorlds''. | ||
File:Line Time JINX.jpg|Official T-shirt "Line Time" depicting the overworld made by JINX. | File:Line Time JINX.jpg|Official T-shirt "Line Time" depicting the overworld made by JINX. | ||
| Line 807: | Line 807: | ||
* The maximum number of blocks that can be generated in the Overworld is approximately 921.6 quadrillion (9.216×10<sup>17</sup>) blocks, assuming a distance of 30,000,000 blocks in either direction. | * The maximum number of blocks that can be generated in the Overworld is approximately 921.6 quadrillion (9.216×10<sup>17</sup>) blocks, assuming a distance of 30,000,000 blocks in either direction. | ||
** The total area is about 8 times the surface of the Earth. | ** The total area is about 8 times the surface of the Earth. | ||
** This means that storing a filled world, with no entities or block entities, would require 3.6864 quintillion (3.6864×10<sup>18</sup>) bits ({{ | ** This means that storing a filled world, with no entities or block entities, would require 3.6864 quintillion (3.6864×10<sup>18</sup>) bits ({{MC/Tooltip|409|409.27261579781770706}} petabytes) for the block data alone, based on the fact that each standard block is assigned 4 bits of information. | ||
** By manually modifying the game, it is possible to generate the world up to 2,147,483,647 blocks (the 32-bit integer limit) in either direction. | ** By manually modifying the game, it is possible to generate the world up to 2,147,483,647 blocks (the 32-bit integer limit) in either direction. | ||
* A 1:1 (1 block = 1 meter) scale map of the Earth, built-in ''Minecraft'', would be 510.9 trillion (5.109×10<sup>14</sup>) blocks in size. | * A 1:1 (1 block = 1 meter) scale map of the Earth, built-in ''Minecraft'', would be 510.9 trillion (5.109×10<sup>14</sup>) blocks in size. | ||
| Line 820: | Line 820: | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox environment}} | {{MC/Navbox environment}} | ||
[[Category:Dimensions|O]] | [[Category:Dimensions|O]] | ||
Revision as of 20:43, 9 April 2026
The Overworld is the first and primary Minecraft:dimension in which all players begin their Minecraft world. It is the dimension with the most Minecraft:biomes, Minecraft:blocks, and Minecraft:mobs, and is where most players spend the majority of their time.
Creation
{{#vardefine:params|0 }}Template:Hatnote
The Overworld is the only dimension created when the player creates a new world. The other dimensions (Minecraft:The Nether and Minecraft:The End) are not created until a player enters the corresponding dimension for the first time, usually using a nether portal or Minecraft:end portal)
Seeds
{{#vardefine:params|0 }}Template:Hatnote
A new world in Minecraft is generated through the use of a randomly generated seed, which is an integer used as a starting point for the world generation formula. The player can specify a seed or allow the game to generate one randomly. If given a non-integer input (such as the word "Glacier"), the game converts it into a corresponding integer (such as 1772835215).
A given seed generates exactly the same world every time, as the algorithm for world generation only uses the seed, provided the same edition, game version, and world type are used. Although the exact spawn point can vary, the Minecraft:coordinates of all terrain features are the same. All seeds within the 32-bit integer limit in Template:Editions may also generate worlds with the same terrain shape and biome map, but the placement of terrain features, structures, and carver caves may vary.
Environment
The Overworld is an incredibly complex environment with a wide variety of features, more so than any other dimensions.
Biomes
{{#vardefine:params|0 }}Template:Hatnote
The Overworld is divided into 54 Minecraft:biomes of various types. A biome's type determines the basic characteristics of the terrain within it, such as the blocks composing the surface or the plants that thrive in it. The biome type also determines which mobs can spawn within it and affects how environmental behaviors such as weather are expressed within it.
Natural structures
{{#vardefine:params|0 }}Template:Hatnote
The Overworld is composed of 17 terrain patterns, called generated structures, whose arrangement varies widely from one seed to another. The exact structures are unique to each world, while the types of structures that can be generated at a given place are determined by the biome type. Structures are meant to represent real-world equivalents such as mountains, Minecraft:caves, and lakes. "Impossible" (in the real world) formations, such as floating islands, can also be found throughout the Overworld.
Along with terrain features, natural structures include naturally-generated buildings, such as villages, monster rooms, mineshafts, and ruined portals.
Daylight cycle
{{#vardefine:params|0 }}Template:Hatnote
The Overworld is the only dimension with a daylight cycle and the only one where the environment reflects the passage of time. In contrast to time zones in the real world, Overworld time is universal; it is always the same time for every player in the dimension regardless of how far apart they might be, even in an "infinite" world.
During the daytime, the sun acts as a powerful light source, with a light level of 15, the maximum. Sunlight is strong enough to grow plants and affect the way mobs spawn, among other interesting effects. During the nighttime, the Minecraft:moon is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during thunderstorms, night time is the only time players may sleep in a Minecraft:bed, which will explode when used in the nether or the end.
The daylight cycle can effectively be measured using a Minecraft:clock, which allows players to determine the approximate Minecraft time anywhere in the Overworld. Time can also be changed or stopped with the use of the
- REDIRECT Template:Command
Template:Redr command.
The sun rises in the east and sets in the west, just as it does in the real world, though the sun will always be directly overhead at noon. Observing its motion is a simple method of telling direction without a Minecraft:compass.
Mobs
{{#vardefine:params|0 }}Template:Hatnote
The Overworld is home to the vast majority of Minecraft's mobs. Mobs vary greatly in behavior and the level of danger they present to the player. Different mobs spawn at different times and places depending on the light level and the biome, among many other factors. On occasion, a mob can move between the Overworld and another dimension, such as Minecraft:The Nether, by using a portal, but this is uncommon. Boss mobs like the ender dragon and the Minecraft:wither cannot enter portals.
Animals and miscellaneous
Monsters
Generation
As with all other dimensions in the game, the Overworld can generate infinitely. However, there are some limitations, as detailed below. Like the other dimensions, it is divided into 16×384×16 block sections called chunks.
The Overworld encompasses a three-dimensional volume that extends vertically from the Void up to the build limit (y=-64 to 320), and horizontally for a virtually infinite distance in each direction. This volume is filled (virtually speaking) with air, terrain, and structures. Technically, the terrain is formed by generating multiple noise maps to produce differing elevations, general land shapes, and complex mountain and cave systems.
Limitations
{{#vardefine:params|0 }}Template:Hatnote
While the world is virtually infinite, the number of blocks a player may physically reach is limited with where the limits are depending on the edition of the game and the world type being played.
in Template:Editions, the map contains a world border located by default at X/Z coordinates ±29,999,984. The world border is an animated wall of blue stripes. Standing near the border results in a red vignette appearing around the screen. Most entities are unable to pass the border, except by teleporting. Players who breach the border receive constant damage unless they are in Creative or Spectator mode. The player can teleport past the world border and continue as far as X/Z ±29,999,999, where there is an invisible wall. However, the player can travel a few chunks further by riding horses, pigs, minecarts and boats through it.
In
- REDIRECT Template:Edition
Template:Rcat, worlds have no fixed horizontal limits, but either generation stops or normal game behavior begins to break down at extreme distances; the exact details depend on the platform. However, experiments suggest that players can generally reach at least X/Z ±30,000,000 before many such problems occur, as detailed here.
Terrain features
{{#vardefine:params|0 }}Template:Hatnote The Overworld contains numerous terrain features, at a wide variety of scales.
Blocks
Naturally generated
"Naturally generated" includes blocks that are created through the Minecraft:world seed. Template:Columns-list
Naturally created
"Naturally created" means a combination of events that cause a new block to be placed by natural causes, not the player. Some of these blocks may also be created as part of world generation. Template:Columns-list
Structures
These blocks are created only with the "Generate Structures" option enabled. Template:Columns-list
Technical information
ID
Folder
in Template:Editions, information on the Overworld is stored in the region folder of the .minecraft/saves/worldname directory, with "worldname" being the name of the player's world.
Deleting the region folder resets the Overworld so that all player-made changes and buildings in that dimension are undone.
Achievements
{{#vardefine:params|0 }}Template:Hatnote Some achievements and advancements are obtained only in the Overworld, as their conditions cannot be replicated in the Nether or the End at all. Script error: No such module "Achievement".
Advancements
{{#vardefine:params|0 }}Template:Hatnote Script error: No such module "Advancement".
History
{{#vardefine:params|0 }}Template:Hatnote Template:Message boxTemplate:Article other
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Script error: No such module "Issue list".
Gallery
Screenshots
-
The classic finite generator used in late 2009.
-
The version of the terrain generator used prior to Alpha v1.2.0.
-
The world generator used from Alpha v1.2.0 to Beta 1.7.3.
-
The world generator used from Java Edition Beta 1.8 to 1.6.4.
-
The world generator used from release 1.7.2 to 1.17.1.
-
The world generator used from Java Edition 1.18.
-
Another view of post-1.18 world generation.
In other media
-
Artwork of an island base.
-
Artwork for the 15th anniversary of Minecraft, showing a view of the Overworld with many mobs, including nearly every character.
-
The Overworld as it appears in Around the Minecraft World in 80 Biomes.<ref>
- redirect Template:YouTube link
-
The Overworld as it appears in Sonic Racing: CrossWorlds.
-
Official T-shirt "Line Time" depicting the overworld made by JINX.
-
Poster of the Overworld.
Trivia
- The maximum number of blocks that can be generated in the Overworld is approximately 921.6 quadrillion (9.216×1017) blocks, assuming a distance of 30,000,000 blocks in either direction.
- The total area is about 8 times the surface of the Earth.
- This means that storing a filled world, with no entities or block entities, would require 3.6864 quintillion (3.6864×1018) bits (409 petabytes) for the block data alone, based on the fact that each standard block is assigned 4 bits of information.
- By manually modifying the game, it is possible to generate the world up to 2,147,483,647 blocks (the 32-bit integer limit) in either direction.
- A 1:1 (1 block = 1 meter) scale map of the Earth, built-in Minecraft, would be 510.9 trillion (5.109×1014) blocks in size.
- Assuming the map is one block deep and uses 1 byte per block, its size would be approximately 475,800 GB (464.7 TB).
- A Moon-sized map would be made of 37.95 trillion (3.795×1013) blocks. Its data size would be 35,340 GB (34.52 TB).
See also
- Tutorial:Navigation – Tips for navigating at the Overworld
- Survival
- Minecraft:The Nether
- Minecraft:The End
References
<references group="">
</references>
| Geography | |||||||||
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| Sky and fog | |||||||||
| Weather |
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| World types |
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| Matter | |||||||||
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| Joke |
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cs:Svět de:Oberwelt es:Mundo superior fr:Surface hu:Térkép it:Overworld ja:オーバーワールド ko:오버월드 lzh:主界 nl:Bovenwereld pl:Nadziemie pt:Superfície ru:Верхний мир th:โลกปกติ uk:Верхній світ zh:主世界