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Minecraft:Shield: Difference between revisions

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{{About|the item in ''Minecraft''|the object in {{AMCM}}|Movie:Shield}}{{Infobox item
{{About|the item in ''Minecraft''|the object in {{MC/Amcm}}|Movie:Shield}}{{Infobox item
| group = Plain
| group = Plain
| 1-1 = Shield.png
| 1-1 = Shield.png
Line 89: Line 89:


=== Generated loot ===
=== Generated loot ===
{{LootChestItem|damaged-shield}}
{{MC/LootChestItem|damaged-shield}}


=== Trading ===
=== Trading ===
Line 96: Line 96:
== Usage ==
== Usage ==
=== Defense ===
=== Defense ===
Shields are used for blocking incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a sneaking pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, non-piercing attacks coming from in front of the player are blocked, dealing no damage. Shields deal knockback when blocking melee attacks, unless the entity is immune to knockback.{{Only|Bedrock|short=1}} When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up. When a player enters a boat, their shields exhibit the blocking animation.   
Shields are used for blocking incoming attacks. {{MC/Control|Using}}{{Only|Java|short=1}} or {{MC/Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a sneaking pace, and after {{MC/Convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, non-piercing attacks coming from in front of the player are blocked, dealing no damage. Shields deal knockback when blocking melee attacks, unless the entity is immune to knockback.{{Only|Bedrock|short=1}} When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up. When a player enters a boat, their shields exhibit the blocking animation.   


Most blocked projectiles that carry status effects (such as shulker bullets, flaming [[Minecraft:arrow]]s, or tipped arrows {{Only|Java|short=1}}), do not affect the blocker, while the effects of tipped arrow still applies.{{Only|bedrock|short=1}} Channeling tridents still summon lightning upon blocking, but the trident itself does not damage the player.{{Only|Bedrock|short=1}} [[Minecraft:Trident]]s and arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from explosions, hoglin, zoglin, and ravager attacks are significantly reduced. {{Only|Java|short=1}}
Most blocked projectiles that carry status effects (such as shulker bullets, flaming [[Minecraft:arrow]]s, or tipped arrows {{Only|Java|short=1}}), do not affect the blocker, while the effects of tipped arrow still applies.{{Only|bedrock|short=1}} Channeling tridents still summon lightning upon blocking, but the trident itself does not damage the player.{{Only|Bedrock|short=1}} [[Minecraft:Trident]]s and arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from explosions, hoglin, zoglin, and ravager attacks are significantly reduced. {{Only|Java|short=1}}
Line 167: Line 167:
Unlike with [[Minecraft:banner]]s, shields cannot be repainted or washed in a [[Minecraft:cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called <code>entity/shield</code>.
Unlike with [[Minecraft:banner]]s, shields cannot be repainted or washed in a [[Minecraft:cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called <code>entity/shield</code>.


{{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.
{{MC/In|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.


{{Calculator|banner|icon=shield}}
{{Calculator|banner|icon=shield}}
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==== Unit repair ====
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{MC/Main|Anvil mechanics#Unit repair}}
{{Repairing
{{Repairing
|head=1
|head=1
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}}
}}


A shield can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:planks]] or another shield. Shields repaired on anvils retain their pattern. One plank restores 25% of the shield's durability.{{verify}}
A shield can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:planks]] or another shield. Shields repaired on anvils retain their pattern. One plank restores 25% of the shield's durability.{{MC/Verify}}


=== Enchantments ===
=== Enchantments ===
Line 218: Line 218:
|Grants a chance to negate durability consumption.
|Grants a chance to negate durability consumption.
|III
|III
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|5
|5
|-
|-
Line 224: Line 224:
|Repairs the shield when obtaining experience.
|Repairs the shield when obtaining experience.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
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|The shield vanishes upon death, not dropping as an item.
|The shield vanishes upon death, not dropping as an item.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|1
|1
|-
|-
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== Sounds ==
== Sounds ==
{{edition|java}}
{{MC/Edition|java}}
{{SoundTable
{{SoundTable
| type = java
| type = java
Line 283: Line 283:
}}
}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 333: Line 333:
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 349: Line 349:


=== Item data ===
=== Item data ===
{{JE}}:
{{MC/JE}}:
{{see also|Data component format}}
{{MC/See also|Data component format}}
<div class="treeview">
<div class="treeview">
* {{nbt|compound|components}}: the item's '''components''' tag.
* {{MC/Nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/banner_patterns}}
{{:Data component format/banner_patterns}}
{{:Data component format/base_color}}
{{:Data component format/base_color}}
Line 358: Line 358:
</div>
</div>


{{BE}}:
{{MC/BE}}:
{{see also|Bedrock Edition level format/Item format}}
{{MC/See also|Bedrock Edition level format/Item format}}


== Advancements ==
== Advancements ==
{{load advancements|Not Today, Thank You}}
{{MC/Load advancements|Not Today, Thank You}}


== History ==
== History ==
=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, Jeb says that "shields for the left arm" might be added.}}
|{{MC/HistoryLine||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, Jeb says that "shields for the left arm" might be added.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.9|dev=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
|{{HistoryLine||1.9|dev=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
|Shields replace the blocking functionality of [[Minecraft:sword]]s, although blocking more damage.
|Shields replace the blocking functionality of [[Minecraft:sword]]s, although blocking more damage.
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|Any of the colored base shields can be [[Minecraft:crafting|crafted]] with a [[Minecraft:banner]] of the same base color, to produce a patterned shield.
|Any of the colored base shields can be [[Minecraft:crafting|crafted]] with a [[Minecraft:banner]] of the same base color, to produce a patterned shield.
}}
}}
|{{HistoryLine|||dev=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
|{{MC/HistoryLine|||dev=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
|Being attacked with an [[Minecraft:axe]] now may disable shield use for 5 seconds.}}
|Being attacked with an [[Minecraft:axe]] now may disable shield use for 5 seconds.}}
|{{HistoryLine|||dev=15w37a|The [[Minecraft:crafting]] recipe of shields has been changed to 6 [[Minecraft:planks]] and 1 iron ingot.
|{{HistoryLine|||dev=15w37a|The [[Minecraft:crafting]] recipe of shields has been changed to 6 [[Minecraft:planks]] and 1 iron ingot.
Line 407: Line 407:
|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[Minecraft:banner]].
|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[Minecraft:banner]].
|The cooldown of shields has been reduced from 0.5s to 0.25s.
|The cooldown of shields has been reduced from 0.5s to 0.25s.
|Blocking with shields now prevents some side effects.{{verify}}
|Blocking with shields now prevents some side effects.{{MC/Verify}}
|[[Minecraft:Arrow]]s now ricochet off shields.}}
|[[Minecraft:Arrow]]s now ricochet off shields.}}
|{{HistoryLine|||dev=15w44a|Shields can now be repaired by combining with other shields. This removes any [[Minecraft:banner]] that had been applied.}}
|{{MC/HistoryLine|||dev=15w44a|Shields can now be repaired by combining with other shields. This removes any [[Minecraft:banner]] that had been applied.}}
|{{HistoryLine|||dev=15w45a|Crafting a banner onto a shield now consumes the banner.}}
|{{MC/HistoryLine|||dev=15w45a|Crafting a banner onto a shield now consumes the banner.}}
|{{HistoryLine|||dev=15w47b|Added shield blocking sounds.}}
|{{MC/HistoryLine|||dev=15w47b|Added shield blocking sounds.}}
|{{HistoryLine|||dev=16w07a|Added more variation of shield blocking sounds.}}
|{{MC/HistoryLine|||dev=16w07a|Added more variation of shield blocking sounds.}}
|{{HistoryLine|||dev=pre1|The durability of shields has been increased from 181 to 337.}}
|{{MC/HistoryLine|||dev=pre1|The durability of shields has been increased from 181 to 337.}}
|{{HistoryLine||1.10|dev=16w21a|Shields can now be equipped by [[Minecraft:dispenser]]s.}}
|{{MC/HistoryLine||1.10|dev=16w21a|Shields can now be equipped by [[Minecraft:dispenser]]s.}}
|{{HistoryLine||1.11|dev=16w33a|[[Minecraft:Crafting]] a shield with a banner no longer changes the durability, nor does it remove enchantments from it.}}
|{{MC/HistoryLine||1.11|dev=16w33a|[[Minecraft:Crafting]] a shield with a banner no longer changes the durability, nor does it remove enchantments from it.}}
|{{HistoryLine|||dev=16w35a|Shields now block 100% of damage/knockback/debuffs dealt in melee combat.  
|{{MC/HistoryLine|||dev=16w35a|Shields now block 100% of damage/knockback/debuffs dealt in melee combat.  
|Shields are now always disabled 100% of the time when blocking an attack from an axe-wielding mob or player.
|Shields are now always disabled 100% of the time when blocking an attack from an axe-wielding mob or player.
|An attacker's Efficiency level on their axe, as well as whether or not they're sprinting, no longer impact shield disabling chance.}}
|An attacker's Efficiency level on their axe, as well as whether or not they're sprinting, no longer impact shield disabling chance.}}
|{{HistoryLine||1.13|dev=pre6|Enchanted shields now show the enchantment glint.}}
|{{MC/HistoryLine||1.13|dev=pre6|Enchanted shields now show the enchantment glint.}}
|{{HistoryLine||1.13.2|dev=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019||Shields don't block anything if facing straight down|Fixed}}</ref>}}
|{{HistoryLine||1.13.2|dev=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019||Shields don't block anything if facing straight down|Fixed}}</ref>}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
|Shields no longer deal knockback to attackers.}}
|Shields no longer deal knockback to attackers.}}
|{{HistoryLine|||dev=19w11a|Shields can now be bought from armorer [[Minecraft:villager]]s for 5 emeralds.}}
|{{MC/HistoryLine|||dev=19w11a|Shields can now be bought from armorer [[Minecraft:villager]]s for 5 emeralds.}}
|{{HistoryLine||1.14.3|dev=pre3|Shields blocking flaming [[Minecraft:arrow]]s no longer put the player on [[Minecraft:fire]].}}
|{{MC/HistoryLine||1.14.3|dev=pre3|Shields blocking flaming [[Minecraft:arrow]]s no longer put the player on [[Minecraft:fire]].}}
|{{HistoryLine||1.16|dev=20w06a|Crimson planks and warped planks can now be used to craft shields.}}
|{{MC/HistoryLine||1.16|dev=20w06a|Crimson planks and warped planks can now be used to craft shields.}}
|{{HistoryLine||1.19|dev=22w11a|Mangrove planks can now be used to craft shields.}}
|{{MC/HistoryLine||1.19|dev=22w11a|Mangrove planks can now be used to craft shields.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Bamboo planks can now be used to craft shields.}}
|{{MC/HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Bamboo planks can now be used to craft shields.}}
|{{HistoryLine||1.19.3|dev=22w43a|Shields can now properly block all explosions.}}
|{{MC/HistoryLine||1.19.3|dev=22w43a|Shields can now properly block all explosions.}}
|{{HistoryLine||1.19.4|dev=23w06a|A sound is now played when a shield is placed into the offhand slot.}}
|{{MC/HistoryLine||1.19.4|dev=23w06a|A sound is now played when a shield is placed into the offhand slot.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Cherry planks can now be used to craft shields.}}
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Cherry planks can now be used to craft shields.}}
|{{HistoryLine||1.20.3|dev=23w40a|When a player is blocking with a shield, the arm with the shield now follows the direction the player is looking at, when viewed from third person perspective.
|{{HistoryLine||1.20.3|dev=23w40a|When a player is blocking with a shield, the arm with the shield now follows the direction the player is looking at, when viewed from third person perspective.
|Shields now properly block attacks when the player is facing straight up.<ref name="MC-109101">{{bug|MC-109101||Shields do not block damage while the player faces straight up|Fixed}}</ref>}}
|Shields now properly block attacks when the player is facing straight up.<ref name="MC-109101">{{bug|MC-109101||Shields do not block damage while the player faces straight up|Fixed}}</ref>}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Damaged shields can now generate in reward chests inside trial chambers.}}
|{{MC/HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Damaged shields can now generate in reward chests inside trial chambers.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Damaged shields can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Damaged shields can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{HistoryLine||1.21|dev=24w18a|While holding a shield and an axe, blocking with the shield is now prioritized over stripping or scraping blocks with the axe.<ref>{{bug|MC-270047||Axes prioritize scraping copper over blocking with shields|Fixed}}</ref>}}
|{{HistoryLine||1.21|dev=24w18a|While holding a shield and an axe, blocking with the shield is now prioritized over stripping or scraping blocks with the axe.<ref>{{bug|MC-270047||Axes prioritize scraping copper over blocking with shields|Fixed}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w33a|Enchanted shields now have the same reduced glint as enchanted armor.}}
|{{MC/HistoryLine||1.21.2|dev=24w33a|Enchanted shields now have the same reduced glint as enchanted armor.}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Pale oak planks can now be used to craft shields.}}
|{{MC/HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Pale oak planks can now be used to craft shields.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
|Shields cannot be customized with [[Minecraft:banner]]s as of right now.
|Shields cannot be customized with [[Minecraft:banner]]s as of right now.
|Shields are activated by crouching or mounting [[Minecraft:mob]]s.}}
|Shields are activated by crouching or mounting [[Minecraft:mob]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Shields can now be bought from armorer [[Minecraft:villager]]s.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|Shields can now be bought from armorer [[Minecraft:villager]]s.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Now grants partial knockback protection from the goat ram attack.}}
|{{MC/HistoryLine||1.16.210|dev=beta 1.16.210.51|Now grants partial knockback protection from the goat ram attack.}}
|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|[[Minecraft:Mob]]s that pick up shields now place them to their off-hand.}}
|{{MC/HistoryLine||1.16.220|dev=beta 1.16.220.50|[[Minecraft:Mob]]s that pick up shields now place them to their off-hand.}}
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Being attacked with an [[Minecraft:axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}}
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Being attacked with an [[Minecraft:axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}
|{{MC/HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|A sound is now played when a shield is placed into the offhand slot.}}
|{{MC/HistoryLine||1.20.30|dev=Preview 1.20.30.20|A sound is now played when a shield is placed into the offhand slot.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.21|The effects from a tipped arrow are no longer transferred to the blocking player. However, shulker bullets can still transfer the levitation effect to the blocking player.}}
|{{MC/HistoryLine||1.20.40|dev=Preview 1.20.40.21|The effects from a tipped arrow are no longer transferred to the blocking player. However, shulker bullets can still transfer the levitation effect to the blocking player.}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.22|Shields can now partially block damage from guardians' and elder guardians' laser beams.}}
|{{MC/HistoryLine||1.20.80|dev=Preview 1.20.80.22|Shields can now partially block damage from guardians' and elder guardians' laser beams.}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Damaged shields can now generate in reward chests inside trial chambers.}}
|{{MC/HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Damaged shields can now generate in reward chests inside trial chambers.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Damaged shields can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{MC/HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Damaged shields can now be ejected as loot from [[Minecraft:vault]]s.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The code for shields has been added to the game, but not yet in the form of items.<ref>[https://youtu.be/kHcwTeUFSVY?si=Agnho_4t1QeDEv-n 2024 03 18 15 16 43 -- reimplementing ShieldItem] – [https://www.youtube.com/@PhoenixARCModding PhoenixARC] on YouTube, March 18, 2024</ref>{{verify|1=Is this the right version?}}}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The code for shields has been added to the game, but not yet in the form of items.<ref>[https://youtu.be/kHcwTeUFSVY?si=Agnho_4t1QeDEv-n 2024 03 18 15 16 43 -- reimplementing ShieldItem] – [https://www.youtube.com/@PhoenixARCModding PhoenixARC] on YouTube, March 18, 2024</ref>{{MC/Verify|1=Is this the right version?}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Shield JE1.png|22px]] Properly added shields.
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Shield JE1.png|22px]] Properly added shields.
|Shields do not have [[Minecraft:banner]] application features.}}
|Shields do not have [[Minecraft:banner]] application features.}}
|{{HistoryLine||ps4=1.91|Enchanted shields now show the enchantment glint.}}
|{{MC/HistoryLine||ps4=1.91|Enchanted shields now show the enchantment glint.}}
}}
}}


=== ''Java Edition Combat Tests'' ===
=== ''Java Edition Combat Tests'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|combat java}}
|{{MC/HistoryLine|combat java}}
|{{HistoryLine||1.14.3|Critical hits now bypass shields.
|{{MC/HistoryLine||1.14.3|Critical hits now bypass shields.
|The warm-up delay has been removed from shields.
|The warm-up delay has been removed from shields.
|When in the off-hand, shields now activate when sneaking.}}
|When in the off-hand, shields now activate when sneaking.}}
|{{HistoryLine||2|Shields now protect against critical attacks again.
|{{MC/HistoryLine||2|Shields now protect against critical attacks again.
|Shields can be activated only when the weapon is charged to 200%.}}
|Shields can be activated only when the weapon is charged to 200%.}}
|{{HistoryLine||3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
|{{MC/HistoryLine||3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
|An option to hide shields when active has been added.
|An option to hide shields when active has been added.
|The arc of available protection of shields has been decreased to 148 degrees instead of 180 degrees.}}
|The arc of available protection of shields has been decreased to 148 degrees instead of 180 degrees.}}
Line 482: Line 482:
|Shields in the offhand now activate when forced to sneak in 1.5 blocks tall areas.
|Shields in the offhand now activate when forced to sneak in 1.5 blocks tall areas.
|Shields in the offhand no longer activate when flying down in creative mode.}}
|Shields in the offhand no longer activate when flying down in creative mode.}}
|{{HistoryLine||6|Shields now protect up to 5 damage for melee attacks (still 100% against projectiles).
|{{MC/HistoryLine||6|Shields now protect up to 5 damage for melee attacks (still 100% against projectiles).
|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
|Shields now recover faster after an attack.}}
|Shields now recover faster after an attack.}}
|{{HistoryLine||7c|Shields now add a 50% knockback resistance when active.
|{{HistoryLine||7c|Shields now add a 50% knockback resistance when active.
|Shields now protect against 100% explosion damage.
|Shields now protect against 100% explosion damage.
|Pressing {{control|use}} on a shield when it is already activated by sneaking no longer slows down the player even more.}}
|Pressing {{MC/Control|use}} on a shield when it is already activated by sneaking no longer slows down the player even more.}}
|{{HistoryLine||8c|The knockback calculations for shields have been fixed.{{Info needed}}
|{{HistoryLine||8c|The knockback calculations for shields have been fixed.{{MC/Info needed}}
|Crouch-shielding while jumping has been disabled.
|Crouch-shielding while jumping has been disabled.
|Shields with [[Minecraft:banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}
|Shields with [[Minecraft:banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}
Line 495: Line 495:
=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 442.}}
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 442.}}
}}
}}


== Issues ==
== Issues ==
{{issue list|-wither}}
{{MC/Issue list|-wither}}


== Gallery ==
== Gallery ==
Line 542: Line 542:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 548: Line 548:


== Navigation ==
== Navigation ==
{{Navbox items|tools}}
{{MC/Navbox items|tools}}
{{Navbox combat|general}}
{{MC/Navbox combat|general}}


[[Category:Combat]]
[[Category:Combat]]

Revision as of 20:55, 9 April 2026

Template:Infobox item A shield is a defensive Minecraft:tool that can be used to block damage from melee attacks, ranged attacks and explosions. Shields are temporarily disabled when hit by an Minecraft:axe or attacked by a Minecraft:warden while blocking, and certain damage sources ignore a shield's protection. Shields can have ornamental Minecraft:banner designs applied to them.

Obtaining

Crafting

Template:Crafting Template:Crafting

Generated loot

Script error: No such module "lootChest".

Trading

Template:Trade sources

Usage

Defense

Shields are used for blocking incoming attacks. {{#vardefine: control | right click on mouse or left trigger on gamepad }}UsingTemplate:Only or {{#vardefine: control | shift on keyboard or right button on the right side of gamepad }}sneakingTemplate:Only causes a player to slow to a sneaking pace, and after Script error: No such module "convert".<ref>Template:Bug</ref>, non-piercing attacks coming from in front of the player are blocked, dealing no damage. Shields deal knockback when blocking melee attacks, unless the entity is immune to knockback.Template:Only When the shield blocks an attack of Template:Hp or stronger, it takes durability damage equal to the strength of the attack rounded up. When a player enters a boat, their shields exhibit the blocking animation.

Most blocked projectiles that carry status effects (such as shulker bullets, flaming Minecraft:arrows, or tipped arrows Template:Only), do not affect the blocker, while the effects of tipped arrow still applies.Template:Only Channeling tridents still summon lightning upon blocking, but the trident itself does not damage the player.Template:Only Minecraft:Tridents and arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from explosions, hoglin, zoglin, and ravager attacks are significantly reduced. Template:Only

The shield directionally blocks all attacks coming from within the horizontal direction the wielder is facing, providing a full semicylinder of coverage to them. Pitch is unaccounted for.

Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>Template:Bug</ref><ref>Template:Bug</ref>

Blockable attacks

Attacks that can be blocked include:

  • Melee attacks from all sources. When blocking melee attacks from axe-wielding players, axe-wielding mobs, and Minecraft:wardens, only a single attack can be blocked before a shield is disabled for 5 seconds.
    • Status effects do not carry through to the blocker.
  • Normal, tipped, and spectral Minecraft:arrows
    • Arrows other than Piercing are deflected and can hit other targets.
    • Status effects do not carry through to the blocker.
  • Flaming arrows
    • Burning does not carry through to the blocker.
  • Thrown Minecraft:tridents
  • Minecraft:Snowballs and Minecraft:eggs
  • Spines from pufferfish
  • Bullets from shulkers
    • The Levitation effect does not carry through to the blocker.Template:Only
  • Spit from llamas
  • Fireballs, such as from blazes and fire charges
    • Burning does not carry through to the blocker.
  • Direct hits from ghast fireballs
    • These still cause environmental damage.
  • All explosionsTemplate:Only
  • Explosion damage from creepers
  • Minecraft:TNT that another player lit
  • Skull attacks from the Minecraft:wither
  • Ravager headbutts
    • These still knock the blocker back by about 3 blocks.
    • Blocking these strikes has a chance to stun the ravager for a moment, and it roars afterward.
  • Ravager roars are blocked but still knock back the blocker.
  • Bee stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.

Unblockable attacks

Attacks that cannot be blocked include:

  • Arrows from a Minecraft:crossbow enchanted with Piercing
    • This does not reduce the shield's durability.
  • Lightning, even from Channeling tridents
  • Status effects from splash/lingering Minecraft:potions, evokers' fangs, or breath from the ender dragon
  • Warden's sonic boom attack
  • Fall damage, including that from ender pearls
    • This also includes when the player rides an entity that died due to fall damage.

Laser beam attacks from guardians and elder guardians are only partially blocked (does not block the magic damage they deal).

Disabling

  • All of a user's shields are disabled for 5 seconds if hit by an Minecraft:axe-wielding player while the user's shield is up.
  • Melee strikes from a warden or any axe-wielding mob (e.g., vindicators, piglin brutes, Minecraft:zombies, etc) also disable shields for 5 seconds.
  • A shield cannot be disabled during their 5 game tick blocking delay. The shield must be fully active to be disabled.

Applying patterns

File:Cyan Shield Screenshot.png
A custom shield.

Shields can be decorated by applying a Minecraft:banner.

Template:Crafting

Unlike with Minecraft:banners, shields cannot be repainted or washed in a Minecraft:cauldron. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.

in Template:Editions, shields with patterns can also be obtained using the same commands as banners, except banner has to be replaced with shield.

Template:Calculator

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote Template:Repairing

A shield can be repaired in an Minecraft:anvil by adding Minecraft:planks or another shield. Shields repaired on anvils retain their pattern. One plank restores 25% of the shield's durability.{{

 #vardefine: verifyedition | 

}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{

 #vardefine: verifyedition | 

}}

Enchantments

A shield can receive the following enchantments:

Name Description Max Level Method Weight
Unbreaking Grants a chance to negate durability consumption. III
  1. redirect Template:blockLink

Template:Redr

5
Mending Repairs the shield when obtaining experience. I
  1. redirect Template:blockLink

Template:Redr

2
Curse of Vanishing The shield vanishes upon death, not dropping as an item. I
  1. redirect Template:blockLink

Template:Redr

1

Despite using iron in its crafting recipe, shields cannot be smelted into iron nuggets.<ref>Template:Bug</ref>

Sounds

Template:!((Java EditionTemplate:))! Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Item data

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

Bedrock Edition: {{#vardefine:params|0 }}Template:Hatnote

Advancements

Script error: No such module "Advancement".

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Renders

Screenshots

Notes

Template:Notelist

References

<references group="">

 </references>

External links

Navigation

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Mechanics
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