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Minecraft:Trident: Difference between revisions

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{{For|the {{MCD|Hidden Depths}} DLC consumable in {{MCD}}|MCD:Trident}}  
{{For|the {{MC/MCD|Hidden Depths}} DLC consumable in {{MC/MCD}}|MCD:Trident}}  
{{Infobox item
{{Infobox item
| group = Entity
| group = Entity
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| chargetime = 0.5s<ref group="note">Due to a server-client desync bug, tridents can occasionally be thrown 1 tick earlier than their programmed 0.5 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref>
| chargetime = 0.5s<ref group="note">Due to a server-client desync bug, tridents can occasionally be thrown 1 tick earlier than their programmed 0.5 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref>
| inaccuracy = 1
| inaccuracy = 1
| durability = {{jebe|250|251}}
| durability = {{MC/JEBE|250|251}}
| enchantability = 1
| enchantability = 1
| renewable = Yes
| renewable = Yes
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| size = Height: 0.5 blocks<br>Width: 0.5 blocks
| size = Height: 0.5 blocks<br>Width: 0.5 blocks
}}
}}
A '''trident''' is a [[Minecraft:weapon]] that can be used to perform {{Control|attack|text=melee attacks}}, or be {{Control|use|text=thrown}} as a projectile that is not slowed down by [[Minecraft:water]]. It can rarely be obtained either from trident-wielding drowned or from trial chambers.
A '''trident''' is a [[Minecraft:weapon]] that can be used to perform {{MC/Control|attack|text=melee attacks}}, or be {{MC/Control|use|text=thrown}} as a projectile that is not slowed down by [[Minecraft:water]]. It can rarely be obtained either from trident-wielding drowned or from trial chambers.


== Obtaining ==
== Obtaining ==
=== Generated loot ===
=== Generated loot ===
{{LootChestItem|trident}}
{{MC/LootChestItem|trident}}


=== Mob loot ===
=== Mob loot ===
6.25% of naturally-spawned drowned {{in|java}}, or 15% of naturally-spawned drowned {{in|bedrock}}, spawn with a trident of random durability as their natural weapon. When a drowned with a trident is killed by a player or a tamed [[Minecraft:wolf]], it has a 8.5% chance {{in|java}} or a 25% chance {{in|bedrock}} of dropping the trident. This chance is increased by 1% with each level of Looting.
6.25% of naturally-spawned drowned {{MC/In|java}}, or 15% of naturally-spawned drowned {{MC/In|bedrock}}, spawn with a trident of random durability as their natural weapon. When a drowned with a trident is killed by a player or a tamed [[Minecraft:wolf]], it has a 8.5% chance {{MC/In|java}} or a 25% chance {{MC/In|bedrock}} of dropping the trident. This chance is increased by 1% with each level of Looting.


Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be enchanted. The Loyalty, Impaling, and Channeling enchantments function the same, while Riptide has no effect for the drowned.
Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be enchanted. The Loyalty, Impaling, and Channeling enchantments function the same, while Riptide has no effect for the drowned.
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=== Attacking ===
=== Attacking ===
==== Melee attack ====
==== Melee attack ====
Pressing {{control|attack}} while holding a trident deals damage to both [[Minecraft:mob]]s and players. Tridents deal {{hp|9}} melee damage and, in {{JE}}, have an attack speed of 1.1. Upon damaging a mob or player, the trident's durability decreases by 1. The trident's melee attack does not have any special attack mechanics that are unique to it, unlike all other melee <abbr title="Items classified as weapons due to being in the Combat tab of the Creative inventory.">weapons</abbr>.<ref group="note">[[Minecraft:Sword]]s can do sweep attacks, [[Minecraft:axe]]s can do crushing blows, [[Minecraft:mace]]s can do smash attacks, and [[Minecraft:spear]]s can do both jab attacks and charge attacks.</ref>
Pressing {{MC/Control|attack}} while holding a trident deals damage to both [[Minecraft:mob]]s and players. Tridents deal {{hp|9}} melee damage and, in {{MC/JE}}, have an attack speed of 1.1. Upon damaging a mob or player, the trident's durability decreases by 1. The trident's melee attack does not have any special attack mechanics that are unique to it, unlike all other melee <abbr title="Items classified as weapons due to being in the Combat tab of the Creative inventory.">weapons</abbr>.<ref group="note">[[Minecraft:Sword]]s can do sweep attacks, [[Minecraft:axe]]s can do crushing blows, [[Minecraft:mace]]s can do smash attacks, and [[Minecraft:spear]]s can do both jab attacks and charge attacks.</ref>


==== Ranged attack ====
==== Ranged attack ====
[[File:Steve aiming with Trident.png|thumb|upright|Steve aiming with Trident]]
[[File:Steve aiming with Trident.png|thumb|upright|Steve aiming with Trident]]
[[File:Trident throwing.gif|thumb|right|Throwing a trident {{in|java}}.]]
[[File:Trident throwing.gif|thumb|right|Throwing a trident {{MC/In|java}}.]]
Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an [[Minecraft:arrow]]. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[Minecraft:shield]]s and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden [[Minecraft:button]]s, wooden pressure plates, and [[Minecraft:target]] blocks. A trident can be thrown at a chorus flower or pointed dripstone to break it, which causes the block to be dropped as its respective item. Unlike other projectiles, the trident does not slow down when thrown through water or lava.
Pressing and holding {{MC/Control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an [[Minecraft:arrow]]. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[Minecraft:shield]]s and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden [[Minecraft:button]]s, wooden pressure plates, and [[Minecraft:target]] blocks. A trident can be thrown at a chorus flower or pointed dripstone to break it, which causes the block to be dropped as its respective item. Unlike other projectiles, the trident does not slow down when thrown through water or lava.


Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>{{bug|MC-163946||Tridents with one durability remaining can be thrown|Fixed}}</ref> {{IN|java}}, tridents despawn after 60 seconds if they are not picked up, just like [[Minecraft:arrow]]s.<ref>{{bug|MC-125817||Tridents thrown in survival despawn after one minute}}</ref> {{IN|bedrock}}, thrown tridents do not despawn. When thrown at the ender dragon while it is perched, they are deflected and lit on fire, in the same way as arrows.
Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>{{bug|MC-163946||Tridents with one durability remaining can be thrown|Fixed}}</ref> {{MC/In|java}}, tridents despawn after 60 seconds if they are not picked up, just like [[Minecraft:arrow]]s.<ref>{{bug|MC-125817||Tridents thrown in survival despawn after one minute}}</ref> {{MC/In|bedrock}}, thrown tridents do not despawn. When thrown at the ender dragon while it is perched, they are deflected and lit on fire, in the same way as arrows.


{{IN|java}}, thrown tridents only damage one entity.<ref>{{bug|MC-125325||Tridents will not cause damage to entities after it falls from a block it was stuck in|Works As Intended}}</ref> {{IN|bedrock}}, a trident can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a [[Minecraft:piston]] can move a trident into a mob.<ref>{{bug|MCPE-60933||A single trident can hurt multiple mobs in one throw|Works As Intended}}</ref> Subsequent hits from the same throw still count as player damage, meaning that mobs drop experience and Looting can be used, but the trident does not lose additional durability.
{{MC/In|java}}, thrown tridents only damage one entity.<ref>{{bug|MC-125325||Tridents will not cause damage to entities after it falls from a block it was stuck in|Works As Intended}}</ref> {{MC/In|bedrock}}, a trident can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a [[Minecraft:piston]] can move a trident into a mob.<ref>{{bug|MCPE-60933||A single trident can hurt multiple mobs in one throw|Works As Intended}}</ref> Subsequent hits from the same throw still count as player damage, meaning that mobs drop experience and Looting can be used, but the trident does not lose additional durability.


{{IN|bedrock}} and Java Edition Combat Test 4, tridents can be shot by [[Minecraft:dispenser]]s regardless of enchantment.
{{MC/In|bedrock}} and Java Edition Combat Test 4, tridents can be shot by [[Minecraft:dispenser]]s regardless of enchantment.


=== Statistics ===
=== Statistics ===
==== Java Edition ====
==== Java Edition ====
{{IN|java}}, tridents have an attack speed of 1.1 (0.909 seconds), and have the following statistics:
{{MC/In|java}}, tridents have an attack speed of 1.1 (0.909 seconds), and have the following statistics:


{| class="wikitable"
{| class="wikitable"
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!Type!!Attack damage!!Attack speed!!<abbr title="Damage/Second">DPS</abbr>!!Attack range!!Hitbox margin!!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It assumes the trident is at maximum charge.</ref>!!Durability!!Enchantability
!Type!!Attack damage!!Attack speed!!<abbr title="Damage/Second">DPS</abbr>!!Attack range!!Hitbox margin!!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It assumes the trident is at maximum charge.</ref>!!Durability!!Enchantability
|-
|-
|{{ItemSprite|Trident}} Melee||{{hp|9}}|| rowspan=2 |1.1 (0.909 seconds)||9.9|| rowspan=2 |3 (3 blocks)|| rowspan=2 |0||{{hp|2250}}|| rowspan=2 |250|| rowspan=2 |1
|{{MC/ItemSprite|Trident}} Melee||{{hp|9}}|| rowspan=2 |1.1 (0.909 seconds)||9.9|| rowspan=2 |3 (3 blocks)|| rowspan=2 |0||{{hp|2250}}|| rowspan=2 |250|| rowspan=2 |1
|-
|-
|{{ItemSprite|Trident}} Melee (critical)||{{hp|13.5}}||14.85||{{hp|3375}}
|{{MC/ItemSprite|Trident}} Melee (critical)||{{hp|13.5}}||14.85||{{hp|3375}}
|-
|-
!Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Hitbox margin!!Lifetime damage inflicted!!Durability!!Enchantability
!Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Hitbox margin!!Lifetime damage inflicted!!Durability!!Enchantability
|-
|-
|{{ItemSprite|Trident}} Ranged||{{hp|8}}||0.5s||16||1||N/A||{{hp|2000}}||250||1
|{{MC/ItemSprite|Trident}} Ranged||{{hp|8}}||0.5s||16||1||N/A||{{hp|2000}}||250||1
|}
|}


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!Type!!Base damage!!Impaling I!!Impaling II!!Impaling III!!Impaling IV!!Impaling V
!Type!!Base damage!!Impaling I!!Impaling II!!Impaling III!!Impaling IV!!Impaling V
|-
|-
|{{ItemSprite|Enchanted Trident}} Melee||{{hp|9}}||{{hp|11.5}}||{{hp|14}}||{{hp|16.5}}||{{hp|19}}||{{hp|21.5}}
|{{MC/ItemSprite|Enchanted Trident}} Melee||{{hp|9}}||{{hp|11.5}}||{{hp|14}}||{{hp|16.5}}||{{hp|19}}||{{hp|21.5}}
|-
|-
|{{ItemSprite|Enchanted Trident}} Melee (critical)||{{hp|13.5}}||{{hp|16}}||{{hp|18.5}}||{{hp|21}}||{{hp|23.5}}||{{hp|26}}
|{{MC/ItemSprite|Enchanted Trident}} Melee (critical)||{{hp|13.5}}||{{hp|16}}||{{hp|18.5}}||{{hp|21}}||{{hp|23.5}}||{{hp|26}}
|-
|-
|{{ItemSprite|Enchanted Trident}} Ranged||{{hp|8}}||{{hp|10.5}}||{{hp|13}}||{{hp|15.5}}||{{hp|18}}||{{hp|20.5}}
|{{MC/ItemSprite|Enchanted Trident}} Ranged||{{hp|8}}||{{hp|10.5}}||{{hp|13}}||{{hp|15.5}}||{{hp|18}}||{{hp|20.5}}
|-
|-
!Type!! colspan=3 |Base damage!! colspan=3 |Channeling
!Type!! colspan=3 |Base damage!! colspan=3 |Channeling
|-
|-
|{{ItemSprite|Enchanted Trident}} Ranged|| colspan=3 |{{hp|8}}|| colspan=3 |{{hp|13}}
|{{MC/ItemSprite|Enchanted Trident}} Ranged|| colspan=3 |{{hp|8}}|| colspan=3 |{{hp|13}}
|}
|}


==== Bedrock Edition ====
==== Bedrock Edition ====
{{IN|bedrock}}, tridents have no attack cooldown, and have the following statistics:
{{MC/In|bedrock}}, tridents have no attack cooldown, and have the following statistics:


{| class="wikitable"
{| class="wikitable"
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!Type!!Attack damage!!Attack speed!!<abbr title="Damage/Second">DPS</abbr>!!Attack range!!Hitbox margin!!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''.</ref>!!Durability!!Enchantability
!Type!!Attack damage!!Attack speed!!<abbr title="Damage/Second">DPS</abbr>!!Attack range!!Hitbox margin!!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''.</ref>!!Durability!!Enchantability
|-
|-
|{{ItemSprite|Trident}} Melee||{{hp|9}}|| rowspan=2 |N/A||18|| rowspan=2 |3 (3 blocks)|| rowspan=2 |0||{{hp|2259}}|| rowspan=2 |251|| rowspan=2 |1
|{{MC/ItemSprite|Trident}} Melee||{{hp|9}}|| rowspan=2 |N/A||18|| rowspan=2 |3 (3 blocks)|| rowspan=2 |0||{{hp|2259}}|| rowspan=2 |251|| rowspan=2 |1
|-
|-
|{{ItemSprite|Trident}} Melee (critical)||{{hp|13.5}}||27||{{hp|3388.5}}
|{{MC/ItemSprite|Trident}} Melee (critical)||{{hp|13.5}}||27||{{hp|3388.5}}
|-
|-
!Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Hitbox margin!!Lifetime damage inflicted!!Durability!!Enchantability
!Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Hitbox margin!!Lifetime damage inflicted!!Durability!!Enchantability
|-
|-
|{{ItemSprite|Trident}} Ranged||{{hp|8}}||0.5s||16||1||N/A||{{hp|2008}}||251||1
|{{MC/ItemSprite|Trident}} Ranged||{{hp|8}}||0.5s||16||1||N/A||{{hp|2008}}||251||1
|}
|}


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!Type!!Base damage!!Impaling I!!Impaling II!!Impaling III!!Impaling IV!!Impaling V
!Type!!Base damage!!Impaling I!!Impaling II!!Impaling III!!Impaling IV!!Impaling V
|-
|-
|{{ItemSprite|Enchanted Trident}} Melee||{{hp|9}}||{{hp|11}}||{{hp|14}}||{{hp|16}}||{{hp|19}}||{{hp|21}}
|{{MC/ItemSprite|Enchanted Trident}} Melee||{{hp|9}}||{{hp|11}}||{{hp|14}}||{{hp|16}}||{{hp|19}}||{{hp|21}}
|-
|-
|{{ItemSprite|Enchanted Trident}} Melee (critical)||{{hp|13.5}}||{{hp|16.5}}||{{hp|21}}||{{hp|24}}||{{hp|28.5}}||{{hp|31.5}}
|{{MC/ItemSprite|Enchanted Trident}} Melee (critical)||{{hp|13.5}}||{{hp|16.5}}||{{hp|21}}||{{hp|24}}||{{hp|28.5}}||{{hp|31.5}}
|-
|-
|{{ItemSprite|Enchanted Trident}} Ranged||{{hp|8}}||{{hp|10}}||{{hp|13}}||{{hp|15}}||{{hp|18}}||{{hp|20}}
|{{MC/ItemSprite|Enchanted Trident}} Ranged||{{hp|8}}||{{hp|10}}||{{hp|13}}||{{hp|15}}||{{hp|18}}||{{hp|20}}
|-
|-
!Type!! colspan=3 |Base damage!! colspan=3 |Channeling
!Type!! colspan=3 |Base damage!! colspan=3 |Channeling
|-
|-
|{{ItemSprite|Enchanted Trident}} Ranged|| colspan=3 |{{hp|8}}|| colspan=3 |{{hp|13}}
|{{MC/ItemSprite|Enchanted Trident}} Ranged|| colspan=3 |{{hp|8}}|| colspan=3 |{{hp|13}}
|}
|}


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=== Drowned ===
=== Drowned ===
{{main|Drowned}}
{{MC/Main|Drowned}}
A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing {{hp|9}} damage in Normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.
A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing {{hp|9}} damage in Normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.


A [[Minecraft:villager]] can be converted into a zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard.
A [[Minecraft:villager]] can be converted into a zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard.


{{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage.
{{MC/In|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage.


A drowned's trident can be enchanted. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned.
A drowned's trident can be enchanted. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned.
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==== Unit repair ====
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{MC/Main|Anvil mechanics#Unit repair}}
{{Repairing
{{Repairing
|head=1
|head=1
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|Causes the trident to return after landing.
|Causes the trident to return after landing.
|III
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|5
|5
|-
|-
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|Releases a bolt of lightning when the thrown trident strikes a mob or lightning rod during a thunderstorm.
|Releases a bolt of lightning when the thrown trident strikes a mob or lightning rod during a thunderstorm.
|I
|I
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|1
|1
|-
|-
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|Replaces the throw with a charge that hurls the user forward ''only'' when wet. Throwing the trident becomes impossible.
|Replaces the throw with a charge that hurls the user forward ''only'' when wet. Throwing the trident becomes impossible.
|III
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
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|Increases the damage dealt to [[Minecraft:aquatic]] mobs{{Only|java}} or mobs in contact with [[Minecraft:water]] or rain{{Only|bedrock}}.
|Increases the damage dealt to [[Minecraft:aquatic]] mobs{{Only|java}} or mobs in contact with [[Minecraft:water]] or rain{{Only|bedrock}}.
|V
|V
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
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|Grants a chance to negate durability consumption.
|Grants a chance to negate durability consumption.
|III
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}<br/>{{MC/Blocklink|Anvil}}
|5
|5
|-
|-
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|Repairs the trident when obtaining experience.
|Repairs the trident when obtaining experience.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
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|The trident in the player’s possession disappears upon the player’s death and does not drop as an item.
|The trident in the player’s possession disappears upon the player’s death and does not drop as an item.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|1
|1
|}
|}
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===== Impaling =====
===== Impaling =====
{{main|Impaling}}
{{MC/Main|Impaling}}
Tridents enchanted with Impaling increase damage against mobs in certain conditions depending on the game version. {{IN|java}}, the enchantment deals extra damage to all [[Minecraft:aquatic]] mobs. {{IN|bedrock}}, it deals extra damage to players and mobs that are in water or rain. In the Java Edition Combat Tests, it has both of these effects.
Tridents enchanted with Impaling increase damage against mobs in certain conditions depending on the game version. {{MC/In|java}}, the enchantment deals extra damage to all [[Minecraft:aquatic]] mobs. {{MC/In|bedrock}}, it deals extra damage to players and mobs that are in water or rain. In the Java Edition Combat Tests, it has both of these effects.


===== Loyalty =====
===== Loyalty =====
{{main|Loyalty}}
{{MC/Main|Loyalty}}
Tridents enchanted with Loyalty return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726|||WF}}</ref> or directly hitting a block. A Loyalty-enchanted trident fired from a [[Minecraft:dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the void destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Loyalty-enchanted tridents can take [[Minecraft:fire]] damage but still return to the player if thrown in [[Minecraft:lava]]. This is especially helpful in [[Minecraft:the Nether]] if the player is using the trident instead of a [[Minecraft:bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.
Tridents enchanted with Loyalty return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726|||WF}}</ref> or directly hitting a block. A Loyalty-enchanted trident fired from a [[Minecraft:dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{MC/In|java}}, throwing a trident enchanted with Loyalty into the void destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{MC/In|bedrock}} it automatically returns to the player. Loyalty-enchanted tridents can take [[Minecraft:fire]] damage but still return to the player if thrown in [[Minecraft:lava]]. This is especially helpful in [[Minecraft:the Nether]] if the player is using the trident instead of a [[Minecraft:bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.


===== Riptide =====
===== Riptide =====
{{main|Riptide}}
{{MC/Main|Riptide}}
Tridents enchanted with Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[Minecraft:water]] or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Using Riptide, nearby players or mobs are dealt splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target.
Tridents enchanted with Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[Minecraft:water]] or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{MC/In|java}} tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Using Riptide, nearby players or mobs are dealt splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target.


A trident with the Riptide enchantment can be used to propel a player wearing [[Minecraft:elytra]], but only in rainy weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the player is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks per second speed achievable using firework rockets.
A trident with the Riptide enchantment can be used to propel a player wearing [[Minecraft:elytra]], but only in rainy weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the player is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks per second speed achievable using firework rockets.


===== Channeling =====
===== Channeling =====
{{main|Channeling}}
{{MC/Main|Channeling}}
Tridents enchanted with Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Minecraft:Lightning Rod|lightning rod]] placed in the rain.
Tridents enchanted with Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Minecraft:Lightning Rod|lightning rod]] placed in the rain.


== Sounds ==
== Sounds ==
{{Edition|Java}}:<br>
{{MC/Edition|Java}}:<br>
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.


Line 370: Line 370:
}}
}}


{{Edition|Bedrock}}:
{{MC/Edition|Bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
Line 451: Line 451:
== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 471: Line 471:
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 497: Line 497:
Tridents have entity data associated with them that contain various properties of the entity.
Tridents have entity data associated with them that contain various properties of the entity.


{{el|java}}:
{{MC/El|java}}:
{{main|Entity format}}
{{MC/Main|Entity format}}
<section begin="entity data" /><div class="treeview">
<section begin="entity data" /><div class="treeview">
* {{nbt|compound}} Entity data
* {{MC/Nbt|compound}} Entity data
** {{nbt inherit/arrow}}
** {{MC/Nbt inherit/arrow}}
** {{nbt inherit/entity}}
** {{MC/Nbt inherit/entity}}
** {{nbt inherit/projectile}}
** {{MC/Nbt inherit/projectile}}
** {{nbt|boolean|DealtDamage}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the trident has already damaged an entity or been stuck in the ground for more than 4 ticks, in which case subsequent collisions with entities deal no damage and Loyalty tridents begin to return to the player.
** {{MC/Nbt|boolean|DealtDamage}}: {{MC/Cd|1}} or {{MC/Cd|0}} ({{MC/Cd|true}}/{{MC/Cd|false}}) - If {{MC/Cd|true}}, the trident has already damaged an entity or been stuck in the ground for more than 4 ticks, in which case subsequent collisions with entities deal no damage and Loyalty tridents begin to return to the player.
** {{nbt|compound|item}}: The tag representing the item that is given when the entity is picked up.
** {{MC/Nbt|compound|item}}: The tag representing the item that is given when the entity is picked up.
*** {{nbt inherit/itemnoslot|indent=***}}
*** {{MC/Nbt inherit/itemnoslot|indent=***}}
</div><section end="entity data" />
</div><section end="entity data" />


{{el|bedrock}}:
{{MC/El|bedrock}}:
:See [[Minecraft:Bedrock Edition level format/Entity format]].
:See [[Minecraft:Bedrock Edition level format/Entity format]].


== Achievements ==
== Achievements ==
{{load achievements|Do a Barrel Roll!;Bullseye}}
{{MC/Load achievements|Do a Barrel Roll!;Bullseye}}


== Advancements ==
== Advancements ==
{{load advancements|A Throwaway Joke;Very Very Frightening;Not Today, Thank You;Sniper Duel;Bullseye}}
{{MC/Load advancements|A Throwaway Joke;Very Very Frightening;Not Today, Thank You;Sniper Duel;Bullseye}}


== History ==
== History ==
=== Reveal ===
=== Reveal ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[Minecraft:zombie]] in a clip presented at MineCon Earth.}}
|{{HistoryLine||November 18, 2017|link={{MC/YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[Minecraft:zombie]] in a clip presented at MineCon Earth.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in Survival.}}
|{{HistoryLine||1.13|dev=18w07a|[[File:Trident.png|60px]] {{MC/InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in Survival.}}
|{{HistoryLine|||dev=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[Minecraft:inventory]].}}
|{{MC/HistoryLine|||dev=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[Minecraft:inventory]].}}
|{{HistoryLine|||dev=18w11a|Added drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in Survival.}}
|{{MC/HistoryLine|||dev=18w11a|Added drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in Survival.}}
|{{HistoryLine|||dev=18w14a|If the player is not in [[Minecraft:water]] and it is not raining, the player can no longer throw tridents enchanted with Riptide, but they can still deal melee damage.}}
|{{MC/HistoryLine|||dev=18w14a|If the player is not in [[Minecraft:water]] and it is not raining, the player can no longer throw tridents enchanted with Riptide, but they can still deal melee damage.}}
|{{HistoryLine|||dev=18w20a|Like with swords, tridents no longer can break blocks when held in Creative mode.<ref>{{bug|MC-126300}}</ref>}}
|{{HistoryLine|||dev=18w20a|Like with swords, tridents no longer can break blocks when held in Creative mode.<ref>{{bug|MC-126300}}</ref>}}
|{{HistoryLine||1.13.1|dev=18w30a|Loyalty tridents no longer have a rope while returning.<ref>{{bug|MC-136136}}</ref>}}
|{{HistoryLine||1.13.1|dev=18w30a|Loyalty tridents no longer have a rope while returning.<ref>{{bug|MC-136136}}</ref>}}
|{{HistoryLine||1.14|dev=18w43a|Thrown tridents can now break chorus flowers.}}
|{{MC/HistoryLine||1.14|dev=18w43a|Thrown tridents can now break chorus flowers.}}
|{{HistoryLine||1.15|dev=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are enchanted now show the enchantment glint.<ref>{{bug|MC-125360}}</ref>
|{{HistoryLine||1.15|dev=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are enchanted now show the enchantment glint.<ref>{{bug|MC-125360}}</ref>
|Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time).}}
|Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time).}}
|{{HistoryLine|||dev=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}}
|{{HistoryLine|||dev=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}}
|{{HistoryLine|||dev=19w45a|Thrown enchanted tridents have the enchantment glint applied to them.<ref>{{bug|MC-161976}}</ref>}}
|{{HistoryLine|||dev=19w45a|Thrown enchanted tridents have the enchantment glint applied to them.<ref>{{bug|MC-161976}}</ref>}}
|{{HistoryLine||1.17|dev=20w48a|Thrown tridents can now break pointed dripstone.}}
|{{MC/HistoryLine||1.17|dev=20w48a|Thrown tridents can now break pointed dripstone.}}
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Trident-exclusive enchantments are no longer obtainable from villager trading.}}
|{{MC/HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Trident-exclusive enchantments are no longer obtainable from villager trading.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Tridents are now obtainable from reward containers and [[Minecraft:vault]]s found inside trial chambers.}}
|{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Tridents are now obtainable from reward containers and [[Minecraft:vault]]s found inside trial chambers.}}
|{{HistoryLine||1.21|dev=pre2|The rarity of tridents has been changed from "Common" to "Epic".}}  
|{{MC/HistoryLine||1.21|dev=pre2|The rarity of tridents has been changed from "Common" to "Epic".}}  
|{{HistoryLine||1.21.2|dev=24w33a|The rarity of tridents has once again changed, from "Epic" to "Rare".|Drowned with tridents can now use the Loyalty, Impaling and Channeling enchantments.}}
|{{MC/HistoryLine||1.21.2|dev=24w33a|The rarity of tridents has once again changed, from "Epic" to "Rare".|Drowned with tridents can now use the Loyalty, Impaling and Channeling enchantments.}}
|{{HistoryLine|||dev=24w34a|Thrown tridents now bounce off when hitting the world border.}}
|{{MC/HistoryLine|||dev=24w34a|Thrown tridents now bounce off when hitting the world border.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|exp=Experimental Gameplay|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.
|{{MC/HistoryLine||1.2.13|dev=beta 1.2.13.8|exp=Experimental Gameplay|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.
|Tridents are currently a part of Experimental Gameplay.}}
|Tridents are currently a part of Experimental Gameplay.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Tridents have been fully implemented.}}
|{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|Tridents have been fully implemented.}}
|{{HistoryLine|||dev=beta 1.2.20.1|A new animation has been added for tridents with Riptide when they are thrown.}}
|{{MC/HistoryLine|||dev=beta 1.2.20.1|A new animation has been added for tridents with Riptide when they are thrown.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Tridents can now be enchanted with Mending and Unbreaking.}}
|{{MC/HistoryLine||1.5.0|dev=beta 1.5.0.0|Tridents can now be enchanted with Mending and Unbreaking.}}
|{{HistoryLine|||dev=beta 1.5.0.7|Tridents no longer break [[Minecraft:block]]s in Creative Mode.}}
|{{MC/HistoryLine|||dev=beta 1.5.0.7|Tridents no longer break [[Minecraft:block]]s in Creative Mode.}}
|{{HistoryLine||1.7.0|dev=beta 1.7.0.2|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.}}
|{{MC/HistoryLine||1.7.0|dev=beta 1.7.0.2|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Thrown tridents can now break chorus flowers.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|Thrown tridents can now break chorus flowers.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}}
|{{MC/HistoryLine||1.16.0|dev=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}}
|{{MC/HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}}
|{{HistoryLine||1.16.220|dev=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}}
|{{MC/HistoryLine||1.16.220|dev=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}}
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Tridents are now obtainable from reward containers and [[Minecraft:vault]]s found inside trial chambers.}}
|{{MC/HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Tridents are now obtainable from reward containers and [[Minecraft:vault]]s found inside trial chambers.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|The rarity of tridents has been changed from "Common" to "Epic".}}
|{{MC/HistoryLine||1.21.20|dev=Preview 1.21.10.22|The rarity of tridents has been changed from "Common" to "Epic".}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of tridents has once again changed, from "Epic" to "Rare".}}
|{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of tridents has once again changed, from "Epic" to "Rare".}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
|{{MC/HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
|{{HistoryLine||xbox=?|ps3=?|psvita=?|ps4=?|wiiu=?|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.}}
|{{MC/HistoryLine||xbox=?|ps3=?|psvita=?|ps4=?|wiiu=?|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.}}
}}
}}


=== ''Minecraft Education'' ===
=== ''Minecraft Education'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|education}}
|{{MC/HistoryLine|education}}
|{{HistoryLine||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
|{{MC/HistoryLine||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}
}}
}}


=== ''Java Edition Combat Tests'' ===
=== ''Java Edition Combat Tests'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|combat java}}
|{{MC/HistoryLine|combat java}}
|{{HistoryLine||1.14.3|The attack speed of tridents has been increased to 2.
|{{HistoryLine||1.14.3|The attack speed of tridents has been increased to 2.
|The base damage of tridents has been decreased from {{hp|9}} to {{hp|7}}.
|The base damage of tridents has been decreased from {{hp|9}} to {{hp|7}}.
|The attack reach of tridents has been increased to 3.5 [[Minecraft:block]]s.}}
|The attack reach of tridents has been increased to 3.5 [[Minecraft:block]]s.}}
|{{HistoryLine||2|The damage of tridents has been increased to {{hp|8}}.}}
|{{HistoryLine||2|The damage of tridents has been increased to {{hp|8}}.}}
|{{HistoryLine||4|Tridents can now be shot from [[Minecraft:dispenser]]s.
|{{MC/HistoryLine||4|Tridents can now be shot from [[Minecraft:dispenser]]s.
|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.
|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.
|Tridents with Impaling now deal enchantment damage to all [[Minecraft:mob]]s that are in [[Minecraft:water]] or rain.}}
|Tridents with Impaling now deal enchantment damage to all [[Minecraft:mob]]s that are in [[Minecraft:water]] or rain.}}
Line 593: Line 593:
=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.20.3|dev=23w43a|Renamed the trident entity's NBT tag {{nbt|compound|Trident}} to {{nbt|compound|item}}.}}
|{{HistoryLine||1.20.3|dev=23w43a|Renamed the trident entity's NBT tag {{MC/Nbt|compound|Trident}} to {{MC/Nbt|compound|item}}.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
* If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an [[Minecraft:inventory]] slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
* If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an [[Minecraft:inventory]] slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
* {{IN|java}}, if a trident is enchanted with sword enchantments (for example, via an [[Minecraft:anvil]] in Creative mode or through commands), the effects of most enchantments are applied even when the trident is thrown. The only exception is Fire Aspect, which is applied exclusively on melee attacks.<ref>{{bug|MC-166282||Trident with Fire Aspect enchantment puts entities on fire only when used as a melee weapon|Invalid}}</ref>
* {{MC/In|java}}, if a trident is enchanted with sword enchantments (for example, via an [[Minecraft:anvil]] in Creative mode or through commands), the effects of most enchantments are applied even when the trident is thrown. The only exception is Fire Aspect, which is applied exclusively on melee attacks.<ref>{{bug|MC-166282||Trident with Fire Aspect enchantment puts entities on fire only when used as a melee weapon|Invalid}}</ref>
* Thrown tridents pass through Nether portal blocks without being transported to [[Minecraft:the Nether]] or the [[Minecraft:Overworld]].
* Thrown tridents pass through Nether portal blocks without being transported to [[Minecraft:the Nether]] or the [[Minecraft:Overworld]].
* Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
* Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
* The sounds of tridents were recorded by Samuel Åberg from metal rulers.<ref>{{ytl|f0k7JNFGhms|Growth & Evolution - Part 3: 15 Years of Minecraft|Minecraft|t=479s}}</ref>
* The sounds of tridents were recorded by Samuel Åberg from metal rulers.<ref>{{MC/Ytl|f0k7JNFGhms|Growth & Evolution - Part 3: 15 Years of Minecraft|Minecraft|t=479s}}</ref>
* A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier.
* A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier.
* In a behind the scenes video for ''A Minecraft Movie'', Jason Momoa can be seen holding a trident, which is a reference to his role as Aquaman in the DC films.<ref>{{ytl|Q2llFFHsQO0|A MINECRAFT MOVIE - A DAY IN THE LIFE OF JASON MOMOA|Warner Bros Pictures|t=58s}}</ref>
* In a behind the scenes video for ''A Minecraft Movie'', Jason Momoa can be seen holding a trident, which is a reference to his role as Aquaman in the DC films.<ref>{{MC/Ytl|Q2llFFHsQO0|A MINECRAFT MOVIE - A DAY IN THE LIFE OF JASON MOMOA|Warner Bros Pictures|t=58s}}</ref>


== Gallery ==
== Gallery ==
Line 637: Line 637:
Loot Swimming Sticker.gif|Artwork of Ari swimming with a trident.
Loot Swimming Sticker.gif|Artwork of Ari swimming with a trident.
Trident flash.png|A trident in Mojang Presents... An Update Aquatic
Trident flash.png|A trident in Mojang Presents... An Update Aquatic
Trident (Dungeons).png|A {{MCD|trident}} as it appears in {{MCD}}.
Trident (Dungeons).png|A {{MC/MCD|trident}} as it appears in {{MC/MCD}}.
Trident (inventory) MCE.png|A {{MCE|trident}} as it appeared in {{MCE}}
Trident (inventory) MCE.png|A {{MC/MCE|trident}} as it appeared in {{MC/MCE}}
Alex with Trident.png|An official T-Shirt design of Alex with a trident.
Alex with Trident.png|An official T-Shirt design of Alex with a trident.
Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a drowned with a trident.
Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a drowned with a trident.
Line 648: Line 648:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 654: Line 654:


== Navigation ==
== Navigation ==
{{Navbox weapons}}
{{MC/Navbox weapons}}
{{Navbox combat|melee-ranged}}
{{MC/Navbox combat|melee-ranged}}
{{Navbox items|Tools}}
{{MC/Navbox items|Tools}}
{{Navbox entities|Other}}
{{MC/Navbox entities|Other}}


[[Category:Combat]]
[[Category:Combat]]

Revision as of 21:04, 9 April 2026

Template:For Template:Infobox item A trident is a Minecraft:weapon that can be used to perform {{#vardefine: control | left click on mouse or right trigger on gamepad }}melee attacks, or be {{#vardefine: control | right click on mouse or left trigger on gamepad }}thrown as a projectile that is not slowed down by Minecraft:water. It can rarely be obtained either from trident-wielding drowned or from trial chambers.

Obtaining

Generated loot

Script error: No such module "lootChest".

Mob loot

6.25% of naturally-spawned drowned in Template:Editions, or 15% of naturally-spawned drowned in Template:Editions, spawn with a trident of random durability as their natural weapon. When a drowned with a trident is killed by a player or a tamed Minecraft:wolf, it has a 8.5% chance in Template:Editions or a 25% chance in Template:Editions of dropping the trident. This chance is increased by 1% with each level of Looting.

Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be enchanted. The Loyalty, Impaling, and Channeling enchantments function the same, while Riptide has no effect for the drowned.

Thrown tridents

Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by drowned cannot be picked up, similar to arrows shot by skeletons and other arrow-firing mobs.

Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode, including its owner, cannot pick up a trident thrown in Creative.

Usage

Attacking

Melee attack

Pressing {{#vardefine: control | left click on mouse or right trigger on gamepad }}attack while holding a trident deals damage to both Minecraft:mobs and players. Tridents deal Template:Hp melee damage and, in Java Edition, have an attack speed of 1.1. Upon damaging a mob or player, the trident's durability decreases by 1. The trident's melee attack does not have any special attack mechanics that are unique to it, unlike all other melee weapons.<ref group="note">Minecraft:Swords can do sweep attacks, Minecraft:axes can do crushing blows, Minecraft:maces can do smash attacks, and Minecraft:spears can do both jab attacks and charge attacks.</ref>

Ranged attack

File:Steve aiming with Trident.png
Steve aiming with Trident
File:Trident throwing.gif
Throwing a trident in Template:Editions.

Pressing and holding {{#vardefine: control | right click on mouse or left trigger on gamepad }}use while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an Minecraft:arrow. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by Minecraft:shields and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden Minecraft:buttons, wooden pressure plates, and Minecraft:target blocks. A trident can be thrown at a chorus flower or pointed dripstone to break it, which causes the block to be dropped as its respective item. Unlike other projectiles, the trident does not slow down when thrown through water or lava.

Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>Template:Bug</ref> in Template:Editions, tridents despawn after 60 seconds if they are not picked up, just like Minecraft:arrows.<ref>Template:Bug</ref> in Template:Editions, thrown tridents do not despawn. When thrown at the ender dragon while it is perched, they are deflected and lit on fire, in the same way as arrows.

in Template:Editions, thrown tridents only damage one entity.<ref>Template:Bug</ref> in Template:Editions, a trident can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a Minecraft:piston can move a trident into a mob.<ref>Template:Bug</ref> Subsequent hits from the same throw still count as player damage, meaning that mobs drop experience and Looting can be used, but the trident does not lose additional durability.

in Template:Editions and Java Edition Combat Test 4, tridents can be shot by Minecraft:dispensers regardless of enchantment.

Statistics

Java Edition

in Template:Editions, tridents have an attack speed of 1.1 (0.909 seconds), and have the following statistics:

Unenchanted
Type Attack damage Attack speed DPS Attack range Hitbox margin Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit. It assumes the trident is at maximum charge.</ref> Durability Enchantability
Script error: No such module "SpriteFile". Melee Template:Hp 1.1 (0.909 seconds) 9.9 3 (3 blocks) 0 Template:Hp 250 1
Script error: No such module "SpriteFile". Melee (critical) Template:Hp 14.85 Template:Hp
Type Projectile damage Charge time DPS Inaccuracy Hitbox margin Lifetime damage inflicted Durability Enchantability
Script error: No such module "SpriteFile". Ranged Template:Hp 0.5s 16 1 N/A Template:Hp 250 1
Enchanted
Type Base damage Impaling I Impaling II Impaling III Impaling IV Impaling V
Script error: No such module "SpriteFile". Melee Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Script error: No such module "SpriteFile". Melee (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Script error: No such module "SpriteFile". Ranged Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Type Base damage Channeling
Script error: No such module "SpriteFile". Ranged Template:Hp Template:Hp

Bedrock Edition

in Template:Editions, tridents have no attack cooldown, and have the following statistics:

Unenchanted
Type Attack damage Attack speed DPS Attack range Hitbox margin Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.</ref> Durability Enchantability
Script error: No such module "SpriteFile". Melee Template:Hp N/A 18 3 (3 blocks) 0 Template:Hp 251 1
Script error: No such module "SpriteFile". Melee (critical) Template:Hp 27 Template:Hp
Type Projectile damage Charge time DPS Inaccuracy Hitbox margin Lifetime damage inflicted Durability Enchantability
Script error: No such module "SpriteFile". Ranged Template:Hp 0.5s 16 1 N/A Template:Hp 251 1
Enchanted
Type Base damage Impaling I Impaling II Impaling III Impaling IV Impaling V
Script error: No such module "SpriteFile". Melee Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Script error: No such module "SpriteFile". Melee (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Script error: No such module "SpriteFile". Ranged Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Type Base damage Channeling
Script error: No such module "SpriteFile". Ranged Template:Hp Template:Hp

Projectile motion

The projectile motion of a thrown trident is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion

Drowned

{{#vardefine:params|0 }}Template:Hatnote A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing Template:Hp damage in Normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.

A Minecraft:villager can be converted into a zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard.

in Template:Editions, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals Template:Hp damage.

A drowned's trident can be enchanted. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned.

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote Template:Repairing

A trident can be repaired only by the common procedure of combining with another trident in an Minecraft:anvil. The enchantments of both are preserved, and an extra 5% durability bonus is added.

Enchantments

Applicable enchantments

A trident can receive the following enchantments:

Name Description Max Level Method Weight
Loyalty<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive with Riptide, but Loyalty and Channeling can coexist.</ref> Causes the trident to return after landing. III
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

5
Channeling<ref group="note" name="note1" /> Releases a bolt of lightning when the thrown trident strikes a mob or lightning rod during a thunderstorm. I
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

1
Riptide<ref group="note" name="note1" /> Replaces the throw with a charge that hurls the user forward only when wet. Throwing the trident becomes impossible. III
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

2
Impaling Increases the damage dealt to Minecraft:aquatic mobsTemplate:Only or mobs in contact with Minecraft:water or rainTemplate:Only. V
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

2
Unbreaking Grants a chance to negate durability consumption. III
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

5
Mending Repairs the trident when obtaining experience. I
  1. redirect Template:blockLink

Template:Redr

2
Curse of Vanishing The trident in the player’s possession disappears upon the player’s death and does not drop as an item. I
  1. redirect Template:blockLink

Template:Redr

1

Enchantment behavior

Tridents have exclusive access to the Impaling, Loyalty, Riptide, and Channeling enchantments.

Impaling

{{#vardefine:params|0 }}Template:Hatnote Tridents enchanted with Impaling increase damage against mobs in certain conditions depending on the game version. in Template:Editions, the enchantment deals extra damage to all Minecraft:aquatic mobs. in Template:Editions, it deals extra damage to players and mobs that are in water or rain. In the Java Edition Combat Tests, it has both of these effects.

Loyalty

{{#vardefine:params|0 }}Template:Hatnote Tridents enchanted with Loyalty return to the thrower after hitting an entityTemplate:Only/hitting and bouncing off an entity then hitting a blockTemplate:Only<ref>Template:Bug</ref> or directly hitting a block. A Loyalty-enchanted trident fired from a Minecraft:dispenser just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. in Template:Editions, throwing a trident enchanted with Loyalty into the void destroys it,<ref>Template:Bug</ref> while in Template:Editions it automatically returns to the player. Loyalty-enchanted tridents can take Minecraft:fire damage but still return to the player if thrown in Minecraft:lava. This is especially helpful in Minecraft:the Nether if the player is using the trident instead of a Minecraft:bow. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.

Riptide

{{#vardefine:params|0 }}Template:Hatnote Tridents enchanted with Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in Minecraft:water or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). in Template:Editions tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Using Riptide, nearby players or mobs are dealt splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target.

A trident with the Riptide enchantment can be used to propel a player wearing Minecraft:elytra, but only in rainy weather, during snowy weather in certain biomes<ref>Template:Bug</ref> or while the player is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>Template:Bug</ref> much faster than the 33.5 blocks per second speed achievable using firework rockets.

Channeling

{{#vardefine:params|0 }}Template:Hatnote Tridents enchanted with Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a lightning rod placed in the rain.

Sounds

Template:!((Java EditionTemplate:))!:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.

Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table

Entity data

Tridents have entity data associated with them that contain various properties of the entity.

  1. REDIRECT Template:Edition

Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote

<section begin="entity data" />

  1. REDIRECT Template:Code

Template:Redr or

  1. REDIRECT Template:Code

Template:Redr (

  1. REDIRECT Template:Code

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  1. REDIRECT Template:Code

Template:Redr) - If

  1. REDIRECT Template:Code

Template:Redr, the trident has already damaged an entity or been stuck in the ground for more than 4 ticks, in which case subsequent collisions with entities deal no damage and Loyalty tridents begin to return to the player.

<section end="entity data" />

  1. REDIRECT Template:Edition

Template:Rcat:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Minecraft Education

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an Minecraft:inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
  • in Template:Editions, if a trident is enchanted with sword enchantments (for example, via an Minecraft:anvil in Creative mode or through commands), the effects of most enchantments are applied even when the trident is thrown. The only exception is Fire Aspect, which is applied exclusively on melee attacks.<ref>Template:Bug</ref>
  • Thrown tridents pass through Nether portal blocks without being transported to Minecraft:the Nether or the Minecraft:Overworld.
  • Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
  • The sounds of tridents were recorded by Samuel Åberg from metal rulers.<ref>
  1. redirect Template:YouTube link

Template:Redr</ref>

  • A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier.
  • In a behind the scenes video for A Minecraft Movie, Jason Momoa can be seen holding a trident, which is a reference to his role as Aquaman in the DC films.<ref>
  1. redirect Template:YouTube link

Template:Redr</ref>

Gallery

Renders

Item

Held

Screenshots

In other media

Notes

Template:Notelist

References

<references group="">

 </references>

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