Minecraft:Bedrock Edition Preview 1.21.130.27: Difference between revisions
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Fix template calls: add MC/ prefix |
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== Additions == | == Additions == | ||
=== General === | === General === | ||
'''Splash''' | '''[[Minecraft:Splash]]''' | ||
* Added "One does not simply walk to the Far Lands". | * Added "One does not simply walk to the [[Minecraft:Far Lands]]". | ||
** References kurtjmac, who completed his 14-year Far Lands walk a month prior. | ** References [[Minecraft:kurtjmac]], who completed his 14-year Far Lands walk a month prior. | ||
== Changes == | == Changes == | ||
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** [[Minecraft:Overworld]] | ** [[Minecraft:Overworld]] | ||
*** Farm Animals | *** Farm Animals | ||
*** Mounts | *** [[Minecraft:Mounts]] | ||
*** Pets | *** [[Minecraft:Pets]] | ||
*** Wild Animals | *** Wild Animals | ||
*** [[Minecraft:Aquatic]] | *** [[Minecraft:Aquatic]] | ||
*** Miscellaneous | *** Miscellaneous | ||
*** Golems | *** [[Minecraft:Golems]] | ||
*** Villagers | *** [[Minecraft:Villagers]] | ||
*** [[Minecraft:Undead]] | *** [[Minecraft:Undead]] | ||
*** Spiders | *** [[Minecraft:Spiders]] | ||
*** Monsters | *** [[Minecraft:Monsters]] | ||
*** Illagers | *** [[Minecraft:Illagers]] | ||
** Nether | ** [[Minecraft:Nether]] | ||
** [[Minecraft:The End]] | ** [[Minecraft:The End]] | ||
{{ | {{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]''' | ||
* Now play hit sounds and trigger attack animations when charging at armor | * Now play hit sounds and trigger attack animations when charging at [[Minecraft:armor stand]]s. | ||
* Enchantment effects are now applied only when the player’s and target’s speeds are sufficient to deal damage. | * [[Minecraft:Enchantment]] effects are now applied only when the player’s and target’s speeds are sufficient to deal damage. | ||
* Attack range is now consistent with other weapons in Creative mode. | * Attack range is now consistent with other weapons in [[Minecraft:Creative]] mode. | ||
'''[[Minecraft:Tool]]s and [[Minecraft:Weapon]]s''' | '''[[Minecraft:Tool]]s and [[Minecraft:Weapon]]s''' | ||
* Tools and weapons now lose durability when used to attack armor stands, just like they do when damaging other entities such as [[Minecraft:minecart]]s, [[Minecraft:painting]]s, [[Minecraft:boat]]s, or leash knots. | * Tools and weapons now lose durability when used to attack armor stands, just like they do when damaging other entities such as [[Minecraft:minecart]]s, [[Minecraft:painting]]s, [[Minecraft:boat]]s, or [[Minecraft:leash]] knots. | ||
=== Mobs === | === Mobs === | ||
[[File:Camel Husk.png|32px]] '''Camel Husk''' | [[File:Camel Husk.png|32px]] '''[[Minecraft:Camel Husk]]''' | ||
* A [[Minecraft:husk]] that spawns riding a camel husk now has a 50% chance of dropping a rabbit foot. | * A [[Minecraft:husk]] that spawns riding a camel husk now has a 50% chance of dropping a [[Minecraft:rabbit foot]]. | ||
* Can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden. | * Can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden. | ||
[[File:Nautilus JE1.png|32px]] '''Nautilus''' | [[File:Nautilus JE1.png|32px]] '''[[Minecraft:Nautilus]]''' | ||
* Added custom [[Minecraft:saddle]] sound. | * Added custom [[Minecraft:saddle]] sound. | ||
[[File:Parched BE2.png|32px]] '''Parched''' | [[File:Parched BE2.png|32px]] '''[[Minecraft:Parched]]''' | ||
* Updated leg UV by moving the UV by 1 pixel. | * Updated leg UV by moving the UV by 1 pixel. | ||
* Now deals a base damage amount of 1 heart instead of 1.5, matching ''Java Edition''. | * Now deals a base damage amount of 1 heart instead of 1.5, matching ''Java Edition''. | ||
* Now has the same vertical offsets in vehicles as other skeleton variants. | * Now has the same vertical offsets in vehicles as other [[Minecraft:Skeleton (disambiguation)|skeleton]] variants. | ||
[[File:Zombie Horse BE3.png|32px]] '''Zombie Horse''' | [[File:Zombie Horse BE3.png|32px]] '''[[Minecraft:Zombie Horse]]''' | ||
* Saddle textures now match other [[Minecraft:horse]] saddles. | * Saddle textures now match other [[Minecraft:horse]] saddles. | ||
[[File:Zombie Nautilus JE1.png|32px]] '''Zombie Nautilus''' | [[File:Zombie Nautilus JE1.png|32px]] '''[[Minecraft:Zombie Nautilus]]''' | ||
* Added custom saddle sound. | * Added custom saddle sound. | ||
=== Gameplay === | === Gameplay === | ||
''' | '''[[Minecraft:Effect]]s''' | ||
* [[File:Breath of the Nautilus.png|32px]] Breath of the Nautilus | * [[File:Breath of the Nautilus.png|32px]] [[Minecraft:Breath of the Nautilus]] | ||
** No longer stops air from replenishing when a player is out of [[Minecraft:water]], when a player with the Water Breathing effect is riding a nautilus, and when an entity is submerged in [[Minecraft:lava]]. | ** No longer stops air from replenishing when a player is out of [[Minecraft:water]], when a player with the [[Minecraft:Water Breathing]] effect is riding a nautilus, and when an [[Minecraft:entity]] is submerged in [[Minecraft:lava]]. | ||
'''Technical''' | '''Technical''' | ||
* Custom items [[Minecraft:Item tag (Bedrock Edition)|tagged]] with {{ | * Custom items [[Minecraft:Item tag (Bedrock Edition)|tagged]] with {{cd|minecraft:is_shovel}} now build paths on all blocks the [[Minecraft:shovel]] does and it extinguishes [[Minecraft:campfires]] and removes [[Minecraft:snow]] like a shovel. | ||
=== General === | === General === | ||
'''[[Minecraft:Achievement]]s''' | '''[[Minecraft:Achievement]]s''' | ||
* "MOAR Tools" is now awarded by copper tools correctly instead of being awarded by other items. | * "[[Minecraft:MOAR Tools]]" is now awarded by [[Minecraft:Copper#Gear and tools|copper tools]] correctly instead of being awarded by other items. | ||
* "[[Minecraft:Achievement#You Need a Mint|You Need a Mint]]" is no longer awarded from items other than dragon's breath. | * "[[Minecraft:Achievement#You Need a Mint|You Need a Mint]]" is no longer awarded from items other than [[Minecraft:dragon's breath]]. | ||
'''UI''' | '''[[Minecraft:UI]]''' | ||
* The interface windows will now close when you are hurt by a mob. | * The interface windows will now close when you are hurt by a mob. | ||
=== Technical === | === Technical === | ||
'''API''' | '''API''' | ||
* Moved class {{ | * Moved class {{cd|Potions}} from {{cd|beta}} to {{cd|v2.4.0}}. | ||
* Moved class {{ | * Moved class {{cd|PotionDeliveryType}} from {{cd|beta}} to {{cd|v2.4.0}}. | ||
* Moved class {{ | * Moved class {{cd|PotionEffectType}} from {{cd|beta}} to {{cd|v2.4.0}}. | ||
* Moved component {{ | * Moved component {{cd|ItemPotionComponent}} from {{cd|beta}} to {{cd|v2.4.0}}. | ||
* Moved error {{ | * Moved error {{cd|InvalidPotionDeliveryTypeError}} from {{cd|beta}} to {{cd|v2.4.0}}. | ||
* Moved error {{ | * Moved error {{cd|InvalidPotionEffectTypeError}} from {{cd|beta}} to {{cd|v2.4.0}}. | ||
* Player method {{ | * Player method {{cd|clearPropertyOverridesForEntity}} can now take an entity or entity ID as valid arguments in {{cd|v1.19.0}}. | ||
'''Item Components''' | '''Item Components''' | ||
* Added the {{ | * Added the {{cd|creative_reach}} field to {{cd|minecraft:kinetic_weapon}} and {{cd|minecraft:piercing_weapon}} item components. | ||
** Defines the reach used when the user is in Creative mode. | ** Defines the reach used when the user is in Creative mode. | ||
* Added the {{ | * Added the {{cd|start_sound}} field to the {{cd|minecraft:use_modifiers}} item component. | ||
** Defines the sound to play when starting using the item. | ** Defines the sound to play when starting using the item. | ||
'''Network''' | '''Network''' | ||
* Modified {{ | * Modified {{cd|LevelSoundEventPacket}}: | ||
** added {{ | ** added {{cd|LevelSoundEvent::SpearUse}} and {{cd|LevelSoundEvent::WoodenSpearUse}}. | ||
'''UI''' | '''UI''' | ||
* Added {{ | * Added {{cd|resolve_ancestor_scope}} boolean to 'view bindings' as a way to bind to an ancestor that matches the {{cd|source_control_name}}. | ||
== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" experimental toggles. | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" [[Minecraft:experimental]] toggles. | ||
=== Additions === | === Additions === | ||
==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
* Added {{ | * Added {{cd|BlockComponentRedstoneUpdateEvent}}, which can be subscribed by custom block components. | ||
* Added {{ | * Added {{cd|onRedstoneUpdate}} custom component subscription in {{cd|beta}} with the following conditions: | ||
** Block has {{ | ** Block has {{cd|minecraft:redstone_consumer}} component, otherwise CONTENT_ERROR is thrown. | ||
*** Subscription is not queued if the {{ | *** Subscription is not queued if the {{cd|BlockComponentRedstoneUpdateEvent.powerLevel}} is less than {{cd|minecraft:redstone_consumer}} field {{cd|min_power}}. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
* The {{ | * The {{cd|minecraft:corner}} block state is now mirrored when used within a structure. | ||
* Added {{ | * Added {{cd|minecraft:redstone_consumer}} component behind the Upcoming Creator Features experiment. | ||
** Contains optional field {{ | ** Contains optional field {{cd|min_power}}, which defines the minimum value for incoming signal strength. | ||
*** If signal strength is greater than or equal to this value, then the {{ | *** If signal strength is greater than or equal to this value, then the {{cd|onRedstoneUpdate}} event is sent to Scripts. | ||
** Contains optional field {{ | ** Contains optional field {{cd|propogates_power}}, a boolean to control whether a signal can pass through this block or not. | ||
* Modified {{ | * Modified {{cd|minecraft:material_instances}} block component: | ||
** Removed redundant experimental field {{ | ** Removed redundant experimental field {{cd|shaded}}. | ||
* Added {{ | * Added {{cd|minecraft:leashable}} block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the [[Minecraft:leash knot]]. Only available with the Upcoming Creator Features experiment enabled. | ||
'''Graphical''' | '''Graphical''' | ||
* Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle. | * Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle. | ||
** Only available in Preview worlds that are using [[Minecraft:Vibrant Visuals]], which the experiment toggle is active. | ** Only available in Preview worlds that are using [[Minecraft:Vibrant Visuals]], which the experiment toggle is active. | ||
** Static lights can be defined in {{ | ** Static lights can be defined in {{cd|local_lighting.json}} using {{cd|"light_type": "static_light"}}. | ||
*** Blocks with the {{ | *** Blocks with the {{cd|"point_light"}} {{cd|light_type}} will also receive colored static lighting. | ||
** Static lighting follows lighting rules and respects the {{ | ** Static lighting follows lighting rules and respects the {{cd|minecraft:light_emission}} and {{cd|minecraft:light_dampening}} block components. | ||
** Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter. | ** Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter. | ||
*** Overlapping lights of the same type (i.e. same color and {{ | *** Overlapping lights of the same type (i.e. same color and {{cd|light_emission}}) will not cause lighting to get brighter. | ||
** Static lighting is not affected by stained glass or other translucent blocks. | ** Static lighting is not affected by [[Minecraft:stained glass]] or other translucent blocks. | ||
== Fixes == | == Fixes == | ||
{{ | {{fixes|project=MCPE|fixedin=1.21.130.27 Preview | ||
|;old | |;old | ||
|83616|Small amounts of Crimson Fungus and Crimson Roots don't spawn in Warped Forests. | |83616|Small amounts of Crimson Fungus and Crimson Roots don't spawn in Warped Forests. | ||
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* Fixed a regression where [[Minecraft:torch]]es and [[Minecraft:lantern]]s weren't emitting point lights in raytracing-enabled worlds. | * Fixed a regression where [[Minecraft:torch]]es and [[Minecraft:lantern]]s weren't emitting point lights in raytracing-enabled worlds. | ||
* Fixed IME input when application lost and regained focus (switching from the app and back while editing). | * Fixed IME input when application lost and regained focus (switching from the app and back while editing). | ||
* Fixed Looting not working on camel | * Fixed [[Minecraft:Looting]] not working on [[Minecraft:camel husk]]s. | ||
* Fixed clipping between the nautilus and zombie nautilus's heads and shells. | * Fixed clipping between the [[Minecraft:nautilus]] and [[Minecraft:zombie nautilus]]'s heads and shells. | ||
* Fixed nautilus and zombie nautilus hurt sounds outside of [[Minecraft:water]] being replaced by player hurt sounds.</onlyinclude> | * Fixed nautilus and zombie nautilus hurt sounds outside of [[Minecraft:water]] being replaced by player hurt sounds.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{reflist}} | ||
== Navigation == | == Navigation == | ||
{{ | {{Navbox Bedrock Edition versions|1.2X}} | ||
de:Bedrock Edition beta 1.21.130.27 | [[Minecraft:de:Bedrock Edition beta 1.21.130.27]] | ||
es:Bedrock Edition Preview 1.21.130.27 | [[Minecraft:es:Bedrock Edition Preview 1.21.130.27]] | ||
pt:Edição Bedrock Preview 1.21.130.27 | [[Minecraft:pt:Edição Bedrock Preview 1.21.130.27]] | ||
zh:基岩版1.21.130.27 | [[Minecraft:zh:基岩版1.21.130.27]] | ||
Latest revision as of 11:03, 24 May 2026
Beta 1.21.130.27 (ChromeOS, Android) or Preview 1.21.130.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta and sixth Preview version for Minecraft:Bedrock Edition 1.21.130, released on November 11, 2025,<ref>Template:Cite</ref> which fixes bugs.
Additions
General
- Added "One does not simply walk to the Minecraft:Far Lands".
- References Minecraft:kurtjmac, who completed his 14-year Far Lands walk a month prior.
Changes
Items
- Spawn eggs are now sorted thematically in the Minecraft:Creative inventory, according to the following categories:
- Minecraft:Overworld
- Farm Animals
- Minecraft:Mounts
- Minecraft:Pets
- Wild Animals
- Minecraft:Aquatic
- Miscellaneous
- Minecraft:Golems
- Minecraft:Villagers
- Minecraft:Undead
- Minecraft:Spiders
- Minecraft:Monsters
- Minecraft:Illagers
- Minecraft:Nether
- Minecraft:The End
- Minecraft:Overworld
Template:Animate Minecraft:Spear
- Now play hit sounds and trigger attack animations when charging at Minecraft:armor stands.
- Minecraft:Enchantment effects are now applied only when the player’s and target’s speeds are sufficient to deal damage.
- Attack range is now consistent with other weapons in Minecraft:Creative mode.
Minecraft:Tools and Minecraft:Weapons
- Tools and weapons now lose durability when used to attack armor stands, just like they do when damaging other entities such as Minecraft:minecarts, Minecraft:paintings, Minecraft:boats, or Minecraft:leash knots.
Mobs
File:Camel Husk.png Minecraft:Camel Husk
- A Minecraft:husk that spawns riding a camel husk now has a 50% chance of dropping a Minecraft:rabbit foot.
- Can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden.
File:Nautilus JE1.png Minecraft:Nautilus
- Added custom Minecraft:saddle sound.
File:Parched BE2.png Minecraft:Parched
- Updated leg UV by moving the UV by 1 pixel.
- Now deals a base damage amount of 1 heart instead of 1.5, matching Java Edition.
- Now has the same vertical offsets in vehicles as other skeleton variants.
File:Zombie Horse BE3.png Minecraft:Zombie Horse
- Saddle textures now match other Minecraft:horse saddles.
File:Zombie Nautilus JE1.png Minecraft:Zombie Nautilus
- Added custom saddle sound.
Gameplay
- File:Breath of the Nautilus.png Minecraft:Breath of the Nautilus
- No longer stops air from replenishing when a player is out of Minecraft:water, when a player with the Minecraft:Water Breathing effect is riding a nautilus, and when an Minecraft:entity is submerged in Minecraft:lava.
Technical
- Custom items tagged with Template:Cd now build paths on all blocks the Minecraft:shovel does and it extinguishes Minecraft:campfires and removes Minecraft:snow like a shovel.
General
- "Minecraft:MOAR Tools" is now awarded by copper tools correctly instead of being awarded by other items.
- "You Need a Mint" is no longer awarded from items other than Minecraft:dragon's breath.
- The interface windows will now close when you are hurt by a mob.
Technical
API
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved component Template:Cd from Template:Cd to Template:Cd.
- Moved error Template:Cd from Template:Cd to Template:Cd.
- Moved error Template:Cd from Template:Cd to Template:Cd.
- Player method Template:Cd can now take an entity or entity ID as valid arguments in Template:Cd.
Item Components
- Added the Template:Cd field to Template:Cd and Template:Cd item components.
- Defines the reach used when the user is in Creative mode.
- Added the Template:Cd field to the Template:Cd item component.
- Defines the sound to play when starting using the item.
Network
- Modified Template:Cd:
- added Template:Cd and Template:Cd.
UI
- Added Template:Cd boolean to 'view bindings' as a way to bind to an ancestor that matches the Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" Minecraft:experimental toggles.
Additions
Technical
API
- Added Template:Cd, which can be subscribed by custom block components.
- Added Template:Cd custom component subscription in Template:Cd with the following conditions:
- Block has Template:Cd component, otherwise CONTENT_ERROR is thrown.
- Subscription is not queued if the Template:Cd is less than Template:Cd field Template:Cd.
- Block has Template:Cd component, otherwise CONTENT_ERROR is thrown.
- The Template:Cd block state is now mirrored when used within a structure.
- Added Template:Cd component behind the Upcoming Creator Features experiment.
- Contains optional field Template:Cd, which defines the minimum value for incoming signal strength.
- If signal strength is greater than or equal to this value, then the Template:Cd event is sent to Scripts.
- Contains optional field Template:Cd, a boolean to control whether a signal can pass through this block or not.
- Contains optional field Template:Cd, which defines the minimum value for incoming signal strength.
- Modified Template:Cd block component:
- Removed redundant experimental field Template:Cd.
- Added Template:Cd block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the Minecraft:leash knot. Only available with the Upcoming Creator Features experiment enabled.
Graphical
- Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle.
- Only available in Preview worlds that are using Minecraft:Vibrant Visuals, which the experiment toggle is active.
- Static lights can be defined in Template:Cd using Template:Cd.
- Blocks with the Template:Cd Template:Cd will also receive colored static lighting.
- Static lighting follows lighting rules and respects the Template:Cd and Template:Cd block components.
- Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter.
- Overlapping lights of the same type (i.e. same color and Template:Cd) will not cause lighting to get brighter.
- Static lighting is not affected by Minecraft:stained glass or other translucent blocks.
Fixes
Template:Fixes Other
- Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes.
- Fixed a regression where Minecraft:torches and Minecraft:lanterns weren't emitting point lights in raytracing-enabled worlds.
- Fixed IME input when application lost and regained focus (switching from the app and back while editing).
- Fixed Minecraft:Looting not working on Minecraft:camel husks.
- Fixed clipping between the Minecraft:nautilus and Minecraft:zombie nautilus's heads and shells.
- Fixed nautilus and zombie nautilus hurt sounds outside of Minecraft:water being replaced by player hurt sounds.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.130.27 Minecraft:es:Bedrock Edition Preview 1.21.130.27 Minecraft:pt:Edição Bedrock Preview 1.21.130.27 Minecraft:zh:基岩版1.21.130.27