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Minecraft:Bedrock Edition Preview 1.21.130.27: Difference between revisions

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== Additions ==
== Additions ==
=== General ===
=== General ===
'''Splash'''
'''[[Minecraft:Splash]]'''
* Added "One does not simply walk to the Far Lands".
* Added "One does not simply walk to the [[Minecraft:Far Lands]]".
** References kurtjmac, who completed his 14-year Far Lands walk a month prior.
** References [[Minecraft:kurtjmac]], who completed his 14-year Far Lands walk a month prior.


== Changes ==
== Changes ==
Line 37: Line 37:
** [[Minecraft:Overworld]]
** [[Minecraft:Overworld]]
*** Farm Animals
*** Farm Animals
*** Mounts
*** [[Minecraft:Mounts]]
*** Pets
*** [[Minecraft:Pets]]
*** Wild Animals
*** Wild Animals
*** [[Minecraft:Aquatic]]
*** [[Minecraft:Aquatic]]
*** Miscellaneous
*** Miscellaneous
*** Golems
*** [[Minecraft:Golems]]
*** Villagers
*** [[Minecraft:Villagers]]
*** [[Minecraft:Undead]]
*** [[Minecraft:Undead]]
*** Spiders
*** [[Minecraft:Spiders]]
*** Monsters
*** [[Minecraft:Monsters]]
*** Illagers
*** [[Minecraft:Illagers]]
** Nether
** [[Minecraft:Nether]]
** [[Minecraft:The End]]
** [[Minecraft:The End]]


{{MC/Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]'''
{{Animate|Wooden Spear.png;Stone Spear.png;Copper Spear.png;Iron Spear.png;Golden Spear.png;Diamond Spear.png;Netherite Spear.png|32px}} '''[[Minecraft:Spear]]'''
* Now play hit sounds and trigger attack animations when charging at armor stands.
* Now play hit sounds and trigger attack animations when charging at [[Minecraft:armor stand]]s.
* Enchantment effects are now applied only when the player’s and target’s speeds are sufficient to deal damage.
* [[Minecraft:Enchantment]] effects are now applied only when the player’s and target’s speeds are sufficient to deal damage.
* Attack range is now consistent with other weapons in Creative mode.
* Attack range is now consistent with other weapons in [[Minecraft:Creative]] mode.


'''[[Minecraft:Tool]]s and [[Minecraft:Weapon]]s'''
'''[[Minecraft:Tool]]s and [[Minecraft:Weapon]]s'''
* Tools and weapons now lose durability when used to attack armor stands, just like they do when damaging other entities such as [[Minecraft:minecart]]s, [[Minecraft:painting]]s, [[Minecraft:boat]]s, or leash knots.
* Tools and weapons now lose durability when used to attack armor stands, just like they do when damaging other entities such as [[Minecraft:minecart]]s, [[Minecraft:painting]]s, [[Minecraft:boat]]s, or [[Minecraft:leash]] knots.


=== Mobs ===
=== Mobs ===
[[File:Camel Husk.png|32px]] '''Camel Husk'''
[[File:Camel Husk.png|32px]] '''[[Minecraft:Camel Husk]]'''
* A [[Minecraft:husk]] that spawns riding a camel husk now has a 50% chance of dropping a rabbit foot.
* A [[Minecraft:husk]] that spawns riding a camel husk now has a 50% chance of dropping a [[Minecraft:rabbit foot]].
* Can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden.
* Can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden.


[[File:Nautilus JE1.png|32px]] '''Nautilus'''
[[File:Nautilus JE1.png|32px]] '''[[Minecraft:Nautilus]]'''
* Added custom [[Minecraft:saddle]] sound.
* Added custom [[Minecraft:saddle]] sound.


[[File:Parched BE2.png|32px]] '''Parched'''
[[File:Parched BE2.png|32px]] '''[[Minecraft:Parched]]'''
* Updated leg UV by moving the UV by 1 pixel.
* Updated leg UV by moving the UV by 1 pixel.
* Now deals a base damage amount of 1 heart instead of 1.5, matching ''Java Edition''.
* Now deals a base damage amount of 1 heart instead of 1.5, matching ''Java Edition''.
* Now has the same vertical offsets in vehicles as other skeleton variants.
* Now has the same vertical offsets in vehicles as other [[Minecraft:Skeleton (disambiguation)|skeleton]] variants.


[[File:Zombie Horse BE3.png|32px]] '''Zombie Horse'''
[[File:Zombie Horse BE3.png|32px]] '''[[Minecraft:Zombie Horse]]'''
* Saddle textures now match other [[Minecraft:horse]] saddles.
* Saddle textures now match other [[Minecraft:horse]] saddles.


[[File:Zombie Nautilus JE1.png|32px]] '''Zombie Nautilus'''
[[File:Zombie Nautilus JE1.png|32px]] '''[[Minecraft:Zombie Nautilus]]'''
* Added custom saddle sound.
* Added custom saddle sound.


=== Gameplay ===
=== Gameplay ===
'''Effects'''
'''[[Minecraft:Effect]]s'''
* [[File:Breath of the Nautilus.png|32px]] Breath of the Nautilus
* [[File:Breath of the Nautilus.png|32px]] [[Minecraft:Breath of the Nautilus]]
** No longer stops air from replenishing when a player is out of [[Minecraft:water]], when a player with the Water Breathing effect is riding a nautilus, and when an entity is submerged in [[Minecraft:lava]].
** No longer stops air from replenishing when a player is out of [[Minecraft:water]], when a player with the [[Minecraft:Water Breathing]] effect is riding a nautilus, and when an [[Minecraft:entity]] is submerged in [[Minecraft:lava]].


'''Technical'''
'''Technical'''
* Custom items [[Minecraft:Item tag (Bedrock Edition)|tagged]] with {{MC/Cd|minecraft:is_shovel}} now build paths on all blocks the [[Minecraft:shovel]] does and it extinguishes campfires and removes [[Minecraft:snow]] like a shovel.
* Custom items [[Minecraft:Item tag (Bedrock Edition)|tagged]] with {{cd|minecraft:is_shovel}} now build paths on all blocks the [[Minecraft:shovel]] does and it extinguishes [[Minecraft:campfires]] and removes [[Minecraft:snow]] like a shovel.


=== General ===
=== General ===
'''[[Minecraft:Achievement]]s'''
'''[[Minecraft:Achievement]]s'''
* "MOAR Tools" is now awarded by copper tools correctly instead of being awarded by other items.
* "[[Minecraft:MOAR Tools]]" is now awarded by [[Minecraft:Copper#Gear and tools|copper tools]] correctly instead of being awarded by other items.
* "[[Minecraft:Achievement#You Need a Mint|You Need a Mint]]" is no longer awarded from items other than dragon's breath.
* "[[Minecraft:Achievement#You Need a Mint|You Need a Mint]]" is no longer awarded from items other than [[Minecraft:dragon's breath]].


'''UI'''
'''[[Minecraft:UI]]'''
* The interface windows will now close when you are hurt by a mob.
* The interface windows will now close when you are hurt by a mob.


=== Technical ===
=== Technical ===
'''API'''
'''API'''
* Moved class {{MC/Cd|Potions}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.
* Moved class {{cd|Potions}} from {{cd|beta}} to {{cd|v2.4.0}}.
* Moved class {{MC/Cd|PotionDeliveryType}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.
* Moved class {{cd|PotionDeliveryType}} from {{cd|beta}} to {{cd|v2.4.0}}.
* Moved class {{MC/Cd|PotionEffectType}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.
* Moved class {{cd|PotionEffectType}} from {{cd|beta}} to {{cd|v2.4.0}}.
* Moved component {{MC/Cd|ItemPotionComponent}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.
* Moved component {{cd|ItemPotionComponent}} from {{cd|beta}} to {{cd|v2.4.0}}.
* Moved error {{MC/Cd|InvalidPotionDeliveryTypeError}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.
* Moved error {{cd|InvalidPotionDeliveryTypeError}} from {{cd|beta}} to {{cd|v2.4.0}}.
* Moved error {{MC/Cd|InvalidPotionEffectTypeError}} from {{MC/Cd|beta}} to {{MC/Cd|v2.4.0}}.
* Moved error {{cd|InvalidPotionEffectTypeError}} from {{cd|beta}} to {{cd|v2.4.0}}.
* Player method {{MC/Cd|clearPropertyOverridesForEntity}} can now take an entity or entity ID as valid arguments in {{MC/Cd|v1.19.0}}.
* Player method {{cd|clearPropertyOverridesForEntity}} can now take an entity or entity ID as valid arguments in {{cd|v1.19.0}}.


'''Item Components'''
'''Item Components'''
* Added the {{MC/Cd|creative_reach}} field to {{MC/Cd|minecraft:kinetic_weapon}} and {{MC/Cd|minecraft:piercing_weapon}} item components.
* Added the {{cd|creative_reach}} field to {{cd|minecraft:kinetic_weapon}} and {{cd|minecraft:piercing_weapon}} item components.
** Defines the reach used when the user is in Creative mode.
** Defines the reach used when the user is in Creative mode.
* Added the {{MC/Cd|start_sound}} field to the {{MC/Cd|minecraft:use_modifiers}} item component.
* Added the {{cd|start_sound}} field to the {{cd|minecraft:use_modifiers}} item component.
** Defines the sound to play when starting using the item.
** Defines the sound to play when starting using the item.


'''Network'''
'''Network'''
* Modified {{MC/Cd|LevelSoundEventPacket}}:
* Modified {{cd|LevelSoundEventPacket}}:
** added {{MC/Cd|LevelSoundEvent::SpearUse}} and {{MC/Cd|LevelSoundEvent::WoodenSpearUse}}.
** added {{cd|LevelSoundEvent::SpearUse}} and {{cd|LevelSoundEvent::WoodenSpearUse}}.


'''UI'''
'''UI'''
* Added {{MC/Cd|resolve_ancestor_scope}} boolean to 'view bindings' as a way to bind to an ancestor that matches the {{MC/Cd|source_control_name}}.
* Added {{cd|resolve_ancestor_scope}} boolean to 'view bindings' as a way to bind to an ancestor that matches the {{cd|source_control_name}}.


== Experimental ==
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators"  experimental toggles.
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators"  [[Minecraft:experimental]] toggles.
=== Additions ===
=== Additions ===
==== Technical ====
==== Technical ====
'''API'''
'''API'''
* Added {{MC/Cd|BlockComponentRedstoneUpdateEvent}}, which can be subscribed by custom block components.
* Added {{cd|BlockComponentRedstoneUpdateEvent}}, which can be subscribed by custom block components.
* Added {{MC/Cd|onRedstoneUpdate}} custom component subscription in {{MC/Cd|beta}} with the following conditions:
* Added {{cd|onRedstoneUpdate}} custom component subscription in {{cd|beta}} with the following conditions:
** Block has {{MC/Cd|minecraft:redstone_consumer}} component, otherwise CONTENT_ERROR is thrown.
** Block has {{cd|minecraft:redstone_consumer}} component, otherwise CONTENT_ERROR is thrown.
*** Subscription is not queued if the {{MC/Cd|BlockComponentRedstoneUpdateEvent.powerLevel}} is less than {{MC/Cd|minecraft:redstone_consumer}} field {{MC/Cd|min_power}}.
*** Subscription is not queued if the {{cd|BlockComponentRedstoneUpdateEvent.powerLevel}} is less than {{cd|minecraft:redstone_consumer}} field {{cd|min_power}}.


'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
* The {{MC/Cd|minecraft:corner}} block state is now mirrored when used within a structure.
* The {{cd|minecraft:corner}} block state is now mirrored when used within a structure.
* Added {{MC/Cd|minecraft:redstone_consumer}} component behind the Upcoming Creator Features experiment.
* Added {{cd|minecraft:redstone_consumer}} component behind the Upcoming Creator Features experiment.
** Contains optional field {{MC/Cd|min_power}}, which defines the minimum value for incoming signal strength.
** Contains optional field {{cd|min_power}}, which defines the minimum value for incoming signal strength.
*** If signal strength is greater than or equal to this value, then the {{MC/Cd|onRedstoneUpdate}} event is sent to Scripts.
*** If signal strength is greater than or equal to this value, then the {{cd|onRedstoneUpdate}} event is sent to Scripts.
** Contains optional field {{MC/Cd|propogates_power}}, a boolean to control whether a signal can pass through this block or not.
** Contains optional field {{cd|propogates_power}}, a boolean to control whether a signal can pass through this block or not.
* Modified {{MC/Cd|minecraft:material_instances}} block component:
* Modified {{cd|minecraft:material_instances}} block component:
** Removed redundant experimental field {{MC/Cd|shaded}}.
** Removed redundant experimental field {{cd|shaded}}.
* Added {{MC/Cd|minecraft:leashable}} block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the leash knot. Only available with the Upcoming Creator Features experiment enabled.
* Added {{cd|minecraft:leashable}} block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the [[Minecraft:leash knot]]. Only available with the Upcoming Creator Features experiment enabled.


'''Graphical'''
'''Graphical'''
* Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle.
* Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle.
** Only available in Preview worlds that are using [[Minecraft:Vibrant Visuals]], which the experiment toggle is active.
** Only available in Preview worlds that are using [[Minecraft:Vibrant Visuals]], which the experiment toggle is active.
** Static lights can be defined in {{MC/Cd|local_lighting.json}} using {{MC/Cd|"light_type": "static_light"}}.
** Static lights can be defined in {{cd|local_lighting.json}} using {{cd|"light_type": "static_light"}}.
*** Blocks with the {{MC/Cd|"point_light"}} {{MC/Cd|light_type}} will also receive colored static lighting.
*** Blocks with the {{cd|"point_light"}} {{cd|light_type}} will also receive colored static lighting.
** Static lighting follows lighting rules and respects the {{MC/Cd|minecraft:light_emission}} and {{MC/Cd|minecraft:light_dampening}} block components.
** Static lighting follows lighting rules and respects the {{cd|minecraft:light_emission}} and {{cd|minecraft:light_dampening}} block components.
** Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter.
** Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter.
*** Overlapping lights of the same type (i.e. same color and {{MC/Cd|light_emission}}) will not cause lighting to get brighter.
*** Overlapping lights of the same type (i.e. same color and {{cd|light_emission}}) will not cause lighting to get brighter.
** Static lighting is not affected by stained glass or other translucent blocks.
** Static lighting is not affected by [[Minecraft:stained glass]] or other translucent blocks.


== Fixes ==
== Fixes ==
{{MC/Fixes|project=MCPE|fixedin=1.21.130.27 Preview
{{fixes|project=MCPE|fixedin=1.21.130.27 Preview
|;old
|;old
|83616|Small amounts of Crimson Fungus and Crimson Roots don't spawn in Warped Forests.
|83616|Small amounts of Crimson Fungus and Crimson Roots don't spawn in Warped Forests.
Line 181: Line 181:
* Fixed a regression where [[Minecraft:torch]]es and [[Minecraft:lantern]]s weren't emitting point lights in raytracing-enabled worlds.
* Fixed a regression where [[Minecraft:torch]]es and [[Minecraft:lantern]]s weren't emitting point lights in raytracing-enabled worlds.
* Fixed IME input when application lost and regained focus (switching from the app and back while editing).
* Fixed IME input when application lost and regained focus (switching from the app and back while editing).
* Fixed Looting not working on camel husks.
* Fixed [[Minecraft:Looting]] not working on [[Minecraft:camel husk]]s.
* Fixed clipping between the nautilus and zombie nautilus's heads and shells.
* Fixed clipping between the [[Minecraft:nautilus]] and [[Minecraft:zombie nautilus]]'s heads and shells.
* Fixed nautilus and zombie nautilus hurt sounds outside of [[Minecraft:water]] being replaced by player hurt sounds.</onlyinclude>
* Fixed nautilus and zombie nautilus hurt sounds outside of [[Minecraft:water]] being replaced by player hurt sounds.</onlyinclude>


== References ==
== References ==
{{MC/Reflist}}
{{reflist}}


== Navigation ==
== Navigation ==
{{MC/Navbox Bedrock Edition versions|1.2X}}
{{Navbox Bedrock Edition versions|1.2X}}
 
[[Category:Bedrock Edition 1.21.130 betas]]


de:Bedrock Edition beta 1.21.130.27
[[Minecraft:de:Bedrock Edition beta 1.21.130.27]]
es:Bedrock Edition Preview 1.21.130.27
[[Minecraft:es:Bedrock Edition Preview 1.21.130.27]]
pt:Edição Bedrock Preview 1.21.130.27
[[Minecraft:pt:Edição Bedrock Preview 1.21.130.27]]
zh:基岩版1.21.130.27
[[Minecraft:zh:基岩版1.21.130.27]]

Latest revision as of 11:03, 24 May 2026

Template:Infobox version


Beta 1.21.130.27 (ChromeOS, Android) or Preview 1.21.130.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta and sixth Preview version for Minecraft:Bedrock Edition 1.21.130, released on November 11, 2025,<ref>Template:Cite</ref> which fixes bugs.

Additions

General

Minecraft:Splash

Changes

Items

Minecraft:Spawn Eggs

Template:Animate Minecraft:Spear

Minecraft:Tools and Minecraft:Weapons

Mobs

File:Camel Husk.png Minecraft:Camel Husk

  • A Minecraft:husk that spawns riding a camel husk now has a 50% chance of dropping a Minecraft:rabbit foot.
  • Can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden.

File:Nautilus JE1.png Minecraft:Nautilus

File:Parched BE2.png Minecraft:Parched

  • Updated leg UV by moving the UV by 1 pixel.
  • Now deals a base damage amount of 1 heart instead of 1.5, matching Java Edition.
  • Now has the same vertical offsets in vehicles as other skeleton variants.

File:Zombie Horse BE3.png Minecraft:Zombie Horse

File:Zombie Nautilus JE1.png Minecraft:Zombie Nautilus

  • Added custom saddle sound.

Gameplay

Minecraft:Effects

Technical

General

Minecraft:Achievements

Minecraft:UI

  • The interface windows will now close when you are hurt by a mob.

Technical

API

Item Components

Network

UI

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" Minecraft:experimental toggles.

Additions

Technical

API

Minecraft:Blocks

  • The Template:Cd block state is now mirrored when used within a structure.
  • Added Template:Cd component behind the Upcoming Creator Features experiment.
    • Contains optional field Template:Cd, which defines the minimum value for incoming signal strength.
      • If signal strength is greater than or equal to this value, then the Template:Cd event is sent to Scripts.
    • Contains optional field Template:Cd, a boolean to control whether a signal can pass through this block or not.
  • Modified Template:Cd block component:
  • Added Template:Cd block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the Minecraft:leash knot. Only available with the Upcoming Creator Features experiment enabled.

Graphical

  • Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle.
    • Only available in Preview worlds that are using Minecraft:Vibrant Visuals, which the experiment toggle is active.
    • Static lights can be defined in Template:Cd using Template:Cd.
    • Static lighting follows lighting rules and respects the Template:Cd and Template:Cd block components.
    • Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter.
      • Overlapping lights of the same type (i.e. same color and Template:Cd) will not cause lighting to get brighter.
    • Static lighting is not affected by Minecraft:stained glass or other translucent blocks.

Fixes

Template:Fixes Other

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition beta 1.21.130.27 Minecraft:es:Bedrock Edition Preview 1.21.130.27 Minecraft:pt:Edição Bedrock Preview 1.21.130.27 Minecraft:zh:基岩版1.21.130.27