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Minecraft:Zombie Horse

From SAS Gaming Wiki

Template:More images Template:Infobox entity A zombie horse is an Minecraft:undead variant of the Minecraft:horse. It rarely spawns in dark areas as a Minecraft:hostile mob being ridden and controlled by a Minecraft:zombie horseman wielding an Minecraft:iron spear. It becomes Minecraft:passive once separated from the zombie rider.

Spawning

Zombie horseman

Zombie horses can naturally spawn on Minecraft:grass blocks in Minecraft:savanna, Minecraft:savanna plateau, Minecraft:windswept savanna, Minecraft:plains, Minecraft:sunflower plains, and Minecraft:snowy plains biomes as zombie horsemen: a Minecraft:zombie wielding an Minecraft:iron spear riding a zombie horse. Like zombies themselves, zombie horsemen can only spawn at a light level of 0Template:Only, or light levels below 7Template:Only<ref>Template:Bug</ref>, both above ground and underground. However, due to the lack of Minecraft:grass blocks underground in the Minecraft:Overworld, they are mostly found on the surface. The zombie horse never spawns as a baby. Other zombie variants such as Minecraft:husks and Minecraft:zombie villagers cannot spawn as horsemen. Template:IN, zombie horses are programmed to spawn in Minecraft:ice spikes biomes, but they fail to do so naturally, as the biome's surface is made of snow blocks instead of grass blocks, meaning they also cannot spawn underground in that biome.

Zombie horses count towards the "monster" Minecraft:mob cap and can despawn like most hostile mobs until the first time any player interacts with it. At that point it becomes persistent and no longer counts towards any mob cap either.

When using the zombie horse's Minecraft:spawn egg, 20% of spawned zombie horses will be the otherwise unused baby variant.

Zombie horses do not spawn in Peaceful Minecraft:difficulty, like hostile mobs.

Template:Mob spawn table

Drops

On death

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If equipped with a saddle or horse armor, the saddle and/or horse armor will be dropped upon death.

Baby zombie horses yield neither items nor experience.

Behavior

Template:Infobox entity The zombie horse is an Minecraft:undead mob that spawns as a hostile mob with a Minecraft:zombie controlling it, as the rider controls its pathfinding, making the zombie horse target the player. On their own, zombie horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike Minecraft:sheep and like other horses, the eating animation does not cause any grass to be consumed.

Like other undead mobs, zombie horses can breathe in water. Unlike Minecraft:skeleton horses and other undead, they do not sink - they float - in or on Minecraft:water.

Zombie horses have a Template:Frac chance to regenerate Template:Hp health point each game tick.Template:Verify

Zombie horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Zombie horses also take half of the normal fall damage (rounded up) that most other mobs take (Template:Hp damage per block over the safe distance instead of Template:Hp). If an entity is riding a zombie horse, they receive the same fall damage as the zombie horse.

Zombie horses cannot be Minecraft:bred.

Unlike most passive mobs, zombie horses don't panic when damaged.

If a player pulling a zombie horse with a lead enters a Minecraft:boat, the zombie horse follows by swimming the same speed as the boat. A player riding a zombie horse is dragged along if the zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.

Template:IN, zombie horses are never spawned as part of a Minecraft:zombie siege, but if a zombie horseman naturally spawns nearby, it will join the siege and behave like all other zombies.

Mob type

Being an Minecraft:undead mob, they are:

Like most other undead mobs, zombie horses burn in direct sunlight. They are protected from burning when wearing horse armor, similar to other undead mobs wearing Minecraft:helmets. As horse armor has no Minecraft:durability, it does not break from absorbing the damage like helmets do.

As they are Minecraft:monsters, zombie horses count towards the hostile mob cap.

Minecraft:Parrots can also imitate them like other hostile mobs.Template:Only

As they are monsters, Minecraft:golden dandelions do not work on baby zombie horses.

Taming

Template:Main As with regular horses, zombie horses can be Minecraft:tamed by Minecraft:riding them until they stop bucking the player off.

Jockey

Template:Exclusive15% of nearby baby Minecraft:zombies, Minecraft:husks, or Minecraft:drowned may ride an adult untamed zombie horse to form a Minecraft:jockey.

Statistics

All zombie horses have three "equine stats": health, (maximum) movement speed, and jump height. While health is the same for all zombie horses, movement speed and jump height vary from horse to horse.

Health

Zombie horses are spawned with a constant health of Template:Hp. The last half-heart is not shown in a zombie horse's health bar, which only displays Template:Hp.

Movement speed

A zombie horse's movement speed is randomly assigned within certain ranges which vary between Template:JE and Template:BE. In Java Edition, it ranges between ~0.21347 and ~0.28463 in internal units, with an average of ~0.24905. In Bedrock Edition, it ranges between 0.205 and 0.275, with an average of 0.24. The conversion factor between internal units and blocks/sec is roughly 43.17.

  • Java Edition:
    • Minimum: 9.216 blocks/s
    • Average: 10.752 blocks/s
    • Maximum: 12.288 blocks/s
  • Bedrock Edition:
    • Minimum: 8.85 blocks/s
    • Average: 10.361 blocks/s
    • Maximum: 11.872 blocks/s

Jump strength

Zombie horses' jump strength ranges from 0.5 to 0.7, with an average of 0.6 in internal units.

The minimum jump strength of 0.5 is enough to clear 1.7088 blocks, while the maximum of 0.7 is enough to clear 3.124 blocks. The average jump strength of 0.6 is enough to clear 2.3675 blocks.

Usage

Template:See also Tamed and Minecraft:saddled zombie horses can be used as a means of Minecraft:transportation. They can also be used to climb hills and jump fences.

Healing

Minecraft:Red mushrooms can be Template:Ctrl to a zombie horse to heal it by Template:Hp. The zombie horse can also be tempted (or "led") with a red mushroom.

Equipment

File:Zombie Horse GUI.png
GUI of a zombie horse.

Tamed zombie horses have two equipment slots:

Baby zombie horses cannot be equipped, as they cannot be ridden.

Equipment can be placed on a zombie horse by holding it and then Template:Control on the zombie horse, or by accessing its inventory. A zombie horse’s inventory can be accessed by mounting the horse and using Template:Control control, or by Template:Control and then Template:Control or pressing the "open inventory" buttonTemplate:Only on the zombie horse. The player cannot open the inventory on an untamed zombie horse, though they can open containers.

The equipment can be removed by two methods:

  • Removing the equipment from their slots in the zombie horse's inventory.
  • Template:Ctrl Minecraft:shears on the zombie horse. If both a saddle and horse armor are equipped, they are removed one at a time. The first use removes the horse armor, and a second use removes the saddle.

Riding

Template:Main

Once a zombie horse is tamed and saddled, the player can control it with directional controls, Template:Control, and the mouse. The player dismounts using the Template:Control control. Like when riding other entities, it is possible for a player to use a Minecraft:nether portal or Minecraft:end portal while on a zombie horse.

A ridden zombie horse automatically runs up any one-block-high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The zombie horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Like other horses, zombie horses cannot fit through a 1-block-wide gap.

Ridden zombie horses have the ability of "jump charging". When the player rides them, the experience bar on the Minecraft:HUD is replaced by a jump charging bar. The zombie horse is then able to Template:Control, and holding the control charges for a higher leap. Zombie horses are not affected by the Minecraft:Jump Boost effect.

Sounds

Despite being monsters, zombie horses use the "Friendly Mobs" sound category.<ref>Template:Bug</ref>

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Template:See also Zombie horses have entity data associated with them that contain various properties.

<section begin="entity data"/>

<section end="entity data"/>

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:Info needed section

Announcement

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Data history

Java Edition

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Bedrock Edition

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Issues

Template:Issue list

Trivia

  • Dr. Zhark appears in the credits after the Minecraft:End Poem as the creator of horses, including zombie horses.
  • In the Minecraft:Minecraft.net, zombie horses were referred to as neutral mobs, due to their behavior as a hostile mob when ridden by zombies.<ref>Minecraft 1.21.130 Changelog – Minecraft official website, December 7, 2025</ref>
  • Before Minecraft:Mounts of Mayhem, zombie horses were unused in Survival, despite being featured in a Minecraft video showcasing every mob in the game at that time.<ref>Template:Ytl</ref>
  • A zombie horse was also hinted 2 months before their official announcement, in the 1.21.8 article's photo.<ref>Minecraft 1.21.8 Changelog – Minecraft official website, July 17, 2025</ref>

Gallery

Renders

Template:More images

Screenshots

Textures

Mojang images

In other media

See also

Notes

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References

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External links

Navigation

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