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Minecraft:Slot: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
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{{MC/Update|A lot has changed with slots since this page was actually majorly updated, example: the offhand slot for players is no longer the -106th slot of the inventory, it's now located in the "equipment.offhand" NBT tag, and the page also contains a lot of incorrect info in general.}}
{{Update|A lot has changed with slots since this page was actually majorly updated, example: the offhand slot for players is no longer the -106th slot of the inventory, it's now located in the "equipment.offhand" NBT tag, and the page also contains a lot of incorrect info in general.}}


A '''slot''' is a location in the data of a block entity or entity that an item stack can be placed in.
A '''slot''' is a location in the data of a block entity or entity that an item stack can be placed in.
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|General inventories
|General inventories
|Different containers have different ranges for the slot number:
|Different containers have different ranges for the slot number:
* [[Minecraft:Item]]s, item frames, item displays, [[Minecraft:arrow]]s, [[Minecraft:trident]]s, spectral arrows, fireballs, and small fireballs: 0.
* [[Minecraft:Item]]s, [[Minecraft:item frame]]s, [[Minecraft:Display|item displays]], [[Minecraft:arrow]]s, [[Minecraft:trident]]s, [[Minecraft:spectral arrow]]s, [[Minecraft:fireball]]s, and [[Minecraft:small fireball]]s: 0.
* [[Minecraft:Barrel]]s, [[Minecraft:chest]]s, [[Minecraft:dispenser]]s, [[Minecraft:dropper]]s, [[Minecraft:hopper]]s, shulker boxes and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
* [[Minecraft:Barrel]]s, [[Minecraft:chest]]s, [[Minecraft:dispenser]]s, [[Minecraft:dropper]]s, [[Minecraft:hopper]]s, [[Minecraft:shulker box]]es and [[Minecraft:trapped chest]]s are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
* A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
* A [[Minecraft:brewing stand]]'s bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
* A [[Minecraft:furnace]]'s slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
* A [[Minecraft:furnace]]'s slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
* Players: 0-35
* [[Minecraft:Player]]s: 0-35
* Minecarts with chests: 0-26
* [[Minecraft:Minecart with chest|Minecarts with chests]]: 0-26
* [[Minecraft:Minecart with Hopper|Minecarts with hoppers]]: 0-4
* [[Minecraft:Minecart with Hopper|Minecarts with hoppers]]: 0-4
|-
|-
|98-103
|98-103
|Mobs, players, and armor stands (all living entities support these slots although not all mobs show or make use of the items),
|[[Minecraft:Mobs]], [[Minecraft:player]]s, and [[Minecraft:armor stand]]s (all living entities support these slots although not all mobs show or make use of the items),
|
|
*Head armor slot: 103
*Head armor slot: 103
Line 33: Line 33:
|-
|-
|105
|105
|Mobs, players, and armor stands (all living entities support these slots although not all mobs show or make use of the items)
|[[Minecraft:Mobs]], [[Minecraft:player]]s, and [[Minecraft:armor stand]]s (all living entities support these slots although not all mobs show or make use of the items)
|Slot for wolf armor on [[Minecraft:wolf]], horse armor on [[Minecraft:horse]]
|Slot for [[Minecraft:wolf armor]] on [[Minecraft:wolf]], [[Minecraft:horse armor]] on [[Minecraft:horse]]
|-
|-
|106
|106
|Mobs, players, and armor stands (all living entities support these slots although not all mobs show or make use of the items)
|[[Minecraft:Mobs]], [[Minecraft:player]]s, and [[Minecraft:armor stand]]s (all living entities support these slots although not all mobs show or make use of the items)
|Slot for [[Minecraft:saddle]] on [[Minecraft:horse]] and [[Minecraft:pig]], [[Minecraft:carpet]] on llama, [[Minecraft:harness]] on happy ghast
|Slot for [[Minecraft:saddle]] on [[Minecraft:horse]] and [[Minecraft:pig]], [[Minecraft:carpet]] on [[Minecraft:llama]], [[Minecraft:harness]] on [[Minecraft:happy ghast]]
|-
|-
|200-226
|200-226
|Players
|[[Minecraft:Player]]s
|Slots in ender chest
|Slots in ender chest
|-
|-
|300-307
|300-307
|[[Minecraft:Villager]]s, wandering traders, pillagers
|[[Minecraft:Villager]]s, [[Minecraft:wandering trader]]s, [[Minecraft:pillager]]s
|Their inventory
|Their inventory
|-
|-
|400
|400
|[[Minecraft:Horse]]s, donkeys, mules, llamas
|[[Minecraft:Horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:llama]]s
|Slot for saddle item
|Slot for saddle item
|-
|-
|499
|499
|Chested donkeys, llamas, mules
|Chested [[Minecraft:donkey]]s, [[Minecraft:llama]]s, [[Minecraft:mule]]s
|Slot for the chest item of Donkeys, llamas, mules.
|Slot for the chest item of [[Minecraft:Donkey]]s, [[Minecraft:llama]]s, [[Minecraft:mule]]s.
|-
|-
|499
|499
|Players
|[[Minecraft:Player]]s
|Slot for the item held by a player in GUI screens. Not available in creative mode.<ref>[https://www.minecraft.net/en-us/article/minecraft-snapshot-24w10a#:~:text=Note%3A%20this%20information%20is%20not%20available%20in%20creative%20mode 24w10a] — Note: this information is not available in creative mode</ref>
|Slot for the item held by a player in GUI screens. Not available in creative mode.<ref>[https://www.minecraft.net/en-us/article/minecraft-snapshot-24w10a#:~:text=Note%3A%20this%20information%20is%20not%20available%20in%20creative%20mode 24w10a] — Note: this information is not available in creative mode</ref>
|-
|-
|500-503
|500-503
|Players
|[[Minecraft:Player]]s
|Crafting slots in inventory screen
|Crafting slots in inventory screen
|-
|-
|500-514
|500-514
|Chested donkeys, llamas, mules
|Chested [[Minecraft:donkey]]s, [[Minecraft:llama]]s, [[Minecraft:mule]]s
|Slots in their chests.
|Slots in their chests.
|}
|}
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|}
|}


{{MC/Cmd|execute if items}} command also supports wildcarded slot names:
{{cmd|execute if items}} and {{cmd|item fill}}{{upcoming|je 26.3}} commands also supports wildcarded slot names:
* <code>container.*</code>: contains <code>container.0</code> to <code>container.53</code>.
* <code>container.*</code>: contains <code>container.0</code> to <code>container.53</code>.
* <code>hotbar.*</code>: contains <code>hotbar.0</code> to <code>hotbar.8</code>.
* <code>hotbar.*</code>: contains <code>hotbar.0</code> to <code>hotbar.8</code>.
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* <code>enderchest.*</code>: contains <code>enderchest.0</code> to <code>enderchest.26</code>.
* <code>enderchest.*</code>: contains <code>enderchest.0</code> to <code>enderchest.26</code>.
* <code>horse.*</code>: contains <code>horse.0</code> to <code>horse.14</code>.
* <code>horse.*</code>: contains <code>horse.0</code> to <code>horse.14</code>.
* <code>weapon.*</code>: contains {{MC/Cd|d=and|weapon.mainhand|weapon.offhand}}.
* <code>weapon.*</code>: contains {{cd|d=and|weapon.mainhand|weapon.offhand}}.
* <code>armor.*</code>: contains {{MC/Cd|d=and|armor.head|armor.chest|armor.legs|armor.feet|armor.body}}.
* <code>armor.*</code>: contains {{cd|d=and|armor.head|armor.chest|armor.legs|armor.feet|armor.body}}.
* <code>player.crafting.*</code>: contains <code>player.crafting.0</code> to <code>player.crafting.3</code>.
* <code>player.crafting.*</code>: contains <code>player.crafting.0</code> to <code>player.crafting.3</code>.


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'''For a block''', its slot type is <code>slot.container</code>.
'''For a block''', its slot type is <code>slot.container</code>.
:* [[Minecraft:Barrel]]s, [[Minecraft:chest]]s, [[Minecraft:dispenser]]s, [[Minecraft:dropper]]s, [[Minecraft:hopper]]s, shulker boxes and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
:* [[Minecraft:Barrel]]s, [[Minecraft:chest]]s, [[Minecraft:dispenser]]s, [[Minecraft:dropper]]s, [[Minecraft:hopper]]s, [[Minecraft:shulker box]]es and [[Minecraft:trapped chest]]s are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
:* A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
:* A [[Minecraft:brewing stand]]'s bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
:* A [[Minecraft:furnace]]'s slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
:* A [[Minecraft:furnace]]'s slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.


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|-
|-
|<code>slot.weapon.mainhand</code>
|<code>slot.weapon.mainhand</code>
|any number (0 in <code>hasitem</code> selector)
|any number (0 in <code>hasitem</code> [[Minecraft:target selector|selector]])
|rowspan=6|[[Minecraft:Mob]]s only (including armor stands and players) (although not all mobs show or make use of the items)
|rowspan=6|[[Minecraft:Mob]]s only (including [[Minecraft:armor stand]]s and [[Minecraft:player]]s) (although not all mobs show or make use of the items)


[[Minecraft:Wolf]] uses <code>slot.armor.chest</code> slot for wolf armor.
[[Minecraft:Wolf]] uses <code>slot.armor.chest</code> slot for [[Minecraft:wolf armor]].
|-
|-
|<code>slot.weapon.offhand</code>
|<code>slot.weapon.offhand</code>
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|<code>slot.hotbar</code>
|<code>slot.hotbar</code>
|align="center"|0–8
|align="center"|0–8
|Players only
|[[Minecraft:Player]]s only
|-
|-
|<code>slot.inventory</code>
|<code>slot.inventory</code>
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|<code>slot.enderchest</code>
|<code>slot.enderchest</code>
|align="center"|0–26
|align="center"|0–26
|Players only
|[[Minecraft:Player]]s only
|-
|-
|<code>slot.saddle</code>
|<code>slot.saddle</code>
|any number (0 in <code>hasitem</code> selector)
|any number (0 in <code>hasitem</code> selector)
|[[Minecraft:Horse]]s, donkeys, mules, only; item in it must be a [[Minecraft:saddle]]
|[[Minecraft:Horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, only; item in it must be a [[Minecraft:saddle]]
|-
|-
|<code>slot.armor</code>
|<code>slot.armor</code>
|any number (0 in <code>hasitem</code> selector)
|any number (0 in <code>hasitem</code> selector)
|[[Minecraft:Horse]]s only; item in it must be a horse armor
|[[Minecraft:Horse]]s only; item in it must be a [[Minecraft:horse armor]]
|-
|-
|<code>slot.chest</code>
|<code>slot.chest</code>
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|Chested donkeys, mules and llamas only
|Chested donkeys, mules and llamas only


There's a bug in {{MC/Cmd|replaceitem}} and {{MC/Cmd|loot}}. The slot numbers for the two commands are -1–''the size of the chest minus 2''
There's a bug in {{cmd|replaceitem}} and {{cmd|loot}}. The slot numbers for the two commands are -1–''the size of the chest minus 2''
|-
|-
|<code>slot.equippable</code>
|<code>slot.equippable</code>
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|Entities with <code>minecraft:equippable</code> component only. Note that these slots refer to slots in <code>minecraft:inventory</code> component.
|Entities with <code>minecraft:equippable</code> component only. Note that these slots refer to slots in <code>minecraft:inventory</code> component.


'''Unsupported''' in {{MC/Cmd|replaceitem}} and {{MC/Cmd|loot}}
'''Unsupported''' in {{cmd|replaceitem}} and {{cmd|loot}}
|}
|}


Line 247: Line 247:
!slot<br>.hotbar
!slot<br>.hotbar
|-
|-
|{{MC/Entitylink|Allay}}
|{{EntityLink|Allay}}
|{{MC/Cd|allay}}
|{{cd|allay}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|id=oak boat with chest|Boat with Chest}}
|{{EntityLink|id=oak boat with chest|Boat with Chest}}
|{{MC/Cd|boat_chest}}
|{{cd|boat_chest}}
|{{MC/Tc|yes|27}}
|{{tc|yes|27}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Camel}}
|{{EntityLink|Camel}}
|{{MC/Cd|camel}}
|{{cd|camel}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|yes|1 (refers to the slot of slot.saddle)}}
|{{tc|yes|1 (refers to the slot of slot.saddle)}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|refers to slot 0 in slot.inventory}}
|{{tc|yes|refers to slot 0 in slot.inventory}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Donkey}}
|{{EntityLink|Donkey}}
|{{MC/Cd|donkey}}
|{{cd|donkey}}
|{{MC/Tc|yes|16 <small>(When tamed)</small>}}
|{{tc|yes|16 <small>(When tamed)</small>}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|yes|1 (refers to the slot of slot.saddle)}}
|{{tc|yes|1 (refers to the slot of slot.saddle)}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|refers to slot 0 in slot.inventory <small>(When tamed)</small>}}
|{{tc|yes|refers to slot 0 in slot.inventory <small>(When tamed)</small>}}
|{{tc|yes|15 (refers to slot 1–15 in slot.inventory<ref name="slot-chest">There's a bug in {{MC/Cmd|replaceitem}} and {{MC/Cmd|loot}}. The slot numbers of <code>slot.chest</code> for the two commands are -1–13, referring to slot 0–14 in slot.inventory</ref>) <small>(When tamed and chested)</small>}}
|{{tc|yes|15 (refers to slot 1–15 in slot.inventory<ref name="slot-chest">There's a bug in {{cmd|replaceitem}} and {{cmd|loot}}. The slot numbers of <code>slot.chest</code> for the two commands are -1–13, referring to slot 0–14 in slot.inventory</ref>) <small>(When tamed and chested)</small>}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Drowned}}
|{{EntityLink|Drowned}}
|{{MC/Cd|drowned}}
|{{cd|drowned}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Fox}}
|{{EntityLink|Fox}}
|{{MC/Cd|fox}}
|{{cd|fox}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Horse}}
|{{EntityLink|Horse}}
|{{MC/Cd|horse}}
|{{cd|horse}}
|{{MC/Tc|yes|2 <small>(When tamed)</small>}}
|{{tc|yes|2 <small>(When tamed)</small>}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|yes|2 (slot 0 refers to slot.saddle, 1 refers to slot.armor)}}
|{{tc|yes|2 (slot 0 refers to slot.saddle, 1 refers to slot.armor)}}
|{{MC/Tc|yes|refers to slot 1 in slot.inventory <small>(When tamed)</small>}}
|{{tc|yes|refers to slot 1 in slot.inventory <small>(When tamed)</small>}}
|{{MC/Tc|yes|refers to slot 0 in slot.inventory <small>(When tamed)</small>}}
|{{tc|yes|refers to slot 0 in slot.inventory <small>(When tamed)</small>}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Husk}}
|{{EntityLink|Husk}}
|{{MC/Cd|husk}}
|{{cd|husk}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Llama}}
|{{EntityLink|Llama}}
|{{MC/Cd|llama}}
|{{cd|llama}}
|{{MC/Tc|yes|16 <small>(When tamed)</small>}}
|{{tc|yes|16 <small>(When tamed)</small>}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|yes|1 (refers to slot 0 in slot.inventory)}}
|{{tc|yes|1 (refers to slot 0 in slot.inventory)}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{tc|yes|N (refers to slot 1–N in slot.inventory; N is the size of the chest<ref>There's a bug in {{MC/Cmd|replaceitem}} and {{MC/Cmd|loot}}. The slot numbers of <code>slot.chest</code> for the two commands are -1–(N-2), referring to slot 0–(N-1) in slot.inventory</ref>)<small>(When tamed and chested)</small>}}
|{{tc|yes|N (refers to slot 1–N in slot.inventory; N is the size of the chest<ref>There's a bug in {{cmd|replaceitem}} and {{cmd|loot}}. The slot numbers of <code>slot.chest</code> for the two commands are -1–(N-2), referring to slot 0–(N-1) in slot.inventory</ref>)<small>(When tamed and chested)</small>}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Minecart with Chest}}
|{{EntityLink|Minecart with Chest}}
|{{MC/Cd|chest_minecart}}
|{{cd|chest_minecart}}
|{{MC/Tc|yes|27}}
|{{tc|yes|27}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Minecart with Hopper}}
|{{EntityLink|Minecart with Hopper}}
|{{MC/Cd|hopper_minecart}}
|{{cd|hopper_minecart}}
|{{MC/Tc|yes|5}}
|{{tc|yes|5}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Mule}}
|{{EntityLink|Mule}}
|{{MC/Cd|mule}}
|{{cd|mule}}
|{{MC/Tc|yes|16 <small>(When tamed)</small>}}
|{{tc|yes|16 <small>(When tamed)</small>}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|yes|1 (refers to the slot of slot.saddle)}}
|{{tc|yes|1 (refers to the slot of slot.saddle)}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|refers to slot 0 in slot.inventory <small>(When tamed)</small>}}
|{{tc|yes|refers to slot 0 in slot.inventory <small>(When tamed)</small>}}
|{{MC/Tc|yes|15 (refers to slot 1–15 in slot.inventory<ref name="slot-chest"/>) <small>(When tamed and chested)</small>}}
|{{tc|yes|15 (refers to slot 1–15 in slot.inventory<ref name="slot-chest"/>) <small>(When tamed and chested)</small>}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Panda}}
|{{EntityLink|Panda}}
|{{MC/Cd|panda}}
|{{cd|panda}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Piglin}}
|{{EntityLink|Piglin}}
|{{MC/Cd|piglin}}
|{{cd|piglin}}
|{{MC/Tc|yes|8}}
|{{tc|yes|8}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Piglin Brute}}
|{{EntityLink|Piglin Brute}}
|{{MC/Cd|piglin_brute}}
|{{cd|piglin_brute}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Player}}
|{{EntityLink|Player}}
|{{MC/Cd|player}}
|{{cd|player}}
|{{MC/Tc|yes|27}}
|{{tc|yes|27}}
|{{MC/Tc|yes|1 from slot.hotbar}}
|{{tc|yes|1 from slot.hotbar}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|27}}
|{{tc|yes|27}}
|{{MC/Tc|yes|9}}
|{{tc|yes|9}}
|-
|-
|{{MC/Entitylink|Skeleton}}
|{{EntityLink|Skeleton}}
|{{MC/Cd|skeleton}}
|{{cd|skeleton}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Stray}}
|{{EntityLink|Stray}}
|{{MC/Cd|stray}}
|{{cd|stray}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Villager}}
|{{EntityLink|Villager}}
|{{MC/Cd|villager}}
|{{cd|villager}}
|{{MC/Tc|yes|8}}
|{{tc|yes|8}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Zombie}}
|{{EntityLink|Zombie}}
|{{MC/Cd|zombie}}
|{{cd|zombie}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Zombie Villager}}
|{{EntityLink|Zombie Villager}}
|{{MC/Cd|zombie_villager}}
|{{cd|zombie_villager}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|yes|1}}
|{{tc|yes|1}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|-
|-
|{{MC/Entitylink|Happy Ghast}}
|{{EntityLink|Happy Ghast}}
|{{MC/Cd|happy_ghast}}
|{{Cd|happy_ghast}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|partial|1, unused}}
|{{tc|partial|1, unused}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|yes|1, used for harness}}
|{{tc|yes|1, used for harness}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|{{MC/Tc|no}}
|{{tc|no}}
|}
|}


== History ==
== History ==
{{MC/Info needed section|Did pigs and striders ever gain a saddle slot, or happy ghasts a harness slot?}}
{{info needed section|Did pigs and striders ever gain a saddle slot, or happy ghasts a harness slot?}}
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{MC/HistoryLine||1.20.5|dev=24w05a|Replaced <code>horse.armor</code> (401) slot argument with <code>armor.body</code> (105), applicable now to all mobs.}}
|{{HistoryLine||1.20.5|dev=24w05a|Replaced <code>horse.armor</code> (401) slot argument with <code>armor.body</code> (105), applicable now to all mobs.}}
|{{MC/HistoryLine|||dev=24w10a|Added <code>item_slots</code> argument type for wildcarded slot name.
|{{HistoryLine|||dev=24w10a|Added <code>item_slots</code> [[Minecraft:argument type]] for wildcarded slot name.
|Added <code>player.cursor</code> and <code>player.crafting.<slot_number></code> slot name.}}
|Added <code>player.cursor</code> and <code>player.crafting.<slot_number></code> slot name.}}
|{{MC/HistoryLine|||dev=24w11a|Added <code>contents</code> slot name for single-slot containers like items and item frames.}}
|{{HistoryLine|||dev=24w11a|Added <code>contents</code> slot name for single-slot containers like items and item frames.}}
|{{HistoryLine|||dev=pre1|Fixed <code>contents</code> slot not working for shot arrows, tridents, spectral arrows, fireballs, and small fireballs.<ref>{{bug|MC-270119|||fixed}}</ref>}}
|{{HistoryLine|||dev=pre1|Fixed <code>contents</code> slot not working for shot arrows, tridents, spectral arrows, fireballs, and small fireballs.<ref>{{bug|MC-270119|||fixed}}</ref>}}


|{{MC/HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine||1.21.20|dev=Preview 1.21.10.20|Added <code>slot.armor.body</code> slot name.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Added <code>slot.armor.body</code> slot name.}}
}}
}}


== See also ==
== See also ==
*{{MC/Cmd|item}}
*{{cmd|item}}
*{{MC/Cmd|replaceitem}}
*{{cmd|replaceitem}}
*{{MC/Cmd|loot}}
*{{cmd|loot}}
*Target selector
*[[Minecraft:Target selector]]
*[[Minecraft:Argument types]]
*[[Minecraft:Argument types]]


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== Navigation ==
== Navigation ==
{{MC/Navbox commands}}
{{Navbox commands}}


[[Category:Commands]]
[[Category:Commands]]


de:Inventarplatz
[[Minecraft:de:Inventarplatz]]
ja:スロット
[[Minecraft:ja:スロット]]
pt:Espaço
[[Minecraft:pt:Espaço]]
zh:槽位
[[Minecraft:zh:槽位]]

Latest revision as of 11:25, 24 June 2026

Template:Update

A slot is a location in the data of a block entity or entity that an item stack can be placed in.

Java Edition

A slot is defined by its slot index.

Slot index Used by Description
0-53 General inventories Different containers have different ranges for the slot number:
98-103 Minecraft:Mobs, Minecraft:players, and Minecraft:armor stands (all living entities support these slots although not all mobs show or make use of the items),
  • Head armor slot: 103
  • Chest armor slot: 102
  • Leg armor slot: 101
  • Feet armor slot: 100
  • Mainhand: 98
  • Offhand: 99
105 Minecraft:Mobs, Minecraft:players, and Minecraft:armor stands (all living entities support these slots although not all mobs show or make use of the items) Slot for Minecraft:wolf armor on Minecraft:wolf, Minecraft:horse armor on Minecraft:horse
106 Minecraft:Mobs, Minecraft:players, and Minecraft:armor stands (all living entities support these slots although not all mobs show or make use of the items) Slot for Minecraft:saddle on Minecraft:horse and Minecraft:pig, Minecraft:carpet on Minecraft:llama, Minecraft:harness on Minecraft:happy ghast
200-226 Minecraft:Players Slots in ender chest
300-307 Minecraft:Villagers, Minecraft:wandering traders, Minecraft:pillagers Their inventory
400 Minecraft:Horses, Minecraft:donkeys, Minecraft:mules, Minecraft:llamas Slot for saddle item
499 Chested Minecraft:donkeys, Minecraft:llamas, Minecraft:mules Slot for the chest item of Minecraft:Donkeys, Minecraft:llamas, Minecraft:mules.
499 Minecraft:Players Slot for the item held by a player in GUI screens. Not available in creative mode.<ref>24w10a — Note: this information is not available in creative mode</ref>
500-503 Minecraft:Players Crafting slots in inventory screen
500-514 Chested Minecraft:donkeys, Minecraft:llamas, Minecraft:mules Slots in their chests.

Command argument

In commands, a slot should be referred by a string name instead of its index. The string name is mapped to its index when executing command.

A string name of slot consists of slot type and optional slot number, in the format of <slot_type> or <slot_type>.<slot_number>.

Slot string name Valid slot number Mapped index
contents 0
container.<slot_number> 0-53 0-53
hotbar.<slot_number> 0-8 0-8
inventory.<slot_number> 0-26 9-35
enderchest.<slot_number> 0-26 200-226
horse.<slot_number> 0-14 500-514
weapon 98
weapon.mainhand 98
weapon.offhand 99
armor.head 103
armor.chest 102
armor.legs 101
armor.feet 100
armor.body 105
horse.saddle
400
horse.chest 499
player.cursor 499
player.crafting.<slot_number> 0-3 500-503

Template:Cmd and Template:CmdTemplate:Upcoming commands also supports wildcarded slot names:

  • container.*: contains container.0 to container.53.
  • hotbar.*: contains hotbar.0 to hotbar.8.
  • inventory.*: contains inventory.0 to inventory.26.
  • enderchest.*: contains enderchest.0 to enderchest.26.
  • horse.*: contains horse.0 to horse.14.
  • weapon.*: contains Template:Cd.
  • armor.*: contains Template:Cd.
  • player.crafting.*: contains player.crafting.0 to player.crafting.3.

Bedrock Edition

Command argument

In commands, a slot is referred by two arguments: slot type and slot number.

For a block, its slot type is slot.container.

For entities:

Slot Type Slot Numbers Restrictions
slot.weapon.mainhand any number (0 in hasitem selector) Minecraft:Mobs only (including Minecraft:armor stands and Minecraft:players) (although not all mobs show or make use of the items)

Minecraft:Wolf uses slot.armor.chest slot for Minecraft:wolf armor.

slot.weapon.offhand any number (0 in hasitem selector)
slot.armor.head any number (0 in hasitem selector)
slot.armor.chest any number (0 in hasitem selector)
slot.armor.legs any number (0 in hasitem selector)
slot.armor.feet any number (0 in hasitem selector)
slot.hotbar 0–8 Minecraft:Players only
slot.inventory 0–the size of the inventory minus 1 Entities with minecraft:inventory component only
slot.enderchest 0–26 Minecraft:Players only
slot.saddle any number (0 in hasitem selector) Minecraft:Horses, Minecraft:donkeys, Minecraft:mules, only; item in it must be a Minecraft:saddle
slot.armor any number (0 in hasitem selector) Minecraft:Horses only; item in it must be a Minecraft:horse armor
slot.chest 0–the size of the chest minus 1 Chested donkeys, mules and llamas only

There's a bug in Template:Cmd and Template:Cmd. The slot numbers for the two commands are -1–the size of the chest minus 2

slot.equippable 0–the number of equippable slots minus 1 Entities with minecraft:equippable component only. Note that these slots refer to slots in minecraft:inventory component.

Unsupported in Template:Cmd and Template:Cmd

Slots of vanilla entities

Name Entity ID slot
.inventory
slot
.weapon
.mainhand
slot
.weapon
.offhand
slot
.equippable
slot
.armor
slot
.saddle
slot
.chest
slot
.enderchest
slot
.hotbar
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc
Template:EntityLink Template:Cd Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc Template:Tc

History

Template:Info needed section Template:HistoryTable

See also

References

<references/>

Navigation

Template:Navbox commands

Minecraft:de:Inventarplatz Minecraft:ja:スロット Minecraft:pt:Espaço Minecraft:zh:槽位