Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Far Lands: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: new page from Minecraft
 
SyncBot (talk | contribs)
Sync: updated from Minecraft
Line 24: Line 24:
== General information ==
== General information ==


=== Post–1.14 ===
=== Post-1.14 ===
[[File:Farlands1113.png|thumb|Far Lands at 1,808,764,368,955,220,466,364,897 blocks out.]]
[[File:Farlands1113.png|thumb|Far Lands at 1,808,764,368,955,220,466,364,897 blocks out.]]
[[File:Farlands1118.png|thumb|Far Lands at 1.8 septillion blocks near stretched terrain.]]
[[File:Farlands1118.png|thumb|Far Lands at 1.8 septillion blocks near stretched terrain.]]
[[File:Farlands1114.png|thumb|Smooth biome blending begins to break down.]]
[[File:Farlands1114.png|thumb|Smooth biome blending begins to break down.]]
Using a Big Integer [[Minecraft:mod]], it is possible to remove the hard world border so a player can travel outwards indefinitely. This allows for a version of the Far Lands to be seen at 1.8 septillion blocks out.
Using a Big Integer [[Minecraft:mod]], it is possible to remove the hard world border so that a player can travel outwards indefinitely. This allows for a version of the Far Lands to be seen at 1.8 septillion blocks out.


These Far Lands look different from the solid wall at 12,550,824. Biome blending begins to break down, stretching the terrain. Further out, elevation begins to break down too, making the terrain solid.
These Far Lands look different from the solid wall at 12,550,824. Biome blending begins to break down, stretching the terrain. Further out, elevation begins to break down too, making the terrain solid.


The Far Lands do not disintegrate into the Fringe Lands and then into a bedrock ocean like they would pre-1.14, instead the terrain completely stops generating at extreme large distances and a infinite [[Minecraft:ocean]] of [[Minecraft:water]]/[[Minecraft:lava]] generates. Due to how 1.18 changed terrain, bedrock disappears along with the terrain due to bedrock being a part of world generation instead of being a separate layer like [[Minecraft:water]]/[[Minecraft:lava]], this is why the nether Far Lands roof generates with layers of bedrock missing.
The Far Lands do not disintegrate into the Fringe Lands and then into a bedrock ocean like they would pre-1.14; instead the terrain completely stops generating at extreme large distances, and a infinite [[Minecraft:ocean]] of [[Minecraft:water]]/[[Minecraft:lava]] generates. Due to how 1.18 changed terrain, bedrock disappears along with the terrain due to bedrock being a part of world generation instead of being a separate layer like [[Minecraft:water]]/[[Minecraft:lava]], this is why the Nether Far Lands roof generates with layers of bedrock missing.


The end Far Lands are effected by the end ring glitch generating in slices.
The End Far Lands are affected by the End ring glitch generating in slices.


=== What the Far Lands are not ===
=== What the Far Lands are not ===
Line 40: Line 40:


=== Types of Far Lands ===
=== Types of Far Lands ===
The Far Lands comprise a very, very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).
The Far Lands comprise a very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).


Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".
Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".
Line 58: Line 58:
| rowspan="2" | 12,550,824
| rowspan="2" | 12,550,824
| rowspan="2" | inf-20100327
| rowspan="2" | inf-20100327
| rowspan="2" | present<ref name="betaonepointeight" group="n">No longer overflows within vanilla bounds as of Beta 1.8 Pre-release</ref>
| rowspan="2" | present{{fn|name=betaonepointeight|No longer overflows within vanilla bounds as of [[Minecraft:Java Edition Beta 1.8 Pre-release|Beta 1.8 Pre-release]]}}
| rowspan="2" | Jointly responsible for the Far Lands
| rowspan="2" | Jointly responsible for the Far Lands
|-
|-
Line 66: Line 66:
| 1,004,065,924
| 1,004,065,924
| inf-20100327
| inf-20100327
| present<ref name="betaonepointeight" group="n"/>
| present{{fn|name=betaonepointeight}}
| Responsible for the Farther Lands
| Responsible for the Farther Lands
|-
|-
Line 72: Line 72:
| 42,949,672
| 42,949,672
| {{info needed}}
| {{info needed}}
| present<ref name="betaonepointeight" group="n"/>
| present{{fn|name=betaonepointeight}}
| Causes the terrain to rise up several blocks.<br>"Stretching effects" are rare.<br>Impossible to see unless made to start before low and high noise overflow.
| Causes the terrain to rise up several blocks.<br>"Stretching effects" are rare.<br>Impossible to see unless made to start before low and high noise overflow.
|-
|-
Line 96: Line 96:
| 34,359,738,368
| 34,359,738,368
| {{info needed}}
| {{info needed}}
| present<ref name="betaonepointeight" group="n"/>
| present{{fn|name=betaonepointeight}}
| Causes large regions of exposed stone in earlier versions,<br>or gravel in later versions.
| Causes large regions of exposed stone in earlier versions,<br>or gravel in later versions.
|-
|-
Line 112: Line 112:
|}
|}


<references group="n"/>
{{fnlist}}


=== Walking to the Far Lands ===
=== Walking to the Far Lands ===
Walking to the Far Lands is the time-consuming challenge involving a terrestrial journey 12.5M blocks out of spawn. The most common version used is b1.7.3 as this is the last version to contain the Far Lands and has the conveniences such as beds that some previous versions don't have.
Walking to the Far Lands is a time-consuming challenge involving a terrestrial journey {{abbr|c.|circa}} 12.5 million blocks out of the world spawn. The most common version used among players is [[Minecraft:Java Edition Beta 1.7.3|Beta 1.7.3]], as it is the last version to contain the Far Lands and has the conveniences such as [[Minecraft:bed]]s that other previous versions do not have.


Over 30 players have attempted the feat legitimately, with about 1/3 completing the journey, 1/3 currently walking (as of October 2023) and 1/3 having gone inactive (including one real life death, TinfoilChef). The first player to complete the journey (without using the [[Minecraft:Nether]] as a means of shortcut) was KilloCrazyMan between 2019-20. [[Minecraft:Notch]] awarded him $6,000 through two separate donations. The most famous is Far Lands or Bust with KurtJMac, through which he helped raise over $500,000 for various charities over the course of 14 years.<ref name=":0">[https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/ <nowiki>The Far Lands Walkers 2 | COMPLETE LIST 2023 [30+ players] Premium Minecraft Blog</nowiki>]</ref> KurtJMac completed his journey to the Far Lands on October 4th, 2025.
Over +35 players have attempted the feat legitimately as of 2024,<ref name="the far lands walkers list">{{cite|url=https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/|title=The Far Lands Walkers 2 &vert; COMPLETE LIST 2024 [30+ players]|website=Premium Minecraft Blog|archive-url=https://web.archive.org/web/20260404171042/https://premiumminecraft.com/people-who-reached-the-far-lands-rewritten-updated-oct-2023/}}</ref> with about {{frac|1|3}} having completed the journey, {{frac|1|2}} currently in progress, and {{frac|1|4}} having gone inactive (including one real life death, TinfoilChef).<ref>{{tweet|wabbedu|1558483091357896709|I’m not sure how to tell you all, but sadly @tinfoilchef passed away this morning. He will be missed|August 13, 2022}}</ref>


Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a travelled distance of 92,880 blocks every day. Walking to the 12.5M Far Lands would take just under 136 days at this pace.
The first player to complete the journey (without using [[Minecraft:the Nether]] as a means of shortcut) was KilloCrazyMan in June 2020.<ref>{{ytl|VAvQ_kT73W4|Killo's Journey To The Far Lands - Grand Finale|KilloCrazyMan|June 19, 2020}}</ref> [[Minecraft:Notch]] awarded him $6,000 through two separate donations, as a result of the feat.<ref>{{ytl|VAvQ_kT73W4|Killo's Journey To The Far Lands - Grand Finale @ 13m20s|t=800s}}</ref> The most widenly known example comes from KurtJMac's {{w|Far Lands or Bust}} series, through which he helped raise over $530,000 USD for charity over the course of 14 years.<ref>{{cite|url=https://farlandsorbust.com/charity.html|title=Charity Fundraising at Far Lands or Bust - An expedition in search of adventure, exploration, and for charity!|website=farlandsorbust.com|archive-url=https://web.archive.org/web/20260502171349/https://farlandsorbust.com/charity.html}}</ref> KurtJMac completed his journey to the Far Lands on October 4, 2025.<ref>{{ytl|fOS10VEgpuk|FLoB-a-Thon 2025 - Day 69 - "THE FAR LANDS"|Far Lands or Bust with KurtJMac|October 5, 2025}}</ref> In May 2, 2026, KurtJMac was featured in a short documentary video on ''Minecraft''{{'}}s [[Minecraft:YouTube]] channel.<ref>{{ytl|T82Ex9ZImhQ|He Walked in Minecraft for 14 YEARS|Minecraft|May 2, 2026}}</ref>


Furthermore, two people, Xelanater, and qSav, have reached the Nether Far Lands legitimately.<ref name=":0" />
3 players have attempted walking to the Nether Far Lands legitimately, with Xelanater being the first to have completed the journey in June 2022,<ref>{{ytl|6yY3QrlBv1o|Reaching the Nether Far Lands {{=}}{{=}} UMP 2221|Xelanater Ellevanox|June 18, 2022}}</ref> and about {{frac|2|3}} having succeeded, while {{frac|1|3}} having gone inactive.<ref name="the far lands walkers list"/>
 
Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a traveled distance of 92,880 blocks every day. Walking to the 12.5 million Far Lands would take just under 136 days at this rate.


== History ==
== History ==
Line 136: Line 138:
|{{HistoryLine||20100611|The shape of the Far Lands now more closely resembles what they do in Alpha/Beta, with a subtle vertical stretching.}}
|{{HistoryLine||20100611|The shape of the Far Lands now more closely resembles what they do in Alpha/Beta, with a subtle vertical stretching.}}
|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|The Far Lands ceiling is unchanged as Beta 1.6 eliminates ability to normally place blocks at Y of 127.}}
|{{HistoryLine||1.6|dev=Test Build 3|The Far Lands ceiling is unchanged as Beta 1.6 eliminates the ability to normally place blocks at Y{{=}}127.}}
|{{HistoryLine||1.8|dev=Pre-release|The Far Lands, as well as several floating point precision errors (notably the [[Minecraft:Java Edition distance effects/Historical effects|world render jitter/offset]]) no longer occur within vanilla bounds, effectively patching them out of the game.}}
|{{HistoryLine||1.8|dev=Pre-release|The Far Lands, as well as several floating point precision errors (notably the [[Minecraft:Java Edition distance effects/Historical effects|world render jitter/offset]]) no longer occur within vanilla bounds, effectively patching them out of the game.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w07a|The height limit has been increased to 256, and as such the Far Lands now generate to that height.}}
|{{HistoryLine||1.2.1|dev=12w07a|The height limit has been increased to 256, and as such the Far Lands now generate to that height.}}
|{{HistoryLine||1.8|dev=14w17a|Added [[Minecraft:Old Customized|customized]] world generation. This made it possible to create the Sky and Void Far Lands without mods.}}
|{{HistoryLine||1.8|dev=14w17a|Added [[Minecraft:Old Customized|customized]] world generation, making it possible to create the Sky and Void Far Lands without mods.}}
|{{HistoryLine||1.13|dev=18w06a|Removed customized worlds. The Sky and Void Far Lands can no longer be created without mods.}}
|{{HistoryLine||1.13|dev=18w06a|Removed customized worlds. The Sky and Void Far Lands can no longer be created without mods.}}
|{{HistoryLine||1.14|dev=18w46a|The Far Lands now begin at ~1.8 septillion blocks instead of ~53 quadrillion blocks due to world generation changes.}}
|{{HistoryLine||1.14|dev=18w46a|The Far Lands now begin at ~1.8 septillion blocks instead of ~53 quadrillion blocks due to world generation changes.}}
|{{HistoryLine||1.21.11|dev=25w46a|Add Far Lands splash called, "One does not simply walk to the [[Minecraft:Far Lands]]".|References [[Minecraft:kurtjmac]], who completed his 14-year Far Lands walk a month prior.|Despite the release article stating that this was disproven on 4 October 2025, it was in fact disproven [[Minecraft:Far Lands#Walking to the Far Lands|over five years earlier]], on 19 June 2020, by KilloCrazyMan.}}
|{{HistoryLine||1.21.11|dev=25w46a|Added the splash "One does not simply walk to the Far Lands".|References [[Minecraft:kurtjmac]], who completed his 14-year Far Lands walk a month prior.|Despite the release article stating that this was disproven on 4 October 2025, it was in fact disproven [[Minecraft:Far Lands#Walking to the Far Lands|over five years earlier]], on 19 June 2020, by KilloCrazyMan.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{| class="wikitable"
{{HistoryTable
|-
|{{HistoryLine|pocket alpha}}
! colspan="3" |[[Minecraft:Pocket Edition Alpha]]
|{{HistoryLine||0.9.0|dev=build 1|The Far Lands was first seen in this version.}}
|-
|{{HistoryLine||0.16.0|dev=build 1|Added {{command|tp}}, which makes accessing to high coordinates or the Far Lands without modifying the game or world files feasible.}}
!'''[[Minecraft:Pocket Edition v0.9.0 alpha|v0.9.0]]'''
|{{HistoryLine|bedrock}}
!'''[[Minecraft:Pocket Edition v0.9.0 alpha build 1|build 1]]'''
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|The skygrid no longer generates.}}
|This version is the first appearance of the Far Lands.
|{{HistoryLine||1.2.10|The skygrid now generates again.}}
|-
|{{HistoryLine||1.16.30|dev=beta 1.16.20.50|The Far Lands generation has changed the skygrid no longer generates in the Overworld, but still generates in the Nether and the End.}}
![[Minecraft:Pocket Edition v0.16.0 alpha|'''v0.16.0''']]
|{{HistoryLine||1.16.100|The Far Lands layout has been reverted to its prior form.}}
![[Minecraft:Pocket Edition v0.16.0 alpha build 1|'''build 1''']]
|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|The world height limit has been increased, so the Far Lands height has been increased to average 133 and changed with it (may variants height of far lands depending of the area, seeds and coordinates). Sometimes, the Far Lands can generate monoliths after Y{{=}}128 or it can generate to the height limit. Any world previously created before 1.16.220.50 will not generate monoliths.}}
|Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the <code>/[[Minecraft:Commands/tp|tp]]</code> [[Minecraft:command]].
|{{HistoryLine||1.17.0|dev=beta 1.16.230.56|Stack of terrain connected with pillars now generate on the corner of the Far Lands at positive X coordinates.|An elevated land now generates at the negative X coordinates of the Far Lands.}}
|-
|{{HistoryLine||1.17.10|The skygrid now generates in the Overworld again.}}
! colspan="3" |'''''[[Minecraft:Bedrock Edition]]'''''
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Like in [[Minecraft:Java Edition Beta 1.8]], the [[Minecraft:Far Lands (Bedrock Edition)|Far Lands]], nothingness and the [[Minecraft:skygrid]] have now removed and has been pushed past the maximum signed 32-bit integer limit (or just fixed) in all dimensions, and terrain beyond X/Z ±12,550,821 for the most part changes to normal terrain and generates normally (until 53.9 quadrillion where the [[Minecraft:Far Lands (Bedrock Edition)|Far Lands]] begin in 1.17.30, beta 1.17.20.20 and onwards).|However, 3D distortion, the Stripe Lands, non-solid blocks and other distance effects still occur.}}
|-
}}
![[Minecraft:Bedrock Edition 1.2.0|1.2.0]]
![[Minecraft:Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]]
|The Skygrid no longer generates.
|-
! colspan="2" |[[Minecraft:Bedrock Edition 1.2.10|1.2.10]]
|The Skygrid now generates again.
|-
![[Minecraft:Bedrock Edition beta 1.16.30.52|1.16.30]]
![[Minecraft:Bedrock Edition beta 1.16.20.50|beta 1.16.20.50]]
|The Far Lands generation has changed - the Skygrid no longer generates on the Overworld, but still generates in the Nether and the End.
|-
! colspan="2" |[[Minecraft:Bedrock Edition 1.16.100|1.16.100]]
|The Far Lands layout has reverted to its prior form.
|-
![[Minecraft:Bedrock Edition 1.16.220|1.16.220]]
![[Minecraft:Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]
|World height limit has been increased, so the Far Lands height has been increased to average 133 and changed with it (may variants height of far lands depending of the area, seeds and coordinates). Sometimes, the Far lands can generate monoliths after Y=128 or the Far lands can generate to the height limit. Any world that was created before 1.16.220.50 won't generate monoliths.
|-
! rowspan="2" |[[Minecraft:Bedrock Edition 1.17.0|1.17.0]]
! rowspan="2" |[[Minecraft:Bedrock Edition beta 1.16.230.56|beta 1.16.230.56]]
|Stack of terrain connected with pillars now generate on the corner of the Far Lands at positive X coordinates.
|-
|An elevated land now generates at the negative X coordinates of the Far Lands
|-
! colspan="2" |[[Minecraft:Bedrock Edition 1.17.10|1.17.10]]
|The Skygrid generates in the Overworld again.
|-
! rowspan="2" |[[Minecraft:Bedrock Edition 1.17.30|1.17.30]]
! rowspan="2" |[[Minecraft:Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]
|Like in [[Minecraft:Java Edition Beta 1.8]], the [[Minecraft:Far Lands (Bedrock Edition)|Far Lands]], Nothingness and the [[Minecraft:Skygrid]] have now removed and has been pushed past the maximum signed 32-bit integer limit (or just '''fixed''') in all dimensions, and terrain beyond X/Z ±12,550,821 for the most part changes to normal terrain and generates normally (Until 53.9 Quadrillion where the [[Minecraft:Far Lands (Bedrock Edition)|Far Lands]] begin in 1.17.30, beta 1.17.20.20 and onwards).
|-
|However, 3D distortion, ''The Stripe Lands'', non-solid blocks and other distance effects still occur.
|}


== Trivia ==
== Trivia ==
Line 203: Line 172:
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
File:Far Lands Isometric Preview Alpha 1.0.15.png|The isometric view of the Far Lands in [[Minecraft:Java Edition Alpha 1.0.15]].
Far Lands Isometric Preview Alpha 1.0.15.png|The isometric view of the Far Lands in [[Minecraft:Java Edition Alpha v1.0.15]]
File:Winter Far Lands.png|The Far Lands seen in Winter type world in [[Minecraft:Java Edition Alpha 1.0.4]].
Winter Far Lands.png|The Far Lands seen in Winter type world in [[Minecraft:Java Edition Alpha v1.0.4]]
File:Corner Far Lands.png|The Far Lands in [[Minecraft:Java Edition Beta 1.7.3]].
Corner Far Lands.png|The Far Lands in [[Minecraft:Java Edition Beta 1.7.3]]
File:FarLandsEnd3rd.png|The Far Lands' edge in [[Minecraft:Java Edition Infdev]].
FarLandsEnd3rd.png|The Far Lands' edge in [[Minecraft:Java Edition Infdev]]
File:FarLandsMesa PocketEdition.jpg|The Far Lands on mesa biome in [[Minecraft:Pocket Edition Alpha]].
FarLandsMesa PocketEdition.jpg|The Far Lands on mesa biome in [[Minecraft:Pocket Edition Alpha]]
File:Infdev0327farlands.png|The corner Far Lands in [[Minecraft:Java Edition Infdev 20100327|Infdev-20100327]]. The vertical noise scale was equal to the horizontal noise scale.
Infdev0327farlands.png|The corner Far Lands in [[Minecraft:Java Edition Infdev 20100327|Infdev-20100327]]. The vertical noise scale was equal to the horizontal noise scale.
File:FarlandsYako.png|A view of the Far Lands.
FarlandsYako.png|A view of the Far Lands
File:Screenshot 2025-11-30 211133.png|When near the Far Lands, the game starts to get laggy.
Screenshot 2025-11-30 211133.png|When near the Far Lands, the game starts to get laggy
File:Farlands113.png|Edge Far Lands in 1.20.1 at 1.8 septillion blocks.
Farlands113.png|Edge Far Lands in [[Minecraft:Java Edition 1.20.1]] at 1.8 septillion blocks
File:Farlands111.png|Corner Farlands at 1.8 septillion blocks.
Farlands111.png|Corner Farlands at 1.8 septillion blocks
File:Farlands1116.png|Far Lands in [[Minecraft:Java Edition 1.21.8|1.21.8]] using ultimate scaler [[Minecraft:mod]].
Farlands1116.png|Far Lands in [[Minecraft:Java Edition 1.21.8]] using ultimate scaler [[Minecraft:mod]]
File:Nether Roof Farlands.png|Nether Roof Far Lands in [[Minecraft:Java Edition 1.21.8|1.21.8]].
Nether Roof Farlands.png|The Nether roof Far Lands in 1.21.8
File:Nether Roof Farlands .png|Nether Far Lands in [[Minecraft:Java Edition 1.21.8|1.21.8]].
Nether Roof Farlands .png|The Nether Far Lands in 1.21.8
File:End Ring Farlands.png|End Far Lands at 1.8 septillion blocks ([[Minecraft:The End|end]] ring glitch is present).
End Ring Farlands.png|The End Far Lands at 1.8 septillion blocks (End ring glitch is present).
File:End Far Lands.png|End Far Lands in [[Minecraft:Java Edition 1.21.8|1.21.8]].
End Far Lands.png|End Far Lands in 1.21.8
File:Endless ocean at extreme large distances.png|Endless [[Minecraft:ocean]] at extreme large distances.
Endless ocean at extreme large distances.png|Endless [[Minecraft:ocean]] at extreme large distances
File:Bedrockless ocean.png|[[Minecraft:Bedrock|Bedrockless]] water/lava ocean at extreme large distances.
Bedrockless ocean.png|[[Minecraft:Bedrock]]less water/lava ocean at extreme large distances
</gallery>
</gallery>


Line 227: Line 196:
<gallery>
<gallery>
Far Lands Alpha Recreation.png|What the Far Lands would look like in [[Minecraft:Java Edition Alpha v1.1.2_01]], recreated in [[Minecraft:Java Edition 1.21.5]] using a [[Minecraft:mod]] and [[Minecraft:resource pack]].
Far Lands Alpha Recreation.png|What the Far Lands would look like in [[Minecraft:Java Edition Alpha v1.1.2_01]], recreated in [[Minecraft:Java Edition 1.21.5]] using a [[Minecraft:mod]] and [[Minecraft:resource pack]].
Far Lands Beta Recreation.png|The Far Lands in Java Edition Beta 1.7.3 recreated using mods.
Far Lands Beta Recreation.png|The Far Lands in Java Edition Beta 1.7.3, recreated using mods.
Far Lands 1.17.png|The Far Lands in [[Minecraft:Java Edition 1.17]], enabled using mods.
Far Lands 1.17.png|The Far Lands in [[Minecraft:Java Edition 1.17]], enabled using mods.
Sky Edge Far Lands.png|The Sky and Edge Far Lands colliding, discovered using mods. The terrain changes because there are now 2 axises overflowing.
Sky Edge Far Lands.png|The Sky and Edge Far Lands colliding, discovered using mods. The terrain changes because there are now 2 axises overflowing.
Line 235: Line 204:
<gallery>
<gallery>
Far.jpg|The [[Minecraft:Campfire Tales Skin Pack|Farlander]] in what appears to be the Far Lands.
Far.jpg|The [[Minecraft:Campfire Tales Skin Pack|Farlander]] in what appears to be the Far Lands.
FarLands1.jpg|Soren looking at the Far Lands.
FarLands1.jpg|Soren looking at the {{MCSM|Far Lands}} in {{MCSM}}.
FarLands2.jpg|The entrance to The Maze and Ivor's Cottage in the Far Lands.
FarLands2.jpg|The entrance to The Maze and Ivor's Cottage in the Far Lands.
</gallery>
</gallery>

Revision as of 11:07, 3 May 2026

Template:Move Template:Outdated feature Template:Infobox structure Template:Relevant tutorial The far lands,<ref>Template:Tweet</ref><ref>Template:Citation</ref> also spelled farlands<ref>Template:Tweet</ref> was a terrain generation bug and a hard world boundary that appeared when Minecraft:noise generators responsible for terrain shape malfunctioned due to Template:W. It resulted in massive, spongy walls of terrain appearing around 12,550,821 blocks from the Minecraft:world spawn. The far lands looked like regular terrain that was pulled and stretched apart, with layers of Minecraft:stone, Minecraft:dirt, and other Minecraft:blocks forming fragmented formations.

The insides of the Far Lands were long dark tunnels, with sharp edges and extreme landscapes. The top and corners of the Far Lands were mostly flat, filled with Minecraft:trees and occasionally Minecraft:villages Template:Only. At around 1,004,065,811 blocks from spawn, the noise generation further broke down and produced even more stretched terrain, often being called the "Farther Lands".

The Far Lands were fixed in Minecraft:Beta 1.8 Pre-release, and an intentional Minecraft:world border was placed more than twice as far as the former hard boundary on Minecraft:Java Edition 1.8. The Far Lands retain a legacy as one of the franchise's most famous Minecraft:glitches, and are referenced in official games such as Minecraft: Story Mode and Minecraft:Super Smash Bros. Ultimate.

By edition

Java Edition

Template:Main

Bedrock Edition

Template:Main

General information

Post-1.14

File:Farlands1113.png
Far Lands at 1,808,764,368,955,220,466,364,897 blocks out.
File:Farlands1118.png
Far Lands at 1.8 septillion blocks near stretched terrain.
File:Farlands1114.png
Smooth biome blending begins to break down.

Using a Big Integer Minecraft:mod, it is possible to remove the hard world border so that a player can travel outwards indefinitely. This allows for a version of the Far Lands to be seen at 1.8 septillion blocks out.

These Far Lands look different from the solid wall at 12,550,824. Biome blending begins to break down, stretching the terrain. Further out, elevation begins to break down too, making the terrain solid.

The Far Lands do not disintegrate into the Fringe Lands and then into a bedrock ocean like they would pre-1.14; instead the terrain completely stops generating at extreme large distances, and a infinite Minecraft:ocean of Minecraft:water/Minecraft:lava generates. Due to how 1.18 changed terrain, bedrock disappears along with the terrain due to bedrock being a part of world generation instead of being a separate layer like Minecraft:water/Minecraft:lava, this is why the Nether Far Lands roof generates with layers of bedrock missing.

The End Far Lands are affected by the End ring glitch generating in slices.

What the Far Lands are not

Far Lands/What the Far Lands are not

Types of Far Lands

The Far Lands comprise a very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).

Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".

A full list of Template:El noise generators known to break down and give rise to their own unique effects is as follows. Note that it assumes that the X and Z axes are identical, and ignores the Y axis; in many cases, the Y axis has a different value from the X and Z axes, whereas in other cases the noise generator is entirely 2D.

Noise generator Breaks down at...
(32-bit)
Version range Notes
First Last
Low noise 12,550,824 inf-20100327 presentTemplate:Fn Jointly responsible for the Far Lands
High noise
Selector noise 1,004,065,924 inf-20100327 presentTemplate:Fn Responsible for the Farther Lands
Depth noise 42,949,672 Template:Info needed presentTemplate:Fn Causes the terrain to rise up several blocks.
"Stretching effects" are rare.
Impossible to see unless made to start before low and high noise overflow.
Scale noise 7,662,742,722 Template:Info needed Beta 1.7.3 Superseded by biome-based terrain height in Beta 1.8.
Classic world noise 33,554,432 Template:Info needed inf-20100325 Causes the famous "stone wall" of Infdev.
Island carver noise 933,688,542 Template:Info needed in-20100223 Used to create Floating maps in Indev.
Due to their limited world size,
this breaks far beyond what can generate.
Soil depth 34,359,738,368 Template:Info needed presentTemplate:Fn Causes large regions of exposed stone in earlier versions,
or gravel in later versions.
Sand beaches 68,719,476,736 Template:Info needed Beta 1.7.3 Determines whether beaches use sand or not.
In the Nether, this controls soul sand.
Gravel beaches 68,719,476,736 Template:Info needed Beta 1.7.3 Determines whether beaches use gravel or not.
Also exists in the Nether for gravel.

Template:Fnlist

Walking to the Far Lands

Walking to the Far Lands is a time-consuming challenge involving a terrestrial journey Template:Abbr 12.5 million blocks out of the world spawn. The most common version used among players is Beta 1.7.3, as it is the last version to contain the Far Lands and has the conveniences such as Minecraft:beds that other previous versions do not have.

Over +35 players have attempted the feat legitimately as of 2024,<ref name="the far lands walkers list">Template:Cite</ref> with about Template:Frac having completed the journey, Template:Frac currently in progress, and Template:Frac having gone inactive (including one real life death, TinfoilChef).<ref>Template:Tweet</ref>

The first player to complete the journey (without using Minecraft:the Nether as a means of shortcut) was KilloCrazyMan in June 2020.<ref>Template:Ytl</ref> Minecraft:Notch awarded him $6,000 through two separate donations, as a result of the feat.<ref>Template:Ytl</ref> The most widenly known example comes from KurtJMac's Template:W series, through which he helped raise over $530,000 USD for charity over the course of 14 years.<ref>Template:Cite</ref> KurtJMac completed his journey to the Far Lands on October 4, 2025.<ref>Template:Ytl</ref> In May 2, 2026, KurtJMac was featured in a short documentary video on MinecraftTemplate:'s Minecraft:YouTube channel.<ref>Template:Ytl</ref>

3 players have attempted walking to the Nether Far Lands legitimately, with Xelanater being the first to have completed the journey in June 2022,<ref>Template:Ytl</ref> and about Template:Frac having succeeded, while Template:Frac having gone inactive.<ref name="the far lands walkers list"/>

Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a traveled distance of 92,880 blocks every day. Walking to the 12.5 million Far Lands would take just under 136 days at this rate.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Trivia

Gallery

Screenshots

Recreations

These screenshots are made using Minecraft:mods or any other means that would not be possible in the vanilla game.

In other media

References

Template:Reflist

Navigation

Template:Navbox removed features

Minecraft:de:Ferne Länder Minecraft:el:Far Lands Minecraft:es:Tierras lejanas Minecraft:fr:Terres lointaines Minecraft:it:Terre lontane Minecraft:ja:ファーランド Minecraft:ko:파랜드 Minecraft:nl:Verre landen Minecraft:pl:Odległe lądy Minecraft:pt:Far Lands Minecraft:ru:Далёкие земли Minecraft:uk:Далекі землі Minecraft:zh:边境之地