Minecraft:Bedrock Edition 26.30: Difference between revisions
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Sync: updated from Minecraft Tag: Removed redirect |
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{{distinguish|Bedrock Edition 26.3}} | {{distinguish|Bedrock Edition 26.3}} | ||
{{Infobox version | {{Infobox version | ||
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|Sulfur Cube Spawn Egg}} | |Sulfur Cube Spawn Egg}} | ||
=== Blocks === | === Blocks === | ||
[[File:Cinnabar.png|32px]] | '''[[File:Cinnabar.png|32px]] [[Minecraft:Cinnabar]]''' | ||
* A red-colored block that generates in sulfur caves. | * A red-colored block that generates in sulfur caves. | ||
* Used to [[Minecraft:craft]] or [[Minecraft:Stonecutter|cut]] cinnabar [[File:Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar_Slab.png|width=32x32]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar_Wall.png|width=32x32]] [[Minecraft:Cinnabar Wall|walls]], [[File:Polished_Cinnabar.png|width=32x32]] '''[[Minecraft:polished cinnabar]]''', [[File:Polished_Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished_Cinnabar_Slab.png|width=32x32]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished_Cinnabar_Wall.png|width=32x32]] [[Minecraft:Polished Cinnabar Wall|walls]], [[File:Cinnabar_Bricks.png|width=32x32]] '''[[Minecraft:cinnabar bricks]]''', [[File:Cinnabar_Brick_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar_Brick_Slab.png|width=32x32]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar_Brick_Wall.png|width=32x32]] [[Minecraft:Cinnabar Brick Wall|brick walls]], and [[File:Chiseled_Cinnabar.png|width=32x32]] '''[[Minecraft:chiseled cinnabar]]'''. | * Used to [[Minecraft:craft]] or [[Minecraft:Stonecutter|cut]] cinnabar [[File:Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar_Slab.png|width=32x32]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar_Wall.png|width=32x32]] [[Minecraft:Cinnabar Wall|walls]], [[File:Polished_Cinnabar.png|width=32x32]] '''[[Minecraft:polished cinnabar]]''', [[File:Polished_Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished_Cinnabar_Slab.png|width=32x32]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished_Cinnabar_Wall.png|width=32x32]] [[Minecraft:Polished Cinnabar Wall|walls]], [[File:Cinnabar_Bricks.png|width=32x32]] '''[[Minecraft:cinnabar bricks]]''', [[File:Cinnabar_Brick_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar_Brick_Slab.png|width=32x32]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar_Brick_Wall.png|width=32x32]] [[Minecraft:Cinnabar Brick Wall|brick walls]], and [[File:Chiseled_Cinnabar.png|width=32x32]] '''[[Minecraft:chiseled cinnabar]]'''. | ||
[[File:Sulfur.png|32px]] | '''[[File:Sulfur.png|32px]] [[Minecraft:Sulfur]]''' | ||
* A yellow-colored block that generates in sulfur caves. | * A yellow-colored block that generates in sulfur caves. | ||
* Used to craft or cut sulfur [[File:Sulfur_Stairs.png|width=32x32]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur_Slab.png|width=32x32]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur_Wall.png|width=32x32]] [[Minecraft:Sulfur Wall|walls]], [[File:Polished_Sulfur.png|width=32x32]] '''[[Minecraft:polished sulfur]]''', [[File:Polished_Sulfur_Stairs.png|width=32x32]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished_Sulfur_Slab.png|width=32x32]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished_Sulfur_Wall.png|width=32x32]] [[Minecraft:Polished Sulfur Wall|walls]], [[File:Sulfer_Bricks.png|width=32x32]] '''[[Minecraft:sulfur bricks]]''', [[File:Sulfur_Brick_Stairs.png|width=32x32]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur_Brick_Slab.png|width=32x32]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur_Brick_Wall.png|width=32x32]] [[Minecraft:Sulfur Brick Wall|brick walls]], and [[File:Chiseled_Sulfur.png|width=32x32]] '''[[Minecraft:chiseled sulfur]]'''. | * Used to craft or cut sulfur [[File:Sulfur_Stairs.png|width=32x32]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur_Slab.png|width=32x32]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur_Wall.png|width=32x32]] [[Minecraft:Sulfur Wall|walls]], [[File:Polished_Sulfur.png|width=32x32]] '''[[Minecraft:polished sulfur]]''', [[File:Polished_Sulfur_Stairs.png|width=32x32]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished_Sulfur_Slab.png|width=32x32]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished_Sulfur_Wall.png|width=32x32]] [[Minecraft:Polished Sulfur Wall|walls]], [[File:Sulfer_Bricks.png|width=32x32]] '''[[Minecraft:sulfur bricks]]''', [[File:Sulfur_Brick_Stairs.png|width=32x32]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur_Brick_Slab.png|width=32x32]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur_Brick_Wall.png|width=32x32]] [[Minecraft:Sulfur Brick Wall|brick walls]], and [[File:Chiseled_Sulfur.png|width=32x32]] '''[[Minecraft:chiseled sulfur]]'''. | ||
[[File:Potent Sulfur.png|32px]] | '''[[File:Potent Sulfur.png|32px]] [[Minecraft:Potent sulfur]]''' | ||
* A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface. | * A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface. | ||
* Players and mobs get [[Minecraft:Nausea]] when they enter water that is near and directly or indirectly connected to the block. | * Players and mobs get [[Minecraft:Nausea]] when they enter water that is near and directly or indirectly connected to the block. | ||
[[File:Sulfur Spike Tip (D) JE1.png|32px]] | '''[[File:Sulfur Spike Tip (D) JE1.png|32px]] [[Minecraft:Sulfur spike]]''' | ||
* Generates naturally on [[Minecraft:sulfur]] blocks inside the [[Minecraft:sulfur caves]] biome. | * Generates naturally on [[Minecraft:sulfur]] blocks inside the [[Minecraft:sulfur caves]] biome. | ||
* Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor. | * Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor. | ||
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=== Items === | === Items === | ||
[[File:Sulfur Cube Spawn Egg.png|32px]] | '''[[File:Sulfur Cube Spawn Egg.png|32px]] [[Minecraft:Sulfur cube spawn egg]]''' | ||
* Used to spawn a sulfur cube. | * Used to spawn a sulfur cube. | ||
[[File:Bucket of Sulfur Cube.png|32px]] | '''[[File:Bucket of Sulfur Cube.png|32px]] [[Minecraft:Bucket of sulfur cube]]''' | ||
* Obtained by {{ctrl|using}} a [[Minecraft:bucket]] on a [[Minecraft:sulfur cube]]. | * Obtained by {{ctrl|using}} a [[Minecraft:bucket]] on a [[Minecraft:sulfur cube]]. | ||
* When used, spawns a sulfur cube. | * When used, spawns a sulfur cube. | ||
=== Mobs === | === Mobs === | ||
[[File:Sulfur Cube.png|32px]] | '''[[File:Sulfur Cube.png|32px]] [[Minecraft:Sulfur cube]]''' | ||
* A [[Minecraft:passive]] slime-like mob that spawns in sulfur caves. | * A [[Minecraft:passive]] slime-like mob that spawns in sulfur caves. | ||
* Immune to fall damage. | * Immune to fall damage. | ||
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*** [[Minecraft:Blocks of iron]] make it heavy, i.e. it will have higher gravity. | *** [[Minecraft:Blocks of iron]] make it heavy, i.e. it will have higher gravity. | ||
*** [[Minecraft:Wool]] makes it floaty, i.e. it will have lower gravity. | *** [[Minecraft:Wool]] makes it floaty, i.e. it will have lower gravity. | ||
*** Wooden [[Minecraft: | *** Wooden [[Minecraft:Log|logs and stem]]s make it bouncy. | ||
*** [[Minecraft:Ice]] reduces its friction, making it slide more. | *** [[Minecraft:Ice]] reduces its friction, making it slide more. | ||
* Can be caught in [[Minecraft:bucket]]s to move it. | * Can be caught in [[Minecraft:bucket]]s to move it. | ||
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=== Technical === | === Technical === | ||
'''Items''' | '''Items''' | ||
* Added tags for [[Minecraft:sulfur cube]]s to make use of for physics determination and absorbing | * Added tags for [[Minecraft:sulfur cube]]s to make use of for physics determination and absorbing: | ||
** {{cd|minecraft:sulfur_cube_archetype_bouncy}} | ** {{cd|minecraft:sulfur_cube_archetype_bouncy}} | ||
** {{cd|minecraft:sulfur_cube_archetype_regular}} | ** {{cd|minecraft:sulfur_cube_archetype_regular}} | ||
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=== World generation === | === World generation === | ||
'''{{BiomeLink|Sulfur | '''{{BiomeLink|Sulfur caves}}''' | ||
* A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks. | * A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks, as well as clusters of [[Minecraft:tuff]] and [[Minecraft:granite]]. | ||
* [[Minecraft:Sulfur cube]]s spawn here. | * [[Minecraft:Sulfur cube]]s and [[Minecraft:cave spider]]s spawn here. | ||
* Have a high concentration of [[Minecraft:glow lichen]]. | * Have a high concentration of [[Minecraft:glow lichen]]. | ||
* [[Minecraft:Sulfur pool]]s and [[Minecraft:Sulfur Spike (feature)|sulfur spike cluster]]s also generate here. | * [[Minecraft:Sulfur pool]]s and [[Minecraft:Sulfur Spike (feature)|sulfur spike cluster]]s also generate here. | ||
'''{{EnvLink|Sulfur | '''{{EnvLink|Sulfur pool}}''' | ||
* Greenish pools that generate in sulfur caves. | * Greenish pools that generate in sulfur caves. | ||
* Consists of a body of water surrounded by sulfur blocks and cinnabar with [[Minecraft:potent sulfur]] generating at the bottom, which inflicts [[Minecraft:Nausea]] to mobs in the pool. | * Consists of a body of water surrounded by sulfur blocks and cinnabar with [[Minecraft:potent sulfur]] generating at the bottom, which inflicts [[Minecraft:Nausea]] to mobs in the pool. | ||
'''{{EnvLink|Sulfur | '''{{EnvLink|Sulfur spike|link=Sulfur Spike (feature)}}''' | ||
* Clusters of [[Minecraft:sulfur spike]]s on sulfur that generate in sulfur caves. | * Clusters of [[Minecraft:sulfur spike]]s on sulfur that generate in sulfur caves. | ||
'''{{EnvLink|Sulfur | '''{{EnvLink|Sulfur spring}}''' | ||
* A pile of [[Minecraft:sulfur]] with a small sulfur pool on the surface. | * A pile of [[Minecraft:sulfur]] with a small sulfur pool on the surface. | ||
* Generates on the surface indicating the presence of sulfur caves below. | * Generates on the surface indicating the presence of sulfur caves below. | ||
== Changes == | |||
=== General === | === General === | ||
'''[[Minecraft:Experiments]]''' | |||
* Removed the "Drop 2 of 2026" experimental toggle and implemented all features in vanilla gameplay. | |||
'''Graphical''' | |||
* Texture streaming is now enabled by default on supported platforms. | |||
* Streamed textures are no longer completely invisible after being off-screen for a while. | |||
* [[Minecraft:Snow golem]] heads no longer render as completely black with [[Minecraft:Vibrant Visuals]] enabled. | |||
* Added boss [[Minecraft:fog]] in the End dimension while the [[Minecraft:ender dragon]] is alive. | |||
'''[[Minecraft:Realms]]''' | |||
* The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub. | |||
* Updated the looks of the Welcome to Realms screen. | |||
'''UI''' | |||
* Text fields can now be navigated using the {{keys|Tab}} key, which enters editing mode with all text selected. Pressing {{keys|Tab}} while editing moves to the next field. | |||
* The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings". | |||
* Chat text is now narrated while typing, when text to speech is enabled. | |||
** Narration stops when the message is sent. | |||
* Updated recipe unlocked toast design. | |||
=== Technical === | === Technical === | ||
'''AI Goals''' | |||
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer: | |||
** {{cd|minecraft:behavior.croak}} | |||
*** Float Range fields {{cd|interval}} and {{cd|duration}} now only accepts an object with {{cd|min}} and {{cd|max}} values. | |||
** {{cd|minecraft:behavior.fire_at_target}} | |||
*** Float Range field {{cd|attack_range}} now only accepts an object with {{cd|min}} and {{cd|max}} values. | |||
** {{cd|minecraft:behavior.follow_caravan}} | |||
** {{cd|minecraft:behavior.emerge stricter}} | |||
** {{cd|minecraft:behavior.restrict_open_door}} | |||
** {{cd|minecraft:behavior.restrict_sun}} | |||
** {{cd|minecraft:behavior.rise_to_liquid_level}} | |||
** {{cd|minecraft:behavior.roll}} | |||
** {{cd|minecraft:behavior.run_around_like_crazy}} | |||
** {{cd|minecraft:behavior.scared}} | |||
** {{cd|minecraft:behavior.share_items}} | |||
** {{cd|minecraft:behavior.sneeze}} | |||
** {{cd|minecraft:behavior.stay_while_sitting}} | |||
** {{cd|minecraft:behavior.target_when_pushed}} | |||
** {{cd|minecraft:behavior.trade_interest}} | |||
'''[[Minecraft:API]]''' | |||
* Released {{cd|@minecraft/server}} version 2.8.0. | |||
* Added {{cd|@minecraft/server}} version 2.9.0-beta. | |||
* Significantly improved block search speed when using BlockVolume for 'getBlocks' and 'containsBlock' API. | |||
* Released {{cd|ClientSystemInfo.locale}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|class BlockContainerClosedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|class BlockContainerClosedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|class BlockContainerOpenedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|class BlockContainerOpenedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|class EntityContainerClosedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|class EntityContainerClosedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|class EntityContainerOpenedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|class EntityContainerOpenedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|class ContainerAccessSource}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|interface BlockContainerAccessEventOptions}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|interface EntityContainerAccessEventOptions}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|interface ContainerAccessSourceFilter}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|class EntityEnderInventoryComponent}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
* Released {{cd|function StructureManager.getPackStructureIds}} from {{cd|beta}} to {{cd|2.8.0}}. | |||
'''Client Entities''' | |||
* Added the {{cd|hide_held_items}} Molang expression property to {{cd|minecraft:client_entity}}'s scripts section that hides held items when it evaluates to a non-zero value. | |||
'''Dedicated Server''' | |||
* JSON schema outputs now include beta format versions. | |||
'''Entity Components''' | |||
* Added the {{cd|presets}} field to the {{cd|minecraft:pushable_by_entity}} component, allowing customization of push behavior per entity type. | |||
** These changes are in beta format version. | |||
** Each preset entry supports the following fields: | |||
*** {{cd|filter}}, conditions that must be met for the preset to be applied. | |||
*** {{cd|push_mode}}, the type of push calculation: {{cd|default}}, {{cd|legacy_boat}}, or {{cd|legacy_minecart}}. | |||
*** {{cd|strength_multiplier}}, scales the push force applied to the entity. | |||
*** {{cd|min_distance}}, minimum distance between entities for push forces to be applied. | |||
*** {{cd|push_scale_self}}, scales how much push force this entity applies to itself away on collision. | |||
*** {{cd|push_scale_other}}, scales how much push force this entity applies to the other entity on collision. | |||
*** {{cd|play_sound_cooldown_in_seconds}}, cooldown in seconds between sounds, a lower number results in more sounds. | |||
*** {{cd|play_sound_impulse_threshold}}, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity. | |||
'''Entity Filters''' | |||
* Added the {{cd|redstone_strength_at_position}} entity filter that tests the redstone signal strength at the subject entity's position. | |||
'''[[Minecraft:Game rule]]''' | |||
* Removed the {{cd|locatorbar}} boolean gamerule. | |||
** Worlds that previously had {{cd|locatorbar}} set to {{cd|true}} will automatically migrate to the new {{cd|playerWaypoints}} Game Rule with a value of {{cd|everyone}}, and {{cd|false}} will migrate to {{cd|off}}. | |||
* Added the {{cd|playerWaypoints}} gamerule as a replacement for the deprecated {{cd|locatorbar}} gamerule. Accepted values are {{cd|off}} (players are not shown on the locator bar) and {{cd|everyone}} (all players are visible on the [[Minecraft:locator bar]]). | |||
'''Graphical''' | |||
* Removed padding from terrain atlas on RenderDragon. | |||
'''Item Components''' | |||
* Added field {{cd|start_using}} to the {{cd|minecraft:use_modifiers}} item component. | |||
** It can either be set to {{cd|always}} or {{cd|if_first}}. | |||
*** It is defaulted to {{cd|always}} with format version lower than 1.26.30 and {{cd|if_first}} otherwise. | |||
*** When set to {{cd|if_first}}, {{cd|minecraft:use_modifiers}} will only attempt to start using the item if no other component has already attempted to. | |||
'''[[Minecraft:Molang]]''' | |||
* Added the {{cd|query.fuse_time}} query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a {{cd|minecraft:explode}} component. | |||
'''Surface Builders''' | |||
* The {{cd|NoiseDescriptor}} schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields: | |||
** {{cd|name}}: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required). | |||
** {{cd|first_octave}}: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required). | |||
** {{cd|amplitudes}}: Governs the attenuation of the first n octaves in the generated noise (required). | |||
* The {{cd|NoiseBlockSpecifier}} schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields: | |||
** {{cd|noise}}: The noise identifier associated with a particular {{cd|NoiseBlockSpecifier}} (non-required). | |||
** {{cd|threshold}}: The minimum sampled noise value associated with the provided block (non-required). | |||
** {{cd|range}}: The range of sampled noise value associated with the provided block (non-required). | |||
** {{cd|block}}: The block to place if the noise sample satisfies either the threshold or range condition (required). | |||
* The {{cd|minecraft:noise_gradient}} surface and subsurface builder has an updated API consisting of the following: | |||
** {{cd|noise}}: a {{cd|NoiseDescriptor}} (required). | |||
** {{cd|non_replaceable_blocks}}: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required). | |||
** {{cd|noise_block_specifiers}}: An array of {{cd|NoiseBlockSpecifier}}s defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required). | |||
== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs" | These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" [[Minecraft:experimental]] toggles. | ||
=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
'''[[Minecraft:API]]''' | |||
* Added the {{cd|WebSocketClientCloseReasons}} enum to {{cd|@minecraft/server-net}} in beta. | |||
* {{cd|WebSocketClientCloseAfterEvent}}: | |||
** Added the property {{cd|reason: WebSocketClientCloseReasons}} in beta. | |||
** This event is now sent when {{cd|WebSocketClient.close()}} is called. | |||
* Added {{cd|max_websocket_payload_size}} to {{cd|@minecraft/sever-net}} module configuration. | |||
** This setting, if set, will prevent a websocket from being spammed by the server and close the socket if all data payloads size received during a tick exceeds this value. | |||
* Added the {{cd|getPing()}} to {{cd|Player}} in {{cd|@minecraft/server}} in beta. | |||
* Added the {{cd|playfabId}} property to {{cd|Player}} in {{cd|@minecraft/server}} in beta. | |||
* Added the {{cd|HttpStatusCode}} enum to {{cd|@minecraft/server-net}} in beta. | |||
* {{cd|WebSocketConnectionFailedError}}: | |||
** Property {{cd|errorCode}} is now a {{cd|HttpStatusCode}} in beta. | |||
* {{cd|@minecraft/server-net}} in beta: | |||
** When connection websockets, you can now provide headers for the connection packet: {{cd|WebSocket.connect(uri: string, headers?: HttpHeader[]) : Promise<WebSocketClient>}} | |||
* GameRules: | |||
** Removed the {{cd|locatorBar: boolean}} property from beta. | |||
** Added the {{cd|playerWaypoints: PlayerWaypointsMode}} property to beta. | |||
* Added the {{cd|PlayerWaypointMode}} enum to beta. | |||
* Added the {{cd|EntityUpgradeAfterEvent}}, which fires when an entity upgrade occurs in {{cd|@minecraft/server}}. | |||
* Added the {{cd|entityUpgrade}} event to {{cd|WorldAfterEvents}} in {{cd|@minecraft/server}}. | |||
'''Blocks''' | |||
* Changed the precipitation behavior value from {{cd|snow_log_no_collision}} to {{cd|snowlogging}} to avoid confusion regarding its functionality. | |||
'''Entities''' | |||
* Added support for using entity actions in {{cd|entity_version}} upgraders. | |||
'''Entity Components''' | |||
* The following beta fields of {{cd|minecraft:apply_knockback_rules}} now use the direction of the tap location when using a touch input device: | |||
** {{cd|horizontal_hit_angle_scale}} | |||
** {{cd|vertical_hit_angle_scale}} | |||
** {{cd|vertical_position_angle_scale}} | |||
* The beta field {{cd|vertical_hit_angle_scale}} from {{cd|minecraft:apply_knockback_rules}} is now applied when {{cd|horizontal_hit_angle_scale}} is negative. | |||
'''Voxel Shapes''' | |||
* Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled: | |||
** [[Minecraft:Anvil]] shape (3 blocks): Anvil, Chipped Anvil, Damaged Anvil. | |||
** [[Minecraft:Cactus]] shape (1 block). | |||
** [[Minecraft:End Portal Frame]] eye shape (1 block): eye-filled state. | |||
** [[Minecraft:Grindstone]] shape (1 block). | |||
** [[Minecraft:Heavy Core]] shape (1 block). | |||
** [[Minecraft:Lectern]] shape (1 block). | |||
* Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled: | |||
** [[Minecraft:Shelf]] shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf. | |||
** [[Minecraft:Bell]] attachment shapes (1 block): floor, ceiling, single wall, and double wall variants. | |||
== Fixes == | == Fixes == | ||
{{fixes|project=MCPE|fixedin=26.30 | {{fixes|project=MCPE|fixedin=26.30.20 Preview | ||
|;old | |||
|otherissuescount= | |61036|Skeletons’ rate of fire is too high. | ||
|228331|When the "minecraft:shooter" component is applied to an item and there is no ammunition available, the use animation/movement modifiers will still occur. | |||
|228332|When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, there is a chance that first use will not occur. | |||
|228333|When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, the item will begin reloading immediately after it is fired with a single action. | |||
|231879|Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected. | |||
|232902|Marketplace Pass tab in the Create from Template menu shows only two featured templates. | |||
|233039|Not all items are present when chests generate loot. | |||
|234766|Custom blocks do not reliably use correct component data for rendering. | |||
|235799|Shulker Boxes and Mob Skulls are transparent in the inventory menu initially when using texture streaming. | |||
|236157|/playsound produces multiple lines of command output in some cases. | |||
|236165|/stopsound produces multiple lines of command output. | |||
|236301|Numeric custom block states not properly represented in command auto-completions. | |||
|236701|Command Block Hover Note Text Not Updating. | |||
|237708|Farmer villagers plant/harvest 4 or 5 crops and then stop | |||
|237715|The new blocks: Sulfur Bricks, Chiseled Sulfur, Cinnabar Bricks and Chiseled Cinnabar should be categorized as construction blocks. | |||
|237719|Bucket of Sulfur Cube is not grouped with other buckets in creative inventory. | |||
|237778|Sulfur Caves break bedrock. | |||
|otherissuescount=12 | |||
}} | }} | ||
'''Other'''--> | '''Other''' | ||
* Fixed an issue where dithered objects would flicker in split-screen. | |||
* Fixed an issue where item-in-hand was clipping when inside a block in [[Minecraft:Vibrant Visuals]]. | |||
* Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy. | |||
* Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible. | |||
* Fixed an issue where two states could be presented in the moderate feed screen. | |||
* Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved. | |||
* Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android. | |||
* Fixed issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly. | |||
* Fixed permutation component constraints for multi-blocks with {{cd|format_version >{{=}} 1.26.20}}. | |||
* Fixed an assert that would occur when trying to use the {{cd|minecraft:noise_gradient}} builder type inside a {{cd|minecraft:surface_builder}} biome component if the biome definition's schema version was set to {{cd|beta}}. | |||
* Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache. | |||
* Fixed a bug where custom blocks with {{cd|random_offset}} would be put back in the center of its position when snowlogged. | |||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|2026}} | {{Navbox Bedrock Edition versions|2026}} | ||
[[Minecraft:pt:Edição Bedrock 26.30]] | |||
Revision as of 11:06, 22 April 2026
Template:Distinguish Template:Infobox version Template:Relevant guide 26.30, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:BE set to release in the second quarter of 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants.
Additions
Blocks
File:Cinnabar.png Minecraft:Cinnabar
- A red-colored block that generates in sulfur caves.
- Used to Minecraft:craft or cut cinnabar width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:polished cinnabar, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:cinnabar bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 Minecraft:chiseled cinnabar.
File:Sulfur.png Minecraft:Sulfur
- A yellow-colored block that generates in sulfur caves.
- Used to craft or cut sulfur width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:polished sulfur, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:sulfur bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 Minecraft:chiseled sulfur.
File:Potent Sulfur.png Minecraft:Potent sulfur
- A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
- Players and mobs get Minecraft:Nausea when they enter water that is near and directly or indirectly connected to the block.
File:Sulfur Spike Tip (D) JE1.png Minecraft:Sulfur spike
- Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
- Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
- Can be combined to form longer stalactites and stalagmites.
- Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
- Stalagmites will break if not attached to something below.
- Stalactites fall down if not attached to something above.
- Being hit by a falling stalactite or falling on a stalagmite deals damage.
- Thrown Minecraft:tridents break sulfur spikes.
- 4 sulfur spikes can be crafted into a Minecraft:sulfur block.
Items
File:Sulfur Cube Spawn Egg.png Minecraft:Sulfur cube spawn egg
- Used to spawn a sulfur cube.
File:Bucket of Sulfur Cube.png Minecraft:Bucket of sulfur cube
- Obtained by Template:Ctrl a Minecraft:bucket on a Minecraft:sulfur cube.
- When used, spawns a sulfur cube.
Mobs
File:Sulfur Cube.png Minecraft:Sulfur cube
- A Minecraft:passive slime-like mob that spawns in sulfur caves.
- Immune to fall damage.
- When killed, it will split into 2 small cubes, like other slime-like mobs.
- Unlike the Minecraft:slime and Minecraft:magma cube, the small versions can grow up into the large version, like how a Minecraft:baby mob works.
- It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
- Minecraft:Shearing it removes and drops the block, reverting back to normal.
- Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
- Minecraft:Blocks of iron make it heavy, i.e. it will have higher gravity.
- Minecraft:Wool makes it floaty, i.e. it will have lower gravity.
- Wooden logs and stems make it bouncy.
- Minecraft:Ice reduces its friction, making it slide more.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- Can be caught in Minecraft:buckets to move it.
Technical
Items
- Added tags for Minecraft:sulfur cubes to make use of for physics determination and absorbing:
World generation
- A cave biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks, as well as clusters of Minecraft:tuff and Minecraft:granite.
- Minecraft:Sulfur cubes and Minecraft:cave spiders spawn here.
- Have a high concentration of Minecraft:glow lichen.
- Minecraft:Sulfur pools and sulfur spike clusters also generate here.
- Greenish pools that generate in sulfur caves.
- Consists of a body of water surrounded by sulfur blocks and cinnabar with Minecraft:potent sulfur generating at the bottom, which inflicts Minecraft:Nausea to mobs in the pool.
- Clusters of Minecraft:sulfur spikes on sulfur that generate in sulfur caves.
- A pile of Minecraft:sulfur with a small sulfur pool on the surface.
- Generates on the surface indicating the presence of sulfur caves below.
Changes
General
- Removed the "Drop 2 of 2026" experimental toggle and implemented all features in vanilla gameplay.
Graphical
- Texture streaming is now enabled by default on supported platforms.
- Streamed textures are no longer completely invisible after being off-screen for a while.
- Minecraft:Snow golem heads no longer render as completely black with Minecraft:Vibrant Visuals enabled.
- Added boss Minecraft:fog in the End dimension while the Minecraft:ender dragon is alive.
- The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub.
- Updated the looks of the Welcome to Realms screen.
UI
- Text fields can now be navigated using the Template:Keys key, which enters editing mode with all text selected. Pressing Template:Keys while editing moves to the next field.
- The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings".
- Chat text is now narrated while typing, when text to speech is enabled.
- Narration stops when the message is sent.
- Updated recipe unlocked toast design.
Technical
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer:
- Template:Cd
- Float Range fields Template:Cd and Template:Cd now only accepts an object with Template:Cd and Template:Cd values.
- Template:Cd
- Float Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Released Template:Cd version 2.8.0.
- Added Template:Cd version 2.9.0-beta.
- Significantly improved block search speed when using BlockVolume for 'getBlocks' and 'containsBlock' API.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
Client Entities
- Added the Template:Cd Molang expression property to Template:Cd's scripts section that hides held items when it evaluates to a non-zero value.
Dedicated Server
- JSON schema outputs now include beta format versions.
Entity Components
- Added the Template:Cd field to the Template:Cd component, allowing customization of push behavior per entity type.
- These changes are in beta format version.
- Each preset entry supports the following fields:
- Template:Cd, conditions that must be met for the preset to be applied.
- Template:Cd, the type of push calculation: Template:Cd, Template:Cd, or Template:Cd.
- Template:Cd, scales the push force applied to the entity.
- Template:Cd, minimum distance between entities for push forces to be applied.
- Template:Cd, scales how much push force this entity applies to itself away on collision.
- Template:Cd, scales how much push force this entity applies to the other entity on collision.
- Template:Cd, cooldown in seconds between sounds, a lower number results in more sounds.
- Template:Cd, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.
Entity Filters
- Added the Template:Cd entity filter that tests the redstone signal strength at the subject entity's position.
- Removed the Template:Cd boolean gamerule.
- Worlds that previously had Template:Cd set to Template:Cd will automatically migrate to the new Template:Cd Game Rule with a value of Template:Cd, and Template:Cd will migrate to Template:Cd.
- Added the Template:Cd gamerule as a replacement for the deprecated Template:Cd gamerule. Accepted values are Template:Cd (players are not shown on the locator bar) and Template:Cd (all players are visible on the Minecraft:locator bar).
Graphical
- Removed padding from terrain atlas on RenderDragon.
Item Components
- Added field Template:Cd to the Template:Cd item component.
- It can either be set to Template:Cd or Template:Cd.
- It is defaulted to Template:Cd with format version lower than 1.26.30 and Template:Cd otherwise.
- When set to Template:Cd, Template:Cd will only attempt to start using the item if no other component has already attempted to.
- It can either be set to Template:Cd or Template:Cd.
- Added the Template:Cd query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a Template:Cd component.
Surface Builders
- The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
- Template:Cd: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).
- Template:Cd: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).
- Template:Cd: Governs the attenuation of the first n octaves in the generated noise (required).
- The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
- Template:Cd: The noise identifier associated with a particular Template:Cd (non-required).
- Template:Cd: The minimum sampled noise value associated with the provided block (non-required).
- Template:Cd: The range of sampled noise value associated with the provided block (non-required).
- Template:Cd: The block to place if the noise sample satisfies either the threshold or range condition (required).
- The Template:Cd surface and subsurface builder has an updated API consisting of the following:
- Template:Cd: a Template:Cd (required).
- Template:Cd: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).
- Template:Cd: An array of Template:Cds defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.
Changes
Technical
- Added the Template:Cd enum to Template:Cd in beta.
- Template:Cd:
- Added the property Template:Cd in beta.
- This event is now sent when Template:Cd is called.
- Added Template:Cd to Template:Cd module configuration.
- This setting, if set, will prevent a websocket from being spammed by the server and close the socket if all data payloads size received during a tick exceeds this value.
- Added the Template:Cd to Template:Cd in Template:Cd in beta.
- Added the Template:Cd property to Template:Cd in Template:Cd in beta.
- Added the Template:Cd enum to Template:Cd in beta.
- Template:Cd:
- Property Template:Cd is now a Template:Cd in beta.
- Template:Cd in beta:
- When connection websockets, you can now provide headers for the connection packet: Template:Cd
- GameRules:
- Removed the Template:Cd property from beta.
- Added the Template:Cd property to beta.
- Added the Template:Cd enum to beta.
- Added the Template:Cd, which fires when an entity upgrade occurs in Template:Cd.
- Added the Template:Cd event to Template:Cd in Template:Cd.
Blocks
- Changed the precipitation behavior value from Template:Cd to Template:Cd to avoid confusion regarding its functionality.
Entities
- Added support for using entity actions in Template:Cd upgraders.
Entity Components
- The following beta fields of Template:Cd now use the direction of the tap location when using a touch input device:
- The beta field Template:Cd from Template:Cd is now applied when Template:Cd is negative.
Voxel Shapes
- Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:
- Minecraft:Anvil shape (3 blocks): Anvil, Chipped Anvil, Damaged Anvil.
- Minecraft:Cactus shape (1 block).
- Minecraft:End Portal Frame eye shape (1 block): eye-filled state.
- Minecraft:Grindstone shape (1 block).
- Minecraft:Heavy Core shape (1 block).
- Minecraft:Lectern shape (1 block).
- Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:
- Minecraft:Shelf shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf.
- Minecraft:Bell attachment shapes (1 block): floor, ceiling, single wall, and double wall variants.
Fixes
Template:Fixes Other
- Fixed an issue where dithered objects would flicker in split-screen.
- Fixed an issue where item-in-hand was clipping when inside a block in Minecraft:Vibrant Visuals.
- Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.
- Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.
- Fixed an issue where two states could be presented in the moderate feed screen.
- Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
- Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
- Fixed issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
- Fixed permutation component constraints for multi-blocks with Template:Cd.
- Fixed an assert that would occur when trying to use the Template:Cd builder type inside a Template:Cd biome component if the biome definition's schema version was set to Template:Cd.
- Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.
- Fixed a bug where custom blocks with Template:Cd would be put back in the center of its position when snowlogged.