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Minecraft:Bedrock Edition 26.30: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
Tag: Removed redirect
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#REDIRECT [[Minecraft:Planned versions#26.30]]
{{redr|section}}
<!-- Do not remove redirect: Version pages should not be created unless a development version has been released for them.-->
----
{{distinguish|Bedrock Edition 26.3}}
{{distinguish|Bedrock Edition 26.3}}
{{Infobox version
{{Infobox version
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|Sulfur Cube Spawn Egg}}
|Sulfur Cube Spawn Egg}}
=== Blocks ===
=== Blocks ===
[[File:Cinnabar.png|32px]] '''[[Minecraft:Cinnabar]]'''
'''[[File:Cinnabar.png|32px]] [[Minecraft:Cinnabar]]'''
* A red-colored block that generates in sulfur caves.
* A red-colored block that generates in sulfur caves.
* Used to [[Minecraft:craft]] or [[Minecraft:Stonecutter|cut]] cinnabar [[File:Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar_Slab.png|width=32x32]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar_Wall.png|width=32x32]] [[Minecraft:Cinnabar Wall|walls]], [[File:Polished_Cinnabar.png|width=32x32]] '''[[Minecraft:polished cinnabar]]''', [[File:Polished_Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished_Cinnabar_Slab.png|width=32x32]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished_Cinnabar_Wall.png|width=32x32]] [[Minecraft:Polished Cinnabar Wall|walls]], [[File:Cinnabar_Bricks.png|width=32x32]] '''[[Minecraft:cinnabar bricks]]''', [[File:Cinnabar_Brick_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar_Brick_Slab.png|width=32x32]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar_Brick_Wall.png|width=32x32]] [[Minecraft:Cinnabar Brick Wall|brick walls]], and [[File:Chiseled_Cinnabar.png|width=32x32]] '''[[Minecraft:chiseled cinnabar]]'''.
* Used to [[Minecraft:craft]] or [[Minecraft:Stonecutter|cut]] cinnabar [[File:Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar_Slab.png|width=32x32]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar_Wall.png|width=32x32]] [[Minecraft:Cinnabar Wall|walls]], [[File:Polished_Cinnabar.png|width=32x32]] '''[[Minecraft:polished cinnabar]]''', [[File:Polished_Cinnabar_Stairs.png|width=32x32]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished_Cinnabar_Slab.png|width=32x32]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished_Cinnabar_Wall.png|width=32x32]] [[Minecraft:Polished Cinnabar Wall|walls]], [[File:Cinnabar_Bricks.png|width=32x32]] '''[[Minecraft:cinnabar bricks]]''', [[File:Cinnabar_Brick_Stairs.png|width=32x32]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar_Brick_Slab.png|width=32x32]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar_Brick_Wall.png|width=32x32]] [[Minecraft:Cinnabar Brick Wall|brick walls]], and [[File:Chiseled_Cinnabar.png|width=32x32]] '''[[Minecraft:chiseled cinnabar]]'''.


[[File:Sulfur.png|32px]] '''[[Minecraft:Sulfur]]'''
'''[[File:Sulfur.png|32px]] [[Minecraft:Sulfur]]'''
* A yellow-colored block that generates in sulfur caves.
* A yellow-colored block that generates in sulfur caves.
* Used to craft or cut sulfur [[File:Sulfur_Stairs.png|width=32x32]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur_Slab.png|width=32x32]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur_Wall.png|width=32x32]] [[Minecraft:Sulfur Wall|walls]], [[File:Polished_Sulfur.png|width=32x32]] '''[[Minecraft:polished sulfur]]''', [[File:Polished_Sulfur_Stairs.png|width=32x32]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished_Sulfur_Slab.png|width=32x32]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished_Sulfur_Wall.png|width=32x32]] [[Minecraft:Polished Sulfur Wall|walls]], [[File:Sulfer_Bricks.png|width=32x32]] '''[[Minecraft:sulfur bricks]]''', [[File:Sulfur_Brick_Stairs.png|width=32x32]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur_Brick_Slab.png|width=32x32]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur_Brick_Wall.png|width=32x32]] [[Minecraft:Sulfur Brick Wall|brick walls]], and [[File:Chiseled_Sulfur.png|width=32x32]] '''[[Minecraft:chiseled sulfur]]'''.
* Used to craft or cut sulfur [[File:Sulfur_Stairs.png|width=32x32]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur_Slab.png|width=32x32]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur_Wall.png|width=32x32]] [[Minecraft:Sulfur Wall|walls]], [[File:Polished_Sulfur.png|width=32x32]] '''[[Minecraft:polished sulfur]]''', [[File:Polished_Sulfur_Stairs.png|width=32x32]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished_Sulfur_Slab.png|width=32x32]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished_Sulfur_Wall.png|width=32x32]] [[Minecraft:Polished Sulfur Wall|walls]], [[File:Sulfer_Bricks.png|width=32x32]] '''[[Minecraft:sulfur bricks]]''', [[File:Sulfur_Brick_Stairs.png|width=32x32]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur_Brick_Slab.png|width=32x32]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur_Brick_Wall.png|width=32x32]] [[Minecraft:Sulfur Brick Wall|brick walls]], and [[File:Chiseled_Sulfur.png|width=32x32]] '''[[Minecraft:chiseled sulfur]]'''.


[[File:Potent Sulfur.png|32px]] '''[[Minecraft:Potent sulfur]]'''
'''[[File:Potent Sulfur.png|32px]] [[Minecraft:Potent sulfur]]'''
* A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
* A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
* Players and mobs get [[Minecraft:Nausea]] when they enter water that is near and directly or indirectly connected to the block.
* Players and mobs get [[Minecraft:Nausea]] when they enter water that is near and directly or indirectly connected to the block.


[[File:Sulfur Spike Tip (D) JE1.png|32px]] '''[[Minecraft:Sulfur spike]]'''
'''[[File:Sulfur Spike Tip (D) JE1.png|32px]] [[Minecraft:Sulfur spike]]'''
* Generates naturally on [[Minecraft:sulfur]] blocks inside the [[Minecraft:sulfur caves]] biome.
* Generates naturally on [[Minecraft:sulfur]] blocks inside the [[Minecraft:sulfur caves]] biome.
* Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
* Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
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=== Items ===
=== Items ===
[[File:Sulfur Cube Spawn Egg.png|32px]] '''[[Minecraft:Sulfur cube spawn egg]]'''
'''[[File:Sulfur Cube Spawn Egg.png|32px]] [[Minecraft:Sulfur cube spawn egg]]'''
* Used to spawn a sulfur cube.
* Used to spawn a sulfur cube.


[[File:Bucket of Sulfur Cube.png|32px]] '''[[Minecraft:Bucket of sulfur cube]]'''
'''[[File:Bucket of Sulfur Cube.png|32px]] [[Minecraft:Bucket of sulfur cube]]'''
* Obtained by {{ctrl|using}} a [[Minecraft:bucket]] on a [[Minecraft:sulfur cube]].
* Obtained by {{ctrl|using}} a [[Minecraft:bucket]] on a [[Minecraft:sulfur cube]].
* When used, spawns a sulfur cube.
* When used, spawns a sulfur cube.


=== Mobs ===
=== Mobs ===
[[File:Sulfur Cube.png|32px]] '''[[Minecraft:Sulfur cube]]'''
'''[[File:Sulfur Cube.png|32px]] [[Minecraft:Sulfur cube]]'''
* A [[Minecraft:passive]] slime-like mob that spawns in sulfur caves.
* A [[Minecraft:passive]] slime-like mob that spawns in sulfur caves.
* Immune to fall damage.
* Immune to fall damage.
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*** [[Minecraft:Blocks of iron]] make it heavy, i.e. it will have higher gravity.
*** [[Minecraft:Blocks of iron]] make it heavy, i.e. it will have higher gravity.
*** [[Minecraft:Wool]] makes it floaty, i.e. it will have lower gravity.
*** [[Minecraft:Wool]] makes it floaty, i.e. it will have lower gravity.
*** Wooden [[Minecraft:log]]s and [[Minecraft:stem]]s make it bouncy.
*** Wooden [[Minecraft:Log|logs and stem]]s make it bouncy.
*** [[Minecraft:Ice]] reduces its friction, making it slide more.
*** [[Minecraft:Ice]] reduces its friction, making it slide more.
* Can be caught in [[Minecraft:bucket]]s to move it.
* Can be caught in [[Minecraft:bucket]]s to move it.
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=== Technical ===
=== Technical ===
'''Items'''
'''Items'''
* Added tags for [[Minecraft:sulfur cube]]s to make use of for physics determination and absorbing
* Added tags for [[Minecraft:sulfur cube]]s to make use of for physics determination and absorbing:
** {{cd|minecraft:sulfur_cube_archetype_bouncy}}
** {{cd|minecraft:sulfur_cube_archetype_bouncy}}
** {{cd|minecraft:sulfur_cube_archetype_regular}}
** {{cd|minecraft:sulfur_cube_archetype_regular}}
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=== World generation ===
=== World generation ===
'''{{BiomeLink|Sulfur Caves}}'''
'''{{BiomeLink|Sulfur caves}}'''
* A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks.
* A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks, as well as clusters of [[Minecraft:tuff]] and [[Minecraft:granite]].
* [[Minecraft:Sulfur cube]]s spawn here.
* [[Minecraft:Sulfur cube]]s and [[Minecraft:cave spider]]s spawn here.
* Have a high concentration of [[Minecraft:glow lichen]].
* Have a high concentration of [[Minecraft:glow lichen]].
* [[Minecraft:Sulfur pool]]s and [[Minecraft:Sulfur Spike (feature)|sulfur spike cluster]]s also generate here.
* [[Minecraft:Sulfur pool]]s and [[Minecraft:Sulfur Spike (feature)|sulfur spike cluster]]s also generate here.


'''{{EnvLink|Sulfur Pool}}'''
'''{{EnvLink|Sulfur pool}}'''
* Greenish pools that generate in sulfur caves.
* Greenish pools that generate in sulfur caves.
* Consists of a body of water surrounded by sulfur blocks and cinnabar with [[Minecraft:potent sulfur]] generating at the bottom, which inflicts [[Minecraft:Nausea]] to mobs in the pool.
* Consists of a body of water surrounded by sulfur blocks and cinnabar with [[Minecraft:potent sulfur]] generating at the bottom, which inflicts [[Minecraft:Nausea]] to mobs in the pool.


'''{{EnvLink|Sulfur Spike|link=Sulfur Spike (feature)}}'''
'''{{EnvLink|Sulfur spike|link=Sulfur Spike (feature)}}'''
* Clusters of [[Minecraft:sulfur spike]]s on sulfur that generate in sulfur caves.
* Clusters of [[Minecraft:sulfur spike]]s on sulfur that generate in sulfur caves.


'''{{EnvLink|Sulfur Spring}}'''
'''{{EnvLink|Sulfur spring}}'''
* A pile of [[Minecraft:sulfur]] with a small sulfur pool on the surface.
* A pile of [[Minecraft:sulfur]] with a small sulfur pool on the surface.
* Generates on the surface indicating the presence of sulfur caves below.
* Generates on the surface indicating the presence of sulfur caves below.
<!--== Changes ==
 
== Changes ==
=== General ===
=== General ===
'''[[Minecraft:Experiments]]'''
* Removed the "Drop 2 of 2026" experimental toggle and implemented all features in vanilla gameplay.
'''Graphical'''
* Texture streaming is now enabled by default on supported platforms.
* Streamed textures are no longer completely invisible after being off-screen for a while.
* [[Minecraft:Snow golem]] heads no longer render as completely black with [[Minecraft:Vibrant Visuals]] enabled.
* Added boss [[Minecraft:fog]] in the End dimension while the [[Minecraft:ender dragon]] is alive.
'''[[Minecraft:Realms]]'''
* The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub.
* Updated the looks of the Welcome to Realms screen.
'''UI'''
* Text fields can now be navigated using the {{keys|Tab}} key, which enters editing mode with all text selected. Pressing {{keys|Tab}} while editing moves to the next field.
* The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings".
* Chat text is now narrated while typing, when text to speech is enabled.
** Narration stops when the message is sent.
* Updated recipe unlocked toast design.


=== Technical ===
=== Technical ===
'''AI Goals'''
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer:
** {{cd|minecraft:behavior.croak}}
*** Float Range fields {{cd|interval}} and {{cd|duration}} now only accepts an object with {{cd|min}} and {{cd|max}} values.
** {{cd|minecraft:behavior.fire_at_target}}
*** Float Range field {{cd|attack_range}} now only accepts an object with {{cd|min}} and {{cd|max}} values.
** {{cd|minecraft:behavior.follow_caravan}}
** {{cd|minecraft:behavior.emerge stricter}}
** {{cd|minecraft:behavior.restrict_open_door}}
** {{cd|minecraft:behavior.restrict_sun}}
** {{cd|minecraft:behavior.rise_to_liquid_level}}
** {{cd|minecraft:behavior.roll}}
** {{cd|minecraft:behavior.run_around_like_crazy}}
** {{cd|minecraft:behavior.scared}}
** {{cd|minecraft:behavior.share_items}}
** {{cd|minecraft:behavior.sneeze}}
** {{cd|minecraft:behavior.stay_while_sitting}}
** {{cd|minecraft:behavior.target_when_pushed}}
** {{cd|minecraft:behavior.trade_interest}}
'''[[Minecraft:API]]'''
* Released {{cd|@minecraft/server}} version 2.8.0.
* Added {{cd|@minecraft/server}} version 2.9.0-beta.
* Significantly improved block search speed when using BlockVolume for 'getBlocks' and 'containsBlock' API.
* Released {{cd|ClientSystemInfo.locale}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|class BlockContainerClosedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|class BlockContainerClosedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|class BlockContainerOpenedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|class BlockContainerOpenedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|class EntityContainerClosedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|class EntityContainerClosedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|class EntityContainerOpenedAfterEvent}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|class EntityContainerOpenedAfterEventSignal}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|class ContainerAccessSource}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|interface BlockContainerAccessEventOptions}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|interface EntityContainerAccessEventOptions}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|interface ContainerAccessSourceFilter}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|class EntityEnderInventoryComponent}} from {{cd|beta}} to {{cd|2.8.0}}.
* Released {{cd|function StructureManager.getPackStructureIds}} from {{cd|beta}} to {{cd|2.8.0}}.
'''Client Entities'''
* Added the {{cd|hide_held_items}} Molang expression property to {{cd|minecraft:client_entity}}'s scripts section that hides held items when it evaluates to a non-zero value.
'''Dedicated Server'''
* JSON schema outputs now include beta format versions.
'''Entity Components'''
* Added the {{cd|presets}} field to the {{cd|minecraft:pushable_by_entity}} component, allowing customization of push behavior per entity type.
** These changes are in beta format version.
** Each preset entry supports the following fields:
*** {{cd|filter}}, conditions that must be met for the preset to be applied.
*** {{cd|push_mode}}, the type of push calculation: {{cd|default}}, {{cd|legacy_boat}}, or {{cd|legacy_minecart}}.
*** {{cd|strength_multiplier}}, scales the push force applied to the entity.
*** {{cd|min_distance}}, minimum distance between entities for push forces to be applied.
*** {{cd|push_scale_self}}, scales how much push force this entity applies to itself away on collision.
*** {{cd|push_scale_other}}, scales how much push force this entity applies to the other entity on collision.
*** {{cd|play_sound_cooldown_in_seconds}}, cooldown in seconds between sounds, a lower number results in more sounds.
*** {{cd|play_sound_impulse_threshold}}, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.
'''Entity Filters'''
* Added the {{cd|redstone_strength_at_position}} entity filter that tests the redstone signal strength at the subject entity's position.
'''[[Minecraft:Game rule]]'''
* Removed the {{cd|locatorbar}} boolean gamerule.
** Worlds that previously had {{cd|locatorbar}} set to {{cd|true}} will automatically migrate to the new {{cd|playerWaypoints}} Game Rule with a value of {{cd|everyone}}, and {{cd|false}} will migrate to {{cd|off}}.
* Added the {{cd|playerWaypoints}} gamerule as a replacement for the deprecated {{cd|locatorbar}} gamerule. Accepted values are {{cd|off}} (players are not shown on the locator bar) and {{cd|everyone}} (all players are visible on the [[Minecraft:locator bar]]).
'''Graphical'''
* Removed padding from terrain atlas on RenderDragon.
'''Item Components'''
* Added field {{cd|start_using}} to the {{cd|minecraft:use_modifiers}} item component.
** It can either be set to {{cd|always}} or {{cd|if_first}}.
*** It is defaulted to {{cd|always}} with format version lower than 1.26.30 and {{cd|if_first}} otherwise.
*** When set to {{cd|if_first}}, {{cd|minecraft:use_modifiers}} will only attempt to start using the item if no other component has already attempted to.
'''[[Minecraft:Molang]]'''
* Added the {{cd|query.fuse_time}} query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a {{cd|minecraft:explode}} component.
'''Surface Builders'''
* The {{cd|NoiseDescriptor}} schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
** {{cd|name}}: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).
** {{cd|first_octave}}: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).
** {{cd|amplitudes}}: Governs the attenuation of the first n octaves in the generated noise (required).
* The {{cd|NoiseBlockSpecifier}} schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
** {{cd|noise}}: The noise identifier associated with a particular {{cd|NoiseBlockSpecifier}} (non-required).
** {{cd|threshold}}: The minimum sampled noise value associated with the provided block (non-required).
** {{cd|range}}: The range of sampled noise value associated with the provided block (non-required).
** {{cd|block}}: The block to place if the noise sample satisfies either the threshold or range condition (required).
* The {{cd|minecraft:noise_gradient}} surface and subsurface builder has an updated API consisting of the following:
** {{cd|noise}}: a {{cd|NoiseDescriptor}} (required).
** {{cd|non_replaceable_blocks}}: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).
** {{cd|noise_block_specifiers}}: An array of {{cd|NoiseBlockSpecifier}}s defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).


== Experimental ==
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" [[Minecraft:experimental]] toggles.
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" [[Minecraft:experimental]] toggles.


=== Changes ===
=== Changes ===
==== Technical ====
==== Technical ====
'''[[Minecraft:API]]'''
* Added the {{cd|WebSocketClientCloseReasons}} enum to {{cd|@minecraft/server-net}} in beta.
* {{cd|WebSocketClientCloseAfterEvent}}:
** Added the property {{cd|reason: WebSocketClientCloseReasons}} in beta.
** This event is now sent when {{cd|WebSocketClient.close()}} is called.
* Added {{cd|max_websocket_payload_size}} to {{cd|@minecraft/sever-net}} module configuration.
** This setting, if set, will prevent a websocket from being spammed by the server and close the socket if all data payloads size received during a tick exceeds this value.
* Added the {{cd|getPing()}} to {{cd|Player}} in {{cd|@minecraft/server}} in beta.
* Added the {{cd|playfabId}} property to {{cd|Player}} in {{cd|@minecraft/server}} in beta.
* Added the {{cd|HttpStatusCode}} enum to {{cd|@minecraft/server-net}} in beta.
* {{cd|WebSocketConnectionFailedError}}:
** Property {{cd|errorCode}} is now a {{cd|HttpStatusCode}} in beta.
* {{cd|@minecraft/server-net}} in beta:
** When connection websockets, you can now provide headers for the connection packet: {{cd|WebSocket.connect(uri: string, headers?: HttpHeader[]) : Promise<WebSocketClient>}}
* GameRules:
** Removed the {{cd|locatorBar: boolean}} property from beta.
** Added the {{cd|playerWaypoints: PlayerWaypointsMode}} property to beta.
* Added the {{cd|PlayerWaypointMode}} enum to beta.
* Added the {{cd|EntityUpgradeAfterEvent}}, which fires when an entity upgrade occurs in {{cd|@minecraft/server}}.
* Added the {{cd|entityUpgrade}} event to {{cd|WorldAfterEvents}} in {{cd|@minecraft/server}}.
'''Blocks'''
* Changed the precipitation behavior value from {{cd|snow_log_no_collision}} to {{cd|snowlogging}} to avoid confusion regarding its functionality.
'''Entities'''
* Added support for using entity actions in {{cd|entity_version}} upgraders.
'''Entity Components'''
* The following beta fields of {{cd|minecraft:apply_knockback_rules}} now use the direction of the tap location when using a touch input device:
** {{cd|horizontal_hit_angle_scale}}
** {{cd|vertical_hit_angle_scale}}
** {{cd|vertical_position_angle_scale}}
* The beta field {{cd|vertical_hit_angle_scale}} from {{cd|minecraft:apply_knockback_rules}} is now applied when {{cd|horizontal_hit_angle_scale}} is negative.
'''Voxel Shapes'''
* Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:
** [[Minecraft:Anvil]] shape (3 blocks): Anvil, Chipped Anvil, Damaged Anvil.
** [[Minecraft:Cactus]] shape (1 block).
** [[Minecraft:End Portal Frame]] eye shape (1 block): eye-filled state.
** [[Minecraft:Grindstone]] shape (1 block).
** [[Minecraft:Heavy Core]] shape (1 block).
** [[Minecraft:Lectern]] shape (1 block).
* Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:
** [[Minecraft:Shelf]] shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf.
** [[Minecraft:Bell]] attachment shapes (1 block): floor, ceiling, single wall, and double wall variants.


== Fixes ==
== Fixes ==
{{fixes|project=MCPE|fixedin=26.30
{{fixes|project=MCPE|fixedin=26.30.20 Preview
 
|;old
|otherissuescount=
|61036|Skeletons’ rate of fire is too high.
|228331|When the "minecraft:shooter" component is applied to an item and there is no ammunition available, the use animation/movement modifiers will still occur.
|228332|When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, there is a chance that first use will not occur.
|228333|When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, the item will begin reloading immediately after it is fired with a single action.
|231879|Video Settings menu no longer provides an explanation for why Vibrant Visuals or Ray Traced graphics modes cannot be selected.
|232902|Marketplace Pass tab in the Create from Template menu shows only two featured templates.
|233039|Not all items are present when chests generate loot.
|234766|Custom blocks do not reliably use correct component data for rendering.
|235799|Shulker Boxes and Mob Skulls are transparent in the inventory menu initially when using texture streaming.
|236157|/playsound produces multiple lines of command output in some cases.
|236165|/stopsound produces multiple lines of command output.
|236301|Numeric custom block states not properly represented in command auto-completions.
|236701|Command Block Hover Note Text Not Updating.
|237708|Farmer villagers plant/harvest 4 or 5 crops and then stop
|237715|The new blocks: Sulfur Bricks, Chiseled Sulfur, Cinnabar Bricks and Chiseled Cinnabar should be categorized as construction blocks.
|237719|Bucket of Sulfur Cube is not grouped with other buckets in creative inventory.
|237778|Sulfur Caves break bedrock.
|otherissuescount=12
}}
}}
'''Other'''-->
'''Other'''
* Fixed an issue where dithered objects would flicker in split-screen.
* Fixed an issue where item-in-hand was clipping when inside a block in [[Minecraft:Vibrant Visuals]].
* Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.
* Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.
* Fixed an issue where two states could be presented in the moderate feed screen.
* Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
* Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
* Fixed issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
* Fixed permutation component constraints for multi-blocks with {{cd|format_version >{{=}} 1.26.20}}.
* Fixed an assert that would occur when trying to use the {{cd|minecraft:noise_gradient}} builder type inside a {{cd|minecraft:surface_builder}} biome component if the biome definition's schema version was set to {{cd|beta}}.
* Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.
* Fixed a bug where custom blocks with {{cd|random_offset}} would be put back in the center of its position when snowlogged.


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|2026}}
{{Navbox Bedrock Edition versions|2026}}
[[Minecraft:pt:Edição Bedrock 26.30]]

Revision as of 11:06, 22 April 2026

Template:Distinguish Template:Infobox version Template:Relevant guide 26.30, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:BE set to release in the second quarter of 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants.

Additions

Template:Additions table

Blocks

File:Cinnabar.png Minecraft:Cinnabar

File:Sulfur.png Minecraft:Sulfur

File:Potent Sulfur.png Minecraft:Potent sulfur

  • A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
  • Players and mobs get Minecraft:Nausea when they enter water that is near and directly or indirectly connected to the block.

File:Sulfur Spike Tip (D) JE1.png Minecraft:Sulfur spike

  • Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
  • Can be combined to form longer stalactites and stalagmites.
  • Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
  • Stalagmites will break if not attached to something below.
  • Stalactites fall down if not attached to something above.
  • Being hit by a falling stalactite or falling on a stalagmite deals damage.
  • Thrown Minecraft:tridents break sulfur spikes.
  • 4 sulfur spikes can be crafted into a Minecraft:sulfur block.

Items

File:Sulfur Cube Spawn Egg.png Minecraft:Sulfur cube spawn egg

  • Used to spawn a sulfur cube.

File:Bucket of Sulfur Cube.png Minecraft:Bucket of sulfur cube

Mobs

File:Sulfur Cube.png Minecraft:Sulfur cube

  • A Minecraft:passive slime-like mob that spawns in sulfur caves.
  • Immune to fall damage.
  • When killed, it will split into 2 small cubes, like other slime-like mobs.
  • It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
    • File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
      • The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
    • Minecraft:Shearing it removes and drops the block, reverting back to normal.
    • Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
  • Can be caught in Minecraft:buckets to move it.

Technical

Items

World generation

Template:BiomeLink

Template:EnvLink

  • Greenish pools that generate in sulfur caves.
  • Consists of a body of water surrounded by sulfur blocks and cinnabar with Minecraft:potent sulfur generating at the bottom, which inflicts Minecraft:Nausea to mobs in the pool.

Template:EnvLink

Template:EnvLink

  • A pile of Minecraft:sulfur with a small sulfur pool on the surface.
  • Generates on the surface indicating the presence of sulfur caves below.

Changes

General

Minecraft:Experiments

  • Removed the "Drop 2 of 2026" experimental toggle and implemented all features in vanilla gameplay.

Graphical

Minecraft:Realms

  • The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub.
  • Updated the looks of the Welcome to Realms screen.

UI

  • Text fields can now be navigated using the Template:Keys key, which enters editing mode with all text selected. Pressing Template:Keys while editing moves to the next field.
  • The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings".
  • Chat text is now narrated while typing, when text to speech is enabled.
    • Narration stops when the message is sent.
  • Updated recipe unlocked toast design.

Technical

AI Goals

Minecraft:API

Client Entities

  • Added the Template:Cd Molang expression property to Template:Cd's scripts section that hides held items when it evaluates to a non-zero value.

Dedicated Server

  • JSON schema outputs now include beta format versions.

Entity Components

  • Added the Template:Cd field to the Template:Cd component, allowing customization of push behavior per entity type.
    • These changes are in beta format version.
    • Each preset entry supports the following fields:
      • Template:Cd, conditions that must be met for the preset to be applied.
      • Template:Cd, the type of push calculation: Template:Cd, Template:Cd, or Template:Cd.
      • Template:Cd, scales the push force applied to the entity.
      • Template:Cd, minimum distance between entities for push forces to be applied.
      • Template:Cd, scales how much push force this entity applies to itself away on collision.
      • Template:Cd, scales how much push force this entity applies to the other entity on collision.
      • Template:Cd, cooldown in seconds between sounds, a lower number results in more sounds.
      • Template:Cd, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.

Entity Filters

  • Added the Template:Cd entity filter that tests the redstone signal strength at the subject entity's position.

Minecraft:Game rule

Graphical

  • Removed padding from terrain atlas on RenderDragon.

Item Components

Minecraft:Molang

  • Added the Template:Cd query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a Template:Cd component.

Surface Builders

  • The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
    • Template:Cd: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).
    • Template:Cd: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).
    • Template:Cd: Governs the attenuation of the first n octaves in the generated noise (required).
  • The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
    • Template:Cd: The noise identifier associated with a particular Template:Cd (non-required).
    • Template:Cd: The minimum sampled noise value associated with the provided block (non-required).
    • Template:Cd: The range of sampled noise value associated with the provided block (non-required).
    • Template:Cd: The block to place if the noise sample satisfies either the threshold or range condition (required).
  • The Template:Cd surface and subsurface builder has an updated API consisting of the following:
    • Template:Cd: a Template:Cd (required).
    • Template:Cd: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).
    • Template:Cd: An array of Template:Cds defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.

Changes

Technical

Minecraft:API

Blocks

  • Changed the precipitation behavior value from Template:Cd to Template:Cd to avoid confusion regarding its functionality.

Entities

  • Added support for using entity actions in Template:Cd upgraders.

Entity Components

Voxel Shapes

  • Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:
  • Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:
    • Minecraft:Shelf shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf.
    • Minecraft:Bell attachment shapes (1 block): floor, ceiling, single wall, and double wall variants.

Fixes

Template:Fixes Other

  • Fixed an issue where dithered objects would flicker in split-screen.
  • Fixed an issue where item-in-hand was clipping when inside a block in Minecraft:Vibrant Visuals.
  • Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.
  • Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.
  • Fixed an issue where two states could be presented in the moderate feed screen.
  • Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
  • Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
  • Fixed issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
  • Fixed permutation component constraints for multi-blocks with Template:Cd.
  • Fixed an assert that would occur when trying to use the Template:Cd builder type inside a Template:Cd biome component if the biome definition's schema version was set to Template:Cd.
  • Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.
  • Fixed a bug where custom blocks with Template:Cd would be put back in the center of its position when snowlogged.

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:pt:Edição Bedrock 26.30