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Minecraft:Bedrock Edition 26.40: Difference between revisions

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|title=26.40 experimental}}
|title=26.40 experimental}}
==== Blocks ====
==== Blocks ====
[[File:Straw Bed.png|32px]] '''[[Minecraft:Straw Bed]]'''
[[File:Straw Bed.png|32px]] '''[[Minecraft:Straw bed]]'''
* A new type of [[Minecraft:bed]] which can be used to sleep through the night without changing the spawn point.
* A new type of [[Minecraft:bed]] which can be used to sleep through the night without changing the spawn point.
** It can only be used once and will be destroyed after use.
** It can only be used once and will be destroyed after use.

Revision as of 11:03, 11 July 2026

Template:Infobox version 26.40 (also known as 1.26.40) is an upcoming minor update for Template:BE with no set release date, which adds experimental features for the third drop of 2026 and fixes bugs.

Additions

General

Minecraft:Settings

Changes

Blocks

Minecraft:Brown mushroom and Minecraft:red mushroom

Minecraft:Fence

  • Fences in generated structures now connect correctly to their neighbors.

Minecraft:Potent sulfur

Minecraft:Sulfur spike

  • Sulfur spikes now have their own dedicated block sounds and events.
  • Limited how long spikes can grow.

Items

Template:Animate Minecraft:Beds

  • Updated item sprites to match the appearance of the blocks.

Minecraft:Music disc Bounce

Mobs

Minecraft:Chicken

  • Updated hurt and death sounds for one of the chicken sound variants.

Minecraft:Ender dragon

  • Now deflects projectiles when perching.

Minecraft:Player

  • Players in Creative mode now deflect projectiles.

Minecraft:Slime

  • No longer plays step sounds when moving around.

Minecraft:Sulfur cube

  • No longer push each other when placed on adjacent blocks.
  • No longer absorbs a block in the player's hand from further distance than 8 blocks.
  • Sulfur cubes with a block absorbed can no longer freeze.
  • No longer plays step sounds when moving around.
  • No longer destroys snow layers upon its spawning from a bucket.
  • Now correctly takes damage from magma sulfur cubes if they don't have a block absorbed.
  • Are no longer considered hostile.
  • Can no longer absorb Minecraft:observers or Minecraft:redstone lamps.
  • Now deflects projectiles while a block is absorbed.

Minecraft:Turtle

Non-mob entities

Minecraft:Boat

Projectiles

  • Blocked projectiles no longer bounce off targets too early.

General

Accessibility

  • Text field now narrates its content when editing is stopped via keyboard or gamepad.

Graphical

  • Clouds, the sun, the moon, and stars now render when the camera is underwater in Minecraft:Vibrant Visuals.
  • Updated supported devices for Vibrant Visuals on Android.

Minecraft:Music

Minecraft:Realms

  • Realm tags are now on the left side of the information screen.
  • Various adjustments to the Realms Hub Community tab components.
  • When the client is outdated, all Realms Hub features will now be loaded while the player is unable to join.
  • Shrinked focus size of side menu in story comments and report screens to fit the content.
  • Added an icon for the Admin log tab.
  • Added more Realms Minecraft:loading tips.
  • Added a Delete button on the Subscriptions tab for expired Realms.
  • Updated terms on Realms purchase screen.

Minecraft:Settings

  • Removed the Realms subscriptions from the subscriptions tab.
  • Updated old and retail world conversion flows in the Storage settings tab.

Storage

  • When downloading resource packs to join Minecraft:multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.
  • Packs will be downloaded one a time to compact the total required space.

UI

  • Player names will now show as blue when in a Minecraft:party.
  • Added Minecraft:toast notification when Character Creator fails to initalize on Realm join.
  • Main menu music will now start after the initial loading screen to prevent stuttering.
  • Added a specific error message when adding or editing an external server with an address and port that already exists.
  • The Marketplace Pass accordion is now hidden when the player is in any beta, as well as the "Get More" button on PlayStation, iOS, and Nintendo Switch Template:Sic.
  • Added new variant for the Marketplace Bundle UI.
  • Changed furnace tabs order; reordered furnace recipes.
  • Pressing Template:Key while hovering the mouse cursor over the recipe search bar now inputs the letter Template:Key instead of closing the screen.
  • Improved narration of navigation tabs, toggles and smelting context of slots in the Minecraft:furnace.
  • Removed the possibility to trigger older join Minecraft:Realm menus from using an invite link desktop shortcut.
  • Made various adjustments to the UI of the "Slots" tab in the Minecraft:Realms Hub to improve visual clarity and consistency.
  • Renamed the Content tab header on the Minecraft:Marketplace Pass product page to "Included in Marketplace Pass", surfaced the "ALL PACKS" and "CHARACTER CREATOR SETS" buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab.
  • Added new social drawer infrastructure with performance fixes.

Technical

Actor Components

AI Components

AI Goals

Minecraft:API

Blocks

Minecraft:Block components

  • Minecraft:Fences:
    • Fence blocks now expose per-direction connection block states (Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting which neighbors the fence connects to.
    • Fence connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.
  • Vanilla blocks defined with shapes in the Template:Cd folder now use voxel-shape based culling without requiring the Voxel Shapes experiment.
    • This allows custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape.
  • Vanilla Minecraft:stairs blocks now expose a Template:Cd block state (Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting the corner shape formed with adjacent stairs.
    • Stair corner-state changes now trigger neighboring blocks to update for parity with Template:JE. Older worlds keep legacy behavior for compatibility.

Minecraft:Commands

  • Using player names as a target for commands (i.e. Template:Cmd) for non-operator players is now allowed.
  • Using self selection expansion when using commands for non-operator players is now allowed.

Crafting

DDUI

Dedicated Server

  • Added CLI options to run the dedicated server in pack optimization mode, allowing creators to optimize packs for testing and distribution inside and outside Marketplace.

Entity components

  • Added a new Template:Cd boolean field to Template:Cd's presets:
    • Determines whether the collision boxes of two entities must overlap for pushing to occur.
    • For format versions 1.26.40 and higher, this field defaults to Template:Cd.
    • For format versions below 1.26.40, this field defaults to Template:Cd.
  • Made the following changes to the Template:Cd component:
  • Made the following changes to the Template:Cd Template:Cd subcomponent of Template:Cd:
    • Added a Template:Cd boolean field that rounds the projectile's damage up to the next integer before the critical hit multiplier is applied.
    • Template:Cd is now applied regardless of the Template:Cd mode, so it can be used on its own to scale damage by the projectile's velocity.
      • The resulting value is added to damage to define the projectile's base damage.
      • Its default value changed from Template:Cd to Template:Cd so that prior content remains unchanged when neither field is specified.
    • Replaced the Template:Cd boolean field with Template:Cd, which controls how the world difficulty contributes to the final damage:
  • Added the Template:Cd entity component.
    • When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box.
  • Template:Cd boolean field of the Template:Cd component is now an enum:
    • Template:Cd: the projectile never bounces (default).
    • Template:Cd: the projectile bounces only when the target is invulnerable to the damage source (e.g. creative mode, shield blocking).
    • Template:Cd: the projectile bounces whenever no damage was dealt, regardless of the reason (invulnerability, damage sensor, invulnerability frames).
    • Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later: Template:Cd becomes Template:Cd and Template:Cd becomes Template:Cd.

Minecraft:Features

  • Added content error when loading features with identifiers that already exist within the same behavior pack.

Graphical

JSON Schema

  • Updated generated Minecraft JSON Schema files to use a more granular schema layout instead of producing one self-contained schema file per registered type. This reduces duplicated schema content and makes the generated schemas easier to consume with external tools.
  • Added binary-protocol metadata to generated SharedTypes JSON Schemas, including ordinal index, control value type, underlying type, and serialization options. This gives tools more information about the binary layout of the objects described by the JSON Schemas.

Minecraft:Item components

Items

  • Items declared with a Template:Cd of 1.26.30 or higher now require at least one entry under Template:Cd. Previously such items would silently fall back to legacy item parsing; they now fail to register with a content error.
  • Custom item definitions in resource packs now reliably override their Vanilla counterparts:
    • A custom definition using an older Template:Cd will now be applied on top of a Vanilla item that ships with Template:Cd 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects Template:Cd and Template:Cd.

Mobs

  • Tamed baby wolves' collars now have a proper MERS texture.

Minecraft:Sound events

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Experimental Voxel Shape Features", and new "Drop 3 of 2026" Minecraft:experimental toggles.

Additions

Template:Additions table

Blocks

File:Straw Bed.png Minecraft:Straw bed

Template:Crafting

File:Poplar Sapling.png Minecraft:Poplar sapling

Template:Animate Minecraft:Poplar leaves

  • Added three new types of leaves that grow on their respective poplar tree variants.
  • Randomly play ambient block sounds.

File:Poplar Log.png Minecraft:Poplar log

File:Poplar Wood.png Minecraft:Poplar wood

File:Poplar Planks.png Minecraft:Poplar planks

File:Red Shrub.png Minecraft:Red shrub

File:Shelf Mushroom.png Minecraft:Shelf mushroom

Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs

  • New variants of Minecraft:wool blocks that can be dyed in sixteen colors.

Non-mob entities

Template:Animate Minecraft:Cushion

Template:Crafting

  • Can be placed on any flat surface.
    • Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
    • Breaks if the supporting block is removed.
  • Cannot be moved.
  • Does not have collision and can overlap with other objects (except other cushions).

World generation

Template:BiomeLink

Template:Animate Minecraft:Poplar tree

  • A Minecraft:tree that generates in dappled forests.
  • Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
  • File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.

File:Abandoned Camp.png Minecraft:Abandoned camp

Changes

General

UI

  • Exiting the Dressing Room no longer automatically saves the character after an unequipped color change.
  • Updated the network disconnection message to direct players to enable "Use Mobile Data" in general settings instead of profile settings.
  • Updated Nintendo Switch terminology for local wireless multiplayer.
  • Updated Marketplace badges to use semantic tag styling for bordered and spacious variants, with refreshed tag documentation and tests.
  • After entering the sidebar in the Dressing Room while spinning the character it will no longer continue to spin by itself.
  • Players with multiplayer restricted skins can now enter worlds with multiplayer disabled.
  • Updated Marketplace content cards with new pass and rating iconography, refreshed Minecoin visuals, and a notice badge treatment for surfaced states.
  • Updated old world conversion flows in the Storage settings tab.

Technical

Minecraft:Add-ons

  • Improved the experimental JSON document upgrader:
    • Configuration parsing errors are now surfaced through the upgrader's error logging. Errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run.

Minecraft:API

Blocks

  • When applying a Template:Cd value via console command, autocomplete suggestions will now correctly show numbers 0-15. Sixteen-way placement direction block trait now applies its rotation with the same orientation as existing Cardinal Direction and Facing Direction traits.
  • Added some trait restrictions for blocks with the Template:Cd trait:
  • Each pack now has its own 1KBytes block dynamic properties limit instead of being global.
    • The storage structure was updated, the saved properties will be lost.
  • Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts.
  • Block-entity's dynamic-properties stored on an item-stack can now be modified through the new Template:Cd method.
  • Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID.
  • Added support for Template:Cd when using the Template:Cd placement direction block trait.
  • Added horizontal Template:Cd support for the Template:Cd trait.
    • These new directions Template:Cd, Template:Cd, Template:Cd, and Template:Cd still require Upcoming Creator Features experiment to be enabled.
    • When placing horizontal multi-blocks, if one or more parts go into an unloaded Template:Cd, then the placement of all parts is delayed until both Template:Cd are loaded. Delayed placement actions are persistent and saved to Level storage until they are executed.
    • If placing the horizontal multi-block in a structure template, then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the Template:Cd trait enabling the Template:Cd state. Otherwise, the multi-block parts will not respect the structures rotation.

DDUI

  • Fixed the default behavior for close button bellow DDUI custom forms.

Dimension

  • Added Template:Cd method to beta that clones a region of blocks from one area of the dimension to another, with support for clone modes and an optional block filter.

Graphical

  • Re-enabled colored block light migration to GPU as well as their influence on volumetric fog.
  • Added a system to dynamically scale per-point-light shadow resources.
  • Increased the maximum number of point lights.

Items

  • Added a new loot function Template:Cd with a single boolean field Template:Cd defaulted to Template:Cd.
    • When looting a block with a block-entity and dynamic-properties, it will try to carry its dynamic-properties over to the created item-stack.
    • Requires "Upcoming Creator Features Experiment".

Minecraft:Jigsaw structures

  • A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.

SoundDurationInfo

  • The playback position now reflects calls to Template:Cd.
  • While a sound is paused via Template:Cd, the playback position no longer advances; Template:Cd continues from where it was paused.

Minecraft:Sounds

  • Added a new Template:Cd payload to Template:Cd that lets behavior packs declare server-side sound definitions for sounds played from script.
    • Each definition can include an optional duration_info with a seconds length and a mode that controls how playback time is tracked.
    • A Template:Cd of Template:Cd means the duration is tracked by ticks.
    • A Template:Cd of Template:Cd means the duration is tracked by wall-clock time.
  • Added the Template:Cd block component:
    • It requires the Upcoming Creator Features experiment.
    • It can be used to assign a set of sounds to block and its permutations similar to sound field in Template:Cd.
    • Template:Cd overrides values of Template:Cd component, including values in all permutations.

Voxel Shapes

  • Added occlusion voxel shapes for one-arm, two-arm, three-arm, four-arm, and full-arm wall connections. These shapes will be applied to all Wall variations when the Voxel Shapes experiment is enabled.
    • These shapes improve face culling so that hidden faces of custom blocks are correctly removed when attached to different Wall geometries: single posts, wall runs, corners, T-junctions, intersections, and wall clusters.

Fixes

Template:Fixes Other

  • Fixed text field narration restarting label and description on every keypress.
  • Fixed a rare crash that could occur when relaunching the game near an Minecraft:End gateway beam after changing graphics mode.
  • Fixed the spacing in the Realms Hub Side.
  • Fixed an issue in Realms hub admin logs where gamertags of players who are no longer members of the Realm were delayed on loading.
  • Fixed Minecraft:shulker hurt sounds not playing due to mismatched audio file names.
  • Fixed Minecraft:pillager celebrate sound not playing due to a typo in the sound definition (Template:CdTemplate:Cd).
  • Fixed normal, aggressive, and worried Minecraft:panda idle sounds referencing non-existent audio files, which could cause missing audio.
  • Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms.
  • Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes.
  • Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected.
  • Fixed invulnerable timer bypass when changing before hurt event damage below source amount.
  • Fixed the Template:Cd component not being able to shoot if no ammunition was defined.
  • Fixed Template:Cd and Template:Cd from firing when a block cannot be broken using an item in Minecraft:Creative.
  • Fixed corrupted visuals on mobs when using Minecraft:Vibrant Visuals with PBR resource packs that include heightmap textures for actors.
  • Fixed a bug where Minecraft:sulfur cubes would sink or not be able to move after ejecting their block.
  • Fixed an issue where the profanity popup would not show when using profanity in the Realm title or description.
  • Fixed an issue where Realms specific tips were not showing when loading into a Realm.
  • Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.
  • Fixed a potential rare crash related to dimension changes on PlayStation.
  • Fixed strikethrough alignment for sale prices.
  • Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.
  • Fixed Fullscreen mode to remember which screen it was last on.
  • Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage.
  • Fixed invulnerability timer floating-point cycling issue for very small damage diffs.
  • Fixed a crash that occurred when loading a behavior pack containing a Template:Cd file with the Template:Cd payload.
  • Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen.
  • Fixed transparent blocks such as Minecraft:water and Minecraft:ice rendering in front of Minecraft:clouds when Vibrant Visuals is off.
  • Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.
  • Fixed Minecraft:bundles not reliably playing the pickup-pop animation in the Hotbar when picked up.
  • Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.
  • Fixed an error that occurred when opening Realms Hub without Admin permissions.
  • Fixed an issue where the Active Behaviour or Resource pack tab in Edit World would not be selected by default when there was at least 1 active pack.
  • Fixed restart modal showing for region settings when no changes were made.
  • Fixed critical hit sounds and some jumping/landing sounds not being affected by the "Minecraft:Player" sounds volume control.
  • Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack's technical details when creating a new world.
  • Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported.
  • Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu.
  • Fixed an issue where Template:Cd would not work when called with a block filter.
  • Fixed an occasional crash when loading structures.
  • Fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags.
  • Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
  • Fixed an issue where the game would crash when opening the game from an invite notification on Android.
  • Fixed arm animations triggering when no blocks are affected.
  • Fixed clouds rendering in front of transparent blocks, such as Minecraft:glass, when Vibrant Visuals is enabled.
  • Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items.
  • Fixed an issue where downloading a world from the Realms Hub slot screen from the Realms Edit World screens would result in different names.
  • Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal.
  • Fixed a rare crash that occurred when interacting with items in the UI.
  • Fixed Fullscreen mode to remember which screen it was last on.
  • Fixed the 'Remove' button not eliminating blocks from the Creative inventory on mobile UI.
  • Fixed the focus indicator on the "More options" button on the start screen so it no longer relies on color alone, but adds an underline when the button is focused.
  • Fixed a miscolored pixel in one of the Minecraft:sulfur spike textures.
  • Fixed a rendering issue with Vibrant Visuals where some items and text could be invisible on certain Android GPUs.
  • Fixed a crash that could occur when spawning more than one Minecraft:iron golem at a time.
  • Fixed a crash that could occur during world generation when placing structures containing double Minecraft:chests.
  • Fixed a crash that could occur when Minecraft:concrete powder converts into Minecraft:concrete.
  • Fixed a bug where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
  • Fixed a soft-lock that prevented further join attempts after a party leader's Experience join was blocked by the party eligibility check.
  • Fixed the "How to Play" button being missing from the Settings menu in Minecraft Education.
  • Fixed the beacon screen displaying a duplicated header in the Pocket UI.
  • Fixed the skin info button not working on expanded skin pack page.
  • Fixed the Template:Cmd command cloning partial Minecraft:beds.
  • Fixed the Template:Cmd command from improperly placing blocks defined with the Template:Cd trait.
  • Fixed custom blocks rendering a stray solid face that could bleed through textures when a model face was hidden by setting one of its UV size dimensions to zero.
  • Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures.
  • Fixed a bug where the Template:Cd event in the following behavior components was incorrectly mapped to the Template:Cd field, causing the event to never fire when an entity killed its target. The fix applies to entity definitions with format version 1.26.40 and above:
  • Fixed Template:Cd to fire Template:Cd and Template:Cd for items above the cart.
  • Fixed Images in Template:Cd not being centered in the form.
  • Fixed incorrect example json for Height Difference Filter documentation.
  • Fixed a performance issue when in the Minecraft:Nether.
  • Fixed a bug where point light shadows would flicker during dynamic scaling.

Notes

Template:Notelist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition 26.40 Minecraft:es:Bedrock Edition 26.40 Minecraft:ja:Bedrock Edition 26.40 Minecraft:ko:Bedrock Edition 26.40 Minecraft:pt:Edição Bedrock 26.40 Minecraft:ru:26.40 (Bedrock Edition) Minecraft:zh:基岩版26.40