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Minecraft:Anvil: Difference between revisions

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Bedrock Edition: Fixed grammar.
 
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| invimage2 = Chipped Anvil
| invimage2 = Chipped Anvil
| invimage3 = Damaged Anvil
| invimage3 = Damaged Anvil
| transparent = '''[[Minecraft:JE]]''': Yes<br>'''[[Minecraft:BE]]''': Partial <small>(diffuses sky light, -2 to light)</small>
| transparent = '''JE''': Yes<br>'''BE''': Partial <small>(diffuses sky light, -2 to light)</small>
| light = No
| light = No
| tool = wooden pickaxe
| tool = wooden pickaxe
Line 28: Line 28:
| lavasusceptible = No
| lavasusceptible = No
}}
}}
An '''anvil''' is a gravity-affected utility [[Minecraft:block]] used to rename items, combine [[Minecraft:enchantment]]s and repair items without losing the enchantments. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a '''chipped anvil''', then a '''damaged anvil''', then breaks and vanishes.
An '''anvil''' is a gravity-affected utility [[Minecraft:block]] used to rename items, combine enchantments and repair items without losing the enchantments. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a '''chipped anvil''', then a '''damaged anvil''', then breaks and vanishes.


== Obtaining ==
== Obtaining ==
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=== Natural generation ===
=== Natural generation ===
A damaged anvil generates in the "Forge room" of the [[Minecraft:woodland mansion]] and in [[Minecraft:trail ruins]].
A damaged anvil generates in the "Forge room" of the woodland mansion and in trail ruins.


=== Crafting ===
=== Crafting ===
A total of 31 iron ingots (including 27 for three [[Minecraft:blocks of iron]]) are required to craft an anvil.
A total of 31 iron ingots (including 27 for three blocks of iron) are required to craft an anvil.


{{Crafting
{{Crafting
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Anvils have two modes to repair items that have a durability rating:
Anvils have two modes to repair items that have a durability rating:
* As with the [[Minecraft:grindstone]], a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items.
* As with the [[Minecraft:grindstone]], a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items.
* Alternatively, a player can use materials originally required in the crafting of the item ([[Minecraft:iron ingot]]s for iron items with durability, [[Minecraft:diamond]]s for diamond items with durability) to repair a single item. One material can repair 25% of the target's maximum durability. This is a good deal in the case of a [[Minecraft:chestplate]], for example; a full repair (four materials) would total only half of the item's original cost (eight materials). In the case of tools and weapons, however, this may be a significantly less economical option; combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain.
* Alternatively, a player can use materials originally required in the crafting of the item (iron ingots for iron items with durability, [[Minecraft:diamond]]s for diamond items with durability) to repair a single item. One material can repair 25% of the target's maximum durability. This is a good deal in the case of a [[Minecraft:chestplate]], for example; a full repair (four materials) would total only half of the item's original cost (eight materials). In the case of tools and weapons, however, this may be a significantly less economical option; combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain.


If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if [[#Renaming|renaming]] the item to a valid name.
If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if [[#Renaming|renaming]] the item to a valid name.
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[[File:Anvil3.png|thumb|Example showing a repair of two diamond pickaxes.]]
[[File:Anvil3.png|thumb|Example showing a repair of two diamond pickaxes.]]


Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an ''iron'' pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, [[Minecraft:turtle shell]]s can be repaired with [[Minecraft:turtle scute]]s, [[Minecraft:mace]]s can be repaired with [[Minecraft:breeze rod]]s, and [[Minecraft:elytra]] can be repaired with [[Minecraft:phantom membrane]]s. The repair does not need to be complete; one material repairs {{frac|1|4}} of the item's maximum durability. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The exception is armor, which consumes less material at the cost of experience levels.
Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an ''iron'' pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, turtle shells can be repaired with turtle scutes, [[Minecraft:mace]]s can be repaired with breeze rods, and [[Minecraft:elytra]] can be repaired with phantom membranes. The repair does not need to be complete; one material repairs {{frac|1|4}} of the item's maximum durability. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The exception is armor, which consumes less material at the cost of experience levels.


Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe.
Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe.
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==== Renaming ====
==== Renaming ====
Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 characters{{only|Bedrock|short=1}} or 50 characters{{only|Java|short=1}}. Renamed items are italicized by default, but [[Minecraft:formatting codes]] beginning with <code>§</code> are available {{in|bedrock}}.
Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 characters{{only|Bedrock|short=1}} or 50 characters{{only|Java|short=1}}. Renamed items are italicized by default, but formatting codes beginning with <code>§</code> are available {{in|bedrock}}.
[[File:Rename & Enchant demonstration reupload.png|thumb|Example of an item being enchanted and renamed using an Anvil]]
[[File:Rename & Enchant demonstration reupload.png|thumb|Example of an item being enchanted and renamed using an Anvil]]
Some items have special effects when renamed:
Some items have special effects when renamed:
* A [[Minecraft:name tag]] must be renamed before it can be used.
* A name tag must be renamed before it can be used.
* Renaming a [[Minecraft:Bucket of aquatic mob|bucket of fish, axolotl, or tadpole]] renames the mob inside as well, meaning a fish, axolotl or tadpole can be named without a name tag.{{only|java}}<ref>{{bug|MCPE-57604}}</ref>
* Renaming a bucket of fish, axolotl, or tadpole renames the mob inside as well, meaning a fish, axolotl or tadpole can be named without a name tag.{{only|java}}<ref>{{bug|MCPE-57604}}</ref>
* A renamed item (can be any item, doesn't need to be a weapon) that kills another player or tamed mob causes the name to appear in the death message.{{only|java}}
* A renamed item (can be any item, doesn't need to be a weapon) that kills another player or tamed mob causes the name to appear in the death message.{{only|java}}
* A renamed [[Minecraft:spawn egg]] produces a mob with the same name.
* A renamed spawn egg produces a mob with the same name.
* [[Minecraft:Chest]]s, [[Minecraft:trapped chest]]s, [[Minecraft:shulker box]]es, [[Minecraft:furnace]]s, [[Minecraft:hopper]]s, [[Minecraft:dropper]]s, [[Minecraft:dispenser]]s, [[Minecraft:minecarts with chest]]s, [[Minecraft:minecarts with hopper]]s, [[Minecraft:enchanting table]]s, [[Minecraft:barrel]]s, [[Minecraft:smoker]]s, [[Minecraft:blast furnace]]s and [[Minecraft:brewing stand]]s display the name in their GUI when placed.
* [[Minecraft:Chest]]s, trapped chests, shulker boxes, [[Minecraft:furnace]]s, [[Minecraft:hopper]]s, [[Minecraft:dropper]]s, [[Minecraft:dispenser]]s, minecarts with chests, minecarts with hoppers, enchanting tables, [[Minecraft:barrel]]s, [[Minecraft:smoker]]s, blast furnaces and brewing stands display the name in their GUI when placed.
* Renamed [[Minecraft:command block]]s use their name in chat messages instead of {{code|[@]}}{{Only|Java}} or {{code|[!]}}{{Only|Bedrock}}.
* Renamed command blocks use their name in chat messages instead of {{code|[@]}}{{Only|Java}} or {{code|[!]}}{{Only|Bedrock}}.


Any name changes to items are applied to the [[Minecraft:Data component format|item stack component]] <code>{components:{"minecraft:custom_name":"<name>"}}</code>.{{only|JE}}  
Any name changes to items are applied to the item stack component <code>{components:{"minecraft:custom_name":"<name>"}}</code>.{{only|JE}}  


If the item name field is left blank, or is only whitespace or {{w|non-breaking space}}s (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI.
If the item name field is left blank, or is only whitespace or {{w|non-breaking space}}s (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI.
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=== Enchanted books ===
=== Enchanted books ===
[[Minecraft:Enchanted book]]s can be used to enchant tools, armor and weapons. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil an alternative to the [[Minecraft:enchanting table]].
Enchanted books can be used to enchant tools, armor and weapons. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil an alternative to the enchanting table.


=== Falling anvils ===
=== Falling anvils ===
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</gallery>
</gallery>
|imagesize=150px
|imagesize=150px
|id='''PC''': 104<br/>'''[[Minecraft:PE]]''': 102
|id='''PC''': 104<br/>'''PE''': 102
|networkid='''PC:''' 68
|networkid='''PC:''' 68
|entityid='''PC''': ghast fireball
|entityid='''PC''': ghast fireball
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{{main|Falling Block}}
{{main|Falling Block}}


When there is no supporting block below an anvil, the anvil falls in the same way [[Minecraft:sand]], [[Minecraft:gravel]], [[Minecraft:concrete powder]], and [[Minecraft:dragon egg]]s fall. A placed anvil cannot be pushed or pulled by [[Minecraft:piston]]s,{{only|java}} but a falling anvil can be pushed (though cannot be pulled), as it is an [[Minecraft:entity]]. This is different {{in|be}} where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land.
When there is no supporting block below an anvil, the anvil falls in the same way [[Minecraft:sand]], [[Minecraft:gravel]], concrete powder, and dragon eggs fall. A placed anvil cannot be pushed or pulled by [[Minecraft:piston]]s,{{only|java}} but a falling anvil can be pushed (though cannot be pulled), as it is an entity. This is different {{in|be}} where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land.


A falling anvil damages any player or mob that it falls on, with a mechanism distinct from suffocation damage caused by other falling blocks such as sand when landing. The damage amount depends on fall distance: {{hp|2}} per block fallen after the first (e.g., an anvil that falls 4 blocks deals {{hp|6}} damage). The damage is capped at {{hp|40}}, no matter how far the anvil falls. [[Minecraft:Helmet]]s take twice as much [[Minecraft:durability]] damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.<ref name="falling_block">Per [[Talk:Damage/Archive 1#Falling_Block]], helmets no longer provide a 25% damage reduction to falling blocks.</ref> When a player dies by an anvil falling on them, the [[Minecraft:death message]] '''"<''player''> was squashed by a falling anvil"''' appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located.  
A falling anvil damages any player or mob that it falls on, with a mechanism distinct from suffocation damage caused by other falling blocks such as sand when landing. The damage amount depends on fall distance: {{hp|2}} per block fallen after the first (e.g., an anvil that falls 4 blocks deals {{hp|6}} damage). The damage is capped at {{hp|40}}, no matter how far the anvil falls. [[Minecraft:Helmet]]s take twice as much durability damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.<ref name="falling_block">Per [[Talk:Damage/Archive 1#Falling_Block]], helmets no longer provide a 25% damage reduction to falling blocks.</ref> When a player dies by an anvil falling on them, the death message '''"<''player''> was squashed by a falling anvil"''' appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located.  


If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced ([[Minecraft:torch]], [[Minecraft:slab]], etc.), it breaks and drops as an [[Minecraft:item (entity)|item]].
If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced ([[Minecraft:torch]], [[Minecraft:slab]], etc.), it breaks and drops as an [[Minecraft:item (entity)|item]].
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=== Maps ===
=== Maps ===
{{main|Map}}{{Exclusive|bedrock|section=1}}
{{main|Map}}{{Exclusive|bedrock|section=1}}
An anvil can be used instead of a [[Minecraft:crafting table]] to zoom a map out, to clone a map, or to place a player position marker on a map.
An anvil can be used instead of a crafting table to zoom a map out, to clone a map, or to place a player position marker on a map.


{{:Map/BE}}
{{:Map/BE}}
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== Creative mode ==
== Creative mode ==
In [[Minecraft:creative mode]], the anvil functions a little differently than other [[Minecraft:game mode]]s:
In creative mode, the anvil functions a little differently than other game modes:


* Any repair/enchant/rename operation may be done, regardless of the player's experience level. {{IN|je}}, incompatible enchantments are allowed as well.
* Any repair/enchant/rename operation may be done, regardless of the player's experience level. {{IN|je}}, incompatible enchantments are allowed as well.
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=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||February 5, 2010|link=https://web.archive.org/web/20140427004847/https://notch.tumblr.com/post/372480972/you-can-now-change-the-difficulty-from-the-options|Anvils were mentioned by [[Minecraft:Notch]].}}
|{{HistoryLine||February 5, 2010|link=https://web.archive.org/web/20140427004847/https://notch.tumblr.com/post/372480972/you-can-now-change-the-difficulty-from-the-options|Anvils were mentioned by Notch.}}
|{{HistoryLine||October 6, 2012|link={{tweet|Dinnerbone|254689806309797888}}|[[Minecraft:Dinnerbone]] tweets the first images of the anvil's interface.}}
|{{HistoryLine||October 6, 2012|link={{tweet|Dinnerbone|254689806309797888}}|Dinnerbone tweets the first images of the anvil's interface.}}
|{{HistoryLine||October 10, 2012|link={{tweet|Dinnerbone|255956096693440512}}|[[File:Anvil (N) (pre-release).png|32px]] Dinnerbone tweets the first screenshot of the anvil.}}
|{{HistoryLine||October 10, 2012|link={{tweet|Dinnerbone|255956096693440512}}|[[File:Anvil (N) (pre-release).png|32px]] Dinnerbone tweets the first screenshot of the anvil.}}
}}
}}
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|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w41a|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.
|{{HistoryLine||1.4.2|dev=12w41a|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.
|Anvils currently require one [[Minecraft:iron ingot]] and six [[Minecraft:blocks of iron]]:
|Anvils currently require one iron ingot and six blocks of iron:
{{Crafting
{{Crafting
|A1=Block of Iron
|A1=Block of Iron
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|ignoreusage=1
|ignoreusage=1
}}
}}
|It is now possible to repair [[Minecraft:tool]]s using anvils, by using more of the material it is made of (such as adding [[Minecraft:diamond]]s to a nearly broken [[Minecraft:diamond pickaxe]]).  
|It is now possible to repair [[Minecraft:tool]]s using anvils, by using more of the material it is made of (such as adding [[Minecraft:diamond]]s to a nearly broken diamond pickaxe).  
|[[Minecraft:Item]]s that are renamed now have item names that appear as italic text.
|[[Minecraft:Item]]s that are renamed now have item names that appear as italic text.
|The ''# Levels'' information inside anvils has been renamed to ''Enchantment cost''.}}
|The ''# Levels'' information inside anvils has been renamed to ''Enchantment cost''.}}
|{{HistoryLine|||dev=1.4|Added new [[Minecraft:sound]]s for the anvil.
|{{HistoryLine|||dev=1.4|Added new sounds for the anvil.
|Anvils no longer enforce the level cap in creative mode.}}
|Anvils no longer enforce the level cap in creative mode.}}
|{{HistoryLine||1.4.6|dev=12w49a|[[Minecraft:Enchanted book]]s have been added, which can be used only with the anvil.}}
|{{HistoryLine||1.4.6|dev=12w49a|Enchanted books have been added, which can be used only with the anvil.}}
|{{HistoryLine|||dev=12w50a|[[Minecraft:Enchanting]] non-[[Minecraft:tool]]s with enchanted books using the anvil now works only in [[Minecraft:creative]] mode.
|{{HistoryLine|||dev=12w50a|Enchanting non-[[Minecraft:tool]]s with enchanted books using the anvil now works only in creative mode.
|[[Minecraft:Silk Touch]] can now be applied to [[Minecraft:shears]] by using the anvil, meaning [[Minecraft:cobweb]]s can now be harvested.}}
|[[Minecraft:Silk Touch]] can now be applied to [[Minecraft:shears]] by using the anvil, meaning [[Minecraft:cobweb]]s can now be harvested.}}
|{{HistoryLine||1.5|dev=13w02a|[[Minecraft:Mob]]s spawned from renamed [[Minecraft:spawn egg]]s, from using the anvil, have the name of their spawn egg, and their names appear in the death message of them killing a [[Minecraft:player]].
|{{HistoryLine||1.5|dev=13w02a|[[Minecraft:Mob]]s spawned from renamed spawn eggs, from using the anvil, have the name of their spawn egg, and their names appear in the death message of them killing a player.
|Mobs that are spawned from renamed spawn eggs, from using the anvil, can now display their custom name as nametag using an NBT tag.
|Mobs that are spawned from renamed spawn eggs, from using the anvil, can now display their custom name as nametag using an NBT tag.
|[[Minecraft:Brewing stand]]s, [[Minecraft:chest]]s, [[Minecraft:dispenser]]s, [[Minecraft:enchantment table]]s, [[Minecraft:furnace]]s and [[Minecraft:trapped chest]]s that are renamed using anvils now display their new name in their GUI where the normal name used to appear.}}
|Brewing stands, [[Minecraft:chest]]s, [[Minecraft:dispenser]]s, enchantment tables, [[Minecraft:furnace]]s and trapped chests that are renamed using anvils now display their new name in their GUI where the normal name used to appear.}}
|{{HistoryLine|||dev=13w04a|Mobs now show their custom name above their head when the [[Minecraft:player]] looks directly at them within hitting range.}}
|{{HistoryLine|||dev=13w04a|Mobs now show their custom name above their head when the player looks directly at them within hitting range.}}
|{{HistoryLine||1.6.1|dev=1.6|Giving a mob a custom name of "[[Minecraft:Dinnerbone]]" or "[[Minecraft:Grumm]]" now causes the [[Minecraft:mob]] to spawn upside down.}}
|{{HistoryLine||1.6.1|dev=1.6|Giving a mob a custom name of "Dinnerbone" or "Grumm" now causes the [[Minecraft:mob]] to spawn upside down.}}
|{{HistoryLine||1.7.4|dev=13w48b|Giving a [[Minecraft:sheep]] a custom name of "jeb_" now causes the [[Minecraft:sheep]] to spawn with multicolored wool.}}
|{{HistoryLine||1.7.4|dev=13w48b|Giving a sheep a custom name of "jeb_" now causes the sheep to spawn with multicolored wool.}}
|{{HistoryLine||1.8|dev=14w02a|The costs of using anvils have been reduced to balance out with the new [[Minecraft:enchanting]] system.
|{{HistoryLine||1.8|dev=14w02a|The costs of using anvils have been reduced to balance out with the new enchanting system.
|Renaming [[Minecraft:item]]s using anvils now costs only 1 level.
|Renaming [[Minecraft:item]]s using anvils now costs only 1 level.
|Repairing costs using anvils have been reduced, 1 level per raw material or sacrifice regardless of durability restored.
|Repairing costs using anvils have been reduced, 1 level per raw material or sacrifice regardless of durability restored.
|Extra costs for repairing an [[Minecraft:enchanting|enchanted]] [[Minecraft:tool]] using anvils have been eliminated. Costs for combining enchantments have been reduced.
|Extra costs for repairing an enchanted [[Minecraft:tool]] using anvils have been eliminated. Costs for combining enchantments have been reduced.
|Repairing costs while using anvils can no longer be kept down by renaming [[Minecraft:item]]s.}}
|Repairing costs while using anvils can no longer be kept down by renaming [[Minecraft:item]]s.}}
|{{HistoryLine|||dev=14w04a|Prior work cost increase while using anvils has been changed from linear (1 per repair) to exponential (times 2 plus 1 per repair).
|{{HistoryLine|||dev=14w04a|Prior work cost increase while using anvils has been changed from linear (1 per repair) to exponential (times 2 plus 1 per repair).
|Repairing with a "sacrifice" while using anvils now costs 2 levels rather than only 1.}}
|Repairing with a "sacrifice" while using anvils now costs 2 levels rather than only 1.}}
|{{HistoryLine|||dev=14w10a|[[File:Anvil (N) JE2.png|32px]] [[File:Chipped Anvil (N) JE2.png|32px]] [[File:Damaged Anvil (N) JE2.png|32px]] The models of anvils have been changed.}}
|{{HistoryLine|||dev=14w10a|[[File:Anvil (N) JE2.png|32px]] [[File:Chipped Anvil (N) JE2.png|32px]] [[File:Damaged Anvil (N) JE2.png|32px]] The models of anvils have been changed.}}
|{{HistoryLine||1.9|dev=15w42a|Renaming an [[Minecraft:item]] while using anvils no longer incurs a [[Minecraft:Anvil mechanics#Prior Work penalty|prior work penalty]].}}
|{{HistoryLine||1.9|dev=15w42a|Renaming an [[Minecraft:item]] while using anvils no longer incurs a prior work penalty.}}
|{{HistoryLine||1.10|dev=16w20a|Falling dust [[Minecraft:particles]] for unsupported anvils have been added.}}
|{{HistoryLine||1.10|dev=16w20a|Falling dust particles for unsupported anvils have been added.}}
|{{HistoryLine||1.11|dev=16w32a|Anvils now give [[Minecraft:sound]]s when they break.}}
|{{HistoryLine||1.11|dev=16w32a|Anvils now give sounds when they break.}}
|{{HistoryLine|||dev=16w35a|Renamed items from anvils now keep their name when picked back up.}}
|{{HistoryLine|||dev=16w35a|Renamed items from anvils now keep their name when picked back up.}}
|{{HistoryLine|||dev=16w39a|A damaged anvil now generates in [[Minecraft:woodland mansion]]s.}}
|{{HistoryLine|||dev=16w39a|A damaged anvil now generates in woodland mansions.}}
|{{HistoryLine||1.11.1|dev=release|Anvils no longer allow [[Minecraft:enchanted book]]s to apply to [[Minecraft:item]]s, if no change in [[Minecraft:enchanting|enchantments]] would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.}}
|{{HistoryLine||1.11.1|dev=release|Anvils no longer allow enchanted books to apply to [[Minecraft:item]]s, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.}}
|{{HistoryLine||1.12|dev=17w13a|Closing the anvil interface now returns the [[Minecraft:item]]s from the input slots to the [[Minecraft:inventory]], if space allows instead of dropping the items on the ground.}}
|{{HistoryLine||1.12|dev=17w13a|Closing the anvil interface now returns the [[Minecraft:item]]s from the input slots to the [[Minecraft:inventory]], if space allows instead of dropping the items on the ground.}}
|{{HistoryLine||1.13|dev=17w47a|"Slightly Damaged Anvil" and "Very Damaged Anvil" renamed to "Chipped Anvil" and "Damaged Anvil", respectively.
|{{HistoryLine||1.13|dev=17w47a|"Slightly Damaged Anvil" and "Very Damaged Anvil" renamed to "Chipped Anvil" and "Damaged Anvil", respectively.
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|{{HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{HistoryLine||?|Renamed [[Minecraft:item]]s using anvils now keep their name when picked back up.}}  
|{{HistoryLine||?|Renamed [[Minecraft:item]]s using anvils now keep their name when picked back up.}}  
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Very damaged anvils now generate in [[Minecraft:woodland mansion]]s.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Very damaged anvils now generate in woodland mansions.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||?|[[File:Deprecated Anvil (N) BE1.png|32px]] Added an [[Minecraft:Deprecated Anvil|unused variant]].}}
|{{HistoryLine||?|[[File:Deprecated Anvil (N) BE1.png|32px]] Added an [[Minecraft:Deprecated Anvil|unused variant]].}}
Line 409: Line 409:
|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. Unlike other editions, only the undamaged anvil can be obtained inside the [[Minecraft:Creative inventory]].}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. Unlike other editions, only the undamaged anvil can be obtained inside the [[Minecraft:Creative inventory]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Anvil repairing has been rebalanced as per [[Minecraft:Java Edition 1.8|Java 1.8]] changes.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Anvil repairing has been rebalanced as per Java 1.8 changes.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Falling dust [[Minecraft:particles]] for unsupported anvils have been added.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Falling dust particles for unsupported anvils have been added.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|A damaged anvil now generates in [[Minecraft:woodland mansion]]s.|Closing the anvil interface now returns the [[Minecraft:item]]s from the input slots to the [[Minecraft:inventory]], if space allows instead of dropping the items on the ground.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|A damaged anvil now generates in woodland mansions.|Closing the anvil interface now returns the [[Minecraft:item]]s from the input slots to the [[Minecraft:inventory]], if space allows instead of dropping the items on the ground.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Anvil (N) JE3.png|32px]] [[File:Chipped Anvil (N) JE3.png|32px]] [[File:Damaged Anvil (N) JE3.png|32px]] The textures of anvils have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Anvil (N) JE3.png|32px]] [[File:Chipped Anvil (N) JE3.png|32px]] [[File:Damaged Anvil (N) JE3.png|32px]] The textures of anvils have been changed.}}
}}
}}
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|{{HistoryLine|new 3ds}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.}}
|{{HistoryLine||0.1.0|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.}}
|{{HistoryLine||1.9.19|Anvils can now generate in [[Minecraft:woodland mansion]]s.}}
|{{HistoryLine||1.9.19|Anvils can now generate in woodland mansions.}}
}}
}}


Line 427: Line 427:
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The different anvil damage block states for the {{code|anvil}} ID have been split up into their own IDs.
|{{HistoryLine||1.13|dev=17w47a|The different anvil damage block states for the {{code|anvil}} ID have been split up into their own IDs.
|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this block's numeral ID was 145.}}
|Prior to ''The Flattening'', this block's numeral ID was 145.}}
}}
}}


Line 433: Line 433:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Anvils now use the <code>minecraft:cardinal_direction</code> [[Minecraft:block state]] instead of <code>direction</code>.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Anvils now use the <code>minecraft:cardinal_direction</code> block state instead of <code>direction</code>.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different damage [[Minecraft:block states]] for the <code>anvil</code> ID have been split up into their own IDs.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different damage block states for the <code>anvil</code> ID have been split up into their own IDs.}}
}}
}}


Line 442: Line 442:
== Trivia ==
== Trivia ==
* If placed on top of exploding [[Minecraft:TNT]] blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed.
* If placed on top of exploding [[Minecraft:TNT]] blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed.
* Before they were added to ''[[Minecraft:Minecraft]]'', anvils were already present in ''[[Minecraft:Minicraft]]''.
* Before they were added to ''Minecraft'', anvils were already present in ''Minicraft''.
* Within the files of {{MCD}} (<code>Game\UI\Materials\Merchant\slot</code>), a [[Minecraft::File:Chipped Anvil (N) JE2.png|render]] of an anvil made for this wiki can be found.
* Within the files of {{MCD}} (<code>Game\UI\Materials\Merchant\slot</code>), a render of an anvil made for this wiki can be found.


== Gallery ==
== Gallery ==
Line 482: Line 482:
=== In other media ===
=== In other media ===
<gallery>
<gallery>
File:Pretty Scary Update poster.png|A anvil in promotional artwork for the [[Minecraft:Pretty Scary Update]].
File:Pretty Scary Update poster.png|A anvil in promotional artwork for the Pretty Scary Update.
File:AYIB Zuri.jpeg|[[Minecraft:Zuri]] sleeping next to an anvil.
File:AYIB Zuri.jpeg|Zuri sleeping next to an anvil.
File:Lit anvil.png|An anvil as seen in ''[[Minecraft:A Minecraft Movie]]''.
File:Lit anvil.png|An anvil as seen in ''A Minecraft Movie''.
</gallery>
</gallery>


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[[Category:Falling blocks]]
[[Category:Falling blocks]]


[[Minecraft:cs:Kovadlina]]
cs:Kovadlina
[[Minecraft:de:Amboss]]
de:Amboss
[[Minecraft:es:Yunque]]
es:Yunque
[[Minecraft:fr:Enclume]]
fr:Enclume
[[Minecraft:hu:Üllő]]
hu:Üllő
[[Minecraft:it:Incudine]]
it:Incudine
[[Minecraft:ja:金床]]
ja:金床
[[Minecraft:ko:모루]]
ko:모루
[[Minecraft:nl:Aambeeld]]
nl:Aambeeld
[[Minecraft:pl:Kowadło]]
pl:Kowadło
[[Minecraft:pt:Bigorna]]
pt:Bigorna
[[Minecraft:ru:Наковальня]]
ru:Наковальня
[[Minecraft:th:ทั่ง]]
th:ทั่ง
[[Minecraft:uk:Ковадло]]
uk:Ковадло
[[Minecraft:zh:铁砧]]
zh:铁砧

Revision as of 15:19, 9 April 2026

Template:For Template:Infobox block An anvil is a gravity-affected utility Minecraft:block used to rename items, combine enchantments and repair items without losing the enchantments. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a chipped anvil, then a damaged anvil, then breaks and vanishes.

Obtaining

Breaking

The suitable tool to break an anvil is a Minecraft:pickaxe. Anvil needs to be broken using a pickaxe, otherwise the breaking time will increase and the block drops nothing. Template:Breaking row Anvil drops itself when it's destroyed.

Natural generation

A damaged anvil generates in the "Forge room" of the woodland mansion and in trail ruins.

Crafting

A total of 31 iron ingots (including 27 for three blocks of iron) are required to craft an anvil.

Template:Crafting

Usage

Repairing and renaming items

File:Anvil GUI.png
The GUI of the anvil.

Template:Main

Anvils have two modes to repair items that have a durability rating:

  • As with the Minecraft:grindstone, a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items.
  • Alternatively, a player can use materials originally required in the crafting of the item (iron ingots for iron items with durability, Minecraft:diamonds for diamond items with durability) to repair a single item. One material can repair 25% of the target's maximum durability. This is a good deal in the case of a Minecraft:chestplate, for example; a full repair (four materials) would total only half of the item's original cost (eight materials). In the case of tools and weapons, however, this may be a significantly less economical option; combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain.

If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if renaming the item to a valid name.

In addition, the player can rename any item – not just items with durability – by using an anvil.

Repairing

Template:See also

File:Anvil3.png
Example showing a repair of two diamond pickaxes.

Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an iron pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, turtle shells can be repaired with turtle scutes, Minecraft:maces can be repaired with breeze rods, and Minecraft:elytra can be repaired with phantom membranes. The repair does not need to be complete; one material repairs Template:Frac of the item's maximum durability. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The exception is armor, which consumes less material at the cost of experience levels.

Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe.

In both cases, the resulting durability is limited to the item's maximum, and there is no discount for "over-repair".

As a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. Two Sharpness II swords can be combined to make a Sharpness III sword, for example, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can produce enchantments and combinations that are not possible with an enchanting table. But even so, some enchantments cannot be combined if they are similar, or contradicting, in terms of what they do. If the target is damaged, the player has to pay for the repair as well as the transfer.

Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge. The anvil has a limit of 39 levels; beyond that, repairs are refused. This limit is not present in Creative mode.

Every time armor or tools are repaired, the minimum experience cost doubles (e.g., 1 level, 2 levels, 4 levels, 8 levels, etc.).

Renaming

Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 charactersTemplate:Only or 50 charactersTemplate:Only. Renamed items are italicized by default, but formatting codes beginning with § are available Template:In.

File:Rename & Enchant demonstration reupload.png
Example of an item being enchanted and renamed using an Anvil

Some items have special effects when renamed:

Any name changes to items are applied to the item stack component {components:{"minecraft:custom_name":"<name>"}}.Template:Only

If the item name field is left blank, or is only whitespace or Template:Ws (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI.

Named items do not stack with unnamed or differently-named items of the same type.

Enchanted books

Enchanted books can be used to enchant tools, armor and weapons. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil an alternative to the enchanting table.

Falling anvils

Template:Infobox entity

Template:Main

When there is no supporting block below an anvil, the anvil falls in the same way Minecraft:sand, Minecraft:gravel, concrete powder, and dragon eggs fall. A placed anvil cannot be pushed or pulled by Minecraft:pistons,Template:Only but a falling anvil can be pushed (though cannot be pulled), as it is an entity. This is different Template:In where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land.

A falling anvil damages any player or mob that it falls on, with a mechanism distinct from suffocation damage caused by other falling blocks such as sand when landing. The damage amount depends on fall distance: Template:Hp per block fallen after the first (e.g., an anvil that falls 4 blocks deals Template:Hp damage). The damage is capped at Template:Hp, no matter how far the anvil falls. Minecraft:Helmets take twice as much durability damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.<ref name="falling_block">Per Talk:Damage/Archive 1#Falling_Block, helmets no longer provide a 25% damage reduction to falling blocks.</ref> When a player dies by an anvil falling on them, the death message "<player> was squashed by a falling anvil" appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located.

If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced (Minecraft:torch, Minecraft:slab, etc.), it breaks and drops as an item.

Like other falling block entities, an anvil drops as an item after falling for more than 600 ticks (30 seconds).

Maps

Template:MainTemplate:Exclusive An anvil can be used instead of a crafting table to zoom a map out, to clone a map, or to place a player position marker on a map.

Map/BE

Becoming damaged

File:Anvil damage state plot.svg
Damage stage of anvils depending on their usage
File:Anvil breaking chances plot.svg
Plot showing the chance of an anvil breaking

With each use, an anvil has a 12% chance to become damaged – degrading one stage at a time, first becoming chipped, then damaged, then eventually destroyed. On average, an anvil survives for 25 uses, although it can also break much earlier or later (the standard deviation is approximately 13.5 anvil uses).

An anvil can also be damaged and destroyed from falling. If it falls from a height greater than one block, the chance of degrading by one stage is 5% × the number of blocks fallen.

The damage state does not affect the anvil's function, but only anvils of the same damage state can stack in inventory.

When an anvil is destroyed, the player automatically leaves the anvil GUI and it disappears.

Creative mode

In creative mode, the anvil functions a little differently than other game modes:

  • Any repair/enchant/rename operation may be done, regardless of the player's experience level. Template:IN, incompatible enchantments are allowed as well.
    • The experience cost is not taken from the player.
  • The repair cost of tools does still increase.
    • It continues doubling with each repair, past the usual limit of 39 levels.
    • When it reaches the capacity of signed 32-bit integers, no repair cost is shown and the "product" item cannot be taken out of the anvil. Tools in this state also cannot be renamed or enchanted.
  • Anvils are not damaged on use.

Sounds

Generic

Despite being composed entirely of iron, anvils do not use iron sounds.<ref>Template:Bug</ref>

Template:Sound table/Block/Anvil

Unique

Template:Edition Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table Template:ID table

Template:Edition: Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2

Block states

Template:See also

Template:El: Template:Bst

Template:El: Template:Bst

Falling block entity

Template:Main {{#lst:Falling Block|entity data}}

Achievements

Template:Load achievements

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • If placed on top of exploding Minecraft:TNT blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed.
  • Before they were added to Minecraft, anvils were already present in Minicraft.
  • Within the files of Template:MCD (Game\UI\Materials\Merchant\slot), a render of an anvil made for this wiki can be found.

Gallery

Renders

Java Edition

Bedrock Edition

Screenshots

Development images

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox blocks Template:Navbox entities

cs:Kovadlina de:Amboss es:Yunque fr:Enclume hu:Üllő it:Incudine ja:金床 ko:모루 nl:Aambeeld pl:Kowadło pt:Bigorna ru:Наковальня th:ทั่ง uk:Ковадло zh:铁砧