'''1.20.80''', the release of '''[[Minecraft:Armored Paws]]''', is a [[Minecraft:Game drop|drop]] for {{BE}}, released on April 23, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26107776674445|title=Minecraft - 1.20.80 - Armored Paws (Bedrock)|website=Minecraft Feedback|date=April 23, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-80|Minecraft Bedrock 1.20.80|April 23, 2024}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.20.80?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.20.80 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> It fixes bugs and makes [[Minecraft:armadillo]]s and [[Minecraft:wolf armor]] available in normal gameplay, removing their [[Minecraft:experimental]] toggle. It also adds more features under the [[Minecraft:Tricky Trials|Update 1.21]] [[Minecraft:experiment]], with the [[Minecraft:mace]], [[Minecraft:heavy core]] and [[Minecraft:breeze rod]].
'''1.20.80''', the release of '''Armored Paws''', is a [[Minecraft:Game drop|drop]] for {{BE}}, released on April 23, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26107776674445|title=Minecraft - 1.20.80 - Armored Paws (Bedrock)|website=Minecraft Feedback|date=April 23, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-80|Minecraft Bedrock 1.20.80|April 23, 2024}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.20.80?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.20.80 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> It fixes bugs and makes armadillos and wolf armor available in normal gameplay, removing their experimental toggle. It also adds more features under the Update 1.21 experiment, with the [[Minecraft:mace]], heavy core and breeze rod.
* The winner of [[Minecraft:Minecraft Live 2023]]'s Mob Vote.
* The winner of Minecraft Live 2023's Mob Vote.
* A passive mob that spawns in [[Minecraft:savanna]] and [[Minecraft:badlands]] biomes with the same frequency as [[Minecraft:chicken]]s and [[Minecraft:pig]]s.
* A passive mob that spawns in savanna and badlands biomes with the same frequency as chickens and [[Minecraft:pig]]s.
* Has {{hp|12}} health points.
* Has {{hp|12}} health points.
* Can drop [[Minecraft:armadillo scute]]s either periodically or when [[Minecraft:brush]]ed, but drops no loot when killed.
* Can drop armadillo scutes either periodically or when [[Minecraft:brush]]ed, but drops no loot when killed.
** Armadillos drop scutes at around the same rate as [[Minecraft:chicken]]s lay eggs.
** Armadillos drop scutes at around the same rate as chickens lay eggs.
** Brushing takes 16 durability from the [[Minecraft:brush]].
** Brushing takes 16 durability from the [[Minecraft:brush]].
* Can be bred with [[Minecraft:spider eye]]s.
* Can be bred with spider eyes.
* If an armadillo detects a threat, it will roll up.
* If an armadillo detects a threat, it will roll up.
** Threats include:
** Threats include:
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'''[[Minecraft:Wolf]]'''
'''[[Minecraft:Wolf]]'''
* Added variants of wolves. [[File:Wolf variants.png|right|thumb|The nine variations of wolves.]]
* Added variants of wolves. [[File:Wolf variants.png|right|thumb|The nine variations of wolves.]]
** {{EntitySprite|wolf}} The familiar Pale Wolf now spawns in the [[Minecraft:taiga]] biome.
** {{EntitySprite|wolf}} The familiar Pale Wolf now spawns in the taiga biome.
** {{EntitySprite|rusty wolf}} The Rusty Wolf spawns in the [[Minecraft:sparse jungle]] biome.
** {{EntitySprite|rusty wolf}} The Rusty Wolf spawns in the sparse jungle biome.
** {{EntitySprite|spotted wolf}} The Spotted Wolf spawns in the [[Minecraft:savanna plateau]].
** {{EntitySprite|spotted wolf}} The Spotted Wolf spawns in the savanna plateau.
** {{EntitySprite|black wolf}} The Black Wolf spawns in [[Minecraft:old growth pine taiga]].
** {{EntitySprite|black wolf}} The Black Wolf spawns in old growth pine taiga.
** {{EntitySprite|striped wolf}} The Striped Wolf spawns in [[Minecraft:wooded badlands]].
** {{EntitySprite|striped wolf}} The Striped Wolf spawns in wooded badlands.
** {{EntitySprite|snowy wolf}} The Snowy Wolf spawns in [[Minecraft:grove]]s.
** {{EntitySprite|snowy wolf}} The Snowy Wolf spawns in groves.
** {{EntitySprite|ashen wolf}} The Ashen Wolf spawns in the [[Minecraft:snowy taiga]].
** {{EntitySprite|ashen wolf}} The Ashen Wolf spawns in the snowy taiga.
** {{EntitySprite|woods wolf}} The Woods Wolf spawns in [[Minecraft:forest]]s.
** {{EntitySprite|woods wolf}} The Woods Wolf spawns in forests.
** {{EntitySprite|chestnut wolf}} The Chestnut Wolf spawns in [[Minecraft:old growth spruce taiga]].<ref>{{Mcnet|new-minecraft-wolves|New Minecraft Wolves|March 5, 2024|Sophie Austin}}</ref>
** {{EntitySprite|chestnut wolf}} The Chestnut Wolf spawns in old growth spruce taiga.<ref>{{Mcnet|new-minecraft-wolves|New Minecraft Wolves|March 5, 2024|Sophie Austin}}</ref>
** Wolves spawned with the [[Minecraft:wolf spawn egg]] will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.
** Wolves spawned with the wolf spawn egg will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.
=== General ===
=== General ===
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'''[[Minecraft:Coral Fan]]'''
'''[[Minecraft:Coral Fan]]'''
* The different coral color [[Minecraft:block states]] for the <code>coral_fan</code> ID have now been split up into their own IDs.
* The different coral color block states for the <code>coral_fan</code> ID have now been split up into their own IDs.
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
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'''[[Minecraft:Dead Coral Fan]]'''
'''[[Minecraft:Dead Coral Fan]]'''
* The different coral color [[Minecraft:block states]] for the <code>coral_fan_dead</code> ID have now been split up into their own IDs.
* The different coral color block states for the <code>coral_fan_dead</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
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'''[[Minecraft:Flower]]'''
'''[[Minecraft:Flower]]'''
* The different [[Minecraft:block states]] for the <code>red_flower</code> ID have now been split up into their own IDs.
* The different block states for the <code>red_flower</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
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'''[[Minecraft:Sapling]]'''
'''[[Minecraft:Sapling]]'''
* The different sapling type [[Minecraft:block states]] for the <code>sapling</code> ID have now been split up into their own IDs.
* The different sapling type block states for the <code>sapling</code> ID have now been split up into their own IDs.
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
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'''Missing tile'''
'''Missing tile'''
* [[File:Missing Tile (texture) BE3.png|32px]] Updated the missing tile texture to a dirt block with brown question mark.
* [[File:Missing Tile (texture) BE3.png|32px]] Updated the missing tile texture to a dirt block with brown question mark.
** This change affects blocks and items that use the texture, like [[Minecraft:Unknown|unknown]], [[Minecraft:Info update|info_update]], [[Minecraft:Client_request_placeholder_block|client request placeholder block]], and [[Minecraft:Reserved6|reserved6]].
** This change affects blocks and items that use the texture, like [[Minecraft:Unknown|unknown]], [[Minecraft:Info update|info_update]], client request placeholder block, and [[Minecraft:Reserved6|reserved6]].
=== Items ===
=== Items ===
'''[[Minecraft:Durability]] bar'''
'''Durability bar'''
* The durability bar colors have been revamped.
* The durability bar colors have been revamped.
** The color is now bright during the entire length of the bar, matching {{JE}}, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
** The color is now bright during the entire length of the bar, matching {{JE}}, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
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'''[[Minecraft:Shield]]'''
'''[[Minecraft:Shield]]'''
* Shields can now partially block damage dealt by [[Minecraft:guardian]]s and [[Minecraft:elder guardian]]s’ laser attack.
* Shields can now partially block damage dealt by guardians and elder guardians’ laser attack.
'''[[Minecraft:Wolf Armor]]'''
'''[[Minecraft:Wolf Armor]]'''
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=== Mobs ===
=== Mobs ===
'''[[Minecraft:Armadillo]]'''
'''Armadillo'''
* The armadillo has been brought out of experimental toggle and is now available during normal gameplay.
* The armadillo has been brought out of experimental toggle and is now available during normal gameplay.
'''[[Minecraft:Fox]]'''
'''Fox'''
* Foxes are now less likely to spawn in Groves than before.
* Foxes are now less likely to spawn in Groves than before.
'''[[Minecraft:Rabbit]]'''
'''Rabbit'''
* Rabbits are now more likely to spawn in [[Minecraft:Grove]]s than before.
* Rabbits are now more likely to spawn in Groves than before.
** Added {{cd|BlockComponentStepOnEvent}} for {{cd|beta}}.
** Added {{cd|BlockComponentStepOnEvent}} for {{cd|beta}}.
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** Added function {{cd|isValid(): boolean}} - Returns false if the structure has been deleted.
** Added function {{cd|isValid(): boolean}} - Returns false if the structure has been deleted.
** Added function {{cd|getIsWaterlogged(location: Vector3): boolean;}} - Returns whether the block at the given location is waterlogged.
** Added function {{cd|getIsWaterlogged(location: Vector3): boolean;}} - Returns whether the block at the given location is waterlogged.
* Added an optional {{cd|SpawnEntityOptions}} with a boolean {{cd|initialPersistence}} field to the {{cd|spawnEntity(…)}} function to support persistent entities in [[Minecraft:Editor]] tooling.
* Added an optional {{cd|SpawnEntityOptions}} with a boolean {{cd|initialPersistence}} field to the {{cd|spawnEntity(…)}} function to support persistent entities in Editor tooling.
* Moved {{cd|getItemStack(amount?: number, withData?: boolean): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|getItemStack(amount?: number, withData?: boolean): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|getItemStack(amount?: number): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|getItemStack(amount?: number): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
1.20.80, the release of Armored Paws, is a drop for Template:BE, released on April 23, 2024.<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> It fixes bugs and makes armadillos and wolf armor available in normal gameplay, removing their experimental toggle. It also adds more features under the Update 1.21 experiment, with the Minecraft:mace, heavy core and breeze rod.
Special cases where an armadillo will not roll up include when it is:
Fleeing.
In water or in the air.
On a leash.
When an armadillo is rolled up it cannot walk nor eat, and will not be tempted by food. Additionally, it will be protected by its shell, causing it to take reduced damage and completely negating damage from weaker attacks.
While rolled up, armadillo continuously scans for threats. If no threats are detected for 3 seconds, it unrolls. Armadillos peek out to see if “the coast is clear” before unrolling.
Wolves spawned with the wolf spawn egg will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.
This change affects blocks and items that use the texture, like unknown, info_update, client request placeholder block, and reserved6.
Items
Durability bar
The durability bar colors have been revamped.
The color is now bright during the entire length of the bar, matching Template:JE, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
The background of the durability bar is now completely black, where it used to be transparent.
Changed type to only Template:Cd to follow API guidelines.
Added Template:Cd and slots to Template:Cd for determining the enchantable slots of an item.
Added Template:Cd block component under the Beta APIs feature flag.
Cameras
Added the Template:Cd camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
Added “extend_player_rendering” component to the Template:Cd camera.
This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
Inventory slots are specified as positive numbers, now expressed as strings.
This change requires a world version of 1.20.80 or higher.
Added Template:Cd field to the Template:Cd component, which allows to repair an item in one of the entity’s inventory or armor slots.
Added the Template:Cd component, which prevents an entity from visually rotating their body to match their own facing direction.
The durations and cooldowns of Template:Cd, Template:Cd, and Template:Cd are now correctly randomized on both start and stop, rather than only on spawn.
Entity Filters
Added new entity filter Template:Cd, which checks if the entity is sitting.
Added new entity filter Template:Cd, which checks if the entity has a certain damaged piece of equipment in the specified slot.