Minecraft:Bedrock Edition Preview 26.10.20: Difference between revisions
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== Changes == | == Changes == | ||
=== Mobs === | === Mobs === | ||
''' | '''Baby mobs''' | ||
* Changed the textures and models of the following baby mobs: | * Changed the textures and models of the following baby mobs: | ||
** {{Animate|Baby Lucy Axolotl JE1 BE1.png; Baby Wild Axolotl JE1 BE1.png; Baby Gold Axolotl JE1 BE1.png; Baby Cyan Axolotl JE1 BE1.png; Baby Blue Axolotl JE1 BE1.png|32px}} | ** {{Animate|Baby Lucy Axolotl JE1 BE1.png; Baby Wild Axolotl JE1 BE1.png; Baby Gold Axolotl JE1 BE1.png; Baby Cyan Axolotl JE1 BE1.png; Baby Blue Axolotl JE1 BE1.png|32px}}Axolotl | ||
*** Increased the bounding box of baby axolotls to better fit the new model. | *** Increased the bounding box of baby axolotls to better fit the new model. | ||
*** Has new baby animations. | *** Has new baby animations. | ||
** [[File:Baby Dolphin JE1 BE1.png|32px]] | ** [[File:Baby Dolphin JE1 BE1.png|32px]] Dolphin | ||
** [[File:Baby Donkey JE6.png|32px]] | ** [[File:Baby Donkey JE6.png|32px]] Donkey | ||
** [[File:Baby Glow Squid JE2.png|32px]] | ** [[File:Baby Glow Squid JE2.png|32px]] Glow Squid | ||
*** Increased the bounding box of baby glow squid to better fit the new model. | *** Increased the bounding box of baby glow squid to better fit the new model. | ||
** {{Animate|Baby Black Horse JE5.png; Baby Black Horse with Black Dots JE5.png; Baby Black Horse with White Field JE5.png; Baby Black Horse with White Spots JE5.png; Baby Black Horse with White Stockings JE5.png; Baby Brown Horse JE5.png; Baby Brown Horse with Black Dots JE5.png; Baby Brown Horse with White Field JE5.png; Baby Brown Horse with White Spots JE5.png; Baby Brown Horse with White Stockings JE5.png; Baby Chestnut Horse JE5.png; Baby Chestnut Horse with Black Dots JE5.png; Baby Chestnut Horse with White Field JE5.png; Baby Chestnut Horse with White Spots JE5.png; Baby Chestnut Horse with White Stockings JE5.png; Baby Creamy Horse JE5.png; Baby Creamy Horse with Black Dots JE5.png; Baby Creamy Horse with White Field JE5.png; Baby Creamy Horse with White Spots JE5.png; Baby Creamy Horse with White Stockings JE5.png; Baby Darkbrown Horse JE5.png; Baby Darkbrown Horse with Black Dots JE5.png; Baby Darkbrown Horse with White Field JE5.png; Baby Darkbrown Horse with White Spots JE5.png; Baby Darkbrown Horse with White Stockings JE5.png; Baby Gray Horse JE5.png; Baby Gray Horse with Black Dots JE5.png; Baby Gray Horse with White Field JE5.png; Baby Gray Horse with White Spots JE5.png; Baby Gray Horse with White Stockings JE5.png; Baby White Horse JE5.png; Baby White Horse with Black Dots JE5.png; Baby White Horse with White Field JE5.png; Baby White Horse with White Spots JE5.png; Baby White Horse with White Stockings JE5.png|32px}} [[Minecraft:Horse]] | ** {{Animate|Baby Black Horse JE5.png; Baby Black Horse with Black Dots JE5.png; Baby Black Horse with White Field JE5.png; Baby Black Horse with White Spots JE5.png; Baby Black Horse with White Stockings JE5.png; Baby Brown Horse JE5.png; Baby Brown Horse with Black Dots JE5.png; Baby Brown Horse with White Field JE5.png; Baby Brown Horse with White Spots JE5.png; Baby Brown Horse with White Stockings JE5.png; Baby Chestnut Horse JE5.png; Baby Chestnut Horse with Black Dots JE5.png; Baby Chestnut Horse with White Field JE5.png; Baby Chestnut Horse with White Spots JE5.png; Baby Chestnut Horse with White Stockings JE5.png; Baby Creamy Horse JE5.png; Baby Creamy Horse with Black Dots JE5.png; Baby Creamy Horse with White Field JE5.png; Baby Creamy Horse with White Spots JE5.png; Baby Creamy Horse with White Stockings JE5.png; Baby Darkbrown Horse JE5.png; Baby Darkbrown Horse with Black Dots JE5.png; Baby Darkbrown Horse with White Field JE5.png; Baby Darkbrown Horse with White Spots JE5.png; Baby Darkbrown Horse with White Stockings JE5.png; Baby Gray Horse JE5.png; Baby Gray Horse with Black Dots JE5.png; Baby Gray Horse with White Field JE5.png; Baby Gray Horse with White Spots JE5.png; Baby Gray Horse with White Stockings JE5.png; Baby White Horse JE5.png; Baby White Horse with Black Dots JE5.png; Baby White Horse with White Field JE5.png; Baby White Horse with White Spots JE5.png; Baby White Horse with White Stockings JE5.png|32px}} [[Minecraft:Horse]] | ||
*** Increased the bounding box of baby horses to better fit the new model. | *** Increased the bounding box of baby horses to better fit the new model. | ||
** [[File:Baby Mule JE6.png|32px]] | ** [[File:Baby Mule JE6.png|32px]] Mule | ||
** [[File:Baby Skeleton Horse JE7.png|32px]] | ** [[File:Baby Skeleton Horse JE7.png|32px]] Skeleton Horse | ||
*** Increased the bounding box of baby skeleton horses to better fit the new model. | *** Increased the bounding box of baby skeleton horses to better fit the new model. | ||
** [[File:Baby Squid JE2 BE3.png|32px]] | ** [[File:Baby Squid JE2 BE3.png|32px]] Squid | ||
*** Increased the bounding box of baby squid to better fit the new model. | *** Increased the bounding box of baby squid to better fit the new model. | ||
** [[File:Baby Turtle.png|32px]] [[Minecraft:Turtle]] | ** [[File:Baby Turtle.png|32px]] [[Minecraft:Turtle]] | ||
** [[File:Baby Zombie Horse JE7.png|32px]] | ** [[File:Baby Zombie Horse JE7.png|32px]] Zombie Horse | ||
*** Increased the bounding box of baby zombie horses to better fit the new model. | *** Increased the bounding box of baby zombie horses to better fit the new model. | ||
* Gave the baby axolotl animations to match its new model. | * Gave the baby axolotl animations to match its new model. | ||
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* Updated the UVs for the rear legs of both baby donkeys and baby mules. | * Updated the UVs for the rear legs of both baby donkeys and baby mules. | ||
[[File:Brown Rabbit JE3 BE3.png|32px]] ''' | [[File:Brown Rabbit JE3 BE3.png|32px]] '''Rabbit''' | ||
* The new rabbit models and textures are now version sliced. | * The new rabbit models and textures are now version sliced. | ||
** Textures are prefixed with {{cd|rabbit_}}. | ** Textures are prefixed with {{cd|rabbit_}}. | ||
=== General === | === General === | ||
''' | '''Experiments''' | ||
* Removed the "Drop 1 of 2026" experimental toggle and implemented all features in regular gameplay. | * Removed the "Drop 1 of 2026" experimental toggle and implemented all features in regular gameplay. | ||
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* Field {{cd|lay_seconds}} in {{cd|minecraft:behavior.lay_egg}} now only accepts numbers greater than or equal to 0. | * Field {{cd|lay_seconds}} in {{cd|minecraft:behavior.lay_egg}} now only accepts numbers greater than or equal to 0. | ||
''' | '''API''' | ||
* Now generates JSON metadata for Molang queries available in the game. | * Now generates JSON metadata for Molang queries available in the game. | ||
* Released {{cd|@minecraft/server}} version 2.6.0. | * Released {{cd|@minecraft/server}} version 2.6.0. | ||
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* {{cd|HttpsOnlyError}} - HTTPS required but non-HTTPS URI provided. | * {{cd|HttpsOnlyError}} - HTTPS required but non-HTTPS URI provided. | ||
''' | '''Components''' | ||
* Replaced the {{cd|simulate_waves}} field of the {{cd|minecraft:buoyant}} component with the new {{cd|movement_type}} field. | * Replaced the {{cd|simulate_waves}} field of the {{cd|minecraft:buoyant}} component with the new {{cd|movement_type}} field. | ||
** The {{cd|movement_type}} field accepts one of three values: | ** The {{cd|movement_type}} field accepts one of three values: | ||
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== Experimental == | == Experimental == | ||
These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" | These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" experimental toggles. | ||
=== Changes === | === Changes === | ||
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'''Other''' | '''Other''' | ||
* Fixed an issue preventing some item related achievements from being obtained. | * Fixed an issue preventing some item related achievements from being obtained. | ||
* Fixed incorrect allele range syntax for | * Fixed incorrect allele range syntax for pandas and goats. | ||
**This was actually fixed in | **This was actually fixed in Preview 26.0.29. | ||
* Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms. | * Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms. | ||
* Fixed screen narration reading previously typed chat messages letter by letter when context changed. | * Fixed screen narration reading previously typed chat messages letter by letter when context changed. | ||
* Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON. | * Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON. | ||
* Fixed an issue with z-fighting on | * Fixed an issue with z-fighting on brewing stands and [[Minecraft:stonecutter]]s on PlayStation in certain lighting conditions. | ||
* Fixed an issue that caused the [[Minecraft:spyglass]] full screen effect to brighten the scene in [[Minecraft:Vibrant Visuals]]. | * Fixed an issue that caused the [[Minecraft:spyglass]] full screen effect to brighten the scene in [[Minecraft:Vibrant Visuals]]. | ||
* Fixed an issue that caused [[Minecraft:end portal]]s to have invisible panels in Vibrant Visuals. | * Fixed an issue that caused [[Minecraft:end portal]]s to have invisible panels in Vibrant Visuals. | ||
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* Fixed a bug that made buttons at the top of the Marketplace screen difficult to select with a controller. | * Fixed a bug that made buttons at the top of the Marketplace screen difficult to select with a controller. | ||
* Fixed {{cd|EntityHurtBeforeEvent.cancel}} to not allow some sources of knockback (sprint bonus, enchantment, mace smash, projectiles) when set to {{cd|true}}. | * Fixed {{cd|EntityHurtBeforeEvent.cancel}} to not allow some sources of knockback (sprint bonus, enchantment, mace smash, projectiles) when set to {{cd|true}}. | ||
* Fixed issues with the MERS texture for tamed baby | * Fixed issues with the MERS texture for tamed baby wolves. | ||
* Added missing texture for the tamed woods variant for baby wolves.</onlyinclude> | * Added missing texture for the tamed woods variant for baby wolves.</onlyinclude> | ||
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[[Category:Bedrock Edition 26.10 betas]] | [[Category:Bedrock Edition 26.10 betas]] | ||
de:Bedrock Edition beta 26.10.20 | |||
es:Bedrock Edition Preview 26.10.20 | |||
pt:Edição Bedrock Preview 26.10.20 | |||
ru:Preview 26.10.20 (Bedrock Edition) | |||
th:รุ่น Bedrock Preview 26.10.20 | |||
zh:基岩版26.10.20 | |||
Revision as of 15:26, 9 April 2026
Beta 26.10.20 (ChromeOS, Android) or Preview 26.10.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview for Minecraft:Bedrock Edition 26.10, released on January 27, 2026,<ref>Template:Cite</ref> which retextures various baby mobs and fixes bugs.
Changes
Mobs
Baby mobs
- Changed the textures and models of the following baby mobs:
- Template:AnimateAxolotl
- Increased the bounding box of baby axolotls to better fit the new model.
- Has new baby animations.
- File:Baby Dolphin JE1 BE1.png Dolphin
- File:Baby Donkey JE6.png Donkey
- File:Baby Glow Squid JE2.png Glow Squid
- Increased the bounding box of baby glow squid to better fit the new model.
- Template:Animate Minecraft:Horse
- Increased the bounding box of baby horses to better fit the new model.
- File:Baby Mule JE6.png Mule
- File:Baby Skeleton Horse JE7.png Skeleton Horse
- Increased the bounding box of baby skeleton horses to better fit the new model.
- File:Baby Squid JE2 BE3.png Squid
- Increased the bounding box of baby squid to better fit the new model.
- File:Baby Turtle.png Minecraft:Turtle
- File:Baby Zombie Horse JE7.png Zombie Horse
- Increased the bounding box of baby zombie horses to better fit the new model.
- Template:AnimateAxolotl
- Gave the baby axolotl animations to match its new model.
- Added new sounds for baby horses and chickens.
- Added missing textures beneath baby chicken wings.
- Updated the bone hierarchy and renamed the bones of baby donkeys and baby mules to match the horse hierarchy and bones.
- Updated the UVs for the rear legs of both baby donkeys and baby mules.
File:Brown Rabbit JE3 BE3.png Rabbit
- The new rabbit models and textures are now version sliced.
- Textures are prefixed with Template:Cd.
General
Experiments
- Removed the "Drop 1 of 2026" experimental toggle and implemented all features in regular gameplay.
Technical
AI Goals
- Migrated Template:Cd ('_' misname is legacy and cannot safely be changed).
- Made schemas for the following goals stricter when parsing, and will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Also unified and updated documentation:
- Float Range field Template:Cd in Template:Cd now only accepts an object with Template:Cd and Template:Cd values.
- Field Template:Cd in Template:Cd now only accepts numbers greater than or equal to 0.
API
- Now generates JSON metadata for Molang queries available in the game.
- Released Template:Cd version 2.6.0.
- Added Template:Cd version 2.7.0-beta.
- Released Template:Cd and Template:Cd into 2.6.0.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released change of Template:Cd to use Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd
- Released Template:Cd from Template:Cd to Template:Cd
- Moved Template:Cd to stable.
- Template:Cd is no longer restricted to the Upcoming Creator Features toggle.
- Added minimum, maximum, or both bounds to several APIs.
- API metadata now list any bounds, minimum value, or maximum value if applicable on interfaces and class methods and properties.
- Moved Template:Cd property on Template:Cd, Template:Cd, Template:Cd, and Template:Cd from beta to stable.
@minecraft/server-net
- Added additional error types for HTTP requests:
- Template:Cd - Request body exceeds configured limit.
- Template:Cd - Concurrent request limit reached.
- Template:Cd - Request targets a URI not in the allow list.
- Template:Cd - HTTPS required but non-HTTPS URI provided.
Components
- Replaced the Template:Cd field of the Template:Cd component with the new Template:Cd field.
- The Template:Cd field accepts one of three values:
- Template:Cd, makes the entity move up and down based on its speed (default value).
- Template:Cd, makes the entity move up and down at a constant pace.
- Template:Cd does nothing.
- The Template:Cd and Template:Cd fields are only used when Template:Cd is set to Template:Cd.
- The Template:Cd field accepts one of three values:
- Added the Template:Cd field to the Template:Cd component.
- Defines whether the entity can move out of a liquid block to a neighboring solid block if pushed against it.
Dedicated Server
- Added HTTP configuration capabilities for the Template:Cd scripting module on dedicated servers. Server operators can now configure HTTP request limits and restrictions via the Template:Cd file. All of the configurable options are optional. If not specified, limits for the particular setting will not be enforced.
Graphical
- The colored block lighting feature is no longer restricted to the Render Dragon Features for Creator Experiment.
- To enable this feature, PBR resource packs must include a Template:Cd with Template:Cd entries. Blocks that do not have a Template:Cd and Template:Cd specified via a provided resource pack will be treated as non-colored lighting and use the standard uniform light color.
- Static colored lighting on flowing Minecraft:lava and other blocks no longer appears too dark in Minecraft:Vibrant Visuals.
- Adding Template:Cd shading to data driven entities in Vibrant Visuals.
- Added Template:Cd shading to more entities and items in Vibrant Visuals.
- Static colored lighting no longer leaks through corners in Vibrant Visuals.
- Adjusted the light attenuation of static colored block lighting to be less intense.
- Custom blocks with ambient occlusion disabled do not have the occasional black vertex issue anymore.
- Improve ambient occlusion for blocks using a custom geometry.
- Removed ESSL_300 shader language support.
Realms
- Added message and logic for error joining realm whose owner is banned.
UI
- Added button enumeration narration to the death screen when text to speech is enabled.
- Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android.
- Input fields in Minecraft:Ore UI now support mouse caret positioning and selection on Android.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" experimental toggles.
Changes
Technical
Add-Ons and Script Engine
- Added experimental toggle "Voxel Shapes" which enables the use of voxel shapes on blocks.
- Voxel shapes are currently only used for occlusion/culling.
- Currently, only unit cube Vanilla blocks have a voxel shape associated. With this experiment enabled, custom blocks with a voxel shape will only cull against Vanilla unit cube blocks or other custom blocks with a voxel shape.
Blocks
- Added Template:Cd field to [[Minecraft:Block components#minecraft:geometry|Template:Cd]] component behind the VoxelShapes toggle.
- The value should be an identifier of a voxel shape and can refer to either a custom voxel shape file, Template:Cd, or Template:Cd.
- If the VoxelShapes experiment is enabled and a shape is not specified, Template:Cd will be used by default if the block does not use Template:Cd.
- Blocks can handle the following entity events in scripting through the Template:Cd handler:
- Custom named events:
- Template:Cd from Template:Cd
- Template:Cd from Template:Cd
- Template:Cd from Template:Cd
- Template:Cd from Template:Cd
- Template:Cd from Template:Cd
- Unlike the current Vanilla blocks that handle those events, custom blocks may receive those events up to one tick after they were emitted, depending on how late in the tick the event was emitted.
- Custom named events:
Fixes
Template:Fixes Other
- Fixed an issue preventing some item related achievements from being obtained.
- Fixed incorrect allele range syntax for pandas and goats.
- This was actually fixed in Preview 26.0.29.
- Fixed an issue where Marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms.
- Fixed screen narration reading previously typed chat messages letter by letter when context changed.
- Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON.
- Fixed an issue with z-fighting on brewing stands and Minecraft:stonecutters on PlayStation in certain lighting conditions.
- Fixed an issue that caused the Minecraft:spyglass full screen effect to brighten the scene in Minecraft:Vibrant Visuals.
- Fixed an issue that caused Minecraft:end portals to have invisible panels in Vibrant Visuals.
- Fixed long running sounds such as Minecraft:jukebox music from playing in the menu when leaving a multiplayer world.
- Fixed a bug that made buttons at the top of the Marketplace screen difficult to select with a controller.
- Fixed Template:Cd to not allow some sources of knockback (sprint bonus, enchantment, mace smash, projectiles) when set to Template:Cd.
- Fixed issues with the MERS texture for tamed baby wolves.
- Added missing texture for the tamed woods variant for baby wolves.
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 26.10.20 es:Bedrock Edition Preview 26.10.20 pt:Edição Bedrock Preview 26.10.20 ru:Preview 26.10.20 (Bedrock Edition) th:รุ่น Bedrock Preview 26.10.20 zh:基岩版26.10.20