Minecraft:Bedrock Edition beta 1.10.0.3: Difference between revisions
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'''Beta 1.10.0.3''' is the first beta version for [[Minecraft:Bedrock Edition 1.10.0]], released on January 30, 2019,<ref>{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360022448772-Minecraft-Beta-1-10-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)|date=January 30, 2019}}</ref> which adds the | '''Beta 1.10.0.3''' is the first beta version for [[Minecraft:Bedrock Edition 1.10.0]], released on January 30, 2019,<ref>{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360022448772-Minecraft-Beta-1-10-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)|date=January 30, 2019}}</ref> which adds the wandering trader, illager beast, [[Minecraft:composter]]s, [[Minecraft:stonecutter]]s, [[Minecraft:campfire]]s, [[Minecraft:lectern]]s, and the [[Minecraft:loom]]. | ||
== Additions == | == Additions == | ||
| Line 18: | Line 18: | ||
'''[[Minecraft:Composter]]s''' | '''[[Minecraft:Composter]]s''' | ||
* Currently have no functionality. | * Currently have no functionality. | ||
* Available through | * Available through Experimental Gameplay. | ||
'''[[Minecraft:Campfire]]s''' | '''[[Minecraft:Campfire]]s''' | ||
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* Available through Experimental Gameplay. | * Available through Experimental Gameplay. | ||
''' | '''Sweet berry bushes''' | ||
* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes. | * Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes. | ||
* Can be planted from sweet berries. | * Can be planted from sweet berries. | ||
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=== Items === | === Items === | ||
''' | '''Banner patterns''' | ||
* Crafted using the [[Minecraft:Loom]]. | * Crafted using the [[Minecraft:Loom]]. | ||
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented. | * 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented. | ||
''' | '''Sweet berries''' | ||
* Collected from sweet berry bushes. | * Collected from sweet berry bushes. | ||
* Can be eaten, restoring {{hunger|2}} hunger points. | * Can be eaten, restoring {{hunger|2}} hunger points. | ||
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* New tool that can be used to block most incoming attacks. | * New tool that can be used to block most incoming attacks. | ||
* Sneaking or mounting a mob activates the shield when equipped in either hand. | * Sneaking or mounting a mob activates the shield when equipped in either hand. | ||
* Crafted with 6 [[Minecraft:planks]] and 1 | * Crafted with 6 [[Minecraft:planks]] and 1 iron ingot. | ||
''' | '''Spawn Eggs''' | ||
* | * Wandering Trader. | ||
* | * Illager Beast. | ||
=== Mobs === | === Mobs === | ||
''' | '''Cat skins''' | ||
* Added Jellie, the community cat contest winner. | * Added Jellie, the community cat contest winner. | ||
''' | '''Illager beasts''' | ||
* Available through | * Available through Experimental Gameplay. | ||
* Currently only have the basic AI. | * Currently only have the basic AI. | ||
* Currently still named Illager Beast. | * Currently still named Illager Beast. | ||
''' | '''Wandering traders''' | ||
* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials. | * A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials. | ||
* Accompanied by a | * Accompanied by a custom llama. | ||
* Available through Experimental Gameplay. | * Available through Experimental Gameplay. | ||
=== World generation === | === World generation === | ||
''' | '''Pillager outposts''' | ||
* Generate in the same biomes as villages, and pillagers will respawn around the tower. | * Generate in the same biomes as villages, and pillagers will respawn around the tower. | ||
* Can be located using {{cmd|locate pillageroutpost}} | * Can be located using {{cmd|locate pillageroutpost}} | ||
* Available through | * Available through Experimental Gameplay. | ||
* Can generate with a tall foundation. | * Can generate with a tall foundation. | ||
* Generate with black [[Minecraft:banner]]s, instead of illager banners. | * Generate with black [[Minecraft:banner]]s, instead of illager banners. | ||
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* Improved and added placement features. | * Improved and added placement features. | ||
''' | '''Blast furnaces, [[Minecraft:grindstone]]s, and [[Minecraft:smoker]]s''' | ||
* Added crafting recipe. | * Added crafting recipe. | ||
''' | '''Cartography tables and [[Minecraft:barrel]]s''' | ||
* Added crafting recipe. | * Added crafting recipe. | ||
''' | '''Chorus flowers''' | ||
* Now break when shot with an arrow. | * Now break when shot with an arrow. | ||
''' | '''Crops and nether warts''' | ||
* Now have placement sounds. | * Now have placement sounds. | ||
''' | '''Dead bushes''' | ||
* Can now be used as fuel. | * Can now be used as fuel. | ||
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* Now have a chance to drop sticks when decaying. | * Now have a chance to drop sticks when decaying. | ||
''' | '''Wet sponges''' | ||
* Dry out immediately when placed in [[Minecraft:the Nether]]. | * Dry out immediately when placed in [[Minecraft:the Nether]]. | ||
'''[[Minecraft:Wood]] and | '''[[Minecraft:Wood]] and stripped wood''' | ||
* Are no longer unused. | * Are no longer unused. | ||
* Can now be crafted with 4 [[Minecraft:log]]s or | * Can now be crafted with 4 [[Minecraft:log]]s or stripped logs. | ||
'''[[Minecraft:Carpet|White carpet]]s''' | '''[[Minecraft:Carpet|White carpet]]s''' | ||
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=== Items === | === Items === | ||
''' | '''Beetroot soup and rabbit stew''' | ||
* Now have shapeless crafting recipes. | * Now have shapeless crafting recipes. | ||
'''[[Minecraft:Crossbow]]s''' | '''[[Minecraft:Crossbow]]s''' | ||
* Are no longer available only through | * Are no longer available only through Experimental Gameplay. | ||
=== Mobs === | === Mobs === | ||
''' | '''Cats''' | ||
* Are now healed when fed | * Are now healed when fed raw cod and raw salmon. | ||
''' | '''Creepers''' | ||
* Now drop a | * Now drop a music disc when killed by a stray. | ||
''' | '''Pillagers''' | ||
* Are no longer hidden under | * Are no longer hidden under Experimental Gameplay. | ||
* Added new sounds. ({{bug|MCPE-39111}}) | * Added new sounds. ({{bug|MCPE-39111}}) | ||
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** Villagers can now interact with the corresponding job site block. | ** Villagers can now interact with the corresponding job site block. | ||
** Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions. | ** Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions. | ||
* Old villagers spawn inside igloo basements with textures and behavior prior to | * Old villagers spawn inside igloo basements with textures and behavior prior to Village & Pillage. | ||
''' | '''Zombie villagers''' | ||
* Split into 2 different mobs. | * Split into 2 different mobs. | ||
** New zombie villagers have biome-specific and profession skin layers. | ** New zombie villagers have biome-specific and profession skin layers. | ||
** Old zombie villagers still spawn in | ** Old zombie villagers still spawn in igloo basements. | ||
'''JSON''' | '''JSON''' | ||
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=== World generation === | === World generation === | ||
''' | '''Igloos''' | ||
* Now generate with a red bed. | * Now generate with a red bed. | ||
''' | '''Villages''' | ||
* Have a new look, differing per biome. | * Have a new look, differing per biome. | ||
* Added village job sites and gathering sites. | * Added village job sites and gathering sites. | ||
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* Taiga villages are now more common. | * Taiga villages are now more common. | ||
* Removed zombie villages, due to new village changes. | * Removed zombie villages, due to new village changes. | ||
* Available through | * Available through Experimental Gameplay. | ||
* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}. | * Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}. | ||
** {{cmd|locate village}} is now not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages. | ** {{cmd|locate village}} is now not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages. | ||
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=== General === | === General === | ||
''' | '''Texture Update''' | ||
* The new vanilla textures are now set as the default pack. | * The new vanilla textures are now set as the default pack. | ||
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* Updated the how to play section. | * Updated the how to play section. | ||
''' | '''Particles''' | ||
* Can now be edited using standard JSON formatting. | * Can now be edited using standard JSON formatting. | ||
* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}. | * Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}. | ||
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* Improvements to the operator status and permission settings, with the added option to enable cheats or not. | * Improvements to the operator status and permission settings, with the added option to enable cheats or not. | ||
''' | '''Resource packs''' | ||
* Are now separate from world templates and can be updated independently in existing worlds. | * Are now separate from world templates and can be updated independently in existing worlds. | ||
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{{Navbox Bedrock Edition versions|1.1x}} | {{Navbox Bedrock Edition versions|1.1x}} | ||
de:Bedrock Edition beta 1.10.0.3 | |||
es:Bedrock Edition beta 1.10.0.3 | |||
fr:Édition Bedrock bêta 1.10.0.3 | |||
ja:Bedrock Edition beta 1.10.0.3 | |||
pt:Edição Bedrock beta 1.10.0.3 | |||
ru:Beta 1.10.0.3 (Bedrock Edition) | |||
zh:基岩版1.10.0.3 | |||
Revision as of 15:27, 9 April 2026
Beta 1.10.0.3 is the first beta version for Minecraft:Bedrock Edition 1.10.0, released on January 30, 2019,<ref>Template:Link</ref> which adds the wandering trader, illager beast, Minecraft:composters, Minecraft:stonecutters, Minecraft:campfires, Minecraft:lecterns, and the Minecraft:loom.
Additions
Blocks
- Currently have no functionality.
- Available through Experimental Gameplay.
- Currently have no functionality.
- Available through Experimental Gameplay.
- Placing a book and quill or written book on the lectern allows multiple players to read it together.
- A book and quill can be read, but not edited when placed on a lectern.
- Used to easily make patterns for banners.
- Currently has no functionality.
- Available through Experimental Gameplay.
Sweet berry bushes
- Can be found in Template:BiomeLink and Template:BiomeLink biomes.
- Can be planted from sweet berries.
- Have 4 growth stages.
- Drop 2-3 sweet berries when harvested.
- Available through Experimental Gameplay.
- Currently have no functionality.
- Can only be obtained via an inventory editor.
Items
Banner patterns
- Crafted using the Minecraft:Loom.
- 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
Sweet berries
- Collected from sweet berry bushes.
- Can be eaten, restoring Template:Hunger hunger points.
- Can be planted into the ground and grown into sweet berry bushes.
- New tool that can be used to block most incoming attacks.
- Sneaking or mounting a mob activates the shield when equipped in either hand.
- Crafted with 6 Minecraft:planks and 1 iron ingot.
Spawn Eggs
- Wandering Trader.
- Illager Beast.
Mobs
Cat skins
- Added Jellie, the community cat contest winner.
Illager beasts
- Available through Experimental Gameplay.
- Currently only have the basic AI.
- Currently still named Illager Beast.
Wandering traders
- A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
- Accompanied by a custom llama.
- Available through Experimental Gameplay.
World generation
Pillager outposts
- Generate in the same biomes as villages, and pillagers will respawn around the tower.
- Can be located using Template:Cmd
- Available through Experimental Gameplay.
- Can generate with a tall foundation.
- Generate with black Minecraft:banners, instead of illager banners.
Changes
Blocks
- Improved and added placement features.
Blast furnaces, Minecraft:grindstones, and Minecraft:smokers
- Added crafting recipe.
Cartography tables and Minecraft:barrels
- Added crafting recipe.
Chorus flowers
- Now break when shot with an arrow.
Crops and nether warts
- Now have placement sounds.
Dead bushes
- Can now be used as fuel.
- Dispensers with shears in them can now shear sheep.
- Can now be properly attached to the bottom or the top of blocks.
- Added crafting recipe.
- Now have animated textures.
- Now have a chance to drop sticks when decaying.
Wet sponges
- Dry out immediately when placed in Minecraft:the Nether.
Minecraft:Wood and stripped wood
- Are no longer unused.
- Can now be crafted with 4 Minecraft:logs or stripped logs.
- Can now be dyed directly in the crafting table.
Items
Beetroot soup and rabbit stew
- Now have shapeless crafting recipes.
- Are no longer available only through Experimental Gameplay.
Mobs
Cats
- Are now healed when fed raw cod and raw salmon.
Creepers
- Now drop a music disc when killed by a stray.
Pillagers
- Are no longer hidden under Experimental Gameplay.
- Added new sounds. (Template:Bug)
- Split into 2 different mobs.
- New villagers spawn in new villages.
- New villager behavior:
- Implemented some of the new villager schedule behaviors.
- Implemented new villager sleep behaviors.
- Villagers may now wander to the village outskirts.
- Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
- Updated and improved pathfinding.
- Villagers now have a visual based trading system, and will hold up the item they wish to trade.
- Villagers have new clothing to indicate their level, profession, and biome.
- Villagers will now mingle together around gathering sites in the village.
- Librarians will inspect bookshelves.
- Added Mason and green-robed villagers.
- Villagers can change professions depending on the job site blocks available in the village.
- Can claim beds and job site blocks.
- Villagers can now interact with the corresponding job site block.
- Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
- Old villagers spawn inside igloo basements with textures and behavior prior to Village & Pillage.
Zombie villagers
- Split into 2 different mobs.
- New zombie villagers have biome-specific and profession skin layers.
- Old zombie villagers still spawn in igloo basements.
JSON
- Mob events and behavior can be scheduled using JSON.
World generation
Igloos
- Now generate with a red bed.
Villages
- Have a new look, differing per biome.
- Added village job sites and gathering sites.
- Number of houses depend on beds.
- Taiga villages are now more common.
- Removed zombie villages, due to new village changes.
- Available through Experimental Gameplay.
- Can be located with both Template:Cmd and Template:Cmd.
- Template:Cmd is now not always guaranteed to locate a village, while Template:Cmd always point to villages.
- No longer generate in Old world types.
- Meeting points generate with various bell types.
- Job and gathering sites, that villagers will mingle around together, generate in villages.
- Job sites can be built by players by placing a job site block in village boundaries.
- Most strongholds no longer generate under village wells - they now generate under village meeting points.
- Reduced the chance of strongholds generating under villages. .
General
Texture Update
- The new vanilla textures are now set as the default pack.
Data-driven animation
- Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
- Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
- Converted sheep and pigs to the new animation system.
- Move locators to bones.
- Blend state transitions.
- Removed cod lead locator.
- Renamed Template:Cd.
- Initial poly mesh support.
- Added TextureMesh geometry.
- Flipping data-driven entities test to enable new entities to use Template:Cd.
- Events now have defined data objects containing all event data.
- Added new villager animations.
Data-driven models
- Added default parenting to the Evoker nose, in line with over villager-derived mobs.
Entity scripting function
- Is no longer behind Experimental Gameplay.
Help
- Pressing help button links to the relevant how to play section.
- Updated the how to play section.
Particles
- Can now be edited using standard JSON formatting.
- Renamed some particles include prefix Template:Cd to Template:Cd.
- Removed Template:Cd and Template:Cd.
Permissions
- Improvements to the operator status and permission settings, with the added option to enable cheats or not.
Resource packs
- Are now separate from world templates and can be updated independently in existing worlds.
Scripting system
- Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
- Updating a player's position with scripting now correctly syncs with the player.
- Creating actors via script now avoids the spawning logic.
- This prevents hard-coded logic like ocelots spawning along with baby ocelots.
- Improved the message wording for players who get disconnected due to unsupported scripts.
- Allow events to fire without a defined event data object.
- Renaming Views to Actor/Entity Queries.
- Added sound events to the scripting API.
- Add Event Data to Template:Cd.
- Custom UIs can now be made like regular in-game UI screens.
- Added 'Global Objects' to the scripting API.
- Refactored JavaScript object registration.
- Added the ability to enable and disable scripting error and warning logging.
Fixes
- Fixed several crashes that occurred during gameplay.
- Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
- Resource packs that are nested in an extra folder no longer cause the game to crash.
- Stacking slabs to make a double slab no longer crashes the game.
- Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
- Worlds no longer show single player only warning message when multiplayer is enabled. (Template:Bug)
- Player position is now accurately saved when exiting and rejoining a world.
- Removing ticking areas from the game now correctly frees up used memory.
- The descend button now works correctly when underwater and using touch controls.
- Turtles no longer levitate above the ground.
- Optimized particles to improve performance.
- Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby.
- Looping UI animations no longer increase memory usage over time.
- Damage cooldown no longer hinders other mob attacks.
- Colored beacon beam textures no longer appear compressed.
- Wither skeletons and vex mobs can be renamed with nametags. (Template:Bug)
- Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. (Template:Bug)
- Fixed the head rotation of pigmen when non-standard texture packs are used. (Template:Bug)
- 'Monster Egg' blocks are now named 'Infested blocks', to match the Java Edition.
- Infested bricks mined with silk touch now drop as its non-infested variant.
- Texture packs applied to a freshly created world are now displayed in the active list.
- Players are prompted to redownload packs if they have been applied to a world but removed from the cache.
- Armor stands can now hold unloaded crossbows. (Template:Bug)
- It is now possible to climb through snow layers placed on top of scaffolding. (Template:Bug)
- Pandas eating bamboo now show correctly colored food particles. (Template:Bug)
- Strongholds now generate with the correct stair variants again. (Template:Bug)
- Weapons held by armor stands are now the correct size. (Template:Bug)
- Food held by pandas is now sized and positioned correctly. (Template:Bug)
- Fixed a bug where players could respawn some distance away from their beds. (Template:Bug)
- Fixed a bug where lava could hurt a player through block corners. (Template:Bug)
- Fixed the pathfinding for zombies chasing villagers inside buildings. (Template:Bug)
- Hanging banners no longer show as floor standing banner variants. (Template:Bug)
- Scaffolding no longer gets left hanging unsupported when being placed rapidly. (Template:Bug)
- Snow layers generate around grass and flowers again in snow biomes. (Template:Bug)
- The correct amount of white terracotta now generates in mesa biomes.
- Skeletons once again attack iron golems.
- Mobs no longer spawn with heart particles.
- Added correct biome shading for water in bamboo jungles.
- Cats can now be healed by feeding them fish.
- Fixed a crash that could happen after running scripts for a long period of time.
- The re-center button on Minecraft VR has been mapped to Y now instead of X.
- Chest minecarts now drop their contents if destroyed with the Template:Cmd command.
- Global resource packs no longer show in the active packs list if they are not applied to a specific world.
- Fixed a z-fighting texture issue on the grindstone block.
- The new dye types can now be used to dye shulker mobs. (Template:Bug)
- Fixed the wither's ranged and swoop attacks. (Template:Bug)
- Multiple commands run from functions now run from the correct point of execution. (Template:Bug / Template:Bug)
- The 'Unlock Template World Options' popup no longer has a placeholder type message.
- Packs missing 'Template:Cd' don't allow loading UI anymore.
- 'Template:Cd' component now has consistent naming between scripting and JSON.
- Upside-down Shulkers now have the correct opening animation. (Template:Bug)
- Fixed the texture of food being eaten by pandas.
- Menu buttons no longer stay highlighted after being selected. (Template:Bug)
- Fixed an issue related to scoreboard not showing the correct entries.
- Passive mobs now spawn on the correct block types. (Template:Bug)
- Mutated birch forest biomes now generate with extra tall birch trees again. (Template:Bug)
- Players can no longer receive command feedback with cheats disabled. (Template:Bug)
- Trapdoors in shipwrecks are now correctly rotated.
- Cats now spawn correctly in previously generated villages.
- Fixed the issue with wrongly scaled textures that affected some Windows 10 users. (Template:Bug)
- Fixed a bug that could cause the wrong description for Marketplace bundles.
- "New" banner now shows correctly on all new marketplace items.
- Fixed skeleton melee attack animation.
- Fixed the bug that caused the FPS value in the beta header information to always read 0.0. (Template:Bug)
- Fixed a crash that could occur when rejoining the game in the End dimension.
- Fixed a bug that prevented the game from launching correctly on some devices. (Template:Bug)
- Fix a crash that could sometimes occur when copying a large world on Switch.
- Partially copied worlds will now show up in settings storage tab only.
- Fixed a crash that could occur when using a jukebox on Nintendo Switch.
- Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
- Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions.
- Fix issue of region filters not working if inside a custom spawn event.
- Various fixes and improvements to the randomTickSpeed function.
- Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. (Template:Bug)
- Fixed a crash that could sometimes occur when loading the game.
- Various fixes and improvements to the Marketplace sorting and search results.
- Fixed an issue with screenshots taken in VR-mode.
- Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended.
- Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen.
- Fixed sleep goal so mobs can get in beds that have blocks on the sides.
- Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded. (Template:Bug)
- Fixed a crash that could occur on Xbox if a user was not signed in correctly.
- Tags that start with a percentage now display correctly.
- Cornflowers now render correctly in item frames.
- Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (Template:Bug)
- Controller sensitivity setting (touching the screen no longer interferes with controller movement).
- Removed increased build distance in creative including place/mine tooltips.
- When the last hotbar slot selected, touching the screen no longer switches to the 8th slot.
- Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch.
- Fixed a bug where kelp would grow in horizontal flowing water. (Template:Bug)
- Fixed a crash that could occur when entering a portal on some servers.
- Fixed an issue that could cause lighting issues in chunks when flying around.
- Cats are no longer tempted by food when they are too far from the player.
- Fixed wither skeleton model geometry issue that was affecting some marketplace content.
- Using scoreboard selectors no longer adds extra characters to player names.
- Fixed animations for cow and parrot mobs.
- Ender dragon attacks now show a particle trail.
- Mobs can no longer destroy paintings if mob griefing is disabled. (Template:Bug)
- Script queries no longer show error messages when detecting dropped item entities. (Template:Bug)
- Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer. (Template:Bug)
- Renamed ‘Template:Code’ scripting event to ‘Template:Code’.
- Scripting can now be used to attach particles to mobs correctly.
- Fixed a crash that could occur when loading large world templates.
- Reduced the number of drowned mob spawning. (Template:Bug)
- Firework stars no longer appear black in Creative inventory.
- The scripting event 'Template:Cd' will now fire correctly.
- Fixed an issue with the scripting event 'Template:Cd' not working as expected.
- Fixed the 'Template:Cd' scripting component that was not working as expected.
- Existing armor stands no longer turn white.
- Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace.
- Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
- Fixed an issue with the sword held by the vex mob.
References
Template:Navbox Bedrock Edition versions
de:Bedrock Edition beta 1.10.0.3 es:Bedrock Edition beta 1.10.0.3 fr:Édition Bedrock bêta 1.10.0.3 ja:Bedrock Edition beta 1.10.0.3 pt:Edição Bedrock beta 1.10.0.3 ru:Beta 1.10.0.3 (Bedrock Edition) zh:基岩版1.10.0.3