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Minecraft:Bedrock Edition beta 1.10.0.3: Difference between revisions

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'''Beta 1.10.0.3''' is the first beta version for [[Minecraft:Bedrock Edition 1.10.0]], released on January 30, 2019,<ref>{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360022448772-Minecraft-Beta-1-10-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)|date=January 30, 2019}}</ref> which adds the [[Minecraft:wandering trader]], [[Minecraft:illager beast]], [[Minecraft:composter]]s, [[Minecraft:stonecutter]]s, [[Minecraft:campfire]]s, [[Minecraft:lectern]]s, and the [[Minecraft:loom]].
'''Beta 1.10.0.3''' is the first beta version for [[Minecraft:Bedrock Edition 1.10.0]], released on January 30, 2019,<ref>{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360022448772-Minecraft-Beta-1-10-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.10.0.3 (Xbox One/Windows 10/Android)|date=January 30, 2019}}</ref> which adds the wandering trader, illager beast, [[Minecraft:composter]]s, [[Minecraft:stonecutter]]s, [[Minecraft:campfire]]s, [[Minecraft:lectern]]s, and the [[Minecraft:loom]].


== Additions ==
== Additions ==
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'''[[Minecraft:Composter]]s'''
'''[[Minecraft:Composter]]s'''
* Currently have no functionality.
* Currently have no functionality.
* Available through [[Minecraft:Experimental Gameplay]].
* Available through Experimental Gameplay.


'''[[Minecraft:Campfire]]s'''
'''[[Minecraft:Campfire]]s'''
Line 35: Line 35:
* Available through Experimental Gameplay.
* Available through Experimental Gameplay.


'''[[Minecraft:Sweet berry bush]]es'''
'''Sweet berry bushes'''
* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes.
* Can be found in {{BiomeLink|Taiga}} and {{BiomeLink|Snowy Taiga}} biomes.
* Can be planted from sweet berries.
* Can be planted from sweet berries.
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=== Items ===
=== Items ===
'''[[Minecraft:Banner pattern]]s'''
'''Banner patterns'''
* Crafted using the [[Minecraft:Loom]].
* Crafted using the [[Minecraft:Loom]].
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.


'''[[Minecraft:Sweet berries]]'''
'''Sweet berries'''
* Collected from sweet berry bushes.
* Collected from sweet berry bushes.
* Can be eaten, restoring {{hunger|2}} hunger points.
* Can be eaten, restoring {{hunger|2}} hunger points.
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* New tool that can be used to block most incoming attacks.
* New tool that can be used to block most incoming attacks.
* Sneaking or mounting a mob activates the shield when equipped in either hand.
* Sneaking or mounting a mob activates the shield when equipped in either hand.
* Crafted with 6 [[Minecraft:planks]] and 1 [[Minecraft:iron ingot]].
* Crafted with 6 [[Minecraft:planks]] and 1 iron ingot.


'''[[Minecraft:Spawn Eggs]]'''
'''Spawn Eggs'''
* [[Minecraft:Wandering Trader]].
* Wandering Trader.
* [[Minecraft:Ravager|Illager Beast]].
* Illager Beast.


=== Mobs ===
=== Mobs ===
'''[[Minecraft:Cat]] skins'''
'''Cat skins'''
* Added Jellie, the community cat contest winner.
* Added Jellie, the community cat contest winner.


'''[[Minecraft:Ravager|Illager beast]]s'''
'''Illager beasts'''
* Available through [[Minecraft:Experimental Gameplay]].
* Available through Experimental Gameplay.
* Currently only have the basic AI.
* Currently only have the basic AI.
* Currently still named Illager Beast.
* Currently still named Illager Beast.


'''[[Minecraft:Wandering trader]]s'''
'''Wandering traders'''
* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
* Accompanied by a [[Minecraft:Trader Llama|custom llama]].
* Accompanied by a custom llama.
* Available through Experimental Gameplay.
* Available through Experimental Gameplay.


=== World generation ===
=== World generation ===
'''[[Minecraft:Pillager outpost]]s'''
'''Pillager outposts'''
* Generate in the same biomes as villages, and pillagers will respawn around the tower.
* Generate in the same biomes as villages, and pillagers will respawn around the tower.
* Can be located using {{cmd|locate pillageroutpost}}
* Can be located using {{cmd|locate pillageroutpost}}
* Available through [[Minecraft:Experimental Gameplay]].
* Available through Experimental Gameplay.
* Can generate with a tall foundation.
* Can generate with a tall foundation.
* Generate with black [[Minecraft:banner]]s, instead of illager banners.
* Generate with black [[Minecraft:banner]]s, instead of illager banners.
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* Improved and added placement features.
* Improved and added placement features.


'''[[Minecraft:Blast furnace]]s, [[Minecraft:grindstone]]s, and [[Minecraft:smoker]]s'''
'''Blast furnaces, [[Minecraft:grindstone]]s, and [[Minecraft:smoker]]s'''
* Added crafting recipe.
* Added crafting recipe.


'''[[Minecraft:Cartography table]]s and [[Minecraft:barrel]]s'''
'''Cartography tables and [[Minecraft:barrel]]s'''
* Added crafting recipe.
* Added crafting recipe.


'''[[Minecraft:Chorus flower]]s'''
'''Chorus flowers'''
* Now break when shot with an arrow.
* Now break when shot with an arrow.


'''[[Minecraft:Crop]]s and [[Minecraft:nether wart]]s'''
'''Crops and nether warts'''
* Now have placement sounds.
* Now have placement sounds.


'''[[Minecraft:Dead bush]]es'''
'''Dead bushes'''
* Can now be used as fuel.
* Can now be used as fuel.


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* Now have a chance to drop sticks when decaying.
* Now have a chance to drop sticks when decaying.


'''[[Minecraft:Wet sponge]]s'''
'''Wet sponges'''
* Dry out immediately when placed in [[Minecraft:the Nether]].
* Dry out immediately when placed in [[Minecraft:the Nether]].


'''[[Minecraft:Wood]] and [[Minecraft:stripped wood]]'''
'''[[Minecraft:Wood]] and stripped wood'''
* Are no longer unused.
* Are no longer unused.
* Can now be crafted with 4 [[Minecraft:log]]s or [[Minecraft:stripped log]]s.
* Can now be crafted with 4 [[Minecraft:log]]s or stripped logs.


'''[[Minecraft:Carpet|White carpet]]s'''
'''[[Minecraft:Carpet|White carpet]]s'''
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=== Items ===
=== Items ===
'''[[Minecraft:Beetroot soup]] and [[Minecraft:rabbit stew]]'''
'''Beetroot soup and rabbit stew'''
* Now have shapeless crafting recipes.
* Now have shapeless crafting recipes.


'''[[Minecraft:Crossbow]]s'''
'''[[Minecraft:Crossbow]]s'''
* Are no longer available only through [[Minecraft:Experimental Gameplay]].
* Are no longer available only through Experimental Gameplay.


=== Mobs ===
=== Mobs ===
'''[[Minecraft:Cat]]s'''
'''Cats'''
* Are now healed when fed [[Minecraft:raw cod]] and [[Minecraft:raw salmon]].
* Are now healed when fed raw cod and raw salmon.


'''[[Minecraft:Creeper]]s'''
'''Creepers'''
* Now drop a [[Minecraft:music disc]] when killed by a [[Minecraft:stray]].
* Now drop a music disc when killed by a stray.


'''[[Minecraft:Pillager]]s'''
'''Pillagers'''
* Are no longer hidden under [[Minecraft:Experimental Gameplay]].
* Are no longer hidden under Experimental Gameplay.
* Added new sounds. ({{bug|MCPE-39111}})
* Added new sounds. ({{bug|MCPE-39111}})


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** Villagers can now interact with the corresponding job site block.
** Villagers can now interact with the corresponding job site block.
** Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.  
** Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.  
* Old villagers spawn inside igloo basements with textures and behavior prior to [[Minecraft:Village & Pillage]].
* Old villagers spawn inside igloo basements with textures and behavior prior to Village & Pillage.


'''[[Minecraft:Zombie villager]]s'''
'''Zombie villagers'''
* Split into 2 different mobs.
* Split into 2 different mobs.
** New zombie villagers have biome-specific and profession skin layers.
** New zombie villagers have biome-specific and profession skin layers.
** Old zombie villagers still spawn in [[Minecraft:igloo]] basements.
** Old zombie villagers still spawn in igloo basements.


'''JSON'''
'''JSON'''
Line 175: Line 175:


=== World generation ===
=== World generation ===
'''[[Minecraft:Igloo]]s'''
'''Igloos'''
* Now generate with a red bed.
* Now generate with a red bed.


'''[[Minecraft:Village]]s'''
'''Villages'''
* Have a new look, differing per biome.
* Have a new look, differing per biome.
* Added village job sites and gathering sites.
* Added village job sites and gathering sites.
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* Taiga villages are now more common.
* Taiga villages are now more common.
* Removed zombie villages, due to new village changes.
* Removed zombie villages, due to new village changes.
* Available through [[Minecraft:Experimental Gameplay]].
* Available through Experimental Gameplay.
* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}.
* Can be located with both {{cmd|locate village}} and {{cmd|locate newvillage}}.
** {{cmd|locate village}} is now not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages.
** {{cmd|locate village}} is now not always guaranteed to locate a village, while {{cmd|locate newvillage}} always point to villages.
Line 195: Line 195:


=== General ===
=== General ===
'''[[Minecraft:Texture Update]]'''
'''Texture Update'''
* The new vanilla textures are now set as the default pack.
* The new vanilla textures are now set as the default pack.


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* Updated the how to play section.
* Updated the how to play section.


'''[[Minecraft:Particle]]s'''
'''Particles'''
* Can now be edited using standard JSON formatting.
* Can now be edited using standard JSON formatting.
* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}.
* Renamed some particles include prefix {{cd|test_}} to {{cd|example_}}.
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* Improvements to the operator status and permission settings, with the added option to enable cheats or not.
* Improvements to the operator status and permission settings, with the added option to enable cheats or not.


'''[[Minecraft:Resource pack]]s'''
'''Resource packs'''
* Are now separate from world templates and can be updated independently in existing worlds.
* Are now separate from world templates and can be updated independently in existing worlds.


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{{Navbox Bedrock Edition versions|1.1x}}
{{Navbox Bedrock Edition versions|1.1x}}


[[Minecraft:de:Bedrock Edition beta 1.10.0.3]]
de:Bedrock Edition beta 1.10.0.3
[[Minecraft:es:Bedrock Edition beta 1.10.0.3]]
es:Bedrock Edition beta 1.10.0.3
[[Minecraft:fr:Édition Bedrock bêta 1.10.0.3]]
fr:Édition Bedrock bêta 1.10.0.3
[[Minecraft:ja:Bedrock Edition beta 1.10.0.3]]
ja:Bedrock Edition beta 1.10.0.3
[[Minecraft:pt:Edição Bedrock beta 1.10.0.3]]
pt:Edição Bedrock beta 1.10.0.3
[[Minecraft:ru:Beta 1.10.0.3 (Bedrock Edition)]]
ru:Beta 1.10.0.3 (Bedrock Edition)
[[Minecraft:zh:基岩版1.10.0.3]]
zh:基岩版1.10.0.3

Revision as of 15:27, 9 April 2026

Template:Infobox version

Beta 1.10.0.3 is the first beta version for Minecraft:Bedrock Edition 1.10.0, released on January 30, 2019,<ref>Template:Link</ref> which adds the wandering trader, illager beast, Minecraft:composters, Minecraft:stonecutters, Minecraft:campfires, Minecraft:lecterns, and the Minecraft:loom.

Additions

Blocks

Minecraft:Composters

  • Currently have no functionality.
  • Available through Experimental Gameplay.

Minecraft:Campfires

  • Currently have no functionality.
  • Available through Experimental Gameplay.

Minecraft:Lecterns

  • Placing a book and quill or written book on the lectern allows multiple players to read it together.
  • A book and quill can be read, but not edited when placed on a lectern.

Minecraft:Loom

  • Used to easily make patterns for banners.

New Minecraft:stonecutter

  • Currently has no functionality.
  • Available through Experimental Gameplay.

Sweet berry bushes

  • Can be found in Template:BiomeLink and Template:BiomeLink biomes.
  • Can be planted from sweet berries.
  • Have 4 growth stages.
  • Drop 2-3 sweet berries when harvested.
  • Available through Experimental Gameplay.

Minecraft:Jigsaw Blocks

  • Currently have no functionality.
  • Can only be obtained via an inventory editor.

Items

Banner patterns

  • Crafted using the Minecraft:Loom.
  • 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.

Sweet berries

  • Collected from sweet berry bushes.
  • Can be eaten, restoring Template:Hunger hunger points.
  • Can be planted into the ground and grown into sweet berry bushes.

Minecraft:Shields

  • New tool that can be used to block most incoming attacks.
  • Sneaking or mounting a mob activates the shield when equipped in either hand.
  • Crafted with 6 Minecraft:planks and 1 iron ingot.

Spawn Eggs

  • Wandering Trader.
  • Illager Beast.

Mobs

Cat skins

  • Added Jellie, the community cat contest winner.

Illager beasts

  • Available through Experimental Gameplay.
  • Currently only have the basic AI.
  • Currently still named Illager Beast.

Wandering traders

  • A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
  • Accompanied by a custom llama.
  • Available through Experimental Gameplay.

World generation

Pillager outposts

  • Generate in the same biomes as villages, and pillagers will respawn around the tower.
  • Can be located using Template:Cmd
  • Available through Experimental Gameplay.
  • Can generate with a tall foundation.
  • Generate with black Minecraft:banners, instead of illager banners.

Changes

Blocks

Minecraft:Bells

  • Improved and added placement features.

Blast furnaces, Minecraft:grindstones, and Minecraft:smokers

  • Added crafting recipe.

Cartography tables and Minecraft:barrels

  • Added crafting recipe.

Chorus flowers

  • Now break when shot with an arrow.

Crops and nether warts

  • Now have placement sounds.

Dead bushes

  • Can now be used as fuel.

Minecraft:Dispensers

  • Dispensers with shears in them can now shear sheep.

Minecraft:Lanterns

  • Can now be properly attached to the bottom or the top of blocks.
  • Added crafting recipe.
  • Now have animated textures.

Minecraft:Leaves

  • Now have a chance to drop sticks when decaying.

Wet sponges

Minecraft:Wood and stripped wood

  • Are no longer unused.
  • Can now be crafted with 4 Minecraft:logs or stripped logs.

White carpets

  • Can now be dyed directly in the crafting table.

Items

Beetroot soup and rabbit stew

  • Now have shapeless crafting recipes.

Minecraft:Crossbows

  • Are no longer available only through Experimental Gameplay.

Mobs

Cats

  • Are now healed when fed raw cod and raw salmon.

Creepers

  • Now drop a music disc when killed by a stray.

Pillagers

  • Are no longer hidden under Experimental Gameplay.
  • Added new sounds. (Template:Bug)

Minecraft:Villagers

  • Split into 2 different mobs.
    • New villagers spawn in new villages.
  • New villager behavior:
    • Implemented some of the new villager schedule behaviors.
    • Implemented new villager sleep behaviors.
    • Villagers may now wander to the village outskirts.
    • Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
    • Updated and improved pathfinding.
    • Villagers now have a visual based trading system, and will hold up the item they wish to trade.
    • Villagers have new clothing to indicate their level, profession, and biome.
    • Villagers will now mingle together around gathering sites in the village.
    • Librarians will inspect bookshelves.
  • Added Mason and green-robed villagers.
    • Villagers can change professions depending on the job site blocks available in the village.
    • Can claim beds and job site blocks.
    • Villagers can now interact with the corresponding job site block.
    • Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
  • Old villagers spawn inside igloo basements with textures and behavior prior to Village & Pillage.

Zombie villagers

  • Split into 2 different mobs.
    • New zombie villagers have biome-specific and profession skin layers.
    • Old zombie villagers still spawn in igloo basements.

JSON

  • Mob events and behavior can be scheduled using JSON.

World generation

Igloos

  • Now generate with a red bed.

Villages

  • Have a new look, differing per biome.
  • Added village job sites and gathering sites.
  • Number of houses depend on beds.
  • Taiga villages are now more common.
  • Removed zombie villages, due to new village changes.
  • Available through Experimental Gameplay.
  • Can be located with both Template:Cmd and Template:Cmd.
  • No longer generate in Old world types.
  • Meeting points generate with various bell types.
  • Job and gathering sites, that villagers will mingle around together, generate in villages.
    • Job sites can be built by players by placing a job site block in village boundaries.
  • Most strongholds no longer generate under village wells - they now generate under village meeting points.
  • Reduced the chance of strongholds generating under villages. .

General

Texture Update

  • The new vanilla textures are now set as the default pack.

Data-driven animation

  • Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
  • Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
  • Converted sheep and pigs to the new animation system.
  • Move locators to bones.
  • Blend state transitions.
  • Removed cod lead locator.
  • Renamed Template:Cd.
  • Initial poly mesh support.
  • Added TextureMesh geometry.
  • Flipping data-driven entities test to enable new entities to use Template:Cd.
  • Events now have defined data objects containing all event data.
  • Added new villager animations.

Data-driven models

  • Added default parenting to the Evoker nose, in line with over villager-derived mobs.

Entity scripting function

  • Is no longer behind Experimental Gameplay.

Help

  • Pressing help button links to the relevant how to play section.
  • Updated the how to play section.

Particles

Permissions

  • Improvements to the operator status and permission settings, with the added option to enable cheats or not.

Resource packs

  • Are now separate from world templates and can be updated independently in existing worlds.

Scripting system

  • Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
  • Updating a player's position with scripting now correctly syncs with the player.
  • Creating actors via script now avoids the spawning logic.
    • This prevents hard-coded logic like ocelots spawning along with baby ocelots.
  • Improved the message wording for players who get disconnected due to unsupported scripts.
  • Allow events to fire without a defined event data object.
  • Renaming Views to Actor/Entity Queries.
  • Added sound events to the scripting API.
  • Add Event Data to Template:Cd.
  • Custom UIs can now be made like regular in-game UI screens.
  • Added 'Global Objects' to the scripting API.
  • Refactored JavaScript object registration.
  • Added the ability to enable and disable scripting error and warning logging.

Fixes

  • Fixed several crashes that occurred during gameplay.
  • Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
  • Resource packs that are nested in an extra folder no longer cause the game to crash.
  • Stacking slabs to make a double slab no longer crashes the game.
  • Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
  • Worlds no longer show single player only warning message when multiplayer is enabled. (Template:Bug)
  • Player position is now accurately saved when exiting and rejoining a world.
  • Removing ticking areas from the game now correctly frees up used memory.
  • The descend button now works correctly when underwater and using touch controls.
  • Turtles no longer levitate above the ground.
  • Optimized particles to improve performance.
  • Players are now informed if they are disconnected from Xbox Live when the Xbox console is resumed from standby.
  • Looping UI animations no longer increase memory usage over time.
  • Damage cooldown no longer hinders other mob attacks.
  • Colored beacon beam textures no longer appear compressed.
  • Wither skeletons and vex mobs can be renamed with nametags. (Template:Bug)
  • Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. (Template:Bug)
  • Fixed the head rotation of pigmen when non-standard texture packs are used. (Template:Bug)
  • 'Monster Egg' blocks are now named 'Infested blocks', to match the Java Edition.
  • Infested bricks mined with silk touch now drop as its non-infested variant.
  • Texture packs applied to a freshly created world are now displayed in the active list.
  • Players are prompted to redownload packs if they have been applied to a world but removed from the cache.
  • Armor stands can now hold unloaded crossbows. (Template:Bug)
  • It is now possible to climb through snow layers placed on top of scaffolding. (Template:Bug)
  • Pandas eating bamboo now show correctly colored food particles. (Template:Bug)
  • Strongholds now generate with the correct stair variants again. (Template:Bug)
  • Weapons held by armor stands are now the correct size. (Template:Bug)
  • Food held by pandas is now sized and positioned correctly. (Template:Bug)
  • Fixed a bug where players could respawn some distance away from their beds. (Template:Bug)
  • Fixed a bug where lava could hurt a player through block corners. (Template:Bug)
  • Fixed the pathfinding for zombies chasing villagers inside buildings. (Template:Bug)
  • Hanging banners no longer show as floor standing banner variants. (Template:Bug)
  • Scaffolding no longer gets left hanging unsupported when being placed rapidly. (Template:Bug)
  • Snow layers generate around grass and flowers again in snow biomes. (Template:Bug)
  • The correct amount of white terracotta now generates in mesa biomes.
  • Skeletons once again attack iron golems.
  • Mobs no longer spawn with heart particles.
  • Added correct biome shading for water in bamboo jungles.
  • Cats can now be healed by feeding them fish.
  • Fixed a crash that could happen after running scripts for a long period of time.
  • The re-center button on Minecraft VR has been mapped to Y now instead of X.
  • Chest minecarts now drop their contents if destroyed with the Template:Cmd command.
  • Global resource packs no longer show in the active packs list if they are not applied to a specific world.
  • Fixed a z-fighting texture issue on the grindstone block.
  • The new dye types can now be used to dye shulker mobs. (Template:Bug)
  • Fixed the wither's ranged and swoop attacks. (Template:Bug)
  • Multiple commands run from functions now run from the correct point of execution. (Template:Bug / Template:Bug)
  • The 'Unlock Template World Options' popup no longer has a placeholder type message.
  • Packs missing 'Template:Cd' don't allow loading UI anymore.
  • 'Template:Cd' component now has consistent naming between scripting and JSON.
  • Upside-down Shulkers now have the correct opening animation. (Template:Bug)
  • Fixed the texture of food being eaten by pandas.
  • Menu buttons no longer stay highlighted after being selected. (Template:Bug)
  • Fixed an issue related to scoreboard not showing the correct entries.
  • Passive mobs now spawn on the correct block types. (Template:Bug)
  • Mutated birch forest biomes now generate with extra tall birch trees again. (Template:Bug)
  • Players can no longer receive command feedback with cheats disabled. (Template:Bug)
  • Trapdoors in shipwrecks are now correctly rotated.
  • Cats now spawn correctly in previously generated villages.
  • Fixed the issue with wrongly scaled textures that affected some Windows 10 users. (Template:Bug)
  • Fixed a bug that could cause the wrong description for Marketplace bundles.
  • "New" banner now shows correctly on all new marketplace items.
  • Fixed skeleton melee attack animation.
  • Fixed the bug that caused the FPS value in the beta header information to always read 0.0. (Template:Bug)
  • Fixed a crash that could occur when rejoining the game in the End dimension.
  • Fixed a bug that prevented the game from launching correctly on some devices. (Template:Bug)
  • Fix a crash that could sometimes occur when copying a large world on Switch.
  • Partially copied worlds will now show up in settings storage tab only.
  • Fixed a crash that could occur when using a jukebox on Nintendo Switch.
  • Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
  • Fixed an issue on Xbox one that would disable LAN games when the user does not have multiplayer permissions.
  • Fix issue of region filters not working if inside a custom spawn event.
  • Various fixes and improvements to the randomTickSpeed function.
  • Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. (Template:Bug)
  • Fixed a crash that could sometimes occur when loading the game.
  • Various fixes and improvements to the Marketplace sorting and search results.
  • Fixed an issue with screenshots taken in VR-mode.
  • Fixed an issue that could cause the user to get stuck on the 'Converting World' screen if the game is suspended.
  • Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen.
  • Fixed sleep goal so mobs can get in beds that have blocks on the sides.
  • Charging a crossbow with a firework rocket no longer briefly shows an arrow being loaded. (Template:Bug)
  • Fixed a crash that could occur on Xbox if a user was not signed in correctly.
  • Tags that start with a percentage now display correctly.
  • Cornflowers now render correctly in item frames.
  • Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (Template:Bug)
    • Controller sensitivity setting (touching the screen no longer interferes with controller movement)​.
    • Removed increased build distance in creative including place/mine tooltips.​
  • When the last hotbar slot selected, touching the screen no longer switches to the 8th slot.
  • Fixed an issue that could cause a crash when downloading a large world on Nintendo Switch.
  • Fixed a bug where kelp would grow in horizontal flowing water. (Template:Bug)
  • Fixed a crash that could occur when entering a portal on some servers.
  • Fixed an issue that could cause lighting issues in chunks when flying around.
  • Cats are no longer tempted by food when they are too far from the player.
  • Fixed wither skeleton model geometry issue that was affecting some marketplace content.
  • Using scoreboard selectors no longer adds extra characters to player names.
  • Fixed animations for cow and parrot mobs.
  • Ender dragon attacks now show a particle trail.
  • Mobs can no longer destroy paintings if mob griefing is disabled. (Template:Bug)
  • Script queries no longer show error messages when detecting dropped item entities. (Template:Bug)
  • Fixed a bug with converted worlds on Nintendo Switch that prevented cross platform multiplayer. (Template:Bug)
  • Renamed ‘Template:Code’ scripting event to ‘Template:Code’.
  • Scripting can now be used to attach particles to mobs correctly.
  • Fixed a crash that could occur when loading large world templates.
  • Reduced the number of drowned mob spawning. (Template:Bug)
  • Firework stars no longer appear black in Creative inventory.
  • The scripting event 'Template:Cd' will now fire correctly.
  • Fixed an issue with the scripting event 'Template:Cd' not working as expected.
  • Fixed the 'Template:Cd' scripting component that was not working as expected.
  • Existing armor stands no longer turn white.
  • Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace.
  • Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
  • Fixed an issue with the sword held by the vex mob.

References

Template:Reflist

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