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Minecraft:Bedrock Edition level format/Other data format: Difference between revisions

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m Fixed incorrect data type for the "states" property of the Block NBT structure.
 
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== Attribute Modifier ==
== Attribute Modifier ==
NBT structure of an attribute [[Minecraft:modifier]]:
NBT structure of an attribute modifier:
* {{nbt|compound}}: Parent tag.
* {{nbt|compound}}: Parent tag.
** {{nbt|float|Amount}}: The amount by which this Modifier modifies the Base value in calculations.
** {{nbt|float|Amount}}: The amount by which this Modifier modifies the Base value in calculations.
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== Command Block ==
== Command Block ==
NBT structure of [[Minecraft:command block]] and [[Minecraft:minecart with command block]]:
NBT structure of command block and minecart with command block:
* {{nbt|compound}}: Parent tag.
* {{nbt|compound}}: Parent tag.
** {{nbt|string|Command}}: The command entered into the command block.
** {{nbt|string|Command}}: The command entered into the command block.
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** {{nbt|byte|ExecuteOnFirstTick}}: 1 or 0 (true/false) - true if it executes on the first tick once saved or activated.
** {{nbt|byte|ExecuteOnFirstTick}}: 1 or 0 (true/false) - true if it executes on the first tick once saved or activated.
** {{nbt|long|LastExecution}}: Stores the time when a command block was last executed.
** {{nbt|long|LastExecution}}: Stores the time when a command block was last executed.
** {{nbt|string|LastOutput}}: The translation key of the output's last line generated by the command block. Still stored even if the [[Minecraft:gamerule]] commandBlockOutput is false. Appears in the command GUI.
** {{nbt|string|LastOutput}}: The translation key of the output's last line generated by the command block. Still stored even if the gamerule commandBlockOutput is false. Appears in the command GUI.
** {{nbt|list|LastOutputParams}}: The params for the output's translation key.
** {{nbt|list|LastOutputParams}}: The params for the output's translation key.
*** {{nbt|string}}: A param.
*** {{nbt|string}}: A param.
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== Firework Explosion ==
== Firework Explosion ==
NBT structure of [[Minecraft:firework]] and [[Minecraft:firework star]]:
NBT structure of firework and firework star:
* {{nbt|compound}}: Parent tag.
* {{nbt|compound}}: Parent tag.
** {{nbt|byte-array|FireworkColor}}: Array of byte values corresponding to the primary colors of this firework's explosion.
** {{nbt|byte-array|FireworkColor}}: Array of byte values corresponding to the primary colors of this firework's explosion.
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== Mob Effect ==
== Mob Effect ==
NBT structure of a [[Minecraft:status effect]]:
NBT structure of a status effect:
* {{nbt|compound}}: Parent tag.
* {{nbt|compound}}: Parent tag.
** {{nbt|byte|Ambient}}: 1 or 0 (true/false) - true if this effect is provided by a beacon and therefore should be less intrusive on screen.
** {{nbt|byte|Ambient}}: 1 or 0 (true/false) - true if this effect is provided by a beacon and therefore should be less intrusive on screen.
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* {{nbt|compound}}: The mob events root tag.
* {{nbt|compound}}: The mob events root tag.
** {{nbt|byte|events_enabled}}: 1 or 0 (true/false) - true if the mob events can occur.
** {{nbt|byte|events_enabled}}: 1 or 0 (true/false) - true if the mob events can occur.
** {{nbt|byte|minecraft:ender_dragon_event}}: 1 or 0 (true/false) - true if the [[Minecraft:ender dragon]] can spawn.
** {{nbt|byte|minecraft:ender_dragon_event}}: 1 or 0 (true/false) - true if the ender dragon can spawn.
** {{nbt|byte|minecraft:pillager_patrols_event}}: 1 or 0 (true/false) - true if the [[Minecraft:illager patrol]] can spawn.
** {{nbt|byte|minecraft:pillager_patrols_event}}: 1 or 0 (true/false) - true if the illager patrol can spawn.
** {{nbt|byte|minecraft:wandering_trader_event}}: 1 or 0 (true/false) - true if the [[Minecraft:wandering trader]] can spawn.
** {{nbt|byte|minecraft:wandering_trader_event}}: 1 or 0 (true/false) - true if the wandering trader can spawn.


== Monster Spawner ==
== Monster Spawner ==
NBT structure of a [[Minecraft:monster spawner]]:
NBT structure of a monster spawner:
* {{nbt|compound}}: Parent tag.
* {{nbt|compound}}: Parent tag.
** {{nbt|short|Delay}}: Ticks until next spawn. If 0, it spawns immediately when a player enters its range.
** {{nbt|short|Delay}}: Ticks until next spawn. If 0, it spawns immediately when a player enters its range.
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== Scoreboard ==
== Scoreboard ==
NBT structure of [[Minecraft:scoreboard]]s:
NBT structure of scoreboards:
* {{nbt|compound}}: The scoreboard data root tag.
* {{nbt|compound}}: The scoreboard data root tag.
** {{nbt|list|Criteria}}
** {{nbt|list|Criteria}}
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</div>


[[Minecraft:pt:Formato de nível da Edição Bedrock/Outros formatos de dados]]
pt:Formato de nível da Edição Bedrock/Outros formatos de dados
[[Minecraft:zh:基岩版存档格式/其他数据格式]]
zh:基岩版存档格式/其他数据格式

Revision as of 15:37, 9 April 2026

Template:Exclusive This page lists some additional NBT structures Template:In.

Abilities

NBT structure of players' ability info:

  • Template:Nbt: Parent tag.
    • Template:Nbt: The player's ability setting.
      • Template:Nbt: 1 or 0 (true/false) - true if the player can attack mobs.
      • Template:Nbt: 1 or 0 (true/false) - true if the player can attack other players.
      • Template:Nbt: 1 or 0 (true/false) - true if the player can place blocks.
      • Template:Nbt: 1 or 0 (true/false) - true if the player is able to interact with redstone components.
      • Template:Nbt: 1 or 0 (true/false) - true if the player is currently flying.
      • Template:Nbt: The flying speed, always 0.05.
      • Template:Nbt: 1 or 0 (true/false) - true if the player can instantly destroy blocks.
      • Template:Nbt: 1 or 0 (true/false) - true if the player is immune to all damage and harmful effects.
      • Template:Nbt: 1 or 0 (true/false) - true if the player was struck by lightning.
      • Template:Nbt: 1 or 0 (true/false) - true if the player can fly.
      • Template:Nbt: 1 or 0 (true/false) - true if the player can destroy blocks.
      • Template:Nbt: 1 or 0 (true/false) - true if the player messages cannot be seen by other players.
      • Template:Nbt: 1 or 0 (true/false) - true if the player can phase through blocks.
      • Template:Nbt: 1 or 0 (true/false) - true if the player has operator commands.
      • Template:Nbt: 1 or 0 (true/false) - true if the player is able to open containers.
      • Template:Nbt: What permissions a player will default to, when joining a world.
      • Template:Nbt: What permissions a player has.
      • Template:Nbt: 1 or 0 (true/false) - true if the player is allowed to teleport.
      • Template:Nbt: The walking speed, always 0.1.
      • Template:Nbt: 1 or 0 (true/false) - true if the player is a world builder.

Attribute

NBT structure of an Minecraft:attribute:

Attributes

NBT structure for Minecraft:mobs:

Attribute Modifier

NBT structure of an attribute modifier:

AutonomousEntities

The autonomous entities data:

BiomeData

The Minecraft:biome data:

Block

NBT structure of a Minecraft:block:

Command Block

NBT structure of command block and minecart with command block:

  • Template:Nbt: Parent tag.
    • Template:Nbt: The command entered into the command block.
    • Template:Nbt: The custom name or hover text of this command block.
    • Template:Nbt: 1 or 0 (true/false) - true if it executes on the first tick once saved or activated.
    • Template:Nbt: Stores the time when a command block was last executed.
    • Template:Nbt: The translation key of the output's last line generated by the command block. Still stored even if the gamerule commandBlockOutput is false. Appears in the command GUI.
    • Template:Nbt: The params for the output's translation key.
    • Template:Nbt: Represents the strength of the analog signal output by redstone comparators attached to this command block.
    • Template:Nbt: The delay between each execution.
    • Template:Nbt: 1 or 0 (true/false) - true if the LastOutput is stored. Can be toggled in the GUI by clicking a button near the "Previous Output" textbox.
    • Template:Nbt: The data version.

Firework Explosion

NBT structure of firework and firework star:

  • Template:Nbt: Parent tag.
    • Template:Nbt: Array of byte values corresponding to the primary colors of this firework's explosion.
    • Template:Nbt: Array of byte values corresponding to the fading colors of this firework's explosion.
    • Template:Nbt: 1 or 0 (true/false) - true if this explosion has the twinkle effect (glowstone dust).
    • Template:Nbt: 1 or 0 (true/false) - true if this explosion has the trail effect (diamond).
    • Template:Nbt: The shape of this firework's explosion. 0 = Small Ball, 1 = Large Ball, 2 = Star-shaped, 3 = Creeper-shaped, and 4 = Burst.Template:Needs testing

Limbo entities

The limbo entities data:

Mob Effect

NBT structure of a status effect:

Mob Events

NBT structure of mob events:

  • Template:Nbt: The mob events root tag.
    • Template:Nbt: 1 or 0 (true/false) - true if the mob events can occur.
    • Template:Nbt: 1 or 0 (true/false) - true if the ender dragon can spawn.
    • Template:Nbt: 1 or 0 (true/false) - true if the illager patrol can spawn.
    • Template:Nbt: 1 or 0 (true/false) - true if the wandering trader can spawn.

Monster Spawner

NBT structure of a monster spawner:

  • Template:Nbt: Parent tag.
    • Template:Nbt: Ticks until next spawn. If 0, it spawns immediately when a player enters its range.
    • Template:Nbt: The height of entity model that displayed in the block.
    • Template:Nbt: The scale of entity model that displayed in the block.
    • Template:Nbt: The width of entity model that displayed in the block.
    • Template:Nbt: The id of the entity to be summoned.Template:More info
    • Template:Nbt: The maximum number of nearby (within a box of SpawnRange*2+1 × SpawnRange*2+1 × 8 centered around the spawner blockTemplate:Needs testing) entities whose IDs match this spawner's entity ID.
    • Template:Nbt: The maximum random delay for the next spawn delay.
    • Template:Nbt: The minimum random delay for the next spawn delay.
    • Template:Nbt: Overrides the block radius of the sphere of activation by players for this spawner.
    • Template:Nbt: How many mobs to attempt to spawn each time.
    • Template:Nbt: (May not exist) Contains tags to copy to the next spawned entity(s) after spawning.
    • Template:Nbt: (May not exist) List of possible entities to spawn.
    • Template:Nbt: The radius around which the spawner attempts to place mobs randomly. The spawn area is square, includes the block the spawner is in, and is centered around the spawner's x,z coordinates - not the spawner itself.Template:Needs testing Default value is 4.

Players

The players data:

Portals

The portals data:

SchedulerWT

The schedulerWT data:

Scoreboard

NBT structure of scoreboards:

  • Template:Nbt: The scoreboard data root tag.
    • Template:Nbt
    • Template:Nbt: A list of compound tags representing specific displayed objectives.
      • Template:Nbt: A displayed objective.
        • Template:Nbt: The display slot of this objective.
        • Template:Nbt: The internal name of the objective displayed.
        • Template:Nbt: The sort order of the objective displayed. 0 = ascending, 1 = descending. If not specified, or the display slot is belowname, 1 by default.
    • Template:Nbt: A list of compound tags representing individual entities.
    • Template:Nbt: A list of compound tags representing objectives.
      • Template:Nbt: An objective.
        • Template:Nbt: The criterion of this objective, currently, always dummy.
        • Template:Nbt: The display name of this objective.
        • Template:Nbt: The internal name of this objective.
        • Template:Nbt: A list of compound tags representing scores tracked on this objective.
          • Template:Nbt: A tracked entity with a score.
            • Template:Nbt: The score this entity has on this objective.
            • Template:Nbt: The numerical ID given to this entity on the scoreboard system.
      • Template:Nbt: The numerical ID given to the last entity added on the scoreboard system.

Structuretemplate_<name>

The structure template data:

Tickingarea

The Template:Cmd data:

VILLAGE_[0-9a-f\\-]+_DWELLERS

The village dwellers data:

VILLAGE_[0-9a-f\\-]+_INFO

The village info data:

VILLAGE_[0-9a-f\\-]+_PLAYERS

The village players data:

VILLAGE_[0-9a-f\\-]+_POI

The village POIs data:

pt:Formato de nível da Edição Bedrock/Outros formatos de dados zh:基岩版存档格式/其他数据格式