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Minecraft:Java Edition 15w31a: Difference between revisions

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'''15w31a''' is the first [[Minecraft:snapshot]] for [[Minecraft:Java Edition 1.9]], released on July 29, 2015,<ref>{{cite|url=https://www.mojang.com/2015/07/minecraft-snapshot-15w31a/|archive-url=https://web.archive.org/web/20150811074811/https://mojang.com/2015/07/minecraft-snapshot-15w31a/|title=Minecraft snapshot 15w31c|author=[[Minecraft:Dinnerbone]]|website=Mojang.com|date=July 29, 2015}}</ref> with a large amount of [[Minecraft:End]]-related changes. This is the first snapshot released in 2015.<ref group="note">Not counting [[Minecraft:15w14a]], which was an April Fools' joke snapshot</ref>
'''15w31a''' is the first snapshot for Java Edition 1.9, released on July 29, 2015,<ref>{{cite|url=https://www.mojang.com/2015/07/minecraft-snapshot-15w31a/|archive-url=https://web.archive.org/web/20150811074811/https://mojang.com/2015/07/minecraft-snapshot-15w31a/|title=Minecraft snapshot 15w31c|author=Dinnerbone|website=Mojang.com|date=July 29, 2015}}</ref> with a large amount of End-related changes. This is the first snapshot released in 2015.<ref group="note">Not counting 15w14a, which was an April Fools' joke snapshot</ref>


== Additions ==
== Additions ==
=== Blocks ===
=== Blocks ===
'''[[File:Chorus Plant JE1 BE1.png|32px]] [[Minecraft:Chorus plant]]s'''
'''[[File:Chorus Plant JE1 BE1.png|32px]] Chorus plants'''
* Generate in [[Minecraft:the End]].
* Generate in [[Minecraft:the End]].
* Can be grown using chorus flowers.
* Can be grown using chorus flowers.
* Breaks in quick succession if the supporting chorus plant below is broken.
* Breaks in quick succession if the supporting chorus plant below is broken.
* Drop [[Minecraft:chorus fruit]].
* Drop chorus fruit.


'''{{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|32px}} [[Minecraft:Chorus flower]]s'''
'''{{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|32px}} Chorus flowers'''
* Spawn on the top of the chorus trees.
* Spawn on the top of the chorus trees.
* Break if the supporting block below is broken.
* Break if the supporting block below is broken.
** It only drops when mined directly.
** It only drops when mined directly.
* Can only be planted on [[Minecraft:End stone]] in any dimension.
* Can only be planted on End stone in any dimension.
* Has a different texture when it can no longer grow.
* Has a different texture when it can no longer grow.


'''[[File:Dragon Head (S) JE1.png|32px]] [[Minecraft:Dragon head]]s'''
'''[[File:Dragon Head (S) JE1.png|32px]] Dragon heads'''
* While worn, the head's mouth opens and closes repeatedly when moving around.
* While worn, the head's mouth opens and closes repeatedly when moving around.
* When powered with redstone while placed on solid block, the jaw starts to open and close.
* When powered with redstone while placed on solid block, the jaw starts to open and close.
** Keeps the mouth position of the exact moment it was unpowered.
** Keeps the mouth position of the exact moment it was unpowered.


'''[[File:End Gateway JE1.png|32px]] [[Minecraft:End gateway block]]s'''
'''[[File:End Gateway JE1.png|32px]] End gateway blocks'''
* A portal block used to transport the player to the new outer regions of the end.
* A portal block used to transport the player to the new outer regions of the end.
** The texture is identical to the [[Minecraft:End portal]] block, but the model is that of a full block rather than plane.
** The texture is identical to the [[Minecraft:End portal]] block, but the model is that of a full block rather than plane.
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* Emits light level of 15.
* Emits light level of 15.


'''[[File:End Rod (U) JE1 BE1.png|32px]] [[Minecraft:End rod]]s'''
'''[[File:End Rod (U) JE1 BE1.png|32px]] End rods'''
* Generate in the [[Minecraft:End cities]].
* Generate in the End cities.
* Placeable horizontally and vertically.
* Placeable horizontally and vertically.
* Emits light level of 14.
* Emits light level of 14.
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** Horizontal End rods can be stepped up onto like slabs.
** Horizontal End rods can be stepped up onto like slabs.


'''[[File:End Stone Bricks JE1 BE1.png|32px]] [[Minecraft:End stone bricks]]'''
'''[[File:End Stone Bricks JE1 BE1.png|32px]] End stone bricks'''
* Generate in the End cities.
* Generate in the End cities.
* Can be crafted with 4 blocks of [[Minecraft:End stone]].
* Can be crafted with 4 blocks of End stone.


'''[[File:Dirt Path JE1 BE1.png|32px]] [[Minecraft:Grass path]]s'''
'''[[File:Dirt Path JE1 BE1.png|32px]] Grass paths'''
* Are visually 15/16 block high.
* Are visually 15/16 block high.
* Obtainable by right-clicking [[Minecraft:grass block]]s with a shovel.
* Obtainable by right-clicking grass blocks with a shovel.
** This reduces the shovel's durability by one.
** This reduces the shovel's durability by one.
* Drop dirt, even when using Silk Touch.
* Drop dirt, even when using Silk Touch.
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** But unlike farmland, it can be obtained by using the {{control|pick block}} key in Creative.
** But unlike farmland, it can be obtained by using the {{control|pick block}} key in Creative.


'''[[File:Purpur Block JE1 BE1.png|32px]] [[Minecraft:Purpur block]]s'''
'''[[File:Purpur Block JE1 BE1.png|32px]] Purpur blocks'''
* Generate in the End cities.
* Generate in the End cities.
* Can be crafted with [[Minecraft:popped chorus fruit]].
* Can be crafted with popped chorus fruit.


'''[[File:Purpur Pillar (UD) JE1 BE1.png|32px]] [[Minecraft:Purpur pillar]]s'''
'''[[File:Purpur Pillar (UD) JE1 BE1.png|32px]] Purpur pillars'''
* Generate in the End cities.
* Generate in the End cities.
* Can be crafted with purpur slabs.
* Can be crafted with purpur slabs.


'''[[File:Purpur Slab JE1 BE1.png|32px]] [[Minecraft:Purpur slab]]s'''
'''[[File:Purpur Slab JE1 BE1.png|32px]] Purpur slabs'''
* Generate in the End cities.
* Generate in the End cities.
* Can be crafted with purpur blocks.
* Can be crafted with purpur blocks.


'''[[File:Purpur Stairs JE1 BE1.png|32px]] [[Minecraft:Purpur stairs]]'''
'''[[File:Purpur Stairs JE1 BE1.png|32px]] Purpur stairs'''
* Generate in the End cities.
* Generate in the End cities.
* Can be crafted with purpur blocks.
* Can be crafted with purpur blocks.


'''[[File:Structure Block JE1.png|32px]] [[Minecraft:Structure block]]s'''
'''[[File:Structure Block JE1.png|32px]] Structure blocks'''
* Only placable via {{cmd|setblock}}.
* Only placable via {{cmd|setblock}}.
* Can be used with [[Minecraft:NBT]] parameters ({{cmd|setblock}} or {{cmd|blockdata}}).
* Can be used with NBT parameters ({{cmd|setblock}} or {{cmd|blockdata}}).
** GUI is only used by Mojang employees.
** GUI is only used by Mojang employees.
* Have a letter on the texture based on its mode.
* Have a letter on the texture based on its mode.


=== Items ===
=== Items ===
'''[[File:Spectral Arrow (item) JE1.png|32px]] [[Minecraft:Spectral arrow]]s'''
'''[[File:Spectral Arrow (item) JE1.png|32px]] Spectral arrows'''
* The tip is gold colored, but just in the item model.
* The tip is gold colored, but just in the item model.
* Show mob and player outlines in their respective team color when hit – even when invisible.
* Show mob and player outlines in their respective team color when hit – even when invisible.
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* Tag to force outline: <code>{Glowing:1b}</code>.
* Tag to force outline: <code>{Glowing:1b}</code>.
* The glowing is a status effect.
* The glowing is a status effect.
* Crafted by surrounding an [[Minecraft:arrow]] with 4 [[Minecraft:glowstone dust]].
* Crafted by surrounding an [[Minecraft:arrow]] with 4 glowstone dust.
** Yields 2 spectral arrows.
** Yields 2 spectral arrows.


'''{{Animate|Tipped Arrow JE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Fire Resistance JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Weakness JE1 BE1.png|32px}} [[Minecraft:Tipped arrow]]s'''
'''{{Animate|Tipped Arrow JE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Fire Resistance JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Weakness JE1 BE1.png|32px}} Tipped arrows'''
* Arrows tipped with potions.
* Arrows tipped with potions.
** 14 new arrow types in total.
** 14 new arrow types in total.
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* Restore {{hunger|1}}.
* Restore {{hunger|1}}.
* Spawn naturally in villages.
* Spawn naturally in villages.
* Can be used to craft [[Minecraft:beetroot soup]].
* Can be used to craft beetroot soup.
* Can also be used to craft [[Minecraft:rose red]] dye.
* Can also be used to craft rose red dye.


'''[[File: Beetroot Seeds JE1 BE1.png|32px]] [[Minecraft:Beetroot seeds]]'''
'''[[File: Beetroot Seeds JE1 BE1.png|32px]] Beetroot seeds'''
* Used to grow beetroot.
* Used to grow beetroot.


'''[[File:Beetroot Soup JE1 BE1.png|32px]] [[Minecraft:Beetroot soup]]'''
'''[[File:Beetroot Soup JE1 BE1.png|32px]] Beetroot soup'''
* Restores {{hunger|6}}.
* Restores {{hunger|6}}.
* Crafted from 6 [[Minecraft:beetroot]]s and a [[Minecraft:bowl]].
* Crafted from 6 [[Minecraft:beetroot]]s and a [[Minecraft:bowl]].


'''[[File:Chorus Fruit JE1 BE1.png|32px]] [[Minecraft:Chorus fruit]]s'''
'''[[File:Chorus Fruit JE1 BE1.png|32px]] Chorus fruits'''
* Obtained from [[Minecraft:chorus plant]]s.
* Obtained from chorus plants.
* Can be eaten even if the player is not hungry, similar to [[Minecraft:golden apple]]s.
* Can be eaten even if the player is not hungry, similar to golden apples.
** Teleports the player to a random nearby location when eaten (like an [[Minecraft:enderman]] or a [[Minecraft:shulker]]).
** Teleports the player to a random nearby location when eaten (like an [[Minecraft:enderman]] or a shulker).
** Does not heal hunger points if the hunger bar is full.
** Does not heal hunger points if the hunger bar is full.
*** Otherwise it heals {{hunger|4}}.
*** Otherwise it heals {{hunger|4}}.
* Can be cooked in the [[Minecraft:furnace]] to obtain popped chorus fruits.
* Can be cooked in the [[Minecraft:furnace]] to obtain popped chorus fruits.


'''[[File:Popped Chorus Fruit JE1 BE1.png|32px]] [[Minecraft:Popped chorus fruit]]s'''
'''[[File:Popped Chorus Fruit JE1 BE1.png|32px]] Popped chorus fruits'''
* Obtained from cooking [[Minecraft:chorus fruit]].
* Obtained from cooking chorus fruit.
* Used to craft [[Minecraft:purpur block]]s.
* Used to craft purpur blocks.
* Cannot be eaten.
* Cannot be eaten.


'''{{InvSprite|Shulker Spawn Egg Revision 1}} [[Minecraft:Shulker spawn egg]]s'''
'''{{InvSprite|Shulker Spawn Egg Revision 1}} Shulker spawn eggs'''
* Used to spawn a [[Minecraft:shulker]].
* Used to spawn a shulker.
* Purple with darker purple spots.
* Purple with darker purple spots.


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** Mobs able to hold items hold them according to their dominant hand.
** Mobs able to hold items hold them according to their dominant hand.


'''[[File: Shulker.png|32px]] [[Minecraft:Shulker]]s'''
'''[[File: Shulker.png|32px]] Shulkers'''
* Short for "''Shell Lurker''".
* Short for "''Shell Lurker''".
* Hostile mobs with the appearance of a purple block.
* Hostile mobs with the appearance of a purple block.
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*** The projectiles chase the player until the projectile is out of range.
*** The projectiles chase the player until the projectile is out of range.
**** They can only move along one of the three grid axes at a time and on integer steps.
**** They can only move along one of the three grid axes at a time and on integer steps.
***** This means they can move only via [[Minecraft:taxicab distance|taxicab geometry.]]
***** This means they can move only via taxicab geometry.
*** Projectiles can be knocked away by attacking them.
*** Projectiles can be knocked away by attacking them.
*** Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect.
*** Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect.
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'''{{EnvLink|End City|End cities}}'''
'''{{EnvLink|End City|End cities}}'''
* Generate on the new outer End islands.
* Generate on the new outer End islands.
* Dungeon-type structure fashioned like a branching tower made of [[Minecraft:End stone]] and many of the new blocks.
* Dungeon-type structure fashioned like a branching tower made of End stone and many of the new blocks.
** Resemble a tree house.
** Resemble a tree house.
* Generate with [[Minecraft:shulker]]s in it.
* Generate with shulkers in it.


'''{{EnvLink|End Ship|End ships}}'''
'''{{EnvLink|End Ship|End ships}}'''
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** Always generate sailing away from what appears to be a pier.
** Always generate sailing away from what appears to be a pier.
** Composed of many of the same materials as the End city.
** Composed of many of the same materials as the End city.
* Generate with [[Minecraft:shulker]]s in it.
* Generate with shulkers in it.
* Have a [[Minecraft:beacon]] set to Speed, a [[Minecraft:brewing stand]] with [[Minecraft:potion]]s of Healing, and other loot.
* Have a [[Minecraft:beacon]] set to Speed, a brewing stand with [[Minecraft:potion]]s of Healing, and other loot.


'''[[File:Chorus plant.png|32px]] [[Minecraft:Chorus tree]]s'''
'''[[File:Chorus plant.png|32px]] Chorus trees'''
* Tree-like arrangements of the new [[Minecraft:chorus plant]] and [[Minecraft:chorus flower]] blocks.
* Tree-like arrangements of the new chorus plant and chorus flower blocks.
* Generate on the outer End islands
* Generate on the outer End islands
* The whole structure is destroyed when the bottom-most block is destroyed, like [[Minecraft:cacti]].
* The whole structure is destroyed when the bottom-most block is destroyed, like cacti.
* Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
* Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
** Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
** Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
*** This allows the structure to grow around obstacles, like other plants.
*** This allows the structure to grow around obstacles, like other plants.


'''[[File:End gateway JE1.png|32px]] [[Minecraft:End gateway]]s'''
'''[[File:End gateway JE1.png|32px]] End gateways'''
* Small structures consisting of an [[Minecraft:End gateway block]] and two little bulbs of bedrock, at both the bottom and the top.
* Small structures consisting of an End gateway block and two little bulbs of bedrock, at both the bottom and the top.
** Are an alternative way of traveling to the outer End islands, without having to build or fly all the way over there.
** Are an alternative way of traveling to the outer End islands, without having to build or fly all the way over there.
** Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing [[Minecraft:ender pearl]]s at it, or by riding [[Minecraft:pig]]s, [[Minecraft:boat]]s or [[Minecraft:minecart]]s.
** Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing ender pearls at it, or by riding [[Minecraft:pig]]s, [[Minecraft:boat]]s or [[Minecraft:minecart]]s.
*** The player is teleported to somewhere on the outer End islands.
*** The player is teleported to somewhere on the outer End islands.
*** The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at.
*** The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at.
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=== Command format ===
=== Command format ===
'''[[Minecraft:NBT format]]'''
'''NBT format'''
* Added tags <code>HandItems</code>, <code>ArmorItems</code>, <code>HandDropChances</code>, and <code>ArmorDropChances</code> to <code>Living</code>.
* Added tags <code>HandItems</code>, <code>ArmorItems</code>, <code>HandDropChances</code>, and <code>ArmorDropChances</code> to <code>Living</code>.
* Added tags <code>HandItems</code> and <code>ArmorItems</code> to <code>ArmorStand</code>.
* Added tags <code>HandItems</code> and <code>ArmorItems</code> to <code>ArmorStand</code>.
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* Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa).
* Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa).


'''[[Minecraft:Dual wield]]ing'''
'''Dual wielding'''
* Players can now use both hands at the same time to do different actions, with the left and right mouse buttons.
* Players can now use both hands at the same time to do different actions, with the left and right mouse buttons.
** For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
** For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
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* Some attributes and enchantments apply to the offhand item, while others do not.
* Some attributes and enchantments apply to the offhand item, while others do not.


'''[[Minecraft:Status effect]]s'''
'''Status effects'''
* {{EffectLink|Levitation}}
* {{EffectLink|Levitation}}
** Received when the player is hit by [[Minecraft:shulker]] projectiles.
** Received when the player is hit by shulker projectiles.
** Makes player involuntarily float high into the air.
** Makes player involuntarily float high into the air.
*** Can be used to get to higher places.
*** Can be used to get to higher places.
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* {{EffectLink|Glowing}}
* {{EffectLink|Glowing}}
** Received when players or mobs are hit by [[Minecraft:spectral arrow]]s.
** Received when players or mobs are hit by spectral arrows.
** Makes player's outline glow, seen even through non-transparent blocks.
** Makes player's outline glow, seen even through non-transparent blocks.
*** The outline includes the models of the currently held items.
*** The outline includes the models of the currently held items.
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== Changes ==
== Changes ==
=== Blocks ===
=== Blocks ===
'''[[Minecraft:Dead bush]]es'''
'''Dead bushes'''
* Now drop anywhere between 0–2 [[Minecraft:stick]]s when broken without [[Minecraft:shears]].
* Now drop anywhere between 0–2 [[Minecraft:stick]]s when broken without [[Minecraft:shears]].


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** This reduced the number of states representing fire from 3072 to 512.
** This reduced the number of states representing fire from 3072 to 512.


'''[[Minecraft:Glass pane]]s and [[Minecraft:iron bars]]'''
'''Glass panes and iron bars'''
* Are now 2×2 pixels in footprint if no blocks connect to them.
* Are now 2×2 pixels in footprint if no blocks connect to them.
** This is compared to the big cross configuration that was the default.
** This is compared to the big cross configuration that was the default.


'''[[Minecraft:Pressure plate]]s'''
'''Pressure plates'''
* Now have a slightly thinner item model.
* Now have a slightly thinner item model.


'''[[Minecraft:Redstone wire]]'''
'''Redstone wire'''
* Model was changed somewhat, resulting in subtle appearance differences.
* Model was changed somewhat, resulting in subtle appearance differences.
** Before:<br>[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] [[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] [[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]]
** Before:<br>[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] [[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] [[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]]
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* Arrows in the off hand are prioritized over arrows in the rest of the [[Minecraft:inventory]] slots.
* Arrows in the off hand are prioritized over arrows in the rest of the [[Minecraft:inventory]] slots.


'''[[Minecraft:Ender pearl]]s'''
'''Ender pearls'''
* Can now be thrown in [[Minecraft:Creative]] mode.
* Can now be thrown in Creative mode.


'''[[Minecraft:Fishing rod]]s'''
'''Fishing rods'''
* Casting fishing rods now has an animation in the hotbar/inventory.
* Casting fishing rods now has an animation in the hotbar/inventory.


'''Item models for chest-like blocks'''
'''Item models for chest-like blocks'''
* Unlike other blocks, [[Minecraft:chest]]s, [[Minecraft:trapped chest]]s and [[Minecraft:ender chest]]s have their item model rotated, to have the front face in view of the player.
* Unlike other blocks, [[Minecraft:chest]]s, trapped chests and ender chests have their item model rotated, to have the front face in view of the player.
** This made it easier to distinguish between trapped and regular chests while being held, since only their front face is different.
** This made it easier to distinguish between trapped and regular chests while being held, since only their front face is different.


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* Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
* Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
* Added Mundane, Thick and Awkward potions to the Creative inventory.
* Added Mundane, Thick and Awkward potions to the Creative inventory.
* [[Minecraft:Glowstone dust]] or [[Minecraft:redstone]] can no longer be added to extended or tier-II potions, respectively.
* Glowstone dust or [[Minecraft:redstone]] can no longer be added to extended or tier-II potions, respectively.
* Most recipes for [[Minecraft:potion of Weakness]] were removed; only brewing from a [[Minecraft:water bottle]] remains.
* Most recipes for [[Minecraft:potion of Weakness]] were removed; only brewing from a water bottle remains.
* [[Minecraft:Potion of Slowness]] can no longer be brewed from a [[Minecraft:potion of Fire Resistance]].
* Potion of Slowness can no longer be brewed from a potion of Fire Resistance.
* [[Minecraft:Potion of Harming]] can no longer be brewed from a [[Minecraft:potion of Water Breathing]].
* Potion of Harming can no longer be brewed from a [[Minecraft:potion of Water Breathing]].
* Splash potions now have the same duration as drinkable potions.<ref>{{bug|MC-85891}}</ref>
* Splash potions now have the same duration as drinkable potions.<ref>{{bug|MC-85891}}</ref>


=== Mobs ===
=== Mobs ===
'''[[Minecraft:Chicken]]s'''
'''Chickens'''
* Can be led and bred with [[Minecraft:melon seeds]], [[Minecraft:pumpkin seeds]], and [[Minecraft:beetroot seeds]], in addition to regular [[Minecraft:wheat seeds|seeds]].
* Can be led and bred with melon seeds, pumpkin seeds, and beetroot seeds, in addition to regular seeds.


'''[[Minecraft:Ender dragon]]s'''
'''Ender dragons'''
* Similar to the one on [[Minecraft:Legacy Console Edition]].
* Similar to the one on Legacy Console Edition.
* The dragon can be re-spawned indefinitely by creating a creeper face configuration out of [[Minecraft:clay]] in [[Minecraft:the End]].
* The dragon can be re-spawned indefinitely by creating a creeper face configuration out of [[Minecraft:clay]] in [[Minecraft:the End]].
** Subsequent dragons spawn new gateways, but don't drop [[Minecraft:XP]] or create new [[Minecraft:dragon egg]]s.
** Subsequent dragons spawn new gateways, but don't drop XP or create new dragon eggs.
* The dragon AI and attacks has been changed:
* The dragon AI and attacks has been changed:
** Breathes fire/purple particles on players and mobs, while on top of the portal.
** Breathes fire/purple particles on players and mobs, while on top of the portal.
Line 331: Line 331:
* The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.
* The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.


'''[[Minecraft:Endermen]]'''
'''Endermen'''
* Remain aggravated towards the player despite being in contact with [[Minecraft:water]].
* Remain aggravated towards the player despite being in contact with [[Minecraft:water]].
* Drop the block they were holding when killed.
* Drop the block they were holding when killed.
Line 338: Line 338:
* Can be led and bred with [[Minecraft:potato]]es and [[Minecraft:beetroot]]s, in addition to [[Minecraft:carrot]]s.
* Can be led and bred with [[Minecraft:potato]]es and [[Minecraft:beetroot]]s, in addition to [[Minecraft:carrot]]s.


'''[[Minecraft:Skeleton]]s'''
'''Skeletons'''
* Have an animation for lifting up and drawing back their [[Minecraft:bow]].
* Have an animation for lifting up and drawing back their [[Minecraft:bow]].


Line 345: Line 345:


=== Non-mob entities ===
=== Non-mob entities ===
'''[[Minecraft:Armor stand]]s'''
'''Armor stands'''
* Can now be summoned to dual wield with commands in Creative.
* Can now be summoned to dual wield with commands in Creative.


Line 354: Line 354:
'''[[Minecraft:The End]]'''
'''[[Minecraft:The End]]'''
* A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
* A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
** The tallest pillars have [[Minecraft:iron bar]]s around their [[Minecraft:ender crystal]] to deflect projectiles.
** The tallest pillars have iron bars around their [[Minecraft:ender crystal]] to deflect projectiles.
* The exit portal is pre-generated at the center of the island, but without the [[Minecraft:dragon egg]] and [[Minecraft:End portal (block)|portal blocks]].
* The exit portal is pre-generated at the center of the island, but without the dragon egg and portal blocks.
* Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks.  
* Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks.  
** Mini islands generate between the center and main islands.
** Mini islands generate between the center and main islands.
Line 361: Line 361:


'''[[Minecraft:The Nether]]'''
'''[[Minecraft:The Nether]]'''
* Removed the [[Minecraft:fog]] in the Nether.
* Removed the fog in the Nether.


'''[[Minecraft:Village]]s'''
'''Villages'''
* Farms now include [[Minecraft:beetroot]] crops.
* Farms now include [[Minecraft:beetroot]] crops.


Line 379: Line 379:
* Unified the orientation of many items in the inventory.
* Unified the orientation of many items in the inventory.


'''[[Minecraft:Status effect]]s'''
'''Status effects'''
* Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to [[Minecraft:Pocket Edition]]).
* Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to [[Minecraft:Pocket Edition]]).
** They are ordered by the time of infliction from right to left.
** They are ordered by the time of infliction from right to left.
Line 399: Line 399:
* Items can damage differently based on where they are placed to (main hand, offhand, armor slots).
* Items can damage differently based on where they are placed to (main hand, offhand, armor slots).


'''[[Minecraft:Death messages]]'''
'''Death messages'''
* Death messages now are displayed on the player's death screen as well as in the chat.
* Death messages now are displayed on the player's death screen as well as in the chat.


'''[[Minecraft:Models]]'''
'''Models'''
* Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
* Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
** This works on compasses, clocks, and anything that can have a durability bar.  
** This works on compasses, clocks, and anything that can have a durability bar.  
Line 413: Line 413:
* UV is now optional, and if not supplied it automatically generates based on the element's position.  
* UV is now optional, and if not supplied it automatically generates based on the element's position.  


'''[[Minecraft:Options]]'''
'''Options'''
* Removed the ''Broadcast Settings'' section, as well as Twitch integration as a whole.
* Removed the ''Broadcast Settings'' section, as well as Twitch integration as a whole.
* Removed ''Super Secret Settings'' and ''Alternate Blocks'' from video settings.
* Removed ''Super Secret Settings'' and ''Alternate Blocks'' from video settings.


'''[[Minecraft:Resource pack]]s'''
'''Resource packs'''
{{Resource pack format/value|2}}
{{Resource pack format/value|2}}
* Older resource packs require user acknowledgment to use.
* Older resource packs require user acknowledgment to use.
Line 446: Line 446:


== Trivia ==
== Trivia ==
* Before [[Minecraft:18w43a]], 15w31a holds the record as having the most content in one developmental release, having nearly twice as much content as [[Minecraft:Java Edition 1.4.2]] had in October 2012.
* Before 18w43a, 15w31a holds the record as having the most content in one developmental release, having nearly twice as much content as Java Edition 1.4.2 had in October 2012.
** The previous record was held by [[Minecraft:13w36a]] for [[Minecraft:Java Edition 1.7.2]].
** The previous record was held by 13w36a for Java Edition 1.7.2.
* 15w31a was previously removed from the [[Minecraft:launcher]] for some time, but was added back in September 2018.
* 15w31a was previously removed from the launcher for some time, but was added back in September 2018.


== Footnotes ==
== Footnotes ==
Line 459: Line 459:
{{Navbox Java Edition versions|1.0}}
{{Navbox Java Edition versions|1.0}}


[[Minecraft:de:15w31a]]
de:15w31a
[[Minecraft:es:Java Edition 15w31a]]
es:Java Edition 15w31a
[[Minecraft:fr:Édition Java 15w31a]]
fr:Édition Java 15w31a
[[Minecraft:it:Java Edition 15w31a]]
it:Java Edition 15w31a
[[Minecraft:ja:Java Edition 15w31a]]
ja:Java Edition 15w31a
[[Minecraft:nl:15w31a]]
nl:15w31a
[[Minecraft:pt:Edição Java 15w31a]]
pt:Edição Java 15w31a
[[Minecraft:ru:15w31a (Java Edition)]]
ru:15w31a (Java Edition)
[[Minecraft:zh:Java版15w31a]]
zh:Java版15w31a

Revision as of 15:52, 9 April 2026

Template:Infobox version

15w31a is the first snapshot for Java Edition 1.9, released on July 29, 2015,<ref>Template:Cite</ref> with a large amount of End-related changes. This is the first snapshot released in 2015.<ref group="note">Not counting 15w14a, which was an April Fools' joke snapshot</ref>

Additions

Blocks

File:Chorus Plant JE1 BE1.png Chorus plants

  • Generate in Minecraft:the End.
  • Can be grown using chorus flowers.
  • Breaks in quick succession if the supporting chorus plant below is broken.
  • Drop chorus fruit.

Template:Animate Chorus flowers

  • Spawn on the top of the chorus trees.
  • Break if the supporting block below is broken.
    • It only drops when mined directly.
  • Can only be planted on End stone in any dimension.
  • Has a different texture when it can no longer grow.

File:Dragon Head (S) JE1.png Dragon heads

  • While worn, the head's mouth opens and closes repeatedly when moving around.
  • When powered with redstone while placed on solid block, the jaw starts to open and close.
    • Keeps the mouth position of the exact moment it was unpowered.

File:End Gateway JE1.png End gateway blocks

  • A portal block used to transport the player to the new outer regions of the end.
    • The texture is identical to the Minecraft:End portal block, but the model is that of a full block rather than plane.
  • The player cannot use Template:Control or Template:Cmd to obtain it.
  • Naturally generate after killing the dragon and traveling someplace new in the End with it.
  • Show yellow beacon beam when created and used.
  • Emits light level of 15.

File:End Rod (U) JE1 BE1.png End rods

  • Generate in the End cities.
  • Placeable horizontally and vertically.
  • Emits light level of 14.
    • The model has a little base that is oriented against the block it was placed on.
      • If placed on top of another rod, then it has the opposite orientation.
  • Produce white particles.
  • Used as a lighting source with the same efficacy as torches.
  • Unlike torches, they are tangible.
    • Horizontal End rods can be stepped up onto like slabs.

File:End Stone Bricks JE1 BE1.png End stone bricks

  • Generate in the End cities.
  • Can be crafted with 4 blocks of End stone.

File:Dirt Path JE1 BE1.png Grass paths

  • Are visually 15/16 block high.
  • Obtainable by right-clicking grass blocks with a shovel.
    • This reduces the shovel's durability by one.
  • Drop dirt, even when using Silk Touch.
  • Cannot be obtained from the Creative inventory.
    • But unlike farmland, it can be obtained by using the Template:Control key in Creative.

File:Purpur Block JE1 BE1.png Purpur blocks

  • Generate in the End cities.
  • Can be crafted with popped chorus fruit.

File:Purpur Pillar (UD) JE1 BE1.png Purpur pillars

  • Generate in the End cities.
  • Can be crafted with purpur slabs.

File:Purpur Slab JE1 BE1.png Purpur slabs

  • Generate in the End cities.
  • Can be crafted with purpur blocks.

File:Purpur Stairs JE1 BE1.png Purpur stairs

  • Generate in the End cities.
  • Can be crafted with purpur blocks.

File:Structure Block JE1.png Structure blocks

  • Only placable via Template:Cmd.
  • Can be used with NBT parameters (Template:Cmd or Template:Cmd).
    • GUI is only used by Mojang employees.
  • Have a letter on the texture based on its mode.

Items

File:Spectral Arrow (item) JE1.png Spectral arrows

  • The tip is gold colored, but just in the item model.
  • Show mob and player outlines in their respective team color when hit – even when invisible.
  • Tag for entities to disable outlines. Template:More info
  • Tag to force outline: {Glowing:1b}.
  • The glowing is a status effect.
  • Crafted by surrounding an Minecraft:arrow with 4 glowstone dust.
    • Yields 2 spectral arrows.

Template:Animate Tipped arrows

  • Arrows tipped with potions.
    • 14 new arrow types in total.
    • Each differently tipped arrow is available in the Creative inventory, just like enchanted books.
    • Corresponding effect is applied on hit.

File:Beetroot JE1 BE1.png Minecraft:Beetroots

  • Restore Template:Hunger.
  • Spawn naturally in villages.
  • Can be used to craft beetroot soup.
  • Can also be used to craft rose red dye.

File:Beetroot Seeds JE1 BE1.png Beetroot seeds

  • Used to grow beetroot.

File:Beetroot Soup JE1 BE1.png Beetroot soup

File:Chorus Fruit JE1 BE1.png Chorus fruits

  • Obtained from chorus plants.
  • Can be eaten even if the player is not hungry, similar to golden apples.
    • Teleports the player to a random nearby location when eaten (like an Minecraft:enderman or a shulker).
    • Does not heal hunger points if the hunger bar is full.
  • Can be cooked in the Minecraft:furnace to obtain popped chorus fruits.

File:Popped Chorus Fruit JE1 BE1.png Popped chorus fruits

  • Obtained from cooking chorus fruit.
  • Used to craft purpur blocks.
  • Cannot be eaten.

Template:InvSprite Shulker spawn eggs

  • Used to spawn a shulker.
  • Purple with darker purple spots.

Mobs

General

  • Mobs have a 5% chance to spawn left-handed, through the new LeftHanded boolean tag.
    • Mobs able to hold items hold them according to their dominant hand.

File:Shulker.png Shulkers

  • Short for "Shell Lurker".
  • Hostile mobs with the appearance of a purple block.
    • Only spawn on the ground or at the walls of End cities when they first generate.
  • When attacking, they open their shell with a spinning animation, revealing the creature inhabiting.
    • The creature looks like a little white cube with big eyes.
    • Its attack consists of shooting projectiles.
      • The projectiles chase the player until the projectile is out of range.
        • They can only move along one of the three grid axes at a time and on integer steps.
          • This means they can move only via taxicab geometry.
      • Projectiles can be knocked away by attacking them.
      • Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect.
      • They take more damage while their shell is open.
        • Their shells are considered armor, and bounce arrows off.
    • It has an idle animation, where it opens its shells a little to peak through.
  • Can be pushed by Minecraft:pistons, and can exist only on coordinates that are integers (except if they are on Minecraft:minecarts).
  • Can teleport like an Minecraft:enderman.
    • Sometimes does this while being attacked or placed in unusual circumstances:
      • Removing its support block.
      • Pushing it into a non-air block (except piston heads).
      • Pushing a non-air block into its position (except piston heads).
  • Is one of the few entities (apart from Minecraft:boats and minecarts) that can be stood upon.
    • It even displaces the player properly during its attacking and idle animations.

World generation

Template:EnvLink

  • Generate on the new outer End islands.
  • Dungeon-type structure fashioned like a branching tower made of End stone and many of the new blocks.
    • Resemble a tree house.
  • Generate with shulkers in it.

Template:EnvLink

  • Can generate up in the air, right next to an End city.
    • Always generate sailing away from what appears to be a pier.
    • Composed of many of the same materials as the End city.
  • Generate with shulkers in it.
  • Have a Minecraft:beacon set to Speed, a brewing stand with Minecraft:potions of Healing, and other loot.

File:Chorus plant.png Chorus trees

  • Tree-like arrangements of the new chorus plant and chorus flower blocks.
  • Generate on the outer End islands
  • The whole structure is destroyed when the bottom-most block is destroyed, like cacti.
  • Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
    • Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
      • This allows the structure to grow around obstacles, like other plants.

File:End gateway JE1.png End gateways

  • Small structures consisting of an End gateway block and two little bulbs of bedrock, at both the bottom and the top.
    • Are an alternative way of traveling to the outer End islands, without having to build or fly all the way over there.
    • Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing ender pearls at it, or by riding Minecraft:pigs, Minecraft:boats or Minecraft:minecarts.
      • The player is teleported to somewhere on the outer End islands.
      • The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at.
  • One gateway is created for each dragon kill.
    • Up to 20 gateways are possible to create this way.
    • Gateways spawn in a radius around the End portal.
    • Another gateway is created every time the player teleports to a new location.
      • The created gateway is linked to the original, so the player has a way back.

Command format

NBT format

  • Added tags HandItems, ArmorItems, HandDropChances, and ArmorDropChances to Living.
  • Added tags HandItems and ArmorItems to ArmorStand.
  • Added tag Glowing to Entity.
  • Added tag Team to LivingBase.
  • Added tag DragonPhase to EnderDragon
  • Added entity Shulker, child of SnowMan.
  • Added entity ShulkerBullet, child of Entity.
  • Added entity DragonFireball, which extends FireballBase and has no unique tags.
  • Added entities TippedArrow and SpectralArrow, children of Arrow.
  • Added block EndGateway, child of TileEntity.
  • Added block Structure, child of TileEntity.
  • Added item tag Potion, child of tag.

Gameplay

Dominant hand option

  • An option for players to change their dominant hand on their player model.
    • Under "Skin Customization".
  • Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa).

Dual wielding

  • Players can now use both hands at the same time to do different actions, with the left and right mouse buttons.
    • For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
      • This happens because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it's being right clicked.
      • The player cannot click both buttons at the same time.
    • This is achieved through an extra inventory slot called the "offhand" slot.
      • Pressing Template:Key (by default) switches whatever item is selected in the hotbar with the item in the offhand (including no item).
      • The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa).
  • Only the main hand can be used for attacking.
    • Even bows can't be used in the offhand.
  • Minecraft:Bows can be used when something else is in the offhand.
    • Arrows in the offhand take priority over arrows in the rest of the inventory slots.
  • The offhand model is invisible in first person view, while it's empty.
  • Some attributes and enchantments apply to the offhand item, while others do not.

Status effects

  • Template:EffectLink
    • Received when the player is hit by shulker projectiles.
    • Makes player involuntarily float high into the air.
      • Can be used to get to higher places.
    • Listed as a negative effect, due to the potential to kill from fall damage.
    • Higher levels of Levitation result in faster floating, except for the last two:
      • Level 255 does nothing.
      • Level 254 results in slow fall (similar to lunar gravity).
  • Template:EffectLink
    • Received when players or mobs are hit by spectral arrows.
    • Makes player's outline glow, seen even through non-transparent blocks.
      • The outline includes the models of the currently held items.
    • Listed as a negative effect, because it prevents players from hiding from other players.
    • It becomes colored differently if the player is part of a team, to match its team color.

Changes

Blocks

Dead bushes

Minecraft:Doors

  • Changed the shading on acacia, birch, dark oak and jungle doors.

Minecraft:Fire

  • The block states flip and alt were removed, and the integer state upper was reimplemented as the byte state up.
    • This reduced the number of states representing fire from 3072 to 512.

Glass panes and iron bars

  • Are now 2×2 pixels in footprint if no blocks connect to them.
    • This is compared to the big cross configuration that was the default.

Pressure plates

  • Now have a slightly thinner item model.

Redstone wire

Minecraft:Stairs

  • Are now rotated 90° in the inventory.

Minecraft:Trapdoors

  • No longer require supporting blocks.
  • An open trapdoor may be climbed like a Minecraft:ladder if it is directly above one and on the same side of the block.

Items

Minecraft:Bows

  • The bow in the hotbar now shows an animation for drawing back an Minecraft:arrow.
  • Arrows in the off hand are prioritized over arrows in the rest of the Minecraft:inventory slots.

Ender pearls

  • Can now be thrown in Creative mode.

Fishing rods

  • Casting fishing rods now has an animation in the hotbar/inventory.

Item models for chest-like blocks

  • Unlike other blocks, Minecraft:chests, trapped chests and ender chests have their item model rotated, to have the front face in view of the player.
    • This made it easier to distinguish between trapped and regular chests while being held, since only their front face is different.

Minecraft:Maps

  • Now display as a mini map when held in the off hand, or if the offhand slot is occupied.
    • The (old) large version is visible only when held in the dominant hand with both hands-free.

Minecraft:Potions

  • Mixed potions' colors now blend.
  • Numeric IDs are no longer used. Instead, a "Potion" tag is used.
  • Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
  • Added Mundane, Thick and Awkward potions to the Creative inventory.
  • Glowstone dust or Minecraft:redstone can no longer be added to extended or tier-II potions, respectively.
  • Most recipes for Minecraft:potion of Weakness were removed; only brewing from a water bottle remains.
  • Potion of Slowness can no longer be brewed from a potion of Fire Resistance.
  • Potion of Harming can no longer be brewed from a Minecraft:potion of Water Breathing.
  • Splash potions now have the same duration as drinkable potions.<ref>Template:Bug</ref>

Mobs

Chickens

  • Can be led and bred with melon seeds, pumpkin seeds, and beetroot seeds, in addition to regular seeds.

Ender dragons

  • Similar to the one on Legacy Console Edition.
  • The dragon can be re-spawned indefinitely by creating a creeper face configuration out of Minecraft:clay in Minecraft:the End.
    • Subsequent dragons spawn new gateways, but don't drop XP or create new dragon eggs.
  • The dragon AI and attacks has been changed:
    • Breathes fire/purple particles on players and mobs, while on top of the portal.
    • Drops fireballs on top of the player.
    • Defends the obsidian pillars more, the further the fight progresses.
  • The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.

Endermen

  • Remain aggravated towards the player despite being in contact with Minecraft:water.
  • Drop the block they were holding when killed.

Minecraft:Pigs

Skeletons

  • Have an animation for lifting up and drawing back their Minecraft:bow.

Minecraft:Villagers

  • Farmer villagers now harvest beetroot.

Non-mob entities

Armor stands

  • Can now be summoned to dual wield with commands in Creative.

Projectiles

World generation

Minecraft:The End

  • A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
  • The exit portal is pre-generated at the center of the island, but without the dragon egg and portal blocks.
  • Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks.
    • Mini islands generate between the center and main islands.
    • End islands and mini End islands have chorus trees spread throughout them.

Minecraft:The Nether

  • Removed the fog in the Nether.

Villages

Command format

NBT format

  • Tag Equipment (under Living) has become deprecated.
  • Tag DropChances (under Living) has become deprecated.

Gameplay

Crosshair

  • No longer shows the crosshair in 3rd person view.

Minecraft:Inventory

  • Rearranged the Survival inventory and the Creative "Survival tab" to accommodate for the new offhand slot.
  • Unified the orientation of many items in the inventory.

Status effects

  • Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to Minecraft:Pocket Edition).
    • They are ordered by the time of infliction from right to left.
    • Positive effects are on the top row and negative effects on the bottom row.
    • Effects that are about to run out, blink.
      • They blink faster when they are closer to running out and start fading away.

General

Attributes

  • CustomNameVisible:true makes the name tag on mobs show in the same way as on players.
  • Entities can now be summoned straight to teams: {team="TeamName"}.
  • DropChances and Equipment tags are no longer used.
    • ArmorItems, HandItems, ArmorDropChances and HandDropChances are used instead.

Minecraft:Bosses

  • Proper support for multiple bosses' health bars, so they show at the same time without obstructing each other.

Damage tooltips

  • Items can damage differently based on where they are placed to (main hand, offhand, armor slots).

Death messages

  • Death messages now are displayed on the player's death screen as well as in the chat.

Models

  • Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
    • This works on compasses, clocks, and anything that can have a durability bar.
    • It also contains additional tags for bows and fishing rods.
  • Models can be put together based on block state attributes, such as fences.
    • As a result, the vanilla set of block models was reduced by almost 300.
  • Block model JSON is now strict: comments and quote-less identifiers are not allowed.
  • display tag defaults have changed, and the thirdperson and firstperson tags were replaced with thirdperson_righthand, thirdperson_lefthand, firstperson_righthand, and firstperson_lefthand.
  • parent and elements tags can coexist now, though the top level elements tag overwrites all former ones.
  • UV is now optional, and if not supplied it automatically generates based on the element's position.

Options

  • Removed the Broadcast Settings section, as well as Twitch integration as a whole.
  • Removed Super Secret Settings and Alternate Blocks from video settings.

Resource packs Template:Resource pack format/value

  • Older resource packs require user acknowledgment to use.

Structure data

  • Now comes from /assets/structures.

Fixes

Template:Fixes

Videos

Template:Slicedlime

Trivia

  • Before 18w43a, 15w31a holds the record as having the most content in one developmental release, having nearly twice as much content as Java Edition 1.4.2 had in October 2012.
    • The previous record was held by 13w36a for Java Edition 1.7.2.
  • 15w31a was previously removed from the launcher for some time, but was added back in September 2018.

Footnotes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

de:15w31a es:Java Edition 15w31a fr:Édition Java 15w31a it:Java Edition 15w31a ja:Java Edition 15w31a nl:15w31a pt:Edição Java 15w31a ru:15w31a (Java Edition) zh:Java版15w31a