''Minecraft's'' user environment can be configured through the '''Settings''' menus. A few additional options can be changed only by editing the [[Minecraft:options.txt]] file manually.
''Minecraft's'' user environment can be configured through the '''Settings''' menus. A few additional options can be changed only by editing the [[Minecraft:options.txt]] file manually.
The settings menus can be accessed from both the [[Minecraft:main menu]] and the [[Minecraft:Game Menu|game menu]]. The "Storage" and "Language" settings tabs are not available from the pause menu, and some options are only changeable in the main menu or the pause menu. For the settings tabs related to game settings in the pause menu, see {{Slink|World Options|Settings 2}}. The "Global Resources" tab is not accessible from the ''Editor''.
The settings menus can be accessed from both the main menu and the game menu. The "Storage" and "Language" settings tabs are not available from the pause menu, and some options are only changeable in the main menu or the pause menu. For the settings tabs related to game settings in the pause menu, see {{Slink|World Options|Settings 2}}. The "Global Resources" tab is not accessible from the ''Editor''.
The Subscriptions, Storage, all pack settings, and Creator settings tabs still use their old UI and are shown in separate screens. The settings in the game menu on [[Minecraft:Realms]] and in the ''Editor'' use the old UI for all tabs.
The Subscriptions, Storage, all pack settings, and Creator settings tabs still use their old UI and are shown in separate screens. The settings in the game menu on [[Minecraft:Realms]] and in the ''Editor'' use the old UI for all tabs.
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; Text To Speech with Device Settings [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Text To Speech with Device Settings [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Use your device for text to speech''
''Use your device for text to speech''
: Toggles the system [[Minecraft:Narrator|text-to-speech]] settings. Only available on devices with text-to-speech support.
: Toggles the system text-to-speech settings. Only available on devices with text-to-speech support.
----
----
; Text To Speech For UI [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Text To Speech For UI [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Hear menu options and other UI elements''
''Hear menu options and other UI elements''
: Toggles text to speech for text shown in GUIs and [[Minecraft:menu screen]]s, certain devices do not support this.
: Toggles text to speech for text shown in GUIs and menu screens, certain devices do not support this.
----
----
; Text To Speech For Chat [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Text To Speech For Chat [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Hear chat messages with text to speech''
''Hear chat messages with text to speech''
: Toggles text to speech for [[Minecraft:chat]] messages that appear on the [[Minecraft:HUD]], certain devices do not support this.
: Toggles text to speech for chat messages that appear on the HUD, certain devices do not support this.
----
----
; Text to speech <div class="tright"; style="font-family:Minecraft">100%</div>
; Text to speech <div class="tright"; style="font-family:Minecraft">100%</div>
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; Closed Captions{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Closed Captions{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Subtitles for all the sounds in Minecraft''
''Subtitles for all the sounds in Minecraft''
: Enables [[Minecraft:closed captions]], an accessibility feature which describes all [[Minecraft:sound]]s on the [[Minecraft:HUD]].
: Enables closed captions, an accessibility feature which describes all sounds on the HUD.
----
----
; Hide your sounds{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Hide your sounds{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Less captions for sounds you make, like "Burp" and "Footsteps"''
''Less captions for sounds you make, like "Burp" and "Footsteps"''
: Hides closed captions for sounds produced by the [[Minecraft:player]] (not other players), such as eating and walking. Only available if "Closed Captions" is enabled.
: Hides closed captions for sounds produced by the player (not other players), such as eating and walking. Only available if "Closed Captions" is enabled.
----
----
; Hide weather and ambient sounds{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Hide weather and ambient sounds{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
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; Location of closed captions{{upcoming}} <div class="tright"; style="font-family:Minecraft">Top right</div>
; Location of closed captions{{upcoming}} <div class="tright"; style="font-family:Minecraft">Top right</div>
''Decide where captions show up on screen''
''Decide where captions show up on screen''
: Toggles to show closed captions in the top-right of the HUD, on the same height of the [[Minecraft:chat]], or on the bottom-right. Only available if "Closed Captions" is enabled.
: Toggles to show closed captions in the top-right of the HUD, on the same height of the chat, or on the bottom-right. Only available if "Closed Captions" is enabled.
''Prevents environmental effects in the End from making the sky flash''
''Prevents environmental effects in the End from making the sky flash''
: Toggles the occasional [[Minecraft:End sky]] flashes when playing with [[Minecraft:Vibrant Visuals]].
: Toggles the occasional End sky flashes when playing with [[Minecraft:Vibrant Visuals]].
----
----
; Block dithering [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Block dithering [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Enables an effect that fades out certain blocks near the camera, such as sugar cane''
''Enables an effect that fades out certain blocks near the camera, such as sugar cane''
: Toggles [[Minecraft:block]] dithering, which makes certain transparent blocks including [[Minecraft:glass pane]]s and [[Minecraft:sugar cane]] transparent inside the camera.
: Toggles [[Minecraft:block]] dithering, which makes certain transparent blocks including glass panes and sugar cane transparent inside the camera.
----
----
; Player and mob dithering [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Player and mob dithering [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Enables an effect that fades out players and mobs near the player camera''
''Enables an effect that fades out players and mobs near the player camera''
: Toggles dithering for all [[Minecraft:mob]]s, including [[Minecraft:player]]s and [[Minecraft:armor stand]]s.
: Toggles dithering for all [[Minecraft:mob]]s, including players and armor stands.
: Adjusts the transparency of [[Minecraft:enchantment glint]] applied to [[Minecraft:enchanted]] items, written books, lodestone compasses, and some other items.
: Adjusts the transparency of enchantment glint applied to enchanted items, written books, lodestone compasses, and some other items.
; Action Bar Background Opacity <div class="tright"; style="font-family:Minecraft">60%</div>
; Action Bar Background Opacity <div class="tright"; style="font-family:Minecraft">60%</div>
''How much you can see-through the action bar''
''How much you can see-through the action bar''
: Adjusts the opacity of the text background from the [[Minecraft:action bar]], often used by [[Minecraft:Marketplace]] packs and some informational messages.
: Adjusts the opacity of the text background from the action bar, often used by [[Minecraft:Marketplace]] packs and some informational messages.
: Adjusts the opacity of the text background from [[Minecraft:chat]] messages on the [[Minecraft:HUD]], as well as [[Minecraft:closed caption]]s.
: Adjusts the opacity of the text background from chat messages on the HUD, as well as closed captions.
----
----
; Text Background Opacity <div class="tright"; style="font-family:Minecraft">60%</div>
; Text Background Opacity <div class="tright"; style="font-family:Minecraft">60%</div>
''Controls backgrounds for tooltips and text from the /title command''
''Controls backgrounds for tooltips and text from the /title command''
: Adjusts the opacity of the text background from item tooltips above the [[Minecraft:hotbar]], the player's coordinates and days played indicator in the top-left, controller hints, and text displayed with {{cmd|title}}.
: Adjusts the opacity of the text background from item tooltips above the hotbar, the player's coordinates and days played indicator in the top-left, controller hints, and text displayed with {{cmd|title}}.
----
----
; Chat instructions on join [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Chat instructions on join [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Get a reminder on how to open chat when you join a world''
''Get a reminder on how to open chat when you join a world''
: When loading into a world or moving between [[Minecraft:dimension]]s, a chat message is sent showing the [[Minecraft:controls]] to open the chat or use [[Minecraft:emote]]s (not on touch controls).
: When loading into a world or moving between [[Minecraft:dimension]]s, a chat message is sent showing the controls to open the chat or use [[Minecraft:emote]]s (not on touch controls).
''Select how long notifications like game invites and marketplace offers remain visible''
''Select how long notifications like game invites and marketplace offers remain visible''
: How long menu [[Minecraft:Toasts|toast]] notifications and messages remain visible. Available options are '''3 seconds''', '''10 seconds''', and '''30 seconds'''.
: How long menu toast notifications and messages remain visible. Available options are '''3 seconds''', '''10 seconds''', and '''30 seconds'''.
''Select the size of the HUD and other UI elements to make them easier to use on different devices''
''Select the size of the HUD and other UI elements to make them easier to use on different devices''
: Adjusts the scale of the all [[Minecraft:menu screen]]s, [[Minecraft:UI]] elements, and [[Minecraft:GUI]]s. Smaller scales are only available on higher resolutions. Available percentages differ between devices.
: Adjusts the scale of the all menu screens, UI elements, and GUIs. Smaller scales are only available on higher resolutions. Available percentages differ between devices.
----
----
; Extra large new UI [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Extra large new UI [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
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; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
''Jump up single blocks when moving forward''
''Jump up single blocks when moving forward''
: Enables automatically [[Minecraft:jumping]] when the player walks near a block with a block of air above.
: Enables automatically jumping when the player walks near a block with a block of air above.
----
----
; Full keyboard mode [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Full keyboard mode [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Maps mouse input onto the keyboard''
''Maps mouse input onto the keyboard''
: Toggles [[Minecraft:full keyboard gameplay]], which changes default control mapping and allows mapping camera movement to the keyboard.
: Toggles full keyboard gameplay, which changes default control mapping and allows mapping camera movement to the keyboard.
----
----
; Camera sensitivity (keyboard) <div class="tright"; style="font-family:Minecraft">10</div>
; Camera sensitivity (keyboard) <div class="tright"; style="font-family:Minecraft">10</div>
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==== Macros ====
==== Macros ====
''Assign a keyboard input that will run a command when pressing ALT and the bound key''
''Assign a keyboard input that will run a command when pressing ALT and the bound key''
: This section contains 11 [[Minecraft:command macros]], each with a customizable hotkey and a [[Minecraft:command]] input. Entering this key with {{keys|Alt}} instantly executes the command in-game.
: This section contains 11 command macros, each with a customizable hotkey and a command input. Entering this key with {{keys|Alt}} instantly executes the command in-game.
----
----
; Reset to default mapping <div class="tright"; style="font-family:Minecraft">Reset</div>
; Reset to default mapping <div class="tright"; style="font-family:Minecraft">Reset</div>
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; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
; Auto jump <div class="tright">Windows, console: [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]<br><br>'''Mobile:'''[[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]</div>
''Jump up single blocks when moving forward''
''Jump up single blocks when moving forward''
: Enables automatically [[Minecraft:jumping]] when the player walks near a block with a block of air above.
: Enables automatically jumping when the player walks near a block with a block of air above.
''Turns on slower block breaking in creative mode, which can help prevent accidental block breaking''
''Turns on slower block breaking in creative mode, which can help prevent accidental block breaking''
: Toggles whether blocks require a longer press to break in [[Minecraft:Creative]] mode. Only available when the control mode is set to Joystick & aim crosshair, and "Show action buttons" is enabled.
: Toggles whether blocks require a longer press to break in Creative mode. Only available when the control mode is set to Joystick & aim crosshair, and "Show action buttons" is enabled.
----
----
; Vibrate when breaking blocks [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Vibrate when breaking blocks [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
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<div class="collapsible-content">
<div class="collapsible-content">
{{in development|bedrock|section=1}}
{{in development|bedrock|section=1}}
These settings apply to [[Minecraft:parties]], a group of ''Minecraft'' players which can be created or joined from the [[Minecraft:friends sidebar|social drawer]] and allows players to quickly join their worlds.
These settings apply to parties, a group of ''Minecraft'' players which can be created or joined from the social drawer and allows players to quickly join their worlds.
{| class="wikitable" width="100%" border="1"
{| class="wikitable" width="100%" border="1"
|-
|-
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; Allow mobile data for online play [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Allow mobile data for online play [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs''
''Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs''
: Toggles to allow [[Minecraft:multiplayer]] connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the [[Minecraft:loading screen]]. Only available for mobile devices, cannot be changed in-game.
: Toggles to allow [[Minecraft:multiplayer]] connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the loading screen. Only available for mobile devices, cannot be changed in-game.
----
----
; Enable WebSockets [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Enable WebSockets [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
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; Tutorial<ref name="tutorial">Not available for certain players, {{cite bug|MCPE|184669|Tutorial option does not appear sometimes}}</ref> [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Tutorial<ref name="tutorial">Not available for certain players, {{cite bug|MCPE|184669|Tutorial option does not appear sometimes}}</ref> [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Get in-game tips to learn the basics of Minecraft''
''Get in-game tips to learn the basics of Minecraft''
: Toggles the [[Minecraft:tutorial hints]] when playing the first few times in a world. Only available for certain players.
: Toggles the tutorial hints when playing the first few times in a world. Only available for certain players.
; Only allow trusted skins [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Only allow trusted skins [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
: Toggle to replace custom imported [[Minecraft:skins]] of other players with default skins.
: Toggle to replace custom imported skins of other players with default skins.
----
----
; Filter profanity [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Filter profanity [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Filter out inappropriate language''
''Filter out inappropriate language''
: Toggles the Xbox profanity filter for all player-created text in-game (such as [[Minecraft:chat]]s), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.
: Toggles the Xbox profanity filter for all player-created text in-game (such as chats), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.
----
----
; Enable Game Pause [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Enable Game Pause [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''A single-player feature that pauses gameplay while the game menu is open''
''A single-player feature that pauses gameplay while the game menu is open''
: Pauses the game while in the [[Minecraft:pause menu]] in [[Minecraft:singleplayer]]. This option is only available in-game.
: Pauses the game while in the pause menu in singleplayer. This option is only available in-game.
----
----
; Show Pause Menu on Focus Lost [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Show Pause Menu on Focus Lost [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
Version: v{{v|bedrock}} (may be different on ''Preview'' or some platforms)<br>
Version: v{{v|bedrock}} (may be different on ''Preview'' or some platforms)<br>
Build: ''[[Minecraft:Version formats#Internal version number|Build number]]''<br>
Build: ''Build number''<br>
Branch: ''Network branch code''<br>
Branch: ''Network branch code''<br>
SHA: ''A UUID''<br>
SHA: ''A UUID''<br>
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; Texture streaming{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Texture streaming{{upcoming}} [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Load textures only when needed to reduce memory usage. Requires game restart.''
''Load textures only when needed to reduce memory usage. Requires game restart.''
: Makes the game only load [[Minecraft:textures]] that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage.
: Makes the game only load textures that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage.
----
----
; Mode <div class="tright"><span style="font-family:Minecraft">Vibrant Visuals</span><ref group="note">Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.</ref><br><span style="font-family:Minecraft">'''Fancy'''</span><ref group="note">Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices ''lower'' than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920. </ref></div>
; Mode <div class="tright"><span style="font-family:Minecraft">Vibrant Visuals</span><ref group="note">Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.</ref><br><span style="font-family:Minecraft">'''Fancy'''</span><ref group="note">Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices ''lower'' than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920. </ref></div>
''Select the quality of your game visuals''
''Select the quality of your game visuals''
: Changes the [[Minecraft:Graphics settings|graphics mode]]. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
: Changes the graphics mode. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
: Classic graphics, [[Minecraft:clouds]] become opaque and do not fade with fog, [[Minecraft:leaves]] do not become snowy, round shadows below entities are not visible, and entity lighting is simplified.
: Classic graphics, clouds become opaque and do not fade with fog, [[Minecraft:leaves]] do not become snowy, round shadows below entities are not visible, and entity lighting is simplified.
: Classic ''Minecraft'' graphics, equivalent to ''Fabulous!'' {{in|je}}. This uses the same set of settings as Simple.
: Classic ''Minecraft'' graphics, equivalent to ''Fabulous!'' {{in|je}}. This uses the same set of settings as Simple.
<span style="font-family:Minecraft">'''Vibrant Visuals'''</span><ref group="note">Only available for [[Minecraft:Vibrant Visuals#Availability|devices with support for Vibrant Visuals]] and not with incompatible [[Minecraft:resource packs]], in [[Minecraft:splitscreen]], or on [[Minecraft:servers]] with Vibrant Visuals disabled.</ref>
<span style="font-family:Minecraft">'''Vibrant Visuals'''</span><ref group="note">Only available for [[Minecraft:Vibrant Visuals#Availability|devices with support for Vibrant Visuals]] and not with incompatible resource packs, in [[Minecraft:splitscreen]], or on servers with Vibrant Visuals disabled.</ref>
''Vibrant visuals for a richer, more immersive look. Requires a supported device and compatible Marketplace content''
''Vibrant visuals for a richer, more immersive look. Requires a supported device and compatible Marketplace content''
: Enables [[Minecraft:Vibrant Visuals]], a [[Minecraft:w:Deferred lighting|deferred rendering]] mode with PBR textures, [[Minecraft:biome]]-configured graphical effects, and dynamic lighting.
: Enables [[Minecraft:Vibrant Visuals]], a deferred rendering mode with PBR textures, [[Minecraft:biome]]-configured graphical effects, and dynamic lighting.
<span style="font-family:Minecraft">'''Ray Traced'''</span><ref name="rtx" group="note">These settings are available only with ray-tracing support (Windows 10 or 11 with [[Minecraft:Ray tracing|specific requirements]]) in worlds with a compatible [[Minecraft:resource pack]].</ref>
<span style="font-family:Minecraft">'''Ray Traced'''</span><ref name="rtx" group="note">These settings are available only with ray-tracing support (Windows 10 or 11 with specific requirements) in worlds with a compatible resource pack.</ref>
''Advanced real-time lighting and reflections''
''Advanced real-time lighting and reflections''
: Enables [[Minecraft:ray tracing]], a graphics mode with dynamic lighting and physically based rendering configured in certain [[Minecraft:Marketplace]] resource packs and for creators.
: Enables ray tracing, a graphics mode with dynamic lighting and physically based rendering configured in certain [[Minecraft:Marketplace]] resource packs and for creators.
''If your screen is still too dark, change the settings on your device, TV, or monitor''
''If your screen is still too dark, change the settings on your device, TV, or monitor''
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the [[Minecraft:Night Vision]] status effect.
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect.
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
''Not a trick question. How smooth do you like your blocks?''
''Not a trick question. How smooth do you like your blocks?''
: Adjusts the amount of [[Minecraft:w:Multisample_anti-aliasing|multisample anti aliasing]], which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.
: Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.
----
----
; Smooth Lighting [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Smooth Lighting [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Better transitions for natural looking shadows and brightness''
''Better transitions for natural looking shadows and brightness''
: Toggles [[Minecraft:smooth lighting]]. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.
: Toggles smooth lighting. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.
----
----
; Beautiful Skies [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Beautiful Skies [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Show sun, moon, stars, and atmospheric effects''
''Show sun, moon, stars, and atmospheric effects''
: Toggles the [[Minecraft:sun]], [[Minecraft:moon]], [[Minecraft:clouds]], [[Minecraft:stars]], [[Minecraft:sky]], [[Minecraft:End sky]], and [[Minecraft:End flash]].
: Toggles the sun, [[Minecraft:moon]], clouds, stars, sky, End sky, and End flash.
----
----
; Render Distance <div class="tright"><span style="font-family:Minecraft">''27'' chunks (recommended)</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
; Render Distance <div class="tright"><span style="font-family:Minecraft">''27'' chunks (recommended)</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
''Adjust the distance at which detail is rendered. A high render distance could impact performance''<br>
''Adjust the distance at which detail is rendered. A high render distance could impact performance''<br>
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Replaces description if set above recommended value.</ref>
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Replaces description if set above recommended value.</ref>
: The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by [[Minecraft:fog]], to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
: The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by fog, to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
:The maximum render distance available on the slider depends on the device.
:The maximum render distance available on the slider depends on the device.
: Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 [[Minecraft:creeper]] faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
: Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 creeper faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
: This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state.
: This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state.
----
----
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; Cloud range <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
; Cloud range <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
''Control the render distance of clouds''
''Control the render distance of clouds''
: Changes the maximum distance where [[Minecraft:clouds]] are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks).
: Changes the maximum distance where clouds are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks).
----
----
; Point Light Quality<ref name="point light" group="note">Only available in-game when the "Render Dragon Features for Creators" [[Minecraft:experiment]] is enabled.</ref> <div class="tright"; style="font-family:Minecraft">Off</div>
; Point Light Quality<ref name="point light" group="note">Only available in-game when the "Render Dragon Features for Creators" experiment is enabled.</ref> <div class="tright"; style="font-family:Minecraft">Off</div>
''Adjust level of detail for point light''
''Adjust level of detail for point light''
: Changes the quality of point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
: Changes the quality of point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
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; Volumetric Fog Quality <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
; Volumetric Fog Quality <div class="tright"; style="font-family:Minecraft">[[#Default|See below]]</div>
''Light shaft resolution for more immersive fog''
''Light shaft resolution for more immersive fog''
: Changes the detail level of [[Minecraft:Fog#Volumetric fog|volumetric fog]]. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
: Changes the detail level of volumetric fog. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
''If your screen is still too dark, change the settings on your device, TV, or monitor''
''If your screen is still too dark, change the settings on your device, TV, or monitor''
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the [[Minecraft:Night Vision]] status effect.
: Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect.
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
; Anti-Aliasing <div class="tright"><span style="font-family:Minecraft">2</span><ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref></div>
''Not a trick question. How smooth do you like your blocks?''
''Not a trick question. How smooth do you like your blocks?''
: Adjusts the amount of [[Minecraft:w:Multisample_anti-aliasing|multisample anti aliasing]], which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.{{verify|Does this also apply to other platforms?}}
: Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.{{verify|Does this also apply to other platforms?}}
----
----
; Upscaling [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Upscaling [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
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; Ray Tracing Render Distance <div class="tright"; style="font-family:Minecraft">8 chunks</div>
; Ray Tracing Render Distance <div class="tright"; style="font-family:Minecraft">8 chunks</div>
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Only shown if set above recommended value.</ref>
''This high render distance could cause a low frame rate, crashes, or other unexpected behavior''<ref group="note">Only shown if set above recommended value.</ref>
: Controls the distance in which [[Minecraft:chunk]]s are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.
: Controls the distance in which chunks are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.
----
----
</div></div>
</div></div>
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; Render Clouds [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Render Clouds [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Happy little clouds in the sky''
''Happy little clouds in the sky''
: Toggles the [[Minecraft:clouds]] graphics, requires "Beatiful Skies" to be enabled.
: Toggles the clouds graphics, requires "Beatiful Skies" to be enabled.
----
----
; Fancy Leaves [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Fancy Leaves [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
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; Fancy Bubbles [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Fancy Bubbles [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Bubbles with style''
''Bubbles with style''
: Toggles the water [[Minecraft:bubbles]] graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.
: Toggles the water bubbles graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.
''Select Pocket (mobile) or Classic interface layouts''
''Select Pocket (mobile) or Classic interface layouts''
: Changes the game's [[Minecraft:GUI]] style between classic and Pocket.
: Changes the game's GUI style between classic and Pocket.
----
----
==== View customization ====
==== View customization ====
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; Camera Perspective <div class="tright"; style="font-family:Minecraft">First Person</div>
; Camera Perspective <div class="tright"; style="font-family:Minecraft">First Person</div>
''Select the in-game camera's point of view''
''Select the in-game camera's point of view''
: Toggles camera perspective between regular '''First Person''' and [[Minecraft:third-person view]], '''Third Person Back''' and '''Third Person Front'''. This can also be toggled with {{key|F5}} or {{Xbutton|seriesdpad-up}} by default, or the optional camera perspective button on touchscreen.
: Toggles camera perspective between regular '''First Person''' and third-person view, '''Third Person Back''' and '''Third Person Front'''. This can also be toggled with {{key|F5}} or {{Xbutton|seriesdpad-up}} by default, or the optional camera perspective button on touchscreen.
----
----
; Fullscreen [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Fullscreen [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
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; Hide Hand [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Hide Hand [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Hide your hand in first-person view''
''Hide your hand in first-person view''
: Toggles to hide the player [[Minecraft:hand]] and items, but show any other HUD elements, or vice versa and only show the hand.
: Toggles to hide the player hand and items, but show any other HUD elements, or vice versa and only show the hand.
----
----
; Hide Paper Doll [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Hide Paper Doll [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
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; Hide HUD [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Hide HUD [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
''Hide your Heads Up Display, including health, hunger, and item bars''
''Hide your Heads Up Display, including health, hunger, and item bars''
: Toggles to hide all [[Minecraft:HUD]] elements, but the hand and paper doll can be re-enabled individually. This can also be toggled with {{keys|F1}}.
: Toggles to hide all HUD elements, but the hand and paper doll can be re-enabled individually. This can also be toggled with {{keys|F1}}.
''Select the size of the HUD and other UI elements to make them easier to use on different devices''
''Select the size of the HUD and other UI elements to make them easier to use on different devices''
: Adjusts the scale of the all [[Minecraft:menu screen]]s, [[Minecraft:UI]] elements, and [[Minecraft:GUI]]s. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for ''Minecraft'') are '''50%''', '''63%''', '''75%''', '''88%''', and '''100%''', percentages may differ depending on the resolution.
: Adjusts the scale of the all menu screens, UI elements, and GUIs. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for ''Minecraft'') are '''50%''', '''63%''', '''75%''', '''88%''', and '''100%''', percentages may differ depending on the resolution.
----
----
; Extra large new UI [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
; Extra large new UI [[File:Ore UI - Toggle OFF Button (Bedrock).png|55px|right|link=]]
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; Screen Animations [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Screen Animations [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''Subtle HUD animations to help transition from one screen to another''
''Subtle HUD animations to help transition from one screen to another''
: Toggles the animations when switching GUIs or menus, certain UI animations like [[Minecraft:splash]] text bobbing, the animated [[Minecraft:Marketplace]] button, and the [[Minecraft:panorama]] scrolling.
: Toggles the animations when switching GUIs or menus, certain UI animations like splash text bobbing, the animated [[Minecraft:Marketplace]] button, and the panorama scrolling.
----
----
; View Bobbing [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; View Bobbing [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
''The amount of camera shake caused by being hurt''
''The amount of camera shake caused by being hurt''
: Adjusts how much the screen shakes and changes field of view when taking [[Minecraft:damage]].
: Adjusts how much the screen shakes and changes field of view when taking damage.
----
----
; Camera Shake [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
; Camera Shake [[File:Ore UI - Toggle ON Button (Bedrock).png|55px|right|link=]]
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''Adjust volume settings for music and sound effects''
''Adjust volume settings for music and sound effects''
<div class="collapsible-content">
<div class="collapsible-content">
: This tab contains sliders that adjust the volume level of specific [[Minecraft:sound]]s. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
: This tab contains sliders that adjust the volume level of specific sounds. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
----
----
; Global {{sound||Click stereo.ogg}} <div class="tright"; style="font-family:Minecraft">50%</div>
; Global {{sound||Click stereo.ogg}} <div class="tright"; style="font-family:Minecraft">50%</div>
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; Music <div class="tright"; style="font-family:Minecraft">30%</div>
; Music <div class="tright"; style="font-family:Minecraft">30%</div>
''Background music''
''Background music''
: Controls the volume of the in-game [[Minecraft:Music|soundtrack]].
: The player's active Xbox gamertag along with the face sprite of the currently selected skin. Visible when player is signed in.
: The player's active Xbox gamertag along with the face sprite of the currently selected skin. Visible when player is signed in.
----
----
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{{-}}
{{-}}
<div class="collapsible-content">
<div class="collapsible-content">
Allows the player to manage global [[Minecraft:resource packs]], which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.
Allows the player to manage global resource packs, which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.
Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.
Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.
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|-
|-
| {{vanchor|Clear Screenshots Cache}}
| {{vanchor|Clear Screenshots Cache}}
| Instantly clears the [[Minecraft:screenshots]] cache (includes thumbnails).
| Instantly clears the screenshots cache (includes thumbnails).
|-
|-
| {{vanchor|Delete Local Screenshots}}
| {{vanchor|Delete Local Screenshots}}
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''Select your preferred language for Minecraft''
''Select your preferred language for Minecraft''
<div class="collapsible-content">
<div class="collapsible-content">
: This tab allows to select a [[Minecraft:language]] for all in-game text. Languages are listed in alphabetical order, each showing the region of the dialect used. Not available in-game.
: This tab allows to select a language for all in-game text. Languages are listed in alphabetical order, each showing the region of the dialect used. Not available in-game.
</div></div>
</div></div>
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|-
|-
| {{vanchor|Enable Copy Coordinate UI}}
| {{vanchor|Enable Copy Coordinate UI}}
| Shows feet and facing [[Minecraft:coordinates]] in the [[Minecraft:chat]] menu, as well as a button to copy them. Not available on consoles.
| Shows feet and facing [[Minecraft:coordinates]] in the chat menu, as well as a button to copy them. Not available on consoles.
| rowspan="3" style="text-align: center; " | OFF
| rowspan="3" style="text-align: center; " | OFF
|-
|-
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|-
|-
| {{vanchor|Collect Network Metrics}}
| {{vanchor|Collect Network Metrics}}
| Whether to collect metrics in the ''[[Minecraft:Editor]]'', which can be viewed in the VSCode live diagnostics view.
| Whether to collect metrics in the ''Editor'', which can be viewed in the VSCode live diagnostics view.
| style="text-align: center; " | ON
| style="text-align: center; " | ON
|-
|-
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|{{HistoryLine|||dev=beta 1.16.100.57|Added "Camera Shake" to the accessibility and video settings.}}
|{{HistoryLine|||dev=beta 1.16.100.57|Added "Camera Shake" to the accessibility and video settings.}}
|{{HistoryLine||1.16.200|dev=beta 1.16.200.53|Added "Sound", "Ambient/Environment", "Blocks", "Hostile Creatures", "Friendly Creatures", "Players", "Jukeboxes/Note Blocks", and "Weather" to the audio settings.
|{{HistoryLine||1.16.200|dev=beta 1.16.200.53|Added "Sound", "Ambient/Environment", "Blocks", "Hostile Creatures", "Friendly Creatures", "Players", "Jukeboxes/Note Blocks", and "Weather" to the audio settings.
|Added "Upscaling" and "Ray Tracing" to the video settings, ported from the [[Minecraft:RTX Beta]].
|Added "Upscaling" and "Ray Tracing" to the video settings, ported from the RTX Beta.
|Renamed "Master Volume" to "Main" in the Audio settings.}}
|Renamed "Master Volume" to "Main" in the Audio settings.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.54|Added text-to-speech setting to the Audio settings.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.54|Added text-to-speech setting to the Audio settings.}}
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|{{HistoryLine||1.21.111|dev=Preview 1.21.110.20|Increased the maximum deferred render distance for Windows devices from 24 to 28 chunks.}}
|{{HistoryLine||1.21.111|dev=Preview 1.21.110.20|Increased the maximum deferred render distance for Windows devices from 24 to 28 chunks.}}
|{{HistoryLine|||dev=Preview 1.21.110.26|Added the "Hide Sky Flashes" option in the accessibility settings.}}
|{{HistoryLine|||dev=Preview 1.21.110.26|Added the "Hide Sky Flashes" option in the accessibility settings.}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.20|Renamed "Adjust Brightness" to "Adjust Gamma" in the Vibrant Visuals options.|Improved quality of gamma correction on Windows and consoles and fixed the brightness of the [[Minecraft:creeper]] textures in the gamma calibration screen.|Added a percentage indicator to the gamma calibration screen as well as a button to reset the gamma to the default state.}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.20|Renamed "Adjust Brightness" to "Adjust Gamma" in the Vibrant Visuals options.|Improved quality of gamma correction on Windows and consoles and fixed the brightness of the creeper textures in the gamma calibration screen.|Added a percentage indicator to the gamma calibration screen as well as a button to reset the gamma to the default state.}}
|{{HistoryLine|||dev=Preview 1.21.120.21|Increased line spacing in the video settings tab.|Removed the "Text to Speech with Device Settings" and "Improved Input Response" options.}}
|{{HistoryLine|||dev=Preview 1.21.120.21|Increased line spacing in the video settings tab.|Removed the "Text to Speech with Device Settings" and "Improved Input Response" options.}}
|{{HistoryLine|||dev=Preview 1.21.120.22|Re-added the "Text to Speech with Device Settings" and "Improved Input Response" options.|[[File:New UI - Accessibility Settings Screen Menu (Bedrock Preview 1.21.120.22).png|53px]] [[File:New UI - Language Settings Screen Menu (Bedrock Preview 1.21.120.22).png|53px]] The Accessibility and Language settings tabs have been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|Added the "Enable Dithering for Blocks" option to the accessibility settings.}}
|{{HistoryLine|||dev=Preview 1.21.120.22|Re-added the "Text to Speech with Device Settings" and "Improved Input Response" options.|[[File:New UI - Accessibility Settings Screen Menu (Bedrock Preview 1.21.120.22).png|53px]] [[File:New UI - Language Settings Screen Menu (Bedrock Preview 1.21.120.22).png|53px]] The Accessibility and Language settings tabs have been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|Added the "Enable Dithering for Blocks" option to the accessibility settings.}}
|{{HistoryLine|||dev=Preview 1.21.120.23|Added the "Enable Dithering for Mobs" option to the accessibility settings.}}
|{{HistoryLine|||dev=Preview 1.21.120.23|Added the "Enable Dithering for Mobs" option to the accessibility settings.}}
|{{HistoryLine|||dev=Preview 1.21.120.24|[[File:New UI - General Settings Screen Menu (Bedrock Preview 1.21.120.24).png|53px]] The General settings tab has been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.}}
|{{HistoryLine|||dev=Preview 1.21.120.24|[[File:New UI - General Settings Screen Menu (Bedrock Preview 1.21.120.24).png|53px]] The General settings tab has been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Added an option to adjust the size of the top buttons in the [[Minecraft:HUD]] for touch controls.|Removed the "Customize Controls" toggle, the button now always appears.|Removed the "Joystick Opacity" and "Mobile menu size" options, since they can also be adjusted from the Customiza Controls screen.|Added the "Damage Tilt" option.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Added an option to adjust the size of the top buttons in the HUD for touch controls.|Removed the "Customize Controls" toggle, the button now always appears.|Removed the "Joystick Opacity" and "Mobile menu size" options, since they can also be adjusted from the Customiza Controls screen.|Added the "Damage Tilt" option.}}
|{{HistoryLine|||dev=Preview 1.21.130.24|[[File:New UI - Video Settings Screen Menu (Bedrock Preview 1.21.130.24).png|53px]] The Video settings tab has been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|Renamed "Bloom" to "Bloom intensity".}}
|{{HistoryLine|||dev=Preview 1.21.130.24|[[File:New UI - Video Settings Screen Menu (Bedrock Preview 1.21.130.24).png|53px]] The Video settings tab has been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.|Renamed "Bloom" to "Bloom intensity".}}
|{{HistoryLine|||dev=Preview 1.21.130.26|Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join".}}
|{{HistoryLine|||dev=Preview 1.21.130.26|Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join".}}
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|{{HistoryLine|||dev=Preview 26.10.21|Added a setting for texture streaming on some devices to the Video settings, which will reduce the GPU memory for some textures, especially with more add-ons. Available on ''Preview'' only.|Added an option on Windows to disable pausing when the application loses focus.}}
|{{HistoryLine|||dev=Preview 26.10.21|Added a setting for texture streaming on some devices to the Video settings, which will reduce the GPU memory for some textures, especially with more add-ons. Available on ''Preview'' only.|Added an option on Windows to disable pausing when the application loses focus.}}
|{{HistoryLine|||dev=Preview 26.10.23|[[File:New UI - Controller Settings Screen Menu (Bedrock Preview 26.10.23).png|53px]] [[File:New UI - Touch Settings Screen Menu (Bedrock Preview 26.10.23).png|53px]] The Controller and Touch settings tabs have been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.}}
|{{HistoryLine|||dev=Preview 26.10.23|[[File:New UI - Controller Settings Screen Menu (Bedrock Preview 26.10.23).png|53px]] [[File:New UI - Touch Settings Screen Menu (Bedrock Preview 26.10.23).png|53px]] The Controller and Touch settings tabs have been updated to match [[Minecraft:Ore UI]], available in ''Preview'' only.}}
|{{HistoryLine|||dev=Preview 26.10.24|Moved the [[Minecraft:How to Play]] button from the settings to the [[Minecraft:game menu]].}}
|{{HistoryLine|||dev=Preview 26.10.24|Moved the [[Minecraft:How to Play]] button from the settings to the game menu.}}
|{{HistoryLine|||dev=release|Settings screen is now updated with [[Minecraft:Ore UI]] in stable release and no longer ''Preview'' only.}}
|{{HistoryLine|||dev=release|Settings screen is now updated with [[Minecraft:Ore UI]] in stable release and no longer ''Preview'' only.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|Added the "Hide your sounds", "Hide weather and ambient sounds", "Location of closed captions", and "Closed caption duration" settings for [[Minecraft:closed captions]].}}
|{{HistoryLine||26.20|dev=Preview 26.20.22|Added the "Hide your sounds", "Hide weather and ambient sounds", "Location of closed captions", and "Closed caption duration" settings for closed captions.}}
|{{HistoryLine|||dev=Preview 26.20.23|Added text filtering delay options to the creator settings.}}
|{{HistoryLine|||dev=Preview 26.20.23|Added text filtering delay options to the creator settings.}}
}}
}}
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File:Mcpeandroidoptionscreen.png|The options screen in the Android version before v0.7.0 Alpha.
File:Mcpeandroidoptionscreen.png|The options screen in the Android version before v0.7.0 Alpha.
File:MinecraftPEOptionsIOS.png|The options screen in the iOS version before v0.7.0 Alpha.
File:MinecraftPEOptionsIOS.png|The options screen in the iOS version before v0.7.0 Alpha.
File:MinecraftPE-OptionsAfter070.png|Options screen from [[Minecraft:Pocket Edition v0.7.0 alpha|v0.7.0]] to [[Minecraft:Pocket Edition v0.7.5 alpha|v0.7.5]].
File:MinecraftPE-OptionsAfter070.png|Options screen from [[Minecraft:Pocket Edition v0.7.0 alpha|v0.7.0]] to v0.7.5.
File:Options 0110.jpg|Options screen before [[Minecraft:Pocket Edition v0.12.1 alpha|v0.12.1]] (Omitted the sound button and added the Skin button).
File:Options 0110.jpg|Options screen before [[Minecraft:Pocket Edition v0.12.1 alpha|v0.12.1]] (Omitted the sound button and added the Skin button).
File:Options 1.0.4.png|The options screen from [[Minecraft:Pocket Edition 1.0.4|1.0.4]] to [[Minecraft:Pocket Edition 1.1.5|1.1.5]].
File:Options 1.0.4.png|The options screen from 1.0.4 to [[Minecraft:Pocket Edition 1.1.5|1.1.5]].
File:BedrockEditionSettings.png|The options screen in an older version{{More info needed}}.
File:BedrockEditionSettings.png|The options screen in an older version{{More info needed}}.
Minecraft's user environment can be configured through the Settings menus. A few additional options can be changed only by editing the Minecraft:options.txt file manually.
The settings menus can be accessed from both the main menu and the game menu. The "Storage" and "Language" settings tabs are not available from the pause menu, and some options are only changeable in the main menu or the pause menu. For the settings tabs related to game settings in the pause menu, see Template:Slink. The "Global Resources" tab is not accessible from the Editor.
The Subscriptions, Storage, all pack settings, and Creator settings tabs still use their old UI and are shown in separate screens. The settings in the game menu on Minecraft:Realms and in the Editor use the old UI for all tabs.
Less captions for sounds you make, like "Burp" and "Footsteps"
Hides closed captions for sounds produced by the player (not other players), such as eating and walking. Only available if "Closed Captions" is enabled.
Toggles to show closed captions in the top-right of the HUD, on the same height of the chat, or on the bottom-right. Only available if "Closed Captions" is enabled.
Enables an effect that fades out players and mobs near the player camera
Toggles dithering for all Minecraft:mobs, including players and armor stands.
Darkness effect strength
100%
How dark the screen gets when affected by some hostile mobs and environmental hazards
Adjusts how dark the screen gets during the Darkness effect.
Glint strength
75%
Shiny glint for enchanted items
Adjusts the transparency of enchantment glint applied to enchanted items, written books, lodestone compasses, and some other items.
Glint speed
50%
How fast enchanted items sparkle
Adjusts the speed of the enchantment glint animation.
User interface
Set the game's UI to fit your playing style
Action Bar Background Opacity
60%
How much you can see-through the action bar
Adjusts the opacity of the text background from the action bar, often used by Minecraft:Marketplace packs and some informational messages.
Chat Background Opacity
75%
Controls backgrounds for chat messages
Adjusts the opacity of the text background from chat messages on the HUD, as well as closed captions.
Text Background Opacity
60%
Controls backgrounds for tooltips and text from the /title command
Adjusts the opacity of the text background from item tooltips above the hotbar, the player's coordinates and days played indicator in the top-left, controller hints, and text displayed with Template:Cmd.
Get a reminder on how to open chat when you join a world
When loading into a world or moving between Minecraft:dimensions, a chat message is sent showing the controls to open the chat or use Minecraft:emotes (not on touch controls).
Chat message duration
10 seconds (default)
Select how long messages in the chat remain visible
How long messages in the chat remain visible on the HUD. Available options are 3 seconds, 10 seconds, and 30 seconds.
Toast notification duration
3 seconds (default)
Select how long notifications like game invites and marketplace offers remain visible
How long menu toast notifications and messages remain visible. Available options are 3 seconds, 10 seconds, and 30 seconds.
GUI Scale Modifier
100%
Select the size of the HUD and other UI elements to make them easier to use on different devices
Adjusts the scale of the all menu screens, UI elements, and GUIs. Smaller scales are only available on higher resolutions. Available percentages differ between devices.
Toggles full keyboard gameplay, which changes default control mapping and allows mapping camera movement to the keyboard.
Camera sensitivity (keyboard)
10
Adjust the speed of the camera when looking around with the keyboard
The movement speed of the camera when using full keyboard gameplay, only available with said option enabled.
Reset settings to default
Restore
Restore all the above keyboard & mouse options to their original values
Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
Keyboard & mouse mappings
Remap any and all keyboard and mouse buttons to play your way
This section contains all configurable keyboard and mouse keybinds, available options and default states differ if "Full keyboard mode" is enabled. By selecting a control, the first input detected next will be assigned as key, unassiging previously mapped controls with that key. If a control uses a custom key, a button shows which resets only that control to its default state. See Template:Slink for all controls.
Assign a keyboard input that will run a command when pressing ALT and the bound key
This section contains 11 command macros, each with a customizable hotkey and a command input. Entering this key with Template:Keys instantly executes the command in-game.
Reset to default mapping
Reset
Restore all keyboard & mouse button mappings to their original values
Resets all keybinds in this tab to the default state after confirming a pop-up.
Adjusts the sensitivity of the controller cursor in GUIs.
Reset settings to default
Restore
Restore all the above controller options to their original values
Resets all options in this tab, excluding control mappings, to the default state shown here, after confirming a pop-up.
Button mapping
Remap any and all controller buttons to play your way
This section contains all configurable controller keybinds. By selecting a control, the first input detected next will be assigned as button, unassiging previously mapped controls with that button. If a control uses a custom button, a button shows which resets only that control to its default state. See Template:Slink for all controls.
Reset mapping to default
Reset
Restore all controller button mappings to their original values
Resets all keybinds in this tab to the default state after confirming a pop-up.
Input options, sensitivity settings and button mapping for touch screens
Customize controls
Customize
Change on-screen button size and position to fit your play style
Opens a menu where the position, opacity, and size of individual buttons can be changed. Touch controls can only be customized while loaded into a world.
Control mode
Joystick & tap to interact
Allows the touch control mode to be changed. Movement can be changed to either a joystick or a d-pad, and interaction can be changed to either tapping in the world, or split controls with a crosshair. "D-Pad & aim crosshair" control mode is available by selecting "D-Pad & tap to interact" with "Split Controls" enabled.
Joystick & tap to interact
Drag joystick to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
D-Pad & tap to interact
Tap arrows to move. Drag anywhere else to look around. Tap and hold blocks to interact with them.
Joystick & aim crosshair
Drag joystick to move. Drag anywhere else to look around. Aim crosshair and use buttons to interact with blocks.
Turns on additional on-screen buttons for advanced play
Toggles whether additional buttons or the touchscreen are used to interact with blocks and items. Only available when the control mode is set to Joystick & aim crosshair.
Places the inventory on the left of the hotbar, rather than the right. Great for left-handed players.
Mirrors all buttons and objects for touch controls on the HUD.
Joystick visibility
Always visible
Choose when you can see the on-screen joystick
Changes the joystick's visibility, either always visible, always hidden, or only visible when being used. Not available when the control mode is set to D-Pad & tap to interact.
Turns on butonless sprinting, allowing you to sprint when the joystick is fully pressed. No buttons required
Enables sprinting by holding the joystick forward. Not available when the control mode is set to D-Pad & tap to interact.
Top button size
Small
Select a size for top row buttons on the HUD
Changes the size of the menu, chat, perspective, and emote buttons on the top of the HUD between Small, Medium, and Big.
Sneak button behaviour
Tap button once
Choose your preferred method for crouching
Toggles whether to tap the sneak button once to sneak, or to hold it down to sneak. Not available when the control mode is set to D-Pad & tap to interact.
Turns on slower block breaking in creative mode, which can help prevent accidental block breaking
Toggles whether blocks require a longer press to break in Creative mode. Only available when the control mode is set to Joystick & aim crosshair, and "Show action buttons" is enabled.
Adds a colored border to blocks you're looking at, to make it easier to see which block is currently targeted
Determines whether blocks are always highlighted by the crosshair, or if they are highlighted only when tapped. Only available when the control mode is set to Joystick & aim crosshair.
Toggles to use the touchscreen to interact throughout the screen or use a crosshair and action buttons. Only available when the control mode is set to D-Pad & tap to interact.
Template:In development
These settings apply to parties, a group of Minecraft players which can be created or joined from the social drawer and allows players to quickly join their worlds.
Use Mobile data for Multiplayer when Wi-Fi is unavailable. This might incur additional data costs
Toggles to allow Minecraft:multiplayer connections when connected to a mobile network instead of Wi-Fi. When joining an online game with mobile data, an icon is shown on the loading screen. Only available for mobile devices, cannot be changed in-game.
Newly released versions of your packs will be downloaded as soon as they're available
Downloaded Minecraft:Marketplace packs are automatically updated when an update is available and the player is in the menus. On mobile, there are three available options, offering to only download updates with a Wi-Fi connection or allow downloading using cellular data.
Toggles the tutorial hints when playing the first few times in a world. Only available for certain players.
Restart Tutorial<ref name="tutorial" />
Restart
Restarts the tutorial in case you missed something
Resets all tutorial hints and shows all toasts again when playing in a world, when the tutorial has been finished before. Only available for certain players.
Toggles the Xbox profanity filter for all player-created text in-game (such as chats), replacing inappropriate language with hashes (#). This can only be disabled if the account received confirmation from the Xbox privacy settings.
Shows a pop-up on the screen and drastically lowers the FPS the connection to the controller gets lost, if in controller mode. Cannot be toggled in-game.
Help Center
Open
Get answers to all of your burning support queries
Technical info that's not relevant for players. Feel free to have a look if you're curious!
Opens a tinkering list in a pop-up. This contains random item names, some of which do not exist, with unknown purpose (Glass Bottle, Blue Base Sinister Canton, etc.).
Version: vTemplate:V (may be different on Preview or some platforms)
Build: Build number
Branch: Network branch code
SHA: A UUID
Protocol Version: Minecraft:Protocol version
Load textures only when needed to reduce memory usage. Requires game restart.
Makes the game only load textures that are required, and not from resource packs that are being overwritten, to significantly save on GPU usage.
Mode
Vibrant Visuals<ref group="note">Only on Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 Pro, PlayStation 5, PlayStation 5 Slim, PlayStation 5 Pro, iOS, iPadOS, Android devices running on Adreno 740, Mali-G615, Mali-G720, Xclipse 920, or higher, and Windows devices with Vibrant Visuals support.</ref> Fancy<ref group="note">Only on Xbox One, Xbox One S, PlayStation 4, PlayStation 4 Sim, ChromeOS, Fire, Nintendo Switch, and Android devices lower than Adreno 740, Mali-G615, Mali-G720, or Xclipse 920. </ref>
Select the quality of your game visuals
Changes the graphics mode. Not available in-game when "Allow In-Game Graphics Mode Switching" is disabled. There are four available options, and a subset of options is shown below depending on the selected mode.
Simple
Best for low-end or older devices
Classic graphics, clouds become opaque and do not fade with fog, Minecraft:leaves do not become snowy, round shadows below entities are not visible, and entity lighting is simplified.
Fancy
Classic fancy, great for most devices
Classic Minecraft graphics, equivalent to Fabulous!Template:In. This uses the same set of settings as Simple.
Ray Traced<ref name="rtx" group="note">These settings are available only with ray-tracing support (Windows 10 or 11 with specific requirements) in worlds with a compatible resource pack.</ref>
Advanced real-time lighting and reflections
Enables ray tracing, a graphics mode with dynamic lighting and physically based rendering configured in certain Minecraft:Marketplace resource packs and for creators.
Simple/Fancy
Brightness
50%
If your screen is still too dark, change the settings on your device, TV, or monitor
Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Anti-Aliasing
2<ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref>
Not a trick question. How smooth do you like your blocks?
Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.
Better transitions for natural looking shadows and brightness
Toggles smooth lighting. Lighting is smoothed across the blocks with ambient occlusion. This setting does not change the gameplay in any way, but it has a slight effect on performance.
Toggles the sun, Minecraft:moon, clouds, stars, sky, End sky, and End flash.
Render Distance
27 chunks (recommended)<ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref>
Adjust the distance at which detail is rendered. A high render distance could impact performance This high render distance could cause a low frame rate, crashes, or other unexpected behavior<ref group="note">Replaces description if set above recommended value.</ref>
The render distance controls how many chunks of the world are visible at once. The fewer chunks that are included, the faster each frame can be rendered, resulting in higher frames per second (FPS). This also affects the render distance of foliage such as transparent leaves, crops and animated textures. Available in 2-10 sections on the slider, ranging from 5-96 chunks maximum (depending on the device). The most distant terrain is faded by fog, to avoid a sharp edge to the visible world. This slider is only available when the graphics mode is set to "Simple" or "Fancy".
The maximum render distance available on the slider depends on the device.
12, 27, 50, or 96<ref name="render distance" group="note">Varies depending on the device specifications. However, this can be bypassed by adjusting Template:Cd in Minecraft:options.txt</ref>
Choose between optimized performance or enhanced visuals
Sets all Vibrant Visuals options to a predefined setting for better performance or visuals. The default settings depend on the device specifications.
Performance
Favor frame rate and responsiveness
Most Vibrant Visuals settings are set to "Low" or "Off" for a better experience on lower-end devices.
Visuals
Favor visual quality and immersion
Most Vibrant Visuals settings are set to "Medium" for a higher quality of Vibrant Visuals on higher-end devices.
Custom
Your preferences, as you wish
Vibrant Visuals settings are individually set to custom values in the menu below.
Note that each option is configured differently for each device; e.g. a high shadow quality on Android has different rendering features than a high shadow quality on Windows.
Display brightness
100%
Make Minecraft brighter and easier to see
Opens a menu with a slider to adjust the gamma (brightness). The menu shows 3 creeper faces which are affected by the gamma slider. For an optimal experience, the left-most creeper should be completely invisible, the middle creeper should be barely visible, and the right-most creeper should be clearly visible.
This screen also shows the percentage of the gamma between 50-150%, as well as a button to reset it to the default state.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Changes the maximum distance where clouds are rendered, and rendering quality. Can be set to "Low", "Medium", "High", and "Ultra" (128 chunks).
Point Light Quality<ref name="point light" group="note">Only available in-game when the "Render Dragon Features for Creators" experiment is enabled.</ref>
Off
Adjust level of detail for point light
Changes the quality of point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
Point Light Shadow Quality<ref name="point light" group="note" />
Off
Adjust level of detail for point light shadows
Changes the resolution, quality, and render distance of shadows created by point light effects. Can be set to "Off", "Low", "Medium", "High", and "Ultra".
This can be changed to any value in Minecraft:options.txt. Values below 8 chunks will result in chunks at higher distances not initially loading, but the chunks will not be unloaded until the distance is higher than 8 chunks. Values above 24 chunks will result in the game actually rendering this distance up to 128 chunks away from the player.
Default
The default state of Vibrant Visuals options differs depending on the platform, memory tier, and selected quality preset.
If your screen is still too dark, change the settings on your device, TV, or monitor
Adjusts the brightness of the game. Dims down or lights up the game's surfaces, even if fully dark. It has no effect on gameplay, it is a visual effect. Works in any dimension and affects the Night Vision status effect.
Framerate Limit
Unlimited
Set a limit for maximum frames per second to keep a steady frame rate or prevent overheating your device
Limits how many frames the game can render per second. Slider can be set between 30 and 60 FPS with steps of 5, or Unlimited.
Anti-Aliasing
2<ref name="varies" group="note">Default on most Windows devices, varies depending on the device specifications.</ref>
Not a trick question. How smooth do you like your blocks?
Adjusts the amount of multisample anti aliasing, which smooths the image and removes jagged edges. Available options are powers of 2 between 1 and 16. Not available on mobile devices.Template:Verify
Significantly boosts frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
Ray Tracing Render Distance
8 chunks
This high render distance could cause a low frame rate, crashes, or other unexpected behavior<ref group="note">Only shown if set above recommended value.</ref>
Controls the distance in which chunks are rendered. Slider can be set between 5 and 24 chunks, but can be changed to any value in options.txt, similar to Vibrant Visuals.
Toggles the water bubbles graphics between particles inside bubble collumns or animated bubble textures on the side of bubble collumns. Not available in-game.
Makes the game react faster when you press buttons or move. May increase power consumption
Reduces delay between inputs and what is displayed on-screen. Grayed out when the graphics mode is set to Vibrant Visuals or Ray Traced, and only available on Windows.
Turn this on for a smoother, more stable experience. This may cap your game at a lower frame rate
Only available on mobile devices.
UI Profile
Windows, console: Classic Mobile: Pocket
Select Pocket (mobile) or Classic interface layouts
Changes the game's GUI style between classic and Pocket.
View customization
Build, stream, or take screenshots without distractions
Camera Perspective
First Person
Select the in-game camera's point of view
Toggles camera perspective between regular First Person and third-person view, Third Person Back and Third Person Front. This can also be toggled with Template:Key or Template:Xbutton by default, or the optional camera perspective button on touchscreen.
Toggles between horizontal and vertical orientation of the splitscreen. Only available on consoles.
FOV
60°
Viewing angle of the in-game camera
Changes the field of view, which can make the screen appear more zoomed in or out. The actual field of view depends on the aspect ratio of the screen. Available options range from 30° to 110° with steps of 1°.
Toggles to show the player names in the corner of each splitscreen section, indicating which screen belongs to which player. Only available on consoles.
Toggles the autosave icon in the top-right of the screen.
Accessibility: Video
Controls to make Minecraft more comfortable to play
UI scale modifier
100%
Select the size of the HUD and other UI elements to make them easier to use on different devices
Adjusts the scale of the all menu screens, UI elements, and GUIs. Smaller scales are only available on higher resolutions. Available options on 4K displays (max for Minecraft) are 50%, 63%, 75%, 88%, and 100%, percentages may differ depending on the resolution.
Subtle HUD animations to help transition from one screen to another
Toggles the animations when switching GUIs or menus, certain UI animations like splash text bobbing, the animated Minecraft:Marketplace button, and the panorama scrolling.
Adjust volume settings for music and sound effects
This tab contains sliders that adjust the volume level of specific sounds. While adjusting these sliders, preview sounds play according to the category, with the same variety of pitches as in-game.
The player's active Xbox gamertag along with the face sprite of the currently selected skin. Visible when player is signed in.
Change Gamertag
Change
Opens the Xbox account settings with the option to change the gamertag. Visible when player is signed in and not in-game.
Manage Account
Manage
Opens the Xbox account settings. Visible when player is signed in and not in-game.
Privacy & online safety
View
Opens the privacy settings in the Xbox site.
Manage Realms membership invites
Manage
Opens a menu listing all active Minecraft:Realms invites, and allows to manage them, or sort to only show invites from friends. Not available in Minecraft Preview.
Sign out of your Microsoft Account
Sign Out
Signs the player out of their Microsoft account. Only available for non-Windows devices.
Shows active and inactive in-game subscriptions, which include Minecraft:Realms server, including Realms Plus and Realms Core, and Minecraft:Marketplace Pass. Purchase and information screens can be opened from here. Active subscriptions may have a button to end the subscription, if purchased from the same device.
Allows the player to manage global resource packs, which are enabled locally for all worlds. Minecraft Texture Pack is enabled by default and can't be disabled. For each pack, the description can be opened, the Marketplace purchase page, a pack info screen with technical details and options, and the pack settings menu.
Packs under any tab can be managed by clicking on them, which shows a button to enable/disable it. Under the "Active" tab, the order of packs can be organized. Resource packs are applied from bottom to top, any higher pack overrides conflicting features from lower packs, with the vanilla pack at the bottom.
Resource packs can only be changed while in the main menu, in a world they can still be viewed.
Below is a section of stored data. In collapsed lists, all worlds, world templates, resource and behavior packs, and cached datapacks can be managed and deleted, more quickly using the Multiselect button.
This tab allows to select a language for all in-game text. Languages are listed in alphabetical order, each showing the region of the dialect used. Not available in-game.
Attempt to attach script debugger at level load, requires that either inbound port or connect address is set and that inbound or outbound connections are enabled. When turned on, this can be set to connect or listen. When set to connect, the game will attempt to connect to debugger in listening mode on the specified port. When set to listen, the game will listen to inbound connect attempts from debugger using connect mode on the specified port.
Amount of time to wait at world load for debugger to attach. Can be set between 0-10 seconds with steps of 1. Available only when Attach Debugger on Load is enabled.
Sets the watchdog threshold for slow scripts over multiple ticks. Can be set between 5-50 milliseconds. Available only when Slow Script Warnings is enabled.
Saves and shuts down the world when the combined script memory usage exceeds the given threshold. Can be set to Super Low, Low, Mid, High, and Super High. Only available when Enable Memory Tier Override is enabled.